The new lvl cap in the game is beneficial as it encourages u to grind ur other units lvl or to recruit new units and grind them, if the other members are maxed the exp all goes to the non maxed ones which is soo good. Thank god they reworked this unlike the psp one it's soo hard to grind back then
No not really…if the character maximum is still on 50 chars in your team then you have to kick out a lot of the generics if you want to have all story chars like Vyce, Ozma, etc. …and especially if you want to have some different beasts as well. Generics human chars are a waste of resources in the long run.
@@polodhtip6061 . Yeah, but I wouldn't want them to remove Random Battles. But I also think that Final Fantasy Tactics would benefit from a rework like this.
Warrior used to be one of the best first classes you could pick for Denam in the psp version if you were planning to get lord. Mighty Impact can literally one shot anything if you have a terror knight causing frighten and breach. The second option was Terror knight for damage output. You could frighten and breach and make everything sitting ducks for your other units. This time around it's definitely ninja with how they reworked everything. You can stack envenom and bridle. Swordsman would be another good option for the reborn version, cause of the attack buff and defense debuff. Now if you get lord you're in for a fun time. Not only can you get double attack, you can also get the katana mastery which also affects 1handed katanas and on top of it you can have frighten in your kit. All of this under a unlimted mp pool thanks to meditate. btw, you don't need to farm the woods for money. You can just craft Baldurs blowgun for 2490 and sell for 6500.
@@Elasko 2x katana + double attack + Chimaera (be Lightning element) + Benumb/Bridle + Smokescreen/Steelstance. Buy all crafting recipes/upgrade gear and run him alongside a ninja friend (and frontline debuffers like blue dragons/knights/terror knights). It's probably the best unit in my party. Great damage and the two ninjas control half the battlefield.
@@destroyermaker I don't know mate, I have Ozma and my Xapan annihilating everything, by the time Danam deals damage, everything is dead. His x2 hits for 180+180, while Ozma unbuffed hits for 400+400. Xapan can cleave for 1200 in AoE if he gets Berserker buff.
agreed denam is best as a rune fencer from start until you can get buccaneer or lord. it helps denam own those solo battles like with vyce and leonar. just finished the leonar fight and leonar coudnt touch me. here's how it went: 1. denam magic leaf, denam moves away, leonar goes towards me. 2. denam boon of swiftness, denam moves away, leonar goes towards me. 3. denam sparksphere's leonar, denam moves away, leonar goes towards me. 4. denam spellcraft item (wanted this battle to go faster), denam moves away (denam double turn) then i just do #3 over and over again and doing #2 when boon of swiftness runs out. it was a flawless victory. boon of swiftness + a magical ranged attack just owns these solo fights as denam. makes it easier to pick up cards too. rune fencer is the only one with this capability (clerics dont have ranged offense). the only other way to cheese this fight like a rune fencer is a ninja denam who can jump up the corner ledges and leonar has to take the long route to follow. aside from rune fencer (and to a lesser extent ninja), every other denam is going to take alot of dmg from leonar's finishers.
Lol You made him a Lightning Rune Fencer too. Only difference though is that I gave him the Swiftness buff spell instead of the Level 1 Lightning Bow and also equipped him with a Voulge +1 for the Breach Effect for 2 tiles. So many times that double breach has really paid off.
yeah i dont really need level 1 lighting bow anymore i would just keep it as a low cost damage spell when low on mp. yeah the voulge is amazing i have the poison spear on my other rune fencer so nice
The thing about Knight is that you just can't go wrong fielding them. Rampart Aura is key for controlling the environment and preventing enemies from reaching your back line (if you have one.) A single Knight standing on a 1-tile choke point where he can only be attacked from 1-2 enemies per turn? Basically invincible, no matter who the enemy is. Rampart, Phalanx and healing. The fact they have solid stats overall just means they can get kills too. Rune Fencer is basically just Mage mixed with Knight and better than both. I don't like their generic sprites, so as far as I'm concerned, they are awesome classes for non-generic units. The only problem with Rune Fencer is they have so many good spell options that picking only 4 is hard. Healing, speed up and a basic attack spell are non-negotiable for me, so that leaves one slot which is probably required to be Instill.
I try to focus on short and to the point videos when i make them these are longer than i would like but its hard to talk about this game very quickly and get all the info out thanks so much for the kind words
You're completely right. As an Ogre Tactics veteran I can say truthfully Rune Fencer is the optimal class for Denam through 90% of the game. It makes him a balanced melee unit and caster which is the best build for his Special Class the Lord, it's worth sending him down the Warlock class too once you get the classmark
I would actually keep Denam on Warrior at least until he unlocks a finisher for his weapon. The Warrior skill that guarantees a crit is cheap and really useful until finishers are unlocked which takes a bit.
