Fixing LazyPurple's SFM problems in less than 5 minutes (not sp00ky)

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  • Опубликовано: 15 сен 2024
  • How it feels to FIX SFM problems (not sp00ky)
    Original video: • How it FEELS to SUFFER...
    Some people take this video as an attack to LazyPurple and i want to clarify that this is not an attack to LazyPurple i really enjoy his videos but i just wanted to show people that there were easy fixes and LazyPurple was not aware of those fixes at that time and i don't blame him, SFM is a mess and i have struggled as much as LazyPurple did.
    Show support for LazyPurple because he makes amazing videos!
    made in Source Filmmaker (SFM): store.steampow...

Комментарии • 286

  • @carkitten100
    @carkitten100 13 дней назад +1251

    the thing is the source engine and especially SFM is a monster made of spaghetti code, and not everyone is versed on how to navigate it
    i dont think he made up these issues, its just kind of how the engine is, some things will be an issue for some while others wont ever see it in over 100k hours

    • @NinetyEight418
      @NinetyEight418 9 дней назад +38

      Yummers

    • @judicatorhurayth1927
      @judicatorhurayth1927 8 дней назад +12

      Thats something
      Might got a motivation to try sfm myself.
      But first
      **Toturial**

    • @johngddr5288
      @johngddr5288 7 дней назад +24

      This isn't spaghetti code. The properties are there, its just that you would need actual documentaton explaining what every little option does and where they are. Its that simple, because the options are there in-engine. I always knew the wrangler color changing property was a vector property set to the color of the laser. I just didn't give a harder f to actually try and see if it was hard coded into the engine or not. And look and behold, it wasn't. It was just the default for some reason.

    • @EliteCameraBuddy
      @EliteCameraBuddy 5 дней назад +3

      only TF2 has weird code, SFM is actually alot more organized code wise

    • @ican69
      @ican69 20 часов назад

      ofc everyone knows source code of tf2 and sfm, and can say if its "spaghetti" or not

  • @captgeoff0713
    @captgeoff0713 14 дней назад +1389

    ur video got locked in a time capsule for five years

    • @iamewp
      @iamewp 13 дней назад +7

      Ong

    • @0rdi_tuu
      @0rdi_tuu 8 дней назад +2

      lmao

    • @WeakieDaveDesk
      @WeakieDaveDesk 4 дня назад +5

      Rendering times in video production programs in a nutshell, yes

    • @cckk2601
      @cckk2601 2 дня назад +2

      Nah just how long it took to navigate the spaghetti code of SFM and find the fixes

  • @Duffy87
    @Duffy87 13 дней назад +1003

    "I don't have much SFM experience at 5k hours"
    Bruh...

    • @theawkwardpotato1973
      @theawkwardpotato1973 13 дней назад +61

      Real. Sounds like bragging tbh XD

    • @Underahndover2
      @Underahndover2 13 дней назад +55

      yeah, i have not been alive for a long time, only like 20 quintillion years

    • @ruzgar1372
      @ruzgar1372 13 дней назад +35

      I mean a lot of people involved in SFM have upwards of 8-10k hours so he’s not fully wrong. If you generally work with SFM you usually have it open pretty much the whole day.

    • @dotnask0001
      @dotnask0001 13 дней назад +13

      That is not a lot in SFM scale

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +91

      I'm saying this because some hours come from rendering and other hours come from just leaving SFM in the background and other hours come from just playing around with models

  • @ladisloved
    @ladisloved 12 дней назад +350

    • @hiddenone8436
      @hiddenone8436 15 часов назад +2

      why was the music so creepy at thoes parts tho?

    • @ladisloved
      @ladisloved 7 часов назад

      @@hiddenone8436 Source Filmmaker is a horror story for anyone using it.

  • @jazzius
    @jazzius 13 дней назад +994

    For the most part, I don't blame Lazy that much because it is just a fact that Source is extremely jank, but videos like this prove some people can navigate that jank better than others. As simple as these solutions are, often it's tough for some people to think outside the box enough to figure out what causing their problem, and experiment with trying to fix it by ruling out what could be causing it.

