Now this is what I'm talking about! It's always so rewarding as a GM to give your players an interesting and fun challenge to overcome that helps make the game more immersive. Great idea on the removing magical healing in Thanatos and the Lucky Cricket! I've only done flying combat near the ground, but having risers and models makes a big difference for realizing it, heck even a ruler helps because you have 1" representing 5' of movement and that includes flying movement. Also, great tip on making sure the Abyss is relentless and takes a ton of resources to navigate. These kinds of deep dives really help give great in-depth ideas on running games, thank you for doing this! Definitely would love to hear more on Matt's campaign in the future.
Love the depth of information you always have, brings to life the thoughts of DM's!
Now this is what I'm talking about! It's always so rewarding as a GM to give your players an interesting and fun challenge to overcome that helps make the game more immersive. Great idea on the removing magical healing in Thanatos and the Lucky Cricket! I've only done flying combat near the ground, but having risers and models makes a big difference for realizing it, heck even a ruler helps because you have 1" representing 5' of movement and that includes flying movement. Also, great tip on making sure the Abyss is relentless and takes a ton of resources to navigate. These kinds of deep dives really help give great in-depth ideas on running games, thank you for doing this! Definitely would love to hear more on Matt's campaign in the future.
I want to hear more! Is it streamed?
Sadly we are not set up to stream. I will try to post more often