This is fantastic. One question, how do you add something like rails evenly between steps instead of a solid sidle like glass? Like between every 2nd or 3rd step?
This looks cool!! I feel like if the angle is shallow enough, it should just turn into a ramp otherwise make the length of each step longer, maintaining step height rather than adding more
Is it possible to change the stair and railing's dimension at run time? Letting the user click a button to extend the stair case for example. I can't seem to get either the Dyn Mesh or GenDyn Mesh to let the variables be updated in anyway at run time.
I have 2 questions about lyra meshes. 1) Is there a way to put a different material on both sides of the wall in the advanced window mesh? 2) is there a way to make the panel have collision like you can with the advanced window or stair mesh? I tried everything, I have to create a mesh in the lyra project then import it into mine because there is no other way to do it as far as I could tell and when I change the size I have to do the process all over again, it is quite annoying, lol Also When I rotate the stairs 45 degrees the rails get screwed up and go way up in the air, even on your project
im not gonna lie good job but im super new and im just trying to follow this but i cant even get started i made a procedural stairs that i can move around and change the shape but i dont know how to get the collision or anything after that also the begin to my bp is kinda similar but still pretty different
This is getting seriously interesting. Wondering what people will come up with using these tools. Keep it up
This is an amazing tool and it's very generous of you to share!
This is fantastic. One question, how do you add something like rails evenly between steps instead of a solid sidle like glass? Like between every 2nd or 3rd step?
JUST WOW Man ur super fast and great tutorial for Unreal Community Thanks alot😍😍🤩
Wow!Good job!
Hope to have a chance next time to do a tutorial on how to make a custom rotating up and down stairs!
This looks cool!! I feel like if the angle is shallow enough, it should just turn into a ramp otherwise make the length of each step longer, maintaining step height rather than adding more
Is it possible to change the stair and railing's dimension at run time? Letting the user click a button to extend the stair case for example. I can't seem to get either the Dyn Mesh or GenDyn Mesh to let the variables be updated in anyway at run time.
Very helpful! 👍
Can this work runtime?
I have 2 questions about lyra meshes.
1) Is there a way to put a different material on both sides of the wall in the advanced window mesh?
2) is there a way to make the panel have collision like you can with the advanced window or stair mesh? I tried everything, I have to create a mesh in the lyra project then import it into mine because there is no other way to do it as far as I could tell and when I change the size I have to do the process all over again, it is quite annoying, lol
Also When I rotate the stairs 45 degrees the rails get screwed up and go way up in the air, even on your project
Awesome share, Jon, thanks!
how exactly do I add this to my project? thanks.
how to import it into other projects.
Awesome man 🚀
Hola esto se puede usar en un juego de pago?
Anywat this works on mobile android? even a simple one
im not gonna lie good job but im super new and im just trying to follow this but i cant even get started i made a procedural stairs that i can move around and change the shape but i dont know how to get the collision or anything after that also the begin to my bp is kinda similar but still pretty different
Its possible make tree generator using this script?
How do i use this in my project???