    • @TheBigH
      @TheBigH 3 дня назад +7

      puzzle game of the year

    • @drunkchey9739
      @drunkchey9739 День назад +3

      but even then most of these solutions can be found through simply googling the fix or asking around in some sfm centered discord servers.
      the wrangler one is a different beast though since thats a particle and most people never fucking use particles, how I personally would’ve troubleshooted that is the following though:
      1. open the particle editor (step 1 to fixing any problem) and just going through the properties until finding anything that can change the color and just setting everything to red
      2. start removing properties that arent necessary for a “correct” looking laser (this would definitely catch the color from vector one)
      3. start fucking with random variables until *something* changes (basically trying to figure out what variables control what specifically)
      4. give up, because at this point i’d need to actually learn how the particle editor works to remake the particle from the ground up. but i dont know and there’s no docs anywhere so i aint there yet.

  • @defecticon9000
    @defecticon9000 13 дней назад +448

    I'm kinda curious about what lazy's reaction to this would be lol

    • @Wheagg
      @Wheagg 13 дней назад +130

      A mix of relief and intense sadness about losing all that time manually adding muzzle flashes for naught

    • @the_something_something
      @the_something_something 13 дней назад +51

      @@Wheagg AND manually adding buildings

    • @Davtwan
      @Davtwan 13 дней назад +33

      He might go through another crisis again, so let’s not. 😬

    • @justareguralcitizen9492
      @justareguralcitizen9492 12 дней назад +19

      @@Wheaggwhen all it took was placing an unmovable NPC

    • @dovahkick3743
      @dovahkick3743 12 часов назад +3

      My guess would be something in the lines of:
      "How the hell was I supposed to know that!?"
      Seriously, some of those fixes are quite obscure in themselves. They involve the knowhows of game programmation, and I doubt that animators in general even know the basics for that kind of domain. They just want to animate stuff, they don't want to, and shouldn't have to, look through the file parameters of a single cosmetic just to fix its material going funky.

  • @N_S_K_A_
    @N_S_K_A_ 13 дней назад +215

    When the world needed him most... he came 5 years later..

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +37

      Sorry for being so late but i only started 4 years ago

  • @Republic_of_Jeffs
    @Republic_of_Jeffs 13 дней назад +471

    This video wasn't supposed to come out until how it feels to play medic is finally here.

    • @hayond656
      @hayond656 9 дней назад +18

      At least if he encounters these problems again it's right here for him to see

    • @EliteCameraBuddy
      @EliteCameraBuddy 5 дней назад +3

      wrong youtuber…

  • @System509
    @System509 14 дней назад +535

    Sfm needs more built in tutorials I think. I’ve been using it for years and had no idea you could solve these issues so easily.

    • @SpringDavid
      @SpringDavid 13 дней назад +73

      "more"? I think you meant "SFM needs tutorials" in general

    • @PowerUpT
      @PowerUpT 13 дней назад +34

      They'll get right on it, right after they finish the TF2 tutorial.

    • @pisaschitt787
      @pisaschitt787 13 дней назад +11

      Sfm needs tutorials in general

    • @kryptoid2568
      @kryptoid2568 8 дней назад +5

      ​@@SpringDavid And a complete documentation with all of its tools and libraries properly documented.

    • @FrednnardSFM
      @FrednnardSFM  7 дней назад +6

      @@kryptoid2568 That already exist in the Valve developer community SFM wiki

  • @texticks
    @texticks 13 дней назад +154

    i feel like SFM is less-so about how easy it is to solve something and more-so about how easy it is to FIND the solution

  • @cheeseboi588
    @cheeseboi588 13 дней назад +151

    "I think he made up some of these problems"
    My man you walked into the particle editor and survived, you are built different
    Also I had no clue how to move bots around, thanks so much for that honesty

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +11

      If you need any further help with moving bots just leave a comment :)

    • @cheeseboi588
      @cheeseboi588 13 дней назад +6

      @@FrednnardSFM Could you tell me all the commands used to achieve it?

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +5

      @@cheeseboi588 I will try to explain it in a comment but if it gets confusing just tell me and i'll make a video for you

    • @cheeseboi588
      @cheeseboi588 13 дней назад +5

      @@FrednnardSFM Were you going to explain

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +4

      @@cheeseboi588 it's late over here tomorrow i'll explain with a video tutorial

  • @motorthieves
    @motorthieves 13 дней назад +52

    God! I burst out laughing when the ghost building problem was as simple as just showing other entity’s in the scene. God that’s hilarious.

