Using the I-Field generated by his funnels to protect himself during the Hyper Mega Bazooka Launcher is a show of Amuro's tactical skill - he knew that using the weapon would leave him a sitting duck while it was charging otherwise.
I'm gonna be honest, even without DKs the animation is still leagues better than even the base Nu, with a lot of dynamic camera angles, good effects and great choreography. It really does feel like a great improvement over the Nu, DK's be damned.
It's because Arios-san has been animating Nu Gundam since SRWZ2, but stopped in 30 where someone else stepped in to do it for the first time. Meanwhile, Hi-Nu Gundam since X always seems to be done by a less skilled animator. On top of that, Nu has some things over Hi-Nu in this game. Namely, that it has an all range attack and this one kind of doesn't. Fin Funnels sort of feels like one, but it still comes off as more of a Fin funnels move with details than a true all range attack.
The new model looks clean. I just wished this wasn't a DLC unit. I do agree that the fin funnel and launcher should have been dynamic kills. I wish they also added the cutscenes this unit had in X.
@@worldofcorn I think Arios did Nu Gundam animation in previous titles, iirc from Z series till T. but Hi was always lame and crappy because it didn't have the smoothness of Nu.
I like how Hi-Nu and Nightingale kind of flip the script on the design quirks of Amuro and Char's suits. Nu Gundam looks very utilitarian and unfinished - like a lonesome creature made for a single purpose - while the Sazabi is sleek and perfected to its users exact specifications as the "ultimate" ideal of Char's Zeon. Meanwhile Hi-Nu is very flashy and looks more cohesive - as if representing the Federation's wishes for an avenging angel - yet the Nightingale is so monstrously exaggerated and crammed full of weaponry that it doesn't look like it should be able to move, but it moves _FAST._ fast enough to be unstoppable.
I like how the Fin Funnel attacks actually transitions into the old anime look and feel just like how Nu Gundam has in SRW X which I played and was like wait it looks the exact same once it goes into last part of the fin funnel attack.
Beyond the Time is in the premium sound and data pack DLC in the beginning. Not only Beyond the Time, almost original songs with vocals were there. You can even use BGM edit that is a feature of the game to change the music you like for each unit.
The all out attacks looks better than in the previous games but i prefer the hyper mega launcher animation from X and T because it made looks more dynamic also looked like he was shooting while being shoot up
Yeah, they tried to emulate it here too. There are a lot of moments where you can see the I field flares up blocking the attacks, but compared to x more chaotic battlefield look, x looks much better and feels more desperate.
Virgin Anime Amuro and Chad Beltochika Children Amuro. Novel's Amuro would be bigger than Anime's. Novel Amuro would be white while Anime Amuro is Japanese.
A lot of the times, it isn't necessarily budget, but animator. And this animator, while not bad, just can't pull off the level of extravagance Arios-san did on the years he did Nu Gundam. That said, the final attack is beam death on level with some of the AU stuff, rivaling anything Heero or Garrod has done.
Wait I just noticed the bird head like truster in the back so this Hi Nu Gundam was Hi Nu Gundam Ka. Version and not the standard one from previous SRW games... BTW from what I know Hi Nu Gundam Ka. Version never appeared in any other games even in G Generation before so it is the first appearance...!!!
The birds head thruster design is actually closer to the original hi nu design. Older srw, specifically srw alpha series and srw d, features the much older hi nu Gundam design. The design we saw in SD Gundam and srw x and t is based on the remake design made in 2008.
I keep Amuro in the Nu, he gets the unique cockpit cut-ins that don't exist in the Hi-Nu. I threw Char in the Hi-Nu and put Oliver in the Hyaku since he has good spirits for it
That Mega Bazooka is basically an anti-colony weapon. So yes, it really can be. The intent was for that thing to blow up a huge section of Axis to prevent the worst case scenario, but shit went sideways resulting in the Axis Shock event even in the Beltorchika's Children version.
@@katomamundara8106 The issue is that ever since SRW MX, Amuro has become synonomous with the All-Range Attack. It just feels weird to not have an all out move that's super elaborate.
Do we have to obtain Nu Gundam first to be able to access the Hi Nu? My Hi Nu isn't there even though I've done the DLC mission with amuro as fixed sortie
There's 5 Getters. Even if we don't play 'em. We see Classic Getter in East Asia Frontline. We see G in the stage we get Shin Dragon (True). We see (True) Shin Dragon in said above stage. We see Shin Getter Robo in the intro stage for Getter. and we get Shin Getter Dragon in the said above stage. Sooo :P.
