The NEW Scout Sentinel is S-TIER! | 10th Edition | Astra Militarum Tactics
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- Опубликовано: 8 сен 2024
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You forgot the extra little buff to the missile launcher: it's HEAVY!
Standing still will make you hit on 3+ with all those anti infantry blasts
Sentinel preping radio, Artillery ready for BOOM! BOOM!... Enemy looking at the sentinel talking in the radio like Bruh!
Cant believe these bois are gonna be my lascannon priority target
Imo they look like a good melta or krak target, las cannons may be overkill on T7.
Lascannons and Plasma cannons will make them a high priority targets
Now I feel stupid for building my first Sentinel in my Combat Patrol as armoured-only. Well, time to buy (3) more and make them customizable
Bro the armored may be even better
Welcome to "team" "magnetize" everything on vehicles
Something we all do , so don't feel bad .
At least you just did 1wrong , and can be made into terrain if it's a lost cause
Thank god i not glued the top of it
I'm building mine as Armoured and running them as Scout Sentinels because I like the look better
I usually magnatize all guns, but in case of armored/scout I go for the "6 each"... So you save the time to customize 😂
I have loved this model (both old and new) for a long time. Its nice to have it be actually pretty good now!
Sentinels are iconic, no army should leave their barracks without a healthy dose of these gems!
Chainsaws and lascannons. Use scout move to do a slight redeploy, use them as shooters and misdirects for enemy firepower or blockers for enemy chargers. Use the tank shock strat to cause mortal wounds when I decide to charge them in too
It worries me that we haven't even seen all the indexes yet and there I'd already so many rerolls (something gw said would be toned down) I can see some armies just not standing a chance against certain broken combos
Rerolls are dead. Long live the rerolls.
i believe they were planning to tone down the aura rerolls.
The take cover order has a restriction: "this cannot improve a model's save to better than 3+"
So you can't use take cover on pretty much any vehicle we have seen, as they already have 3+ or better saves. Plus, as this is a characteristic improvement, it doesnt get around the restiction by being used to counter negative dice modifiers.
Beat me to it
The benefit of cover doesn't improve you past 3+ either
@@myhearn True, but only against ap0. Also, against higher ap, cover can be used to counteract some of that ap.
I love the new sentinel, as you can make it either as scout or armored, just don't glue the armored top half. I always wanted to use them as both, whatever suits me, plus painting the interior gives it a bit more character.
Couldn't agree more - the new Scout Sent is insanely good (points dependent).
Daring Recon - AMAZING buff
Save - Buff
Toughness - Buff against non anti tank weapons, about the same against anti tank weapons
Autocannon - Strength buff against T4 infantry, about the same against vehicles. Received the damage buff it desperately needed.
Heavy Flamer - minor buff now it ignores cover
HKM - sidegrade on strength against vehicles and monsters, ap buff
Lascannon - Minor damage buff, strength is a buff against T5 infantry, about the same as before against tanks/monsters
Missile Launcher - Frag huge buff with blast, Krak slightly worse against what used to be T7 and T8 but gains +1 to hit when not moving, great all rounder compared to before
Plasma Cannon - Nerf against vehicles but HUGE buff against all types of Infantry that are 5 or more models
Movement - nerf
Chainsaw - nerf
Multilaser - absolute trash
I think the best (as in, most reliable), way would be to take 3 scouts, two of them in strategic reserves, the on is on the battlefield and helps with removing one key enemy unit first turn, then most likely gets destroyed. Repeat with reserves on turn 2 and 3, possibly on 4 with the reinforcements strat
I've been waiting for this video ever since the Scout Sentinel datasheet was released. Definitely going arty guard with these boys, but I'm still throwing in a cheeky chainsaw sentinel.
We gotta learn how the Kasrkin and the Scions will look before going more daring with the Sentinels.
I have so much hope for the scions, I wish they will have some battle-shock tricks up their sleeves, sounds appropriate that those guys can snatch objectives at the last minute
Huge sentinel supporter here, hope the armored version also feels good.
I'm a recent recruit to the guard. Knowing this I plan on move move moving my scout to a piece of cover 18" away from my buddies terminators and bringing my Basalisk back into the meta with style!
i have seven of these. So depending on points I love this new profiles and abilities. The Yeet Vs Cautious just depends on the game/mission/opponent.
You said the first came with an assault cannon… as I recall it was released in metal (they looked goofy but I loved them) and were the first model with a multi-laser.
This was about time as the Thidd Gunn and it’s amazing blast template (four 2” templates linked together - sick!)
I can't see how the Autocannon is a better option than the Missile Launcher. ML is more flexible with the two profiles. Krak is the same Str, but better AP, and Heavy keyword to hit on 3s (or 2s with Take Aim) which more than makes up for having 1 shot instead of 2 on the AC.
