Artificial Intelligence beats Sonic Wave

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  • Опубликовано: 31 мар 2022
  • real
    april fools ha
  • ИгрыИгры

Комментарии • 1,3 тыс.

  • @newalexgamer3172
    @newalexgamer3172 2 года назад +3894

    Considering the fact it's so well made, this could actually be a thing

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX 2 года назад +8070

    Joke or not, but the fact that you made it scan almost all of the possible ways to complete level is already amazing. Unfortunately, I don't think you can just program a bot to play level with long traps or just completely messy memory gameplays. I guess that's what learning process for AI is about. Anyways, this is already better than AI from Hello Neighbor

    • @bobingstern4448
      @bobingstern4448 2 года назад +428

      There exists a reinforcement learning algorithm known as intrinsic curiosity that learns through a curiosity based approach where it tries to find new states rather than rewarding itself from an explicitly defined function. Could be interesting…

    • @HogRider2
      @HogRider2 2 года назад +202

      as long as the bot knows to avoid the hitboxes, "long taps" or "messy memory gameplay" dont matter because the bot knows how to manuver the icon

    • @ocksie
      @ocksie 2 года назад +160

      The AI only looks at hitboxes and it can see which paths end in death, so I imagine the AI would deal with memory gameplay perfectly fine
      (If it's real that is)

    • @__grimmkind__
      @__grimmkind__ 2 года назад +27

      honestly how this can be a joke for u? like the bot legit took few paths in the Second wave part no one does and we dont talk about how perfect he went in the ship part

    • @HogRider2
      @HogRider2 2 года назад +61

      @@__grimmkind__ check the date of the vid

  • @theonlysamman3889
    @theonlysamman3889 2 года назад +800

    0:56 I like how the AI was like “nah we good being small” and just skipped the portal

    • @magnetic_force5612
      @magnetic_force5612 2 года назад +51

      It likes to flex

    • @hoottao7234
      @hoottao7234 6 месяцев назад +2

      For a moment i thought i was crazy i was like hol on didn't u need that portal 😭😂

  • @Pgpxd
    @Pgpxd 2 года назад +2469

    0:55 I really love that it doesn't take the big size portal

    • @markell1172
      @markell1172 2 года назад +335

      The AI likes flexing

    • @Zenix119
      @Zenix119 2 года назад +239

      @@markell1172 what ai? absolute is just cracked at gd my guy

    • @cringe5393
      @cringe5393 2 года назад +92

      the ai is probably set on a "click as little as possible" setting, and it sees releasing to get the size portal as an unnecessary input, but it seemingly can't comprehend the fact that taking the size portal will minimize the amount of clicks in the next part
      but idk probably faked

    • @pjdj
      @pjdj 2 года назад +29

      @@cringe5393 april 1st and watch the ending

    • @jakerussell135
      @jakerussell135 2 года назад +20

      I genuinely wonder if a human could do that swag route

  • @forceitmusic
    @forceitmusic 2 года назад +430

    1:59 I like how the AI picked the swag rout

    • @ParameciumGD
      @ParameciumGD 9 месяцев назад +15

      Swag route Les GUUUEUEUEUUUOUUE
      -SiKky

  • @99Venom
    @99Venom 2 года назад +1592

    1:14 Even the AI skips these blue orbs xD

    • @Frdnnd
      @Frdnnd 2 года назад +54

      It's a must, otherwise they just wanna be quirky

    • @fubaxa6746
      @fubaxa6746 2 года назад +118

      the fact it skips them is a reveal that its a joke, because it didn't even consider clicking these as ai would

    • @evernevers5390
      @evernevers5390 2 года назад +47

      @@fubaxa6746 If it sees that it can avoid them it probably would since it does take some weird paths sometimes but it could be just fooling us

    • @gr8gglethesimpson419
      @gr8gglethesimpson419 2 года назад +22

      if anyone actually presses those orbs we have found the alien

    • @SnipGD
      @SnipGD 2 года назад +8

      Это наиболее логично, понятно что ролик фейк, но допустим реальное ии в такой ситуации. Было бы тоже самое, т.к вариант не нажатия на орб не приводит к смерти, а значит даже то что после него идет орб тоже не приводящий к смерти, ии первым увидел этот путь, и смысла менять его нет, если результат один и тот же.

