don't eyeball scale it. if it's 16x9 just scale it to 1.6x 0.9y and then lock it. then just type in whatever scale you need and it'll keep the 16:9 ratio. If you don't know the ratio but just the actual pixels say, 2450 x 1630, just scale to 2.45x 1.63y and lock it.
Yeah, I use After effects or Resolve for Keying. I use the Ultimatte 12 HD to see my shot in Unreal and then when I'm all done recording take it into Resolve or After Effects. Great tutorial.
Actually, you can use color picker also on a texture node instead of going to after effects! for rgb values ;) Just open material instance in a separate window, hover the window over the media texture nodes and use color picker on a small preview screen inside texture node. Cheers
Friend, what's up, I did as is, but when I rendered it in an environment, there was no Media Player animation, it remained static... Can you make a video when rendering?
Hi, have you done anything with green screen and a moving camera and moving subject? I am trying to figure out how to shoot a scene with moving camera and bring the footage (with background already removed) into unreal engine. Thanks!
I am currently using AE, but the tough part is making sure the solved camera actually matches the true geometry of the scene, such that planes at z=0 don't go floating around, and roatating,etc. I think doing 3d tracked, green screened/rotobrushed footage and inserting into Unreal with matching geometries is going to be a hot topic and surpringly there is so little out there on doing this workflow accurately. Maybe you can give it a try!@@JonathanWinbush
@@JonathanWinbush Great video. Watched that yesterday. Things seem to get tricky when the tracked footage contains a subject. For that case seems people generally attach image plate to the 3d_tracker_camera actor, so that the subject is always in front of camera to prevent its 2D-ness from being obvious. And in those cases becomes especially crucial, as I am finding, to have planes in tracked data precisely matching planes in UE. But tracker data is inherently not completely accurate, so the subject in the UA world can often appear to be moving somewhat horizontally as if floating. Really tricky to get this right. I think that is why most people are obscuring parts of the subject, like feet, so that this problem becomes less problematic. Anyway, I am totally new to all this. Prepping to make some music videos of me on guitar, hence trying to understand most accurate way to place myself in a UE world. Thanks
Hi! First, thank you so much for this video tutorial! I have one question, how do i do when my video in green screen has the actor moving back and forth and left and right? If i follow this will it import movement in space as well? Or is there other steps i need to do?
Hello friend. There is such a problem: when exporting models from Cinema 4 to Unreal, an error occurs that there are no smoothing group . How to fix it?
Hey Maestro Winbush! May I ask a question? I’ve been keying in AE, and exporting it as an EXR sequence RGB+Alpha. I can get the IMG media sources, media player, and media texture working. When I apply the media texture to a plane, it always looks far, far worse in Unreal compared to AE. I’ve recently been studying color space theory, and have since tried the OCIO/ACES workflow. The quality has improved a little, but nowhere nearly good enough to actually use. Why is it that in tutorials, I so often see folks just easily bringing in EXR sequences and having them look fairly usable, but mine are always grainy and just plain ugly? Tutorial presenters just seem to have no trouble with quality, but I’ve never gotten anything acceptable. UE renders, OTOH, look fine to me in AE. I’m perplexed! 🤔 Help? 🤞 🥹
And why don't you erase the background, for example, in After Effects before and then render in EXR Alpha? Much faster and easier than in Unreal Engine?
@@JonathanWinbush I'm sorry that I didn't follow everything because I'm not very good with English, that is, I don't know English at all. I follow what I can via translation. I follow pictures more than I listen 😉
@@mrgreen6860 No problem at all I understand 🙏🏿 I did a tutorial right before this using EXRs ruclips.net/video/2r3IORgoZXk/видео.htmlsi=5GxAcCKhLLvlaRq0 Then also another one on how to get dynamic shadows when using EXRs ruclips.net/video/M3v_KqXlB-0/видео.htmlsi=ZU0Zvo1NMNU_FK-r
@@JonathanWinbush Thank you for answering the questions of those of us who don't really understand each other that much in Unreal engine. It is very difficult for us who speak other languages to understand Especially when Unreal Engine is only in English. At least if it was also in German it would be much easier to understand. And there are hardly any tutorials in German In addition to German, I speak three other languages, unfortunately I have not learned English
@@mrgreen6860 Oh what part of Germany are you in? I just was doing a workshop in Berlin a few months ago. I'll be testing out A.i. translation tools here in the future to hopefully make these tutorials more available in other languages too!
