@@liammckinney5218 even if that's true that makes sense based on who Kaiba is. Seto has always believed that hardship brings out the best in people which makes sense given his upbringing. It makes perfect sense then that he would slowly evolve the game to be more complex and more advantageous for those willing to put in the time and effort to understand.
@RewindBobo that's exactly what happened she made it very clear she has no idea what she's doing and yet she won (and again summoning a monster from Yugi's deck)
Certain monster effects can also be psuedo SS4, like the Borrelx Dragon(s) Quick Effects and Access Codetalker SS1 Effect Activations. You can negate their summons and negate their effects [before they can trigger them, but once they stick on the field and their effect is used, that's it unless a continuous effect is in play that would gum up the works.
I feel as though the term "spell speed 4" is part of the reason why people get confused about spell speeds: if it well and truly WAS in fact tied into spell speeds, then those cards would be able to respond to anything in the game, including counter traps. For this reason, I feel that it would be more accurate (and also less confusing) to give them a different name that would better explain that they cannot have any effects chained to their activation. The thing about spell speeds is that if you are able to respond with the appropriate card, you can chain it, which isn't the case at all with quote on quote "spell speed 4" cards
@@trifectaofchris well to be fair, spell speed 4 is an unofficial fan made term. But I agree that spell speed 0 is not only more appropriate, but also sounds much cooler
@@triggerken1422 why does spell speed 0 make any more sense? It definitely sounds cooler, and I understand why spell speed 4 is misleading (it may lead you to believe Super Poly could be activated in response to a counter trap card) - but, given Super Poly is spell speed 2, why does calling it spell speed 0 make more sense? Really the name shouldn't involve the term "spell speed" at all, they should just be called "unchainable" or "conclusive" cards
One thing to keep in mind is that, if the card’s effect/description says anything that contradicts what he says in the video about Spell Speeds, the effects overrule game mechanics. For example, Curse of Fiend states that it can only be activated during the Standby Phase of your turn, but it is a Normal Spell Card, which is Spell Speed 1 and, therefore, can normally only be activated during your Main Phase. However, since Curse of Fiend specifically says it can (or, really, can only) be activated during your Standby Phase, that effect takes priority over the rule that says you can only manually activate Spell Speed 1 cards/effects during your own Main Phase 1 or Main Phase 2. As a side note, in the early days of Yu-gi-oh!, it used to be that Curse of Fiend could be activated from your hand during your Standby Phase (similar to a Quick-Play Spell Card), but later, there was an official ruling that states that Curse of Fiend must be Set face-down before the end of your Standby Phase to activate it, making it more like a Normal Trap Card that can be activated the turn it is Set. Also, nowadays, to get something similar, cards nowadays state that they must be activated at the start of your Main Phase 1 to get the same desired outcome: basically, you can’t do anything else before activating it. Another example would be the several cards that specifically state that they can (or must) be activated during the Damage Step ignoring the rule that prevents most cards from being activated during the Damage Step. Another thing to note is that every Spell Speed 3 card can only be activated in response to an attack or Summon or as part of a Chain. Technically, that’s not really a rule; it’s just that every single Counter Trap Card has a condition in the effect description that means it can only be activated in response to something, and none of them include change of phases or Setting a Spell/Trap Card. One thing omitted from the video is activating a Pendulum Monster by playing it in a Pendulum Zone from your hand. It works just like any Continuous Spell Card in that regard, so they’re Spell Speed 1. Also, while not explicitly in the rules, while _activating_ a Continuous Spell Card, Equip Spell Card, or Field Spell Card from your hand to the field or from face-down on the field to face-up or playing a Pendulum Monster from your hand to a Pendulum Zone is Spell Speed 1, while activating a Continuous Trap Card is Spell Speed 2, the effective Spell Speed of their _effects_ that activate while they’re on the field (rather than the activation of the cards themselves) are more complicated (this includes the Pendulum effects of a Pendulum Monster). Generally, it follows the same rules as Monster effects: if it says “during either player’s turn”, “during your opponent’s turn”, and/or “(Quick Effect)”, it’s effectively Spell Speed 2, but otherwise, it’s effectively Spell Speed 1. Also, if a monster has an effect that allows it to be Summoned in a non-traditional way (like “Can be [Special/Normal/Tribute] Summoned by…”, “Must first be Summoned by…”, or “Can only be Summoned by…”, those effects don’t have a Spell Speed at all; they are simply a Summon and are treated as such, not the activation of a card or its effect(s). The same goes for performing a Pendulum Summon, Synchro Summon, Xyz Summon, or Link Summon, or doing a so-called “Contact Fusion” to Summon a Fusion Monster without activating a Spell or Trap Card or using the effect of a Monster in your hand, GY, or field, as well as any Normal Summon or Set, including Tribute Summon. The Summon doesn’t technically have a Spell Speed, nor is it treated like activating a card or activating an effect. You can still activate cards and effects in response to them as if they were Spell Speed 1 (or Spell Speed 2 if it says the Summon can be done on your opponent’s turn or either turn or says it’s a Quick Effect), and, outside of those other conditions, when you can perform those Summons largely follows the same rules as Spell Speed 1 cards and effects, but strictly speaking, they aren’t card effects or activating a card, so they don’t have a Spell Speed, just like how Setting a card, Flip Summoning a card, or changing a monster’s battle position aren’t considered to be card effects or activations but have the same restrictions as Spell Speed 1 cards as to when you can do them. Finally, there is an order for priority as to who can try to do anything first. In the case of an open board state, the turn player gets priority, meaning that the other person has to allow the turn player to (try to) perform an action (activate a Spell Card or Pendulum Monster-as-a-Spell-Card from the hand, (attempt to) perform a Normal Summon/Set, Flip Summon a monster, activate a Set Spell or Trap, activate an effect of a card they control or in their hand or GY, Set a Spell or Trap Card, perform a nonstandard Summon, perform a Synchro, Xyz, Link, or Pendulum Summon, attack (during the Battle Phase), change a monster’s battle position, declare that the phase will end, or (during the Draw Phase) perform the normal draw at the start of their turn). Once an action is performed, the opponent gets priority to respond to that action with a Spell Speed 2 or higher effect first before the turn player can activate a card in response to their own card. When either player starts or adds a new card to a chain, the other player gets priority to chain a new card or effect first. Basically, turn player gets the first shot to do anything, and if player A does something, player B gets the opportunity to respond to it before player A can respond to their own action. (Though, as noted in the video, in the case of simultaneous activations for a Flip or triggered effect, the turn player’s mandatory effects take priority, followed by the other player’s mandatory effects, then the turn player’s optional effects, then the other player’s optional effects. You’ll know it’s optional if it says “can” or “may” or something to that effect; it’s mandatory otherwise.)
Tea explaining Yu-Gi-Oh! in the beginning reminds me of when they tried to explain chains to Joey and he was confused af. No wonder he couldn't beat Kaiba.
@@roninwarriorsfan More accurately, it's a parody. I seem to recall that she actually was retconned to lose her duel against Crump in the virtual world (the penguin guy), when she actually won that duel in the series proper.
Honestly I'd just like a female protagonist in general. It wouldn't necessarily change anything but I've noticed that the female leads in Yu-Gi-Oh tend to fall off in one way or another during their own series. It'd also just be nice to see another change of the formula regardless of how minor it would be.