    • @zoomspilo6798
      @zoomspilo6798 7 дней назад +11

      It's pretty surprising to me he didn't think of that. As somebody who's used SFM for 20 hours, I already knew what the ghost building problem was and how to fix it. But maybe having mapmaking experience helps, since i knew these were an entity to begin with

  • @mokecreator3482
    @mokecreator3482 13 дней назад +77

    Every copy of SFM is personalized

  • @WaveSmash
    @WaveSmash 13 дней назад +123

    I definitely don't think he was lying about any of these issues. After all these years using different software which is all extremely complicated with their own learning curves, it seems pretty plausible that he'd just miss the solution online, or simply not think of something better. It can also be really hard to describe a problem correctly when looking for a fix. Sometimes what you need is available, just under a different name you don't know. It doesn't help that SFM is pretty far from beginner friendly in most cases.

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +3

      It's easy to find the solution online if you know the error that appears in the console

    • @WaveSmash
      @WaveSmash 13 дней назад +61

      @@FrednnardSFM that depends if your issue even leaves an error in the console at all.

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад

      @@WaveSmash Most of them do for me

    • @TwistedFireX
      @TwistedFireX 7 дней назад +26

      @@FrednnardSFMYou’re pretty snobbish aren’t you?

  • @skeletorthebest7204
    @skeletorthebest7204 7 дней назад +48

    Another part of the Dunning-Kruger effect people fail to mention is that professionals often assume everyone knows what they know, so they often (severely) underestimate their own capabilities.

  • @DesolateLavender
    @DesolateLavender 13 дней назад +147

    I really don't think he just made up those problems. I've heard many people agree with how much of a struggle that program can be to use.

  • @-the_lumberjack-
    @-the_lumberjack- 8 дней назад +11

    I love how you called it not spooky cuz Lazy’s vid was a Halloween post but you still added in the creepiest ambience for when you came across issues you couldn’t replicate.

  • @_GhostMiner
    @_GhostMiner 13 дней назад +40

    Lazypurple basically did the thing Tom Scott was losing mind about when explaining how to deal with leap seconds.
    "You don't try to do anything about it yourself, because that way lies madness!"

  • @clamdeity
    @clamdeity 8 дней назад +26

    Please understand that some of these fixes include modifying properties which, from the POV of somebody who isn't well versed in SFM, could make everything worse.

  • @otne1
    @otne1 13 дней назад +105

    no way bro did not try enabling other entities, that is like a basic thing on every map

  • @Sizzyl
    @Sizzyl 13 дней назад +20

    The first fix seems simple to be fair (and the enable entities thing), but the rest of these fixes do seem pretty hard to just find out about.

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +1

      The wrangler fix i just found out about it by just tinkering with the parameters so i don't think it's that hard (in my opinion)

    • @Sizzyl
      @Sizzyl 13 дней назад +7

      @@FrednnardSFM and i agree, was saying i think its fair to include it in this video which has undertones of saying 'actually this is easy to fix' because it does seem like an easy fix (alongside the enable entities fix).

  • @Sleepyhead156
    @Sleepyhead156 13 дней назад +67

    "Hey look buddy, I'm an sfm animator."
    "That means i solve problems"
    "Not problems like "what is skill issue" cus that would fall within the perview of your conundrums of get good"
    "I solve SFM problems"

  • @r.g.thesecond
    @r.g.thesecond 13 дней назад +43

    I give him a pass for Source materials problem.

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +13

      Yea me too

    • @lenship2
      @lenship2 11 дней назад +3

      spooky vmts

    • @royalgarcia2050
      @royalgarcia2050 4 дня назад +1

      you're the dude who got destroyed in that sniper addendum video by gabber lmaooooo

  • @syweb2
    @syweb2 8 дней назад +9

    Thanks to his video, people made fixed versions of the wrangler and muzzle flash particles and beard models and put them on the workshop because attention was brought to these issues. He may have suffered, but it enabled more convenient solutions for everyone else by bringing the problems to light.

  • @chocogr2024
    @chocogr2024 13 дней назад +14

    and as he said: "dont be afraid to ask for help"

  • @AMentalFailure
    @AMentalFailure 13 дней назад +27

    Honestly I feel like the reason he didn't think to do this is because outright removing and modifying stuff is scary (he says it himself, it's likely to mess things up and if you're not careful you could end up with a half-ubered pyro for seemingly no reason), and also he admitted that he never really learned hammer until the demoman video where he HAD to make the minecraft scene, so I doubt he had much knowledge on modifying texture files and stuff.
    Also sometimes it's better to not engage in source jank at all because it tends to send you into a downward spiral of hacky fixes and overall just really weird stuff, I would know, I've used hammer for quite a while now, I'd say over 200 hours (I know it's not a lot, specially when you say you have 5k hours on sfm, but I've got college to attend to, so any ammount of free time I get with the program is like a blessing), and you probably know just how janky and weird that program can be.

