Not just Supernova, but EVERY new attack animation in this is fucking pristine, especially that kickass Omnislash! And I still adore how Noct's mechanics are handled.
Thanks. Have you checked the Noctis video? ruclips.net/video/joNN2q2TYzo/видео.html It goes more in depth on how Noctis plays. There's a lot unique about him that doesn't show on this video.
I really like how each character has their own mechanics. Terra keeps her trance, Noctis can warp and call his allies, cloud’s got limit break and the devout has spell slots. It’s a very nice touch
OH MY GOD THIS IS SO FREAKING AMAZING. My hat goes off to you sir. I recently just finished playing FF6, and it was really good. And I was thinking about what it would be like if every Mainline FF Game would run on the same game engine as 6 did. And looks like your doing just that. If I could donate money to you, I definitely would. Cant wait to this the finished product of this!
Thanks, comments like this are great. I've put the project on hold a couple of months ago because I started working on something of my own, something I can actually make money with. It's sort of a revival of classic MGS gameplay with roguelike mechanics. I'll show some stuff about it a few weeks from now on my twitter and post a video here too. Anyway, this FF project is not abandoned though. I had way too many awesome ideas for how to adapt things that I just can't put aside, but it'll be moving slower from now on.
@orangejjay You'd be right, but I believe in the moment I meant the same of everything in Remake with the original art style...or maybe it was more like FF1-FF6 with just story stuff. I don't remember anymore.
@@jme1mm 8 KotR Counter Magic combos. But I'm limiting some of the stuff that can be done. For an instance, no mime materia, that'll be a Bartz exclusive, and also less materia slots.
I like how each character has their respective game systems. Like White Mage from FF3 having it's weird MP system, or Noctus using warp. Good stuff! Can't wait to potentially play it :)
Hey, how about you play it now! Fresh new build, I've literally just released it 5 minutes ago drive.google.com/file/d/1vq2_1qphSvx4cSRG5BBmvYkg4BSRBTj4/view?usp=sharing It's got Cecil in it and a new boss fight
It's not a mod. I've recreated the FF6 combat engine from scratch on gamemaker. There's a download link in the comments so you can play the game, and newer versions with more characters/features.
We need a FF spin off like Dissidia in SNES style, but instead of a fighting game, make it a RPG just like this one, where we encounter all bosses from all games And we could see parties like that one
Not sure why this doesn't have millions of views. It really is great. Love the combat, it seems very fast, but not too fast. Way faster than it is in FF7 and in later games, where the animations, while impressive for the time, kind of dragged on. I bet they could have released something like this in 1995 on the snes and it would have been amazing. The pixel art looks more impressive than the 3d stuff, at least when it comes to the ps1 graphics. This would have blown everyone's minds back then in the 90s.
Guess it’s just like the actual ff7, if the supernova’s high gravity based attack doesn’t kill you, the semi bad breath properties might finish the job.
It was randomly chosen. I guess things like that are bound to happen to with the White Mage because a majority of her actions are healing and there are more allies than enemies, so the odds of the white mage choosing a healing spell on an ally are greater than on the enemy or than an offensive action on an ally. But it happens, I've been hit with Holy once.
Just watched it, yeah, it is very similar. They made it even shorter of course and it's interesting how we both picked up on the same key elements. The maths, comet comes from outer space, smashes something along the way, shot of the sun blowing up, shot of the earth turning to dust
The project as a whole seems like it would be amazing, is this your work? Where can I find out more? I do take issue with how OP Cloud's Omnislash is. If this is meant to be a sample of the intended balance of a game made in this engine, please tell me you plan to drastically tone it down...
The project's discord has constant discussion and updates: discord.com/invite/knQzyuv On twitter too: twitter.com/tiemff In both these places you'll find links to the latest build. Anyway, I've toned down Omnislash even more, but it's still very OP. My next steps to balancing is making it take even longer to charge, to implement a mechanic that makes Omnislash and other melee attacks have a cost AND lastly to improve the power of some other characters, specially the early game ones.