Terror Knight is the best Denam class early on. Ninjas are garbage until you get weapons that can enhance their magic, and you can't dual wield and have good magic, and they're better with support magic than offensive magic. You either need to focus on melee damage or magic. They're like worse Rune Fencers for the first part of the game. You also don't need Denam as a Rune Fencer since the generics work just fine. Denam as a tank makes more sense anyway canonically.
Bah, I am in early chapter 4 and went Berserker as soon as it came available and never looked back. No Chariot, no save scumming, just beat the fuck out of things. Utility is for the supports buffing Denam! I am sure other classes are fine, but I enjoy this. He hits like a freight truck.
@@faizedfoxgaming7426 Typically, I position my units assuming that it will proc, but, in instances that it would be inopportune, I will opt for using a weapon skill finisher (or shield bash, in the rare occasions my Berserker is wielding a 1h and shield). Thus saving the proc for later/not killing my allies. ...or I just hit them too anyway. 🤗
The class balance is so terrible even in the remake. The main issues being Meditate on Rune Fencers and the way RT is balanced. I feel like classes without Meditate should have lower RT than classes like Rune Fencer because Meditate allows you to spam finishers. It just feels like compared to Rune Fencer the other melee classes like Warrior, Berserker and Knight just don't have a reason to exist. As it is, Pincer Attack is kind of difficult to setup because enemies will often move faster than your slow units, which just makes finisher spam with meditate the more consistent strategy. If I were to mod the game I'd probably swap the RT value of Rune Fencers and Warriors, and possibly give Knight and Berserker -10 RT too. At least on Human units--Winged don't need the buff.
I agree warrior and knight get out classed once your in chapter 3 and 4 you have way better melee options terror knight, white knight, gryphons dragons for tanks and harass. A rune fencer cannot take hits like a warrior or knight can and i would argue rune fencer biggest weakness is jack of all trades master of none and i love rune fencer its one of my favorite classes in the game but i wouldn't say it makes other classes useless in my rune fencer video plenty of people talked down how good a rune fencer is so idk how much u played yet but you make good points about how good the rune fencer is
i still think that Ninja + Terror Knight is still the way to go. since MP and RT are the same now. it's kinda hard to invest resources for having a denam hybrid of sort ( magical and physical ).
Great video. Simple and to the point. If you can make more videos of your party class setup and recommend other builds that would be awesome. I just got to chapter two and I’m still trying to find a good mesh for my group. Should I have a unit of each element type? I realize it also depends on each encounter. Also I see that units have their own element. Like a wind unit attacks with an ice axe attack. How does that affect the damage to the enemy? Thanks In advance.
Thank you for the kind works i got some class guides tips and tricks up right now for other classes with more to come :). yes try to get at least 1 of each element . its best to match ur damage with your element type cuz that will boost damage
If you wanna really get a lot of money just Craft the Baldur Blowguns and then sell them for more than the crafting cost (bug?), I have like 999x all healing items and 30~ million Goth, note this obviously breaks A LOT of challenge if each unit has infinite Heal All HP Potions
@@faizedfoxgaming7426 seems every Tactics game has some funny bug to completely ruin any challenge, like take for example FFT's 9999 JP glitch where you can master classes almost instantly 🤣
Awesome video!! I just started th game yesterday and am excited. I don't remember the plot and I never beat the game!! I'm still fighting that necromancer from chapter 1 😂
I'm half way through chapter 4 and my Deman has been a ninja since I got the class mark simply because of the Mv 5 and low RT, otherwise I really like Swordmaster and Terror Knight.
Sorry, but Berserker is better than all 3 classes put together. Denam can deal 900 AoE damage at lvl 19. Berserker besides having a lot of Hp, high Def, has a super damage potential with the damage cards.
my only issue with berserker in this version which i had him be first was the berserk skill activates when u dont want it to and ur got ur allies near the guy ur trying to attack and u kill them as well thanks to the 4 to 5 squares that get hit in front of you. but u are correct the damage is insane
@@faizedfoxgaming7426 , Yes, I understand the skill activation problem. It's unfortunate. To remedy this I leave one of them usually 1 square ahead or going around the side of the group. In the case, when the group needs to stay together, he is either the tip of the triangle (as I call it) or he goes along the sides.
Warrior is pretty beastly..I do vastly more Damage with Denim as a Warrior over Knight and Ninja. once I got Swordmaster I finally switched...cus Swordmaster was Out DPSing warrior.
yeah knight is going to do almost no damage and ninja is more about debuffs and conditions getting spread around than damage as well sword master is a great choice
@FaizedFox Gaming I find that Terror Knight works exceedingly well on Denam. Terror Knights are more like the OG version apposed to the PSP version, so they don't suck :) Furthermore, you can more easily increase their movement range in this version then any other, so movement Isn't really a issue for Terror Knights. Also while I didn't turn him into a Swordmaster, Swordmasters are really good in reborn(wish they could duel wield 1h katanas like in the OG game, instead of having to use 2h kanas which the PSP version started, but unlike the PSP version, Swordmasters are pretty amazing, so I expect it would work exceedingly well on Denam as well)
Yeah i been running 2 in my main party and they do work i can see why it would be great on denam and they are way better than psp version very good choice indeed :)
What skills make terror knights powerful? I'm brand new to this game. Just hit chapter 2. My Denam is a Terror Knight. I have some kind of health leach skill plus one that causes fear on melee hit.
