My issues with Baldur's Gate 3.

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  • Опубликовано: 5 окт 2024
  • Larian Studios made a amazing game in Baldur's Gate 3 that built on their work with Divinity Original Sin 1 and 2. With Baldur's Gate 3 they have shown they are now a full AAA studio that can rival any studio. For many years to come when people think AAA RPG they will think Baldur's Gate 3.
    But it isn't without its issues. Its an amazing RPG but it is a certain type of RPG where it sacrifices its story and world building to offer the most player freedom any RPG has seen. While that is amazing for some I am not one of them. I love RPGs that use the genre to enhance the story and world building, like how Bioware does its with Dragon Age and Mass Effect.
    So, join me where I will discuss my issues with Baldur's Gate 3.
    And if you want to look at my Bioware Vs Larian video here it is:
    • Bioware VS Larian - Wh...
    Here are the videos I took screenshots from:
    St. George's Games
    • Baldur's Gate: Chapter...
    BGEndings
    • Baldur's Gate - Viconi...

Комментарии • 69

  • @Knight1029
    @Knight1029  3 месяца назад +7

    What do you think of the video? Do you agree with me, disagree with me, or somewhere in the middle?

    • @reffa2858
      @reffa2858 3 месяца назад +2

      Im down the middle with you. I did feel like my choices in the game had concequences but I also just prefer Dragon Age characters vs BG3's characters.

    • @Knight1029
      @Knight1029  3 месяца назад +2

      @reffa2858 That's cool then. What I probably should have said was the consequences didn't feel like they were long lasting. Some of them were but it was mostly in the moment choices and consequences.

    • @chrishance7604
      @chrishance7604 2 дня назад

      ummmmmm how can a game be perfect but hve issues u just contradicted yourself bro so hard

    • @Knight1029
      @Knight1029  2 дня назад +1

      @@chrishance7604 its perfect at what it does at its core (a player freedom centric RPG) but fails in other areas (companions and the story).

  • @PlanetaryPluto
    @PlanetaryPluto 3 месяца назад +16

    The biggest issue for me gotta be the lack of companion interactions. Aswell As unfulfilling platonic relationships. Karlach's the only one with a decent friendship but that's probably more on account of her personality. Telling you she loves and adores you isn't limited to romancing her if you mean a lot to her.
    You don't really get to comfort any of the others in any meaningful ways unless you romance them or something in which case you just get more out of them like Astarion and Lae'zel.
    I remember both Wyll and Karlach having some very insightful and important things for Gale to hear after Mystra tells him to kill himself: but they say it to my character. Instead of to Gale.
    I can draw a mind-map of the difference dragon age companions throughout all 3 games and their complex relationship and dynamics between each other.
    In BG3 they're all just amicable towards each other at best. Any conflict is dealt with exceedingly quickly like with Wyll and Karlach or Wyll and Astarion on account of him being basically evil and a vampire. Same with shadowheart and Lae'zel. Though in their case that "cat fight" only served to diminish their characters imo. Then they kinda just get over it and move on. It was kind of silly and a bit cringe if I'm honest but I understand that's probably just me.
    Anders and Fenris don't just get over their differences as they both have strong ideological beliefs. Even they're shared disdain for blood magic and blood mages isn't enough to make them shake hands and kiss.
    Alistair and Morigan are like siblings. I personally read something more between them. A bit of sexual tension maybe but they undeniably do not like each other and they argue like siblings. Or a married couple.
    Inquisition has some of the best companions and dynamics it's hard to choose but I'll go with Solas and Iron Bull. Because Solas attitude towards Bull changes based on decisions you make about sacrificing the chargers. Solas is sympathetic and tells Bull he has him as a friend if he becomes Tal-Vashoth. But he's vitriolic and full of disdain for the Qun and just sees Bull as a mindless Victim if he sacrifices the charges and remains loyal to the Qun.
    That's the one thing BG3 just doesn't have over Dragon Age. The companions.

