Banjo-Tooie 100% TAS
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- Опубликовано: 13 апр 2024
- This is a tool assisted speedrun demonstration of Banjo Tooie 100% in 3:40:53 from power on to final collectable.
For the purpose of this (and all other real-time) speedrun, 100% is defined as getting all collectables on the totals screen for a single file: notes, jiggies, pages, honeycombs, moves, standard glowbos, and jinjos. The final boss Hag1 must also be defeated, but not necessarily at the end of the run. Stop n Swap items and the Mega Glowbo are not on the totals screen, and so are not required.
This run uses a "clean cartridge" ruleset, meaning there can't be any unlockables or save data on the cartridge at the start of the run. Real time runs on speedrun.com do not use this ruleset, and warp to the final boss fairly early in the run using a glitch with the replay menu, saving them 12+ minutes over if they started without pre-unlocks. Clean cart is the default standard in the TAS community, and one I personally believe is a better representation of "beating a game as fast as possible" (if you have to do hours of setup before you start your timer, then that isn't as fast as possible).
The emulator used for this run, BizHawk, has its share of problems running this game. The most obvious is the occasional sound glitchiness, for this run most notably in Pine Grove and in the Western Zone in WitchyWorld. But also all loading zones take longer than they would on console, costing a lot of time over an N64 run. On the flip side, the game is somewhat less laggy on emulator, so its hard to say if it is overall faster or slower. Because of the inaccurate lag emulation, optimizing for lag reduction wasn't a priority for this run.
This was originally going to be classified as LOTAD (Low Optimized Tool Assisted Demonstration), but 300k rerecords later that classification felt inaccurate. Just as much care was put into saving time as any of the other runs people call TASes for this series, even if improvements are likely possible.
Just like all other Banjo tool assisted demos since 2020, this run utilizes position microrounding codes to make the various ground clips easier. These clips are possible without them, but their otherworldly precision (to a millionth of banjo's normal movement distance in a frame), means attempting to do all 100+ of them manually would have added years to the production of this for no visible difference in the run. Between that and splicing some segments together to fix some emulation audio bugs, this isn't a "true" TAS in the sense that it is a single input file that could be submitted to TASVideos. But from a video perspective it should be completely indistinguishable from what a "true" TAS would look like.
For an in-depth on bit clips (the ground clips), see this great video: • Banjo-Kazooie - Bitcli...
The route changed a lot over the production of this, as new tricks and ideas got found. The biggest change that should have been made in retrospect would be to remove the solo section at 1:15:15 and instead do most of that in the next visit at 3:14:10, which could save 10-20 seconds. At the time of writing this, all other known minor route improvements, such as moving the cliff top jinjo to a different point, would save less than 5 seconds combined.
Some really weird stuff happens 3h21m into the run onwards. This is all to get the textbox at 3h26m50s, which is an important trigger to set up for the glitch at 3h28m20s.
This run was done entirely by myself, RingRush. However, I stand on the shoulders of giants...and normal sized people, and probably some short people. FalconXFalcon/pjii's 100% RTAs and Hyperresonance/KaptainKohl's 70 jiggy TAS were both great references to make sure I wasn't missing optimal strategies. Kohl, Hyper, and dango_v_starfish helped check over my work when routing this run, and the glitches and tech for this run that I didn't find were found by the8bitbeast, kohl, hyper, Cronikeys, Exchord, KlydeStorm and probably many more. 8bit, isotarge, ThatCowGuy, and pfedak also helped with some of the scripts that were invaluable in planning this run and discovering more tricks. Игры
Apologies for slightly buggy audio from 14:55-15:30, 20:45-22:40, and 24:15-29:05 - BizHawk's emulation of this game just does weird things sometimes.
Don't blame BizHawk, Rareware put these games together with quick glue and duct tape.
I am sure most lines in the source code end with //DON'T CHANGE THIS LINE; GAME WILL BREAK;
Makes it even more awesome that their games were that great. Talented minds, pressured by a deadline and given limited resources tend to create amazing things.
@@Jahaay *DK64 intensifies*
There are few things I enjoy more than watching Canary Mary get absolutely blasted by thousands of frame-perfect A-presses.
2:30:59
It was even more beautiful than I could have imagined
It's comical how the game instantly invalidates any kind of time saved by making you watch Mary fly her glacial ass all the way through the rest of the course.
45:13 as well as 46:55.
Getting third hand whiplash from the camera towards the end.