How to put it...I did not like the design and animation of this one at all. For a DLC unit, it is subpar compare to ATX team. Overall DLC 2 animation is much better than the DLC 1 to be honest. Probably had fun with it for 2-3 stage and then got bored with it. Still preferred Didario.
@@ZengarZanvolt Which is accurate for the source material. Neo Zeon went out of its way to disable it because the weapon itself was a threat to the whole Axis drop operation's success.
@@tyaty Exactly. People underrate how strong that thing is. It's literally a Twin Buster Rifle or Satellite Cannon class weapon on its own. Infinitely higher power than anything the Nu or Hi-Nu could otherwise put out short of an Axis Shock/Psyco Field event.
Anyone wants to tell me If i'm seeing things? the Mech while being a Hi-Nu Looks A bit Different from The ones in X and T. Especially I think the Backside. Other then that while this didn't have those good looking cuts-in, it has the better Animation... The opposite of Nu.
This Hi Nu gundam is more based on the original design of the Hi Nu, the ver ka version, and the recent real grade of the hi nu gundam. The Hi Nu gundam that was in X and T was based on the redesigned version from 2008. The main difference your noticing is that the new Hi Nu gundam verses the X and T counterpart is that the tail binder and the wing binders has thrusters and vernier added to it, while the X and T model do not. Also the new Hi Nu is a bit chunkier then the previously.
@@notdwaddler2013 I did a mission with amuro in his original gundam. The story with his 2 girlfriend's things. But I still haven't get it. Is it after that?
Using the I-Field generated by his funnels to protect himself during the Hyper Mega Bazooka Launcher is a show of Amuro's tactical skill - he knew that using the weapon would leave him a sitting duck while it was charging otherwise.
Guess he didn't think of it in the book because the cable connected to the battery got sliced off
@@kamengamer5372 I was thinking more along the lines of getting attacked directly.
@@JanusHoWSo am i
I'm gonna be honest, even without DKs the animation is still leagues better than even the base Nu, with a lot of dynamic camera angles, good effects and great choreography. It really does feel like a great improvement over the Nu, DK's be damned.
Yeah iam pretty happy with the Hi-Nus animations and look. The whole unit looks way better than the Base Nu Gundam
@@Skaikrish or the SRW X's version. that feels stiff even with swan
I will agree that Hi Nu has improved over the past few games, but I've always found it to be stiff relative to the Nu, even in this game
It's because Arios-san has been animating Nu Gundam since SRWZ2, but stopped in 30 where someone else stepped in to do it for the first time. Meanwhile, Hi-Nu Gundam since X always seems to be done by a less skilled animator. On top of that, Nu has some things over Hi-Nu in this game. Namely, that it has an all range attack and this one kind of doesn't. Fin Funnels sort of feels like one, but it still comes off as more of a Fin funnels move with details than a true all range attack.
@@ZerogunRivale no im pretty sure arios did hi nu in x and t too right didnt he also do vangray in v which has similar animation?
Coincidence that I'm watching this vid right now and few hours ago, the RG Hi-Nu I ordered has finally arrived
I got mine last week but I’m so excited to put it together, more so now that Hi-Nu showed up in this SRW
not coincidence, i am sure google is still listening,always. lmao
The new model looks clean. I just wished this wasn't a DLC unit. I do agree that the fin funnel and launcher should have been dynamic kills. I wish they also added the cutscenes this unit had in X.
Besides Fin Funnel and Hyper mega bazooka launcher attacks not being dynamic kills, this Hi-Nu is the high performance machine I expect from it.
Yes and actually it has references of the fin funnel attack from X which I think was cool
Still we need Arios guy to do justice for Hi New.
@@AA21A no lie they threw a bit of it on that fin funnel as a dynamic kill which Nu Gundam had in SRW X
@@worldofcorn I think Arios did Nu Gundam animation in previous titles, iirc from Z series till T. but Hi was always lame and crappy because it didn't have the smoothness of Nu.
I like how Hi-Nu and Nightingale kind of flip the script on the design quirks of Amuro and Char's suits.
Nu Gundam looks very utilitarian and unfinished - like a lonesome creature made for a single purpose - while the Sazabi is sleek and perfected to its users exact specifications as the "ultimate" ideal of Char's Zeon.
Meanwhile Hi-Nu is very flashy and looks more cohesive - as if representing the Federation's wishes for an avenging angel - yet the Nightingale is so monstrously exaggerated and crammed full of weaponry that it doesn't look like it should be able to move, but it moves _FAST._ fast enough to be unstoppable.