  • @AnotherSwissYoutubeUser
    @AnotherSwissYoutubeUser 2 года назад +1444

    Plot Twist: We think this is fake, but Absolute is really working on implementing this

    • @anonymous-hj7zn
      @anonymous-hj7zn 2 года назад +25

      someone is at least
      fnm04 showcased a wave challenge AI

    • @_why..
      @_why.. 2 года назад +51

      @@anonymous-hj7zn 3-5 people are working on something like this
      1. Midget, he is a really good coder he might finish it soon but its in omegabot so no ai for us
      2. Figment
      3: Adafcaefc or Adaf
      4 Firecubez i heard he was making one somewhere but im not sure
      5 absolute if this is real

    • @tornadoreaper
      @tornadoreaper 2 года назад +14

      @@_why.. dude minecraft is more complicated than gd and someone has made pathfinder on it

    • @_why..
      @_why.. 2 года назад +19

      @@tornadoreaper where did i ever mention minecraft

    • @g6a0912
      @g6a0912 2 года назад +22

      @@_why.. you didn't but I'm assuming he's saying that a gd pathfinder will come eventually considering the fact that a pathfinder has been made for a more complicated game

  • @leoughnidas
    @leoughnidas 2 года назад +47

    The insult “you play like ai” just became a compliment i guess

    • @44Jess453
      @44Jess453 2 года назад

      imagine someone calls you that while playing chess

  • @AeonAir
    @AeonAir 2 года назад +44

    This is insane

  • @benwilcox1192
    @benwilcox1192 2 года назад +74

    0:54 i love how it just casually skips the 2 spikes lol

  • @clausable6328
    @clausable6328 2 года назад +368

    This AI concept is very interesting and I feel that it has some potential to be implemented at some point. When it comes to what it is useful for, the first thing that comes to my mind is beating levels without having to record a macro to beat the level for you, but I had an idea. What about if you could use it to rank the difficulty of a level?
    Imagine we were able to calculate the difficulty using this AI by the amount of cps required by the AI, the click pattern that the AI uses (which would be hard to code because I can't think of a way to logically calculate a difficult click pattern) and other elements to rank the difficulty of a level. If this were possible with an AI, it would be very revolutionary for quite a few things. One thing that really bothers me is that the Demonlist is very slow in adding new demons to the list, and that isn't the demon list's fault. The problem is that it takes a long time for top players to get used to a level to be able to place it on the list (which is currently happening with AOD and happened with SC). With this AI, you can just run it, see the difficulty score it gives back, and compare that to the other top levels. It could change some positions of demons that are inaccurately placed.
    I understand that the placement of levels on the Demonlist are not correctly for everyone. They can be ranked higher or lower depending on the skillset of the player ranking the level (and rarely their experience with the level) but I'd like to make something to fix that. I want every list demon in Geometry Dash to have a "True Difficulty". True Difficulty is basically the total amount of possible sets of inputs that can be used to complete a level compared to the total amount of inputs for the entire level. If it were possible to calculate that with our AI, we could totally apply that to the Demonlist. The Demonlist should definitely be based off true difficulty.
    I do think it would be possible, given enough time, to be able to create an AI for Geometry Dash. I am not sure about being able to calculate true difficulty, as there really isn't any way to optimize that. It's like comparing a Chess engine to calculating the total amount of games possible in Chess. I think the same thing that happened with chess engines could happen with Geometry Dash. It would definitely take a lot of time to generate the macro, especially for long levels, but I think it could be done.
    Even though it is an April Fools joke lol.

    • @_amapy
      @_amapy 2 года назад +18

      PLEASE THIS IS WHAT IVE BEEN SAYING

    • @ndeco_nm
      @ndeco_nm 2 года назад +18

      difficulty should be calculated on how many frames you have to beat a certain gap aswell as the amount of inputs per second

    • @gdhpsk8723
      @gdhpsk8723 2 года назад +1

      Again humans will be humans, AIs will be AIs.

    • @clausable6328
      @clausable6328 2 года назад +4

      @Greenruler10 To me, difficult click patterns are click patterns without a pattern, while still being incredibly precise.