It’s not even a time save, since we need to watch her finish the race in real time. The TASer just really, really wanted to absolutely decimate her.
45:12 -- this part is so funny to me, banjo breaks the sound barrier with a minecart, then there's 10,000,000,000 years of unaltered footage of a bird trying to catch up
"That's weird, why skip all this stuff early game? What are they rushing towards?"
"Ah, clockwork eggs. That checks out"
Great and entertaining TAS. Here's an algorithm boosting comment.
45:14 Seeing Banjo go fucking Mach 1 on the pulley cart is ridiculously funny to me, especially with all the camera switches
The slowdown RIGHT at the end of the second GGM race is what killed me
In this tas the ground is merely a suggestion.
Well, I mean, DK and his crew can usually ignore most walls, so I'd say it's very much a Rare quirk.
And walls are optional
36:40
Steals Targitzan's jiggy, dies, refuses to elaborate, leaves
Never thought I would see the day where Tooie gets the proper TAS it deserves. Bravo.
Same. Great watch
I was planning on doing a 100% speedrun that shows off all the fun glitches, but I don't have to be in a hurry now lol
35:19 what is this insane musical sync
This happens a handful of times throughout with jumps. It's quite funny.
I applaud standing on the shoulders of "probably some short people" to make this TAS a reality.
I love the thumbnail directly referencing the DK64 100% TAS lol
Floors are optional in this as walls are in DK64
2024 and this game is still kicking.
Also I like how the tas doesn’t have to change camera angle at all but does for us mortals.
36:20 The statement Banjo was determined to fulfill (100% wise) in spades this time around.
It would've taken me years to guess the funniest part of this video would be Kickball
Making the opponents score for you was diabolical!
I forgot how absolutely busted Clockwork Kazooie Eggs were...
Edit: It's no wonder the route rushes for them once they have everything easy to grab in the first 3 worlds just to exit to Terrydactyland and leaving ASAP just to get them.
From what I gather, the route seems to be going through each world and getting all of the moves, which are required to 100% every world. After getting every move, they go back to get the rest of the collectibles. (Funny how Cloud Cuckoo Land is the only world we can't glitch into.)
I think you can glitch into it - but that glitch is better used at skipping Tower of Tragedy.
Since the way this works (warping via a cutscene) should be possible to go to CCL as well.
Basically, one would need to find another warp glitch, because both are extremely long scenes, either finishing all the puzzles or playing the game in Tower of Tragedy
Stoked someone finally had enough patience to TAS this unfriendly-emulated game. Not only did I not know how broken boulder hit boxes were, but also how crazy the range of motion is on certain moves. Canary Mary was too satisfying to watch. Also, I wasn't expecting 1/3 or so of the Jiggies to be collected by means of Quickscoping Clock Work eggs lol.
Having said that, this has been one of the most enjoyable TASes I've seen in years. Kudos!
Clockwork eggs are the most powerful tool speedrunners have and aren’t even a glitch lol. TAS clips are the only crazier thing in this game
@@seifeir6951 I get what you mean. The use of the eggs alone is satisfying, but then using them to clip through walls and quick warp to doors/exits is insane.
I’ve honestly been waiting to see a TAS of Tooie for a long time. It’s such a beast of a game to route I’d imagine. Seeing it done and done to 100% makes me smile. Well done RingRush and company.
Ah yes, the routing that Rare had always intended.
Grant Kirkhope himself intended for you to get wrong-warped to Glitter Gulch Mine after you killed Grunty (again)
I always enjoyed the way the Jiggy Boulder's Jiggy played the collection jingle.
i legitimately cheered when i saw this in my subscriptions; thankfully my friend i was on the phone with understood. thank you for sharing it with us
Mumbo: "My work here is done." *Curls up and falls through the floor into oblivion*
I love all the fun bits being done in the minigames ('autoscrollers'), I have never seen a Kickball Challenge this funny
i'm almost surprised to see this is a fresh upload, awesome
homestuck fan spotted
this is pretty much what i did the first time i ever played this game as a kid. good video!
Grunty spent 2 years thinking of revenge I wonder what she thought when banjo and kazooie showed up 3 hours later
まさかバンカズ2の100%TASを見れる日が来るなんて思わなかった…!!
天晴れ✨
素晴らしすぎます✨!!!
It really in incredible how Rare managed to make these wonderful games on something like the Nintendo 64. I really hope one day that they actually give us a proper "Threeie"...
