you still need to fic that one road stub that goes down below the water level for no reason the one you connected to at 15 minutes in. it is horrible down there.
DO NOT TOUCH THE LITTLE ISLAND! You can make a little cozy resort place there, possibly with trolleybuses or so. Instead, wither make a new island making it look completely artificial on purpose or make it out in the plains somewhere.
Yes, Biffa breaks my heart every time he destroys the beautiful shore line to taylor an ugly rectangular airport/industry complex. Not saying that has never happened IRL but... people generally regret it as it ruins nature and tourism.
I'm 100 percent with you all on that!! Keep the beach and the island for tourism/leisure and move the airport across the highway. Hell, that little island could be used as Hugo's house 😂😂😂
24:24 Nobody is using the lanes underneath anymore, they are all going over the junction on top. Traffic Manager is definitely missing here for the Junction Arrows. Edit: And Biffa realizes it later :D Well done
The problem with this city design philosophy is that the only road connection out of each modular city area is also the intersection that comes off/on from the highway. Don't make your local traffic hop on to the highways, just to travel a few blocks away just because the destination is on the other side of the highway! I used to do the same thing myself but learned to connect the different modular areas to each other directly in order to get that middle ground of road hierarchy that proves so very needed once you get to a certain population point in CS. Done right these act as a replacement to using conventional mass transit. The modular areas need the ability to cross over the highway without also giving access to the highway itself in order for traffic to not all concentrate at a few points and give issues. A road between areas on both sides of the highway intersection would divert much of the traffic away and eliminate at least some of the "straight through" movement if it is done right. Making this road include bike access as well also eliminates some of the personal vehicle traffic entirely. And yes the out of city traffic likes to do U turns at times, I always build a turn around a bit away from my map borders. I think of it as my "Hugo-away" from my roads for all the silly traffic sims.
Related to your first paragraph, most of the connectivity across the highways is through the interchanges... forcing the traffic trying to move around the city to mix with the on-off traffic. It's good to have a few overbridges and underpasses which don't connect to the highway, keeping things a bit separated.
Biffa at 33:36, you will see you connected the main road to the university to an off ramp. This causes a lot of your rerouting of traffic. That area needs an interchange, and this should fix a bunch of traffic.
Exactly! Even from the beginning when ge was using the in-game tool to check people's routes on that first highway junction, he seemed completely oblivious to the number of people doing U-Turns on that junction to get to the University and causing a fair amount of issues on there.
33:22 biffa I think the best thing for this junction is an elevated or underground roundabout. Keeps the flow of traffic if it’s big enough and is usually stress free. You can still have the main road pass through underneath but I’ve found on vanilla elevated roundabouts save 99% of my problems
I was waiting for you to spot the fact that half your traffic was using that junction as a turnaround from the very beginning! You just need to follow that traffic further - it's not all dummy traffic. Once they've turned around, they're turning right at the next junction. A 37.59 you can see it on the left of the screen. There's no exit for the traffic on the highway to turn left (because rocks?), so they're going up to the diamond and turning around. A rejig of that junction to allow full flow might help further.
I am soooooo glad you realised the amount of people using that interchange to do u-turns to go back down the other side of the highway. It was the first thing I saw when you started to use the "in game traffic tools" as that was causing a lot of the issues. Also the slower roads underneath making it "quicker" for the cars to go off and over and back on again despite the amount of traffic actually slowing them down.
@3:12 A large amount of people are going to this overpass, simply to change directions on the highway, perhapos you could create some locations along your highways designed for people to do uturns without having to congest main junctions and overpasses?
@@andromidius ingame? not so much. IRL ? MUCH cheaper and faster to construct. The difference from trains is mostly non-existent then and many systems integrate thru-running, the only difference usual is complete grade separation
@@DanielFildan I thought as much. Still, I think I do prefer the underground ones (hyper efficient) paired with trams on the surface (even though they kind of mess up traffic if not carefully planned around). Maybe I'll try overground metros in my new city and see if I like it.
I've been using the four-lane national highway a good bit. It will handle a good amount of traffic. It is in my attention now. 11:35: I love the Jacarandas along that water front, that is a pretty area. I'm too lazy to make my cities look this pretty. My sims mostly deal with 80-83% free traffic, that's good enough for them.
I suppose it’s kind of too late, but two tips that I’ve learned after years of playing on console: 1) Lane mathematics can situationally make things worse in vanilla as the AI doesn’t always use it as you would expect. This especially can happen when there are really frequent entries and exits as is the case in this intersection. 2) The single point urban interchange (SPUI :) is a godsend on vanilla. I think this particular situation would be a great usage for it and get rid of some of the complicated movements you’re adding.