Have you considered Knights of Round? I imagine them all like the players in appearance and would using them to kill Sephiros result in Sunburst before death? I wonder how the Japanese Sunburst would look this way.
They're in the plan but as a summon attack and I don't know exactly how I'm going to handle it. The three issues are: Art, I don't have the sprites for them Animation, most animations I can recreate very closely, but KotR was planned in a way that only made sense in a 3D game with animated characters. Power, I've tried to nerf most of these multi hit attacks. KotR hitting 13 times is hard to nerf.
@@CinammonPupper I envision Sephiros facing front and back with KOTR while their sprite could either be Seph's size and behave in a simple manner similar to a summon or be like the player characters here and attack in a similar fashion and use basic attacks like the pcs going going around him. It would be shorter than Supernova/Sunburst by a couple seconds With Limit Break 4 Omni-Slash maxing damage, let alone some other spells here doing the same, KOTR would be no different. Unless Sephy has max Health, this would be over in half the time. One more thing, is he coded to use Supernova once before he dies?
It wasn't until they added sephiroth to Smash Brothers that I ever knew about Supernova causing status effects. I always was rocking Max resistances by that point in the game so it never happened to me.
Nice work but needs a few things... Sometimes the characters would be able to pick their moves even when confused. That does not make much sense. Also I felt you should make different attacks a little more even. I just saw Noctis do 300HP to a White Mage under confused and 2000 to Cloud under the same status effect. Needs a level of normality
The white mage thing was probably because the white mage was on the back row and it might've also been due to the weapon Noctis used. Anyway, this is an older version. Try out the most recent one ruclips.net/video/wljvonR-xMc/видео.html Balancing is still a work in progress but it's better.
I've basically re-created FF6 combat engine in GameMaker along with recreations of other character's customization systems. For an instance when Cloud dies and uses Phoenix that's actually because I had to put Phoenix + Final Attack materias on his weapon.
I've tried to play through it, but sometimes characters would do nothing despite not having any status ailments? Like their ATB bar is full but the menu doesn't show up
Probably a glitch. Which version did you get? If it was the version in this video that's one of the oldest ones, I think probably the first public version. On the twitter account (it's in the description), right in the description there's a link to the project's wiki. Over there right on the front page you can get the latest version of the game. In here ruclips.net/video/tpouunSqu9Q/видео.html you can get a more updated version that has more characters and bosses too.
Just imagine if someone made a version of One Winged Angel using actual direct-rip samples from all three SNES Final Fantasy games. You would just *have* to use that, right? >.>
The guy making the music (ruclips.net/user/tssf) uses a software that comes real close to actually composing on the SNES. The way he does it I think is as close as it can get.
@@CinammonPupper Oh, you already have someone using C700 I see. XD It's pretty awesome that he even knows a lot of the synthesizers that were sampled for FF music on SNES and PSX!
@@CinammonPupper Probably figured it out by now, but it's a FF14 joke. FF14 (and FF11) abbreviate player classes into three-letter acronyms, so White Mage becomes WHM, as you said. ACT is a third-party program some FF14 players use to gauge their (and their current party's) combat efficiency, normally for hardcore content which requires more strategizing compared to the rest of the game's content. In FF14, some healing class players like White Mages tend to overly focus solely on healing, instead of mixing their heals with attacks to help the party clear content. So the joke is that an ACT parser is complaining about how shitty the White Mage in this video is for not regularly using damage spells during the fight.
Not just Supernova, but EVERY new attack animation in this is fucking pristine, especially that kickass Omnislash! And I still adore how Noct's mechanics are handled.
Thanks. Have you checked the Noctis video?
ruclips.net/video/joNN2q2TYzo/видео.html
It goes more in depth on how Noctis plays. There's a lot unique about him that doesn't show on this video.
We will watch your career with great interest.
I see your a man of cultrure as well *visible happiness Obi Wan face*
*Cackles in Sith Lord* 😎🙌🏻⚡⚡⚡
@@LockeIProd General Organa! Wait...
