How to Procedurally Generate Meshes - Using Godot Engine

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  • Опубликовано: 15 ноя 2024

Комментарии • 7

  • @devpoodle
    @devpoodle  9 дней назад +3

    Hi there, thanks for watching! If you have any feedback or want to make suggestions for future videos, feel free to let me know 👍

  • @dbatdev
    @dbatdev 2 дня назад +1

    spectacular! thanks.

  • @Frombull
    @Frombull Час назад +1

    Great video :o

  • @sreedevcv7388
    @sreedevcv7388 5 дней назад +1

    Great video. This helped me a lot.

  • @toastercosmique4390
    @toastercosmique4390 2 дня назад +1

    excellent work.

  • @עומראשכנזי-ז5ז
    @עומראשכנזי-ז5ז 16 часов назад +1

    great video, can i ask about UV? does it just work?

    • @devpoodle
      @devpoodle  11 часов назад +1

      @@עומראשכנזי-ז5ז
      To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals.
      They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video