@@עומראשכנזי-ז5ז To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals. They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video
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spectacular! thanks.
Great video :o
Great video. This helped me a lot.
excellent work.
Thanks! ❤️
great video, can i ask about UV? does it just work?
@@עומראשכנזי-ז5ז
To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals.
They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video