Actually, Cyber Dragon's effect has no Spell Speed. This is because it's technically not an effect, but a condition. You are correct, however, that it can only be used during Main Phase 1 or 2.
Fun fact about counter traps, in the recent Yu-Gi-Oh! games the characters will usually say a sentence or two whenever someone activates a counter trap card, probably since most likely the other side wont be able to counter it.
Just like *Bastion* we all love ATK Math!!! Baby! He wrote all Spell Speed possibility’s all over his dorm walls. “Lore Wise” Dual Academy Already teaches this: only if your an Obelisk level student but since we haven’t seen an honors student only classroom. We’re stuck with the dumb asses during all of GX. I understand the complaint that this never gets brought up in the anime but I find the whole the whole Hogwarts-ification of Dual Academy’s really stupid it’s clear that most of this Teenagers are just Math Majors once they get to college unless your a Slifer… BTW Spell Speed 5 is Exodia!!!
the closest the anime does to explaining is during Rebecca vs Vivian on how Rebecca dodged Scapegoat being negated by imperial order. It's funny cuz that helped me realize how Chains work.
It was during season 5. Way to in to introduce something that is necessary to learn the game. Edit. Tho I have to give credit. The original yugioh game was never intended to be a full fledged game. So I can see why there's so many holes in the anime.
@@kaiserdragon7233 That's true, but it's also part of the reason why so many people think that duelists in the series early on are "breaking the rules" of the game. Because the game was originally not planned to be sold as an actual real life trading card game, there were certain cards that were altered when the game was finally printed to be sold in stores. As a result of this, a lot of people who mainly watched the anime probably had at least somewhat of an understanding of how the game worked, didn't fully understand the rules of the game due to there being many instances where certain things are either not explained as well as they should be or otherwise be changed to work differently in the anime from how the same card would work in real life, with some examples from duelist kingdom including: *Mystical Elf having an effect to increase the attack points of Blue Eyes White Dragon by the same amount as her own (seen in the duel versus "ghost" Kaiba) *Flame Swordsman being able to defeat Rex Raptor's dinosaur type monsters due to his cards apparently being weak to fire * Bandit Keith's machine type monsters being immune to the attacks of monsters if they used magic to fight in some way (regardless of whether or not they are spellcaster types) *Any time Yugi plays Catapult Turtle in duelist kingdom, such as when he used it to destroy the flotation ring of the castle of dark illusion in the duel against Panik or when he used it to destroy Mirror Wall in his duel against Mai
@@matthewkuscienko4616 it's funny to look back on but they really come a long way. Actually alot of old players think the duelist kingdom it's own format than regular yugioh.
In regards to Spell Speed 4, there are cards that can enable other cards to be Spell Speed 4 or have Spell Speed 4 vs certain card types despite being Spell Speed 1 or 2. Slifer the Sky Dragon, Obelisk the Tormentor, and The Winged Dragon of Raw have their respective Summons treated as Spell Speed 4 as no cards can be activated when they are summoned. Dark Ruler No More is Spell Speed 4 against Monster effect responses since the opponent can't activate Monster Effects in response to its activation. Crusadia Testament enables Crusadia Monster effects to be Spell Speed 4 as well against any effect the opponent could activate. There are also cards that enable specific types of Summoning to not be interacted with such as Magical Meltdown and Branded Lost preventing Fusion Summons from being negated or interfered with, which is a Psuedo-Spell Speed 4 for the Fusion Summons themselves.
So part of the reason why spell speeds were never explained is because they technically do not exist. You have Cards that start a chain Quick effects Counter traps that can only be responded to by counter traps And effectsthat can not be responded tol
@@matthewkuscienko4616 so I double checked the rule book and was shocked to see if there. So I have been taught wrong by my mentor judges that spell speeds do not exist
Spell speed 1: Any monster effect or any spell except quick plays. Spell speed 2: Quick play spells, normal traps and continuous, or a monster that has a quick effect. Spell speed 3: Counter traps Spell speed 4: Any effect that can not be responded to. You can only respond to a card with another card that has an equal or higher spell speed. This is just a quick summary and if u just wanna read this instead of the whole video, you’re welcome.
So I essentially knew everything you said in this video from playing the more accurate video games. However putting it like this just makes loads more sense.
I'm surprised at how in depth this went and was wondering how you would explain that links resolve backwards and how the damage step works. I would love to see a video talking about inherent Simmons and trigger effects being unable to chain block or just chains in general. Keep up the good work!
Forbidden Droplet is a special case of Spell Speed. Basically you can't activate any effect with the same card type to the cards used as the cost for Droplet. So if they discard a trap card as the cost, you can't activate any trap cards in response to it, *including Counter trap cards* , but you can still response to it with monster and spell effects. But once they discard all type of cards (monster, spell, trap) as the cost, you won't be able to activate anything to it as Chain Link 2. Basically, *Forbidden Droplet is a Spell Speed 2 card with 1/3 to complete Spell Speed 4 heritage.*
I won't repeat the "Duel logs - top 10 spell speed 4 cards" joke, but I will Mention some other notable mentions like Accesscode Talker, Borrelsword Dragon and Dark Ruler no more, which is a "Spell Speed 4" on a normal spell!
I don't think Dark Ruler no more counts as a spell speed 4, as it only prevents the opponent from activating card effect. Also, does Forbidden Droplet also count as a Spell Speed 4?
Well there's also Ancient Gear fortress (or castle I can't remember) wich modify the effects of Ancient Gears to speed 4 because as long as that Spell is on the field, no cards or effects can chain on the activation of an Ancient Gear card. So a pseudo Speed 4. Its not on its own, but makes basically the entire archetype a Spell speed 4 as long as it's on the field
What you're referring to is unofficially called the Summon Negation Window; an important thing to note is that this window doesn't open if a monster is summoned by a card effect.
Unless they count as spell speed 2 without me knowing, spell speed 1 don't necesarily need to be activated on main phases. This works like monster effects. Monster effects by deffault need the monster to be on the field for them to work, and state if they are activated somewhere else if it's the case. So, if Ash Blossom & Joyous Spring wouldn't have the part that states that it must be activated in your hand by discarding it, you would need to summon it in order to activate it's effect. Spell Speed 1 effects are the same. Most of them are manually activated on an open game state during main phases, but some effects state that the trigger is x event, with or without optional activation, such as Sangan, wich activates when it's destroyed. As I said, I'm not 100% sure about what I'm saying, because I don't know if they count as Spell Speed 2 effects, but for what I know, at least some of them count as Spell Speed 1, such as Time Thief Redoer, who, on an open game state during the standby phase, can activate it's Spell Speed 1 effects.
If a monster was summoned by itself (like a normal summon, contact fusion, synchro, xyz, link or the summon of a monster like cyber dragon or t.g. boost raptor) you can negate that summon with a card that negates the summon of a monster. But if a monster was summoned by the effect of another card (like regular fusion summon, the effect of cynet optimization or t.g. drillfish special summoning itself for some reason) you can't negate that summon with an effect that negates a summon. Missing the timing still confuses me to this day though.