@@icedutah they have a auto skill that cast Fear on enemy units within 2 spaces. That's the main reason, it is that good. However they can also use spells like HP drain, and sleep. There's also rampart aura if you can find the room for it. They're really good at mitigating the enemies potential ingeneral.
Any suggestions for a Denam lord build that I’m looking to do. I want to do good damage with swords, katanas, or two handed swords plus attack skills to go with them along with some good buff or attack spells. Any suggestions along with classes I should class into to get the skills that I want to go for? I see all these comments and classes for how many levels for skills I feel lost. I just want to make the work for making Denam a lord worth it. Any suggestions?
Well skills are all tied to one class nothing carries over so if u were a wizard and went knight u wouldnt have access to wizard skills. Only benefit from classes over would be some stat growths on the class prior might benefit the class change
INFINITE MONEY tip for those struggling with getting money. By the time you are able to craft blowguns, make baldur blowguns and sell it. Crafting is 2450 and you sell it for 6400.
when u change class all you keep are weapon skill progress on the character i find it best unless u totally hate a class to just make a new unit so u have options
@@faizedfoxgaming7426 the only downfall is the berserk skill trigger, as i often have him with someone (to trigger pincer) they often get in the way and get hurt
for denium i made him a rune fencer just like how i made razma a dark knight with duel weild, i made denium a rune fencer so he can heal good and attack.
Warrior ain't that bad, has decent stat growth. Knight shifts it a bit around and Rune Fencer trades for MP. I think the MP growth is worth quite a lot and early Lord has the best growths if you can stomach the suicidal girl
Yes that fight is tough is it the like 1v1 fight if so. I had rune fencer denam and i used items that did breach and weaken on him so he wasnt hitting as hard and i could hurt him more easily
yeah only reason i got 2 is so one procs i use it and than have a better chance to get a proc again more than 1 just means more than 1 chance to proc each turn but yes if u dont use it that turn it could be over wrote you are correct
Do a video on your next fight. Xaebos is kicking my butt and I’m stuck. I’m also trying to recruit his necromancer while he is 1 shotting my party with his weapon skill.
yeah i found the necromancer to be very very hard to recruit and actually i beat the fight easier with party ai on and once xaebos was last one alive i took manual control to finish him lol. I'm going to make a video on how strong party ai can be with the right setup to defeat almost any battle in game
If you enjoy progression in your game it has lots of it. Game has so many classes pretty close to 50 to play with i think maybe more. Game also has lots of post game and dungeons and things to keep u busy. Only thing that might be a turn off is the game can be pretty hard sometimes
yea rune fencer valk can cast haste and a few others. Warrior is great just in chapter 3 and 4 when u get access to better warrior classes that can do more than move slow and take hits i feel you have better options but if you enjoy warrior and make it work more power to you play what you enjoy my friend :)
Denam as a warrior can get an automatic critical and breach with the same hit. I would rather have him be a dpt monster that gets hasted by my clerics than have him waste turns healing or casting shitty Valk magic.
I prefer swordsmaster with denam damage output is insane. rune fencer save me with 1 vs 1 battle against vice and leonar, boon of swiftness and spell can cheese them. pretty sure there is also a 1 vs 1 with oz .(in c route no 1 vs 1). cant wait to get lord class
Disagree.. so far at level 19. Warrior trumps all other MELEE options.. knights lack power , berserkers deal huge damage but are a bit squishi.. ninjas just get wtfpwned outside steeldance (phalanx like) .. The Beauty of the Warrior is that mighty impact gives on hit effects 100% chance . Get a stun/poison/breached/etc on hit weapon , get counter(extra chance to proc) and spread huge damage While Also consistently apliying on hit effects ...oh a. Warrior is súper tanky.
Main issue with warrior is its lack of utility compared to other classes u get later in game. You have no ranged options low movement and other issues but what u say is true it can do all that. I use a warrior in my party just not Denam
@@faizedfoxgaming7426 it's. A matter of preference, i like My denam as an offensive tank , get a Haste on him and destroy . The utility comes from his mates not him. Canopus , voltaire (knight), denam with the biggest and meanest 2hander. A berserker and a runefencer /cistina as valk thats the front line . 2 healers. 2 wizards/enchant. And 1 archer. (Replacesble with another runefencer/valk) Later on if guildus is the monster he used to be on the snes versión or haborym the absolute unit he was (ubique sword master ) i would make changes . But so far warrior Suits denam too much .