    • @Knight1029
      @Knight1029  3 месяца назад +6

      I agree with everything you said here.
      As I was playing BG3 I eventually noticed that most of the companions don't have anything to say after Act 1. Its so frontloaded that after Act 1 most of them have nothing to do. Some progress here and there but overall it feels lacking. Especially in Act 3 where all the companion content is really hampered by the Acts pacing.
      And as you said the romances feel like the only way to engage with the companions. What is a friendship with Astarion like? Not much. I played the game twice totaling 400 hours and I don't feel like I am Astarion's friend. Same with the rest of them.
      Also you make a great point about the BG3 companions not having strong ideological beliefs. All the drama and conflict between them doesn't amount to much than finger wagging. You're so right on the Lae'zel and Shadowheart conflict. It was presented as this big thing but then just resolved immediately. Nothing really comes from it.
      While, as you said, Dragon Age characters will clash and argue about the ideas. Seeing how the companions interact with each other is amazing. It deepens the ideas and them.
      Also the banter with Solas and a post "Demands of the Qun" Iron Bull is amazing. Both outcomes.
      Yeah, BG3 is really good but it doesn't have the quality of Dragon Age companions.

  • @nabuchodinosaurus
    @nabuchodinosaurus 3 месяца назад +6

    I also had issues with BG3 but didn't really understand why the game didn't quite work for me until you explained it so well. I agree 100%. BG3 was fun but I finished playing and haven't really thought about it since.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      I am glad I was able to help you find out why it didn't work for you!

  • @milirin
    @milirin 3 месяца назад +3

    Your content is so refreshing to be honest and I 100% agreed on your point, so this is just a support comment I guess!

    • @Knight1029
      @Knight1029  3 месяца назад +2

      Thank you! BG3 is good in it own way but its no Dragon Age.

  • @serijas737
    @serijas737 3 месяца назад +7

    Despite all that the music is pretty fire tho

    • @Knight1029
      @Knight1029  3 месяца назад +5

      That is true. It's pretty amazing. I especially love the House of Hope song.

  • @samflood5631
    @samflood5631 2 месяца назад +4

    My issue with Baldur's Gate 3 is the whole 3rd act. I mean the game has an interesting plot in both acts 1 and 2 (especially Act 2), but when I reached Baldur's Gate in act 3, the game's narrative just sort of gave up half way. I mean it's cool to explore the city state of Baldur's Gate itself as it has a lot of interesting locations and some attractions, as a guy who lives in Stamford City, I can relate to that. But none of the main story line quests actually made some sort of impact story wise. There are a lot of quests that do hold interests, mainly for both Astarion's and Shadowheart's story arcs. There's also the fact that both Orin and Gortash are kind of forgettable villains for act 3. Orin is just a generic psychopath who enjoys killing people and look sexy while doing it and Gortash is just some guy who wants to take over the city and become it's ruling Duke, hell his boss fight was kind of lame since he dies from like 3 or 4 hits. There wasn't any build up to the final boss fight as once Tav and his/her gang puts in the crystal, the Elder Brain just rises up and launches an invasion at the city. Don't get me wrong, I do love Baldur's Gate 3, but the 3rd acts it's weak part. But then again a lot of games have sort of lame final levels such as Sly Cooper and the Thievius Raccoonus, Jak 3, Final Fantasy 16, Final Fantasy 15, Prince of Persia Lost Crown, Assassin's Creed Origins, Tales of Arise, Tales of Berseria, Dragon Age Inquisition and Shadow of Mordor.

    • @Knight1029
      @Knight1029  2 месяца назад +3

      Act 3 is definitely not that great. My big issue with it is that the urgency of the main quest is at odds with the pull to explore the city. The game wants me to feel like I can explore to my leisure but at the same time I should feel tense and urgent at completing the main quest. I hate the feeling so much. The game wants to have its cake and eat it to.
      I do agree with your problems with Act 3 to. The main quests just feel like they don't do anything. And the villains aren't great. They kinda fade into the background of everything else. It also doesn't help that the conflict between Orin and Gortash feels poorly thought out. Why doesn't Gortash just kill Orin? He has a army of Steel Watchers.
      I can't really comment on combat as I am not that invested in BG3's gameplay. Most of my time was spend looking at my abilities for a while and then just using the same cantrip I always use. I also played on easy.
      But yeah I think Act 3 is the game's weakest part.
      Some games do have weak final levels. Though I do disagree with Sly Cooper and the Thievius Raccoonus, Jak 3, Shadow of Mordor, and Dragon Age Inquisition. I liked them.

