Pikmin 1+2 Switch HD vs GameCube Originals - Is it Enough of An Upgrade?
HTML-код
- Опубликовано: 27 авг 2024
- The complete tech breakdown of the HD Pikmin 1+2 re-releases on Nintendo Switch. Over 20 years on from the first game's appearance on GameCube, this HD collection gives us a moment to reflect on the legacy - and technology - of an under-appreciated series. Tom takes a look at the triumphs and pitfalls of the Switch release.
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: bit.ly/3jEGjvx
Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0
For commercial enquiries, please contact business@digitalfoundry.net
My only issue with the ports is that various HUD/UI elements are stretched to more fill out the widescreen screen space, a negative holdover from the Wii ports that sadly wasn’t rectified.
I thought I noticed that with the time of day part of the UI :/
And the AI upscaling on UI is... disgusting. They couldn't be bothered to remake the two-three dozen basic images that you'll always see on your screen?
I don't think it's so simple. At 9:12 you can see game running on PC emulator and UI stretch looks different than the Switch version. Actually, UI bubbles in Switch version look the most correct. In GC version they are vertically stretched and on PC emulator they are horizontally stretched. In other words, looks like UI for Switch received some special care and it's not just simple 4:3 to 16:9 stretching.
That is not true. The circle for the pikmin type and the world map are perfectly round, which means that the hud is not stretch at all
@@kurikuraconkuritas Those are fine, but others like the Pikmin count are stretched compared to GameCube. Some elements are unchanged though.
i know it's unfair but those modded up-scaled textures on dolphin really don't work for me. the real crime is that they had to drop all the product placement from the gamecube versions.
I was thinking the same thing. While much higher quality, they completely change the style of the textures and it looks like a weird early unreal engine 4 demo or something.
Yeah some fan projects mess too much with the original vision and colour temperature. Having a consistent art style that fits the original vision with slightly higher resolution is always preferable to detail for the sake of detail. Nerrel on YT really understands this when explaining his own fan retexture of Majora's Mask.
The Wii version already removed the product placement so nothing new here.
@@netako Wii version had them, Switch doesn't.
@@TheSalamanderMenace4 I'm an idiot, my bad.
"Super Mario Bros. Melee"
My parents called it that, too lol.
Lol I noticed that and it reminded me of arguments at school with friends who swore it was called Super Mario Smash Bros
whoops haha
I had a pretty good time with these ports. The only weirdness I ran into, thankfully, was some sound issues in the first game where certain sound effects seemed very soft and far away.
My only complaint is the removal the duracell and other product placement items to generic ones. But I guess that’s licensing issues as always is.
Let’s be honest, getting al those licenses back would be a titanic effort just for a port of a GameCube game
I too am an insane person who prefers more ads in products I already paid good money for.
Nah but seriously, removal of product placement is a GOOD thing. Product placement never should have been in the game to begin with.
@@mjc0961ayo 😂
@@mjc0961 No because it further immerses you into the games post apocalyptic earth setting, the game loses something without the real world product placement
@@mjc0961
The product placement in the originals wasn’t used for funding/profit purposes like it usually is. This was to make it seem like the setting is a remnant of our actual world
The biggest issue with these ports is that they ruined the motion controls for the sake of matching them with the equally worse motion controls of Pikmin 4.
You can't aim your cursor independent of the character movement direction and you can aim it at all times meaning you have to hold 'A' and avoid moving if you don't want it to go off in the wrong direction.
EXACTLY
Nintendo has made a proprietary emulator (this means that they consider this a worthwhile investment that they spent the time making a reuseable software "machine" for these games).
I do find it fascinating that they chose to separate the graphics into emulation (which apparently the shader tech on Gamecube is remarkably complex according to many sources on this site so I imagine it was best to make an emulator than try to make all that work natively with new code) and the CPU processes to be native, I have never heard of that before. Pretty cool stuff. This insinuates that they are eying their Gamecube and Wii libraries. I imagine if a games like Pikmin 1 and 2 sell well, we can expect a lot more of these gamecube games and possibly even Wii (due to their chipset similarity). I am for it.