Hello there
I love the supernova animation. The speed is perfect, no need to skip it.
Thanks. I've kept it quick but even then that's too long for SNES standards.
@@CinammonPupper Is not that bad it's not a 2 minute cutscene it reminded me a bit of the Japanese version.
Too short. What made the original supernova amazing was the length of the attack
@@bigbirdmusic8199 but at this pace, it keeps the flow of battle, while still having the feeling of an ultimate attack
Now I want to see Kefka with FF7 visuals.
You are Welcome.
It’s very difficult to make a 3d game.
@@worawatsr9803 yes I understand, but I still really want to see what it looks like
We got him in FF14
@@gozogo1233 I said FF7 visuals didn't I?
1:40 Noctis just enjoying that casual 30 seconds of regen healing.
hax
I really like how each character has their own mechanics. Terra keeps her trance, Noctis can warp and call his allies, cloud’s got limit break and the devout has spell slots. It’s a very nice touch
Thanks, most of the development effort actually goes into implementing all that stuff.
not to mention the different menu styles, VERY impressive
> Press SELECT to skip
I died laughing
The Omnislash animation was the BETTER snes animation that i was see in my ENTIRE LIFE!
Dudeeeee, these Sephiroth's cutscenes attacks are so GORGEOUS!!!
Keep the good work, man ;)
Wow that supernova animation along with everything else looked excellent 👌. That must have taken some serious work.
IIRC the supernova was an entire weekend of coding
OH MY GOD THIS IS SO FREAKING AMAZING.
My hat goes off to you sir. I recently just finished playing FF6, and it was really good. And I was thinking about what it would be like if every Mainline FF Game would run on the same game engine as 6 did. And looks like your doing just that. If I could donate money to you, I definitely would. Cant wait to this the finished product of this!
Thanks, comments like this are great.
I've put the project on hold a couple of months ago because I started working on something of my own, something I can actually make money with.
It's sort of a revival of classic MGS gameplay with roguelike mechanics. I'll show some stuff about it a few weeks from now on my twitter and post a video here too.
Anyway, this FF project is not abandoned though. I had way too many awesome ideas for how to adapt things that I just can't put aside, but it'll be moving slower from now on.
@@CinammonPupper cool
My brain twitches when I hear the "wrong" sound effects over the FF7 music
Stunning work, has me genuinely hyped for the first full release.
I'd like an actual demake of Remake someday.
Isn't the remake of Remake the OG FF7?
@orangejjay You'd be right, but I believe in the moment I meant the same of everything in Remake with the original art style...or maybe it was more like FF1-FF6 with just story stuff. I don't remember anymore.
I want a whole FF7 SNES demake now...
Very impressive work. This on its own is an exceptional love letter to the original and a great homage to the snes style. Keep it up. :)
A M A Z I N G !
I really just came here for the supernova animation lmao.
This Demake is Beautiful! I’d love to see all FF games starting from 7 in the style of 6.
Everytime I see a FF mobile game, I always hoped it would be similar to this idea. Never is. This looks awesome
That's what motivated me to make this game.
"Omnislash doesn't just win you the game"
Omnislash wins the game.
Thank God you shortened the supernova animation after the first time, it’s a little slow when you’ve seen it for the third time in the fight
Yeah I figure any game owes the player their time. First time's cool, second time I guess, third time is a no no
Holy fuck, 16 bit supernova is amazing
Thanks! C'mon on over to the discord channel, there's updates every week, you can help out playtesting. discord.gg/ZsPj59
0:48
2:14
Noctis: "My job here is done"
Cloud: "but you didn't do anything..."
THE WAY EVERYONE’S BATTLE UI LOOKS LIKE THEIR GAME’S BRUH I LOVE IT
I've put a lot of effort into these little details, it's one of the boring things I get excited about, it's nice to see other people as excited.
@@CinammonPupper IT'S SO COOL BRO I'M HYPED
AWESOME WORK DUDE. i loved the omnislash. keep up the good work!