Dear Biffa, you put in bypass upon bypass for everything, but you forget that people just want to get from one side of the highway to the other. Especially the last turnaround bypass is the perfect example of this. You force people to use the highway or at least interact with traffic from the highway when there is a much simpler solution: a bridge without highway connection.
Biffa, design the airport so the runways so they are on the island, but the passenger drop off is on the mainland (passengers need to use the metro to get from drop off/pick up to the terminals) Then use the original game cargo airport elsewhere instead of the airport dlc cargo airport. This will maintain the bay for tourism/arts district
I hope this showcase of vanilla traffic is an elaborate marketing campaign to get people hyped for CS2, because it is working so well on me. Love your content, Biffa!
Hey Biffa! Just a tip with metro lines in vanilla, the game will always put the stops on the right from the first stop you place. So if you redraw the line going to roy starting from the mainland they will use both side of the station. This also works for trains 😉
Nice to see the metro consolidation... I've grumbled about this before, because you always build routes where everyone has to change trains at every stop, instead of routes which actually transport people across the city.
I have also caused my own problems on a number of occasions. 🙂 You might want to look at the 4 lane road from the University down to the highway. You made only connections for one direction of highway traffic but not the other. One of the intersections you built to help connect two areas might have a road piece not in the correct direction. I am not certain for it went by so quickly. I can see how easy it can be to have spaghetti just to bypass vanilla restrictions. Great episode!
Try mapping the different tools (straight, curved etc) to your QERT keys so you don’t have to move you mouse back and fourth so much! :) Love the content!
@22:59 you used to have trolleybus stop there but not exactly there more on near the ferry station but since it was causing a traffic you moved it up where it was now @23:00 and I think you forgot to add the trolleybus stop again.
Wonderful job my dear Biffa. Great catch on spotting the trolly bus lanes and down grading the roads to slower options. It really helped your city. In my vanilla let’s play I’ve maintained around 90% traffic flow. I’ve purposely allowed some busy intersections and left stop lights in areas where I want to leave my downtowns looking authentic (Traffic jams) anyways what I’ve learned is it’s not how many cars are on a certain road or how busy it looks, the trick is to keep a constant flow… I’ve also learned to remember to put the game speed back to 1 so I don’t panic when seeing my traffic build up. What I love about this mornings episode (6am here) is the way you used the in game tools to show traffic movement. It’s something I’m defiantly gonna use for my next upload… I clean forget about that. So thanks yet again for helping this player play better👍
Since you upgraded the on/off ramps at 24:30, no one is using the highway road to go under the build portion of the intersection. I think your highway under the bridge has a slower speed, that's what the main issue is with that area.
If you drag the new stop to the next stop along the tracks, then you can select which side you want at the terminal station, then delete, the dummy stop further along the tracks.
Biffa, the sports complex only has 1 way in and only comes from 1 direction on the freeway. That's why they are turning around at the next intersection. It's the same issue when leaving, they can only go one way, which doesn't even go directly to the freeway, they also have to turn around at another intersection.
My vanilla tips: Slip lanes are needed on those chokablock overpasses and anywhere theres a buildup at an intersection, slip lanes. (edit, you figured it out with the two bypasses at the end there) Also, more lanes in general. Two lanes meeting one makes three in modded but vanilla needs more space. I ended up replacing large sections of highway with 6 lane one way roads and it actually works much better now
Hey biffa, i would like to say thank you to you for bringing such traffic fixes every now and then. Been watching your videos since the new tealand. Just like you, I also hover over my city after every new district that i create to improve the traffic flow. Before watching you whenever there was traffic problem in city I discontinued the city. But your tips now makes me think to how to get rid of it. Also was curious why you shut down fix your city series. I like to watch you solving spaghetti interchanges :) 😂😇
Thank you for the vanilla coverage! Your airport plans feel a lot like Logan Airport in Boston MA (USA), which was built on fill in the harbor. Given the quantity of tea we dumped there, it may be appropriate. ;-)
I think you should change that intersection between (Night Owl Heights) and (Bradley Heights and I-don't-care-ville) where the exit from highway is. It will be always busy no matter what you do. You can only make it smoother by for example making roundabout above highway and make it that the trolleybuses have both ways one-way road underground instead of using a roundabout. I think that would really help with the oncoming traffic.
25:09 if the train traffic gets busy enough, that junction will be a major bottleneck. If you rebuild it to use flying junctions (either over or under), you'll remove any potential conflicting moves.
I find parclos work much better on busy service interchanges than traditional on-off ramps in vanilla Cities Skylines. Replacing some of your busiest interchanges might solve some of your traffic congestion problems.