@@beyondbarry Warrior or terror knight .. Warrior for offensive tankiness and tk for utility tankiness.. double impact + canopus instilled air = 1 shot squishies... Heck i find pretty hard to use a finisher instead of just double impact them for absurd damage .
oh yeah for sure in the psp version but not so much this one they nerfed em pretty bad but i guess if ur dead set u can still make em work to an extent
Really wanted to watch this video but the annoying ass bird in the background made me back out almost immediately. Who records videos in the same room as a bird? Weird.
out of the over 130k views in the last 2 weeks no one complained about the birds most seem to like them .sounds like a your problem man better get that looked at.
@@faizedfoxgaming7426 I don’t know much about the changes in TO reborn. But as my recall in the old PSP version, swordmaster isn’t great while a ninja can solo a map. I guess things changed a lot then.
Sorry about lower sound will be fixed next video. Any questions you guys have feel free to ask down below i will try to help you thanks for watching.
The new lvl cap in the game is beneficial as it encourages u to grind ur other units lvl or to recruit new units and grind them, if the other members are maxed the exp all goes to the non maxed ones which is soo good. Thank god they reworked this unlike the psp one it's soo hard to grind back then
exactly i agree the level cpa isnt bad cuz u can grind new units up to ur level super fast
No not really…if the character maximum is still on 50 chars in your team then you have to kick out a lot of the generics if you want to have all story chars like Vyce, Ozma, etc. …and especially if you want to have some different beasts as well. Generics human chars are a waste of resources in the long run.
@@polodhtip6061 . Yeah, but I wouldn't want them to remove Random Battles. But I also think that Final Fantasy Tactics would benefit from a rework like this.
@@Erdadler 100 on reborn.
@@Erdadler i think the max is 100 now pretty sure
Warrior used to be one of the best first classes you could pick for Denam in the psp version if you were planning to get lord. Mighty Impact can literally one shot anything if you have a terror knight causing frighten and breach. The second option was Terror knight for damage output. You could frighten and breach and make everything sitting ducks for your other units.
This time around it's definitely ninja with how they reworked everything. You can stack envenom and bridle. Swordsman would be another good option for the reborn version, cause of the attack buff and defense debuff.
Now if you get lord you're in for a fun time. Not only can you get double attack, you can also get the katana mastery which also affects 1handed katanas and on top of it you can have frighten in your kit. All of this under a unlimted mp pool thanks to meditate.
btw, you don't need to farm the woods for money. You can just craft Baldurs blowgun for 2490 and sell for 6500.
Yeah i agree in psp version terror knight and warrior are great choices
Ninja is insane. I can't believe how little people are talking about it
@@destroyermaker I made my Denam a ninja as soon as I could... but I feel like its damage is really low compared to my other units.
@@Elasko 2x katana + double attack + Chimaera (be Lightning element) + Benumb/Bridle + Smokescreen/Steelstance. Buy all crafting recipes/upgrade gear and run him alongside a ninja friend (and frontline debuffers like blue dragons/knights/terror knights). It's probably the best unit in my party. Great damage and the two ninjas control half the battlefield.
@@destroyermaker I don't know mate, I have Ozma and my Xapan annihilating everything, by the time Danam deals damage, everything is dead. His x2 hits for 180+180, while Ozma unbuffed hits for 400+400. Xapan can cleave for 1200 in AoE if he gets Berserker buff.
agreed denam is best as a rune fencer from start until you can get buccaneer or lord. it helps denam own those solo battles like with vyce and leonar. just finished the leonar fight and leonar coudnt touch me. here's how it went:
1. denam magic leaf, denam moves away, leonar goes towards me.
2. denam boon of swiftness, denam moves away, leonar goes towards me.
3. denam sparksphere's leonar, denam moves away, leonar goes towards me.
4. denam spellcraft item (wanted this battle to go faster), denam moves away (denam double turn)
then i just do #3 over and over again and doing #2 when boon of swiftness runs out. it was a flawless victory. boon of swiftness + a magical ranged attack just owns these solo fights as denam. makes it easier to pick up cards too. rune fencer is the only one with this capability (clerics dont have ranged offense). the only other way to cheese this fight like a rune fencer is a ninja denam who can jump up the corner ledges and leonar has to take the long route to follow.
aside from rune fencer (and to a lesser extent ninja), every other denam is going to take alot of dmg from leonar's finishers.
I used to go Ninja or Berserker with Denam in the old versions. Denam's damage output was massive with Berserker and melted Vyce in the duel.
Hell yeah i loved ninja in the old versions
Denam as Ninja was the only way I could win the Oz duel. Hit and run with a summon spell.