    • @samflood5631
      @samflood5631 2 месяца назад +3

      @@Knight1029 The reason why I put the final level for Thievius Raccoonus because it was just a series of mini games and I barely got to explore Clockwerk’s lair. Hell, the final boss fight was just a new mini games in where I get to shoot Clockwerk’s armor and smack his head off while cutting off his dialogue mid sentence. As for Shadow of Mordor, that final boss fight was just a QTE.

    • @Knight1029
      @Knight1029  2 месяца назад +3

      @@samflood5631 I don't really mind that. In my mind there is not a lot of ways you can explore Clockwerk's lair without making Clockwerk really dumb. So, to me the end of the game just being mini-games is just for the story. Not saying it couldn't have been better but I think it was alright.
      I also don't mind Shadow of Mordor having a QTE boss fight. It made it feel tense for me. But that's because I don't mind QTE's in games.

  • @user-my7zl8ol6b
    @user-my7zl8ol6b 2 месяца назад +2

    With all my absolute adoration of BG3 I find your perspective very interesting, important and well put. The story and worldbilding in BG3 truly have more functional role that Larian compensate beautifully with their sense of humor and humanity for me.
    Since Divinity Original Sin series I find their games more like satires on the fantasy genre games in the term of stories, quests, characters and world functioning, witch don't necessarily undermine the quality of Larian games but instead make it more like very entertaining and cinematic stage shows.
    Sorry for grammar mistakes. Eng is not my native language. Just wanted to add a few words for this great discussion. ❤

    • @Knight1029
      @Knight1029  2 месяца назад +3

      You make a good point that Larian's stories and world building are more satires on the fantasy genre. A lot of their decisions make sense with that perspective. I don't think that is bad but I don't prefer it. When I play a RPG I like to feel immersed in the world. And I don't think Larian is great at that.
      You comment was very understandable. I didn't have any issues reading or knowing what you mean.
      And thank you for the kind words. I am glad you enjoyed the video and discussion.

  • @Avocado_san
    @Avocado_san 3 месяца назад +4

    I had fun with BG3, with its gameplay and mechanics, but I never felt like my character was a part of that world and made anything meaningful. In terms of companions, their interactions and roleplay I would choose Bioware 100%

    • @Knight1029
      @Knight1029  3 месяца назад +2

      I agree completely!

  • @ChroniclesofNoria
    @ChroniclesofNoria 24 дня назад +1

    I know this is a bit late, but thank you so much for putting succinctly into words the problems I have with BG3 and why I just don’t gel as well with it. I keep replaying the game and getting stuck at the start of act 3. The pacing. The fact that I really don’t get or understand the companions (and I really love the process of getting to know companions throughout the course of the game) got to me but I couldn’t exactly figure how why. So thank you for this video!!!

    • @Knight1029
      @Knight1029  24 дня назад +2

      @@ChroniclesofNoria Thank you for compliment. I am glad I got my points across. BG3 is a good game but it's strengths lie in being an RPG with player freedom and not a game that uses an RPG to tell a story.
      Act 3 makes much more sense if you view it as a "Do whatever you want" instead of a story being told. With that lens it is clear to see the issue with Act 3 is that it is both incredible tense and urgent but also wants you to do whatever. It's incredibly contradictory. But again seeing it as something where it let's you do whatever makes much more sense. A normal DnD campaign would have players just wander wherever in the middle of the most tense sequences.
      The companions themselves are also effected by this. But there big issue is that we don't get to know them that much. Like it would have been cool to ask Gale about his mom and how their relationship informs his motivations.
      But anyways sorry for the rambling. I am glad you enjoyed the video! And I also want to say that I love you Dragon Age videos! They are pretty cool!