Every body turning around at the problem interchange bothered me from the beginning. Right at the end of the video I've realized that those people in the turn round bit are probably gong to the university cuz you can only get to it going that one way on the freeway. It needs an exit the other way on the freeway too
at 23:56 , it seems like most cars use the ramp to go straight, as the ramp is a highway compared to the normal city road below. so you need to upgrade the straight road to a highway as well (edit: nvm he noticed it)
I've found the game (vanilla) likes to send traffic off the highway at the "closest exit", which is why those longer bypass highways rarely reduce traffic.
Preserve the bay and the small island. Build the airport in the side of the tile, on an artificial island. 😢 Also, use the beachfront to place some hotels for tourists.
Hey, Biffa. To stop tha traffic from using straight line in junctionts, you can make the roads that merge with the junction faster and those that separate from the junction slower. That way cars will see no point in using straight line in the junction and stay on the highway.
Near where my grandparents lived was an absolutely straight road between two small towns which went up and down all the way. It was called "7 hills road" in the area.
As of right now, your University Campus is not connected to the road network. All of those private vehicles that are coming down the highway, exiting the highway, turning around and getting back on the highway; they all want to go to the university. The University is only connected to 1 side of the highway. Please beef up access to the University area with new road connections. 1 - From the beach, up the couplet into a new 4 lane arterial over or under the highway to the campus. 2 - From the park zone also a new 4 lane arterial that will connect from the existing bridge over the highway to the campus. 3 - A new trumpet interchange from the bypass highway directly into the campus.
10:11 From the perspective of traveling along the side of the lower road the interchange touches, that off ramp is the British way round. The one-way is the right choice but maybe reversed. Cars turning right in at that junction (10:11), and right out of the next one (10:04), will keep cars coming from the upper road from competing for space with cars trying to leave the lower road.
*Additional comment Biffa is not a just cities skylines creator he’s an institute. I Believe all Biffa’s work and indeed himself should be preserved in the library of congress
Rather than add a ton more highway, actually downgrading the original central highway and having the bypass connect all the way around, making it an actual bypass (like the M25/M60/etc), would probably help a great deal. That then allows for a lot more connectivity a local level, which is a lot more controllable in vanilla/console. Your biggest problem actually looked to be that you'd built on the top of a great T-intersection but not allowed for straight through traffic, which is why it was all hitting that first intersection you looked at and then went back on itself. (And the lack of power to the metro.. ahem... let's brush over that shall we?) Looking forward to CS2 vanilla, since we'll all be in the same boat then.
You have a lot of people doing u turns on the highway because beedum doesn’t have good access to it (only 1 way highway access) You also should make your highway entrances into spui’s - they play better with vanilla traffic lights
The people are using the turny around part isnt really required. They are using the interchnage to go to the university. You need to add an over pass from the main city to allow people there to access the university with our using the highways. Also you could add an interchange to the university from the big by pass highway you put in at the start. That will also give an alternative option especially from Nobody Caresville
Looks like the industry area you showed near the end of the video needs a dedicated intersection for the highway instead of that road-spaghetti thing you created :D
20:37 I'll delete this if it gets addressed later in the video, but This Second Right Here shows why you have so much pernicious flyover traffic that you keep having to revisit at that one exit. You've got the In-Game Tool slapped on the the sliproad from the moterway "behind" this view. So everything that's lit up including the stuff on the right travels on that sliproad. Traffic COMES FROM the left in this frame (as well as down along the motorway itself), wants to go off the right of this frame and since there's no way to go straight across in-frame, it gets on the motorway, drives to Pernicious Flyover, makes *two turns across opposing lanes* (which is Very Very Slow), gets BACK on the motorway and drives all the way until it can exit off to the right of the frame.
33:40 Bottom right of the screen. Why do you only have an ON and OFF ramp on one side of the road for the stadium, with no connection to the freeway in the other direction? you are forcing them to use that bound up intersection you tried to fix the entire video.
Hey Biffa as a suggestion to the island with the canals; Don't you think that a couple of fresh water outlets will raise up the water level in the canals so peds stop jumping over to ferries?
a new traffic fix: create a road connection from you main city to Beedham. thats why people turn around in that juction that heads over to "i-dont-care-ville" there is no other highway exit over to Beedham so thay are forced to use that one offramp.
That last turn-around loop thing. One thing which I like using on my cities is making off-rams go off the left side of the road. That might be better to help allow those cars to turn around without cutting across the industry traffic and slowing it up?
Alwaysnlove your vids, Biffa. You believed that people weren't using that 1 junction to access the industries cause of the slow trolley lanes, but I believe they're going around cause you removed the crossover lanes in a previous episode. I could be wrong.