I think i understand how missing the timing works, but i am not sure. If a card has a trigger effect (that is, a card that only activates immediately after a certain condition is met, like the white stone of legend or the normal summon effect of t.g. screw serpent) it will either state "if" or "when" at the beggining of the sentence that states said trigger effect. An effect with "if" can NOT miss the timing. an effect with "when" can. If the conditions of a card with "when" does not appear during the resolution of a chain link 1, it misses the timing. An example is the effect of "Mist Valley Baby Roc". The effect of said monster states: "When this card is sent directly from your hand to the graveyard,you can special summon it." If, and only if that card is sent from the hand to the graveyard during the resolution of a chain link 1, it will trigger it's effect. Otherwise, it misses the timing.
The reason why I am unsure if i really understand missing the timing is because if the card "Cross Porter" is sent from my deck to the graveyard by the effect of "Neos Fusion", it misses the timing according to Duel Links.
You’re incorrect about Cyber Dragon. It’s effect isn’t a trigger or ignition but instead a summoning condition for an inherent summon. The effect does not start a chain but the resolved summon can, similar to a normal summon. A better example would be Mermail Abyssteus or Abyssmegalo. Their effects ACTIVATE in hand and discard for cost, thus can be chained to with Maxx C and you will get a draw when the chain resolves. If you tried to chain Maxx C to the summon of Cyber Dragon, you could only chain to the summon, and therefore would not get a draw, since you do not have to declare the activation of Cyber Dragon’s effect, you just: Summon it.
Pretty much this, although you don't even "chain" to an inherent summon, you just respond to it (the summon won't be Chain Link 1, the activated effect in response to it will be).
*Bastion* wrote all Spell Speed possibility’s all over his dorm walls. “Lore Wise” Dual Academy Already teaches this: only if your an Obelisk level student but since we haven’t seen an honors student only classroom. We’re stuck with the dumb asses during all of GX. I understand the complaint that this never gets brought up in the anime but I find the whole the whole Hogwarts-ification of Dual Academy’s really stupid it’s clear that most of this Teenagers are just Math Majors once they get to college unless your a Slifer… BTW Spell Speed 5 is Exodia!!!
If you go to the yugioh wiki you can find a list of cards who have the your opponent cannot activate affects in response to this card like cards. The list is under the article "prevents responding to its activation". According to it there are like 25 spell/trap cards like that
I know about spell speed without even knowing about spell speed. Honestly i knew this stuff but didn't know it was spell speed, I wonder how my mind works sometimes... Edit: great video man, very clear and easy to fallow. I love referring new players to you. Keep up to awesome work!!!!
i needed this, thanks, i got lost when people tried to say that certain cards had a speed spell. all i did was ask if Evilswarm roach can negate D-HERO Plasma's summon; which one of them cancels the other. i had mixed reviews
This a was a really helpfull video ! But i think they are some imprecisions ^^ First the spell speed only applies for activated effect. So continuous effects of a monster do not have any spell speed. This is quite relevant because Cyber dragon has no activated effect, it only has an unclassified effect that allows him to special summon itself. That means that Cyber dragon has no spell speed 1 effect. The second thing is more a details but the effects of spell cards that activate gy are all spell speed 1 effects (including quick spell), also all effects of trap cards that activate in the gy are all spell speed 2 effects, unless they are trigger-like effects (like waking the dragon) and therefore are spell speed 1. The third thing is that trigger effect, even if they are spell speed 1 can be activated when they are triggered, regardless of the phase. That is important for cards like altergeist multifaker that has 2 trigger effects you can activate during either players turn. However your video is really clear and can help a new player to understand how basic yugioh works :)
I like to explain chains with a programming term, FILO, First in last out, it's as easy as you pile effects and to acces the first one that was activated you first have to resolve everything that came after in the order of the most recent to the first one activated
The Spell Speed rabbit hole goes even deeper than that; some cards can actually negate SS4 effects, for example Fabled Unicore, which has a lingering effect that while you & your opponent have the same number of cards in hand, all effects your opponent activates are automatically negated; as such if a SS4 effect is activated while the condition is met, it will still be negated, despite having the "cards & effects cannot be activated in response" line of text which distinguishes them as Spell Speed 4. Maybe we should start calling Fabled Unicore Spell Speed 5... don't you love how simplistic this game is? 😂
Here are some cards that have spell speed 4 Ultra Polymerization, Borreload Dragon, Uria, Lord of Searing Flames, Odd-Eyes Gravity Dragon, Silent Sword Slash, Silent Burning and there are many others but these are the only one I can think of. But the strongest out of all the spell speed 4 cards are Silent Sword Slash and Silent Burning simply they can be used even if you have Silent Swordsman LV7 - effects (Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.), Spell Canceller - effects (Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.) or Imperial Order - effects (Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.). Basically Silent Sword Slash and Silent Burning can't be negated even if you have cards what negate spell cards on the field and the main reason why these card can't be negated under any circumstances is because of Silent Swordsman LV7, here is the effects of Silent Sword Slash (Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.) and I will point out the part of the effects "This card's activation and effect cannot be negated." and and this would be the same for Silent Burning. Basically the main reason for Silent Sword Slash so it can be used with Silent Swordsman LV7 and just in case some of you don't believe me play Yu-Gi-Oh league of the Duelist or Yu-Gi-Oh duel links if you have Silent Swordsman LV7 to see this for yourself. Here is a edit: main reasons why Silent Sword Slash can be used while Super Polymerization can't be used when cards such as Silent Swordsman LV7, Spell Canceller and Imperial Order is on the field simply because Silent Sword Slash has "This card's activation and effect cannot be negated." while Super Polymerization has "Neither player can activate cards or effect in response to this card's activation." and basically one can't be negated under any circumstances while the other prevent others from activating in the response of its own activation.
The Damage Step exception can cause really weird situations. Like Shadow Spell: since it reduces ATK it can be used in the Damage Step, but its other effect that prevents the monster from attacking doesn't work until the Damage Step's over, despite that it's mandatory.
Tierra, Source of Destruction SS×4 Obelisk (when summoned only) SS×4 Also, spell speeds were touched on during the KC grand championship when Rebecca beat Vivian.
0:17 actually they kinda did. But they introduce it waaaaay to late. It was season 5, "child plays". The dual was between Rebecca vs Vivian. As the dual continues on. Joey ask about the difference activation between cards. Yugi explains it to him.
They Did talk about chains during Rebecca's first duel. Completely forget who against, but they did mention how to stack effects and resolution of effects in reverse order of activation. As close to spell speeds as we were gonna get
Trying to learn more about Yu-Gi-Oh, coming from a background in Magic, Pokemon, SWCCG, etc. The Magic equivalents seem to be: Speed 1: Sorceries Speed 2: Instants Speed 3: Interrupts, Mana Abilities Speed 4: Split-Second Hope that's helpful to someone!
Caveats being Dark Ruler No More: NO MONSTER EFFECTS Anti-Magic Arrows: start of battle phase only Dimension Fusion Destruction: needs a sacred beast, and only your Opponent is blocked
New player here- my husband is teaching me. I just had to express my happiness at the use of "With Water and Light" by Jenkees at the end of the video! ♥
Its simple, the last card in a turn (chain sequence) always activates first, so the first card has no effect on the last (even though it was played first).