    • @ChroniclesofNoria
      @ChroniclesofNoria 24 дня назад

      @@Knight1029please ramble away!!! I do that a lot and it makes me happy when I realize I’m not the only one who does that 😂😂.
      And yes!!! It really did feel like the game was encouraging me to explore the city and take my time and somewhere at the back of my mind my brain was screaming “but the tremors keep coming!! And every time you bring it up, people panic that it means the end of the city!! What’s the use of exploring everywhere Noria when the entire city would be in rubble by the time you decide to tackle the elder brain???” Clearly my brain and I get into weird arguments all the time 😂😂.
      Omg!!! You watch my content??? Gah!!! Thank you so much!! I’ve been binging all your videos over the last couple of days! Definitely love your perspective on things. You’re so eloquent with how you break down your theories and reactions. I particularly love when you analyze the haters videos cuz I HATE giving them the views and now I’m like yo! Knight does that for us! With comments that I agree with big time! It’s the best of both worlds for me 😅.
      But yeah. Thanks for your incredible videos ❤. And I’m so happy that we do look for the same things in our RPGs. It helps to find someone else who is in a kindred spirit in that regard 😊

    • @ChroniclesofNoria
      @ChroniclesofNoria 24 дня назад +1

      @@Knight1029Urgh!! I just typed out an Uber long comment that RUclips saw fit to delete 😭😭😭. But short summary of what I’d said. I mentioned that I really love your content. Your videos have been so insightful and I love the perspectives you bring and the understanding that gives me.
      I also said thank you for the compliment. I’m really happy that my you enjoyed my Dragon Age Videos 😊.
      Also, I added that no need to apologize for rambling. As someone who rambles a lot as well, it makes me happy to know I’m not the only one 😂.
      Oh, also that I appreciate the fact that we seem to look for the same things in RPGs, which I think is really cool.
      Trust me, my old comment was way longer than this, but I guess this is the TLDR version 😂

    • @Knight1029
      @Knight1029  24 дня назад +2

      @@ChroniclesofNoria I feel you. Though it's my internet that hates me. For some reason it randomly disconnects when I am sending a message. Causing it to get lost forever. I literally formed a habit of copying and pasting my replies to not rewrite them again.
      Anyways, thank you! I am glad my videos give you insight! One of my goals for my channel is to try and say something that makes sense and is easy enough to understand. Which is probably why some of my videos are just Ling.
      You make some great content in general! So, thank you for making it!
      We ramblers need to stick together!
      It's nice to see someone share the same interest in RPGs as well! It sometimes feel like no one liking our kind of RPGs games because they aren't BG3 type of RPGs.
      It's cool! Sometimes when my replies or comments go away I also just try to make it short.

    • @ChroniclesofNoria
      @ChroniclesofNoria 24 дня назад +1

      @@Knight1029 you know I never considered it, but as someone whose internet likes to drop a lot as well, I’m definitely taking a page from your book and typing it first in my notes app before pasting it on here.
      We ramblers have to stick together!!! Hehehehehehe

  • @joannerosalind
    @joannerosalind Месяц назад +1

    I really enjoy the player choice afforded in BG3 but I totally agree that so much control does not foster great storytelling and deadens the impact. I just imagine a world where I'm reading reddit posts on "how to get Anders to not blow up the chantry" or "how to get Solas to not break up with you" and it's like no, these are vital aspects to the story, the beats to major character arcs. They have to happen for the story to have meaning.