    • @clausable6328
      @clausable6328 2 года назад +5

      @Greenruler10 In that case, True Difficulty would also be subjective since true difficulty is not correct for everyone. You might think that is actually the case, but there are some counterarguments. It is weird to think that no people would agree that VSC is an easy level because it is so consistent. From even the best players, VSC is pretty much inconsistent, so there is an objective boundary to difficulty. It isn't like "What is your favorite ice cream" where both sides are very split.
      The only way that I can see to be able to get a true difficulty is by using the more objective aspects of a level. In that case, the amount of frames you have for a timing would definitely be objective. Inconsistency is probably a little different, because it is hard to judge exactly what is inconsistent from an objective perspective. I just think that something that is inconsistent is... well... inconsistent. Inconsistent timings from one timing to the next.

  • @LostWaving
    @LostWaving 2 года назад +24

    Ok but watching how the wave goes trough the exact same way of those green lines is somehow satisfying ngl.

  • @VaporeonGaming
    @VaporeonGaming 2 года назад +278

    Wow, just wow, just seeing how far the hacking system has come in geometry dash is just amazing.
    (I had forgotten it was April 1 XD)

    • @treudden
      @treudden 2 года назад +7

      remember that its april 1st

    • @VaporeonGaming
      @VaporeonGaming 2 года назад +18

      @@treudden oh, damn it XDXDXD

    • @MMitochondria
      @MMitochondria 2 года назад +4

      This does seem like something absolute would do

  • @niek_de_piek
    @niek_de_piek 2 года назад +2

    Quite funny that this trajectory thing would actually become a feature of MegaHack v7.1 :)

    • @niek_de_piek
      @niek_de_piek 2 года назад

      If Absolute reads this, do you think something like this could ever be done by an AI with this new feature?

  • @SolarBeam04
    @SolarBeam04 10 месяцев назад +4

    0:53 gotta love the comically large strokes he takes for no reason

  • @feliretagd
    @feliretagd 2 года назад +54

    Now: artificial intelligence beats Limbo 😈

  • @voltaikk1732
    @voltaikk1732 2 года назад +11

    the amount of swag routes that this takes is hillarious

  • @ikiyou_
    @ikiyou_ 2 года назад +7

    The ship’s curves and tangents are making the inner nerd within me rejoice

  • @justviscey
    @justviscey 2 года назад +60

    I've always been dreaming of a concept where AI beats a level. I just suck at programming so I can't make my ideas come true lol. Incredible work btw!

  • @ThanatosGMD
    @ThanatosGMD 2 года назад +17

    Reminds me of the game "Will You Snail". For anyone that doesn't know, the game predicts your path and places obstacles so you have to outsmart & outplay the AI

    • @EchooMechoo
      @EchooMechoo 2 года назад

      its pretty similar to the "show ai predictions" in the extra settings

    • @ZÏ̇̃
      @ZÏ̇̃ Год назад

      @@EchooMechoo is this a setting in gd?

    • @Centinal__
      @Centinal__ 8 месяцев назад

      ​@@ZÏ̇̃idk

  • @Kerosene682
    @Kerosene682 Год назад +33

    the cube parts are pretty repeatable and it's hard to tell the difference but I love how the ship and wave look so calculated
    the wave is just so perfect and centered
    and the ship part is just so clean
    I'm so glad it shows all the hitboxes and stuff because it shows how it works and just how insane this is
    but also how nice and wavy the ship parts are rather than being jittery and having smaller adjustments
    it only does what it needs to which is absolutely awesome

  • @figmentboy
    @figmentboy 2 года назад +279

    Legitimately can't tell if this is real or not...

    • @th3alex127
      @th3alex127 2 года назад +10

      Hi Fig

    • @MekrinGD
      @MekrinGD 2 года назад +14

      same, especially considering he showed the same system with lava temple (i think)

    • @mallex9310
      @mallex9310 2 года назад +13

      Either fake and possible or real and in development

    • @spooooooky
      @spooooooky 2 года назад +5

      I mean, it's been done before (azelea) so it's definitely possible

    • @trollin3915
      @trollin3915 2 года назад +6

      same bro. adaf made one and it works (except for orbs for now) and he revealed it today and it is real. so it is likely this is real given the talent of absolute. also what happened with that program u made a while back that brute forced levels, fnm made a vid of it beating lava temple wave

  • @lovelunar688
    @lovelunar688 2 года назад

    Please make more of these, for some reason they are so satisfying to watch

  • @HollowChallenger
    @HollowChallenger 2 года назад +8

    So
    It was a teaser for MH7.1?

