This INSANE Software Just Changed Filmmaking

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  • Опубликовано: 25 дек 2024

Комментарии • 632

  • @drewh9717
    @drewh9717 Год назад +572

    Finally, I can be normal....

  • @tomk.7685
    @tomk.7685 Год назад +603

    the results look a bit plastic but it's definitely promising. It could definitely be useful in post-prod cgi lighting correction. It's application in fan editing could be interesting

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +93

      That's mostly my shoddy roughness map. Just wait until Switchlight generate them.

    • @simonkennedy6116
      @simonkennedy6116 Год назад +4

      Well you could add a cartoon effect to the actor and Thinking about that, that could be amazing

    • @GANONdork123
      @GANONdork123 Год назад +25

      ​@JoshuaMKerr I think it's also a lack of subsurface scattering. Light doesn't just bounce off of our skin, it travels through it and scatters throughout the inside.

    • @nehemiahsomers4141
      @nehemiahsomers4141 Год назад +2

      ​@GANONdork123 yeah, Relight's results look good with that but the unreal engine ones don't quite get it

    • @ico-theredstonesurgeon4380
      @ico-theredstonesurgeon4380 Год назад +6

      That tells so much about realism. The final result does look plastic almost like it's a video game character, but that doesnt make sense because that's an actual person being recorded. Maybe the key to realism is afterall a good roughness map

  • @dabbopabblo
    @dabbopabblo Год назад +96

    for making a rougness map use materialize, it allows for batch processing too, and the only reason the skin looks plasticy is because skin in real life absorbs light, so whatever you are applying the video material too, you should use a mask to make the skin part a subsurface scattering material and then with the roughness map the lighting will look photorealistic

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +18

      I'm working on this right now :)

    • @dabbopabblo
      @dabbopabblo Год назад +4

      @@JoshuaMKerr Sounds exciting, cant wait to see the video!

    • @lofinamedscoobydoo
      @lofinamedscoobydoo 2 месяца назад

      @@JoshuaMKerr any update on this? really want to integrate switchlight into our workflow but everytime i revisit, i just come out looking plasticy as ever, even with switchlight now generating roughness maps

  • @jp-is1is
    @jp-is1is Год назад +39

    doing a night scene inside of a moving car would be cool to see, since the lighting is always changing as the car is moving. Awesome work man

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +10

      That's where I'm heading with this

    • @jp-is1is
      @jp-is1is Год назад

      @@JoshuaMKerrsick can’t wait to see what you come up with 🔥

  • @Saidriak
    @Saidriak Год назад +16

    This is crazy impressive I could see this being a huge piece of an arsenal for compositing and CGI artists in the near future

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It certainly won't be long before the results from this improve. Glad you enjoyed the video.

  • @STICKOMEDIA
    @STICKOMEDIA Год назад +7

    "who needs meta human when you have human?" has to be the most awesome thing I have ever heard

    • @romanbruni
      @romanbruni Год назад +1

      probably you'll need a 5th element multipass for that...

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Haha thanks.

  • @hobistinyheartbag
    @hobistinyheartbag Год назад +1

    That’s crazy! You edited and relighted png sequences one by one it’s even crazier!

  • @johanfolke2971
    @johanfolke2971 Год назад +47

    Amazing! While it’s still early days, pushing the technology to its limits like you’ve done here will surely help to accelerate the development of this groundbreaking technology. Imagine where we’ll be in just a year!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +2

      Totally agree. These guys need to be shouted about in my opinion.

    • @agent_op
      @agent_op Год назад

      @@JoshuaMKerr Davinci Resolve a freemium software is also bringing this feature in their next update for video and the beta tests work great!!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Is it better than their current relighting tool? The current tool seemed mainly useful for making subtle changes rather than totally relighting footage.

    • @johanfolke2971
      @johanfolke2971 Год назад +1

      @@agent_op Are you talking about the one in 18.5? That’s not nearly as good as this.

    • @agent_op
      @agent_op Год назад

      @@johanfolke2971 Yes I am talking about the one in 18.5 and I think it is good enough to be used and I know it's still not perfect but works for me!

