You have no idea how much of a relief it was to find this video. Redstone may as well be witchcraft to me, and I went through quite a few headaches trying to follow much more complicated 'how to send a signal once an hour' tutorials before clicking on this absolute godsend of a walkthrough. This was so easy to follow, and so simple and to-the-point. THANK YOU. You've saved me quite a lot of pain.
Outstanding. I knew there was a way to connect the two timers to make a longer time for a pulse to be sent out, but I was overthinking it. I did make the ending shorter by instead of using a monostable circuit I have just an observer looking at the comparator with a repeater behind it. And because I am using this circuit to open trap doors to flood an area I tossed on a pulse extender to keep them open a bit longer to let the water get to the 8 blocks of flooding
I was trying for hours to make a hopper clock last longer than 3 minutes. This works great. 1 item in the second Hopper clock = 1 full loop of the 1st hopper clock so super easy to do math and work out the timing I needed
Very nice explanation. I was looking for a way to set a 1 hour-ish clock for my amethyst farm and this is perfect. I've seen other clocks that are similar but your design was just, so elegant.
This is exactly what I needed. I have a huge create auto item sorter that has nearly everything I care about sorting sorted. For the overflow box, I wanted to check if it was full or not on a fairly long interval, and if it was then dump it all in lava. This worked perfectly for that purpose :)
Thanks this was very helpful! I am using the redstone block to power a sticky piston to push a block in front of an observer on a sweeper flying machine to harvest dripstone. I really needed the time delay to be longer than 4 minutes (still trying to figure out the best time delay but for now I have it at 20 minutes).
nice! Also with the daylight sensor, it only sends out a signal every 10 minutes, while this can do whatever signal ya want. even a 4 or 5 minute timer works great for a sugarcane farm. I can't remember what the sweet spot is though for a sugarcane farm, though I think 5 minutes is a safe bet
for any arbitrary delay you can figure out the number of items the following way: 1. take your delay in hours, or minutes and divide by 0.4 seconds (the time it takes to transfer 1 item) /lets say i want a 21 hour clock, then i'd type "21 hour / 0.4 sec" into google. thats 189000./ 2. figure out the prime factors of the number you got /i just searched for "189000 prime factors" and got the result: {2, 2, 2, 3, 3, 3, 5, 5, 5, 7} / 3. make groups from the factors, where the product of each group is no more than 320 (as thats a full hopper) /let's say i group them like this: {2 x 2 x 2 x 3 x 3 x 3} = 216 , {5 x 5} = 25, {5 x 7} = 35. then i'd place 216 in the first segment, 25 in the second, and 35 in the third. you can group them any way you like, but i'd aim to put the most items in the first segment/ edit: i think this will be doubled beacuse its only the half-cycle so start by dividing the time by 2 ((this wont be astronomically precise as it takes 2 gameticks for the comperator to turn off and there might be a 4 gt delay before the other hopper starts sending the items backswards))
Sounds like ya had a ball with that! I usually these days just go and take the time I want, divide by 0.4, place the number of blocks the result provides, then time for accuracy and adjust accordingly
There is a simple way to start and stop the clock. You simply need to lock one of the hoppers, which will stop the clock. Unfortunately doing it that way will stop the clock likely in the middle of the timer, but if that doesn't matter to you, then it's the easiest way to do it. Another method is to apply power to one of the blocks that have redstone dust on them. The problem with doing this is that it may require that one of the pistons receive a block update, so that can get complicated. Another method is to apply a full redstone signal to the sides of both comparators at the same time. This will reset the clock and turn the clock off. You can toggle it on and off with a lever if you like, or use a RS NOR latch, or a monostable circuit with a piston to push in and out a redstone block. Personally, I feel the comparator method is the best method to use, since it resets the clock as well
At 4:10 you explain the time but what is the number of stick in the other etho clock, Cause i want for 4 differents timer, one of 3h, one with 6h, one with 12h and a final one with 24h. (Its for using a command block that will spawn custom chest i alr created, but alr its in vanilla)
at around 3:40 I explain that the first clock needs to have five stacks, while the second clock needs to have at least one item in the clock to produce around a 4 minute output. For every additional item in the second clock will increase the time by around 4 minutes. I recall somewhere someone saying that it is more like 4 minutes and 16 seconds though, so I recommend timing it first before going too deep in.