  • @liamjames5123
    @liamjames5123 2 года назад +4

    Jokes on us guys, he made a bot program in MH V7.1

  • @cupcsr
    @cupcsr 2 года назад +1

    I’ve had this idea but never knew how to make it. Gg on figuring it out

  • @Flaaroni
    @Flaaroni 2 года назад +46

    This has no right to be as entertaining as it is. Also it would be really interesting to see an AI try to play a memory level like Killbot

    • @thelixator
      @thelixator 2 года назад

      flaaroni??

    • @hiimmark3242
      @hiimmark3242 Год назад +1

      its simple
      the ai checks the hitboxes and all the possible routes it can take, checks which ones are safe to go to or not, and goes the safe ones

    • @DeJay7
      @DeJay7 Год назад +2

      @@hiimmark3242 well that's possible as long as the wrong route kills you on something that's shown on the screen. It might take a wrong route thinking it's safe and later on it kills it. But the aside, it's relatively simply, it knows the hitboxes and can jump/release on any frame it wants (us humans are too bad for that, that's inhuman).

    • @DarkTophatiusSkeletius
      @DarkTophatiusSkeletius 9 месяцев назад

      Limbo.

  • @shagfordshagtzgeraldxxvii599
    @shagfordshagtzgeraldxxvii599 2 года назад +5

    now after 7.1 is released,this is probably botted with trajectory on

  • @iRofu
    @iRofu 2 года назад +7

    I love how it scans all the possible ways to crash and then he chooses the right way

    • @Mullaloo
      @Mullaloo 2 года назад +2

      its april fools joke

    • @ZanyStrom
      @ZanyStrom 2 года назад

      @@Mullaloo that is still amazing

    • @watchf
      @watchf 10 месяцев назад

      Mega hack show trajectory. Anybody can do it with MG7

  • @pancakesareawesome3121
    @pancakesareawesome3121 2 года назад +2

    This is like giving someone with the reaction time of Spider-Man X-ray goggles and the ability to look into future scenarios

  • @charlesmot54
    @charlesmot54 2 года назад +10

    Personally I think it would be very interesting to throw a machine learning algorithm into stereo madness and give it harder levels until it can't die anymore

  • @mrutherford1106
    @mrutherford1106 2 года назад +62

    I genuinely want to see this in MHv7 and I'm sad because I don't think that it'll happen
    Or that my computer would be able to handle the amount of coding that's put into it

    • @swj8
      @swj8 2 года назад +9

      your computer would be able to handle it

    • @b1.7.3
      @b1.7.3 2 года назад +3

      Yeah no way hes going to do any AI in a 4$ cheat

    • @Quid0pher
      @Quid0pher 2 года назад +2

      Mega hack v8 for ten bucks?

    • @Blade122__
      @Blade122__ 2 года назад

      Welp this aged well

    • @nhatduybui1679
      @nhatduybui1679 6 месяцев назад

      Nah he did

  • @ramble21
    @ramble21 2 года назад +8

    The madman actually did it

  • @Metaverse2525
    @Metaverse2525 2 года назад +1

    The ship going in the lines is soooooo satisfying

  • @planty-zyxgd
    @planty-zyxgd 14 дней назад +1

    “AI will take over the world!”
    Also AI: lets skip this portal for some reason

  • @star_fall_1
    @star_fall_1 2 года назад +8

    this makes a lot more sense with megahack v7.1 Beta out

  • @kyenkzarchive
    @kyenkzarchive 2 года назад +3

    I love how it sometimes does a little swag route

  • @ZxDsE
    @ZxDsE 2 года назад +4

    megahack v7.1 moment (guess based on thumbnail and title of premiere for v7.1 trailer)

  • @mrboi69
    @mrboi69 Год назад +2

    Removing the decorations will make this level a lot easier.