The lack of All-Out attack makes sense since this Nu Gundam never executed it in the novel and manga.
Its also because the Hi nu is not in either.
FKing Vulcan attack and it has an amazing cut-in to the shield before firing. That's Really Epic then just standing and moving the head.
I like how the Fin Funnel attacks actually transitions into the old anime look and feel just like how Nu Gundam has in SRW X which I played and was like wait it looks the exact same once it goes into last part of the fin funnel attack.
Anyone noticed the Hi Nu's attacks take longer to load, even when compared to other DLC units?
2:38 One of the biggest signs of a ace: Shrugging off immortal super robot enemies as just for show.
...at least we got Beyond the Time again.
Though, no Dynamic Kill for a DLC unit feels...off.
Beyond the Time is in the premium sound and data pack DLC in the beginning. Not only Beyond the Time, almost original songs with vocals were there. You can even use BGM edit that is a feature of the game to change the music you like for each unit.
I love Mazinger and Kouji, but my new head canon is that Amuro took out Baron Ashura.
Seems like they just decided to merge the All-Range Attack with the Fin Funnels
Now this is Hi-Nu Gundam!
at least they finally have the best theme for this gundam for the past couple games
Yeah i was tired of always main title, at least finally put beyond the time, the TRUE char counter attack theme
The all out attacks looks better than in the previous games but i prefer the hyper mega launcher animation from X and T because it made looks more dynamic also looked like he was shooting while being shoot up
Yeah, they tried to emulate it here too. There are a lot of moments where you can see the I field flares up blocking the attacks, but compared to x more chaotic battlefield look, x looks much better and feels more desperate.
@@zergie4 i also thought that
Y'all asking for swan, but this Amuro already pregg'd Bel
Virgin Anime Amuro and Chad Beltochika Children Amuro. Novel's Amuro would be bigger than Anime's. Novel Amuro would be white while Anime Amuro is Japanese.
Wow, for once they didn't blew the budget on Amuro's unit... but this is kinda ho hum for DLC.
A lot of the times, it isn't necessarily budget, but animator. And this animator, while not bad, just can't pull off the level of extravagance Arios-san did on the years he did Nu Gundam. That said, the final attack is beam death on level with some of the AU stuff, rivaling anything Heero or Garrod has done.
the hyper mega bazooka launcher isn't as cool as the previous one, sadly. especially the final shot.
Agree, liked it in previous games more.
Not gonna lie, I think SRWX and SRWT did Hi-Nu better. Lack of All Out also hurts.
It's not bad, but I have to be honest, this feels like a base onto which they will add to in future games.
No Lalah's ghost in the Fin Funnel attack.
Amuro: Self-professed intellectuals like you always end up pushing things too far!
Also Amuro: Shoots at godzilla
No swan?
No green sea or green light?
Wait I just noticed the bird head like truster in the back so this Hi Nu Gundam was Hi Nu Gundam Ka. Version and not the standard one from previous SRW games... BTW from what I know Hi Nu Gundam Ka. Version never appeared in any other games even in G Generation before so it is the first appearance...!!!
The birds head thruster design is actually closer to the original hi nu design. Older srw, specifically srw alpha series and srw d, features the much older hi nu Gundam design. The design we saw in SD Gundam and srw x and t is based on the remake design made in 2008.
im conflicted if i should put char inside the nu when i get the hi-nu for amuro the hyaku shiki looks good too
I keep Amuro in the Nu, he gets the unique cockpit cut-ins that don't exist in the Hi-Nu. I threw Char in the Hi-Nu and put Oliver in the Hyaku since he has good spirits for it
is it just me or Hi Nu seems missing its strongest attack? Mega Launcher can't be its strongest attack right?
That Mega Bazooka is basically an anti-colony weapon. So yes, it really can be. The intent was for that thing to blow up a huge section of Axis to prevent the worst case scenario, but shit went sideways resulting in the Axis Shock event even in the Beltorchika's Children version.
@@katomamundara8106 The issue is that ever since SRW MX, Amuro has become synonomous with the All-Range Attack. It just feels weird to not have an all out move that's super elaborate.
Do we have to obtain Nu Gundam first to be able to access the Hi Nu?
My Hi Nu isn't there even though I've done the DLC mission with amuro as fixed sortie
The same things happen to me too, is your problem solve?
@@danielsheh7258 not yet, maybe i need to continue the story till i get hi nu
@@SaiyanSoul1 Ok, same to me too.
