Make A Patch: Super Easy & Simple xEdit / SSEEdit Guide

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  • Опубликовано: 7 янв 2025

Комментарии • 93

  • @ayoo_wassup
    @ayoo_wassup 8 месяцев назад +105

    Skyrim modding is built off of so much compounded long term knowledge it is defficult for beginers to find info with any real overall explanation and context included.
    There are very few UP TO DATE Resources as modders just tend to learn of of eachother in the more expierienced circles.
    Anytime you ask a question that reqiires even a little interperatation and isnt a simple fix with posting a log to discord is met with
    "Learn how to mod first"
    Or
    "This guide will assume you know every function of these 12 tools because ebery basic bitch modder should know and if you dont youre stupid learn to mod."
    They point you towards resources that dont exist and treat you as stupid for not knowing unspoken rules. and the supposed "help" communities all have a high ceiling of knowledge and tend to outright ignore anyone that isnt 60% of the way there already.
    I just wanted to thank you from approaching this guide from.the persepective of understanding and not flexing your knowledge.

    • @biggie_boss
      @biggie_boss  8 месяцев назад +25

      Yeah a lot of folks like to gatekeep

  • @iyreshot
    @iyreshot 10 месяцев назад +37

    I needed this so much! Thank you Biggie 🙏🏻🙏🏻 And I definitely wouldn't say no to more xEdit videos 😄.

    • @dealwolfstriked272
      @dealwolfstriked272 10 месяцев назад +1

      Right! I would love a video explaining all this ESL ESP flagged drama

  • @Aetheroth
    @Aetheroth 10 месяцев назад +2

    Thanks for this. Easy to understand, and very useful. I used to get so nervous making my own modlist because people would say you need to make your own patches. Now I see it's not a particularly difficult task.

  • @atanasbliznev5382
    @atanasbliznev5382 10 месяцев назад +4

    Thank you. Waiting for more guides- leveled list, creation kit, zMerge etc.

  • @julius2790
    @julius2790 10 месяцев назад +1

    Always appreciate good tutorials and really appreciate the times where you provided them during your live streams. Your new wabbajack looks simply amazing. I'm pretty good at patching simple things but making more complex patches for lighting, grass, and trees is beyond me. So any additional tutorials for xedit or the CC involving more complex patching would be fantastic. Thanks again.

  • @nicktiev3541
    @nicktiev3541 10 месяцев назад +5

    Really thankfull for this guide! Would be interesting to see a series of guides for those who stuggle with modding or making personal modlists.

  • @CRW2112
    @CRW2112 10 месяцев назад +1

    Thanks for this. Would love to see more of these.

  • @ImikawaiiI
    @ImikawaiiI 6 месяцев назад +1

    Bro you can't even start to understand how helpful this video was!!!! THANK YOU

  • @SN-mf9gw
    @SN-mf9gw 10 месяцев назад +5

    Holy crap holy crap. I've been looking for something like this that's modern for so long! Thank you! I'm definitely down for more tips.

  • @Sn1PeRZzBLOOD
    @Sn1PeRZzBLOOD Месяц назад

    Thanks for this guide. I was told not to use xEdit Merged Patch anymore and since I reached well over 253 mods, I have not choice to do it manually.
    This video helps me, even though it is still really confusing to go through a full modlist with 30+ conflicting mods.

  • @igavinwood
    @igavinwood 10 месяцев назад +1

    Nicely explained biggie_boss and good to see an example with a model as I hadn't come across that before. I had assumed it required nif and CK to do. Thank you.
    I'd like to see more explanations on how to patch mods to work with trees & grass mods. I'm tired of seeing floating Sword Ferns just outside the north gate of CotN Falkreath with Blended Roads :D I get the feeling that this is much bigger than a SSEEdit though, so perhaps you can explain what SSEEdit can and can't do.

  • @Blackread
    @Blackread 10 месяцев назад

    Finally a good guide I can show people asking how to make a patch in xEdit, thanks a lot!

  • @dans5662
    @dans5662 3 месяца назад

    Super helpful. Built my first patch, very successful. This and the creation kit video were both very helpful. Deleted some floating stuff with creation kit and a dummy plugin.

  • @Elias-tx6fy
    @Elias-tx6fy 4 дня назад

    Thank you so much for this - made it very easy to make a simple patch!

  • @denniswade4998
    @denniswade4998 10 месяцев назад +3

    Simple, clear, and to the point!
    I think I'm finally starting to understand making patches in Xedit.

    • @PastorSkeptic
      @PastorSkeptic 7 месяцев назад

      Not simple and clear, actually.