the first hopper clock is around 4 minutes and 16 seconds. I say around, because Minecraft can lag and it could gain or lose up to 10 seconds if it's bad enough, but also because 4 minutes 16 seconds may not divide well into 54 minutes. Next, for every item you place in the second hopper clock, depending on where you pull the signal from, you will get 4 min and 16 seconds. So if you are taking it off of the redstone block for your signal, it'll be 12.65 items. There's that rounding issue. If you round down, it'll be 51 minutes and 12 seconds. If you round up to 13 item, it'll be about 55 minutes and 48 seconds. If you need as close as possible to 54 minutes, I'd recommend a despawn clock, which you can chain together to get 50 minutes exactly, then add to the end of the clock a single hopper clock, which will get the closest I can think of, which would be 54 minutes and 16 seconds. Sorry that's the best I can do... I have a video on how to make a despawn clock, which you can find at this link. You would need to change the hopper clock a little bit to make it run with the despawn clock though. Probably just swap out a sticky piston for a regular piston would work. Here's a link to the vid: ruclips.net/video/QiPpEX8Z0FA/видео.html
Could I chain a 3rd hopper clock? If so, how many items would I have to put into the 3rd hopper clock to achieve an almost exact 24h timer? The 1st and 2nd hopper clocks would be filled with 5 64 stacks of items and still aren't enough to achieve real-time 24h
You can in fact chain together as many hopper clocks as you want. With two clocks chained and filled both with 5 stacks of items each, you'd get about 22 hours and 45 minutes. Adding on a third hopper clock would double that for every additional item in the third hopper clock. So it's a bit different than just filling all the hopper clocks up with 5 stacks of items each. I'd treat it similar to a standard real-world clock setup. The first hopper clock would have 150 items in it, which is the equivalent of 60 seconds. The next one would be set up for one hour, so 60 items. The third chained hopper clock would have 24 items in it. This setup would be extremely close to 24 hours, probably within 1 second of error.
It'd be 5 stacks in the first clock, and depending on if you take the signal off the side of the redstone block, it'd be 43 items, or from the hopper using a comparator, it'd be 22 items in the second clock. On both occasions, that will give you 3 hours and a few extra minutes. 21 items would give you 1 minute under 3 hours. Hope that helps
odd, if you follow my setup, it should be working. That usually happens when a signal isn't being passed properly, a component being missing, or only 1 item being placed in the second clock
@@Talmiior Yeah, sorry. I used two comparators instead of one. But this clock is a bit different. When the first one does ALL of its cycles, it activates the second one, BUT it goes immediately to it's first state. Can I build this in a way, that when the first one does all it's cycles, it will just push the second one to the other side, and back and forth and back and forth?
@@ondrejkral653 Sounds like you should scrap the second clock and just have two sticky pistons passing the redstone block back and forth. You'd have to set up a couple monostable circuits on the sides using the redstone crosses on the blocks left and right to achieve that, that is, if I am understanding what you are trying to do.
@@ondrejkral653 even what I said there isn't really necessary. You basically just want the signal to turn on and off after each 4 and a quarter minute cycle. You could take the signal off of the comparator and point that into a single monostable circuit connected to a sticky piston, which would push and pull a redstone block, for example, or push a solid block that would complete a circuit, something like that would probably do the trick. Doesn't sound like you need both clocks in what you're looking to do.
5 stacks in the first clock, around 11 items in the second clock for 45 minutes. For 30 minutes, 5 stacks in the first clock, and 7 items in the second clock. Both clocks will be within 1 minute of accuracy
A quick calculation seems to show it should be 5 stacks of items in the first clock, and depending on if you grab the signal from the redstone block or from one of the hoppers of the second hopper clock, it should have either 21 items, or 11 items. It won't be bang on 90 minutes as each item transferred by a hopper takes 0.4 seconds to transfer, so you might be around 90 minutes and a few extra seconds. If you need exactly 90 minutes, I recommend using my despawn clock: ruclips.net/video/QiPpEX8Z0FA/видео.html
you will need to switch one of the pistons in the first half of the clock to a non-sticky piston. I can't recall which one, I have a feeling it is the piston on the left, if not, try the other one. Put the button on the block on the right, or the power signal into that block works too
@@Talmiior Yeah, that worked out! But sorry, I could have explained myself better. In my case, I'm chaining so I can get a 40 minutes redstone clock. My ideia was to hit the clock once I finish up planting all my crops and the clock to automatically break all crops after 40 minutes and to stop counting/resetting itself. So the 1st half has 4 minutes (4 stacks and 44 blocks) and the 2nd half with 11 items (4 x 10 = 40 minutes, the extra one because it always get one pulse on startup). Your setup makes so only the 4 minutes part cycle once which is a great start! I don't have much redstone knowledge but the only thing I can think is leaving the 1st half going infinitely and the 2nd going just by the hit of the button but this doesnt guarantee I have the exactly 40 minutes since I dont' know how much time the clock has been going but I think adding a extra item to the 2nd half count would be enough to counter that but the sound annoys me, I like having redstone mechanism turned off when I dont' use also because im playing on the server and dont want too much going on while being not used. Basically, I need to find a way to make the first one turned off naturally (maybe a stick piston with a redstone block on the hopper below where a fliflop its saving a 1 bit memory???) and when I press the button the 2nd half "starts" waiting for the 10 pulses and the 1st half turns on until 10 pulses where it will turn off again (and the 2nd half would turn off naturally by having a non-stick piston). Do you think I have the right ideia or im overthinking it?