Some less mentioned fact, none of special characters or any named generics units were in Ninja class from get-go.
@@rashidisw thats very true good pointing that out
Lol You made him a Lightning Rune Fencer too. Only difference though is that I gave him the Swiftness buff spell instead of the Level 1 Lightning Bow and also equipped him with a Voulge +1 for the Breach Effect for 2 tiles. So many times that double breach has really paid off.
yeah i dont really need level 1 lighting bow anymore i would just keep it as a low cost damage spell when low on mp. yeah the voulge is amazing i have the poison spear on my other rune fencer so nice
The thing about Knight is that you just can't go wrong fielding them. Rampart Aura is key for controlling the environment and preventing enemies from reaching your back line (if you have one.) A single Knight standing on a 1-tile choke point where he can only be attacked from 1-2 enemies per turn? Basically invincible, no matter who the enemy is. Rampart, Phalanx and healing. The fact they have solid stats overall just means they can get kills too.
Rune Fencer is basically just Mage mixed with Knight and better than both. I don't like their generic sprites, so as far as I'm concerned, they are awesome classes for non-generic units. The only problem with Rune Fencer is they have so many good spell options that picking only 4 is hard. Healing, speed up and a basic attack spell are non-negotiable for me, so that leaves one slot which is probably required to be Instill.
Thanks man!! Enjoying how digestible these videos are, very informative.
I try to focus on short and to the point videos when i make them these are longer than i would like but its hard to talk about this game very quickly and get all the info out thanks so much for the kind words
Top Tactics Ogre Channel on RUclips.
No way dont give me to much credit i appreciate the kind words
You're completely right. As an Ogre Tactics veteran I can say truthfully Rune Fencer is the optimal class for Denam through 90% of the game. It makes him a balanced melee unit and caster which is the best build for his Special Class the Lord, it's worth sending him down the Warlock class too once you get the classmark
Yeah i agree and i feel rune fencer is even stronger in this version
@@faizedfoxgaming7426 How do spears compare with sword and board for him?
I would actually keep Denam on Warrior at least until he unlocks a finisher for his weapon. The Warrior skill that guarantees a crit is cheap and really useful until finishers are unlocked which takes a bit.
yeah you dont get finishers till level 10 sadly. I dont think you can really go wrong with the class and warrior is still a beast class
I left him as a warrior because I was able to use a 2H sword. I have him as a Terror Knight right now because he does so much damage.
Terror Knight is the best Denam class early on. Ninjas are garbage until you get weapons that can enhance their magic, and you can't dual wield and have good magic, and they're better with support magic than offensive magic. You either need to focus on melee damage or magic. They're like worse Rune Fencers for the first part of the game. You also don't need Denam as a Rune Fencer since the generics work just fine. Denam as a tank makes more sense anyway canonically.
Bah, I am in early chapter 4 and went Berserker as soon as it came available and never looked back. No Chariot, no save scumming, just beat the fuck out of things. Utility is for the supports buffing Denam!
I am sure other classes are fine, but I enjoy this. He hits like a freight truck.
i just hate when berserk auto activates when u dont want it to and you will have to hit ur own units
@@faizedfoxgaming7426 Typically, I position my units assuming that it will proc, but, in instances that it would be inopportune, I will opt for using a weapon skill finisher (or shield bash, in the rare occasions my Berserker is wielding a 1h and shield). Thus saving the proc for later/not killing my allies.
...or I just hit them too anyway. 🤗
@@Weltall8000 Yeah i always went 2 handed on them maybe that was the issues no shield
The class balance is so terrible even in the remake. The main issues being Meditate on Rune Fencers and the way RT is balanced.
I feel like classes without Meditate should have lower RT than classes like Rune Fencer because Meditate allows you to spam finishers. It just feels like compared to Rune Fencer the other melee classes like Warrior, Berserker and Knight just don't have a reason to exist. As it is, Pincer Attack is kind of difficult to setup because enemies will often move faster than your slow units, which just makes finisher spam with meditate the more consistent strategy.
If I were to mod the game I'd probably swap the RT value of Rune Fencers and Warriors, and possibly give Knight and Berserker -10 RT too. At least on Human units--Winged don't need the buff.
I agree warrior and knight get out classed once your in chapter 3 and 4 you have way better melee options terror knight, white knight, gryphons dragons for tanks and harass. A rune fencer cannot take hits like a warrior or knight can and i would argue rune fencer biggest weakness is jack of all trades master of none and i love rune fencer its one of my favorite classes in the game but i wouldn't say it makes other classes useless in my rune fencer video plenty of people talked down how good a rune fencer is so idk how much u played yet but you make good points about how good the rune fencer is
I started Denam as a Rune Fencer for versatility, then Ninja, then Swordmaster when I got that. Swordmaster Denam does a ton of dmg.
just wait till u get lord for denam :)
i still think that Ninja + Terror Knight is still the way to go. since MP and RT are the same now. it's kinda hard to invest resources for having a denam hybrid of sort ( magical and physical ).