    • @loadishstone
      @loadishstone 2 месяца назад

      @@PastorSkeptic It actually is, though...

  • @jasperf.2388
    @jasperf.2388 2 дня назад +1

    Great video! I have a question though. In this video you gave an example of patching a selected file, by essentially creating a patch (using "copy as override into") in a new column of the selected plugin's conflict viewing window and saving it as a esp flagged esl. If I wanted to create an all encompassing patch for my load order conflicts rather than lots and lots of tiny patches and esp flagged esl's, how would I create/save changes in my various different plugins if the new "copy as override into" column I'm creating doesn't carry over when editing the next conflict etc? (I hope I wasn't too confusing trying to explain what I mean...)

  • @ernestgomez1835
    @ernestgomez1835 4 месяца назад

    Earned a sub sir :)- thx man I’m going to try this next week when I have some time. Getting back into skyrimvr after a system meltdown- have been putting off remodeling Skyrim until recently and forgot how to do the xedit stuff.

  • @socaldayve
    @socaldayve 10 месяцев назад

    much needed info. can't wait to try it out on my load order

  • @canjiica
    @canjiica 7 месяцев назад

    This is so important. For me, modding is what makes Skyrim that "bring with you to a remote island" game. But as the modlist grows, it so annoying to not know if conflicts are happening and if things are working as they should. Without knowing xEdit, you are in the dark and it's very exhausting to try to detect changes playing the game. I'm seeing a lot of things using Requiem. It's far more easier and direct to just use xEdit. It may look intimidating but you what is a drop of water if you already are in the rain. Thanks for the video!

  • @Diinerty
    @Diinerty 8 месяцев назад

    Thanks I learnt a lot from this, it'd be great to see more xedit guides.

  • @legendwoodsman
    @legendwoodsman 3 месяца назад

    This really helped me out! Thanks so much! :D

  • @Zepbus1
    @Zepbus1 10 месяцев назад

    I wish I had known this when I was getting into modding, I used to avoid sseedit but found another guide just like this.

  • @ExtraordinAri_96
    @ExtraordinAri_96 10 месяцев назад

    This is great, thanks Biggie! It would be really helpful to see a guide for how to take an armour or weapon mod and patch it to make it suitable for Requiem :)

  • @AzuriteGaming
    @AzuriteGaming 10 месяцев назад

    Awesome video looking forward to more!

  • @Vulper
    @Vulper 5 месяцев назад +1

    Doesn't work for me. I change the Model File Name but nothing changes in game. Yes, I did everything exactly as on the video.
    Creating new esp doesn't do anything for me, but if I modify some already existing mods it works. Why?

  • @rebirtheternal5922
    @rebirtheternal5922 2 месяца назад

    Thanks for this. do you have a video or do you have some guidance as to how i can go about making a patch for "landscape" type mods? like for example, if i wanted to make a patch to remove certain handplaced trees from any given tree mod since they clase with expanded towns and cities (as an example) should i use SSeedit for this or is there a better way to do it? because i feel like there's a better way to do than ssedit.

  • @UlverEos
    @UlverEos 10 месяцев назад

    great info, appreciate it!

  • @a1racer441
    @a1racer441 10 месяцев назад

    this is great but id like to see one about like patches for LUX to change the lighting template or stuff like that.

  • @luckycandy101
    @luckycandy101 2 месяца назад

    THANK YOU SOOOOOO MUCH. HONESTLY THANK YOU!

  • @hannahrobertson1662
    @hannahrobertson1662 Месяц назад

    How would I make a patch for 2 mods that aren't technically conflicting? For example I have a mod for 3D eyelashes and I have an eye textures mod, they don't conflict per say but the eyelashes only show up on default eyes and not the eye textures I have installed, how would I make a patch for something like that?

  • @honinakecheta601
    @honinakecheta601 7 месяцев назад

    I used this video as reference to fix ugly ass water seams in my game, bless you bro lol

  • @dealwolfstriked272
    @dealwolfstriked272 10 месяцев назад

    Wow Biggie, this is great stuff! Been using this for years and learned new stuff so thanks. BTW, the one thing I was wondering is what does selecting mod groups when the program first loads up actually do?

  • @Cruor34
    @Cruor34 8 месяцев назад

    Very Helpful, thanks. From what I understand, .esl is for Updated Skyrim and Fallout 4 only. It's like a .esp, but doesnt take up one of the max 255 slots? What does a .esp do that a .esl can not do?

  • @Demonrzx
    @Demonrzx 5 месяцев назад

    Thanks for that, boss!

