Elites Choices - Horus Heresy 2.0 - Age Of Darkness

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  • Опубликовано: 28 окт 2024

Комментарии • 45

  • @pentacosttb2565
    @pentacosttb2565 11 месяцев назад +2

    Veteran Sergeant, Lightning Claw and Thunder Hammer. You get that +1A for having 2 specialist weapons, and can basically kill anything you can throw him at.

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад +1

      Not a bad shout atall, near centurion level aswell so potentially worth the investment

  • @theemissary1313
    @theemissary1313 11 месяцев назад +2

    Rapiers like you say are great points fillers. Veterans are so versatile, but a massive risk for how many points they are. And yes to illusion of choice - let's face it, you're getting the destroyers because rad missiles, getting the cataphractii because you have the points for a brick, apothecaries because feel no pain, and contemptors because you want to win games.

  • @paramite67
    @paramite67 11 месяцев назад +2

    I like Rapiers as light artillery with phosphex shells, even if they don't kill a lot they will slow down a lot of troops with the terrain effect.
    Same for graviton cannon

  • @andrewvallance8004
    @andrewvallance8004 11 месяцев назад +1

    I’ve two rapier lasers with a techmarine, they delete vehicles for fun. Love them

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Mate so good really: I do feel they’ve been written off for not reacting, and ye they’re not lascannon HsS good imo but they perform in 90% of the games I take them in

  • @DaBozinator
    @DaBozinator 10 месяцев назад

    Great content and insight for someone starting out in Heresy. Thanks.

  • @TheExcessus
    @TheExcessus 10 месяцев назад

    With my AL I never leave home without a Graviton Rapier. The ability to put dangerous terrain at will on the board is too good.

  • @mikoajbienkowski2305
    @mikoajbienkowski2305 11 месяцев назад

    Destroyer squads have one nice gimmick you missed. Death guard and alchem hand flamers. 10 man squad gives fun of rolling dozens of dice and literally melting any unit

  • @WaltonSauce
    @WaltonSauce 11 месяцев назад

    Techmarines are outstanding for Iron Warriors.
    10 Havocs with Lascannons, Warlord with Tyrant of the Lysattra, Techmarine with Cognis.
    20 BS6 Lascannon shots per turn.
    Gets Hot is basically irrelevant as BS6 gives a reroll on to-hit so you only get hot on 1 in 36 shots.
    Finest grade Cheddar.

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      It’s great for the blast in your turn, I’m always put off by the loss of control of the reaction

  • @paulshaw3907
    @paulshaw3907 11 месяцев назад +1

    Veterans need at least one shotgun. Dropping enemy WS is key for being effective into elite melee threats.

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Suppose it’s not like it’s expensive for the opportunity (and are they going to return fire against it) good idea!

    • @pentacosttb2565
      @pentacosttb2565 11 месяцев назад

      I'd rather go with a Grav Gun for the same effect myself. More useful in case concussive and the charge fail.

  • @redcorsair14
    @redcorsair14 11 месяцев назад +1

    A tech marine in a night lord Heavy support squad will bump them up to 11 guys for out numbering. Cheaper than a master of signals. Curious if you can put both an apothecary and techmarine in the same squad.

    • @Road.To.Reikland
      @Road.To.Reikland 11 месяцев назад +1

      You can there is no restriction to this.

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      As @calthstillburns says:
      They aren’t ICs so no restriction that I know of to put both in

  • @ChrisPrice12
    @ChrisPrice12 11 месяцев назад

    I'm currently taking a 10man vet squad with power weapons in my Iron Warriors. They are a blender.

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Couldnt agree more tbh mate; love my vets in IW, like I don’t expect as much as a legion specific from them but they’ve been a cool way of punking people and dreads that get too close

    • @ChrisPrice12
      @ChrisPrice12 11 месяцев назад

      @BearfootMiniatures For shits and giggles, I turned Fafnir Rann into what I call a Siege Chaplain to run with them. It's hilarious what 10 vets with power swords can do to most units.

  • @lonelysandbar
    @lonelysandbar 11 месяцев назад +1

    When you were talking about Cataphractii you said you take bigger squads and run with them. Cataphractii can't run, so you move them 6" across the board each turn? I feel like Cata's need a transport when Tartaros can just run on the board.