I so want this to be a thing.
Punch Out was ported to the Shield so Wii games are on the table if Nintendo cares enough.
They took the exact same approach with Mario Galaxy on Switch, CPU instructions native but graphics emulated. Not sure about Mario Sunshine.
I totally don't care cause paying 50eur for just a few MB of some 20 year old ROM...
Specially when you can just download it and run on other emulator with upgraded textures+AA and whatever on your phone, PC, modded consoles...
50eur for a remaster must be a complete remaster.
Ps: I like a proper remaster when it's well done but nothing is anywhere close than a true good proper remake.
@@guily6669Great works of art should never be remade, unless it's absolutely necessary.
Weird that some elements on the new HUD still appear to be stretched while others are fine? The numbers on the lower right hand side particularly look very much like 4:3 stretched out to 16:9.
Unfortunate holdover from the Wii port.
@@Spindash54 Ah okay. Thanks. I'm surprised he didn't pick up on this - it really stands out to me. It makes total sense that this is based on the Wii port rather than the original. Also there's no way that's AI upscaling on those videos. It's far too clean.
@@retromuelit’s deliberate shilling for sponsorship and free games, they do subtle stuff like this and ignore problems constantly, and have done it for years
We need a port of Eternal Darkness, Skies of Arcadia Legends, F-Zero GX and the Phantasy star Online games.
This. So much.
Eternal Darkness most of all!!
The 60 fps mods in Dolphin completely break the games so it's not really an option.
Tom maybe the game's logic is tied to the frame rate. I remember back on the Gamecube on the final boss, it is possible to drop the frame rate if you explode a bunch of bomb rocks but doing so would slow down the game.
The fact that Nintendo has ported each and every previous mainline game in the franchise to the next system shows just how much the devs, and especially Miyamoto treasure this series
You mean treasure the money it makes them when suckers keep buying the same game on each system with minimal improvements?
@@solocamo3654to be fair miyamoto keeps forcing pikmin back into the spotlight since it’s his own thing, so in one way or another it is a kind of dedication he keeps pushing for pikmin instead of older more infamous games like Mario galaxy 2 or Zelda twilight princess
Treasure? Nintendo is just the same thing of charging again & again
They threaten their fans recording their games issue in takedowns and strikes a lovely company
Wow such such respect and devotion for their treasured franchises to release a bare-bones, half-emulated port and charging us $40.
GameCube Retroachievements are about to release on Dolphin and Pikmin is already being worked on. Excited.
every time he said "these titles 20 years ago" i die on the inside a little :'))
My only two downsides:
1) The music being out-of-tune on several occasions, wavering like an old VHS tape
2) The original staff going completely uncredited. Not even Shigeru Miyamoto is in the staff roll.
Pikmin is such an amazing Sleeper franchise, Pikmin 4 is so good. I can't wait to pick up the full game. I went crazy in the demo and got over 8hrs of gameplay out of it.
I originally bought my Gamecube for Pikmin, having got it I realised Pikmin is to gamers what crack is to junkies.
FZero GX HD would be a guarantee purchase from me. That game in 1080p would be excellent.
^ This x 100
FYI in the most recent Ask the developers Miyamoto debunked the Mario 128 turning into Pikmin rumor the team did see the demo, and they acknowledged it was showing the technology was there to make Pikmin work, but the tech demo was only that, a demo, it didn't evolve into Pikmin.
Almost 100% sure this was mentioned in a DF Direct a while back lol common mistake though
@@GaminylGames I mean it was the general consensus probably based on some Nintendo Power interview up until like 3 days ago lol
Yep. It had almost nothing to do with Pikmin.