The bypassy thing at the end... Is it the Industrial traffic coming out that's wanting to turn around ? You could add a branch to the bypassy bit to act as the turn around to lower the junction density where the underpass sits ?
Move the highway closer/next to the river and you can easily fit the airport on the current land area and preserve that current island and beach for some interesting detailing and resort next to the airport?
Elevated roundabouts to get on / off the highway would be much more efficient than the 2 lane and avoids any lane crossover! I've always thought why don't you do that on your builds?
At around 24 mins in, everyone is going up and over. Is that route a higher speed limit? Pleased you went for the 25 tiles, I'm really enjoying this vanilla build. 😎
Any chance an elevated round/oval-about would solve the traffic at those intersections? Cross traffic/turning is certainly slowing things down. The trolleys crossing over might be difficult to sort out, but maybe making the elevated for cars and ground level for trolleys could get things moving quicker.
Beautiful build 😁 and I'm looking forward to the airport. 🤔 But I'm thinking that the wye-stack interchange that was included with the map should be swapped out for a proper 4-level, 4-way stack for good access to the airport. There are plenty on the Steam Workshop.
3308 with those bypass lanes, you don't need the connector from the exit to the through labes under the overpass, forcing traffic to take more rational routes.
I need to pay more attention to your traffic solutions. My last city got so bad I abandoned it (in a sorry state too - my efforts to fix things made it worse and also much uglier).
for the traffic coming up from the docks, you can add a trolly street beyond the intersection to purposely slow down the traffic. this would make them less likely to use the road. well nvm that doesn't work. i neglected the straight through traffic. (too used to traffic manager lol).
No passenger was using those seperate beedham lines because of the power issue 😂 but anyway it is better to have one line to go 2 stops away than getting on and off in each stop 😂
I reckon, Biffa secretly activates MoveIT mod after the show and takes care of any "horky-borkyness" because he couldn't sleep knowing about the wonky-wobbly bridge! 😎
Nice video today 🤩 Love to watch you fix traffic and build!! Glad you are doing 25 tiles!! Fun to watch you do vanilla build and miss mods 😁 That's how I feel lol
If the turnaround is required for traffic coming out of the industrial area, why not put in a T-junction on the highway to allow for traffic to go in that direction instead of doing the under-over direction change?
Know however UK city have a Renault rounded a month of the highway the other side of the highway you just have half of a ring road the other half satellite bottles stop the traffic coming through hopefully you will think more in the future about traffic and roads layout😊 lease about one side of the ring road around it😊😊
25:38 the airport should go on the right of the inland island. Leave the beach and the "ocean" island as is. Just tourist stuff and some local workers and families.
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you still need to fic that one road stub that goes down below the water level for no reason
the one you connected to at 15 minutes in. it is horrible down there.
DO NOT TOUCH THE LITTLE ISLAND! You can make a little cozy resort place there, possibly with trolleybuses or so. Instead, wither make a new island making it look completely artificial on purpose or make it out in the plains somewhere.
Yes, Biffa breaks my heart every time he destroys the beautiful shore line to taylor an ugly rectangular airport/industry complex. Not saying that has never happened IRL but... people generally regret it as it ruins nature and tourism.
I'm 100 percent with you all on that!! Keep the beach and the island for tourism/leisure and move the airport across the highway.
Hell, that little island could be used as Hugo's house 😂😂😂
agreed, the island is very beautifull and the airport can be located in many other places
I was thinking the exact same thing.
Butchering the beach when there is acres of empty land right next to it
the geography is cute. flattening/sloping is ok but dont mess up the coast imo
24:24 Nobody is using the lanes underneath anymore, they are all going over the junction on top. Traffic Manager is definitely missing here for the Junction Arrows.
Edit: And Biffa realizes it later :D Well done
I was going to say that. My blood pressure Biffa, please :p
It's because the bottom road isn't a highway road, it is a regular road which is slower than the off ramps. AI prefer the faster roads.
@@TheYinzer23 does using tm:pe to increase the speed limit work?
The problem with this city design philosophy is that the only road connection out of each modular city area is also the intersection that comes off/on from the highway. Don't make your local traffic hop on to the highways, just to travel a few blocks away just because the destination is on the other side of the highway!
I used to do the same thing myself but learned to connect the different modular areas to each other directly in order to get that middle ground of road hierarchy that proves so very needed once you get to a certain population point in CS. Done right these act as a replacement to using conventional mass transit.
The modular areas need the ability to cross over the highway without also giving access to the highway itself in order for traffic to not all concentrate at a few points and give issues.
A road between areas on both sides of the highway intersection would divert much of the traffic away and eliminate at least some of the "straight through" movement if it is done right. Making this road include bike access as well also eliminates some of the personal vehicle traffic entirely.