Basically the thing with with "spell speed 4" is that unwritten rule of yugioh that states, in my words, "Regardless of the game rules, If a card say so, it is possible". So if a card say that it cannot be negated or chained, nothing can negate it or chain it, even if it is a spell peed 1 or whatever.
Funny enough you answered literal arguments I've had while playing by explain the break down of chains I was always pissed because if I use mud dragons quick effect to change its type but you use dragoons quick effect to negate effects which won saddly you proved me wrong seen as the chain gives 2 the priority
Dude, how come you don't have like a million subs? Your videos are both informative and fun, and also your way of saying *summoning* is funny (I don't mean to be rude btw). Anyways, kudos and keep up the vids ^.^
Can you make a video about the timing? (If you haven‘t done that already). Because back in the day we never cared about the timing (we probably never knew about that either). And when I‘m playing a YGO Video Game and I‘m missing the timing of certain effects, I‘m always asking myself: "How did that miss the timing?"
Missing timing is when a card effect says “when this card etc.” If someone chains to a “when” card effect, thats missing timing because you have to resolve it right awayto gain the effect. if I remember correctly or it might have been changed
When you said that not many cards can respond in battle phase: i have crystal beast topaz tiger who's effect is: 'If this card attacked an opponent's monster; this card gains 400ATK at the damage step only.
Great work, but there is a huge misstake not all effects have spell speed, Cyber Dragon effect is just CD build-in summon method and does not start a chain link nor have speed spell since, also continuos effects of monsters or cards don't have spell speed, nor generate a chain link and their effects are never activated, CD does not activate the same applies for Quickdraw Synchron. What you can say as a matter of fact is that every effect that can be activated or must be activated in order to be used has a spell speed, or every effect that may start a chain link has spell speed either 1, 2, or 3.
Cyber Dragon doesn't have a spell speed 1 effect, because it's not even an activated effect in the first place. It's an inherent summoning condition, which doesn't actually "activate" and does NOT start a chain.
Really informative and understandable vid. Tanks! I have one question tho: At 5:28 u mention that the opponent cant play his quick spell card since a spell Speed 3 trap card has been activated. Does that mean u could chain a quick spell card to a spell Speed 2 or lower card, even if its still in ur hand? And if so, whats the point of Setting Spellcards facedown, since then they are more suseptible to removel? Actually scrap the second question, i can think of a couple situations where it could be usefull.
I wonder, what would happen if they made a monster whose effect was that you could chain normal traps to counter traps and monsters summoned from your hand or deck can respond to countertraps activated in their column. Considering the countertraps are mostly just negates, I don't think it would do much.
Was hoping you would go over the “Either player’s turn’ or “Quick Effect” monsters, but I think I can see now they’re higher than spell speed 2, I believe.
He did go over those, and did mention those being Spell Speed 2. They're just the regular everyday effects that can chain to most other effects, and can be Chain Link 1 if you want them to be, but are capable of Chain Link 2+.
To clarify really quickly: *Counter traps are spell speed 3, and can be activated in response to any other card (as long as it's appropriate) *Both other types of trap cards, quick play spells, and monster effects that are listed as quick effects are spell speed 2, and cannot be chained to a counter trap, but they are able to be chained to any other effect/card *Everything else that I did not already cover is a spell speed 1, and they cannot be chained to any cards/effects
Uria, the lord of sealimg flames is a monster that has a quick effect to destroy a spell or trap (don't remember if it's regardless if is set or face up) but nothing can respond to it.
Imagine Spell Speeds as Tier Number’s from the Final Fantasy games, the higher number of Spell Tier’s you have the higher chances you’ll get in full efficiency in battle. Just like the card game we’re playing!
And everybody laugh at Kaiba for making an Academy for Dueling. He knew where the game would go after many years
pretty sure he bought industrial illusions so...not only did he know, he made it more complex himself
Point 😂
@@liammckinney5218 even if that's true that makes sense based on who Kaiba is. Seto has always believed that hardship brings out the best in people which makes sense given his upbringing. It makes perfect sense then that he would slowly evolve the game to be more complex and more advantageous for those willing to put in the time and effort to understand.
@@JuanLeon-oe6xe ..... I'm not. That's just how I talk....?
@@MrEffectfilms Sorry, trying to make a joke. No offense meant.
Tea’s perfect win ratio will never not be funny
Lol you can't lose if you don't play
@@chendror872 that’s how the real pros keep their perfect records
Her only legit win was against a penguin hahaha
@@DTran-je1sn and even in this one she literally summoned dark magician from a deck that wasn't even in the duel
@RewindBobo that's exactly what happened she made it very clear she has no idea what she's doing and yet she won (and again summoning a monster from Yugi's deck)
*Shows TheDuelLogs' Top 10 Spell Speed 4 cards*
TGS: "To my knowledge there are only two Spell Speed 4 cards in the game"
Certain monster effects can also be psuedo SS4, like the Borrelx Dragon(s) Quick Effects and Access Codetalker SS1 Effect Activations. You can negate their summons and negate their effects [before they can trigger them, but once they stick on the field and their effect is used, that's it unless a continuous effect is in play that would gum up the works.
I feel as though the term "spell speed 4" is part of the reason why people get confused about spell speeds: if it well and truly WAS in fact tied into spell speeds, then those cards would be able to respond to anything in the game, including counter traps. For this reason, I feel that it would be more accurate (and also less confusing) to give them a different name that would better explain that they cannot have any effects chained to their activation. The thing about spell speeds is that if you are able to respond with the appropriate card, you can chain it, which isn't the case at all with quote on quote "spell speed 4" cards
Spell speed 0 would make much more sense.
@@trifectaofchris well to be fair, spell speed 4 is an unofficial fan made term. But I agree that spell speed 0 is not only more appropriate, but also sounds much cooler
@@triggerken1422 why does spell speed 0 make any more sense? It definitely sounds cooler, and I understand why spell speed 4 is misleading (it may lead you to believe Super Poly could be activated in response to a counter trap card) - but, given Super Poly is spell speed 2, why does calling it spell speed 0 make more sense?
Really the name shouldn't involve the term "spell speed" at all, they should just be called "unchainable" or "conclusive" cards
TheDuelLogs: *Top 10 Spell Speed 4 cards*
TGS: two, take it or leave it
"Simultaneous effects go on chain" sounds like something you'd learn at duel academy
which one
Segoc kinda sounds dirty lol
Unfortunately, you learn regular chimestry and not that. At least that is what i noticed after taking a deeper look at some GX episodes.
@@Marcos-jv2me unless they meant Bastions chemical deck XD
Next do the rules for "When" "If" "Can" etc. one the effects
That's called "Missing the timing". Cimooo has a video on that, just look it up
One thing to keep in mind is that, if the card’s effect/description says anything that contradicts what he says in the video about Spell Speeds, the effects overrule game mechanics.
For example, Curse of Fiend states that it can only be activated during the Standby Phase of your turn, but it is a Normal Spell Card, which is Spell Speed 1 and, therefore, can normally only be activated during your Main Phase. However, since Curse of Fiend specifically says it can (or, really, can only) be activated during your Standby Phase, that effect takes priority over the rule that says you can only manually activate Spell Speed 1 cards/effects during your own Main Phase 1 or Main Phase 2.