Absolute mastery of doing the bare minimum on display
Nah they went above and beyond, in a way. They're not arbitrarily pulling it from stores a couple months after release and they left the camera controls alone ❤️ Thank you Bowser
@@GaminylGamesthe camera controls are bad though? quite different from how it was originally and affects the swarm controls, a very important mechanic. I don’t really see how that’s a plus even if I don’t inherently disagree with your points
@@octoinlove888I was just roasting Mario 3D All Stars lol
Didn't know they actually changed the controls here too. Amazing
lololol
I mean considering the series never sells well, this is an awesome release for us fans considering I never thought it'd happen.
I’d like to see a comparison of these two versions and the 4K texture pack for Dolphin
Such an underrated series. If you're interested but haven't played these games yet you're doing yourself a disservice.
Can't say I like it a single bit, PS1 was also full of similar generic games...
Old C&C and many others were more my kind of game. And PS1 there was also some that we could control the vehicles or command them in strategy and they were amazing.
@@guily6669man I've played Pikmin 1 before but that's it... hardly a fan but I gotta say though - rough take. This is nothing like a Command and Conquer game and is honestly unlike anything else. As much as I've never gotten into this series Ive always been intrigued by it's creative gameplay mechanics and weirdness.
I'm just saying if you go into it expecting it to be C&C you're gonna be disappointed
So glad someone else remembers F-Zero GX exists.
I never thought I'd hear my name in a DF video but here we are! 😅
Kinda figured they just threw it in an emulator. Aside from it being the obvious easy way to go, the file sizes for these are still 1GB, same as the Gamecube versions. If it weren't for the price, I might've picked these up. You can get them both physically from Play Asia for cheaper as long as you get the Asian version. The Dolphin emulation results are where the bar should be set though I believe.
Though to be fair, the Switch is using an old ARM CPU at ~1 Ghz so it really has little/no hope of running full Dolphin at anything close to playable speed, which is probably why they went for the emulate the GPU code/port the CPU code approach here, to ease the burden on the CPU.
Great call on the playasia pricing, had some coins to use towards the checkout cost too !
Damn AI upscaling FMVs is getting pretty good
Very disappointing that they just drop emulated versions of these games for $30 a piece but release a fully, lovingly remastered version of Metroid Prime for $40. Every time you think Nintendo is going to start doing things a better way, you realize it was just a one-off.
Oh, boo hoo. Let me play a sad song on the world’s smallest violin.
@@vanderquakSP Uh okay? I guess Nintendo is above criticism for you because you love Pikmin so much? Y'know, it's okay to criticize a multi-billion dollar corporation when they put out a lazy product and charge full price for it. This is not a slight against Pikmin, it's a legitimate criticism of Nintendo's business practices.
Wonder if they use per-pixel lighting like you can with Dolphin.
i turned it on. didn’t notice anythingdiffrent
It's cool that you can now take the entire series with you anywhere, but I'm deeply disappointed that all they did was take the Wii ports and make them 1080p 16:9....and still locked at 30fps
They had a well over a decade to remaster these games and took the lazy route inside. And now, we're likely NEVER going to get remasters because of these "HD versions"
And you know plenty of people bought this anyway - just like Pokemon. Nintendo knows they can phone it in and people with nostalgia for certain IP will purchase anyway as long as it's bare-minimum functional. I think Nintendo is least consumer-hostile/puts in the most effort when they're financially on the ropes. But hell, I'd give them a break if this collection was $20-30, but asking $50 for this is the peak of greed. They basically just tweaked their emulation solution from Sunshine/Galaxy on the Switch, rescaled some UI elements and processed some videos and called it a day. It's especially egregious considering how good MP Remastered is and that's $10 cheaper!
The Wii ports were already 16:9
The game's logic is most likely tied to the frame rate... so you can't increase the frame rate without speeding up the game.
@@omegawii Apparently that's not true because this video shows emulators running that game at 60fps.
