I feel that Industrial Themed Levels (i.e. Factories, Mines, Harbor's, etc) is where Rareware shined the brightest. I just wish I could replay the entire Level again without starting a New Game.
The Mumbo tasks and the warp pads were further proof that the design of this game was no mistake. And that Clockwork egg used at 22:35 proves that it can break this game like a flower pot.
Weldar saying "Do'h!" is pretty funny twice pre-battle and post-battle like Homer Simpson says after doing something really, really, really, really stupid. Lol
Where can I buy me some Big-O Pants? =P FUN FACT: The Twinkly Room was one of a few spots in the original N64 game where the music could glitch up by restarting from the beginning and playing all variants of the level theme at the same time, with Witchyworld's Crazy Castle and Cloud Cuckooland's Pot o' Gold being two others. It appears that that was fixed in this version.
32:18 Nuts n Bolts, Nice Teaser there. Some boss he can be compared to the Rest, guess it's actually being Operated by Gruntilda herself (namely with the fact that it said "No Bears Allowed").
Yo, I remember back when this came out on the N64, some Ludacris song that went "Rollin roll" or something like that also came out, and when I was a kid, for some reason, I imagined Weldar yell "Rollin roll!" right before he hit the electric box.. Buhhahahahh!!
About the Twinlie mini game in Grunty Industries: how come you took Banjo with you? I know the mini game provides you with Running Shoes, but shouldn't Kazooie alone be much faster than Banjo and Kazooie (and more so when she has the shoes equipped)? That's what I've always thought when it came to this particular mini game.
The pack room, yeah, you can enter just as Kazooie although you will need to time your turns quicker both with and without the Running Shoes, and you do get slower while carrying the Twinkles with you until you unload each of them in the correct colour ports.
I was scared of missing clinkers, so i tried to follow your paythrough of the Sewer Clinker Mini-Game, and it was a nightmare. I feel like you made the sewers look even more confusing by circling around like 6 times. Got it on my first try when I wasn't trying to follow along. This level has been the sloppiest pair of walkthroughs so far for sure. I've enjoyed the rest of these walkthroughs, but these had me feeling like there was no forethought about how to organize each task. Oof
Wait... why the heck would there be access to the sewers from the 4th floor? On that note, I never did manage to complete that challenge with the Clinkers
Mate thankyou very much cheers heaps so much man again thanks, take my time to write this cuz i appreciate so much best video helped heaps with cable room and the bunnys and the fart vent things thankyou again :)
This level is ridiculous without a guide, I got 1 jiggy in 2 hours. You are finally able to access a new area just to be stopped in the next room cause you have to be the washing machine or something. uhh so irritating
Kazooie learns Glide on an outcropping accessible from Hailfire Peaks’ Icicle Grotto. However, once you make it to the platform at the top of Floor 1, you’ll have a bunch of Tintops to deal with before they’ll relinquish that Jiggy.
The Toxic Clouds only stay in a small square area in each room just leave that area and the toxic Clouds will go back to their square area leaving you alone until you re-enter their areas
I couldn’t remember why I hated Thai level and then watching the walk through I remembered why. My game has a glitch in it. There was no glowbo to offer Mumbo.
Lol, yeah normally I would turn into Washing machine Banjo, go up to the 4th Floor and go in the no entry door on the opposite side of those barrels like the game wants you to.
You have to go to the left of the elevator on the 4th floor find a battery carry it active the battery powered door as Banjo and go though the door as Kazooie to the cable room, go through the door to the opposite side of that room without hitting the electric cables, (on the far side there is a fan for that room on the far left corner near the door to the toxic barrel room if you accidentally hit a toxic barrel).
There's 2 to get there. Not sure which one you mean, but there's one you get after defeating Weldar, you go as Banjo in a room with a giant fan in the air conditioner plant, you also need to learn shack-pack in hailfire peaks, use that as you go deep down the toxic water. In the other one you need Banjo to learn sack-pack in cloud cuckooland, and cross the toxic water using the move.
I feel that Industrial Themed Levels (i.e. Factories, Mines, Harbor's, etc) is where Rareware shined the brightest. I just wish I could replay the entire Level again without starting a New Game.
The Mumbo tasks and the warp pads were further proof that the design of this game was no mistake. And that Clockwork egg used at 22:35 proves that it can break this game like a flower pot.
Lol, yeah, I never used that trick before.
The difficult of this level is real.
It's like a sequel to Rusty Bucket Bay (which, to me, was a good thing). I wonder if that freighter was heading to Grunty Industries
Just the last boss is the only challenge and even then it's not that bad.