@@TheGusst2Gamer non sticky piston on the second clock would definitely do the trick, I think... If I am reading what you're trying to do here correctly. I donno why I was thinking putting it on the first clock would work, as exactly as you said, it would halt the clock after a very short period of time.
Hi is it possible to chain a hopper clock with a repeater clock fir example the main clock is the repeater clock that will give for example a 4+4 tick delay for a farm and have bihind a hopper clock that will count the number of cicle? For example if you need to produce esactly 8 line of stone from a stone generator
for your example, you mean the hopper clock would output a signal after the repeaters have gone through 8 ticks? I think it's possible. If there are 4 items in the hopper, it will give a pulse if you set it up correctly every 8 ticks. It is something I would have to play around with, and maybe I might make a redstone video on, as I have a tendency to connect different clocks together to produce different signal timings in a circuit, which is quite useful.
@@Talmiior my idea was to do a stone generator timer for a farm, I chained 2 hopper clock but it was not perfect timed and stone generator was after some braking pushing stone into water when it was stopping. so I played a little and I find out that probably there was a possibility with 2 repeater set in 4 ticks of delay...now I am sperimanting I built a circuit that will send a monostable signal that will unlock a brake to unlock the hopper clock that so will make the repeater clock to start but it is difficult to make it stop all after 8 cicle 😂 I am getting mad... I am only 4 month that play Minecraft so mi knowdleg is not much 🙈
@@nessunonessun1 you're on the right track though! Don't give up :D if you need the hopper clock to stop, all you need to do is switch out one of the two sticky pistons for a regular piston, then the clock will stop after one cycle. The next time the clock is triggered by your repeater clock, it'll start back up again, you just pump the signal into one of the redstone dots on the sides of the hopper clock. Hope that helps!
@@nessunonessun1 observers do have a 1 tick delay, yes. I believe noteblocks act like any powered block when transferring a signal, so it should be 0 I am pretty sure. Easy way to test that theory is put a row of 20 observers observing each other, and a row of 10 observers staggered with noteblocks. See which signal gets to you first... I wanna try that actually, gonna go do that now lol
Hey Bro Can you give schematic of an hour redstone clock as I'm not english guy so I can't undetstand what ur saying if you give me schematic it will be really helpful
This is exactly what i was looking for for anyone wants the exaxt time take 20 items out of the first clock so 64 64 64 64 44 this will be exact 4 minutes per item in the second
I’ve done something dumb, I have eight of these clocks hooked up together and I plan on filling all the spaces on one hopper so five stacks of blocks on every single clock Edit: how long would that be?
@@Talmiior That would be kinda cool to build. "So what is this counting down to?" "Nobody knows. It was here before and it will be here when we're long gone".
I'm trying to hook this up to a stasis chamber but I don't understand which clock to put the stack in, which to put the small stack of 3 or 4 in and upon testing it only gives me however long it takes for one stack to feed through. I hate redstone
Lol ya, redstone can definitely be tricky. Hopefully I'm understanding you comment properly, but ya, if you need the clock to be longer than approximately 4 minutes, then the first clock will always have 5 stacks of items in it. For the second clock, each item will result in a multiplier of the first clock, more or less. It doesn't really matter which hopper you put the items into, unless you are concerned about having an initial signal trigger. Hope this helps
You have no idea how much of a relief it was to find this video. Redstone may as well be witchcraft to me, and I went through quite a few headaches trying to follow much more complicated 'how to send a signal once an hour' tutorials before clicking on this absolute godsend of a walkthrough. This was so easy to follow, and so simple and to-the-point. THANK YOU. You've saved me quite a lot of pain.