As a side note, in the early days of Yu-gi-oh!, it used to be that Curse of Fiend could be activated from your hand during your Standby Phase (similar to a Quick-Play Spell Card), but later, there was an official ruling that states that Curse of Fiend must be Set face-down before the end of your Standby Phase to activate it, making it more like a Normal Trap Card that can be activated the turn it is Set.
Also, nowadays, to get something similar, cards nowadays state that they must be activated at the start of your Main Phase 1 to get the same desired outcome: basically, you can’t do anything else before activating it.
Another example would be the several cards that specifically state that they can (or must) be activated during the Damage Step ignoring the rule that prevents most cards from being activated during the Damage Step.
Another thing to note is that every Spell Speed 3 card can only be activated in response to an attack or Summon or as part of a Chain. Technically, that’s not really a rule; it’s just that every single Counter Trap Card has a condition in the effect description that means it can only be activated in response to something, and none of them include change of phases or Setting a Spell/Trap Card.
One thing omitted from the video is activating a Pendulum Monster by playing it in a Pendulum Zone from your hand. It works just like any Continuous Spell Card in that regard, so they’re Spell Speed 1.
Also, while not explicitly in the rules, while _activating_ a Continuous Spell Card, Equip Spell Card, or Field Spell Card from your hand to the field or from face-down on the field to face-up or playing a Pendulum Monster from your hand to a Pendulum Zone is Spell Speed 1, while activating a Continuous Trap Card is Spell Speed 2, the effective Spell Speed of their _effects_ that activate while they’re on the field (rather than the activation of the cards themselves) are more complicated (this includes the Pendulum effects of a Pendulum Monster). Generally, it follows the same rules as Monster effects: if it says “during either player’s turn”, “during your opponent’s turn”, and/or “(Quick Effect)”, it’s effectively Spell Speed 2, but otherwise, it’s effectively Spell Speed 1.
Also, if a monster has an effect that allows it to be Summoned in a non-traditional way (like “Can be [Special/Normal/Tribute] Summoned by…”, “Must first be Summoned by…”, or “Can only be Summoned by…”, those effects don’t have a Spell Speed at all; they are simply a Summon and are treated as such, not the activation of a card or its effect(s). The same goes for performing a Pendulum Summon, Synchro Summon, Xyz Summon, or Link Summon, or doing a so-called “Contact Fusion” to Summon a Fusion Monster without activating a Spell or Trap Card or using the effect of a Monster in your hand, GY, or field, as well as any Normal Summon or Set, including Tribute Summon. The Summon doesn’t technically have a Spell Speed, nor is it treated like activating a card or activating an effect. You can still activate cards and effects in response to them as if they were Spell Speed 1 (or Spell Speed 2 if it says the Summon can be done on your opponent’s turn or either turn or says it’s a Quick Effect), and, outside of those other conditions, when you can perform those Summons largely follows the same rules as Spell Speed 1 cards and effects, but strictly speaking, they aren’t card effects or activating a card, so they don’t have a Spell Speed, just like how Setting a card, Flip Summoning a card, or changing a monster’s battle position aren’t considered to be card effects or activations but have the same restrictions as Spell Speed 1 cards as to when you can do them.
Finally, there is an order for priority as to who can try to do anything first. In the case of an open board state, the turn player gets priority, meaning that the other person has to allow the turn player to (try to) perform an action (activate a Spell Card or Pendulum Monster-as-a-Spell-Card from the hand, (attempt to) perform a Normal Summon/Set, Flip Summon a monster, activate a Set Spell or Trap, activate an effect of a card they control or in their hand or GY, Set a Spell or Trap Card, perform a nonstandard Summon, perform a Synchro, Xyz, Link, or Pendulum Summon, attack (during the Battle Phase), change a monster’s battle position, declare that the phase will end, or (during the Draw Phase) perform the normal draw at the start of their turn). Once an action is performed, the opponent gets priority to respond to that action with a Spell Speed 2 or higher effect first before the turn player can activate a card in response to their own card. When either player starts or adds a new card to a chain, the other player gets priority to chain a new card or effect first. Basically, turn player gets the first shot to do anything, and if player A does something, player B gets the opportunity to respond to it before player A can respond to their own action. (Though, as noted in the video, in the case of simultaneous activations for a Flip or triggered effect, the turn player’s mandatory effects take priority, followed by the other player’s mandatory effects, then the turn player’s optional effects, then the other player’s optional effects. You’ll know it’s optional if it says “can” or “may” or something to that effect; it’s mandatory otherwise.)
Uhm did you enroll into duel academy?
Tea explaining Yu-Gi-Oh! in the beginning reminds me of when they tried to explain chains to Joey and he was confused af. No wonder he couldn't beat Kaiba.
Tea literally summons monster reborn and mirror force in attack position. No wonder she has 100% win ratio
The abridged is not canon
@@roninwarriorsfan More accurately, it's a parody. I seem to recall that she actually was retconned to lose her duel against Crump in the virtual world (the penguin guy), when she actually won that duel in the series proper.
@@roninwarriorsfan no shit
"I summon pot of greed it allows me to draw 3 cards"
Téa: *has a 100% win ratio*
Yugioh protagonists: We need a female protagonist.
Honestly I'd just like a female protagonist in general. It wouldn't necessarily change anything but I've noticed that the female leads in Yu-Gi-Oh tend to fall off in one way or another during their own series. It'd also just be nice to see another change of the formula regardless of how minor it would be.
@@chrishansen1842 Yeah
Lillie: Hold my drink, I’m going to end her duel career.
@@WarmLillie ok now many profile pics u have and how often u change them i saw u in like millions of comment sections WHAT SORCERY IS THIS?
@@pokeymaster9415 A bunch and a lot of times actually...
Me, even after watching the video: "I like your funny words, magic man."
Actually, Cyber Dragon's effect has no Spell Speed. This is because it's technically not an effect, but a condition. You are correct, however, that it can only be used during Main Phase 1 or 2.
Fun fact about counter traps, in the recent Yu-Gi-Oh! games the characters will usually say a sentence or two whenever someone activates a counter trap card, probably since most likely the other side wont be able to counter it.
There is a spell card with a conditional ss4 effect called “Dimension Fusion Destruction”
Interesting
Its videos like these that make me think a duel school isn't a bad idea
ngl, in 5th grade i wanted to be a teacher on my own dueling school XD
Just like *Bastion* we all love ATK Math!!! Baby! He wrote all Spell Speed possibility’s all over his dorm walls. “Lore Wise” Dual Academy Already teaches this: only if your an Obelisk level student but since we haven’t seen an honors student only classroom. We’re stuck with the dumb asses during all of GX.
I understand the complaint that this never gets brought up in the anime but
I find the whole the whole Hogwarts-ification of Dual Academy’s really stupid it’s clear that most of this Teenagers are just Math Majors once they get to college unless your a Slifer…
BTW Spell Speed 5 is Exodia!!!
This was the first time I've heard SEGOC said out loud, and I'm glad to hear it's said the way I thought it would be.
I'd like a part 2 on chain blocking and missing timing and going more in depth on if, when, you can
You missed the timing on this video's release
Tea is so good, Mai gave up in fear halfway through the duel. She was THAT scared of Happy Lover. That was like her worst card...