@omegawii yes...that's why they should've remastered the games with the 10+ years they had instead of 2 lazy ports
What I would like to know is how it holds up with the Wii version. Can you use Joy-Cons like the Wiimote and is it as accurate or maybe even better?
In ye olden days of the GameCube and Wii era, it was just one Nintendo of America Software Technology employee who invented a N64 emulator for the GameCube in his spare time that gave us some awesome ports of N64 games on that system and its successor, particularly The Legend of Zelda: Ocarina of Time Master Quest, The Legend of Zelda Collector's Edition, and all of the N64 games available on the Wii's Virtual Console.
When that employee left Nintendo just before the start of the WiiU era, they found themselves in a pickle, realizing that they hadn't bothered to think ahead to having a dedicated N64 or beyond emulation support team and infrastructure. That's one of the reasons why the WiiU had issues with emulation, they had to port over or build from the ground up a N64-emulator engine and build a team with continuity who could support it.
These re-releases feel a tad bit overpriced, especially given that Wii games were released digitally on the Wii U at 20€ each, with a 50% discount on the first three releases for a small while.
Well, those rereleases don't technically exist anymore, and there's money to be made :P
And how does inflation factor into your "bit overpriced" assertion? Money is worth less than it used to be, so obviously companies will ask for more now than they did then for largely the same product.
@@mydogeatspuke Man, did you just learn of inflation last week or something? That's not how it works. Salaries haven't increased at the same rate, and entertainment prices are purely dependent on what the common people can afford. On the opposite side, house prices have increased way beyond inflation.
Furthermore, according to inflation, the $60 Super Mario Bros. would be worth about $170 today, but even Nintendo has never sold it for that high. Older pieces of entertainment generally become cheaper over time, especially if no improvements are made - this has been an unspoken rule in not only gaming, but movies and music too. Just look at steam sales.
If Wii games were worth 20€ on Wii U, then they'd be worth 15€ at most on Switch. 20€ would still be alright because I think the Wii prices on Wii U were pretty good, but 25€ (more than before!) is pushing it.
Ninflation
@@leonro yes, everything everywhere is more expensive but that's not how video game pricing works. You're so right.
10:07 Whoops.
@10:07 Super Mario Brothers Melee 😂
Meanwhile… did anyone ever figure out why Pikmin 3 Deluxe on Switch only runs at 720p?
They (Nintendo) should use this technology to re-release Last Story on the Switch. Since this is Wii, no texture replacement would be necessary, those are already good.
This just seems like an upscale version of the Wii port. The best of those games was the improved controls but I haven't seen anyone yet mentioning if motion control is an option on this release(or pikmin 4 for that matter)
Pikmin 4 yes for moving the cursor around not sure about others
I'm happy that it is at least an authentic-to-the-original-experience release, even if it could have used some new textures and 60 fps (although changing character models and in-game cinematics to 60 fps too would be some work). it's probably a little expensive at $50 all things considered. But it is two games recreated very cleanly by the looks of it. I'm excited to get the physical copy on the 22nd of September
Hold up, 50 dollars for a GameCube and wii game that are basically emulated instead of a direct port? Dang Nintendo, you and your weird standard.
Honestly, I'm just gonna stick to my modded wii with the OG installed, but I do kinda want to add a pikmin 1+2 switch case to my pikmin 3 and 4 cases now. For some reason, I'm betting it'll be bland as hell and not worth getting
@@Deliveredmean42 gotta invest as little time as possible for a profit, ya know :/
@@jdudbdjxb7687 mood. having the cases of all 4 games is just something my monkey brain wants. after I 100% the Pikmin 1 and 2 games on Switch, I might just go back to the emulator on my PC in the future whenever I want to play through them again
@@Deliveredmean42 Nintendo fans have the lowest standards in the industry...
