yes, please. I think 1 video showcasing 2 different variations (close to the camera and as a part of a large scene) of mossify usage in a scene would REAALLLY help us all and its good content too. Thanks a ton
As a mycologist I have to be the one to tell you - For the most realistic results moss will only grow facing the direction of the light. Also, clumping will be thicker and brighter on the side that's facing the light. Texture designers in gaming never think about this stuff. I'm sure creating the algorithm in the engine to actually generate this amount of realism would be hard but it's essential, it'd be like shadows not making sense. It breaks immersion.
@@ArgotArgot good question, might have to ask a zoologist for specifics for certain species. But yes you do see animals where fungi are adapted to their survival needs. Usually symbiotic spores need a surrogate that's specific, sometimes it's a virus or pathogen (bacteria) that binds or carries between the skin, fur, scales or feathers (guts).
Hey! Good to know. Professional texture artists do add these kinds of details actually. And you can do that for the system by adding a simple Z mask on the asset as most of the objects with moss would be lying on a floor, light will probably come from the top. I always add a noised-up gradient Z mask when adding these details.
HOW TO ADD THIS TO YOUR PROJECT: File - > Append - > Select the downloaded file by going into Mossify_V2.blend - > NodeTree -> Mossify_Node" (have it in a good location before hand). Then select your object, click on modifiers (blue wrench) -> add modifier -> Geometry Nodes -> New -> Click little drop down button -> Select Mossify_Node. Your object now has moss. Modify as necessary. One question Nino, what version of blender are you using?
I kept getting Blender hanging on me, till I realized that the mesh I was adding the modifier to was scaled very large at the parent level. Posting here in case anyone elses computer says 'no' when adding the modifier.
The moss in this video looks incredible! But copying the exact same attributes into my downloaded scene gives me bad looking moss. Why does it not work as shown in the video??
Hi I just downloaded the free demo and I'm pretty new to Blender so I don't really know how to apply this moss to an asset I made in my own scene instead of the monkey in yours?
needs a way to make the moss grow on the tops of objects and have user set fall off. and maybe even have a texture paint override to that for some hand painting options.
Yep, totally agree, maybe there's a way to map it with an AO map, both in object space or in world space, for brick texture for exemple, the moss would be present inbetween the bricks. I don't think it's a big deal to setup it! Other than that this add-on looks very qualitative !!!
Hi, this is amazing. I appended this to an existing project (as you suggested in this thread) and I can't seem to find the moss nodes to change moss color. All I see are the existing nodes/materials that existed before adding moss. Literally my first Blender project, so might be noob question. Thanks! Moss is perfect.
Thank you! Best you can achieve with geo nodes right now is with a feedback loop / buffer that detects objects. Maybe this helps: twitter.com/seanterelle/status/1591173960183742464?t=uwiblZ1Eakw2qMFajPb0xw&s=19 I May do a tutorial on that topic soon!
Very useful. Get it to cluster at the rings on a long tube and you have bamboo. Tweak the leaf shape and colours and it gives you lichen. Tweak the colours and you have coral. If we could loop the length and angle values we have animated moss and coral polyps. Now what we need is a way to convert the thing to a simplified normal or overlay for mid poly games.
@@NinoDefoq Howdy, I was having a fiddle with you8r node setup, and I modified it a little to make it play a little better with animations. I made a thing: ruclips.net/user/shortsqFzV6PDMhbc
It really looks very nice. But I have one question. When I add moss to a complex object, for example a tree that has a trunk, branches and leaves, how do I make the moss be located mainly on the trunk, maybe a little on the branches, and not affect the leaves at all?
Hi! With the latest version, you should be able to enable weight paint. This allows you to weight paint the spots where you want your moss and you'll also be able to control the density with the weight values. Did you try that out?
Hi. I d/l the .blend file but how do I make this an add-on so it shows up or is available in any blender project I start? or can you? I am new to Blender so I don't know what to do with a .blend file because if I open it, it opens but how could I use it in another project? thx
@@TruthSurge could you, please, share with us what worked? I tried appending the file, baking into the mossify file, nothing works and I've been desperately looking for solution.