  • @robotoboy30
    @robotoboy30 Год назад +6

    Honestly I kind of hope that Cyan Inc does this for the Riven remake. The FMV characters are what made Riven feel so real... and I think this is nuts that it could allow FMV style moments in games again.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Interesting. I never thought about that

  • @SewerTapes
    @SewerTapes Год назад +22

    If I had seen your final footage entirely out of context, I would have never guessed it was shot with entirely flat lighting. This technology is amazing and shows great promise. As is right now, I can tell it would work wonders for a highly stylized film along the lines of Sin City.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Give it a little time (probably months) and the results should be even better than this. Glad you're excited too.

    • @SewerTapes
      @SewerTapes Год назад +1

      @@JoshuaMKerr
      When I was in film school, this would have been firmly the stuff of science fiction. Hell, everyone was still laughing off the prospect of studio movies shooting on digital media. I'm loving the proliferation of cheaper high-quality cameras, and the wealth of amazing software available to the average indie filmmaker. The future is indeed bright for the average indie filmmaker.

  • @alesdanz
    @alesdanz Год назад +7

    I'm already using it in UE5. It gives me better results with the environment lights, and additionally, it saves you a few hours in compositing. Simply incredible. Thank you very much😎

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Glad this was helpful mate. It's a lot of fun and it's still early days.

  • @brttbrntt
    @brttbrntt Год назад +2

    This is obviously not perfect, but far, far better than I expected. I'm especially intrigued about how this tech might work on something like an iPhone than can capture LIDAR depth data alongside images.

  • @jobbathan2
    @jobbathan2 Год назад +11

    It's always so amazing but taunting in a sense that the interface for these ground-breaking softwares are so simple. Like before it would be a challenging process that takes lots of time and planning, but here is this one button that can do it now in seconds.

  • @cowsforliyyfe
    @cowsforliyyfe Год назад +2

    The potential for this is huge. Definitely going to be keeping a sharp eye on this software. Thanks for the video!

  • @PetrosofSparta
    @PetrosofSparta Год назад +14

    Hugely promising for a fix up or two. Obviously better to get it in camera - but I can't wait to see how far this can be pushed, the number of times I've shot something and just gone "Wish I had a little more light" or "wish I'd put a rim light here" - even just basic stuff like that.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I think we are going to be very suprised at the speed that this develops.

    • @PetrosofSparta
      @PetrosofSparta Год назад

      @@JoshuaMKerr I think you're right. Generally speaking this kinda stuff is developing REALLY quickly.

  • @JPKloess
    @JPKloess Год назад +11

    I've been expecting software like this to be invented, so here we go.

  • @EpicTonyBoi
    @EpicTonyBoi Год назад +1

    honestly the roughness map would complete this. the only thing that i noticed is at 6:20 it looked a bit off like it didn't quite look like it matched the environment too well. but it is alot better than it would have been without this. really cool tech

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Next version should blow this out of the water.

  • @VisualistAyush07
    @VisualistAyush07 Год назад +3

    Yeah,this technique is super cool.I also use this technique every time while putting real footage in 3d scene

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      That's great. Do you use the same or different software?

    • @VisualistAyush07
      @VisualistAyush07 Год назад

      @@JoshuaMKerr One time I used Photoshop to create normal map and then use ebsynth to make normal map of whole video and then used it in blender and Second time I found eaiser way their is a node in davinic resolve fusion name bump node which convert your video into normal map

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      The quality wasn't good enough for me from Davinci. Also I tried photoshop and their normal map isn't in world space, it was tangent space.

    • @VisualistAyush07
      @VisualistAyush07 Год назад +1

      @@JoshuaMKerr Yeah,this method is better than both of them . Thank you 😄

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      No worries

  • @DMFX1
    @DMFX1 Год назад

    This is precisely the method I used in my own video three months ago, but for me I used Blender and DaVinci Resolve. Cool stuff!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Feel free to drop a link here. I'd like to see your results

  • @somdudewillson
    @somdudewillson Год назад

    Hey, I remember watching Dr. Károly Zsolnai-Fehér's videos covering the papers on this technology! Neat to see is deployed in an actual tool people can use.

  • @cheapomedia
    @cheapomedia Год назад +4

    Love it! The filmmaking industry is heading towards exciting times 😍😍

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It truly is.