And yes the out of city traffic likes to do U turns at times, I always build a turn around a bit away from my map borders. I think of it as my "Hugo-away" from my roads for all the silly traffic sims.
Related to your first paragraph, most of the connectivity across the highways is through the interchanges... forcing the traffic trying to move around the city to mix with the on-off traffic. It's good to have a few overbridges and underpasses which don't connect to the highway, keeping things a bit separated.
18:17 the university area hasn’t got connected power. Should improve with passengers once it’s connected
Biffa at 33:36, you will see you connected the main road to the university to an off ramp. This causes a lot of your rerouting of traffic. That area needs an interchange, and this should fix a bunch of traffic.
Exactly! Even from the beginning when ge was using the in-game tool to check people's routes on that first highway junction, he seemed completely oblivious to the number of people doing U-Turns on that junction to get to the University and causing a fair amount of issues on there.
@@billgross1719 I mentioned it on the last video, and Biffa even gave a thumbs up. Maybe this was recorded already.
33:22 biffa I think the best thing for this junction is an elevated or underground roundabout. Keeps the flow of traffic if it’s big enough and is usually stress free. You can still have the main road pass through underneath but I’ve found on vanilla elevated roundabouts save 99% of my problems
they make the turnaround 37:41 because they want to go to the uneversety
I was waiting for you to spot the fact that half your traffic was using that junction as a turnaround from the very beginning! You just need to follow that traffic further - it's not all dummy traffic. Once they've turned around, they're turning right at the next junction. A 37.59 you can see it on the left of the screen. There's no exit for the traffic on the highway to turn left (because rocks?), so they're going up to the diamond and turning around. A rejig of that junction to allow full flow might help further.
I am soooooo glad you realised the amount of people using that interchange to do u-turns to go back down the other side of the highway. It was the first thing I saw when you started to use the "in game traffic tools" as that was causing a lot of the issues. Also the slower roads underneath making it "quicker" for the cars to go off and over and back on again despite the amount of traffic actually slowing them down.
@3:12 A large amount of people are going to this overpass, simply to change directions on the highway, perhapos you could create some locations along your highways designed for people to do uturns without having to congest main junctions and overpasses?
ok , lets hope that biffa improves his public transport with a lot of overground metro ( we may have some problems with the noise though ... )
You know, I've wondered if overground metro has any benefits I'm unaware of. Other then being easier to place over water.
@@andromidius ingame? not so much. IRL ? MUCH cheaper and faster to construct. The difference from trains is mostly non-existent then and many systems integrate thru-running, the only difference usual is complete grade separation
@@DanielFildan I thought as much. Still, I think I do prefer the underground ones (hyper efficient) paired with trams on the surface (even though they kind of mess up traffic if not carefully planned around). Maybe I'll try overground metros in my new city and see if I like it.
@@DanielFildanAnd are but ugly while reducing the walkability of a city (irl).
And extend the Idon'tcareville to University line down over to the island for a good crosstown route.
I've been using the four-lane national highway a good bit. It will handle a good amount of traffic. It is in my attention now. 11:35: I love the Jacarandas along that water front, that is a pretty area. I'm too lazy to make my cities look this pretty. My sims mostly deal with 80-83% free traffic, that's good enough for them.
I suppose it’s kind of too late, but two tips that I’ve learned after years of playing on console: 1) Lane mathematics can situationally make things worse in vanilla as the AI doesn’t always use it as you would expect. This especially can happen when there are really frequent entries and exits as is the case in this intersection. 2) The single point urban interchange (SPUI :) is a godsend on vanilla. I think this particular situation would be a great usage for it and get rid of some of the complicated movements you’re adding.
Dear Biffa, you put in bypass upon bypass for everything, but you forget that people just want to get from one side of the highway to the other. Especially the last turnaround bypass is the perfect example of this. You force people to use the highway or at least interact with traffic from the highway when there is a much simpler solution: a bridge without highway connection.
I don't even know how to praise this series more.. 🤣❤
👍😁👍
Biffa, design the airport so the runways so they are on the island, but the passenger drop off is on the mainland (passengers need to use the metro to get from drop off/pick up to the terminals)
Then use the original game cargo airport elsewhere instead of the airport dlc cargo airport.
This will maintain the bay for tourism/arts district
I hope this showcase of vanilla traffic is an elaborate marketing campaign to get people hyped for CS2, because it is working so well on me. Love your content, Biffa!
I think your over-pass junctions are the isue. I typically use elevated oval-abouts as highway exits. eliminates the left turn against traffic
Hey Biffa! Just a tip with metro lines in vanilla, the game will always put the stops on the right from the first stop you place. So if you redraw the line going to roy starting from the mainland they will use both side of the station. This also works for trains 😉
Nice to see the metro consolidation... I've grumbled about this before, because you always build routes where everyone has to change trains at every stop, instead of routes which actually transport people across the city.