  • @FlamingTX
    @FlamingTX 2 года назад +2

    I actually think about this idea for so long but just couldn't think of how this AI will work, but now someone have finally done it, I wish this will be available publicly, even if paid

  • @ReedLeed_
    @ReedLeed_ 2 года назад +4

    I’ve always thought about trying this. I knew it was possible and , if this isn’t a joke, you did it. This is awesome.

  • @ZMan778
    @ZMan778 2 года назад +4

    The AI took a swag route…
    We’re all dead…

  • @Luisete2105YT
    @Luisete2105YT 2 года назад

    Its awesome to look and surprising looking its decisions for the routes at the same time!

  • @DoofDroop
    @DoofDroop 2 года назад +2

    description wasn't lying

  • @ndowidar
    @ndowidar 2 года назад +6

    I’ve had the concept of a GD AI on my mind for a while but I’m not smart enough to make one, the fact that you did blows my mind and makes me wonder about a million other things you could do with it.

    • @akanta5746
      @akanta5746 2 года назад +1

      you could use a frcnn, lstn, or g-learning rnn for it tbh. It's not suuper hard if you put your mind to it, since all you have to really account for it collision detection information through hitboxes. that being said its kinda pointless lmao why would you spend the work to build a custom model (and have the server to actually run such a thing) when you could just bot any level you want in a hour

    • @user-vn4jw3ch8w
      @user-vn4jw3ch8w Год назад

      @@akanta5746 you prolly watch some random article and pretend you know AI but turns out you know nothing , training a suitable agent for GD is hard as fk especially your AI need to capable of learn all the feature itself , even the action space is discrete , so far even the best algorithm in RL prolly can't perform well for GD, the network you said is totally irrelevant, it also shows you prolly don't even know how the math works

    • @akanta5746
      @akanta5746 Год назад

      @@user-vn4jw3ch8w ??? I'm a CS student and ML researcher at an ivy league school (Dartmouth). I never said it would be easy, and because of robtops shit code, it would probably be very hard. Also I completely agree with you about the action space being discrete. But the theory behind the ai is intrinsically not extremely complex. "The network you said is totally irrelevant" sorry but for the work I have done in Cornell, Dartmouth, and tsinghua, no it is not irrelevant. You know what network is truly irrelevant? SARSA.
      You're doing RL. I do CV and genetic algorithms. It's completely different

  • @KittAnimations
    @KittAnimations 2 года назад +20

    Interesting how they just scan the longest place to not crash and if they keep finding more it ultimately just beats the level, this is pretty neat, I kinda want to see more of these

  • @kicktex
    @kicktex 2 года назад +2

    everybody gangsta till it skips the size portal

  • @soupham8156
    @soupham8156 Год назад +1

    Those are literally the most unsatisfying wave movements I've ever seen

  • @Anglified
    @Anglified 2 года назад +5

    This would be very interesting with levels like Lotus Flower. With the asymmetrical ship duals, this would be interesting to watch on how the bot figures every ship maneuver and momentum out.

    • @psilonic8452
      @psilonic8452 2 года назад +1

      is fake

    • @Anglified
      @Anglified 2 года назад +1

      @@psilonic8452 I know, but if it's real this would be interesting to watch

  • @ieMiaSanMia
    @ieMiaSanMia 2 года назад +3

    Can’t wait for “AI beats Abyss Of Darkness, Slaughterhouse at the same time”

  • @ckj7420
    @ckj7420 2 года назад +1

    Imagine doing limbo when it comes out. Lines everywhere!

  • @speedywiths3416
    @speedywiths3416 2 года назад +2

    this takes "fewest clicks as possible" to a whole new level

  • @SelfMadeSystem
    @SelfMadeSystem 2 года назад +5

    I actually had an idea for an AI like this but I've never done modding with geometry dash before. Maybe I could try to implement it, who knows.

  • @cheerios8210
    @cheerios8210 2 года назад +3

    Even though this is April Fools, this still is really cool.