    • @Flamenawer
      @Flamenawer Год назад

      Honestly, all digital virtual production looks like shit, just your perception of what looks real or not is distorted.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I don't remember mentioning realism. But I am very excited about the potential of this technology. You don't have to share that enthusiasm.

  • @DawahDigital
    @DawahDigital Год назад

    Dude, you’re gonna grow massive إن شاء الله ❤

  • @massetozacarias5693
    @massetozacarias5693 3 месяца назад

    One thing i noticed about it was that it doesn't take skin's translucency like taking account one's redness as a result of blood showing through skin when lit therefore the "plasticy" look

    • @JoshuaMKerr
      @JoshuaMKerr  3 месяца назад

      Yeah, there's no subsurface map for sure

  • @bore_resistance
    @bore_resistance Год назад +1

    Relight is amazing ✨👌just like you

  • @pushREC
    @pushREC Год назад +4

    this is insane 🤯 can't wait to see what the future will bring 🙏

  • @PiercingSight
    @PiercingSight Год назад +1

    That's spectacularly awesome! I can't wait until these kinds of tools are just built into compositing software~

  • @treynolds7762
    @treynolds7762 Год назад +1

    Relight is in DaVinci Resolve 18.5 beta , which is out now (3 Months ago) and there are lots of Demos ( RUclips) .

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Davinci is great for subtle relighting but their bump map is not detailed enough for complete relighting like this.

  • @firelordkushroll
    @firelordkushroll Год назад

    this is amazing. lost me when you said you had to process each frame individually, but im sure that wont be a problem in a few months. great stuff mate!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Yeah their video normal map feature is desperately needed but it's coming.

  • @creatancremanova7097
    @creatancremanova7097 Год назад

    thank you for the show and letting us know!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      No problem, glad you enjoyed it.

  • @lukascowey1423
    @lukascowey1423 Год назад

    Great to see this video getting the attention it deserves!

  • @ohtrueyeahnah
    @ohtrueyeahnah Год назад +2

    You can go from real life to Next gen graphics. Imagine what it will be like in 3 years

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      That's what I keep telling people. it's just the beginning for all of this tech and it's advancing very fast.

    • @ohtrueyeahnah
      @ohtrueyeahnah Год назад

      @@JoshuaMKerr We just need to find a way for the adult entertainment industry to start using it. Time and time again they have advanced the way in which we produce and consume media.

  • @yussufabukar32
    @yussufabukar32 Год назад

    That final lighting render looks beautiful

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Thanks man. Not perfect but interesting for sure

  • @MissElora
    @MissElora Год назад

    Your RUclips channel is absolutely amazing! The content you create is both entertaining and informative,The production quality, creativity, and passion you put into your videos are evident in every frame. keeping me hooked with every video. Keep up the fantastic work, you're doing a fantastic job! 😊👍

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Thank you so much, that means a lot to me. I hope to keep bringing you videos you'll enjoy.

    • @MissElora
      @MissElora Год назад

      @@JoshuaMKerr 🫰🫰🫰🫰

  • @woodybob01
    @woodybob01 Год назад

    You deserve a sub for this. I just randomly had your video recommended and I'm glad it was.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Welcome aboard! Glad you enjoyed it

  • @findot777
    @findot777 Год назад

    this is so exiting for more stylised live action

  • @shanujackalbackup3747
    @shanujackalbackup3747 Год назад +1

    Unreal Engine is the future of filmmaking.

  • @BrianHuether
    @BrianHuether 8 месяцев назад

    What really needs to happen in parallel to this development is the ability to add shadow and reflection without motion capture. I mean for purpose of shadows, one can imagine that an algorithm could morph a keyed video of an actor into a 3d animated mesh. It wouldn't look pretty, but the mesh would not be visible but it would still render nuanced shadow, reflection to add realism.

    • @JoshuaMKerr
      @JoshuaMKerr  8 месяцев назад

      Specular maps and depth maps have been developed by Switchlight. Its just a question of me making an update video to showcase them :)

    • @BrianHuether
      @BrianHuether 8 месяцев назад

      @@JoshuaMKerr Does that allow shadows, reflections from any angle?

