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Easy 3D Character Modeling in Maya - Part 2 - Hands & Feet
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- Опубликовано: 7 дек 2022
- In this tutorial, I will go over my easy character modeling process in Maya. This episode will focus on the hands and feet. In Part 3, we'll start on the head. If you would like to follow along, you can download this Maya scene file on my Patreon page. You can support my channel on RUclips or Patreon.
/ easy-3d-modeling-75708097
I've watched so much content on character modeling, this is honestly the most efficient, thought out and practical lesson I've ever seen, fantastic work!
This stuff is cool. I have free access to all these autodesk programs as an engineering student, so I want to just explore this stuff in my free time. This video series is by far the most helpful I've seen
I’ve learned more about topology from this one series then I have in the past two years from other RUclips tutorials. Thank you for explaining it so well 😊
this is great! I was having a rough time creating a character and was thinking about giving up. You've given some great tips in tricky parts. Thank you and keep up the great work
this was really good and useful, but some criticism would be to better judge what parts of your video are simple filler that you can speed through and what's actually important to slow down and show.
One example, I initially had absolutely no idea what you did at 8:10, I had to go back and go frame by frame multiple times to realize that you duplicated really fast before selecting the finger. And even after deducing that i still don't know what you're doing and how you got it to delete the palm but not really delete the palm.
extruding the thumb would also have been a nice place to simply slow down a bit.
did you figure it out how did you do it?
Sorry, it seems clear in my head ;) When I say Duplicate, press CTRL+D. Hope that helps.
finally, i found an excellent tutorial to model a hand for my character
you are a superstar teacher! Such a great tutorial, thank you a lot!
thanks for helping me to learn more about eadge flow
I learned so much from this. Thank you Alex :)
Beautifully Explained! ♥
Thank you!
Hi
That's really really great... I'm making my first character with you 🎉😃
My charachter is different with you but I'm learning from you 😊🤍
Good luck 💚
Super helpful, thank you!
Excited for this series!
Love the steps and workflow here! so good and easy to follow
great tutorial
Thanks very Great serie
ty really helpful
Awesome
Thank you and please do more. Dont need to time lapse the details
Would have been very helpful to explain how you were snapping and duplicating the fingers so easily.
Hold V to snap to vertices while moving
its acting like the normals broke when I attached the feet, the bridge tool is doing something very strange and unexpected, like the normal are backwards or something, so the material is acting like straight edges. I ended up combining and then merging the vertices where it connects.. also.. there were times, like around minute 16 when you just "need to redraw a little bit" I got lost! Thanks for an AMAZING tutorial. I love this series
thank you
definitly subs
In your tutorial where you only model a hand you had the whole thumb moved towards the inside of the palm. In this one you rotated thee thumb. Is this a better way? Or they're more or less the same?
What I mean is the procedure you do starting from about 10 minutes in this one and about 22 minutes in your "Easy Hand Modeling Tutorial in Maya".
Thanks!
I forgot to make holes in the wrists and ankles, what should I do?
Just a quick question, I loved your approach, learnt a lot from it but aren't you adding a bit too much geometry to connect the hand?
Thanks for the tut!
How did u do the duplicate then snap to pivot? at 8:23
old comment, but he ctr+d, then held 'v' and moved it
omg thank you so much it took me 20minutes to figure it out!! @@alexonian9543
@@alexonian9543 i tried i select the finger using face mode and press ctr + d it says no objects to duplicate
Tysm!
thank you !!!!!🥺🥺♥♥♥♥
Yeah. Well, never seen a hand made so easy.
Time to grind a few hands
At 2:07, I can't find this tool with mine, where can I find this? I'm currently stuck with this please helpp
I was stuck with this too, you can select the hard faces (Bridged faces) and select mesh display > Soften edge
How could you do that the two vertex at a same time to move or adjust
11:29 how did you select vertices here. When I shift select the vertices , the already selected vertices get deselected. Please I want to know
can you do the clothes and the attire of this character?
Love your work man!
When is the next video coming out ?
its done, editing now.
ruclips.net/video/aRyDYmC1rMI/видео.html
question, why is it that when you add divisions, your mesh starts to round out? I don't get it
@@sidthasciencekid8385 I use “subdivided” not “add divisions”
@@sidthasciencekid8385 or now it’s called Smooth
how did you snap 2 different object vertices together when you duplicated the fingers? (nvm just figured it out)
If you select any 2 vertices and click merge components it will merge the selection.
can someone explain how does the rotation at 4:55 work?
what was the answer im currently trying to figure this out?
nm just found it its d and v keys and shift the pivot center on verticies
how can I make the other leg if i make the right leg first?
CTRL+D and put -1 in Translate X
what did you press to do that? 15:05
B
Why i can't bridge?
First select the objects (feet and hands) and combine into one object, it should show the “combine tool” on the poly molding options
Once it’s combined you can start to bridge the object (hands and feet for example)
where i can find same reference image ?
Check the description. It's available to download on my Patreon page (Free)
4:30
Прикольный туториал, но там где ты ускоряешь порой тяжело понять что ты делаешь, новичку, даже замедляя скорость проигрывания.
8:06 man you gotta explain it slower please i literally put it on the slowest speed and have no clue what you are doing ive been trying for 1hr and cant do it 😭😭
If you select some faces, you can hold shift and drag a selection over everything and it will invert the selection, you can then delete the faces you don't want. If you hold D and V while in the move tool, you can snap the pivot to any vertex, then while still in the move tool, only hold V and you can snap move an object to any vertex.
I struggled with this a bit too, but I think I figured it out!
1. Select the hand in object mode -> duplicate (ctrl + d) the hand
2. Select all the faces of the palm -> delete (the palm of the duplicate hand should still be visible!)
3. Reset the pivot point to where he shows in the video. Idk the shortcut for it, but I found it by double clicking the "move tool" on the left side of the screen and selecting "Edit Pivot" and then moving it accordingly.
4. Put the finger in object mode -> Duplicate (ctrl + d)
5. After duplicating, hold "V" and drag the duplicate finger to the next vertice as shown in the video.
I hope this helps!
Awesome