  • @RenwallZocalo
    @RenwallZocalo 13 дней назад +30

    Fix 3 would have literally caused me to spittake if i was drinking something at the time.

  • @NightmareCourtPictures
    @NightmareCourtPictures 13 дней назад +39

    It's worth mentioning that you could also just make muzzle flashes as an animated texture (beyond just tf2 solution here). If you use a light to project you can just use a texture without an alpha channel or vmt so long as the video has black background. If you want to use a model, just needs to have alpha channel for transparency, and vmt (with animation proxy)

  • @Moss_Dude
    @Moss_Dude 13 дней назад +11

    I don't think it was very unreasonable to not know the answers to these, and there's no way he'd make up problems for the sake of a halloween video, especially since he's never bothered with it again.

  • @sanstheyoutuber
    @sanstheyoutuber 13 дней назад +13

    This really proves how you could know everything about animation but if you touch source ever you will need to learn much more

  • @admiraldesto2170
    @admiraldesto2170 13 дней назад +6

    We ain’t never hearing from this guy again. Lazy is going to kill this guy

  • @papahemmy8587
    @papahemmy8587 7 дней назад +5

    It’s important to remember that when you Tunnel vision on a problem, seemingly obvious solutions become difficult to notice. There have been many times I saw someone working on a 3-D project and they had a problem that they were stuck on for days. And then I will just come along and say “oh yeah, here’s how you fix it *click click*” and the problem it gone. And vice versa of course.

  • @vashkin7457
    @vashkin7457 8 дней назад +4

    Ah yes, just like answers on stackoverflow forum, 5 years later...

  • @FranchoMT
    @FranchoMT 13 дней назад +19

    You should make tutorials for sfm fixes

  • @rainboroad
    @rainboroad 4 дня назад +2

    the ghost buildings fix made my heart wince, ive been there, where an entire problem is QUITE LITERALLY one check box away from being fixed, it is such a painful and ironic way of finding out something doesnt work!

  • @PizzaSmiter
    @PizzaSmiter 13 дней назад +21

    Thank you for restoring faith into me, now i can do sfm without feeling like I’m gonna run into like 50 almost impossible problems to fix

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад +12

      Don't be scared of SFM, everything has a fix and if you have a problem you can leave a comment and i'll try to help :)

    • @CatOfDeath
      @CatOfDeath 11 дней назад +2

      @@FrednnardSFM Chad

  • @cloke3076
    @cloke3076 4 дня назад +2

    “I solve practical problems…”
    -Frednnard.

  • @MHL5K
    @MHL5K 9 дней назад +4

    i love the calm engineer theme music on the background when its your turn

  • @highway_roadkill
    @highway_roadkill 13 дней назад +12

    i don't think Lazy made up the issues, i think for the most part it's simple ignorance and a few of the fixes are rather abstract to a casual user that doesn't know the ins-and-outs of the Source Engine, like modifying material property parameters. the fix for the Badwater buildings is ridiculously simple though, kinda amazing Lazy didn't figure that one.

    • @ImaginaryNeon
      @ImaginaryNeon 8 дней назад +3

      In his defense for the Badwater buildings, I think it's fairly believable that he either didn't notice it when looking for a "turn the buildings on" button or he may have glanced at it and thought it just added like the noclip brushes or some shit

  • @NoppyOwO
    @NoppyOwO 13 дней назад +8

    bro really pulled out an "i solve practical problems"

  • @wisdomax2891
    @wisdomax2891 4 дня назад +2

    i would LOVE if some sfm dev were to post these weird ass solutions to people's wild problems with the program and going with this exact "its so easy" attitude

  • @TheBeepMann
    @TheBeepMann 7 дней назад +3

    I like how some issues couldnt be replicated, only showing his SFM may of actually been haunted (Scary) 😱

  • @RichardLofty
    @RichardLofty 13 дней назад +8

    You cannot possibly expect anyone to know that you have to edit the beard file, deleting 3 specific lines and then reloading materials.
    Dude, you really are missing the point with this one...