@@kamiborisova9831 I haven't used Blender in maaany months but I think you can APPEND a .blend file and I also recall that I was able to just COPY something and PASTE it into another blender scene. open .blend, copy something like select an object and hit control-C then close that project, open the other, control-V to paste it. But I also seemed to have weird problems trying to use assets where the rigging wouldn't come in properly. I just got fed up with the frustrations and being burnt 1000000 times by not APPLYING THE TRANSFORMATION. So.... my Blender days are prob over but good luck to you!!! You would think APPEND would take the blend file and import ALL of the stuff in. But, it also brings up some dialogue asking WHAT you want to bring in and I was like... uh, not sure. Do I NEED everything? If I select the MAN, will it be smart enough to bring in the textures too? It was just too much stress and I don't want to spend all day every day for the rest of my life trying to figure out how to tell a program what I want.
Hmm... This is really cool, but it instantly freezes Blender on 3.5 when switching to Render mode on my M1 Max. That really sucks. Is anyone else on apple silicon getting this problem?
I thought it froze on my computer to (rtx 3070, 16gb ram, blender 3.5). It looked like it was not responding,, but just left it for a little while and it did work then. Very nice work :)
Super cool! Big Thanks! but how to use this geometry node in a blender project? i mean i'm a noob but i don't know the worflow with this add-ons which are themself blender projetc(.blend file). are we constrain to work our scene in the project mossify.blend himself?
Thanks! You can append whatever you want to any scene. Go to file -> append -> locate the mossify blend file and double click -> go to node groups-> append mossify. Then to apply it to your object go to the modifier panel-> add geometry node modifier -> choose mossify
Thank you! You can append the geometry node setups with the materials, and then add the geometry node setup to the object you like 😇 or just append the Suzanne monkey in your scene and copy the modifiers to your objects.
I'm wondering the same thing. Cannot apply the material at my own scene, cannot append the file, I've been looking for that info for a few hours now and can't seem to find a solutioon.
Hello! I'm trying to use this on a curved mesh regardless of normal direction of the faces, the moss is always growing on the convex side, not the concave side (where i want it to grow). Any ideas on how to fix this?
This is amazing content. I am using blender 3.0 and 3.4. Im getting undefined nodes in the material shader and the moss doesnt look like the one you are showcasing. Do i need 3.5 or am i doing something wrong?
Thanks so much for for sharing Nino! In version 3.5.1 of Blender the base texture (rock base colour) isnt appearing for me. I opened the file again in version 3.4.1 and no issues. Any ideas what could have happened in the version change? Cheers!
Thank you! Could it be the UVs perhaps? Check the naming of the output attributes and make sure it matches! Also try out our Baked Blender Pro Suite, a free addon that includes the mossify geometry node setup and more fun things to play around with. You can drag and drop the moss onto your objects, maybe it's a slightly different version and may work better for you. bakeduniverse.gumroad.com/l/bbps
Would these moss layer be exportable as a GTLF to another program like Godot? ? ? I'm trying to get as many procedural material put together to create functional game levels. I'm tempted by the price tag but I'm also burdened with a lot of family debt at the momment.
Currently there is no easy/automatic way to export it. Some materials are procedural and require baking first. Its on my to do list but will take time to be included. So for now I have to say no, it's not possible without manually baking the textures.
I don't mind a little bit of extra work, if anything my biggest concern would be if the moss / foliage gets too big it might require some additional sway or bones to make it seem responsive to the players presence rather than a solid mass.@@NinoDefoq
I made it in a way where it adds the stone material. If you want your own material instead, just change the material to what you want it to be in the geometry node setup and you should be good!
For sure! Append the Mossify geometry nodes to your desired blend file, and add a geometry node system in the modifier panel to your desired object and simply select the mossify geometry node setup there.
Does this work in Blender 2.93? I am using 2.93 but I get an error saying Undefined socket on the modifier properties and node editor, also no moss shows up. I am fairly new to blender and have not yet explored much of the node edting functions.
You can Append the nodetree to your own file. Then add a geometry node modifier to the object you want to add moss to, and then just select the mossify nodetree there.
Please friend, activate subtitles for your videos (or automatic subtitles) in your channel settings, so that the hearing impaired can understand the content.
@@NinoDefoq Thank you for your attention. A lot of people will be happy with your attitude. Congratulations on releasing this great addon, I will buy it!
@@NinoDefoq I assume that its a extremely noob question but i cant find in your video how do you actually insert the file onto the object. Can you explain it better or can recommend a tutorial that explains it?