I need more of this city 🙌🏻 I’m so invested and this series has made me decide I need this game but idk if I want 1 or 2
I have also caused my own problems on a number of occasions. 🙂 You might want to look at the 4 lane road from the University down to the highway. You made only connections for one direction of highway traffic but not the other. One of the intersections you built to help connect two areas might have a road piece not in the correct direction. I am not certain for it went by so quickly. I can see how easy it can be to have spaghetti just to bypass vanilla restrictions. Great episode!
Try mapping the different tools (straight, curved etc) to your QERT keys so you don’t have to move you mouse back and fourth so much! :) Love the content!
@22:59 you used to have trolleybus stop there but not exactly there more on near the ferry station but since it was causing a traffic you moved it up where it was now @23:00 and I think you forgot to add the trolleybus stop again.
Wonderful job my dear Biffa. Great catch on spotting the trolly bus lanes and down grading the roads to slower options. It really helped your city. In my vanilla let’s play I’ve maintained around 90% traffic flow. I’ve purposely allowed some busy intersections and left stop lights in areas where I want to leave my downtowns looking authentic (Traffic jams) anyways what I’ve learned is it’s not how many cars are on a certain road or how busy it looks, the trick is to keep a constant flow… I’ve also learned to remember to put the game speed back to 1 so I don’t panic when seeing my traffic build up. What I love about this mornings episode (6am here) is the way you used the in game tools to show traffic movement. It’s something I’m defiantly gonna use for my next upload… I clean forget about that. So thanks yet again for helping this player play better👍
Since you upgraded the on/off ramps at 24:30, no one is using the highway road to go under the build portion of the intersection. I think your highway under the bridge has a slower speed, that's what the main issue is with that area.
If you drag the new stop to the next stop along the tracks, then you can select which side you want at the terminal station, then delete, the dummy stop further along the tracks.
Biffa, the sports complex only has 1 way in and only comes from 1 direction on the freeway. That's why they are turning around at the next intersection. It's the same issue when leaving, they can only go one way, which doesn't even go directly to the freeway, they also have to turn around at another intersection.
I think you should see how it’s looking with just the 25 tiles at for now and then if you think about using more of the dlc then look at expansion
My vanilla tips: Slip lanes are needed on those chokablock overpasses and anywhere theres a buildup at an intersection, slip lanes. (edit, you figured it out with the two bypasses at the end there)
Also, more lanes in general. Two lanes meeting one makes three in modded but vanilla needs more space. I ended up replacing large sections of highway with 6 lane one way roads and it actually works much better now
Hey biffa, i would like to say thank you to you for bringing such traffic fixes every now and then. Been watching your videos since the new tealand. Just like you, I also hover over my city after every new district that i create to improve the traffic flow. Before watching you whenever there was traffic problem in city I discontinued the city. But your tips now makes me think to how to get rid of it. Also was curious why you shut down fix your city series. I like to watch you solving spaghetti interchanges :) 😂😇
Thank you for the vanilla coverage!
Your airport plans feel a lot like Logan Airport in Boston MA (USA), which was built on fill in the harbor. Given the quantity of tea we dumped there, it may be appropriate. ;-)
I think you should change that intersection between (Night Owl Heights) and (Bradley Heights and I-don't-care-ville) where the exit from highway is. It will be always busy no matter what you do. You can only make it smoother by for example making roundabout above highway and make it that the trolleybuses have both ways one-way road underground instead of using a roundabout. I think that would really help with the oncoming traffic.
25:09 if the train traffic gets busy enough, that junction will be a major bottleneck. If you rebuild it to use flying junctions (either over or under), you'll remove any potential conflicting moves.
I find parclos work much better on busy service interchanges than traditional on-off ramps in vanilla Cities Skylines. Replacing some of your busiest interchanges might solve some of your traffic congestion problems.
Every body turning around at the problem interchange bothered me from the beginning. Right at the end of the video I've realized that those people in the turn round bit are probably gong to the university cuz you can only get to it going that one way on the freeway. It needs an exit the other way on the freeway too
at 23:56 , it seems like most cars use the ramp to go straight, as the ramp is a highway compared to the normal city road below. so you need to upgrade the straight road to a highway as well
(edit: nvm he noticed it)
I've found the game (vanilla) likes to send traffic off the highway at the "closest exit", which is why those longer bypass highways rarely reduce traffic.
You supply 40 min videos of pure escapism, thank you Biffa, bring on many more in CS2!