Oh yeah... I never finished this game because my computer went kaput and I forgot about it.
Well, good as time as any to try again!
there's more Nu gundams in this game than getters
There's 5 Getters. Even if we don't play 'em.
We see Classic Getter in East Asia Frontline.
We see G in the stage we get Shin Dragon (True).
We see (True) Shin Dragon in said above stage.
We see Shin Getter Robo in the intro stage for Getter.
and we get Shin Getter Dragon in the said above stage.
Sooo :P.
Hi-Nu!
I was hoping there was an internal shot like the other two Gundams had.
Shame they didn’t include the All-Range Attack.
Can I know how to get this gundam, I have finished the quest in DLC1, but I didn't receive it. Thanks.
What I hate about this is it's DLC unlike SRW X.
How to unlock it once we get the DLC?
yes, how.
There will be missions that will pop out from time to time where you will eventually get the Hi Nu Gundam.
- No cut-ins
- No DKs
- No All Range Attack, no swan, no chop
Just a disappointment tbh
Hi nu manga didnt do an allrange attack iirc
From story perspective it make sense they remove swan n chop. Amuro already moved on from lalah n he didnt need to chop char again
@@trollinoakenshield9822 pretty weird there's a little coherence in Nu gundam story in 30 but in the main story there's little to none sometimes
If they're gonna make srw t on steam, they should make this quotes from 1:21 happen.
This hi nu gundam is a powerful gundam i look at google
What about The Hi Nu Vs Dr Hell
The lack of a swan in space made me sad :(
They could've at least recycled it. It's not like it'll be out of place with the animation style.
They might keep it for the next game i think
U should add a beyond the time aimer ver, m8
wait what? are those ACTUAL LYRICS I HEAR IN A SWR GAME???!
you can choose custom bgm in game folder
Why is this song not in my version of the game?
Nevermind there's an additional audio DLC I don't have that I just saw.
How to put it...I did not like the design and animation of this one at all. For a DLC unit, it is subpar compare to ATX team. Overall DLC 2 animation is much better than the DLC 1 to be honest. Probably had fun with it for 2-3 stage and then got bored with it. Still preferred Didario.
Cmon, the least they can do is add a cut in…
Really? No all range attack with the psycho frame? Kinda disappointing. Also the beam saber is supposed to be blue.
Not spirited green attack? And the best attack is only a big beam? Is how the srw alpha 3 version is better
It's strongest weapon is it's Bazooka Launcher. It has way higher power output that what funnels have.
@@ZengarZanvolt
Which is accurate for the source material.
Neo Zeon went out of its way to disable it because the weapon itself was a threat to the whole Axis drop operation's success.
@@tyaty Exactly. People underrate how strong that thing is. It's literally a Twin Buster Rifle or Satellite Cannon class weapon on its own. Infinitely higher power than anything the Nu or Hi-Nu could otherwise put out short of an Axis Shock/Psyco Field event.
There is no All-range attack?
Yes, there is no All Range Attack.
Anyone wants to tell me If i'm seeing things? the Mech while being a Hi-Nu Looks A bit Different from The ones in X and T. Especially I think the Backside. Other then that while this didn't have those good looking cuts-in, it has the better Animation... The opposite of Nu.
This Hi Nu gundam is more based on the original design of the Hi Nu, the ver ka version, and the recent real grade of the hi nu gundam. The Hi Nu gundam that was in X and T was based on the redesigned version from 2008. The main difference your noticing is that the new Hi Nu gundam verses the X and T counterpart is that the tail binder and the wing binders has thrusters and vernier added to it, while the X and T model do not. Also the new Hi Nu is a bit chunkier then the previously.
Hi-Nu in X looks way better. Why is the new one worse? 😔
Bring back the 3D to srw ...
This the older original version of the hi nu (not ver.ka)?
This is the ver KA, while X n T use the original ver
What's the song that's playing
beyond time from char counter attack
Any tips how to get it dood? I got the dlc and did the map but didn't get the unit
Did you buy the DLC pack?
There's a second mission you'll have to do after that.
@@notdwaddler2013 I did a mission with amuro in his original gundam. The story with his 2 girlfriend's things. But I still haven't get it. Is it after that?
@@danielsheh7258 Yeah, second mission. It'll come a bit after you unlock the Nu Gundam.
@@notdwaddler2013 Oh, I haven't unlock my nu gundam. I think I am very much behind time.
wtf? beyond the time is only for Hi nu? really?
Nah i prefer the other hi nu gundam model. This one his head looks fat.
Diablo of Monday is dead