@@filipsmolarczyk6427 file -> append -> locate the mossify .blend file -> nodetree-> mossify. Then add a geometry node setup on your own object and select geometry nodes. Then select the Mossify node there. We also have a new addon that is an asset library which also contains Mossify. This addon allows you to simply drag and drop it. Have a look: bakeduniverse.gumroad.com/l/bbps
Let me know what you think and if you'd like me to break this down into a tutorial on how to create something like this in geometry nodes.
yes, please. I think 1 video showcasing 2 different variations (close to the camera and as a part of a large scene) of mossify usage in a scene would REAALLLY help us all and its good content too. Thanks a ton
@Anshumann Gupta Thanks for letting me know! I'll try to make that happen 👏
oh yes please! great work!
@@joseterran Thanks a lot!! 😇 noted!
Very much please.
As a mycologist I have to be the one to tell you - For the most realistic results moss will only grow facing the direction of the light. Also, clumping will be thicker and brighter on the side that's facing the light. Texture designers in gaming never think about this stuff. I'm sure creating the algorithm in the engine to actually generate this amount of realism would be hard but it's essential, it'd be like shadows not making sense. It breaks immersion.
This is very insightful, thanks for this golden nugget Name_Lessness👍🏻
could moss or algae or lichen grow on the back of a living frog or toad given the right conditions? random question but if you care to help
@@ArgotArgot good question, might have to ask a zoologist for specifics for certain species. But yes you do see animals where fungi are adapted to their survival needs. Usually symbiotic spores need a surrogate that's specific, sometimes it's a virus or pathogen (bacteria) that binds or carries between the skin, fur, scales or feathers (guts).
Hey! Good to know. Professional texture artists do add these kinds of details actually. And you can do that for the system by adding a simple Z mask on the asset as most of the objects with moss would be lying on a floor, light will probably come from the top.
I always add a noised-up gradient Z mask when adding these details.
This is the best 3d moss ever. Good to know that there are people with both geometry nodes knowledge and sense of beauty. Thanks a lot! 😢
Thank you so much!!! 🙏
Mossify with fungify is an excellent apocalyptic combination. You are a node master, huge thanks!
Oooohl yea, sure is! Thanks a lot!
I wonder how much faces would it generate to apply the Geometry nodes to the actual meshes we got
@@aliasmaxx5074 at least like 6
This looks outerworldly. Incredible render quality, thanks for the amazing tool !
Thank you!! Glad you like it 😇
HOW TO ADD THIS TO YOUR PROJECT: File - > Append - > Select the downloaded file by going into Mossify_V2.blend - > NodeTree -> Mossify_Node" (have it in a good location before hand). Then select your object, click on modifiers (blue wrench) -> add modifier -> Geometry Nodes -> New -> Click little drop down button -> Select Mossify_Node. Your object now has moss. Modify as necessary. One question Nino, what version of blender are you using?
Thank you kindly for the explanation! I'm currently running Blender 4.2 :)
I kept getting Blender hanging on me, till I realized that the mesh I was adding the modifier to was scaled very large at the parent level. Posting here in case anyone elses computer says 'no' when adding the modifier.
This is moss useful!
Lol 😂 how did I not see that coming
The moss in this video looks incredible! But copying the exact same attributes into my downloaded scene gives me bad looking moss. Why does it not work as shown in the video??
subscribed cuz i love geometry nodes
Great setup, thanks for sharing!
Looks absolutely amazing! When trying to add moss my moss is just showing as pointy low poly planes, any idea how to solve that? :) Thanks again Nino!
Hi I just downloaded the free demo and I'm pretty new to Blender so I don't really know how to apply this moss to an asset I made in my own scene instead of the monkey in yours?
This is wonderful! Thank you for sharing your work with others!
Thanks a lot! Happy it helps
This is just so very cool, totally amazing! Thank you for sharing 🥰
Thank you!! 😇
this looks absolutely amazing!
Thank you so much!!
Looks so good, thank you so moss for this generator
Appreciate it, thanks! The moss puns 😂 love it
Awesome plug-in! Thanks!
needs a way to make the moss grow on the tops of objects and have user set fall off. and maybe even have a texture paint override to that for some hand painting options.
Yep, totally agree, maybe there's a way to map it with an AO map, both in object space or in world space, for brick texture for exemple, the moss would be present inbetween the bricks. I don't think it's a big deal to setup it! Other than that this add-on looks very qualitative !!!
Hi, this is amazing. I appended this to an existing project (as you suggested in this thread) and I can't seem to find the moss nodes to change moss color. All I see are the existing nodes/materials that existed before adding moss. Literally my first Blender project, so might be noob question. Thanks! Moss is perfect.