Me too, Yooka Laylee didn’t quite scratch that itch though it tried.
Banjo kazooie 65 🤔
no matter what you think of Nuts & Bolts Rare has repeatedly stated that it's the "Threeie" you're getting, and the next mainline title would be BK4
@@jaredarmstrong7403 By no means a bad game, but man of all the collect-a-thons that came out that year it was definitely the weakest
@@FrahdChikun I think the worlds were way too big, and the thing of making them bigger should have just been new smaller instanced areas, with 1 or 2 levels that did get bigger overall. The design philosophy wasn’t quite as strong as it should have been and there were a lot of collectables for collectables sake in it. I mean, I can remember just about every part of Banjo’s levels, but I come up with mostly a blank for Yooka Laylee, when that’s the newer game.
Been waiting for this one for a long time! Thank you to everyone involved, you guys did great!
Been waiting for a BT TAS for years. Thank you mr Rush
1:17:02 is an amazing cutscene overlap
The Jinjos be minding their own business until they hear the sounds of the clockwork Kazooie.
OH MY LORD CONGRATS ON THE TAS!! What dedication to a goal, to optimise something this big!!
very cool. I'd love to see a live commentary version of this some time, like other projects which started as LOTADs have. But if that's not possible, its fine. Very cool stuff.
There was a live stream reveal with commentary on twitch.tv/banjorace the vod is available to watch
@@adam_badamepic, thanks for hooking me up. I hope it's put onto RUclips.
@@WannabeMarysue please, share your hookup
Can you share?@@WannabeMarysue
@@WannabeMarysue link please?
I was just thinking the other day I might take up TASing just to have a TAS of this game. Been waiting a long time for it!
Ive always wanted to know what a full 100% TAS of the game would look like. Awesome run!
Awesome TAS. Thanks for the hard work!
Feels wild that way back, any% times while learning the route gave slower times than this. Beautiful work 🙏
I never thought I'd see the day. This is gonna be good.
Incredible Gameplay. I can't stop looking at this.
This was awesome! Thanks for making this!
本当に素晴らしい。よくぞ作ってくれました。心から感謝します。
You did an awesome work, thank you :)
As someone that grew up playing this game on real hardware I can confirm that this TAS both has egregiously extended loadtimes and runs a heck of a lot smoother in BizHawk, my '90s self would've been totally on board with that tradeoff but it feels very... uncanny.
Just 15 minutes in and I'm already blown away by the movement tech on display, can't wait to see how the run unfolds!
45:00 the race is hilarious and especially to watch that bird fly so long to get to the finish xD
So god damn nice seeing more TAS of epic N64 games
I love how you really got your money's worth out of this game :D I remember playing it for multiple weeks on end with my sister and we would just play the mini games together :D lots of fun but woah you know it's good when even the best run a 100% of it would still take several hours :D that's amazing! What a run to watch though all these years later.
Awesome work once again, RingRush. Love your dedication.
Any chance there's gonna be a commentated version? Played through this game dozens of times back in the day, but have no clue regarding speedruns and glitches and would love to hear insights and technicalities.
okay I think the funniest moment of the run is definitely the part when you have to unlock all the levels at once since there's no way to glitch into Cloud Cuckooland, and we have to watch the same UNENDING CUTSCENE over and over again
the way you play the minigames is entertainning
Albeit mildly disappointing not seeing the score absolutely maxed.
Congratulations on 2K subs! 🎉
Absolutely amazing
wtf what a pleasantly awesome way to end a sunday
a commentated version would singlehandedly cure my depression, please i beg
Nice run 🎉
awesome TAS!
Great TAS! 👏👏👏
This is truly a new golden age of 2024
Absolutely flawless
I wanted to see a TAS of this game a long time ago and finally it became true! something this long with a lot of warps, items and mechanics is never easy to beat, the order planning for this run is insane.
and there are no problems calling it TAS, I have learned to differentiate a LOTAD between TAS thanks to Mario 64, 300k rerecords for 3h is a nightmare and I know what it feels like.
Great job and epic video, and 1:51:22 bunny laughs when we die :)
Very well done, was extremely entertaining to watch!
I've been waiting for this
Finally. They finally got a TAS of Tooie!
Oh God, waiting for Canary Mary to finish the race is something else, indeed.
Grunty: "You need at least 50 points in 60 seconds to win!"
Kazooie: At 100 points, 15 seconds left, and still going.
Grunty: "..You, only needed 50....."