    • @JoshuaMKerr
      @JoshuaMKerr  8 месяцев назад

      Early days, but thats the idea

  • @mrnekoartcraft
    @mrnekoartcraft Год назад

    Thanks for sharing with this information Joshua :) I absolutely love it the final result.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Thanks for saying. I'm going to do another video and see if I can push it further.

  • @chrisVelezS
    @chrisVelezS Год назад

    Asset gathering performances... mind blown

  • @theonfink6145
    @theonfink6145 Год назад

    Very interesting! You should do a test with much more dramatic instead of soft lightning, based on you initially dragging those lights it almost feels like the result could look a lot more believable with deep shadows.

  • @kipchickensout
    @kipchickensout Год назад

    Man, that relit version of yourself seems to have it rough
    but I really like the idea and how well it works, very nice video too :)

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Glad you enjoyed it. It's very interesting stuff for sure.

  • @sygilloux-v2
    @sygilloux-v2 Год назад

    they needa use this on so many movies from the last decade

  • @multishrimpstudios
    @multishrimpstudios Год назад +1

    In its current state, I don’t think it’s very useful for relighting an entire scene, but it’s definitely useful in short bursts, like for example if there’s light from an explosion or gunshot that you couldn’t film practically

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +2

      That's probably true. But I'd be Suprised if it didn't improve very quickly

    • @multishrimpstudios
      @multishrimpstudios Год назад

      @@JoshuaMKerrI completely agree!

  • @eshan309
    @eshan309 Год назад

    This is mind blowing!

  • @Kenb3d1
    @Kenb3d1 Год назад +1

    Really amazing, can think of a few shots I could have done with this on before. Will try it out👍Thanks for the video.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      You're welcome. Glad you found it useful.

  • @rafaumtgavioli
    @rafaumtgavioli Год назад +1

    That is amazing! Imagine this tech with a higher budget it could be amazing!! I wonder if Filoni and Favreau with ILM are already testing this combined with the volume for the next mandalorian or some other SW project.
    Still it feels 3D scanned, that uncanny valley, it reminded me LA Noire for some reason. But it is amazing!!!

    • @JessieJamesPlays
      @JessieJamesPlays Год назад

      I never found LA noire that strange (but again i just came from finishing GTA5)

  • @ianromanovich
    @ianromanovich Год назад +1

    wow! pelase make detail maybe shorts format video how to setup this maps in UE's timeline

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I should be doing this soon enough but might be on patreon.

  • @xenontesla122
    @xenontesla122 Год назад

    Cool! I remember seeing something from Disney research a while back, but it just focused on faces and skin.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Yeah I saw that. Very interesting stuff

  • @jabbedia
    @jabbedia Год назад

    It's kinda like a budget volume set, looks really good

  • @horseweapon
    @horseweapon Год назад

    It’s very cool and relighting in post with normal isn’t new, but it has limits. Because you’re working with a flat 2D plate, you can’t cast shadows

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Relighting people with normals generated from monocular video is the new part.
      Regarding shadows the plane does cast onto the environment and there are self shadows. What am I missing?

  • @wallyhackenslacker
    @wallyhackenslacker Год назад +2

    The concept behind the tech is amazing, but the results make you look like a videogame character. It kinda smooths all the surfaces a bit too much, I think.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      For now. I'm waiting for 4k normals and roughness to get us there.

  • @The_CGA
    @The_CGA Год назад

    Glass, lens, gaffer. 1080p and even an IPhone camera with all its “imagination” and super sampling is still a more flexible tool for capturing the right scene-in camera. Old school vfx with background replacement and simple foregrounds can still set up fantastic locations just fine

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      There are many approaches and all have their merits.

  • @johnelliottart
    @johnelliottart Год назад

    It’s the poor man’s version of the screen stage used in The Mandelorian. One thing that I noticed as a 3D artist is the lack of back lighting around the alpha edges. When it’s not reflecting the colors of the background that’s how you end up with the cutout look. I’d also love to see it use an environment map for the fill lighting to more closely match the color and brightness.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      By environment map, do you mean an hdri?