I have Adobe creative cloud can I find that tool there. But last night I converted the mp4 to jpg than I converted the jpg to exr but the file came back with a Krista front and I had a feeling it was not right
You are on a tear my friend! Thank you!
Gotta share the knowledge 🤙🏿💪🏿
don't eyeball scale it. if it's 16x9 just scale it to 1.6x 0.9y and then lock it. then just type in whatever scale you need and it'll keep the 16:9 ratio. If you don't know the ratio but just the actual pixels say, 2450 x 1630, just scale to 2.45x 1.63y and lock it.
Wonderful channel!
Thanks so much 🤙🏿
Yeah, I use After effects or Resolve for Keying. I use the Ultimatte 12 HD to see my shot in Unreal and then when I'm all done recording take it into Resolve or After Effects. Great tutorial.
Yup that's why I started off with def use a different but if you must key in unreal well here you go lol
You are amazing, thank you for this good tutorial
Thanks so much! 💪🏿🤙🏿
Once again great content , thank you
My pleasure! 🤙🏿
Thanks for Everything Homie.
Any time my man 👊🏿💪🏿
Pro tips daily! 🎉
You know it! 🤙🏿
Watching this today, while I wait for the new project avalanche tutorial 🔥🔥
Thanks fam, been getting over being sick + client work but I think i'll be ready this week 💪🏿
looking forward to seeing that Coil Pro in action
Will be making a video soon but its pretty solid
Graet tips as always - thank you for sharing:)
You are so welcome! 🤙🏿
Actually, you can use color picker also on a texture node instead of going to after effects! for rgb values ;) Just open material instance in a separate window, hover the window over the media texture nodes and use color picker on a small preview screen inside texture node. Cheers
Ooo great tip thanks! Ill have to try this next time I have it open 🤙🏾
super helpful! thx!
Thank you very much for your efforts. Can 2 separate media players be made within the same level? It would be a great job.
@@bahadrcolak7692 yup you can
Thanks for the tutorial!!
You bet Mario! 👊🏿🤙🏿
Thanks for this.....
My pleasure
You did it! Yay. Thanx. Hey, how would You go abort getting Sound included in The render?
You can add audio to the sequencer for sure
everything is working fine except when i play it back its lagging how do i fix it
dirty but does the job.. thanks
absolutely 🤙🏿
This is awesome! Do you find any playback lag after applying chroma keying on the img seq at all?
I personally didnt no but I have a lot of vram and a threadripper cpu so that might help 🤙🏿
@@JonathanWinbush was the footage used HD 1080p? Planning on shooting some 4k greenscreen in the future
@@PatrickNanEdits its 1080 I grabbed it off youtube but I dont think 4k will be a problem
Bro, haven't you figured out yet how to get rid of the ghosting in TSR? specially when having a video playing on a media plate like this case
It's still doing that for you? I had the issue in UE4 but havent seen it in 5
Can you make a video making this work in a Mixed Reality headset?
Unfortuntely I dont own one
Friend, what's up, I did as is, but when I rendered it in an environment, there was no Media Player animation, it remained static...
Can you make a video when rendering?
How can we create green screen footage of a character to export inside UE 5
Hi, have you done anything with green screen and a moving camera and moving subject? I am trying to figure out how to shoot a scene with moving camera and bring the footage (with background already removed) into unreal engine. Thanks!
I havent done that no but you probably could track the footage in another program then bring that camera info in
I am currently using AE, but the tough part is making sure the solved camera actually matches the true geometry of the scene, such that planes at z=0 don't go floating around, and roatating,etc. I think doing 3d tracked, green screened/rotobrushed footage and inserting into Unreal with matching geometries is going to be a hot topic and surpringly there is so little out there on doing this workflow accurately. Maybe you can give it a try!@@JonathanWinbush
@BrianHuether I've done one a few years back bringing tracked data into ue here ruclips.net/video/s6dZUDp95gw/видео.htmlsi=RTWjVqTEDCVcb7sA
@@JonathanWinbush Great video. Watched that yesterday. Things seem to get tricky when the tracked footage contains a subject. For that case seems people generally attach image plate to the 3d_tracker_camera actor, so that the subject is always in front of camera to prevent its 2D-ness from being obvious. And in those cases becomes especially crucial, as I am finding, to have planes in tracked data precisely matching planes in UE. But tracker data is inherently not completely accurate, so the subject in the UA world can often appear to be moving somewhat horizontally as if floating. Really tricky to get this right. I think that is why most people are obscuring parts of the subject, like feet, so that this problem becomes less problematic. Anyway, I am totally new to all this. Prepping to make some music videos of me on guitar, hence trying to understand most accurate way to place myself in a UE world. Thanks
Hi! First, thank you so much for this video tutorial! I have one question, how do i do when my video in green screen has the actor moving back and forth and left and right? If i follow this will it import movement in space as well? Or is there other steps i need to do?
so it wont follow the movement think of it like being on a tv screen so the screen is there and the image plays with in it.