I still think that the Wii version is the superior versions of these games; thanks to the full use of pointer aiming (rather than the gyro only enabling when a button is held down in the switch version), and the product placements I feel adding to the game's atmosphere in an amusing way. There's something quite entertaining about the treasures collected being real world products such as duracell batteries and 7-up bottle caps.
Thank you for making this video. Could've been shorter and less work for you guys but thanks again
I kinda like the softer look of standard definition, I feel like the graphics were made with it in mind even.
A CRT gives a depth of field effect with that resolution.
Did this man actually say "Super Mario Bros. Melee" lmao
“Dare I say” 😂😂😂
To be honest, it's an easy slip up to make, I probably have made worse ones without even realizing.
I'm more surprised by somebody saying "lmao" after 2013.
@@XhoowieX LMAO + ratio
@@Space_Australian well we're both at 0 right now so not much of a ratio. At least ratio is from 2019 or so, maybe by the next comment you may actually have reached the present.
being 30$ each or 50$ for both,
this makes it so we can expect more than "HD"
What? That´s way too much for 9+ years old games with a simple HD upgrade
It's substantially cheaper than buying the originals on GameCube.
The price of something isn't a direct reflection of the quality of something. If you expect a game to be better because it's more expensive, that's your problem to get over.
@@nickglovereven cheaper to buy a Wii, mod it, and play both for free using Nintendont
I was waiting for this video thank you ❤❤❤
This basic treatment would be really appreciated for all of Nintendo's other GC titles. HD resolution, true 16:9 aspect ratio, anisotropic filtering, and a clearer UI are enough upgrades for the Switch. In a way, it kind of is a remaster. Not all remasters need HD textures. The HD-ness automatically makes the textures look improved, especially at long distances. Nintendo has done a lot of sh**, but I'm proud of them for doing this. A "barebones" upgrade for, say, F-Zero GX would look fantastic on Switch. I've already seen it in Dolphin. IT HOLDS UP
Yeah, F-Zero GX already looks fantastic in 1080p, as it already has crisp textures, 60fps, and widescreen.
(I guess it could use some tweaks around draw distance and background details, but that's pretty minor.)
Games like Mario Kart: Double Dash, Smash Bros. Melee, and Eternal Darkness arguably don't hold up quite as well, but they also run very smoothly already.
But when Pikmin, a game with a low framerate and fairly blurry textures, gets this absolutely bare minimum treatment, it's harder to look favourably on that.
I'm happy to have the original textures. I like it when games are very faithful.
I don't like how the treasures in pikmin 2 don't have the original textures. Though there is a mod to restore the textures
@robbyjvc I haven't played it yet, but that's a shame. I've just seen comments saying that licenced products have been replaced, which is understandable but a bit disappointing.
Then you should be happy to play it at a blurry 480i as well, since that would be faithful to the original..
@@nickmotsarsky4382 Very clever, I would play that on a CRT for sure, or on my Gamecube on a larger TV. One minor compromise is appreciated for modern displays, a resolution boost. Otherwise, the textures, models etc are fine.
@@strangevision99loser
Dropzone is one of those games that I loaded up for the first time without knowing anything about it and being completely blown away. A true classic of you ask me.
I wish these games got a remake. They deserve to be remade. I mean it's cool that newcomers can play these games, but as is, there is no reason a veteran player like me should get this. I would love to play them portably, but it is not worth $50!
I wish PlayStation would release an official emulator for PS2/PS3 disc use on PS5. I'd be willing to bet that there's a ton of PlayStation fans out there that wish they could play their existing PS2/PS3 collections on PS5. I don't even have a PS5 but that sounds like a dream feature to me over having to repurchase digital versions of games we already own. I have a laptop with an i7 6700HQ, 16gb of ram, and a 6gb GTX 1060 and even it's capable of emulating an impressive amount of PS3 games using RPCS3. The PS5 is definitely capable of far more.