    • @Knight1029
      @Knight1029  Месяц назад +2

      You are so right! Anders blowing up the Chantry (while removes player agency) gives him agency and that means the story has a lot more meaning to it. Anders blowing up the Chantry regardless of your relationship with him demonstrates who he is and what the story is trying to tell through him. Anders is deeply angry, upset and lost. What he did is an accumulation of those feelings. Having the player just override his agency gets rid of those (as you pointed out) vital aspects to the story.
      BG3 is a great game but its strengths lie in the amount of agency it gives the player and not the story it tells or its companions really. Because fundamentally the game's story and characters have to bend for the player. Weakening the types of stories that Dragon Age can tell.

  • @juliete2768
    @juliete2768 3 месяца назад +3

    The timing of the long rests do really remind me of DnD adventures I've had. When doing these playthroughs you sometimes have to travel across the DM's map with random encounters. Traveling from place to place almost always takes days because of these encounters. And you're sat there with this unquenched feel of urgency regarding the big bad enemy who's supposed to be kidnapping people/furthering their agenda. Do not really agree or disagree though.

    • @Knight1029
      @Knight1029  3 месяца назад +4

      BG3 is really the best representation of how DnD feels to play. As I said in the video it just feels like one. From the story being good enough backdrop for the adventure to the wackiness a DnD campaign can have.
      But that also has the negatives. As you said you just get a feeling of urgency that isn't addressed.
      Its a cool game but it has its faults.

  • @christopherr.561
    @christopherr.561 3 месяца назад +10

    Sorry if you say you don’t believe Larian Games make you feel like your choices matter or you are part of the world I just 100% disagree with you and admit I didn’t watch or listen any further. But that’s fine people have different opinions. Wish you the best.

    • @Knight1029
      @Knight1029  3 месяца назад +4

      I respect the honesty.
      Later in the video I do say that Larian makes choices and player freedom important but not in the ways I care about. That is why I called it my issues with Baldur's Gate 3 and not objective issues.
      Thanks! I will try my best.

    • @christopherr.561
      @christopherr.561 3 месяца назад +2

      @@Knight1029thank you for the reply. I love BioWare. I should say I love the old BioWare which I don’t believe exists anymore. I personally believe that Larian is one of a vert few companies left with the talent, leadership, resources and most of all passion to make truly fantastic RPGs that can push the genre forward. To me BioWare is trying to hard to capture the mainstream audience and it’s causing their games to become more sterile and unimaginative. However, as a person who truly loves BioWare when the docs were in charge, I hope I am wrong.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      @@christopherr.561 I think Bioware as they are is still good. What really prevents them is EA. As most of their issues relate to them in some way.
      I do have to say again that I don't think Larian is a bad studio just not one i enjoy. They certainly aren't making a Bioware game even if they are emulating the cinematics and companion styles.
      I don't much care for the genre moving forward. Not saying it shouldn't but I don't think it can be forced. It just happens. I think good RPGs have to be prioritized.

    • @odst123451
      @odst123451 3 месяца назад

      You can only blame the publisher for so long before it stops working.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      @@odst123451 what? What do you mean?

  • @HiddenAdept
    @HiddenAdept 3 месяца назад +1

    Honestly my biggest complaint with the game was the subclass options. They included alot of weakass boring PHB subclasses and the Xanathar/Tasha's ones are wayyy more fun to play. Atleast modders have solved that problem. Current playthrough I have Jaheira as a Circle Of the Shepherd Druid, Karlach as a Path Of the Giants Barbarian, Wyll as a Dao Genie Warlock, Gale as a Hierophant (Homebrew) Wizard. For my Tav character I ended up sticking with playing as a Sahuagin Brute (Unearthed Arcana) Fighter cause unfortunately Sahuagin dont have all the combat animations for spellcasting etc so Brute worked. Added in all the Sahuagin NPC abiltiies on top using Cheat Engine and they all work without issue as well. Blood Frenzy (advantage on attack rolls on all injured enemies) Two hit Multiattack for bite and claw natural weapons. Also the game is smart enough to default to the strongest natural weapon attack your character can use as their default unarmed strike. Net throw to ensnare an enemy. Also took some Gnoll skills that still fit for some more fun like Bloodfest (eat enemy corpses to regain hit points, still fits Sahuagins for sure) The animations still work cause the Sahuagin model was probably based off the Gnoll. Definitely impressed with how much you can mess with the game atleast without breaking it 😂. Really wanted to play as a Sahuagin cause they did such an awesome job with the in-game model and animations and their barely in the game. I made a video playing as a Kobold that got decent views but Kobold's dont have any animations for ranged weapons 😢.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      I personally don't mind the base combat. I think it's pretty fine for a turn based game and I am not a big fan of turn based games.
      What do you think of the rest of the game?