@RewindBobo no it was the god happy lover
@RewindBobo no no, she was so afraid of the only card stronger than the god cards. Happy lover!
the closest the anime does to explaining is during Rebecca vs Vivian on how Rebecca dodged Scapegoat being negated by imperial order. It's funny cuz that helped me realize how Chains work.
It was during season 5. Way to in to introduce something that is necessary to learn the game.
Edit. Tho I have to give credit. The original yugioh game was never intended to be a full fledged game. So I can see why there's so many holes in the anime.
@@kaiserdragon7233 That's true, but it's also part of the reason why so many people think that duelists in the series early on are "breaking the rules" of the game. Because the game was originally not planned to be sold as an actual real life trading card game, there were certain cards that were altered when the game was finally printed to be sold in stores. As a result of this, a lot of people who mainly watched the anime probably had at least somewhat of an understanding of how the game worked, didn't fully understand the rules of the game due to there being many instances where certain things are either not explained as well as they should be or otherwise be changed to work differently in the anime from how the same card would work in real life, with some examples from duelist kingdom including:
*Mystical Elf having an effect to increase the attack points of Blue Eyes White Dragon by the same amount as her own (seen in the duel versus "ghost" Kaiba)
*Flame Swordsman being able to defeat Rex Raptor's dinosaur type monsters due to his cards apparently being weak to fire
* Bandit Keith's machine type monsters being immune to the attacks of monsters if they used magic to fight in some way (regardless of whether or not they are spellcaster types)
*Any time Yugi plays Catapult Turtle in duelist kingdom, such as when he used it to destroy the flotation ring of the castle of dark illusion in the duel against Panik or when he used it to destroy Mirror Wall in his duel against Mai
@@matthewkuscienko4616 it's funny to look back on but they really come a long way. Actually alot of old players think the duelist kingdom it's own format than regular yugioh.
In regards to Spell Speed 4, there are cards that can enable other cards to be Spell Speed 4 or have Spell Speed 4 vs certain card types despite being Spell Speed 1 or 2. Slifer the Sky Dragon, Obelisk the Tormentor, and The Winged Dragon of Raw have their respective Summons treated as Spell Speed 4 as no cards can be activated when they are summoned. Dark Ruler No More is Spell Speed 4 against Monster effect responses since the opponent can't activate Monster Effects in response to its activation. Crusadia Testament enables Crusadia Monster effects to be Spell Speed 4 as well against any effect the opponent could activate. There are also cards that enable specific types of Summoning to not be interacted with such as Magical Meltdown and Branded Lost preventing Fusion Summons from being negated or interfered with, which is a Psuedo-Spell Speed 4 for the Fusion Summons themselves.
So part of the reason why spell speeds were never explained is because they technically do not exist. You have
Cards that start a chain
Quick effects
Counter traps that can only be responded to by counter traps
And effectsthat can not be responded tol
They do exist, actually, and they have ALWAYS gone by the term spell speed. Spell speed 4 is the only made up term here
@@matthewkuscienko4616 so I double checked the rule book and was shocked to see if there. So I have been taught wrong by my mentor judges that spell speeds do not exist
Just getting into Yugioh this was very helpful in MTG we call the chain “the stack” and it resolves similarly so I have a decent understanding now!
I had someone tell me at locals that “quick effect” was a higher spell speed than “during either player’s turn” 💀💀💀
This was real helpful understanding spell speeds.
Spell speed 1: Any monster effect or any spell except quick plays.
Spell speed 2: Quick play spells, normal traps and continuous, or a monster that has a quick effect.
Spell speed 3: Counter traps
Spell speed 4: Any effect that can not be responded to.
You can only respond to a card with another card that has an equal or higher spell speed.
This is just a quick summary and if u just wanna read this instead of the whole video, you’re welcome.
Thx for the Cliffs Notes version.
Lillie: “Tea has a 100% duel rate? Alright I’m going to learn from her about how to become a better female protagonists.”
Yeah but you’re already a great protagonist Lillie so you don’t need to become better.
@@rainbowdragon168 Aww, thank you so much for say that. I just want to improve myself a bit so I can stronger and be better than before.
@@WarmLillie the key is to bre a good friend.
@@chrisshorten4406 Really?
Thank you Game Freak for adding forced waifubait cutscenes every ten minutes of your game, really made the gameplay a lot better
Fuck Sun and Moon
So I essentially knew everything you said in this video from playing the more accurate video games. However putting it like this just makes loads more sense.
I'm surprised at how in depth this went and was wondering how you would explain that links resolve backwards and how the damage step works. I would love to see a video talking about inherent Simmons and trigger effects being unable to chain block or just chains in general. Keep up the good work!
Forbidden Droplet is a special case of Spell Speed. Basically you can't activate any effect with the same card type to the cards used as the cost for Droplet. So if they discard a trap card as the cost, you can't activate any trap cards in response to it, *including Counter trap cards* , but you can still response to it with monster and spell effects. But once they discard all type of cards (monster, spell, trap) as the cost, you won't be able to activate anything to it as Chain Link 2. Basically, *Forbidden Droplet is a Spell Speed 2 card with 1/3 to complete Spell Speed 4 heritage.*
I won't repeat the "Duel logs - top 10 spell speed 4 cards" joke, but I will Mention some other notable mentions like Accesscode Talker, Borrelsword Dragon and Dark Ruler no more, which is a "Spell Speed 4" on a normal spell!
I don't think Dark Ruler no more counts as a spell speed 4, as it only prevents the opponent from activating card effect. Also, does Forbidden Droplet also count as a Spell Speed 4?
Dude thanks so much for this!!! I've been teaching my friends Yugioh and i had no clue how to break this down and this video is super helpful!!
SEGOG is one favorite and funniest to to happen in a duel.
Well there's also Ancient Gear fortress (or castle I can't remember) wich modify the effects of Ancient Gears to speed 4 because as long as that Spell is on the field, no cards or effects can chain on the activation of an Ancient Gear card.
So a pseudo Speed 4. Its not on its own, but makes basically the entire archetype a Spell speed 4 as long as it's on the field
Video really helped, sometimes yugioh can be confusing
Literally the video I needed someone to make. Thanks brother.
spell speed 4 can attach to a monster too, like tierra
The entire borreload sub archtype is Spell speed 4
Forbidden lance wouldn’t be able to activate anyways since the monster is technically not on the field yet since they have a response to the summon
What you're referring to is unofficially called the Summon Negation Window; an important thing to note is that this window doesn't open if a monster is summoned by a card effect.
Unless they count as spell speed 2 without me knowing, spell speed 1 don't necesarily need to be activated on main phases. This works like monster effects. Monster effects by deffault need the monster to be on the field for them to work, and state if they are activated somewhere else if it's the case. So, if Ash Blossom & Joyous Spring wouldn't have the part that states that it must be activated in your hand by discarding it, you would need to summon it in order to activate it's effect.
Spell Speed 1 effects are the same. Most of them are manually activated on an open game state during main phases, but some effects state that the trigger is x event, with or without optional activation, such as Sangan, wich activates when it's destroyed.
