The original pull request did use blendspace2d but it too complex since we need to deal with more than 2 animation. From my experience, when using blendspace2d for strafe movement, using same animation length for strafe left and right should fix the blending issue.
We hope the blogger can create a series of tutorials so that we can learn more effectively. The secondary concern is practical usage.
We are willing to pay for the courses.
Straight forward and to the point, thanks!
it actually works well thanks
Cool technique. Would love to see a video on IK too.
That is a tough challenge. IK in godot is my biggest enemy so far 😆
@@Brokencircuitboard yeah lol, IK foot placement in 4.3 is something I’m curious about
@@solitary200 There an awesome old tutorial on foot ik using godot 3.x, but my own test with godot 4 not produce a good result 😅
nice, I will try
Cover system please
Is it possible to make this work with BlendSpace2D ?
The original pull request did use blendspace2d but it too complex since we need to deal with more than 2 animation. From my experience, when using blendspace2d for strafe movement, using same animation length for strafe left and right should fix the blending issue.