    • @HiddenAdept
      @HiddenAdept 3 месяца назад +1

      @@Knight1029 I think it's a perfect match for dungeons and dragons and is definitely the closest to replicating the feel of the actual tabletop game. Much better then the earlier Bioware Baldurs Gate games filled with trash mobs. Real time with pause was ok but never properly replicated D&D. In BG3 like with a real DM you get proper thought through encounters. Also I noticed unlike Divinity Original Sin 2 the battles are much more balanced and approachable.

    • @Knight1029
      @Knight1029  3 месяца назад +2

      @HiddenAdept I agree with that. BG3 is far more closer to what DnD is than BG1 and 2. So, the turn base combat is good for that. Its just not my thing.

  • @agnosticgamerdarthdracarys5859
    @agnosticgamerdarthdracarys5859 3 месяца назад +2

    I love BG3, but the combat has limited my playthroughs to just 2 for now. The point about the created character is true. You literally don't have to make one, but the options are too good not to IMO. Not gonna lie, I was going to buy/play BG1 & 2 until I watched gameplay.

    • @Knight1029
      @Knight1029  3 месяца назад +2

      Why has the combat limited you to 2 playthrough?
      BG3 is amazing in how repayable it is. It supports so many different character types. My favorite one is the bard in Act 2 (if you know you know). I was just so surprised. But all of them are pretty cool. Playing a sorcerer while talking to Gale is very funny.
      Yeah, BG1 and 2 aged poorly, even with the enhanced edition. It really is from a different time. A lot of great stuff in there but man its tough to play.

    • @agnosticgamerdarthdracarys5859
      @agnosticgamerdarthdracarys5859 3 месяца назад +2

      @@Knight1029 For me, the combat is on the opposite scale of Elden Ring, and yet both these games I can only play for so long. The time consumption of every character turn in battle (BG3) vs. the timed reaction and enemy attack pattern memorization required (Elden Ring) I'm not a payed streamer and I can only play video games a certain number of hours a week, so yes, I want some gameplay elements to be streamlined and simplistic. Apparently BG3 made the D&D rules way easier though.

    • @Knight1029
      @Knight1029  3 месяца назад +2

      @@agnosticgamerdarthdracarys5859 that's what you mean. I get you then. I don't think I could justify another BG3 playthrough for a long time because it takes so long to play.
      Thanks for explaining!
      BG3 streamlined and simplified it by not having to actually roll then do maths. Its all automated. And some rule changes like hitting someone with a potion heals them. But other than that it is just DnD.

  • @Guava11534
    @Guava11534 26 дней назад +1

    I haven’t seen the full video so I’m not sure what your points are as to what problems you have with BG3. What I will say is that I do love BG3 and I have nearly 600 hours on that game. But the point of my comment is that you did hit the nail on the head when it comes to Veilguard and BG3. I knew after BG3 came out and the massive success it had that Veilguard was going to be judged unfairly with BG3. As fan of both studios I can see similarities sure but they are definitely not the same type of games. But that hasn’t stopped people from shitting on Veilguard because it simply is not as in depth with player choice like BG3.

    • @Knight1029
      @Knight1029  25 дней назад +1

      Well I hope you find my points interesting if you watch the whole video!
      I think people don't really know what an RPG means. Most people will give a vague "Its about making choices" but never really answer who is making the choices, why are they making the choices and what is being said by making a choice. Stuff like that, and other things, aren't really thought off when talking about RPGs.
      So, when people compare DAV and BG3 they are tripping on the first hurdle and failing to see that they are different RPGs. Even comparing BG3 and DAO shows that they are different RPGs. By the standards of BG3 does DAV fail? Sure, but DAV isn't going on the standards of BG3. Its working on a different set of standards. Which is fine. Its cool there are many types of RPGs and not a few. Not every RPG should be the same.