Ok get 3 of these in one unit, scout them into cover, give them take cover. They're now on a 1+ armour save, give them 3 hunter killer missles, get within 18 of a unit reroll 1's against it kill that unit. Next turn your sentinles may die if your opponent has alot of anti tank, next turn bang 2 CP bring them back. With 3 fresh hunter killer missiles as the returned unit is a brand new unit.
Always been basically my favorite imperial vehicle. Even over the tanks. Like a somewhat believable mech. Wish the multi laser would get a bump sometime. It's a cool looking gun to me.
Can't wait to see these fielded alongside Ratling snipers. At least, I hope I one day get to see that. I just watch RUclips games.
My Catachan is going to field as many as I possibly can. Sadly, I can only use 9, and I will be sending these tank hunters with hunter-killers las cannons, and Chainsaws into the jungles where they will ambush my enemies and call down steel rain.
Also scout ability is a huge part of this strategy since all my infantry will have scout 6" as well.
Mordian my brother, you gotta start reading the 10th edition rules. Cover can’t improve armor saves past 3+
Hey Mordian, will you be doing a beginner's suggestion list once the index rules are out in the next couple days?
Yep!
I hope one day we can get a new mordian unit, so that newer generation of guardsman players can experience the glory of Mordian once again.
Missle launcher is a 4+ with heavy. So it's more flexible and can be more accurate than the dedicated weapons.
This is great news ! I've been wanting to print some of these up, but I wanted to see how good they'd be for guard. I may take them for gsc as well. Hoping tomorrow they release the index cards for the armies I play. I think it'll be eldar, sisters, agents of imperium, and maybe drunkari. I am hoping for orkz, gsc, glad we got chaos stuff today !
This missile launcher also has heavy on it meaning you get 3+ to hit with it if you stay still
It's fate I love these walkers since I played 7th and spam 9 armored or scout. This make my krieg best
My chaos knights are looking for some revenge on the 9th ed astra militarum, better look out for our new bs 2+ brigands :) and tyrant is gonna be harpooning leman russ and darkflamming guardsmen left and right. Lets go 10th!
Bring on the true chicken walkers
missle launchers hitting on 3s while stationary may be cool
Both flavours look really spicy!
Did I just agree with MG's take on a unit? First time for everything I suppose.
They will be also great for doing new "actions" as no longer infantry only unit can do them
lot to love on these. Just wish they would do something more with the multi laser feels far to weak compared to the other options.
The middle launcher has heavy.... That's a 3+ shot if it didn't move. That's pretty accurate anti tank shot for guardsmen
Well, guess I got lucky I managed to pick up 7 old scout sentinels second hand. 3 with heavy flamers and 4 with multilasers, but I'll probably turn on of those 4 into an armoured one with a lascannon or something, dunno yet
I have 12 of them. It was great to spam them as they could kill everything.
Now, not so sure..
In best case the field ordonance can hit on 4+? Im thinking on the core rule of Hit rolls can never be modified by more than +1/-1.
Noob question here: can basilisks receive the take aim order? I thought mechanized units like basilisks & Leman Russes, could only receive mechanized orders, And that take aim was only receivable by infantry.
Sneaky! Tempted to start catachans!
Reporting for Duty , Sir o7
Team GO - GO
as they have regenerate strat
and use a mix of weapons
1) Auto cannons with Missile Launchers ( 48" ranges )
OR
2) Plasma guns with Multi lasers ( 36" ranges )
3) all Flamers with certain terrain types
and WITH Hunter Killer SPAM
Team 9+ Scout Sentinel a real possibility
Since everyone's getting unique abilities from the fluff. What would the unique ability be for the armored sentinel? It supposedly has a gyro stabilizer on it. Maybe an improvement to shooting?
You forgot to mention the original metal egg version!
I've found the sentinels Plasma cannon to be kinda unreliable. I usually only get a max of 3 shots even with the new blast. I'm liking the flexibility of the rocket launcher.
LAMBAST! LAMBAST LAMBAST LAMBAST!
Hey Mordian Glory how did you get your hands on these data sheets? I don’t see any news on these besides you
Ave Imperator, Yeetus Deletus.
does the sentinel buff it self with the recon rule for beeing "a friendly astra militarum"? cuz it's not "an other friendly..."
My day has come!!!!
Can I give the field ordnance battery take aim? don't all the order giving units have to be attached to a squad?
Wonderful analysis as always, sir o7
So it’s better than the armoured one? I just got one of the new ones. First sentinel
Wait can’t take cover not work on things with a 3+ save?
How are you finding the data sheets?
I am building a 9 sentinel list
I can’t wait for all these mind blowing sneak peaks to just be mediocre stat blocks when all the rules are revealed.
Cant go above a 3+ save?
O7
Team yeet! 💪
why take a tank when you can take 9 sentinels?
o7
Who's read the Index? Catachans are still shit!! WHY GW WHYYYYYYY?!?!? 😢😢😢😢😢😢😢