  • @Luneth360
    @Luneth360 5 месяцев назад

    How do I know if a conflict will potentially cause a CTD? Or should I assume all conflicts can result in CTDs? I don't want to go too hardcore into patching absolutely everything cause I feel that's a bit overkill, but think it's worth to at least patch any conflicts that will cause CTDs.

  • @blight4519
    @blight4519 2 месяца назад

    What do i do if there are multiple records? Can i add them to the same patch? How do i add them all to the same patch? Do I create a separate patch for each record?

  • @88cryingwolf
    @88cryingwolf Месяц назад

    i need to find a ref id for a quest npc, im trying to use sseeidt to do this but i need specific instructions on how to find that id.

  • @SoytatanMarketing
    @SoytatanMarketing 8 месяцев назад +1

    I'm trying to create a patch for a druid armor mod, following all your steps. The filters show no conflicts, and I'm attempting something simple: changing the name of the bow from 'Bow Druid' to 'Bow Druid XD' to see the difference in-game. I'm following your instructions precisely, saving the edit in SSEEdit, activating the plugin in Mod Organizer 2, and organizing it with high priority, but the change doesn't appear in-game.
    I've even tried changing the file type to ESL, ESM, and selected without file type, but none work. The only way it works is if I change the original mod, but the patch doesn't reflect the changes
    Edit (Solution): I'm using SSE 1.5.97... I tried installing an older version of SSEEdit, version 4.0.4, and now I'm able to make patches without any issues. Just in case someone else encounters the same problem😉

    • @biggie_boss
      @biggie_boss  8 месяцев назад +1

      Hell yea. The newest RC versions of sseedit are great since they have backported esl support

    • @SoytatanMarketing
      @SoytatanMarketing 8 месяцев назад

      @@biggie_boss yes but, seems like the newest version don't support SSE 1.5.97... I have to use SSEedit version 4.0.4 an older version XD

    • @biggie_boss
      @biggie_boss  8 месяцев назад +1

      I use the latest version with downgraded Best of Both Worlds files :)

    • @SoytatanMarketing
      @SoytatanMarketing 8 месяцев назад

      @@biggie_boss that could be explain everything, I use downgraded full patch XD

  • @michaelg.5512
    @michaelg.5512 10 месяцев назад

    More xEdit tips would be great.

  • @TenaciousVirg
    @TenaciousVirg 10 месяцев назад

    Very helpful, thank you

  • @spiritualbliss7855
    @spiritualbliss7855 10 месяцев назад

    Thanks, is there more to resolving conflicts too?

  • @steliospapadopoulos722
    @steliospapadopoulos722 4 месяца назад

    brother i need help urgently ive tried everything from load order to plugin order disabling plugins to reqtificating to xedit64. my issue is when ever i try to fight in third person i stand completely still also other npcs stand still any help would be truly truly would be appreciated biggie boss

  • @angelicaaguilar5216
    @angelicaaguilar5216 10 дней назад

    what do I do if the mods/plugins aren't showing up?

  • @JamesJackson-ht8ey
    @JamesJackson-ht8ey 8 месяцев назад +1

    Thanks. More please.

  • @unitor699industries
    @unitor699industries Месяц назад

    holy shit i did apply filter my entire load order was red like bright red

    • @biggie_boss
      @biggie_boss  Месяц назад

      red isn't always bad :) just look at what's being labeled a conflict

  • @lumi_veneri
    @lumi_veneri 5 месяцев назад

    OMG !!! Thank you!

  • @kanrup5199
    @kanrup5199 5 месяцев назад

    I struggled to get the sseedit program to even connect to my GOG installation files. darned windows.
    Im on right track, but sure have to cook the skyrim meal before you get to the game itself...

    • @overwatchmanzania4045
      @overwatchmanzania4045 4 месяца назад

      im trying to figure out how to get sseedit to find all the game and mod files when i open it up too, and i cant figure out how or find anything anywhere

  • @r0N1n_SD
    @r0N1n_SD 5 месяцев назад

    I cometh from the hallow'd grounds of skyrim mods. Aft'r running 300 mods f'r 100 hours hath found a game breaking bug did cause by a mod and needeth to removeth . Howev'r, removing it maketh the game ctd. In searcheth of the magical elixir i hath found this video. Thanketh thee sir

  • @honinakecheta601
    @honinakecheta601 10 месяцев назад

    Is this the tool you used to make Mihail’s creature mods more powerful? This was very informative, thanks!

  • @jfiffl7
    @jfiffl7 6 месяцев назад

    How do i delete a Patch I no longer Need Im Looking all over LOOT SSEEDIT and the mod manager cant get rid of it

    • @richy0799
      @richy0799 3 месяца назад

      i just had this happened. go into your game folder and search it

  • @MushroomGravy
    @MushroomGravy 8 месяцев назад

    Thanks for the guide, patch didn't work at all after following your method.