Weldar saying "Do'h!" is pretty funny twice pre-battle and post-battle like Homer Simpson says after doing something really, really, really, really stupid. Lol
The process of opening the door to Weldar was the worst kind of filler.
I liked that process as a kid. Felt like a "quest".
Weldar is so difficult to beat because he sucks me up too fast for me to react.
@@panampace I will admit that the boss fight makes it worth the trouble.
@@jamessmithandgarrettsmith3623 All you have to do is stay in the corner. His pull had a limited range.
@@ricardocantoral7672thats what I did 😅
The cameras and alarms terrified me when I was little. A lot of things in this game did.
You wasn't alone.
Banjo and Kazooie attacked by... NUTS AND BOLTS!
It’s not that bad.
.
The graphics alreasy ruin it
Lol
Lol, yeah foreshadowing isn't it?
@@entitiessoul what about on Xbox One?
32:18 The moment that created nuts n bolts
Where can I buy me some Big-O Pants? =P
FUN FACT: The Twinkly Room was one of a few spots in the original N64 game where the music could glitch up by restarting from the beginning and playing all variants of the level theme at the same time, with Witchyworld's Crazy Castle and Cloud Cuckooland's Pot o' Gold being two others. It appears that that was fixed in this version.
13:19 it looks like the great mighty poo from conker’s bad fur day has minions lol
32:18 Nuts n Bolts, Nice Teaser there. Some boss he can be compared to the Rest, guess it's actually being Operated by Gruntilda herself (namely with the fact that it said "No Bears Allowed").
Fun fact, the sewers in this level is mostly copy-pasted from the Complex level in Goldeneye.
Yo, I remember back when this came out on the N64, some Ludacris song that went "Rollin roll" or something like that also came out, and when I was a kid, for some reason, I imagined Weldar yell "Rollin roll!" right before he hit the electric box.. Buhhahahahh!!
Nuts n' Bolts.... foreboding.......
mirroredguitarist lq
14:00
Wait... isn't that the layout of "Complex" from Goldeneye...?
XradicalD hahahahahahahaha is same I think
Yes it is
It is now that you mention it, although there are a few more rooms in Clinkers Cavern than in Complex though
You are really good at this game.
+Am I right Folks Thanks for the kind words!
+packattack04082 gg
Dog
Am I right Folks
[gamecatz] Jamy Epstein mines four hours and I’m still not done
The frustration of this world is real
Go To 30:52 for Weldar Boss Battle!
Water Temple but it's a Factory
8:54 just got that one thanks to you!
who ever designed Grunty Industries (Grunty?) was terrible
sewer access on the upper floors?
An Electromagnetic Pulse, That's Gold. Only Rare!
Same alarm sound effect from Monsters Inc. Simulation terminated.
Funny fact: the alarm for the Tin-Tops is the same one I use to wake up every morning. Just throwing it out there.
About the Twinlie mini game in Grunty Industries: how come you took Banjo with you? I know the mini game provides you with Running Shoes, but shouldn't Kazooie alone be much faster than Banjo and Kazooie (and more so when she has the shoes equipped)? That's what I've always thought when it came to this particular mini game.
The pack room, yeah, you can enter just as Kazooie although you will need to time your turns quicker both with and without the Running Shoes, and you do get slower while carrying the Twinkles with you until you unload each of them in the correct colour ports.
I was scared of missing clinkers, so i tried to follow your paythrough of the Sewer Clinker Mini-Game, and it was a nightmare. I feel like you made the sewers look even more confusing by circling around like 6 times. Got it on my first try when I wasn't trying to follow along. This level has been the sloppiest pair of walkthroughs so far for sure. I've enjoyed the rest of these walkthroughs, but these had me feeling like there was no forethought about how to organize each task. Oof
I never beat tooie, because of this level stopping me. I always thought the one flaw of tooie was the games massive size, and design complexity.
Wait... why the heck would there be access to the sewers from the 4th floor?
On that note, I never did manage to complete that challenge with the Clinkers
The Twinklies are red, green, and blue.
For Jinjo #5 it says 24:12 to 15:18
I would be so suprised if this got changed because this video is 3 years old
Is it weird I’m agreeing to a 2 year old comment
It has now changed.
Brand91 damn I forgot this comment existed
and this comment 5 years
@@marctendo lmao
32:18.
No thank you. That game was stupid in its' execution anyway.
1aundulxaldin lol
It’s not that bad.
People can have other opinions
It's really bad. Nintendo needs to messing with games like this.