  • @orionbarnes1733
    @orionbarnes1733 6 дней назад +5

    I think it's very of disrespectful to call somebody a liar for having problems or simply not knowing something you see as "obvious". Not everybody knows what you know, and I personally would be very offended if I was called a liar and told I made up problems for views in a situation where I genuinely did not know what to do.

  • @cardboardtoaster2169
    @cardboardtoaster2169 13 дней назад +18

    He's not called LazyPurple for nothing

  • @spongygames
    @spongygames 13 дней назад +8

    LazyPurple would like this... Now how do we summon him here?

  • @JoshioE110
    @JoshioE110 5 дней назад +2

    You know if I ever get into animation and come across similar problems that Lazy had, I can go to this video to fix those problems.

    • @FrednnardSFM
      @FrednnardSFM  5 дней назад +1

      U can also leave a comment if you can't find the problem here and i will be happy to assist you :)

  • @SpringBross
    @SpringBross 11 часов назад +1

    Ladies & gentlemen, we found the 5fth member of Ghostbusters!

  • @weirdogiant6886
    @weirdogiant6886 20 часов назад +1

    As a man who doesn't use SFM, I have not a damn clue what this guy did. My brain's melted.

  • @GoklasM
    @GoklasM 8 часов назад +1

    As he said much later, he now "fixes problems, not making videos about them"

  • @ScruffyGamerAnimations
    @ScruffyGamerAnimations 13 дней назад +5

    I believe 3:12 Is how lightglows act in 60 FPS animations

  • @Snaki1-m4r
    @Snaki1-m4r 13 дней назад +4

    Lazypurple should watch this

  • @JohnDoe-dd7ne
    @JohnDoe-dd7ne 4 дня назад +1

    The demonic lights are a true enigma… and the scary music didn’t help much, either.

  • @donutman4020
    @donutman4020 13 дней назад +10

    i think what was happening for the wrangler laser was instead of correctly having a position, target, and color control point, it was incorrectly referencing the position control point for color on top of position

  • @AwkwardShyyyy
    @AwkwardShyyyy 13 дней назад +2

    This video just make it more sp00ky

  • @FishyBoi1337
    @FishyBoi1337 9 дней назад +2

    The SFM wizard shows lazerpoople this ONE SIMPLE TRICK to FIX SFM for good! Animators hate him!

  • @MrMiguel211
    @MrMiguel211 2 дня назад +1

    I just love how the thumbnail is the polar opposite of Lazy's lmao

  • @jacobnorris3903
    @jacobnorris3903 4 дня назад +2

    Cool that you shared these. It always the problems that we struggle the most with that have the simplest solutions 😅. The only criticism is that assuming just because you knew the solution, he must've. Sometimes finding information on the internet is hard. Sometimes we miss it. Sometimes the fix it button is hidden in a menu we didn’t know existed. Life's already hard enough, you don't have to be a jerk about it when people don't succeed as well as you.

  • @AceTheDragon3
    @AceTheDragon3 5 дней назад +1

    Morale of the story: if at first it don't work, start ripping things out.

  • @ronanclark2129
    @ronanclark2129 13 дней назад +2

    LazyPurple just had to look in the settings bro 😂

  • @zenniththefolf4888
    @zenniththefolf4888 День назад +1

    I found out the invisible building one by complete accident.
    It's weird because it's not like they're any different from the other map geometry, but I guess they are flagged as "other entity".

    • @FrednnardSFM
      @FrednnardSFM  День назад

      Other entities are usually pre-made models that go along with maps

  • @subjectfnaf
    @subjectfnaf 13 дней назад +5

    There was also a fixed laser addon in the work shop but idk if it was made before or after that video 0:18

  • @St4r_Str1ker
    @St4r_Str1ker 13 дней назад +3

    At least these solitions are out in the open now for others experiencing them.

  • @StanislawNiemyjski
    @StanislawNiemyjski 13 дней назад +3

    It just shows how tough real SFM'ers are. They've been through such a shit program over the years that whenever they see someone go "this shits broken!" or "why is X Y", they just go. "deal with it" or actually help them because they know every quirk that is understandable down to the line

  • @Nik1_
    @Nik1_ 13 дней назад +5

    I wish SFM wasn't as janky as it it. But I guess we have these 2 good videos about that now.