True rune fencer kind of feels like lord for early game but yes once u get the other options its nice to switch
Great video. Simple and to the point. If you can make more videos of your party class setup and recommend other builds that would be awesome. I just got to chapter two and I’m still trying to find a good mesh for my group. Should I have a unit of each element type? I realize it also depends on each encounter. Also I see that units have their own element. Like a wind unit attacks with an ice axe attack. How does that affect the damage to the enemy? Thanks In advance.
Thank you for the kind works i got some class guides tips and tricks up right now for other classes with more to come :). yes try to get at least 1 of each element . its best to match ur damage with your element type cuz that will boost damage
If you wanna really get a lot of money just Craft the Baldur Blowguns and then sell them for more than the crafting cost (bug?), I have like 999x all healing items and 30~ million Goth, note this obviously breaks A LOT of challenge if each unit has infinite Heal All HP Potions
yeah it really does break the game when u can just use best healing items non stop lol
@@faizedfoxgaming7426 seems every Tactics game has some funny bug to completely ruin any challenge, like take for example FFT's 9999 JP glitch where you can master classes almost instantly 🤣
@@stormtrooperjon9212 oh yeahi got a video on that uploading right now lol
Awesome video!! I just started th game yesterday and am excited. I don't remember the plot and I never beat the game!! I'm still fighting that necromancer from chapter 1 😂
Thanks glad the video helps ya i got plenty more to also help out. Yeah hes the first real tough fight and the game has plenty more of them.
skip it initially and come back when youre stronger. It was a lot easier to handle after i did the north path.
Baldur +1 equipment set is a great boon for Rune Fencers
yes it is indeed a huge upgrade
Petridart blowgun crafting is the easiest and most hilarious way to get infinite money. I think it unlocks in chapter 3. Infinite money.
Ninja+Blowgun was my fav build till i unlocked Lord
2nd will be Rune Fencer for the multi-hit elemental spell
ninja blowgun is deadly combo for sure
I'm half way through chapter 4 and my Deman has been a ninja since I got the class mark simply because of the Mv 5 and low RT, otherwise I really like Swordmaster and Terror Knight.
yeah ninja is legit good and sword master and terror knight are awesome choices both super strong in this version.
Awesome content! Keep ‘em coming
More to come! Dont you worry tons of video to help others enjoy this masterpiece
I agree,rune fencer is best one,I don't like knight cause of how slow they are,ninja would be my second choice.
Yeah to me knight is better than warriors for some things but yes both knight and warriors are so slow
@@faizedfoxgaming7426 Gonna try Bucc when I can unlock it pretty sure denam can get that,trying to get that,just got to ch4 C
@@karlharvey601 i herd bucc is pretty darn good this version
@@faizedfoxgaming7426 Wonderful,can't wait to try it out!
Sorry, but Berserker is better than all 3 classes put together. Denam can deal 900 AoE damage at lvl 19.
Berserker besides having a lot of Hp, high Def, has a super damage potential with the damage cards.
my only issue with berserker in this version which i had him be first was the berserk skill activates when u dont want it to and ur got ur allies near the guy ur trying to attack and u kill them as well thanks to the 4 to 5 squares that get hit in front of you. but u are correct the damage is insane
Gladiators are a great class as well but Rune Fencer transitions very well into Denam's unique class
@@faizedfoxgaming7426 , Yes, I understand the skill activation problem. It's unfortunate.
To remedy this I leave one of them usually 1 square ahead or going around the side of the group. In the case, when the group needs to stay together, he is either the tip of the triangle (as I call it) or he goes along the sides.
@@eliasfranca7173 thats a good idea yea auto skills is annoying on berserker i wish it was just a skill u could activate like mighty blow
Warrior is pretty beastly..I do vastly more Damage with Denim as a Warrior over Knight and Ninja. once I got Swordmaster I finally switched...cus Swordmaster was Out DPSing warrior.
yeah knight is going to do almost no damage and ninja is more about debuffs and conditions getting spread around than damage as well sword master is a great choice
@FaizedFox Gaming I find that Terror Knight works exceedingly well on Denam. Terror Knights are more like the OG version apposed to the PSP version, so they don't suck :) Furthermore, you can more easily increase their movement range in this version then any other, so movement Isn't really a issue for Terror Knights.
Also while I didn't turn him into a Swordmaster, Swordmasters are really good in reborn(wish they could duel wield 1h katanas like in the OG game, instead of having to use 2h kanas which the PSP version started, but unlike the PSP version, Swordmasters are pretty amazing, so I expect it would work exceedingly well on Denam as well)
Yeah i been running 2 in my main party and they do work i can see why it would be great on denam and they are way better than psp version very good choice indeed :)
What skills make terror knights powerful? I'm brand new to this game. Just hit chapter 2. My Denam is a Terror Knight. I have some kind of health leach skill plus one that causes fear on melee hit.