    • @biggie_boss
      @biggie_boss  8 месяцев назад

      Depends on what you're patching. This is THE method to forwarding records. Some bigger things like Navmesh and Landscape issues usually need to be resolved via creation kit.

  • @treyvonmorant4947
    @treyvonmorant4947 7 месяцев назад

    I guess it's a different process if the mods DON'T have a conflict and you just want to overwrite a texture? I'm trying to follow your method to change the models in the Legacy of the Dragonborn mod but either this tutorial doesn't work, You can't do it with LOTD, or it's an entirely different process than what is shown because this ain't working at all

    • @biggie_boss
      @biggie_boss  7 месяцев назад +1

      Textures and Meshes are usually a loose file thing (left pane of MO2). So just watch out for what is being overwritten. Also remember than loose files always overwrite BSAs.

    • @treyvonmorant4947
      @treyvonmorant4947 7 месяцев назад

      @biggie_boss Thank you for the quick response. It doesn't appear to be a texture thing sense nothing on the left pane is overwriting anything and causing the issue. I looked in some comments on the mod page for LOTD tho and it's something that mod does that prevents the models I want from showing properly

    • @biggie_boss
      @biggie_boss  7 месяцев назад

      Hmmm idk how lotd handles things tbh

  • @simple-commentator-not-rea7345
    @simple-commentator-not-rea7345 8 месяцев назад

    Mute point though when using modlists that were edited for years and years to the point the creators have no strength left to help with further patches. And adding SOME mods to some of these modlists is plain impossible

    • @biggie_boss
      @biggie_boss  8 месяцев назад +1

      Nah it isn't. You can add mods to any modlist if you know what you're doing. Combine these principles with my "removing masters" guide and there ya go.

    • @simple-commentator-not-rea7345
      @simple-commentator-not-rea7345 8 месяцев назад

      @@biggie_boss Interesting NPC's in Tempus Maledictum? I dunno . . . .
      But in case I'm just pessimistic. Link, please?

  • @Dirtysteel_
    @Dirtysteel_ 3 месяца назад

    Does this translate to fallout 4?

  • @Ghoulified_loser
    @Ghoulified_loser 10 месяцев назад

    Please make more like these

  • @Ojo10
    @Ojo10 8 месяцев назад

    How do you uninstall this SSEEdit? I need to uninstall and reinstall everything.

    • @biggie_boss
      @biggie_boss  8 месяцев назад

      Just delete the folder

  • @FeltonKlinner-e7o
    @FeltonKlinner-e7o 4 месяца назад

    Padberg Junctions

  • @rianellioravan
    @rianellioravan 4 месяца назад

    im so good! i installed 100mods today and now i have 560 overall/ Wait!! you say i need to patch them,? oh sh***t here we go again dear SSEdit

  • @DioneFranzese-q7b
    @DioneFranzese-q7b 3 месяца назад

    Brody Summit

  • @LesleyRivera-x3r
    @LesleyRivera-x3r 4 месяца назад

    Brielle Field

  • @MoultonWilbur
    @MoultonWilbur 4 месяца назад

    079 Welch Coves

  • @LindseyArgumedo-i2q
    @LindseyArgumedo-i2q 4 месяца назад

    Reinger Way

  • @CarllyleNydia-p3f
    @CarllyleNydia-p3f 3 месяца назад

    Loren Pine

  • @fargoth391
    @fargoth391 6 месяцев назад

    LIGHT THEME!!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    • @biggie_boss
      @biggie_boss  6 месяцев назад

      Gotta keep them awake :)

  • @PastorSkeptic
    @PastorSkeptic 7 месяцев назад +3

    Why are people praising this?
    He goes "yeah its easy" and then explains like 10 more steps to fix one conflicted file. I've got like 40 or 50 mods each with multiple files conflicting with my stupid fucking water mod. This is bullshit and NOT easy. I dont care what any of you say. You literally have to be a fucking software engineer or game dev to get stupid fucking mods to work right.

    • @biggie_boss
      @biggie_boss  7 месяцев назад +1

      I'm not a software engineer nor a game dev. You need to relax and look at what records you actually want to win. The amount of mods conflicting doesn't mean much in and of itself.

    • @blight4519
      @blight4519 2 месяца назад

      Guess you won't be playing with mods then idk what to tell you... If you don't have the patience to learn

    • @rvt_h3d
      @rvt_h3d 2 месяца назад

      Its not hard if you actually take the time and effort to learn. Just like anything else.

  • @lapajdawid
    @lapajdawid День назад