  • @SirPotato43
    @SirPotato43 7 дней назад +2

    the fucking "press left click" solution on the ghost building is so relatable, so many times I searched for a fix on something and it was just pressing a button

  • @Texlow
    @Texlow 13 дней назад +10

    3:22 For the most part I don't think he made the problems up, some people's SFMs are more buggy than others depending on what graphics card they're using (i.e the barnblitz lighting issue has never been an issue for me either, but I've seen it on my friends pc) so certain fixes like with your laser VFX might not have worked for him despite doing the same changes, that's just speculation though.
    1:01 Okay, I have a lot of hours in SFM and even I didn't know that one, I've resorted to doing the same as Lazy, though his method of making 500 particles all at different times is frankly silly, when you can just put a single continuous muzzle flash and move it in and out of the scene. Thanks for the cool tip!
    The only two things I can maybe call bullshit on are 2:15 and 2:03 ain't no way Lazy has that much experience using SFM and had no idea about those options, hell you'd easily discover enabling other entities just by being bored and right clicking on the viewport and clicking all the visibility options (still plausible though ig) and I suppose since he didn't study animation in college it's also possible he couldn't know about Eular rotations. (though for real, it's as easy as rotating it by a single axis to turn it around)
    Also 5k hours being not much experience, ouch that hurt me and my 2.3k 😂 all in all very informative video, great job demonstating the problems then their simple fixes, always had similar thoughts when watching Lazy's video on that.

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад

      The 5k hours being not much experience is just for me, for other people 2k hours is a lot of experience but for me at 10k hours you should be a SFM expert.

  • @s.s.r.s2641
    @s.s.r.s2641 9 дней назад +1

    I think this dude solves practical problems

  • @cihloun
    @cihloun 7 дней назад +1

    At least Lazy will be now able to finish those videos

  • @tigerodesa
    @tigerodesa 8 дней назад +1

    You have a great opportunity to try create a series of those small tutorials while this video got blessed by algorithm

  • @supervitu64
    @supervitu64 13 дней назад +2

    sfm is the hellspawn comprised in an executable from 2012

  • @_GhostMiner
    @_GhostMiner 13 дней назад +5

    TL;DW: Lazypurple has a significant amount of skill issue. /hj

  • @Firestar19
    @Firestar19 9 дней назад +1

    More consistent uploads than Lazy Purple himself.

  • @Bunni-man-Yes
    @Bunni-man-Yes 13 дней назад +3

    it's a major case of why it works for everyone but me

  • @basilvn
    @basilvn 2 дня назад +1

    "I am an engineer" ahh music video

  • @Jeffaroine
    @Jeffaroine 13 дней назад +2

    Love the video! Those parts where the bug couldn't be recreated was very ominous lol

  • @andrewthesparrow7673
    @andrewthesparrow7673 10 дней назад +1

    I don't know, 2:05 and 3:12 are kinda sp00ky. Image on 3:12 looks cvrsed (and the fact that there's no fixing to t h e b u l b) and linear tangents on 2:05 😱😱😱 it scares me...
    A pleasure to see someone who knows how sfm works and has solutions for issues sfm creates, great video)

  • @AndresinReal
    @AndresinReal 9 дней назад +1

    The light thing does appear in SpaceGuyOnline's "Zombie Escape Tier List" at the beginning SFM thing

    • @FrednnardSFM
      @FrednnardSFM  9 дней назад

      @@AndresinReal Yea i know that problem exist but i just couldn't replicate it

  • @bwtrickster
    @bwtrickster День назад +1

    that muzzleflash part can be easily remedied with on screen edited flashes lol

    • @FrednnardSFM
      @FrednnardSFM  День назад +1

      I don't like those

    • @FrednnardSFM
      @FrednnardSFM  День назад +1

      Also this video is about fixing these problems IN SFM not in another program

  • @blacklight683
    @blacklight683 День назад +2

    2:27 this one actually made me laugh

  • @Thespikedballofdoom
    @Thespikedballofdoom 5 дней назад +3

    I love lazypurple and it seems we're all on the same page this isn't to call him dumb. But I do kind of wish he showed the actual misgivings and frustrations that sfm has, like the terrible default bloom, the horrible stupid HDR requirements that force-wash out the colors of non hdr maps even though they look fine in TF2, and even in SFM's game mode, not being able to use in-game shadows, war paints, the ceaseless random crashes, the game elements which are neither particles nor models and can be recorded but never extensively used, and the LACK!! OF DECALS!!!!!!!!!!!! WHY DID EVERY SOURCE GAME CODE LEAK EXCEPT SFM THE ONLY ONE WHERE IT WOULD BE USEFUL

