for anyone receiving this error SCRIPT ERROR: Parse Error: Cannot call non-static function "get_noise_2d()" on the class "FastNoiseLite" directly. Make an instance instead. just add @tool at the top of the script, before "extends" and "class_name".
17:57 I HAVE A QUESTION, is there anyway you would be able to generate this with a texture on. If its possible would you be able to have the generation pick between 2 different textures while it generates new terrain
Thanks for sharing your thoughts! We’re always working to improve our content and appreciate any feedback that helps us do that. If you have any specific suggestions, we’d love to hear them. 😊
Thanks for the suggestion, @turqaise! We appreciate your input, and we’re happy to share that we are working on incorporating dark mode into our future content.
Access COMPLETE COURSES on Godot here: academy.zenva.com/product/godot-open-world-gaming-academy/?
Great tutorial, but imo it would be way nicer if you had dark mode on your editor
Appreciate the suggestion! Dark mode is definitely on our radar for future content.
@@Zenva AI response
thank you so much, cant find alot of manual tutorials for complicated things these days.
You're welcome! 😊 We're glad we could provide helpful tutorials for you.
18:53 Why on earth would you make function that just calls another function and returns what the function returns? Just call the function
comp sci software engineering reasons 👍
Clean Code(TM) doing it's work.
Thanks for lesson but how to generate it continuously and never ending terrain
for anyone receiving this error
SCRIPT ERROR: Parse Error: Cannot call non-static function "get_noise_2d()" on the class "FastNoiseLite" directly. Make an instance instead.
just add
@tool
at the top of the script, before "extends" and "class_name".
17:57 I HAVE A QUESTION, is there anyway you would be able to generate this with a texture on. If its possible would you be able to have the generation pick between 2 different textures while it generates new terrain
9:06 When I try to run it to see if the mesh creation worked, the error appears: Invalid call. Nonexistent function 'create_from' in base 'Callable'
Much better than your actual paid courses which gloss over almost all of the details
Thanks for sharing your thoughts! We’re always working to improve our content and appreciate any feedback that helps us do that. If you have any specific suggestions, we’d love to hear them. 😊
@@Zenvabot.
Wow❤❤
Can't wait for the next lesson ❤
please use dark mode.
Thanks for the suggestion, @turqaise! We appreciate your input, and we’re happy to share that we are working on incorporating dark mode into our future content.
I really love your tutorials! Except your light themed godot - I hate your light themed godot
Thanks for the feedback! 😊 We've switched to dark mode for our newer courses. Setting your device to night mode might help with the older ones.