Forgetting to upgrade the lower roads of a junction!? Now that's the classic, vanilla Biffa, I fondly remember. Peace All
Preserve the bay and the small island. Build the airport in the side of the tile, on an artificial island. 😢
Also, use the beachfront to place some hotels for tourists.
The reason nobody used the metro line is not having the power on the station both get to.
Love the traffic fixes!
Looks like there's a potential stops missing on the rubber ducky loop near Mulberry Heights and Lilac Meadows. 18:32
No cars drive straight on the way under the bridge, they all go up - over and down again
Hey, Biffa. To stop tha traffic from using straight line in junctionts,
you can make the roads that merge with the junction faster
and those that separate from the junction slower.
That way cars will see no point in using straight line in the junction and stay on the highway.
Near where my grandparents lived was an absolutely straight road between two small towns which went up and down all the way. It was called "7 hills road" in the area.
2:53 what a massive flow of veichles
Hey Biffa!! Im glad you put the 81 tile mod in. Love the series and would love to see it expand more!
Disrection of airport runways typically goes by avg wind direction to reduce crosswinds on take-off and landing for safety of the aircraft.
As of right now, your University Campus is not connected to the road network. All of those private vehicles that are coming down the highway, exiting the highway, turning around and getting back on the highway; they all want to go to the university. The University is only connected to 1 side of the highway.
Please beef up access to the University area with new road connections. 1 - From the beach, up the couplet into a new 4 lane arterial over or under the highway to the campus. 2 - From the park zone also a new 4 lane arterial that will connect from the existing bridge over the highway to the campus. 3 - A new trumpet interchange from the bypass highway directly into the campus.
10:11
From the perspective of traveling along the side of the lower road the interchange touches, that off ramp is the British way round. The one-way is the right choice but maybe reversed. Cars turning right in at that junction (10:11), and right out of the next one (10:04), will keep cars coming from the upper road from competing for space with cars trying to leave the lower road.
At around 13m WTF is there a tunnel that goes a loop to JUST TURN AROUND?! What a weird nonsense road...
*Additional comment Biffa is not a just cities skylines creator he’s an institute. I Believe all Biffa’s work and indeed himself should be preserved in the library of congress
I would put a mini trumpet interchange where that loop around is on the highway so that the industry has it's own dedicated highway access.
Rather than add a ton more highway, actually downgrading the original central highway and having the bypass connect all the way around, making it an actual bypass (like the M25/M60/etc), would probably help a great deal. That then allows for a lot more connectivity a local level, which is a lot more controllable in vanilla/console. Your biggest problem actually looked to be that you'd built on the top of a great T-intersection but not allowed for straight through traffic, which is why it was all hitting that first intersection you looked at and then went back on itself. (And the lack of power to the metro.. ahem... let's brush over that shall we?)
Looking forward to CS2 vanilla, since we'll all be in the same boat then.
You have a lot of people doing u turns on the highway because beedum doesn’t have good access to it (only 1 way highway access)
You also should make your highway entrances into spui’s - they play better with vanilla traffic lights
The people are using the turny around part isnt really required. They are using the interchnage to go to the university. You need to add an over pass from the main city to allow people there to access the university with our using the highways. Also you could add an interchange to the university from the big by pass highway you put in at the start. That will also give an alternative option especially from Nobody Caresville
Looks like the industry area you showed near the end of the video needs a dedicated intersection for the highway instead of that road-spaghetti thing you created :D
Crazy good as always! I hope your new home is getting sorted.
It is thankyou 👍
20:37 I'll delete this if it gets addressed later in the video, but This Second Right Here shows why you have so much pernicious flyover traffic that you keep having to revisit at that one exit. You've got the In-Game Tool slapped on the the sliproad from the moterway "behind" this view. So everything that's lit up including the stuff on the right travels on that sliproad. Traffic COMES FROM the left in this frame (as well as down along the motorway itself), wants to go off the right of this frame and since there's no way to go straight across in-frame, it gets on the motorway, drives to Pernicious Flyover, makes *two turns across opposing lanes* (which is Very Very Slow), gets BACK on the motorway and drives all the way until it can exit off to the right of the frame.
33:40 Bottom right of the screen. Why do you only have an ON and OFF ramp on one side of the road for the stadium, with no connection to the freeway in the other direction? you are forcing them to use that bound up intersection you tried to fix the entire video.
Hey Biffa as a suggestion to the island with the canals; Don't you think that a couple of fresh water outlets will raise up the water level in the canals so peds stop jumping over to ferries?
a new traffic fix: create a road connection from you main city to Beedham. thats why people turn around in that juction that heads over to "i-dont-care-ville" there is no other highway exit over to Beedham so thay are forced to use that one offramp.