Thanks a lot! I'm not 100% sure what you mean. Are yout talking about the texture? Or the actual moss? :)
Thank you, Nino
Thank you for letting us try this out.
You're most welcome!!
@@NinoDefoq I think a Chia pet spiderman is in order. Will link credit to this video.
@@SuperComicAnimation that's sick!! Link me on twitter or insta if you post it so I can see the result 😍
@@NinoDefoq Will do!
Thanks for giving it out for free brother.
You're very welcome!
This is amazing work! Thank you for sharing. Is there any way to scatter mosses without gaps?
amazing and beautiful addon. thanks for giving free.
Thanks! You're very welcome!
This is amazing thank you! Is there anyway to make it interact with collision objects? Like hair dynamics for grass particles?
Thank you! Best you can achieve with geo nodes right now is with a feedback loop / buffer that detects objects. Maybe this helps: twitter.com/seanterelle/status/1591173960183742464?t=uwiblZ1Eakw2qMFajPb0xw&s=19
I May do a tutorial on that topic soon!
Very useful. Get it to cluster at the rings on a long tube and you have bamboo. Tweak the leaf shape and colours and it gives you lichen. Tweak the colours and you have coral. If we could loop the length and angle values we have animated moss and coral polyps. Now what we need is a way to convert the thing to a simplified normal or overlay for mid poly games.
This moss is beautiful and so damn satisfying to use. Thanks for making it public!
Thank you!!💙
@@NinoDefoq Howdy, I was having a fiddle with you8r node setup, and I modified it a little to make it play a little better with animations. I made a thing: ruclips.net/user/shortsqFzV6PDMhbc
thanks for your work on this, instant subscribe
Thank you so much!
Thanks, was looking for this since a while
Glad to hear that! 😇
very cool tutorial
Thank you! 😇
Incredible for free. Thanks! Can I ask though, when I add mossify to larger object, my blender crashes. Is that unavoidable?
Hello, thank you for the wonderful addon! Can this function be used for commercial purposes?
Go ahead! I won't stop you 😇
In version 4.0, the moss appears as sticks attached to suzzane without curl. Perhaps the update broke it?
This looks so good! I can't wait to play around with it, see what I get! Thank you for the Download, and for free!
Thank you so much! Enjoy!!!
How to install it? Please help I couldn't.
i am not getting moss in the blend file, rather some kind of sticks on the suzzane
Woah man. This made me turn the notifications on for your channel.
I will credit your channel everytime I use this in my scenes. Thanks a lot. :)
Thank you so much!! 😇 I'm glad you like it!
It really looks very nice. But I have one question. When I add moss to a complex object, for example a tree that has a trunk, branches and leaves, how do I make the moss be located mainly on the trunk, maybe a little on the branches, and not affect the leaves at all?
Hi! With the latest version, you should be able to enable weight paint. This allows you to weight paint the spots where you want your moss and you'll also be able to control the density with the weight values. Did you try that out?
now i can add moss to my easter eggs 🐣
Omggg yesss good one! 😜
Hi. I d/l the .blend file but how do I make this an add-on so it shows up or is available in any blender project I start? or can you? I am new to Blender so I don't know what to do with a .blend file because if I open it, it opens but how could I use it in another project? thx
nevermind. I found out what to do. thx!
@@TruthSurge could you, please, share with us what worked? I tried appending the file, baking into the mossify file, nothing works and I've been desperately looking for solution.
@@kamiborisova9831 I haven't used Blender in maaany months but I think you can APPEND a .blend file and I also recall that I was able to just COPY something and PASTE it into another blender scene. open .blend, copy something like select an object and hit control-C then close that project, open the other, control-V to paste it. But I also seemed to have weird problems trying to use assets where the rigging wouldn't come in properly. I just got fed up with the frustrations and being burnt 1000000 times by not APPLYING THE TRANSFORMATION. So.... my Blender days are prob over but good luck to you!!! You would think APPEND would take the blend file and import ALL of the stuff in. But, it also brings up some dialogue asking WHAT you want to bring in and I was like... uh, not sure. Do I NEED everything? If I select the MAN, will it be smart enough to bring in the textures too? It was just too much stress and I don't want to spend all day every day for the rest of my life trying to figure out how to tell a program what I want.
I wish it actually showed how to install it after downloading it from gumroad.