    • @johnelliottart
      @johnelliottart Год назад

      Exactly, that’s a great example. That’s what I typically use but most image formats will work. I’m not familiar with Switch Light so I don’t know how it would use an environment map, if at all. The most likely way, I would think, is to create a fake reflective texture that overlays the image which is how old video games created metallic surfaces. It’s much less computationally expensive than rendering light rays. Keep up the good work!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      @Chuntise Oh, it does a great job with hdris. You have to try it. Ive been testing their standalone desktop software and the results are 10x what you see here

  • @alexmehler6765
    @alexmehler6765 Год назад

    this was in aftereffects over 10 years ago . but the normal map creation/heightmap creation has seen a huge bump last year , many good new methods

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Which part was in Ae 10 years ago?

  • @nathanhackerbts9081
    @nathanhackerbts9081 Год назад

    could you make an in depth tutorial on how to get your footage inside of unreal/ connect your normals and albedo please? I'm new at this.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Planning on doing this soon

    • @nathanhackerbts9081
      @nathanhackerbts9081 11 месяцев назад

      they made a plugin for Unreal it's so easy now! @@JoshuaMKerr

  • @brettcameratraveler
    @brettcameratraveler Год назад +7

    I'm surprised how great that normal map looks. :) Final lighting/comp results are 90% there towards realism but still has that unplanned green screen comp look. Since it's a computer vision process, did you do any test on distance from camera, other less common objects, etc, to see if it became confused about depth estimation?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +2

      Yeah the normal is amazing and will improve with time. I was actually Suprised how well it handles full body shots, objects and hands. All seemed quite promising.

    • @brettcameratraveler
      @brettcameratraveler Год назад

      @@JoshuaMKerr Amazing. It has no business being that good.

  • @MikeRenouf
    @MikeRenouf Год назад +1

    Great video. I subscribed.
    Amazing piece of tech. Looking forward to seeing how this develops!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Welcome! I'm keen to see how it develops too. I'll definitely be making more videos as it does.

  • @justinwhite2725
    @justinwhite2725 Год назад

    Being able to extract normal and albedo maps is going to be huge for I die game development too. It will make it easy to generate base materials for 3d models.

  • @misterwubba
    @misterwubba Год назад

    In Unreal, using Opacity Masks is always super harsh. Have you figured out how the translucency blend mode while also not losing spec/norm/rough channels?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      alpha composite blend mode works nicely. Surface forward shading should be enabled.

  • @MiDaY_i
    @MiDaY_i Год назад +2

    I really look forward to their after effects integration!

  • @unrealhabitat
    @unrealhabitat Год назад

    Wow this technique looks amazing!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      So much potential for improvement too.

  • @truc_e
    @truc_e Год назад

    it is truly a new age for indie film makers

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I think this is just the beginning

  • @JantzenProduktions
    @JantzenProduktions Год назад +1

    That is way better, than the stable diffusion method!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I've tried literally everything by this point. Switchlight for the win

  • @tyjuarez
    @tyjuarez Год назад

    impressive, but i wouldn't use it as a crutch. if i have a couple of stage lights and a greenscreen, i wouldn't necessarily light the actor completely flat every time. i would try to match the environment the best i can, and then use relight for the details.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Which is a totally valid approach. But the flat lighting was just to try and push the tech as far as possible and also aid the switchlight algorithm.

  • @GibbonFan
    @GibbonFan Год назад

    THIS IS INSANE!

  • @Coconut.Capybara
    @Coconut.Capybara Год назад

    Really cool stuff!

  • @stefanodavighi4832
    @stefanodavighi4832 4 месяца назад

    can I ask how did you manage to set all the maps on the plane? I don't know how you've done it since the maps are a video🤔 did you set a material or what? I'm new to UE so thanks for helping🙏

  • @MoreKardagans
    @MoreKardagans 10 месяцев назад

    Waiting for part 2 of this

  • @wearetrackclub
    @wearetrackclub Год назад

    Really interesting stuff! Great walkthrough, this can definitely be a game changer for filmmaking 🤯

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It's going to be very exciting as it develops

  • @나몽주-j2q
    @나몽주-j2q Год назад

    This is amazing. Obviously, I had no way of doing it but this is so cool.
    I hope it's a big hit

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      It wasn't too difficult. I think most people could achieve this.

  • @hellzerr
    @hellzerr Год назад

    Thank You for Your work man. Subscribing right away!