@@JonathanWinbush so to get in depth movements i must record the video either live in unreal with trackers or with a depth camera right?
Nice but what about shadow disappearing? It looks like in 5.3 we don't have shadow casting from this EXR seq! Glitch or I misunderstood? Thx @winbush
The tutorial I did right before this is all about the shadows check that one out! 🤙🏿
Hello friend. There is such a problem: when exporting models from Cinema 4 to Unreal, an error occurs that there are no smoothing group . How to fix it?
Thats a Cinema thing it doesnt happen if you use Cineware though
@@JonathanWinbush Clear. Thank you
@@Santuus2023 Absolutely, I'll let you know if I ever figure it out but it always happens for me when I export and FBX out of Cinema
anyone know of vids to include video with audio?
If your video has audio you'd add the audio layer in the sequencer
how render not play photo
what about audio from footage?
You should be able to have audio in your sequencer from your file
Hey Maestro Winbush! May I ask a question? I’ve been keying in AE, and exporting it as an EXR sequence RGB+Alpha. I can get the IMG media sources, media player, and media texture working. When I apply the media texture to a plane, it always looks far, far worse in Unreal compared to AE. I’ve recently been studying color space theory, and have since tried the OCIO/ACES workflow. The quality has improved a little, but nowhere nearly good enough to actually use. Why is it that in tutorials, I so often see folks just easily bringing in EXR sequences and having them look fairly usable, but mine are always grainy and just plain ugly? Tutorial presenters just seem to have no trouble with quality, but I’ve never gotten anything acceptable. UE renders, OTOH, look fine to me in AE. I’m perplexed! 🤔
Help? 🤞 🥹
Yea I'm not really sure expect maybe its the lighting. Maybe look at it unlit and see how the footage looks to see
@@JonathanWinbush
I will. Thanks!
where did you get EXR ?
Grabbed the footage off RUclips
And why don't you erase the background, for example, in After Effects before and then render in EXR Alpha?
Much faster and easier than in Unreal Engine?
In the video I've said several times I personal would do it in after effects but this is how to do it in unreal of you don't have after effects
@@JonathanWinbush I'm sorry that I didn't follow everything because I'm not very good with English, that is, I don't know English at all. I follow what I can via translation. I follow pictures more than I listen 😉
@@mrgreen6860 No problem at all I understand 🙏🏿
I did a tutorial right before this using EXRs ruclips.net/video/2r3IORgoZXk/видео.htmlsi=5GxAcCKhLLvlaRq0
Then also another one on how to get dynamic shadows when using EXRs ruclips.net/video/M3v_KqXlB-0/видео.htmlsi=ZU0Zvo1NMNU_FK-r
@@JonathanWinbush Thank you for answering the questions of those of us who don't really understand each other that much in Unreal engine.
It is very difficult for us who speak other languages to understand
Especially when Unreal Engine is only in English. At least if it was also in German it would be much easier to understand.
And there are hardly any tutorials in German
In addition to German, I speak three other languages, unfortunately I have not learned English
@@mrgreen6860 Oh what part of Germany are you in? I just was doing a workshop in Berlin a few months ago.
I'll be testing out A.i. translation tools here in the future to hopefully make these tutorials more available in other languages too!
So basically i just upload to mp4 and then encode it
How do I convert my mov or mp4 to exr I'm finding anything
I just use adobe media encoder but you can also use resolve as well
I have Adobe creative cloud can I find that tool there. But last night I converted the mp4 to jpg than I converted the jpg to exr but the file came back with a Krista front and I had a feeling it was not right
If you don't mind can you explain how I use the Adobe media encoder. I have it open but I don't know what to do.
@@JonathanWinbushI figured out how to convert using adobe. But my file doesn't play and why does it give me so many files is that normal
yea its an image sequence so each frame will be its own file
do you have a video showing how to use bigfilm backgrounds in unreal engine
@@zombiespacebears I don't have anything like that no