    • @Guava11534
      @Guava11534 25 дней назад +1

      @@Knight1029 yeah I agree. BG3 is trying to tell a story based on the characters choices. For example the emperor changes a lot based on how much you trust him. He could either come off as a good guy if you fully trust him or he can straight up be one of the most evil characters in the game if you choose not to trust him. I enjoy that style because Larian was trying to be faithful to the tabletop most of all since DMs tell their story almost reactionary to what the players do.
      That being said BioWare isn’t trying to be D&D they’re trying to tell their own story while allowing the player to dictate choices within that story. They want the character to roleplay within that story and choose what kind of person their character will be but they never give full control to the player because at the end of the day they’re telling one long story about the world of Thedas and the characters will be themselves even when interacting with the player.
      It really is just two different styles of RPG and storytelling but people fail to understand that. For many it’s either like BG3 or it’s bad which is frustrating to watch as a fan of Dragon Age. The series and BioWare have been struggling for years now and Veilguard doesn’t look like a bad game so far but people are simply unwilling to give it chance due to dumb reasons most of the time. I just hope the game doesn’t fail because I’d hate to see more lay offs at BioWare or worse seeing their studio get shut down.

    • @Knight1029
      @Knight1029  25 дней назад +2

      @@Guava11534 BG3 at its core is trying to be about choices and consequences. And the game does a fantastic job! It truly is the best in its category. But as you said its frustrating to see people not understand that what Dragon Age is doing is different from BG3. They are different styles of RPGs.
      Dragon Age being about using the ideas of an RPG to tell a story is great! And so is BG3's method of using the RPG genre. Both can exist.
      I do hope the game does well. The people at Bioware don't deserve to be laid off. They make wonderful games and it would be amazing to see them continue.

  • @cyncynshop
    @cyncynshop 3 месяца назад +2

    I like your critique of the game. While I love the game, I do agree about bg3's system of roleplay put you in a short term benefit mindset where you mostly decide how the choices benefits you instead of greater context.
    It has a lot of conflicting systems. It's more fun of you focus only on one aspect.
    The banter imo is good, but its handicapped by the lack of other mechanics.
    I wonder what you would think about Pillars of Eternity. People say the characters are boring. But I still remember being deeply enamored by the world.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      Which is how most DnD campaigns operate. Its in the moment choices that have in the moment consequences. The game never begs you to think of it long term. Just what you want to do.
      And this is a huge problem I have with the game. It feels like its in conflict with itself. It wants a grand linear narrative but is non-linear in its execution. Either way are fine but matched together makes it poor.
      There are some great banters but I don't think its as good as Dragon Age. But that is a difference in opinion.
      I like PoE enough. I haven't finished the game but from what I played I liked. Obsidian's companions are different from Bioware in the sense they serve as vessels for the themes of the story. Which makes them immersive in their own way. Would like to finish it but man I am not a fan of isometric gameplay. I like the Real Time with Pause combat but the top down view gets me.

  • @jeremygardner5987
    @jeremygardner5987 3 месяца назад +3

    In a way I miss the increased immersion when playing bg3 or something like Skyrim. But I also miss the creative freedom in a BioWare style narrative. I love both styles for their strength and appreciate mitigation of that feeling whenever I find it. I think bg3 does a relatively good job of helping immersion with class specific and race specific dialogue options. And I think BioWare does a good job by offering build variety, companion variety etc.
    Respectable take though, and as always. Well reasoned, fam.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      Thank you! I really do like BG3 and Larian's games. I just feel like people make them out to be more than they are. They are amazing at certain things and weaker in others. Like any studio.
      I think how Bioware does their protagonists is amazing. All of them feel like they are part of the world. And with Bioware companions I feel like they are all very distinct.