You're very welcome!! Happy to hear my black magic redstone skills helped ya xD
Agreed TY!
This was very helpful, I’ve been looking for a 36-minute clock for my nether wart farm! Thanks!
You're welcome :D Glad it helped!
Same
same, but carrots instead
Outstanding. I knew there was a way to connect the two timers to make a longer time for a pulse to be sent out, but I was overthinking it. I did make the ending shorter by instead of using a monostable circuit I have just an observer looking at the comparator with a repeater behind it. And because I am using this circuit to open trap doors to flood an area I tossed on a pulse extender to keep them open a bit longer to let the water get to the 8 blocks of flooding
Nice! Observers are a great option for a monostable circuit, especially for this setup. Not sure why I didn't think of it
I was trying for hours to make a hopper clock last longer than 3 minutes. This works great. 1 item in the second Hopper clock = 1 full loop of the 1st hopper clock so super easy to do math and work out the timing I needed
Very nice explanation. I was looking for a way to set a 1 hour-ish clock for my amethyst farm and this is perfect. I've seen other clocks that are similar but your design was just, so elegant.
thanks :D
This is exactly what I needed. I have a huge create auto item sorter that has nearly everything I care about sorting sorted. For the overflow box, I wanted to check if it was full or not on a fairly long interval, and if it was then dump it all in lava. This worked perfectly for that purpose :)
glad it's helped ya!!
Love this! Exactly what I needed for a sugar cane farm. Also really appreciate the fact it covers the output.
Many thanks. I tried making a 20 minute clock before but couldn't get the timing right. your instructions helped me A LOT!
Glad to hear :D
Thanks this was very helpful! I am using the redstone block to power a sticky piston to push a block in front of an observer on a sweeper flying machine to harvest dripstone. I really needed the time delay to be longer than 4 minutes (still trying to figure out the best time delay but for now I have it at 20 minutes).
glad to hear it helped :D
Thank you! This also works in bedrock if you were wondering.
ok I spent quite some time figuring it out & that how not as intuitive as I thought it would be.
thanks a lot!
Thank you very much for the video! I was in desperate need of more time on my etho clock!
I made a sugar cane farm that relied on daylight sensor updates to work, but the server was set to daytime only. This saved that entire farm
nice! Also with the daylight sensor, it only sends out a signal every 10 minutes, while this can do whatever signal ya want. even a 4 or 5 minute timer works great for a sugarcane farm. I can't remember what the sweet spot is though for a sugarcane farm, though I think 5 minutes is a safe bet
for any arbitrary delay you can figure out the number of items the following way:
1. take your delay in hours, or minutes and divide by 0.4 seconds (the time it takes to transfer 1 item)
/lets say i want a 21 hour clock, then i'd type "21 hour / 0.4 sec" into google. thats 189000./
2. figure out the prime factors of the number you got
/i just searched for "189000 prime factors" and got the result: {2, 2, 2, 3, 3, 3, 5, 5, 5, 7} /
3. make groups from the factors, where the product of each group is no more than 320 (as thats a full hopper)
/let's say i group them like this: {2 x 2 x 2 x 3 x 3 x 3} = 216 , {5 x 5} = 25, {5 x 7} = 35.
then i'd place 216 in the first segment, 25 in the second, and 35 in the third.
you can group them any way you like, but i'd aim to put the most items in the first segment/
edit: i think this will be doubled beacuse its only the half-cycle so start by dividing the time by 2
((this wont be astronomically precise as it takes 2 gameticks for the comperator to turn off and there might be a 4 gt delay before the other hopper starts sending the items backswards))
Sounds like ya had a ball with that! I usually these days just go and take the time I want, divide by 0.4, place the number of blocks the result provides, then time for accuracy and adjust accordingly
Glad this one doesn't use items since what I am using it for we have clearlag. Thanks very much!
Happy to hear it's working for ya :D
Thank you… the first person who explained it easy and understandable
Happy to hear it helped ya :D
I was just about to design mine, but I was sure that someone has done this before me so I looked it up, and I found yours.
