Blending Walk And Run Smoothly In Godot 4

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  • Опубликовано: 18 дек 2024

Комментарии • 12

  • @MakerYangCom
    @MakerYangCom Месяц назад +1

    We hope the blogger can create a series of tutorials so that we can learn more effectively. The secondary concern is practical usage.

    • @MakerYangCom
      @MakerYangCom Месяц назад

      We are willing to pay for the courses.

  • @skulltrick
    @skulltrick 2 месяца назад

    Straight forward and to the point, thanks!

  • @auto7385
    @auto7385 Месяц назад

    it actually works well thanks

  • @solitary200
    @solitary200 2 месяца назад +3

    Cool technique. Would love to see a video on IK too.

    • @Brokencircuitboard
      @Brokencircuitboard  2 месяца назад

      That is a tough challenge. IK in godot is my biggest enemy so far 😆

    • @solitary200
      @solitary200 2 месяца назад

      @@Brokencircuitboard yeah lol, IK foot placement in 4.3 is something I’m curious about

    • @Brokencircuitboard
      @Brokencircuitboard  2 месяца назад

      @@solitary200 There an awesome old tutorial on foot ik using godot 3.x, but my own test with godot 4 not produce a good result 😅

  • @raildogameart
    @raildogameart 2 месяца назад

    nice, I will try

  • @Freee277
    @Freee277 Месяц назад

    Cover system please

  • @raftatul9870
    @raftatul9870 2 месяца назад +1

    Is it possible to make this work with BlendSpace2D ?

    • @Brokencircuitboard
      @Brokencircuitboard  2 месяца назад +1

      The original pull request did use blendspace2d but it too complex since we need to deal with more than 2 animation. From my experience, when using blendspace2d for strafe movement, using same animation length for strafe left and right should fix the blending issue.