@@icedutah they have a auto skill that cast Fear on enemy units within 2 spaces. That's the main reason, it is that good. However they can also use spells like HP drain, and sleep. There's also rampart aura if you can find the room for it. They're really good at mitigating the enemies potential ingeneral.
Any suggestions for a Denam lord build that I’m looking to do. I want to do good damage with swords, katanas, or two handed swords plus attack skills to go with them along with some good buff or attack spells. Any suggestions along with classes I should class into to get the skills that I want to go for? I see all these comments and classes for how many levels for skills I feel lost. I just want to make the work for making Denam a lord worth it. Any suggestions?
Well skills are all tied to one class nothing carries over so if u were a wizard and went knight u wouldnt have access to wizard skills. Only benefit from classes over would be some stat growths on the class prior might benefit the class change
Dose rune fencer work till the end game if I didnt get lord?
yes it is one of the best classes in the game easily works for end game cuz u get summons on it and summons are insanely strong
Amazing video, congrats!
Thank you for the kind words im glad you liked it
INFINITE MONEY tip for those struggling with getting money.
By the time you are able to craft blowguns, make baldur blowguns and sell it.
Crafting is 2450 and you sell it for 6400.
Heck yeah I got a video on this too its a good tip
when we change class, are the skills from the previous class still there or disappear? I want to change my character class to ninja after knight
when u change class all you keep are weapon skill progress on the character i find it best unless u totally hate a class to just make a new unit so u have options
When i played the classic in ‘07 i ran knight denam
But this time im running berserk, pairing him with knights to lead the charge
I like the comp sounds like a good time i did berserk for denam for a bit myself
@@faizedfoxgaming7426 the only downfall is the berserk skill trigger, as i often have him with someone (to trigger pincer) they often get in the way and get hurt
@@mehrabsattar9712 yeah i wish that skill wasnt an auto skill
for denium i made him a rune fencer just like how i made razma a dark knight with duel weild, i made denium a rune fencer so he can heal good and attack.
Yeah it fits him so well its like a mini lord class
@@faizedfoxgaming7426 when do you get lord class? just got to chapter III an hour ago.
@@SakuraGundamR34 to get lord class u have to kill cautia if u recruit her u get princess class but wont get lord
Knight is what I usually keep Denam at
knight for whole game or just till u get more classES?
Rune Fencer is best because it’s basically lord with just a little less weapons and magic.
Yeah i love rune fencer its so good just overall
Warrior ain't that bad, has decent stat growth.
Knight shifts it a bit around and Rune Fencer trades for MP. I think the MP growth is worth quite a lot and early Lord has the best growths if you can stomach the suicidal girl
yeah the suicidal girl is the main issue lol
Would mastering the warrior class serve as a good foundation
depends on what you want your stats to be later for him. if you plan doing a melee physical class than sure
@@faizedfoxgaming7426 In all the RPG's I have played where you can customize the main characterI always made them primarily a physical fighter
How to beat leonar sir, im at ch2 law route. Vyce and denam dmg juat 15 while leonar can dmg us 300 lmao. Lvl 19 denam vs lvl 20 leonar. Need advice
Yes that fight is tough is it the like 1v1 fight if so. I had rune fencer denam and i used items that did breach and weaken on him so he wasnt hitting as hard and i could hurt him more easily
@@faizedfoxgaming7426 After trying repeatedly with multiple uses of the item. I finally beat Leonar. Thanks for advice sir.
@@slm1600 ur welcome im glad i was able to help
Envenom and the ninja stun don’t stack they will over wrote each other. Generally better to use one in my experience opens up more skills
yeah only reason i got 2 is so one procs i use it and than have a better chance to get a proc again more than 1 just means more than 1 chance to proc each turn but yes if u dont use it that turn it could be over wrote you are correct
Can you do a video covering the beasts. Dragons and etc. And whats good. How to get dragons? Which type are best. And how to best use dragons.
Thanks
For sure i will im doing individual class video's now for around early mid game and late game ones later. I got a gryphon one down
Awesome ! Ty for all the tips.
dude sounds like DSP - set it to 1.5 speed to hear ben shapiro too
Do a video on your next fight. Xaebos is kicking my butt and I’m stuck. I’m also trying to recruit his necromancer while he is 1 shotting my party with his weapon skill.
yeah i found the necromancer to be very very hard to recruit and actually i beat the fight easier with party ai on and once xaebos was last one alive i took manual control to finish him lol. I'm going to make a video on how strong party ai can be with the right setup to defeat almost any battle in game
Runefencer to Lord was the usual strategy in LUCT although this new counterattack 2handed exclusive worries me
yeah the 2 hander counter attack is pretty nice
@@faizedfoxgaming7426 You kidding me? Having it relegated to just two handers and monsters is awful.