  • @ermpeanut
    @ermpeanut 2 года назад

    keep up the good work! cant wait for v7.1

  • @RungleJungle
    @RungleJungle Год назад +1

    Thanks for putting the actual music

  • @fadex2101
    @fadex2101 Год назад +3

    This was a hidden demo of mega hack v7

  • @BlitzGruen
    @BlitzGruen 2 года назад +3

    I am really curious how it deals with moving objects or objects that are disabled at first, since sonic wave doesnt have any of those i am assuming it doesnt do well with them right?

  • @Varacaldex77
    @Varacaldex77 2 года назад +2

    I love how It tries to use the fewest amount of possible clicks through tight sections, even taking inhuman pathways

  • @hexagon8899
    @hexagon8899 2 года назад +1

    been thinking about something like this for a few years and that prediction trail is exactly how i first imagined it

  • @ideagd1414
    @ideagd1414 2 года назад +3

    i was thinking if this was possible, i feel like someone who plays geometry dash has to have thought about it once, i guess it could be a possibility. if the AI could learn enough to beat slaughterhouse now that would be cool, nice april fools video though haha

  • @Coolwaterdragon1
    @Coolwaterdragon1 Год назад +5

    This AI is impressive but what's more impressive to me is that the fact whoever made the level had to beat the whole thing

  • @lumen1094
    @lumen1094 2 года назад

    This marks a new era
    absolutely
    Good job dude this is amazing

  • @ganvis4390
    @ganvis4390 2 года назад +2

    I WAS SO SHOCKED and remembered that its april 1st 💀

  • @pato5996
    @pato5996 2 года назад +3

    It probably scans through a lot of attempts
    Because it’s scanning everything, it probably means it goes through a lot of trial and error before it beats it
    Still fantastic though

  • @viktor_si_atat1728
    @viktor_si_atat1728 2 года назад +3

    so I understand that the AI scans every possible path and then figures what's the most efficient path and to not die? How would this work on memory levels, like say Limbo

  • @Stevelocks100
    @Stevelocks100 2 года назад +1

    dude, imagine if you made this. This could be absolutely revolutionary

  • @TrueZorman
    @TrueZorman 2 года назад +1

    I can finally see an artificial intelligence beating a level, excellent video!!!

  • @ravarcheon
    @ravarcheon 2 года назад +4

    i was thinking of some ai that worked exactly like this a few weeks ago, its nice seeing it become a real thing, thanks absolute!

  • @areloTET
    @areloTET 2 года назад +3

    Despite being a joke, please release a program that can beat any Geometry Dash level in the most realistic way possible

  • @goo9262
    @goo9262 2 года назад +1

    Do cycloclic next 😈. No but seriously this is sick i appreciate you

  • @FriedCuttlefish
    @FriedCuttlefish Год назад +1

    You did an unimaginably amazing job with the AI. I can't believe it.
    Now we can make the most disgustingly hard levels and get this AI to verify them so the creators and others can have some fun straight away.

    • @slowpii
      @slowpii Год назад

      surely is not fake🫥

  • @randomannoyance
    @randomannoyance 2 года назад +11

    even if its a joke, imagine how long it mustve took to make this

    • @watchf
      @watchf 10 месяцев назад

      15 minutes tops. Even I can do this

    • @randomannoyance
      @randomannoyance 10 месяцев назад

      @@watchf he created megahack.

    • @watchf
      @watchf 10 месяцев назад

      @@randomannoyance I forgot this was absolute 😂💤

  • @shima2216
    @shima2216 5 месяцев назад +3

    Ai even took swagroutes💀

  • @Tohorazen
    @Tohorazen 7 месяцев назад

    Its so satisfying seeing the gameplay align PERFECTLY with the green line

  • @mxst1c_
    @mxst1c_ 2 года назад +2

    i love how sometimes the bot just wants to take swag routes

  • @KylashTheKiller
    @KylashTheKiller 2 года назад +17

    The fact that it processed all those probabilities that fast, that shows something

  • @Zeksha
    @Zeksha 2 года назад +4

    Nobody:
    GD players: congrats now I can make a bot do my grinding like in minecraft's hacks😂

  • @kaffii
    @kaffii 2 года назад

    you really convinced me with those pathfinding lines huh

  • @zenorite878
    @zenorite878 Год назад +1

    Now that's a smooth and clean gamplay...