  • @kickassets6414
    @kickassets6414 10 месяцев назад

    Great progress. Ironically u look like a metahuman. I would try putting a sss skin material on one instance of the regular plane to key out skin portion to reveal the sss material version beneath

    • @JoshuaMKerr
      @JoshuaMKerr  10 месяцев назад

      Its become so much better since then too.

  • @DoctorZombo
    @DoctorZombo Год назад

    How to turn perfectly natural looking live action characters into uncanny valley mannequins in bad CGI. INSANE!

  • @maxym93
    @maxym93 Год назад

    How to set this up in a level sequence correctly? Where did roughness layer come from?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I'll definitely be making a video on this for patreon. Not sure what areas of this I'll be covering on the channel next

  • @chelo111
    @chelo111 7 месяцев назад

    yo josh how did you do it, not to get motion trail in your image sequence when render???? thank you so much broddy

  • @Unh1n93d
    @Unh1n93d Год назад

    Could you make a tutorial on how you got the image onto unreal to actually be able to edit it?

  • @kairu_b
    @kairu_b Год назад

    Amazing technology

  • @iamsolidasarock
    @iamsolidasarock Месяц назад

    Please make an update video on the workflow using this for unreal virtual production

  • @AlexTuduran
    @AlexTuduran Год назад +1

    I feel like we're stepping in a different kind of uncanny valley. Regardless, this is huge. Just the normal maps alone is an amazing feature. Let's see what they bring next to the table.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Cant wait to see how it progresses.

  • @syaoranli7869
    @syaoranli7869 5 месяцев назад

    I'm not knowledgeable where visual effects and virtual production is concerned, but is Switch Light basically baking a newly relit image using the hdri so that it can be added to a scene in unreal?

    • @JoshuaMKerr
      @JoshuaMKerr  5 месяцев назад

      It can do that. Or it can export the normal, specular, roughness, depth and albedo maps for import into unreal so your character can react to the virtual environment.

  • @funx24X7
    @funx24X7 Год назад

    As someone who has been searching for some kind of normal map generation, AI or otherwise, I’m very excited about the applications this has beyond just video.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      What do you imagine using it for :)

    • @funx24X7
      @funx24X7 Год назад

      @@JoshuaMKerr I’ve had some ideas cooking involving 3d printing and was looking for something that could quickly turn photos into bas reliefs. Davinci has a similar relight function but the depth map is lower in fidelity

  • @MrBowmanMakes
    @MrBowmanMakes Год назад

    seriously impressive!

  • @MiDaY_i
    @MiDaY_i Год назад +1

    This is amazing!!!!!!

  • @SuperiorVersalTravels
    @SuperiorVersalTravels Год назад +2

    Wel this is handy two days ago I learned unreal engine and now I need to finish my project before I saw this video I was learning unreal engine and now somebody made a 3 day video so I can do it to I know nothing about unreal engine I needed to learn everything see ya❤

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I hope my videos will be helpful as you learn

  • @HedgehogGolf
    @HedgehogGolf Год назад +1

    That cool! I believe DaVinci Resolve Studio also has something similar. I don't think it can use HDRs yet, but I've seen demos where it generates normals and you can relight scenes using point lights.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Davinci's relight feature isn't really designed for this type of relighting.

    • @HedgehogGolf
      @HedgehogGolf Год назад

      @@JoshuaMKerr What is it designed for? If I remember correctly, the way it worked was that it'd give you a greyscale image that you could use as a mask for color correction. So if you lightened the image, it'd look like it was lighter. I could be wrong, but I imagine you could string together a bunch of those nodes for multicolor light. Or are you just talking about how it can't use HDRs as a lighting input?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      The bump map it generates doesn't have enough detail for you to do complete relighting like this. It's a tool for more subtle touch ups but can't be pushed very far.

    • @HedgehogGolf
      @HedgehogGolf Год назад

      @@JoshuaMKerr Ah, I see. That's cool! Thanks for taking the time to explain the differences.

  • @pezthebug
    @pezthebug Год назад

    very impressive!

  • @ghostinhell666
    @ghostinhell666 Год назад

    Wow thanx for the video was great. I was just thinking about something like this a few days ago while editing a video texture in unreal, its insane seeing this

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I'm super glad it's finally here.