@@palladiamorsdeus it is kind of hard to get used to skills that like that being tied to weapons i agree
Is this game fun and is the progression enjoyable?
If you enjoy progression in your game it has lots of it. Game has so many classes pretty close to 50 to play with i think maybe more. Game also has lots of post game and dungeons and things to keep u busy. Only thing that might be a turn off is the game can be pretty hard sometimes
I think Valkyrie can use instils i had the light one and dark knight can use dark instil .
yeah valkyrie and rune fencer same class they can use instills :)
@@faizedfoxgaming7426 oh yea you are right i don't even know why i thought they are different classes it's just gender change ... 😵
My Warrior Denam is a dpt monster.
Clerics can cast haste.
yea rune fencer valk can cast haste and a few others. Warrior is great just in chapter 3 and 4 when u get access to better warrior classes that can do more than move slow and take hits i feel you have better options but if you enjoy warrior and make it work more power to you play what you enjoy my friend :)
I use two clerics that haste eachother then the whole party. Denam’s role is to do damage only.
Denam as a warrior can get an automatic critical and breach with the same hit.
I would rather have him be a dpt monster that gets hasted by my clerics than have him waste turns healing or casting shitty Valk magic.
I prefer swordsmaster with denam damage output is insane. rune fencer save me with 1 vs 1 battle against vice and leonar, boon of swiftness and spell can cheese them. pretty sure there is also a 1 vs 1 with oz .(in c route no 1 vs 1). cant wait to get lord class
Swordmaster is better in this version if i recall. But i dont think you can get the charm to drop till chapter 3
@@faizedfoxgaming7426 i guess rune fencer if you cant get it yet,
I like using him as swordsmaster aswell..
I prefer being either a wizard or warlock with winged boots leonar can't even touch him.
i still prefer clerics, they get major heal earlier and boost speed.
major heal is nice for sure rune fencer can use speed boost too. Plus clerics are nice for undead they are far from uesless i agree
Rune fencer hands down,ninja and sword master aren't very good in reborn. Wizard is better then ninja in this if you get winged boots
Rune fencer is like the best non unique class in the game for sure
terror knight can use instill dark
Yes but i would want to make sure my terror knight was dark hiimself or else its not as effective
Disagree.. so far at level 19. Warrior trumps all other MELEE options.. knights lack power , berserkers deal huge damage but are a bit squishi.. ninjas just get wtfpwned outside steeldance (phalanx like) ..
The Beauty of the Warrior is that mighty impact gives on hit effects 100% chance . Get a stun/poison/breached/etc on hit weapon , get counter(extra chance to proc) and spread huge damage While Also consistently apliying on hit effects ...oh a. Warrior is súper tanky.
Main issue with warrior is its lack of utility compared to other classes u get later in game. You have no ranged options low movement and other issues but what u say is true it can do all that. I use a warrior in my party just not Denam
@@faizedfoxgaming7426 it's. A matter of preference, i like My denam as an offensive tank , get a Haste on him and destroy . The utility comes from his mates not him.
Canopus , voltaire (knight), denam with the biggest and meanest 2hander. A berserker and a runefencer /cistina as valk thats the front line . 2 healers. 2 wizards/enchant. And 1 archer. (Replacesble with another runefencer/valk)
Later on if guildus is the monster he used to be on the snes versión or haborym the absolute unit he was (ubique sword master ) i would make changes . But so far warrior Suits denam too much .
@@visbaluz I'm new, but I like playing with Denam like that too - a 2-handed tanking BEAST!
@@beyondbarry Warrior or terror knight .. Warrior for offensive tankiness and tk for utility tankiness.. double impact + canopus instilled air = 1 shot squishies... Heck i find pretty hard to use a finisher instead of just double impact them for absurd damage .
Archers all the way
oh yeah for sure in the psp version but not so much this one they nerfed em pretty bad but i guess if ur dead set u can still make em work to an extent
I got from warrior than ninja than lord
thats a good way to do it too lord is amazing
Rune fencer >Ninja >Lord 👌🏾
Cant argue with that
Really wanted to watch this video but the annoying ass bird in the background made me back out almost immediately. Who records videos in the same room as a bird? Weird.
out of the over 130k views in the last 2 weeks no one complained about the birds most seem to like them .sounds like a your problem man better get that looked at.
Just stick with Ninja. It’s broken af
ninja is really nasty swordsman is pretty awesome too now
@@faizedfoxgaming7426 I don’t know much about the changes in TO reborn. But as my recall in the old PSP version, swordmaster isn’t great while a ninja can solo a map. I guess things changed a lot then.