SoD2 - No Man's Land 02 - Curbing The Encroachment
HTML-код
- Опубликовано: 21 авг 2024
- This gameplay was performed in front of a live Twitch audience.
► Patreon - / ddrjake
► Livestreams - / ddrjake
► Discord - / discord
► Bitcoin - 1QAzrHDqbiXjXaU84Cg93i2cPcEwcM68Xg
Many thanks to my Patreons and subscribers who support this channel, not least of all Elghorn, BasedLenin, MrMoreno, Superpie, Fiftyfourd, Forever_Lona, Lipardi, Pizzariffic, Alsvieth, VinoPaolo, IFTClerk, Fanofgaming, arbiter's grounds, Lazer Kiwi, Darthair, Aki, VonDoogles, jjhoho, Tarquinrex, Earl von Vummer, Luminiferous_Aether, Anima, Kaladin, HerrKommissar, Franconian, GFMIngo, Karma n effect, Sgt. Dirt, Derwyn, Barban Falk, Clubberseal, Ashiraya, Jim_42 and Raureif
The way that feral pulled you out of the car so you'd BONK that tree was just masterful
It really is absurd how they always only take: they really should always at least be trading the things for a different type.
I fondly remember my old self-sufficient base back in SoD 1, where you could make biofuel out of huge gardens, meds, not spend materials and get ammo in exchange for a library
1:37:20 Jake going full 13th century French Cook with that Crossbow is the kind of elan I'm here for... 🤩
it's nice they keep adding things to this game. I wonder if they're testing some mechanics for the third game when doing so.
i like how he calls them a gaggle of screamer’s
Thanks for getting me back in the mood to try out SoD2, playing vanilla lethal right now and you're correct, it is waaay to easy.
This mod is crazy, at first it looked like regular lethal zone but now... 4 active plague hearts and a couple of dozen inactive plus the horde/freak population boom. It's more of a form of strange and unusual punishment than a mod. Also, read the description on the Mod Nexus page if you want to fix the freaks not making sounds like they should.
Thanks for the fix info, those silent screamers and ferals were really something.
@@DDRJake No problems, looking forward to the next video. As someone who struggles with regular Lethal mode I'm really enjoying the series so far.
Goodness, those silent ferals are so damn scary! That first one gave me a bit of a jump even.
should also get a radio tower it blocks the hearts from being awoken from your shenanigans and explosives from the outpost can protect you invading infestation in thier zones
As the hearts seem so fast to take down compared to Darkside already, getting the Beetle Mallet so early seems like it would make the run too easy... but since that last heart left poor Vummer with 1 minute to live and 'Ramesses' nearly up in flames (again), perhaps it's better this way :)
I'm grateful for the easier hearts. As I recall when testing Darkside, the plague Hearts would take over 1,000 shots from an AK47 to destroy.
Great episode, looking forward to #3!
Load in to instant chaos. Love it.
I probably watched too many Long Dark episodes, but every time I see Jake silent takedown zombie I expect him to say "Pet the zombie? Pet the zombie!"
I am really baffled by jake not always having molotovs. They were realy lifesavers for me in the game and throwing them at your own feet is a secret "Get out of being mobbed in building" code that the devs don't want you to know about.
I do not have the resources to spare for such a dilemma. When I do have something resembling an economy going, I'll rather use a precious inventory slot on an energy drink so I can flee from the situation.
@@DDRJake Yeah, and you use them fine on the hearts. Guess I just always feel somewhat profligate with them
I don't typically stick around for long plays but this one is great
Was hopin you got back on SoD2 with the new update an all, good stuff
Jesus Christ! 😂. What an Opening 🎉
Lol, your videos are very entertaining! Keep it up! 😆
"...birth of two Kellies". Classic
fyi the best melee weapon is the industrial blade, chops heads like grass
I like the heavenly duffman in the white suit
I see Bellcat still knows law lol
You’ve gotten me into the mood to play Days Gone again. Really good zombie game, in my humble opinion
1:56:25 Jesus Christ, Belcat🤢
I wonder if those land mines can take out that 5x Juggernaut horde.
1:18:30 That answers my question with that 1 that got nuked. Something to remember for later when I go and install this game again... Jake, you make want to lose more hours to this game, how could you.
Kelly are you alright? .... Kelly.... LOL
We want moooore!! 😬🤌
Utility worker at a character trait gives utilities and +2 labor
Glorious
Dope !!!
I thought plague hearts were really, really fire resistant? I'm far from an expert, but I could swear molotovs and other firebombs were practically worthless against plague hearts, except to help clear the inevitable zombies they summoned.
I was under the impression that it was always the opposite: Plague Hearts are susceptible to Explosions and Fire more than most other forms of attack (but the raw power of a heavy weapon or a powerful firearm are a faster solution, albeit at higher risk and material cost accordingly)
@@DDRJake I know that heavy weapons and explosions are effective, that's for sure. Maybe I'm wrong about the fire, but I was watching another RUclipsr who plays this game a lot, and he was saying that fire did practically nothing to a plague heart. Like I said, I'm no expert. Maybe he was wrong?
❤
Jeez silent freaks are kinda scary😵
@DDRJake you commented on having lots of influence: I know it is late, but you keep getting a bunch of influence for those infestation hordes and infested buildings and outposts. I am halfway through this post and several times I have seen you kill the one Screamer that deletes the horde status, get 6 influence for the screamer and then 50 or 55 for deleting the horde/infestation.
A little behind on this series but if you have chemistry guy it temoves the fuel cost from traps and i think a mechanic lowers the parts cost, enjoying the playthrough
This game was made with the Unreal Engine, and the Unreal Engine is a nightmare to mod, is mostly incompatible to modding.
mods?
Those new base sieges are rediculous early on. At the small starter base in Trumbull Valley, attacked after a few hours of starting a new community... Got wiped out in minutes . Couldn’t even find the screamers either, are they hiding now too?
Big fun.