As I said, I'm not 100% sure about what I'm saying, because I don't know if they count as Spell Speed 2 effects, but for what I know, at least some of them count as Spell Speed 1, such as Time Thief Redoer, who, on an open game state during the standby phase, can activate it's Spell Speed 1 effects.
Now all I need is a video on missing the timing & Inherent summoning.
If a monster was summoned by itself (like a normal summon, contact fusion, synchro, xyz, link or the summon of a monster like cyber dragon or t.g. boost raptor) you can negate that summon with a card that negates the summon of a monster. But if a monster was summoned by the effect of another card (like regular fusion summon, the effect of cynet optimization or t.g. drillfish special summoning itself for some reason) you can't negate that summon with an effect that negates a summon. Missing the timing still confuses me to this day though.
@@Marcos-jv2me Thanks bro.
I think i understand how missing the timing works, but i am not sure. If a card has a trigger effect (that is, a card that only activates immediately after a certain condition is met, like the white stone of legend or the normal summon effect of t.g. screw serpent) it will either state "if" or "when" at the beggining of the sentence that states said trigger effect. An effect with "if" can NOT miss the timing. an effect with "when" can. If the conditions of a card with "when" does not appear during the resolution of a chain link 1, it misses the timing. An example is the effect of "Mist Valley Baby Roc". The effect of said monster states: "When this card is sent directly from your hand to the graveyard,you can special summon it." If, and only if that card is sent from the hand to the graveyard during the resolution of a chain link 1, it will trigger it's effect. Otherwise, it misses the timing.
The reason why I am unsure if i really understand missing the timing is because if the card "Cross Porter" is sent from my deck to the graveyard by the effect of "Neos Fusion", it misses the timing according to Duel Links.
@@Marcos-jv2me Missing the timing is quite complicated but I'm sure we'll get the hang of it sooner or later even with some confusing interactions.
“Idiots Guide” is correct because I never heard of spell speeds. XD
You’re incorrect about Cyber Dragon. It’s effect isn’t a trigger or ignition but instead a summoning condition for an inherent summon. The effect does not start a chain but the resolved summon can, similar to a normal summon. A better example would be Mermail Abyssteus or Abyssmegalo. Their effects ACTIVATE in hand and discard for cost, thus can be chained to with Maxx C and you will get a draw when the chain resolves. If you tried to chain Maxx C to the summon of Cyber Dragon, you could only chain to the summon, and therefore would not get a draw, since you do not have to declare the activation of Cyber Dragon’s effect, you just: Summon it.
Pretty much this, although you don't even "chain" to an inherent summon, you just respond to it (the summon won't be Chain Link 1, the activated effect in response to it will be).
@@EliaIlProfeta Yep, thank you for the clarification, I TOO was mistaken.
*Bastion* wrote all Spell Speed possibility’s all over his dorm walls. “Lore Wise” Dual Academy Already teaches this: only if your an Obelisk level student but since we haven’t seen an honors student only classroom. We’re stuck with the dumb asses during all of GX.
I understand the complaint that this never gets brought up in the anime but
I find the whole the whole Hogwarts-ification of Dual Academy’s really stupid it’s clear that most of this Teenagers are just Math Majors once they get to college unless your a Slifer…
BTW Spell Speed 5 is Exodia!!!
If you go to the yugioh wiki you can find a list of cards who have the your opponent cannot activate affects in response to this card like cards. The list is under the article "prevents responding to its activation". According to it there are like 25 spell/trap cards like that
I know about spell speed without even knowing about spell speed. Honestly i knew this stuff but didn't know it was spell speed, I wonder how my mind works sometimes...
Edit: great video man, very clear and easy to fallow. I love referring new players to you. Keep up to awesome work!!!!
i needed this, thanks, i got lost when people tried to say that certain cards had a speed spell. all i did was ask if Evilswarm roach can negate D-HERO Plasma's summon; which one of them cancels the other. i had mixed reviews
This a was a really helpfull video ! But i think they are some imprecisions ^^
First the spell speed only applies for activated effect. So continuous effects of a monster do not have any spell speed. This is quite relevant because Cyber dragon has no activated effect, it only has an unclassified effect that allows him to special summon itself. That means that Cyber dragon has no spell speed 1 effect.
The second thing is more a details but the effects of spell cards that activate gy are all spell speed 1 effects (including quick spell), also all effects of trap cards that activate in the gy are all spell speed 2 effects, unless they are trigger-like effects (like waking the dragon) and therefore are spell speed 1.
The third thing is that trigger effect, even if they are spell speed 1 can be activated when they are triggered, regardless of the phase. That is important for cards like altergeist multifaker that has 2 trigger effects you can activate during either players turn.
However your video is really clear and can help a new player to understand how basic yugioh works :)
I like to explain chains with a programming term, FILO, First in last out, it's as easy as you pile effects and to acces the first one that was activated you first have to resolve everything that came after in the order of the most recent to the first one activated
Man every time I think I knew everything about Yu-Gi-Oh something new appears I wonder how much other stuff is there for me to learn
The Spell Speed rabbit hole goes even deeper than that; some cards can actually negate SS4 effects, for example Fabled Unicore, which has a lingering effect that while you & your opponent have the same number of cards in hand, all effects your opponent activates are automatically negated; as such if a SS4 effect is activated while the condition is met, it will still be negated, despite having the "cards & effects cannot be activated in response" line of text which distinguishes them as Spell Speed 4.
Maybe we should start calling Fabled Unicore Spell Speed 5... don't you love how simplistic this game is? 😂
Thank you for this. It is really appreciated. I have little understanding of this.
Or at least how it is defined.
Here are some cards that have spell speed 4 Ultra Polymerization, Borreload Dragon, Uria, Lord of Searing Flames, Odd-Eyes Gravity Dragon, Silent Sword Slash, Silent Burning and there are many others but these are the only one I can think of.
But the strongest out of all the spell speed 4 cards are Silent Sword Slash and Silent Burning simply they can be used even if you have Silent Swordsman LV7 - effects (Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.), Spell Canceller - effects (Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.) or Imperial Order - effects (Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.).
Basically Silent Sword Slash and Silent Burning can't be negated even if you have cards what negate spell cards on the field and the main reason why these card can't be negated under any circumstances is because of Silent Swordsman LV7, here is the effects of Silent Sword Slash (Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.) and I will point out the part of the effects "This card's activation and effect cannot be negated." and and this would be the same for Silent Burning.
Basically the main reason for Silent Sword Slash so it can be used with Silent Swordsman LV7 and just in case some of you don't believe me play Yu-Gi-Oh league of the Duelist or Yu-Gi-Oh duel links if you have Silent Swordsman LV7 to see this for yourself.
Here is a edit: main reasons why Silent Sword Slash can be used while Super Polymerization can't be used when cards such as Silent Swordsman LV7, Spell Canceller and Imperial Order is on the field simply because Silent Sword Slash has "This card's activation and effect cannot be negated." while Super Polymerization has "Neither player can activate cards or effect in response to this card's activation." and basically one can't be negated under any circumstances while the other prevent others from activating in the response of its own activation.
The Damage Step exception can cause really weird situations. Like Shadow Spell: since it reduces ATK it can be used in the Damage Step, but its other effect that prevents the monster from attacking doesn't work until the Damage Step's over, despite that it's mandatory.