    • @Manny4Life948
      @Manny4Life948 5 дней назад

      He probably thought those wouldn’t be that interesting

  • @foxxxy4963
    @foxxxy4963 9 дней назад +1

    I remember when I tried fix my car engine, but I failed multiple times.
    And 2 years later my friend found solutions to my problem...
    But this car was scrapped 2 years ago.
    I hope Lazy saw your video :D

  • @FadeScratch
    @FadeScratch 10 дней назад +1

    I've seen those pulsing lightbulbs in other sfm animations made not by lazypurple, so there's no way they're made up

    • @FrednnardSFM
      @FrednnardSFM  10 дней назад

      Yea i only said that i couldn't replicate that error and i know it is real

  • @AndreyHas
    @AndreyHas 10 дней назад +2

    Bro is just fixing everything like with a snap of fingers

  • @dragon_qtpie
    @dragon_qtpie 7 дней назад +1

    Casually fixing his trauma

  • @lollermann
    @lollermann 13 дней назад +4

    The rave light happened to me several times

  • @madcatmk213
    @madcatmk213 14 часов назад +1

    it seems as if he didn't even bother searching for solutions on the internet..
    (i haven't seen his video)

  • @wasdwazd
    @wasdwazd 13 дней назад +3

    I feel even worse for him now

  • @kaiZXful
    @kaiZXful 2 дня назад +1

    As someone with almost 800 hours in sfm, I am surprised of how much I'm still yet to learn about this jank of a program lmao

    • @FrednnardSFM
      @FrednnardSFM  2 дня назад +1

      Even at 5k hours i'm still learning something new about SFM everyday

  • @Terraspark4941
    @Terraspark4941 34 минуты назад

    bro is going to throw a fit when he finds this 💀💀💀

  • @omegabr5257
    @omegabr5257 13 дней назад +4

    skill issue: the video

  • @NORA_Blend
    @NORA_Blend 13 дней назад +2

    where are you when he needed you bruh

  • @keeb__
    @keeb__ 12 часов назад +1

    I would argue these fixes although requiring little effort to do, are somewhat obscure and require an in-depth understanding of every parameter. The problem is the issues are extremely inconsistent, there is a problem with everything, but none of the fixes are similar in any way.

  • @PerkyPyra
    @PerkyPyra 4 дня назад +1

    I don't think these issues were made up. I can't think of many users whose first thought when encountering an issue is to go into a model's files and start deleting properties if they don't know how to read them. For Grizzled Growth in particular, he relied on a community created fix in the past with the Allfather.
    Later in the video, he also cites that he gets nervous whenever he has to edit an item's textures to make it appear ubercharged. So it's clear he has apprehensions towards editing the files directly, which makes sense for any typical user in my experience.
    The ghost buildings definitely seems like the most obvious one to fix, but that is because we have the benefit of seeing there is a popup menu for it. I've also seen people who don't know how to add transitions or other effects in adobe premiere, even though it is quite easy. These users just don't know where to look in the menus for what they're after.
    Never attribute to malice what could sufficiently be explained by ignorance.

  • @CascaDEER
    @CascaDEER 10 дней назад +1

    Calling someone out like that was absolutely unnecessary

  • @Kirbman
    @Kirbman 13 дней назад +2

    The Uber textures could've also been fixed by using material overrides instead of manually replacing the material files.

  • @madcaker
    @madcaker 13 дней назад +4

    There's absolutely no way it was that easy all this time... right?

    • @WizardBrandon
      @WizardBrandon 10 дней назад +1

      Given that sfm still hasn't updated

  • @CRITICALHITRU
    @CRITICALHITRU 6 дней назад +1

    Given TF2 spaghetti code those problems are in no way staged. The way how you dig into the code and have to manually edit it makes everything evident.

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 9 дней назад +1

    This is the most savage video I've ever seen.

  • @Thornskade
    @Thornskade 13 дней назад +2

    These aren't made-up problems - there is usually an easier solution to every problem, but having the problem to begin with and not being aware af the easy solutions due to being as obscure as they are still makes it a problem

    • @FrednnardSFM
      @FrednnardSFM  13 дней назад

      Yea i may have overexaggerated my statement of the problems being easy to fix