You don't install it, you append the geometry node group:)
freaking beautiful
Thanks a lot!!!
Amazing! Is there any way that I can choose where the moss should spawn? I guess somehow with weight paint?
Thanks! Yes, if you download the newest version from gumroad you can set the weight paint in the modifier panel:)
Hmm... This is really cool, but it instantly freezes Blender on 3.5 when switching to Render mode on my M1 Max. That really sucks. Is anyone else on apple silicon getting this problem?
you are a magician ,, thank you ,,
For some reason in keep crashing in Blender 3.5
I thought it froze on my computer to (rtx 3070, 16gb ram, blender 3.5). It looked like it was not responding,, but just left it for a little while and it did work then. Very nice work :)
Thank you very moss!
Loving this content! Can we do it with flowers :)
Thankyou!! Fot sure 😜 I'll take a look
Interesting. Can you tell the name of addon you use for assets preview?
It's Blenderkit 😁
@@NinoDefoq I am nuwbie. Sue me)
@@artemtsenev Hahaha happy Blendering! 👏😜
Super cool! Big Thanks! but how to use this geometry node in a blender project? i mean i'm a noob but i don't know the worflow with this add-ons which are themself blender projetc(.blend file). are we constrain to work our scene in the project mossify.blend himself?
Thanks! You can append whatever you want to any scene. Go to file -> append -> locate the mossify blend file and double click -> go to node groups-> append mossify. Then to apply it to your object go to the modifier panel-> add geometry node modifier -> choose mossify
@@NinoDefoq damn you rock thx
Thank you so much for this ! !!!
Great stuff, truly great stuff.
Thanks a lot!
This is amazing! Thank you! Super ninja! Could you possibly explain how I can add this to my blender to be used on other projects?
Thank you! You can append the geometry node setups with the materials, and then add the geometry node setup to the object you like 😇 or just append the Suzanne monkey in your scene and copy the modifiers to your objects.
@Nino awesome thanks so much! Subbed and excited to see what you do next ❤️🤘💥
@@maxthieme4382 Amazing, thanks! Happy Easter 🐣
how do i get this in my own file
I'm wondering the same thing. Cannot apply the material at my own scene, cannot append the file, I've been looking for that info for a few hours now and can't seem to find a solutioon.
This is so great! Thank you!! Can I use it for commercial use as well?
Also curious about this.
this is amazing. huge thanks!
Thank you so much!!
I'm subbing to you now great video man.
Thank you so much!!! 😇
Every time I set mossify on an object in the Geometry Nodes tab Blender crashes. I'm running 32gb ram and rtx 3070. any tips?
What object are you trying to mossify?
thank you
😇
Wow this is awesome
Thank you so much!
Amazing, Just Amazing. 🎉🎉🎉🎉
Thanks a lot!! 😁
thanx u for share
Bro !
you are the bro , bro
Bravo bro !
Thank you bro !
Hello! I'm trying to use this on a curved mesh regardless of normal direction of the faces, the moss is always growing on the convex side, not the concave side (where i want it to grow). Any ideas on how to fix this?
s very good! Working! Thanks.
Thank you so much!
This is amazing content. I am using blender 3.0 and 3.4. Im getting undefined nodes in the material shader and the moss doesnt look like the one you are showcasing.
Do i need 3.5 or am i doing something wrong?
i have the same
in my case it doesn`t work at all:(
@@ikheetjules color mix node is updated. U have to replace it with a new node. Same setup
Great quality! Will definitely play around with this, thank you (:
Thanks!!
Blender crashes each time I click the geometry node modifier and select mossify? :( Any suggestions?
What I'd your VRam?
try to apply rotate&scale to imported model
Can you repackage the node setup so it can but applied as a 'Node preset' via the included Blender Addon?
Thanks so much for for sharing Nino! In version 3.5.1 of Blender the base texture (rock base colour) isnt appearing for me. I opened the file again in version 3.4.1 and no issues. Any ideas what could have happened in the version change? Cheers!
Thank you! Could it be the UVs perhaps? Check the naming of the output attributes and make sure it matches! Also try out our Baked Blender Pro Suite, a free addon that includes the mossify geometry node setup and more fun things to play around with. You can drag and drop the moss onto your objects, maybe it's a slightly different version and may work better for you.
bakeduniverse.gumroad.com/l/bbps
@@NinoDefoq In case you don't know the link doesn't work
awesome thank you !
