How to Procedurally Generate Meshes - Using Godot Engine

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  • Опубликовано: 18 дек 2024

Комментарии • 17

  • @devpoodle
    @devpoodle  Месяц назад +4

    Hi there, thanks for watching! If you have any feedback or want to make suggestions for future videos, feel free to let me know 👍

    • @The_Filosof
      @The_Filosof 6 дней назад

      Priceless tutorial. Thank you. Would the follow up video be about UVs, would we live in paradise.

  • @sigitsatriap6505
    @sigitsatriap6505 5 дней назад +1

    Wow great video !

  • @Kry0000
    @Kry0000 28 дней назад +1

    Very informative, thanks for sharing.

  • @JakobKobberholm
    @JakobKobberholm 3 дня назад +1

    This was a great video!
    Although I conceptually eventually understood what was going on, it did make my brain hurt when trying to picture, in my mind, how the normal and tangent were facing or how they got calculated.
    Vectors are just not that intuitive and I think it would be a lot more digestive, if presented with something as simple as an animated arrow, turning around an axis.
    Several of the vector calculations and why normalizing all the vertices of a cube, makes a sphere, could benefit from a few more words (or an illustration).

    • @devpoodle
      @devpoodle  2 дня назад

      Thanks so much for the feedback! I definitely am looking into more ways I can visualize the concepts in my videos, so hopefully I can make some of the math stuff easier to understand in the future.

  • @dbatdev
    @dbatdev Месяц назад +1

    spectacular! thanks.

  • @sreedevcv7388
    @sreedevcv7388 Месяц назад +1

    Great video. This helped me a lot.

  • @Frombull
    @Frombull Месяц назад +2

    Great video :o

  • @mysticplayz5649
    @mysticplayz5649 15 дней назад +2

    Great video, but there are some concepts which i didn't understand and the only audio input for my brain 🧠 is not enough to understand and catch up with the code. It would be best if you added a some visual to tell what it does with some simple examples. 😅. Excellent 👍 video though.

  • @toastercosmique4390
    @toastercosmique4390 Месяц назад +1

    excellent work.

  • @עומראשכנזי-ז5ז
    @עומראשכנזי-ז5ז Месяц назад +1

    great video, can i ask about UV? does it just work?

    • @devpoodle
      @devpoodle  Месяц назад +3

      @@עומראשכנזי-ז5ז
      To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals.
      They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video

  • @Boildroid
    @Boildroid 26 дней назад

    How to cut mesh?