This is so useful! I watched your first tutorial for a while, forgetting that this exist. Been doing the manual blending all this time😅 This node is one of the hardest to learn for me so far since the docs is lacking
confused af why did you change everything you did in part one? and do i create a new scene for the new animations?? or do i erase all the other things i did in the old one im lowt
@@Gwizz1027 I have a game project containing lots of physics calculations during runtime. so I want to take off load from main thread. so how can I manage threads during runtime/process function.
Hey, when doing the one shot. I have a punch animation, but when i spam the punch button, the animation restarts from the beginning. Is there a way to have the animation play fully unless aborted.
Hey quick shout out to Midrule! He compiled a nice list of new things to cover for this tutorial, check out his channel here:
www.youtube.com/@midrule
😎
I love that you have no issues updating your stuff as you learn new things as well... this is way cleaner. well done
+1 Sub
This is so useful!
I watched your first tutorial for a while, forgetting that this exist. Been doing the manual blending all this time😅
This node is one of the hardest to learn for me so far since the docs is lacking
Thank you so much! The "oneshot" part was what i wanted for a gunshot :)
Thanks a lot! Exactly what I needed. Great content and straight to the point.
Brilliant explanation. quick and to the point!
Keep up the good work!
Thanks for the support!
Thank you very much for the tutorial bro, greetings from Brazil!🟢🟡
confused af why did you change everything you did in part one? and do i create a new scene for the new animations?? or do i erase all the other things i did in the old one im lowt
is it possible to use this type of setup for a finite state machine that has nodes instead of having it all in one script?
please make a video on creating threads during runtime and how to manage them.
If you mean multi threading, I did
@@Gwizz1027 I have a game project containing lots of physics calculations during runtime. so I want to take off load from main thread. so how can I manage threads during runtime/process function.
I have a tutorial on multi threading
The most helpfull channel ever thanks alot
Gwizz, This made me laugh so hard, thanks for sharing!
what do you mean?
@@Gwizz1027 I'm confused as well
What would the _physics_process(delta): look like with the animtree?
Hey, when doing the one shot. I have a punch animation, but when i spam the punch button, the animation restarts from the beginning. Is there a way to have the animation play fully unless aborted.
One way is to disable reading input until the animation finishes.
awesome video!!
omg these were so confusing thank you
Thanks!
👍