Glad they didn't touch the original textures. That's my biggest issue in Halo MC Collection and something hard to overlook because it simply isn't the same game anymore.
too many "remasters" change too much and become more like remakes really. What they did with Metroid, Crash and Spyro is great, but they're hardly remasters when they look so radically different.
Pikmin 1 + 2 are close to remasters with the English localization altering the dialogue.
@@EikeKusch776 Why the hell did they need to re-localise it?
@Tephnos They literally couldn't help theirselves. Some humor of the originals may be deemed too much for the sensitive I suppose. As for me, wrongly translating the content and dialogue is a no buy as always.
P.S. As far as I'm aware, only the English versions are affected. That's quite telling.
@@EikeKusch776 I know they changed the names and descriptions of the husband/wife treasures. Did they change in-game dialogue as well?
Nintendo seems to have an aversion to anti-aliasing. I wonder why that is?
Because the gameplay and fun factor is far more important.
I can only imagine that it's down to either concerns about game performance or people always moaning about "anti-aliasing" on the N64.
Anti-aliasing has a performance impact
If Nintendo planned on bringing Pikmin 1+2 to Switch I wish they would've outsourced it to another company to at least fix some of the bugs and issues to make it look better. This feels like a rushjob, something they probably decided to do very late. I'm glad it's on Switch, don't get me wrong but as unfortunate as it is to say, this is how they shouldn't go about GameCube ports. I hope they learn from this hiccup and if more GameCube games are planned to be brought over they give them a little more work and elbow grease.
And the winner is : Dolphin emulator!
Did he just said Super Mario Bros. Melee @10:07
Wow wish he wasn't dared to say it then.
"Super Mario Brothers. Melee"
Man, some part of me doesn't think we actually knows better lol.
Sorry but i wouldn't say that the UI is up to standard, not even close, every font is obviously stretched and looks exactly like forcing 16:9 on an emulator. It's really jarring to see.
Imma keep it 💯 with you all, the GameCube versions will always slap harder, but being able to keep my discs in good condition and being able to take it with me places will always take priority
"and being able to take it with me places will always take priority" Uh bro, the Gamecube has a carrying handle!
hoping we get a video on pikmin 4 !
wish we got a true remaster with updated textures and 60fps!
I find these ports to be pretty disappointing. They are good enough for what they are, but they could have been and should have been so much better.
The GameCube originals emulated on Dolphin with a widescreen 16:9 and 60fps cheats enabled, with the internal resolution of 4k, with Henriko's 4k texture pack is by far the definitive way to play these games in almost every way. The only downside to playing on Dolphin with these upgrades is the setup, and the 480p cutscenes.
10:06 ah yes, my favorite gamecube game: super mario brothers melee
My man really said "Super Mario Bros. Melee"... 10:06
Oh man, I forgot all about this little gem. I think it's been at least 15 years since I played pikmin 1&2.
It was quite a gorgeous looking game though (great art direction).
If you read the Patents about the Machine learning upscaler, they talk about it being used in game. They even mention about finding ways to control latency issues. They even mention that if this upscaler had tensor cores then there would almost 0 latency. It's an interesting read about how they did it. I recommend it, I wouldn't call this bare bones, someone had to make the emulator work with the game, someone had to design the upscaler. There was effort put into this game to modernize it, but not spend the whole budget on a complete remake.
My genuine issue is I'd have liked some QOL changes. Pikmin 1 specially can be a nightmare sometimes cuz the Pikmin spread out too much so when ur going over a bridge, super easy for them to fall off and it's mega frustrating. I don't really mind the visuals, but when you play these and then Pikmin 4, huge difference in the friendliness of the game and that's a good thing for the newer games, just would've like them QOL changes made in 1 and 2
Can’t you use the C stick to get the Pikmin to walk in a line or closer to you in this re release?
@@RetroBreakyea
@@ivanramos1809 that’s ok then! I was worried after seeing this comment, and the video didn’t show any time that they actually controlled the Pikmin either..