  • @judgeworks3687
    @judgeworks3687 Год назад

    Do you have a link to switch light? I did a search and couldn’t find them.

  • @eladreltuc
    @eladreltuc Год назад

    This is crazy. I had this idea so many years ago. Obviously, I had no way of doing it but this is so cool.

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Год назад +1

    Honestly incredible
    do somewhat wish this didnt use credits so it could ACTUALLY be acessible to most people

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I think their eventual pricing is going to be very reasonable.

    • @SamiTheAnxiousBean
      @SamiTheAnxiousBean Год назад

      @@JoshuaMKerr as long as it doesn't become a subscription service

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It might have a subscription option but also pay as you go. I guess we will have to wait and see.

    • @SamiTheAnxiousBean
      @SamiTheAnxiousBean Год назад

      @@JoshuaMKerr If it does end up being a subscription then it's an instant fuck no from me and many other people
      the rise in subscription service popularity has been one of the worst things to even happen to humanity market wise comparable to the invention of the pop up ad

  • @FlashGamesNemesis
    @FlashGamesNemesis Год назад

    Would LOVE a more in-depth tutorial on how to recreate this effect! I followed what you did and got a quite flat result in UE5 (I probably did something wrong). Either way this is incredible and very exciting!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Did you flip the green channel of the normal map?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      You can also mess with the intensity

    • @FlashGamesNemesis
      @FlashGamesNemesis Год назад

      @@JoshuaMKerr I am clearly way too new at UE since I have no clue what that means LMAO. Will look into this, thanks for the response!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Don't worry. There was a time not too long ago I didn't know these things. I'm sure I'll get to make some tutorials soon.

    • @FlashGamesNemesis
      @FlashGamesNemesis Год назад

      @@JoshuaMKerr That would be awesome!

  • @jbach
    @jbach 9 месяцев назад

    How clean and free from artifacts are the mask edges with moving actors against green screen?

    • @JoshuaMKerr
      @JoshuaMKerr  9 месяцев назад

      Its impressive but not perfect. I still key in AE or Davinci

  • @projectmorfeo8451
    @projectmorfeo8451 Год назад

    So the character - you - gets better lighting in the engine because of the normal map? But the downside is that u need to do each frame?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Well at the moment I had to process it in frames rather than as a video. But it shouldn't be long before this changes.

  • @nlvtv
    @nlvtv Год назад

    Not only does it look bad, now all the fun is taken out of filmmaking

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It's just an emerging method of filmmaking and doesn't negate traditional filmmaking by any stretch. I had a lot of fun with it.

  • @SenhorDoTempo42
    @SenhorDoTempo42 Год назад

    I didn't know there was a uncanny valley for cgi light

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I'm learning a lot of new things by trying this.

    • @SenhorDoTempo42
      @SenhorDoTempo42 Год назад

      @@JoshuaMKerr It looks weird on the image now, but I imagine in a few months, maybe less, it will look as natural as real footage. Excellent work, by the way.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Thanks. Yeah it's a process. We'll get there.

  • @MarkKidsley1989
    @MarkKidsley1989 Год назад

    yo this is insane

  • @caiostange2770
    @caiostange2770 Год назад

    This makes me think you could turn the normal maps into depyth maps, and use that into the pixel offset in the material, to get different fog density/depth of field/projected shadows/AO based on this different depth

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Depth maps are on Switchlights road map. This is going to be my next experiment

  • @Venous_fx
    @Venous_fx Год назад +4

    Davinci Resolve Studio actual has a similar feature they just added. It allows for relighting within your grading workflow and can output normal maps for videos.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Have you seen the relative quality of resolves surface map?

    • @romanbruni
      @romanbruni Год назад

      @@JoshuaMKerr resolve is grading whole scene after the fact, but relighting in UE relights the whole scene during the fact.
      although the word to describe seems to be really close, those corrections and changes make very different dimensions for the storytelling.
      while the resolve surface/relighting improves the visual narrative, relighting w unreal (allows to) creates another 'visual' narrative.

  • @GiulioZelante
    @GiulioZelante Год назад

    what a game changer!

  • @KaiCreative
    @KaiCreative Год назад

    This is insane 🎉🎉🎉