Happy that it was useful for ya :D
Ok thank god I found this. I’m trying to make a bamboo farm and this will now help me alot
Have fun with it!! :D
When i do this, the piston doesnt do a quick pulse, instead it has the timer essentially restart but on the opposite side
Great I was looking for a timer to harvest my crystals!
Thanks, just what I needed
Glad it helped ya out! :D
That's exacly what I needed!!!
Thank you for this video.Loved it
Hi, i don't get the difference between the output at 4:47 And the output at 5:15, Both are same no?
Thanks a lot for the tutorial!
you need more views and subss this is what exactly I needed for my full auto faarm
thanks :D glad it was so useful :)
Great tutorial!
Thank you! :D
Amazing tutorial! Thank you!
you're welcome, glad ya liked it :D
This video is gold man
thank you :)
@@Talmiior I really appreciate how you explain it , new follow 👍
This was so helpful thx
You're welcome! That's why I make them :)
Brilliant. Thank you.
Hello, is there a way to stop/start the clock manually? for example when i push a lever the clock starts when i press it again it stops
There is a simple way to start and stop the clock. You simply need to lock one of the hoppers, which will stop the clock. Unfortunately doing it that way will stop the clock likely in the middle of the timer, but if that doesn't matter to you, then it's the easiest way to do it. Another method is to apply power to one of the blocks that have redstone dust on them. The problem with doing this is that it may require that one of the pistons receive a block update, so that can get complicated. Another method is to apply a full redstone signal to the sides of both comparators at the same time. This will reset the clock and turn the clock off. You can toggle it on and off with a lever if you like, or use a RS NOR latch, or a monostable circuit with a piston to push in and out a redstone block. Personally, I feel the comparator method is the best method to use, since it resets the clock as well
@@Talmiior thank you for still replying the questions after all those years, will try the comparator method for my dungeon game
@@jeff6185 hope it works for ya. Your comment got me thinking of a new redstone vid though, so I appreciate the question!
At 4:10 you explain the time but what is the number of stick in the other etho clock, Cause i want for 4 differents timer, one of 3h, one with 6h, one with 12h and a final one with 24h. (Its for using a command block that will spawn custom chest i alr created, but alr its in vanilla)
at around 3:40 I explain that the first clock needs to have five stacks, while the second clock needs to have at least one item in the clock to produce around a 4 minute output. For every additional item in the second clock will increase the time by around 4 minutes. I recall somewhere someone saying that it is more like 4 minutes and 16 seconds though, so I recommend timing it first before going too deep in.
@@Talmiior thanks 👍
Very useful for sugarcane farm in bedrcok edition, by the way how do you time it exactly 54 minutes?
the first hopper clock is around 4 minutes and 16 seconds. I say around, because Minecraft can lag and it could gain or lose up to 10 seconds if it's bad enough, but also because 4 minutes 16 seconds may not divide well into 54 minutes. Next, for every item you place in the second hopper clock, depending on where you pull the signal from, you will get 4 min and 16 seconds.
So if you are taking it off of the redstone block for your signal, it'll be 12.65 items. There's that rounding issue. If you round down, it'll be 51 minutes and 12 seconds. If you round up to 13 item, it'll be about 55 minutes and 48 seconds. If you need as close as possible to 54 minutes, I'd recommend a despawn clock, which you can chain together to get 50 minutes exactly, then add to the end of the clock a single hopper clock, which will get the closest I can think of, which would be 54 minutes and 16 seconds. Sorry that's the best I can do...
I have a video on how to make a despawn clock, which you can find at this link. You would need to change the hopper clock a little bit to make it run with the despawn clock though. Probably just swap out a sticky piston for a regular piston would work. Here's a link to the vid: ruclips.net/video/QiPpEX8Z0FA/видео.html
You can literally use this clock to save yourself the observers and activate all the farms that use pistons at once.
Could I chain a 3rd hopper clock? If so, how many items would I have to put into the 3rd hopper clock to achieve an almost exact 24h timer? The 1st and 2nd hopper clocks would be filled with 5 64 stacks of items and still aren't enough to achieve real-time 24h
You can in fact chain together as many hopper clocks as you want. With two clocks chained and filled both with 5 stacks of items each, you'd get about 22 hours and 45 minutes. Adding on a third hopper clock would double that for every additional item in the third hopper clock. So it's a bit different than just filling all the hopper clocks up with 5 stacks of items each. I'd treat it similar to a standard real-world clock setup. The first hopper clock would have 150 items in it, which is the equivalent of 60 seconds. The next one would be set up for one hour, so 60 items. The third chained hopper clock would have 24 items in it. This setup would be extremely close to 24 hours, probably within 1 second of error.
how much items should i put for 3 hours?