Mate thankyou very much cheers heaps so much man again thanks, take my time to write this cuz i appreciate so much best video helped heaps with cable room and the bunnys and the fart vent things thankyou again :)
+syismadas You're welcome! I'm just glad the video was helpful :)
one of the best Levels for the whole 5. Console Generations. it puts even that damn watertemple too shame
Well, now you're just bragging, Grunty... Who did you use to build the factory?
This level is ridiculous without a guide, I got 1 jiggy in 2 hours. You are finally able to access a new area just to be stopped in the next room cause you have to be the washing machine or something. uhh so irritating
Yeah Washing Machine Banjo can do through No Entry doors that Normal Banjo Couldn't
It's very strange that they brought the twinklies back, but gave them new models and a new designs instead of just reusing the old models.
Aieeeee!
Aaaahhhh
Hi Packattack if you are selecting your profile from Xbox 360 but i was referring your videos of Xbox 360
Paraiso tropical
How do reach the jig at the top floor "Storage Area" that you access through a window on the roof? I don't know how to get kazoo alone to glide.
You can have kazooie learn the glide move in Hailfire peaks, if you're still stuck
Kazooie learns Glide on an outcropping accessible from Hailfire Peaks’ Icicle Grotto. However, once you make it to the platform at the top of Floor 1, you’ll have a bunch of Tintops to deal with before they’ll relinquish that Jiggy.
You could fire a Clockwork Kazooie Egg up there and collect it as Clockwork Kazooie.
Imagine being stuck on a certain floor and can't go up for stupid reasons.
by mistake I shot one barrel and everytime I in on the room the poison kill me help please
The Toxic Clouds only stay in a small square area in each room just leave that area and the toxic Clouds will go back to their square area leaving you alone until you re-enter their areas
13:43 LOL
How do you open the door in the back of the plant?
This level is the Banjo-Kazooie version of The Legend of Zelda OOT Water Temple.
How did you get the elevator beside the rabbit to go down?
in the Game Which set hourglass so looks
Exactly.
Make a video of were all of jamjars and bosses are please.
37:35 How this door got opened
There is a switch on the opposite side of that door that opens it.
I couldn’t remember why I hated Thai level and then watching the walk through I remembered why. My game has a glitch in it. There was no glowbo to offer Mumbo.
Hate that squeaky noise the washer's making. Makes me think dirty, ironically. *runs*
It must be rusty or something
i really like this level
When I got to the cable room I accidentally shot the green toxic can and now I can't get rid of it.
Get out of the quality room and you should find a fan switch to your right.
Phew that level was really a labyrinth. I remember I stopped playing that game there.
I couldn’t beat this crap back then! What was rare thinking!?!? 😂 this shit was difficult as hell for an 8/9 year old kid my god.
Should have showed us how to get around to Jiggy 6... that was a near impossible shot to make with the mechanical egg :(
That was easy for me
aim for one of the toxic barrels as they go by! the mechanical egg wont set them off and its an easy way to get where you need to be
Lol, yeah normally I would turn into Washing machine Banjo, go up to the 4th Floor and go in the no entry door on the opposite side of those barrels like the game wants you to.
why doesnt it show a timer for him?
How do I reach the barrels on the conveyor belt/ I can't find it on the 4th floor.
You have to go to the left of the elevator on the 4th floor find a battery carry it active the battery powered door as Banjo and go though the door as Kazooie to the cable room, go through the door to the opposite side of that room without hitting the electric cables, (on the far side there is a fan for that room on the far left corner near the door to the toxic barrel room if you accidentally hit a toxic barrel).
@@WZow I've beaten every last thing in this game except for...you guessed it...the fourth Canary Mary race!
37 that door is closed to me 😮
I rly dont know how to get the waste disposal plant jiggy 2
There's 2 to get there. Not sure which one you mean, but there's one you get after defeating Weldar, you go as Banjo in a room with a giant fan in the air conditioner plant, you also need to learn shack-pack in hailfire peaks, use that as you go deep down the toxic water.
In the other one you need Banjo to learn sack-pack in cloud cuckooland, and cross the toxic water using the move.
Magnet😂
You're missing 2 8/10
I think you doesn't know the "backtracking" of this game
ive never ragequit harder in my goddamn life than during this stupid fucking shootout game
I can’t find the fifth jinjo man
Gracias!!!!
How do you get the mumbo pad down?
You need to go to a upper floor and unscrew the bolts with Bill Drill.
17:09 too many. stupid things
Lol yeah
Mr. Heck
why this boss 😤😤
Difficulty spike like blam
this game is awful
I hate this level