Thank you for making this video, I’m trying to get in to competitive, and I was confused on the spell speed
Tierra, Source of Destruction SS×4
Obelisk (when summoned only) SS×4
Also, spell speeds were touched on during the KC grand championship when Rebecca beat Vivian.
0:17 actually they kinda did. But they introduce it waaaaay to late. It was season 5, "child plays". The dual was between Rebecca vs Vivian. As the dual continues on. Joey ask about the difference activation between cards. Yugi explains it to him.
Very informative video!
Borrelsword is also a Ss2, that has the "can't respond to"
Xyz encore aswell? Maybe lol
Spell speed 4 effects are also the borrel effects (Borrelsword mode switch for instance)
Poor Uria, nobody remembers his amazing god like effect...
They Did talk about chains during Rebecca's first duel. Completely forget who against, but they did mention how to stack effects and resolution of effects in reverse order of activation. As close to spell speeds as we were gonna get
Trying to learn more about Yu-Gi-Oh, coming from a background in Magic, Pokemon, SWCCG, etc. The Magic equivalents seem to be:
Speed 1: Sorceries
Speed 2: Instants
Speed 3: Interrupts, Mana Abilities
Speed 4: Split-Second
Hope that's helpful to someone!
That was very simple and very helpful ty
2 other SS4 cards are Dark Ruler No More and Anti-Magic Arrows
Caveats being
Dark Ruler No More: NO MONSTER EFFECTS
Anti-Magic Arrows: start of battle phase only
Dimension Fusion Destruction: needs a sacred beast, and only your Opponent is blocked
New player here- my husband is teaching me. I just had to express my happiness at the use of "With Water and Light" by Jenkees at the end of the video! ♥
The anime doesn't need to explain Spell Speed. For crying out loud if you're a duelist read the damn instruction book!
Yeah true most of the things people are questioning are all covered in the rulebook and written very well.
There is a reason why "Yugioh players don't read" is a meme.
@@wolfboy414_lac *farfa starts sweating*
i had no idea that SEGOC was a thing, very informative!
Its simple, the last card in a turn (chain sequence) always activates first, so the first card has no effect on the last (even though it was played first).
Good video. I understand more about the spell speed
Basically the thing with with "spell speed 4" is that unwritten rule of yugioh that states, in my words, "Regardless of the game rules, If a card say so, it is possible". So if a card say that it cannot be negated or chained, nothing can negate it or chain it, even if it is a spell peed 1 or whatever.
Funny enough you answered literal arguments I've had while playing by explain the break down of chains I was always pissed because if I use mud dragons quick effect to change its type but you use dragoons quick effect to negate effects which won saddly you proved me wrong seen as the chain gives 2 the priority
great vid, that will be used for generations.
Dude, how come you don't have like a million subs? Your videos are both informative and fun, and also your way of saying *summoning* is funny (I don't mean to be rude btw). Anyways, kudos and keep up the vids ^.^
Love this one video. Thank you so much for making it.
Another awesome video and I think another card that might be spell speed 4 is Ms Jugde but I could be wrong
There are a few cards that have effects that can’t be chained to. Like accesscode talker’s effects, for example.
Anti Magic Arrows is another Spell Speed 4 card by the way
I love how complicated this game can get, never change yugioh
Can you make a video about the timing? (If you haven‘t done that already). Because back in the day we never cared about the timing (we probably never knew about that either). And when I‘m playing a YGO Video Game and I‘m missing the timing of certain effects, I‘m always asking myself: "How did that miss the timing?"
Missing timing is when a card effect says “when this card etc.” If someone chains to a “when” card effect, thats missing timing because you have to resolve it right awayto gain the effect. if I remember correctly or it might have been changed
I already new this stuff but I still watched lol
finally, the guide for me.
Tea is the king of games!
Yes, King.
Odd-Eyes Gravity Dragon also has a Spell Speed 4 effect
I love your videos so much
Me to
You blame the anime, I blame the rulebook.
Finally he made one of these
When you said that not many cards can respond in battle phase: i have crystal beast topaz tiger who's effect is: 'If this card attacked an opponent's monster; this card gains 400ATK at the damage step only.
Borrelload dragon has that Claus too (spell speed 4) reducing a monsters attack stats
Great work, but there is a huge misstake not all effects have spell speed, Cyber Dragon effect is just CD build-in summon method and does not start a chain link nor have speed spell since, also continuos effects of monsters or cards don't have spell speed, nor generate a chain link and their effects are never activated, CD does not activate the same applies for Quickdraw Synchron. What you can say as a matter of fact is that every effect that can be activated or must be activated in order to be used has a spell speed, or every effect that may start a chain link has spell speed either 1, 2, or 3.
To explain something you have to explain everything. Tragic but that’s how Yu-Gi-Oh is.
Cyber Dragon doesn't have a spell speed 1 effect, because it's not even an activated effect in the first place.
It's an inherent summoning condition, which doesn't actually "activate" and does NOT start a chain.
Really informative and understandable vid. Tanks! I have one question tho: At 5:28 u mention that the opponent cant play his quick spell card since a spell Speed 3 trap card has been activated. Does that mean u could chain a quick spell card to a spell Speed 2 or lower card, even if its still in ur hand? And if so, whats the point of Setting
Spellcards facedown, since then they are more suseptible to removel?
Actually scrap the second question, i can think of a couple situations where it could be usefull.
Basically
Speed 1: any effect(except others👌)
Speed 2: quick effect
Speed 3: counter
Bye
Knowledge is power.... wait.... Yami saved the world because he learned his own name.....
IT'S TRUE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I wonder, what would happen if they made a monster whose effect was that you could chain normal traps to counter traps and monsters summoned from your hand or deck can respond to countertraps activated in their column. Considering the countertraps are mostly just negates, I don't think it would do much.
More of these...PLEASE!!!!!
hmm I might be mistaken but I do believe there's a few monsters with the "this effect can't be responded too" in their card texts
Was hoping you would go over the “Either player’s turn’ or “Quick Effect” monsters, but I think I can see now they’re higher than spell speed 2, I believe.
Monster with that in there effect are Spell Speed 2
He did go over those, and did mention those being Spell Speed 2. They're just the regular everyday effects that can chain to most other effects, and can be Chain Link 1 if you want them to be, but are capable of Chain Link 2+.
To clarify really quickly:
*Counter traps are spell speed 3, and can be activated in response to any other card (as long as it's appropriate)
*Both other types of trap cards, quick play spells, and monster effects that are listed as quick effects are spell speed 2, and cannot be chained to a counter trap, but they are able to be chained to any other effect/card
*Everything else that I did not already cover is a spell speed 1, and they cannot be chained to any cards/effects
Thanks for the info. I really hated how there are videos just tossing around that spell speed lingo like it’s common knowledge. It isn’t.
Uria, the lord of sealimg flames is a monster that has a quick effect to destroy a spell or trap (don't remember if it's regardless if is set or face up) but nothing can respond to it.
Well, players cant chain s/t effects, but it's possible to chain monster effects to Uria's destruction effect.
@@ryanla6270 oh, my bad
Imagine Spell Speeds as Tier Number’s from the Final Fantasy games, the higher number of Spell Tier’s you have the higher chances you’ll get in full efficiency in battle. Just like the card game we’re playing!