It'd be 5 stacks in the first clock, and depending on if you take the signal off the side of the redstone block, it'd be 43 items, or from the hopper using a comparator, it'd be 22 items in the second clock. On both occasions, that will give you 3 hours and a few extra minutes. 21 items would give you 1 minute under 3 hours. Hope that helps
@@Talmiior thanks
There is a bug in mine somewhere, where instead of one quick impulse, it's as long as the first clock. How do i fix that?
odd, if you follow my setup, it should be working. That usually happens when a signal isn't being passed properly, a component being missing, or only 1 item being placed in the second clock
@@Talmiior Yeah, sorry. I used two comparators instead of one. But this clock is a bit different. When the first one does ALL of its cycles, it activates the second one, BUT it goes immediately to it's first state. Can I build this in a way, that when the first one does all it's cycles, it will just push the second one to the other side, and back and forth and back and forth?
@@ondrejkral653 Sounds like you should scrap the second clock and just have two sticky pistons passing the redstone block back and forth. You'd have to set up a couple monostable circuits on the sides using the redstone crosses on the blocks left and right to achieve that, that is, if I am understanding what you are trying to do.
@@Talmiior Hmmm, so only one clock? No connecting?
@@ondrejkral653 even what I said there isn't really necessary. You basically just want the signal to turn on and off after each 4 and a quarter minute cycle. You could take the signal off of the comparator and point that into a single monostable circuit connected to a sticky piston, which would push and pull a redstone block, for example, or push a solid block that would complete a circuit, something like that would probably do the trick. Doesn't sound like you need both clocks in what you're looking to do.
Signal should be taken out from which clock? Im bad at this so I'm confused
It should be taken out of the second clock. If you take it out of the first clock, you won't get the longer clock
Maybe im using ton of command blocks
But good ol' redstone is always useful
how much items should i put for 45 and 30 min
5 stacks in the first clock, around 11 items in the second clock for 45 minutes. For 30 minutes, 5 stacks in the first clock, and 7 items in the second clock. Both clocks will be within 1 minute of accuracy
THANK YOU SOOOO MUCH
how many items do i need to make it last about 90 minutes
A quick calculation seems to show it should be 5 stacks of items in the first clock, and depending on if you grab the signal from the redstone block or from one of the hoppers of the second hopper clock, it should have either 21 items, or 11 items. It won't be bang on 90 minutes as each item transferred by a hopper takes 0.4 seconds to transfer, so you might be around 90 minutes and a few extra seconds. If you need exactly 90 minutes, I recommend using my despawn clock: ruclips.net/video/QiPpEX8Z0FA/видео.html
Question: How I make the clock run only once with a button?
you will need to switch one of the pistons in the first half of the clock to a non-sticky piston. I can't recall which one, I have a feeling it is the piston on the left, if not, try the other one. Put the button on the block on the right, or the power signal into that block works too
@@Talmiior Yeah, that worked out! But sorry, I could have explained myself better. In my case, I'm chaining so I can get a 40 minutes redstone clock. My ideia was to hit the clock once I finish up planting all my crops and the clock to automatically break all crops after 40 minutes and to stop counting/resetting itself. So the 1st half has 4 minutes (4 stacks and 44 blocks) and the 2nd half with 11 items (4 x 10 = 40 minutes, the extra one because it always get one pulse on startup). Your setup makes so only the 4 minutes part cycle once which is a great start!
I don't have much redstone knowledge but the only thing I can think is leaving the 1st half going infinitely and the 2nd going just by the hit of the button but this doesnt guarantee I have the exactly 40 minutes since I dont' know how much time the clock has been going but I think adding a extra item to the 2nd half count would be enough to counter that but the sound annoys me, I like having redstone mechanism turned off when I dont' use also because im playing on the server and dont want too much going on while being not used.
Basically, I need to find a way to make the first one turned off naturally (maybe a stick piston with a redstone block on the hopper below where a fliflop its saving a 1 bit memory???) and when I press the button the 2nd half "starts" waiting for the 10 pulses and the 1st half turns on until 10 pulses where it will turn off again (and the 2nd half would turn off naturally by having a non-stick piston). Do you think I have the right ideia or im overthinking it?