@@RetroBreak Oh no you can do that, but it's a bit fiddly and I still end up having moments where they get stuck. I just find the newer games do it much better because specially in Pikmin 3 they just bundle together and do it in a really slim line so it's happens little to none.
This is 99% a Gamecube game. There is no excuse for this to run at 30fps.
There is, the excuse being that only edgy kids on the internet with not much else going on in life care this much about fps, i.e. most of you guys.
Increasing fps can break some games
This partially runs emulated so it might face skme issues
@@dirtydirtsgt4751 He just said in the video that Dolphin runs this game at 60 fps.
@@The_Ostrichdude, caring about fps doesn’t make anybody edgy.
No need to be rude.
The excuse is that 30fps is how they ran originally.
It can be forced to 60 through Dolphin, but theres caveats like cutscenes needing to be capped at 30 to run properly.
Which you can disagree with ofc but their choice was to keep it at 30fps to play it safe and prevent that and any other potential issues.
These ports are totally fine, if the price is right. Unfortunately, this is Nintendo we're dealing with, so the price is of course completely insulting. 50$ for two 20-year old emulated games with barely anything done to it is insane. The production costs of this package are probably incredibly low.
Looking at a game like Metroid Prime Remastered, the price was definitely off on that one as well. But at the very least you got a very high quality and polished product in return. This package instead feels like someone at Nintendo farted it out in an afternoon and called it a day. 50$ please! (And it's actually 50 Euro over where I live...)
there's just no way these cutscenes were ai upscaled, when you reach the first ending in pikmin 2 there are some instances where the lighting is different and stuff. i usually do enjoy a lot your videos, but this one feels kind of sloppy
Can you be more specific because your criticism is sloppy without a better explanation.
@@WoodenFilms it just feels a bit poorly researched, which is strange coming from this channel where everything is often so thorough. plus the cutscenes thing
Yeah I like Tom in the DF Directs and he seems like a nice guy and all but I’ve always found his videos’ scripts to be a little sloppy and full of mistakes and padding. Like he literally says “Super Mario Brothers Melee” in this video lol
@@jlag191 that didn't bother me, felt like a mistake anyone could have, but I don't think a recap of the series was necessary
Would have been a perfect port if they didn't censor the dialogue and stretch the UI.
30fps…. What a huge miss by Nintendo
Oh boo hoo, another video game that only runs at 30fps. Let me play a sad song on the world’s smallest violin.
I think you meant Super SMASH Brothers Melee at 10:07
No its not, where's the Pikmin 4 video btw, thats what everybody is waiting for, Nintendo using such a bad ass engine like UE4 for Pikmin is a unexpected treat 🔥
They should have just remade them honestly so they could also get the game logic to 60 fps, instead of using the old fixed codebase/emulating it.
Since they're working on Pikmin 4 already it's such a no-brainer. It's not like the games are that different from each other or that big either, also they are made of fairly simple AI and scripting, for nowadays standards anyway.
They could have probably remastered first two if not all three games, with minimal title-specific work from the assets and engine they are already working on for the new game.
Though it's true that I still love the original games and a Switch version already fullfills the purpose of making them more convenient to play again, they are basically like walking through dioramas, so in a perfect world it would've been nice for Nintendo to just remake them with the graphical detail modern render techniques can offer even on limited hw, Luigi's Mansion 3 being the best comparison that comes to mind in that regard since it's also small hand-crafted spaces with a fair amount of detail poured into them.
If this collection was $20-30 I might seriously have purchased it out of curiosity, but as somebody who was aware of, but never played Pikmin back in the day, $50 seems like a big ask for some quickie ports of almost two decade old games.
Nintendo probably learnt from their mistake with twillight princess hd. Better textures require a lot more effort than its improves on graphics
10:07 Super Mario Bros. Melee.