4:20 Did he just... Shield supernova???
Lavos vs. Jenova - the ultimate battle for extraterrestrial supremacy!
That's cool to see added cut on Cloud's Bolt 3. Very nice touch.
I've basically recreated the whole materia system for this. There's also the All materia at work as well as HP Absorb.
@@CinammonPupper Noice, I can't wait for cloud to be rocking 8 counter mimic sets lmao.
@@jme1mm 8 KotR Counter Magic combos. But I'm limiting some of the stuff that can be done. For an instance, no mime materia, that'll be a Bartz exclusive, and also less materia slots.
I like how each character has their respective game systems. Like White Mage from FF3 having it's weird MP system, or Noctus using warp. Good stuff! Can't wait to potentially play it :)
Hey, how about you play it now!
Fresh new build, I've literally just released it 5 minutes ago
drive.google.com/file/d/1vq2_1qphSvx4cSRG5BBmvYkg4BSRBTj4/view?usp=sharing
It's got Cecil in it and a new boss fight
What an effort of those animations! I want this mod :(
It's not a mod. I've recreated the FF6 combat engine from scratch on gamemaker. There's a download link in the comments so you can play the game, and newer versions with more characters/features.
This looks freaking amazing, I hope we can see more bosses, with different characters perhaps
bruh this needs more views DD:
I no rite
That Terra sprite is spot on. Nice work.
It's because it's taken straight from FFVI :) The other sprites are taken from FFRK
That Omnislash animation really made me wish they didn't kill FFRK in the west.
Well timed comment because I just revived working on the project, ending a 2 year hiatus
We need a FF spin off like Dissidia in SNES style, but instead of a fighting game, make it a RPG just like this one, where we encounter all bosses from all games
And we could see parties like that one
That's the goal here
All The Bravest 😆
I prefer in 3D but this sprite of Sephirot is very well done.
Not sure why this doesn't have millions of views. It really is great. Love the combat, it seems very fast, but not too fast. Way faster than it is in FF7 and in later games, where the animations, while impressive for the time, kind of dragged on. I bet they could have released something like this in 1995 on the snes and it would have been amazing. The pixel art looks more impressive than the 3d stuff, at least when it comes to the ps1 graphics. This would have blown everyone's minds back then in the 90s.
Thanks!
Guess it’s just like the actual ff7, if the supernova’s high gravity based attack doesn’t kill you, the semi bad breath properties might finish the job.
I want to add the japanese variation of supernova to his moveset, so he becomes a little more deadly.
@@CinammonPupper Sounds like something for every even cycle.
I like how they use the ATB model for sephiroth, i could not see another way of him
That Omni slash animation is so satisfying.
Thanks, took a lot of work making that one. I tried to make it as accurate as possible
I thought Noctis was Zack for a second
this is just absolutely too good
thanks!
Terra: What the fuck is that and who are you people
Noctis: CONFUSED SCREAMING
This version of Sephiroth would make an epic tattoo!!!
it's like a what if scenario. what if 7 was the final 16 bit final fantasy game instead of 6
For some reason, Gladio appearing at 3:42 and 3:54 are my favorite parts
That's one of Noctis' most powerful abilities IMO. I'll add more of these techs where he calls up his mates from XV
@@CinammonPupper I don't know much about XV since I never played it. That's really cool
It's been a while since I wanted to play something this badly
That was amazing! Well worth the effort.
If FFVII was released a gen earlier.
Thanks!
16 graphics could have worked out in an interesting way.
I want a full demake of the game.
...I await knights of the round so valently... I wanna see how chaotic it could get.
KotR will be a big challenge to animate
Amazing creation of a Final Fantasy fan game.
Bring on the FFVII Snes DEMAKE!
THAT'S AWESOME!!! so cool!
Should've used the FFVI soundfont version of One Winged Angel.
Always love me a well crafted Demake.
"Stay where you belong...in 3-D."
Whoa... that ending gave me chills!
