Assets Without Modeling?? Using Geometry Script for Easy Crates & Containers In Unreal Engine 5

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  • Опубликовано: 26 окт 2024

Комментарии • 23

  • @squishylover3
    @squishylover3 2 года назад +9

    Your content is EXCELLENT. These videos are well thought out, easy to understand, and you are well spoken. Easily my favorite game dev RUclipsr.I plan on watching ALL of your videos.

  • @dow647
    @dow647 Год назад

    Great video, great tool. Thank you for sharing. 🔥

  • @ampp_ampp_ampp
    @ampp_ampp_ampp 2 года назад +3

    Amazing use of the geometry scripting! Can't wait to try it out, thanks for sharing.

  • @fanarshatal2692
    @fanarshatal2692 Год назад

    Amazing stuff! Thanks a lot!

  • @3BEEZ
    @3BEEZ 2 года назад

    Exactly what I've been searching for, thanks and keep 'em coming.

  • @thejamesanderson
    @thejamesanderson 2 года назад

    I love this. That's a really cool technique. Great video.

  • @mb.3d671
    @mb.3d671 2 года назад

    These are so helpful for starter game devs

  • @fleurbird
    @fleurbird 2 года назад +1

    WoW! That's exciting

  • @wolfiedgr8t
    @wolfiedgr8t 2 года назад

    Excellent Jon, thanks 👍

  • @ZorkoZerg
    @ZorkoZerg 2 года назад

    Thank you for showing how to use the tool and how it is built.

  • @faddlewaddle2615
    @faddlewaddle2615 2 года назад

    WOW! Thank you!

  • @mobvod8127
    @mobvod8127 2 года назад

    great tool, thank you

  • @crazyguy7585
    @crazyguy7585 2 года назад +1

    you are WOW 😍😍

  • @moritzmaisky4989
    @moritzmaisky4989 2 года назад

    Wow!

  • @Kholaslittlespot1
    @Kholaslittlespot1 2 года назад

    Hmmmmmmm interesting mr bond

  • @ph8584
    @ph8584 2 года назад

    can this be used for say making a low poly building in parts, so open box as base, wood panels, or a modern building with window parts. using quiex textures on multi part shape objects, windows, doors parts etc , other than just for use with crates and boxes. just thinking about other uses for this for world building thanks.

  • @0805slawek
    @0805slawek 2 года назад +1

    Its possible make tree generator using this tool?

  • @Murderface666
    @Murderface666 2 года назад

    Is it possible to use the displacement map part of a Megascan ORD texture on a painted terrain?

  • @playlistening9528
    @playlistening9528 2 года назад +1

    THE TOOL BOX does not work in ue 5.0.1
    Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?

    • @buildgameswithjon7641
      @buildgameswithjon7641  2 года назад

      You need to enable the geometry script plugin!

    • @playlistening9528
      @playlistening9528 2 года назад

      @@buildgameswithjon7641 it is already, but for some reason I cant open the blueprint properly on an existing project.

    • @playlistening9528
      @playlistening9528 2 года назад

      @@buildgameswithjon7641 I could replicate the blueprint by copy pasting eventgraphand copy pasting variables. But when adding the BAKED MESH I can't find how to add inherited static mesh and put inside the dynamic mesh the baked mesh actor. The result by just droping the mesha ctor blueprint is wrong, because it is jsut a box that does not have materials or holes.

  • @lossapote
    @lossapote 2 года назад

    amazing stuff