I've pulled the iso from my own copies of both Pikmin 1 and 2 from a Wii I homebrewed and have played them off and on for years. Even recently experimenting with a pretty 4k texture pack from HenrikoMagnifico to play and stream with. I've loved these games and have been so happy to always have access to them even when my sister took the Wii when she got her own place (i didn't mind cause i could play from my PC).
That being said, I'll still love to have the entire 4 game collection on my Switch when the physical releases come out! I'm happy to see the experience recreated faithfully even if for $50 it is kind of the bare minimum. But, I am their target audience soooo guess I'll still buy it haha
The good news for you is that 1+2 physical is available September 22nd! I couldn't wait long enough to get 1+2, so bought digital, but might pick up physical in the future too.
I know these games are not fast paced, but man, 30fps for old games sucks
Not as much as 30fps for Starfield for current gen consoles, now that's stupid.
@@Alt_Aly yeah, i totally agree. Both cases are stupid
For me the video could have been 10 seconds: "30fps" at a high price - no thank you. Switch emulation gives us TOTK at 1080p60, while Nintendo tries to sell us Gamecube games with 30fps for $50.
20 years ago? Where the hell has time gone.....
Yeah imma just emulate the GameCube version... I barely see a difference when I upscaled it and I can add 60fps and remove the motion blur too. I can also add an hd texture that reworks all textures in game
super mario brothers meele? 10:06
tried the pikmin 4 demo, first time playing a pikmin game, really fun, good game and concept.
looks like an emulated game from a while ago with a 16:9 hack with that ui
at 10:10 you said super mario brothers melee when i think you meant super smash bros melee
Now, we need a Paper Mario TTYD port on Switch
Doesn’t anyone know if the physical copy of 1&2 for switch has the entire games on the cartridge?
You guys are a day late and a dollar short with this one, Pikmin is already a beloved franchise and always will be.
Bit annoying these games are still 30fps on not 60fps.
Games like in MCC were upgraded from 30 to 60. So I expect that as a minimum for HD re-releases
many games from this time used fps for game logic, so increasing the frame rate can really mess things up
@Yetaxa True, but many remasters/ports have gotten around that.
Halo is the biggest example, but also RE4 (not the remake) and Sonic Adventure
No 60fps is probably the only real disappointment. Can’t wait for the 4 tech review
Super Mario Bros Melee? Never heard of that one...
Nintendo needs to bring back Mario Strikers, Golf, and WW.
10:06 Super MARIO Bros. Melee?! You DO have to be pretty daring to say that...
I appreciate Nintendo not trying to oversell uprezed ports like over companies do. e.g. the Final Fantasy X remaster .
crazy how fans made 4k textures for the gamecube versions but nintendo coudnt get the textures to even hd
fans care about the art and Nintendon't.
Not a big fan of the new treasures in Pikmin 2. The original had licensed real life objects, which were amusing.
At least they still look like they could be real-world objects. I love what they did to the Skippy peanut butter treasure
Nintendo shuts down the Wii U eshop in March when both of these titles were worth $20 each. Few months later they port these over to Switch for $30 each with nothing but a res bump.
Then consider that they released a very good REMASTER of Metroid Prime for $40 and a REMAKE of two Advance Wars games for $60 in the same year.
Even if buying Pikmin 1+2 together for $50, it’s still not a good deal for what amounts to a barebones port.
Nintendo Switch, no Anti Alias OLED Model.
I feel like Pikmin should cross over with Katamari Damacy somehow
F-Zero GX and Melee on the Switch would be a laggy experience (Switch + modern TV input delay issues), TV ghosting and blur...
Those games have to stay on the original hardware with CRTs or Dolphin Emulator.
I'll never understand why the Fisher-Price Switch is powerful enough for some customers... The Steam Deck is cheaper, better, and made by a better company, with cheaper games (especially if you pirate)! Buy PC and you're helping indie developers, buy console and you're the reason indie devs have to waste money porting to consoles just to get all the potential buyers.