Godot 4 Animation Blend Tree Tutorial Part 2

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  • Опубликовано: 22 дек 2024

Комментарии • 27

  • @Gwizz1027
    @Gwizz1027  8 месяцев назад +5

    Hey quick shout out to Midrule! He compiled a nice list of new things to cover for this tutorial, check out his channel here:
    www.youtube.com/@midrule

    • @Midrule
      @Midrule 8 месяцев назад +1

      😎

  • @randomjimbitz512
    @randomjimbitz512 3 месяца назад +3

    I love that you have no issues updating your stuff as you learn new things as well... this is way cleaner. well done
    +1 Sub

  • @mjdevlog
    @mjdevlog 2 месяца назад

    This is so useful!
    I watched your first tutorial for a while, forgetting that this exist. Been doing the manual blending all this time😅
    This node is one of the hardest to learn for me so far since the docs is lacking

  • @MrGombino
    @MrGombino 4 месяца назад

    Thank you so much! The "oneshot" part was what i wanted for a gunshot :)

  • @dirakon8819
    @dirakon8819 7 месяцев назад

    Thanks a lot! Exactly what I needed. Great content and straight to the point.

  • @Brickwhut
    @Brickwhut 7 месяцев назад

    Brilliant explanation. quick and to the point!

  • @azlantg
    @azlantg 7 месяцев назад

    Keep up the good work!

    • @Gwizz1027
      @Gwizz1027  7 месяцев назад +1

      Thanks for the support!

  • @ILemoss
    @ILemoss 3 месяца назад

    Thank you very much for the tutorial bro, greetings from Brazil!🟢🟡

  • @budgetvend
    @budgetvend 7 месяцев назад +2

    confused af why did you change everything you did in part one? and do i create a new scene for the new animations?? or do i erase all the other things i did in the old one im lowt

  • @jakwinner1000
    @jakwinner1000 3 месяца назад

    is it possible to use this type of setup for a finite state machine that has nodes instead of having it all in one script?

  • @skillshot_studio
    @skillshot_studio 7 месяцев назад +1

    please make a video on creating threads during runtime and how to manage them.

    • @Gwizz1027
      @Gwizz1027  7 месяцев назад

      If you mean multi threading, I did

    • @skillshot_studio
      @skillshot_studio 7 месяцев назад

      @@Gwizz1027 I have a game project containing lots of physics calculations during runtime. so I want to take off load from main thread. so how can I manage threads during runtime/process function.

    • @Gwizz1027
      @Gwizz1027  7 месяцев назад

      I have a tutorial on multi threading

  • @Ah2o5b
    @Ah2o5b 8 месяцев назад

    The most helpfull channel ever thanks alot

  • @JetLagRecords
    @JetLagRecords 8 месяцев назад

    Gwizz, This made me laugh so hard, thanks for sharing!

    • @Gwizz1027
      @Gwizz1027  8 месяцев назад +1

      what do you mean?

    • @amirosman8797
      @amirosman8797 8 месяцев назад

      @@Gwizz1027 I'm confused as well

  • @keitan
    @keitan 7 месяцев назад

    What would the _physics_process(delta): look like with the animtree?

  • @azlantg
    @azlantg 7 месяцев назад +1

    Hey, when doing the one shot. I have a punch animation, but when i spam the punch button, the animation restarts from the beginning. Is there a way to have the animation play fully unless aborted.

    • @Xalkomak347
      @Xalkomak347 7 месяцев назад +1

      One way is to disable reading input until the animation finishes.

  • @karankka1484
    @karankka1484 5 месяцев назад

    awesome video!!

  • @phoenixastra4429
    @phoenixastra4429 5 месяцев назад

    omg these were so confusing thank you

  • @michaelwhite5933
    @michaelwhite5933 8 месяцев назад

    Thanks!

  • @jasonwilliams8730
    @jasonwilliams8730 8 месяцев назад

    👍