Omg , awesome 😍
Bought!
Thank you so much!
Awesome !
hey, I've appended the file on my object but it's without any colour and texture. how can I fix this?
How exactly did you append it?
thanx for this !
You're very welcome!
Incredible!
Thank you!!!
Can you animate the moss?
Where are the colors options? I can't find them
Are you using the free version or paid one?
@@NinoDefoq The free one
Would these moss layer be exportable as a GTLF to another program like Godot? ? ?
I'm trying to get as many procedural material put together to create functional game levels.
I'm tempted by the price tag but I'm also burdened with a lot of family debt at the momment.
Currently there is no easy/automatic way to export it. Some materials are procedural and require baking first. Its on my to do list but will take time to be included. So for now I have to say no, it's not possible without manually baking the textures.
I don't mind a little bit of extra work, if anything my biggest concern would be if the moss / foliage gets too big it might require some additional sway or bones to make it seem responsive to the players presence rather than a solid mass.@@NinoDefoq
Does it work on pre-textured objects?
I made it in a way where it adds the stone material. If you want your own material instead, just change the material to what you want it to be in the geometry node setup and you should be good!
This is so good! Thank you so much for sharing
Thank you so much!!!
How can I export this to Unreal?
Is it possible to add it to a scene that is not started by opening the Suzzanne's moss project?
For sure! Append the Mossify geometry nodes to your desired blend file, and add a geometry node system in the modifier panel to your desired object and simply select the mossify geometry node setup there.
@@NinoDefoq thanks dude!
@@NinoDefoq How..
@Mats Norway I replied above this lol 😁 have a look
Does this work in Blender 2.93?
I am using 2.93 but I get an error saying Undefined socket on the modifier properties and node editor, also no moss shows up. I am fairly new to blender and have not yet explored much of the node edting functions.
I think too many geonodes changed since then to make it work. I'd recommend updating Blender :')
我喜欢你
Is there a way to add moss without losing the textures from the object?
I'm planning to update the setup within the next few days which will allow you to choose! Stay tuned 😇
@@NinoDefoq Hi Nino, I just downloaded did you have a chance to update the setup so original object textures can come through? Thanks this is awesome!
insane
Wow great ❤
noob here, how can you apply to other objects? Looks awesome!
Sir how can I import this moss modifier in blender please lemme know sir🙂
You can append the nodegroup and then add it as a geometry node modifier to your desired object.
@@NinoDefoq thanks a lot sir it works
@@NinoDefoq i have created something and I want to show you🙂
@@blackmamba772 please do! Tag me on insta perhaps? 😁
@@NinoDefoq ok sir
This looks interesting! How do I get the mossify geometry node into my file in the first place though? Have a lot to learn
You can Append the nodetree to your own file. Then add a geometry node modifier to the object you want to add moss to, and then just select the mossify nodetree there.
@@NinoDefoq Amazing, thanks for the quick reply!
oh my goooddd
cool
Great freebie!:) Thank you!!😀
Thanks for sharing!! This looks great. :)
Please friend, activate subtitles for your videos (or automatic subtitles) in your channel settings, so that the hearing impaired can understand the content.
Good call! I'm figuring out how to add automatic subtitles as we speak and adding it a.s.a.p. Thanks for the comment!
@@NinoDefoq Thank you for your attention. A lot of people will be happy with your attitude. Congratulations on releasing this great addon, I will buy it!
@@kelvinartstudio That means a lot! + The addon is free, so no need to buy it. Enjoy! 😇
I installed this addon to files, and installed in addons in blender, but it doesnt show up
It is not something you install. You download the .blend file and append the mossify geometry node to your file :)
@@NinoDefoq I assume that its a extremely noob question but i cant find in your video how do you actually insert the file onto the object. Can you explain it better or can recommend a tutorial that explains it?
@@NinoDefoq i click on my object in blender, i choose append and a lot of folders show up and im kind of lost on what to do next :(
@@NinoDefoq when choosing "node tree" nothing happens to the object
@@filipsmolarczyk6427 file -> append -> locate the mossify .blend file -> nodetree-> mossify. Then add a geometry node setup on your own object and select geometry nodes. Then select the Mossify node there.
We also have a new addon that is an asset library which also contains Mossify. This addon allows you to simply drag and drop it.
Have a look: bakeduniverse.gumroad.com/l/bbps
thank you !! this is amazing!
What license
Use it for whatever you want as long as it's not selling the setup