But how come WM got off a Cure3 on the party while confused?
It was randomly chosen. I guess things like that are bound to happen to with the White Mage because a majority of her actions are healing and there are more allies than enemies, so the odds of the white mage choosing a healing spell on an ally are greater than on the enemy or than an offensive action on an ally. But it happens, I've been hit with Holy once.
これはすごい!素晴らしい!
i know this video came long before smash, but this supernova is a lot like the smash version, it's amazing
Just watched it, yeah, it is very similar. They made it even shorter of course and it's interesting how we both picked up on the same key elements. The maths, comet comes from outer space, smashes something along the way, shot of the sun blowing up, shot of the earth turning to dust
@@CinammonPupper even the planet it hit before impact was the same. Was very scary
Only Cloud can defeat Sephiroth...
And he did.
I love these sprite animations
thanks
This is so cool! Well done! 😄
I can't believe that such is possible
Give it a whirl
@@CinammonPupper just played your fangame and I like how challenging it is :)
THIS GAME WILL BE FUCKING EPIC IF I SEE ON THE STORE..DAMN! HE CAPTURE THE REALL POWER OF THE OLD FF FRANCHISE!
I love this so much
If you ever make a full-game remake of FF7 for/on the SNES I'd buy that for almost any price. Too bad that will never happen.
seems like someone wasnt equipped for supernova smh
safer Sephiroth looks a lot better in pixel form than in polygonal form
Thanks to Final Fantasy ATB, that game wasn't that great but it had some awesome sprite art
This is great!
You used FFRK sprites right??? they look totally awesome.
Yep, and FFVI stuff too, mostly for the animations and interface
Lots of other stuff as well, from all sorts of SNES games.
I love how you punked Noctis so hard in this video 🤣
This is interesting
It looks amazing!
The project as a whole seems like it would be amazing, is this your work? Where can I find out more?
I do take issue with how OP Cloud's Omnislash is. If this is meant to be a sample of the intended balance of a game made in this engine, please tell me you plan to drastically tone it down...
The project's discord has constant discussion and updates: discord.com/invite/knQzyuv
On twitter too: twitter.com/tiemff
In both these places you'll find links to the latest build.
Anyway, I've toned down Omnislash even more, but it's still very OP. My next steps to balancing is making it take even longer to charge, to implement a mechanic that makes Omnislash and other melee attacks have a cost AND lastly to improve the power of some other characters, specially the early game ones.
¿¡ How this can be so great ?
Thanks!
My only complaint is the victory pose seems to make the characters sink into the ground.
It's been fixed. Good catch tho, nice to see people are watching it to the end and noticing the little details.
Have you considered Knights of Round? I imagine them all like the players in appearance and would using them to kill Sephiros result in Sunburst before death? I wonder how the Japanese Sunburst would look this way.
They're in the plan but as a summon attack and I don't know exactly how I'm going to handle it.
The three issues are:
Art, I don't have the sprites for them
Animation, most animations I can recreate very closely, but KotR was planned in a way that only made sense in a 3D game with animated characters.
Power, I've tried to nerf most of these multi hit attacks. KotR hitting 13 times is hard to nerf.
@@CinammonPupper I envision Sephiros facing front and back with KOTR while their sprite could either be Seph's size and behave in a simple manner similar to a summon or be like the player characters here and attack in a similar fashion and use basic attacks like the pcs going going around him. It would be shorter than Supernova/Sunburst by a couple seconds
With Limit Break 4 Omni-Slash maxing damage, let alone some other spells here doing the same, KOTR would be no different. Unless Sephy has max Health, this would be over in half the time.
One more thing, is he coded to use Supernova once before he dies?
@@Prince.Eva.Huepow Nope, he uses it during his normal cycle every time but that's it.
@@CinammonPupper Oh. Thank you.
@@CinammonPupperThis fight is awesome work.