That last turn-around loop thing. One thing which I like using on my cities is making off-rams go off the left side of the road. That might be better to help allow those cars to turn around without cutting across the industry traffic and slowing it up?
Did you use the RoJ underground station anywhere? They're broken so no passengers will use them.
Alwaysnlove your vids, Biffa. You believed that people weren't using that 1 junction to access the industries cause of the slow trolley lanes, but I believe they're going around cause you removed the crossover lanes in a previous episode. I could be wrong.
The bypassy thing at the end... Is it the Industrial traffic coming out that's wanting to turn around ?
You could add a branch to the bypassy bit to act as the turn around to lower the junction density where the underpass sits ?
I am assuming it's actually the traffic to the university of Hugoslavia 🧐🤔
I'm excited to see how the turney-roundey-bit works out
Move the highway closer/next to the river and you can easily fit the airport on the current land area and preserve that current island and beach for some interesting detailing and resort next to the airport?
Elevated roundabouts to get on / off the highway would be much more efficient than the 2 lane and avoids any lane crossover! I've always thought why don't you do that on your builds?
At around 24 mins in, everyone is going up and over. Is that route a higher speed limit?
Pleased you went for the 25 tiles, I'm really enjoying this vanilla build. 😎
You could put the turn around-y in the left lane so it clears up the merging traffic side.
24:21 think you need to upgrade the road goes underneath the bridge to stop cars from crossing over the juction
Any chance an elevated round/oval-about would solve the traffic at those intersections? Cross traffic/turning is certainly slowing things down. The trolleys crossing over might be difficult to sort out, but maybe making the elevated for cars and ground level for trolleys could get things moving quicker.
How about a live stream for CS2 at launch?!
Oh yes! 😁
Biffa’s roads turning into spaghetti junction 😆 just give the man his mods back!
Beautiful build 😁 and I'm looking forward to the airport. 🤔 But I'm thinking that the wye-stack interchange that was included with the map should be swapped out for a proper 4-level, 4-way stack for good access to the airport. There are plenty on the Steam Workshop.
That problem interchange looks like a good spot for a diverging diamond interchange.
The sad thing is the triple flyover would just be replaced with the a turbine when the airport gets built.
3308 with those bypass lanes, you don't need the connector from the exit to the through labes under the overpass, forcing traffic to take more rational routes.
I need to pay more attention to your traffic solutions. My last city got so bad I abandoned it (in a sorry state too - my efforts to fix things made it worse and also much uglier).
For the airport - take a look at Washington National airport for a good idea of how to use that bay area.
for the traffic coming up from the docks, you can add a trolly street beyond the intersection to purposely slow down the traffic. this would make them less likely to use the road. well nvm that doesn't work. i neglected the straight through traffic. (too used to traffic manager lol).
No passenger was using those seperate beedham lines because of the power issue 😂 but anyway it is better to have one line to go 2 stops away than getting on and off in each stop 😂
On the traffic Bridge, delete it, replace with 2 one way bridges and create a squareabout
I reckon, Biffa secretly activates MoveIT mod after the show and takes care of any "horky-borkyness" because he couldn't sleep knowing about the wonky-wobbly bridge! 😎
I can't wait to see the addition of an airport!
Nice video today 🤩 Love to watch you fix traffic and build!! Glad you are doing 25 tiles!! Fun to watch you do vanilla build and miss mods 😁 That's how I feel lol
You should convert that rhomboid freeway exit to a turbine-shaped one, it has more throughput.
babe wake up new biffa video just dropped 💯
If the turnaround is required for traffic coming out of the industrial area, why not put in a T-junction on the highway to allow for traffic to go in that direction instead of doing the under-over direction change?
is there a way to segregate trucks from entering a particular road? like making them go to a different road other than the highway?
Yes, if you use Mods. Otherwise not in vanilla.
@@Valthalin What about a district over the road that bans heavy traffic?
Know however UK city have a Renault rounded a month of the highway the other side of the highway you just have half of a ring road the other half satellite bottles stop the traffic coming through hopefully you will think more in the future about traffic and roads layout😊 lease about one side of the ring road around it😊😊
25:38 the airport should go on the right of the inland island. Leave the beach and the "ocean" island as is. Just tourist stuff and some local workers and families.
CS2 has wind direction. I wonder if that impacts the placement of an airport.
Perhaps you could make an underpass for de uncoming traffic from one side of the highway to the other. 24:00
Was there a reason why you didn't make that junction a UK Motorway style junction with a large roundabout over the top of it?
When is no passengers the university one area don't have any electricity don't worry
13:50 Why didn't you put that trumpet the other way around, and connect to the tunnel where you just have a turn around bit of road?