  • @MythicMoonArt
    @MythicMoonArt 3 месяца назад +5

    I always end up playing a good guy, so the game up until the finale was an alright game to me. I never romanced any of the characters because they seemed too sex happy and i prefer intimate conversation. I treated the story with Skyrim logic so never felt any true need to ignore side stuff. Guess that could be counted as the fault of spell slots & rest being a strict requirement. BG had companions and quests that had time limits and characters that would get increasingly frustrated as that time limit came closer, so it pushed you to complete as much as possible as quickly as possible.
    After reaching the end of the game, i have barely touched the game sense. The ending ripped out the sails for BG3 when I still replay BG&2.
    Basically all the endings require a mindflayer being around besides some strange bugged option choice which allows you to take the prince and not get transformed. Which honestly feels completely fucked because Emperor Douchecanoe wouldn't take a gamble with the prince after taking a pretty big gamble on you being willing to work with him. Especially with how big of a threat the brain was to everyone. Then the original epilogue which can have 1-2 characters dying on the dock and Astarion cowering from the sun pitifully was such a let down after being stuck having to have a tentacle face around.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      As I said in the video BG3 has to be viewed as a DM story. Its functional enough where the players won't actively point out holes in the story but still has issues if you look deep enough. With the mindset you took it was better.
      Baldur's Gate 1 and 2 definitely tried to give the player pressure into pursuing the main quest or in BG2's case a open ended goal of 20,000 gold. That can be gotten however the player wants. But BG3 just doesn't do that.
      The base ending of BG3 is just terrible. I have no idea why, in a game where you could circumnavigate bad outcomes to force you or someone else to become a mind flayer. Like what? The game never forced you to use tadpoles or do anything that would harm you. But now they do it. Its bad because their should have been other options and bad because the game set the expectations that they can circumnavigate any bad outcome.
      The new epilogue is great but it still is building on that terrible base ending. Like Astarion just runs away and no one goes looking for him? Like what?

  • @SquekretGenius420
    @SquekretGenius420 3 месяца назад +3

    As the Dark Urge. You got a problem with BG3, hahaha. Sir, sir, come down this
    dark alley with me for a sec. Don't worry, everything's going to be just fine...

    • @Knight1029
      @Knight1029  3 месяца назад +2

      Sure! What do you want to show me?

  • @jasonhammitt8660
    @jasonhammitt8660 3 месяца назад +2

    The fact that BG3 was nearly universally beloved and won nearly award it could, should tell us that Larain's approach is better.

    • @Knight1029
      @Knight1029  3 месяца назад +7

      I think what's better is the presentation. DOS2 and BG3 have a similar quality story but the presentation of BG3 makes it better.

    • @milirin
      @milirin 3 месяца назад +3

      yeaah and pop music is the best one

  • @reffa2858
    @reffa2858 3 месяца назад +3

    I wasn't a fan of BG3 gameplay mechanics. Mainly the camping system and the dice system. They just bog down the gameplay. Their turnbased combat is already slow and un skippable but adding long resting in order to heal, regain abilities, and progress character slows gameplay down to a crawl.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      I feel you. I just don't get why they didn't implement other methods to long rest throughout the game. They had the mind flayer healing pods and Raphael's bath but nothing else.
      My bigger issue with it though is that it breaks immersion and companion progression. It just isn't great.

    • @reffa2858
      @reffa2858 3 месяца назад +2

      @@Knight1029 Right! The healing pods were scattered throughout like two sections of the game. They should've just put those at every fast travel location.
      Ask for long resting to progress characters, Id be find with just putting an exclamation mark above the character's heads when theyre ready to talk and progress their story.

    • @Knight1029
      @Knight1029  3 месяца назад +3

      @@reffa2858 it would have been so much better. The most they could have done was make those healing pods have a cooldown. After one use its expended and can only come back after a long rest. That would have been at least a bit better.
      I wouldn't have minded long rest if that was in the game. At least I know I could have just finished the act without long resting.