@@TheGusst2Gamer non sticky piston on the second clock would definitely do the trick, I think... If I am reading what you're trying to do here correctly. I donno why I was thinking putting it on the first clock would work, as exactly as you said, it would halt the clock after a very short period of time.
Hi is it possible to chain a hopper clock with a repeater clock fir example the main clock is the repeater clock that will give for example a 4+4 tick delay for a farm and have bihind a hopper clock that will count the number of cicle? For example if you need to produce esactly 8 line of stone from a stone generator
for your example, you mean the hopper clock would output a signal after the repeaters have gone through 8 ticks? I think it's possible. If there are 4 items in the hopper, it will give a pulse if you set it up correctly every 8 ticks. It is something I would have to play around with, and maybe I might make a redstone video on, as I have a tendency to connect different clocks together to produce different signal timings in a circuit, which is quite useful.
@@Talmiior my idea was to do a stone generator timer for a farm, I chained 2 hopper clock but it was not perfect timed and stone generator was after some braking pushing stone into water when it was stopping. so I played a little and I find out that probably there was a possibility with 2 repeater set in 4 ticks of delay...now I am sperimanting I built a circuit that will send a monostable signal that will unlock a brake to unlock the hopper clock that so will make the repeater clock to start but it is difficult to make it stop all after 8 cicle 😂 I am getting mad... I am only 4 month that play Minecraft so mi knowdleg is not much 🙈
@@nessunonessun1 you're on the right track though! Don't give up :D if you need the hopper clock to stop, all you need to do is switch out one of the two sticky pistons for a regular piston, then the clock will stop after one cycle. The next time the clock is triggered by your repeater clock, it'll start back up again, you just pump the signal into one of the redstone dots on the sides of the hopper clock. Hope that helps!
Do noteblock have dalay to transfert redston signal to pistons? I have read that in java observer have 1 tick dalay
@@nessunonessun1 observers do have a 1 tick delay, yes. I believe noteblocks act like any powered block when transferring a signal, so it should be 0 I am pretty sure. Easy way to test that theory is put a row of 20 observers observing each other, and a row of 10 observers staggered with noteblocks. See which signal gets to you first... I wanna try that actually, gonna go do that now lol
This is increadibly helpful butt the trash server I play on breaks everything
aw that sucks! I feel for ya
Hey Bro Can you give schematic of an hour redstone clock as I'm not english guy so I can't undetstand what ur saying if you give me schematic it will be really helpful
what language do you speak?
This is exactly what i was looking for for anyone wants the exaxt time take 20 items out of the first clock so 64 64 64 64 44 this will be exact 4 minutes per item in the second
Thanks! this really helped me!
genuinnly though this is exactly what i needed.
I’ve done something dumb, I have eight of these clocks hooked up together and I plan on filling all the spaces on one hopper so five stacks of blocks on every single clock
Edit: how long would that be?
I don't know how accurate my math is, but I'm pretty sure it is at least 2 trillion years o.O My math says it's 2.887 trillion years.
@@Talmiior That would be kinda cool to build. "So what is this counting down to?" "Nobody knows. It was here before and it will be here when we're long gone".
@@Xandros999 I donno why but your comment got a chuckle out of me ;)
My hopper keeps on getting locked because of the redstone block
that's... what it's supposed to do. Unless you mean it's locking both
is this bedrock or java?
this is in java, but I am pretty sure it works in bedrock as well
just tested it, it does in fact work in bedrock as well, though I don't know if the timing is the same
👾
Dont forget to credit the hopper clock inventor EthosLab ruclips.net/video/bYwzd62cLSw/видео.html
If a redstoner doesn't know who made the etho hopper clock, they've failed at life
I'm trying to hook this up to a stasis chamber but I don't understand which clock to put the stack in, which to put the small stack of 3 or 4 in and upon testing it only gives me however long it takes for one stack to feed through.
I hate redstone
Lol ya, redstone can definitely be tricky. Hopefully I'm understanding you comment properly, but ya, if you need the clock to be longer than approximately 4 minutes, then the first clock will always have 5 stacks of items in it. For the second clock, each item will result in a multiplier of the first clock, more or less. It doesn't really matter which hopper you put the items into, unless you are concerned about having an initial signal trigger. Hope this helps