@@FoxyFernAnimation Yes absolutely! Is there a way to clean up animation in a faster or smarter way, like if I wanted to delete or select all the Translate Keys after Frame Zero? To be specific, let's say that I have a skeleton or hierarchy of say 65 joints, and I want to delete all the Translate Keys from all the joints except frame zero. Also, I want to retain all the rotation keys as is. What would be an efficient or smart way of doing that?
If you only care about saving values on one frame, as it sounds like you do, I like to use the channel box for this. First go to the key that you want saved. Once you have all of the joints selected that you want to delete the animation on, in the channel box shift + click or click and drag to highlight Translate X Y Z. Then right click in the channel box and choose "Delete". This will delete ALL keys from ALL your selected objects on the highlighted channels. So once you do that, just hit Shift + W to save a key on your translation values on that frame and you'll be left with just the one key. If that's not clear let me know and I can send you an email with some screenshots to help illustrate what I'm explaining. :)
thanks
Thank you sooooo much!
Awesome. Already hit the like button. ❤️
Thanks, Kaustav! Hope the video was useful for you! 😄
@@FoxyFernAnimation Yes absolutely! Is there a way to clean up animation in a faster or smarter way, like if I wanted to delete or select all the Translate Keys after Frame Zero? To be specific, let's say that I have a skeleton or hierarchy of say 65 joints, and I want to delete all the Translate Keys from all the joints except frame zero. Also, I want to retain all the rotation keys as is. What would be an efficient or smart way of doing that?
If you only care about saving values on one frame, as it sounds like you do, I like to use the channel box for this. First go to the key that you want saved. Once you have all of the joints selected that you want to delete the animation on, in the channel box shift + click or click and drag to highlight Translate X Y Z. Then right click in the channel box and choose "Delete". This will delete ALL keys from ALL your selected objects on the highlighted channels. So once you do that, just hit Shift + W to save a key on your translation values on that frame and you'll be left with just the one key.
If that's not clear let me know and I can send you an email with some screenshots to help illustrate what I'm explaining. :)
Thank you very much
You are welcome! Hope it was useful for you
thanks .. very helpful ❤
Thanks, misses Angel