It wasn't until they added sephiroth to Smash Brothers that I ever knew about Supernova causing status effects. I always was rocking Max resistances by that point in the game so it never happened to me.
did you also know it can't kill, it does damage % damage, so your dudes could have 10 hp and Supernova wouldn't kill them
@@CinammonPupper I believe it can kill in the Japanese version of the game
Nice work but needs a few things...
Sometimes the characters would be able to pick their moves even when confused. That does not make much sense.
Also I felt you should make different attacks a little more even. I just saw Noctis do 300HP to a White Mage under confused and 2000 to Cloud under the same status effect. Needs a level of normality
The white mage thing was probably because the white mage was on the back row and it might've also been due to the weapon Noctis used.
Anyway, this is an older version. Try out the most recent one
ruclips.net/video/wljvonR-xMc/видео.html
Balancing is still a work in progress but it's better.
@@CinammonPupper android version?
@@Dante-sh2mx Windows only
amazing i just thought this would be a copy of final fantasy iv/vi's battle system with an all star team but those amazing outer space scenes wow.
I've basically re-created FF6 combat engine in GameMaker along with recreations of other character's customization systems. For an instance when Cloud dies and uses Phoenix that's actually because I had to put Phoenix + Final Attack materias on his weapon.
If only we were able to skip the Meteor attack in the actual fight.
I want a SNES demake of ff7 sooooo freaking bad
I've tried to play through it, but sometimes characters would do nothing despite not having any status ailments? Like their ATB bar is full but the menu doesn't show up
Probably a glitch. Which version did you get? If it was the version in this video that's one of the oldest ones, I think probably the first public version.
On the twitter account (it's in the description), right in the description there's a link to the project's wiki. Over there right on the front page you can get the latest version of the game.
In here ruclips.net/video/tpouunSqu9Q/видео.html
you can get a more updated version that has more characters and bosses too.
And now we're missing 16
And, I'm not entirely sure what you meant by "every generation" do you mean PS1 PS2 etc. or PS and PC?
Wtf this is amazing !!!!
Did you take the sprites from Final Fantasy Record Keeper?
Yep. Without RK this game wouldn't exist.
R.I.P. Noctis
that Omnislash took too long xD
Just imagine if someone made a version of One Winged Angel using actual direct-rip samples from all three SNES Final Fantasy games. You would just *have* to use that, right? >.>
The guy making the music (ruclips.net/user/tssf) uses a software that comes real close to actually composing on the SNES. The way he does it I think is as close as it can get.
@@CinammonPupper Oh, you already have someone using C700 I see. XD
It's pretty awesome that he even knows a lot of the synthesizers that were sampled for FF music on SNES and PSX!
Why wasn't the WHM DPS'ing? I dont see her on ACT
I'm confused man. I assume WHM is white mage, I don't know what you mean by ACT though.
@@CinammonPupper Probably figured it out by now, but it's a FF14 joke. FF14 (and FF11) abbreviate player classes into three-letter acronyms, so White Mage becomes WHM, as you said.
ACT is a third-party program some FF14 players use to gauge their (and their current party's) combat efficiency, normally for hardcore content which requires more strategizing compared to the rest of the game's content.
In FF14, some healing class players like White Mages tend to overly focus solely on healing, instead of mixing their heals with attacks to help the party clear content. So the joke is that an ACT parser is complaining about how shitty the White Mage in this video is for not regularly using damage spells during the fight.
Supernova tbh looking cool lol
Thanks!@
So if I may ask, how big is the team behind this project and how long has the work been going on it?
Most of the time it's been me, a few years now, on and off as a hobby. Late 2019 I got help with music and graphics.
@@CinammonPupper That's impressive! Kudos to you for this!
How do I get it to work?
After you download it, unzip it, then click the Dissidia Sedecim .exe file.
HOLY SHIT WOW
FF7 remake part 3 is looking good
Love it
35 seconds in. My thoughts: Okay... I gotta stick around to see Super Nova lmao
2:15 My thoughts: *Crying* Brilliant..
Thanks! It's always nice when people appreciate the work
now do it solo with cloud only >:3
You mean every "Console" ?