This is actually insane seeing all of these ridiculous skips and frame perfect timings
I’ve never laughed so hard at canary Mary getting absolutely obliterated
1:02:12
Jolly: "Would you like to rent a room?"
Banjo: "Naw, I'll just break into it for free."
Game creators - “I create walls to guide the players experience”
TAS - “You don’t control me hotdog man”
The clockwork eggs go crazy lol
I spent so many hours playing this is as a kid.
I love how it just clips through the ground on command
Bro finally someone does this
02:24:57
"Will you help me by killing 50 points worth of germs?"
* Instantly goes for the black Jinjo *
45:14 Holy shit I’ve never seen that minecart ever go that fast in my lifetime
Love how you spend half the run clipping through walls and doors and floors to get into levels you shouldn't be able to reach, only to go back to Jiggywiggy like "Fine I'll do your damn puzzles."
This absolute mad lad just got his minecart and minecarted everywhere
Wow incredible TAS and work !
Do you submit this TAS on TASvideo?
Of course, it wouldn't be a TAS without glitching.
2:27: Klungo: "BWA-HA-HA!!! You must fight me to advance!"
Kazooie: "Whatever." (glitches through the caged-off exit to ignore Klungo)
5:00: Jiggywiggy: "You must collect my Jiggies to advance!"
Kazooie: "(yawn) (just goes into Mayahem Temple unimpeded) And to think Mario has to long jump backwards to do this stuff! We still fall behind Donkey Kong, though..."
1:27:44: PLOT TWIST: She was going to say "Tell George his dinner is in the garbage!" And then later on, George was going to say "Tell Mildred I love Henrietta!"
Donkey Kong:*throws 4 orange grenades and phases through a wall*
Banjo: Let's complete this 100%!
Kazooie: Roo! Rew! Ruu! R-uwu!
Is this the shenanigan?
This is indeed the shenanigan
Would love a commentated version of this! 🙌🏼
yall we are SO back
While this is undeniably impressive, the audio of this TAS is like being waterboarded by gorilla while being pelted with eggs.
Great game.
1:57 Klungo Fails his mission epically. 2:25
4:38 Looks like Kazooie doesn't want to see you.
5:46 The theft of the century.
6:07 JUM--
7:48 Banjo doesn't want to listen nothing from Jamjars.
13:47 First Bad Ending: Banjo realized that he got stuck as a detonator with a single jiggie and killed himself.
17:40 Banjo wants to chill out from the speedrun obliterating some aliens in the bumper cars.
22:55 Kazooie Parkour.
28:07 Time to humiliate the first boss. 29:05 They won... but at what cost...?
30:13 I love the design of those caveman.
32:13 Banjo doesn't have time to hesitate.
35:42 Why you'll need to walk when you have the clockwork?
36:23 He was lying.
36:45 Ok that was very disrespectful.
37:58 How did you ended up there? 38:08
44:38 I need an explanation of how you just cross the ground even without jumping.
45:13 Everyone was waiting to watch this race.
45:24 Meanwhile, Canary Mary is trying to understand what happened:
46:55 ARE YOU READY FOR ROUND 2?. 47:07 Disrespect.
48:11 Cry about it, stupid bird.
49:16 Mumbo Time!
51:09 I love the fact that the jiggy fanfare sounds uncomplete until you get all the pieces. This game was made with so many details and I love it.
52:12 Mumbo goes back to hell.
53:17 Third Boss Fight!.
55:16 And that's how you unlock all the eggs in less than an hour. Follow this guy for more tricks xd.
57:27 Guys, you forgot the door. xd.
This is so cool.
godly
The suis in this tas is crazy
Would love a commentary on the major glitches and routing
Is there a video tutorial on that going under the floor glitch thats literally used as the base for this whole run?
Omg TAS is my favourite speedrunner, great to see them tackle banjo tooie
I wonder if a tas with the superbanjo cheat equipped (increased movement speed) would break the game even more
noob. i got everything in less than 3 hours when i was a kid, and i didnt even need to use glitches to CHEAT my way into doing it
Doubt.
@link670 Nah, 2dos is a god gamer, he didn't even need to find Witchyworld Mumbo to beat the game
2dos > TAS confirmed
Cranky Kong has entered the chat
16:22 the sync lol
Thanks.
This is awesome! How do you fall through the floor like that though?
Walls and Floors are only a suggestion
Will there be a commented version for people less in the know?
Floors are merely a suggestion.
This is basically how my first playthrough went. Memories...