  • @_awaken
    @_awaken 2 года назад +4

    Wait is this V7.1 beta

    • @_awaken
      @_awaken 2 года назад

      Cause it looks like a bot run + show trajectory

    • @mac4dash41
      @mac4dash41 2 года назад

      @@_awaken yes

    • @mamo_1567
      @mamo_1567 Год назад

      Yes it was a showcase of a new feature

  • @esmik
    @esmik 2 года назад +3

    I honestly could believe this is real. My friend has been working on a real GD ai, and it's able to beat easier levels (like medium demons).

    • @sgrp2706
      @sgrp2706 2 года назад +1

      I saw someone streaming a geometry dash AI on twitch. Is that him?

  • @iShimerr
    @iShimerr 2 года назад +1

    It really made it harder than needed, but absolute-ly insane AI

  • @ihaztwojayz
    @ihaztwojayz 9 месяцев назад

    dude the way it goes in the exact path it predicts even in the ship parts

  • @kodirovsshik
    @kodirovsshik 2 года назад +3

    Wow, an AI playing GD, that's actually crazy. I wonder how you approached this problem. Does it simulate a bunch of different paths and takes whichever survives the longest (with some time limit)? Or do you have some time interval and it keeps trying to find a path which works for at least this interval? I'm genuinely curious 🤔

    • @frski
      @frski 2 года назад +3

      I wonder as well. Perhaps it may be a fool. Or if this may be implemented legitimately. But I am curious as to how it'd work if it is a thing in reality.

    • @kodirovsshik
      @kodirovsshik 2 года назад +2

      @@frski I don't think it might be a fool cuz the paths the ai has taken sometimes are quite unique to say the least

    • @YaBoiMega
      @YaBoiMega 2 года назад +5

      @@kodirovsshik youre trolling right?

  • @77trick
    @77trick 2 года назад +5

    its incredible how 95% of this looks real

  • @YodezoANEKI
    @YodezoANEKI 2 года назад

    thanks bro i didnt know where to go on sonic wave

  • @Smasher1
    @Smasher1 2 года назад +1

    I thought this was real because i got reccomended this 20 days after april fools lol

  • @memegod6750
    @memegod6750 2 года назад +2

    0:56 wow. The AI is so good, it took the swag route
    (Edit) several swag routes

  • @mr.wublin
    @mr.wublin 2 года назад +1

    this is genuinely amazing.

  • @miwiki6
    @miwiki6 2 года назад +2

    watching this video while knowing what this actually was, makes it pretty interesting.

  • @creapeys
    @creapeys Год назад

    This is actually sick af. Good job man!
    Ok now have the AI do it with its eyes closed

  • @Jemsie
    @Jemsie 9 месяцев назад

    The greenlines and red hitboxes... its reminding me of baritone so much xD

  • @0bada905
    @0bada905 2 года назад

    Woah that is so cool! You're so awesome! Wondering though.. would it detect fake paths and portals? Such example is dear nostalgists in the ship part where there is 3x speed that you should avoid.. would it avoid it or take it..
    Nvrmnd just realized it's april fools.. good one.. are you working on this though?

  • @sd3wasfrozenn
    @sd3wasfrozenn 7 месяцев назад +1

    little did we know that this was a teaser for the new mh update

  • @freeshotmiss6629
    @freeshotmiss6629 2 года назад +1

    This is a goddamn cool concept should actually make it happen imma donate like 1 grand dollars for it

  • @ImmenseJ-tard8253
    @ImmenseJ-tard8253 Год назад +1

    so thats how fnm04 does his completions in weirdest way possible videos

  • @therealyojames
    @therealyojames 2 года назад +2

    The joke is that its real and he fooled us by making us think it was fake because april fools, its the new april fools trend this year

  • @tashyboi
    @tashyboi 2 года назад +1

    Now the real test.. Have the AI complete Back on Track!!
    Dun-Dun! It's been years and this joke is still so funny!!

    • @zahrannahyan9666
      @zahrannahyan9666 Год назад

      a real ai has completed dry out so its better than you at gd

  • @ADIIIIIIIIIIIIIIIIIIIIIIIIIIII
    @ADIIIIIIIIIIIIIIIIIIIIIIIIIIII 2 года назад +1

    this thing clearly likes living on the edge