    • @Road.To.Reikland
      @Road.To.Reikland 11 месяцев назад

      By running them across the board he just means he doesn’t take a transport and moves them up :-)

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Ah ye: what Phil said there was just meaning move them up (run I suppose not Run?) just with the points really and the spread of the squad giving board control/presence is why I like em

    • @TheExcessus
      @TheExcessus 10 месяцев назад

      or, you play TS and get +3 move on them ;)

  • @cristianmeiler4031
    @cristianmeiler4031 11 месяцев назад +1

    I’ve been thinking of trying out destroyers with heavy chaniswords. Still 3 attacks per, insta deathing anyone who rolls a 1

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      It’s just that armour save man, would be good to have like the ork choppa rule to reduce the armour save by stuff like this

  • @jiveturky3000
    @jiveturky3000 11 месяцев назад

    good vid

  • @vitaliyred622
    @vitaliyred622 11 месяцев назад

    Destroyers are sadly just bad, but rad grenades do indeed stack because if 2 Destroyers charged, they would insta kill on chainswords. Also, no matter if the unit got "hold the line" or not, they will still get rad grenaded. Rad launchers are super bad because ap on scaters suck, but nice against dreadnoughts, if you get super lucky.

    • @danielheald1607
      @danielheald1607 11 месяцев назад +1

      I feel like that's twisting the rules slightly
      What's your source for Rad Grenades stacking because that's daft

  • @notare
    @notare 11 месяцев назад +1

    take it from a Salamanders player, flamers are entirely worthless in 2.0

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Man I empathise so much, my heavy flamer squad is my fave unit (or combo flamer vets) when will they get their day!

    • @myrar8708
      @myrar8708 11 месяцев назад

      houserule dragons breath breaching 6+

  • @sonicwingnut
    @sonicwingnut 11 месяцев назад

    Hang on.. you said characters with Bitter Duty can join other squads.. has that been FAQd or something because last I checked there was a bit of a debate as to whether Dominion Zephon could bring a Command Squad with him.. be good if he could bring who he wanted like!

    • @LordGrantius
      @LordGrantius 11 месяцев назад +1

      I don't have an official answer for you, but if we take Battlescribe as an argument, Zephon can not only take a Command Squad, he can take an Ofanim Court.
      Last I heard, people were saying Bitter Duty prevents a unit from being joined by an unit without it, it doesn't prevent the unit joining a unit without. A silly rules lawyer argument, but one I will exploit with Zephon and Ofanim!

    • @danielheald1607
      @danielheald1607 11 месяцев назад

      It's in zephons rules as to what retinue he can take.
      Bitter duty prevents a unit for being joined by a character unless they have bitter duty.
      As the character with bitter duty joins the unit without, this isn't the same thing so its allowed.
      Otherwise apothecaries couldn't join tactical squads

    • @LordGrantius
      @LordGrantius 11 месяцев назад

      @@danielheald1607 true. Zephons warlord trait limits him to a Destroyer assault squad, but Master of the Legion allows him retinues

    • @Road.To.Reikland
      @Road.To.Reikland 11 месяцев назад

      It’s the way Bitter Duty is worded, only characters with this rule can join units with Bitter Duty but there is nothing prohibiting the character joining an unit without Bitter Duty

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Dunno about zephon specifically but the BD rule only limits what characters can join units with BD not a character with BD joining another unit

  • @78BASILE
    @78BASILE 11 месяцев назад

    Hello i like your video ! Agreed with an other comment Cataphractii can t run for me it s on the Land raider or nothing 😅. For the veteran i think you forgot the raven gard with infiltrator + talon claw they are beast who will kill Dreadnought and do damage any unit. The terminator are very good with son of horus (ignoring instant death) or empror children with thunder hammer who still strike in charge before the other unit with big weapon. ;)

  • @cameronflynn8920
    @cameronflynn8920 11 месяцев назад

    I try not to take Tartaros Terminators with Storm shields and my fists for 2 resons, Cataphractii look cooler (IMO) and I dont want to be the guy bringing Tartaros with a 3++

  • @ero9841
    @ero9841 11 месяцев назад

    Your over spending points on thunder hammers.

    • @BearfootMiniatures
      @BearfootMiniatures  11 месяцев назад

      Man, is that such a thing, like I don’t take them on squads that aren’t gonna be in combat but if it is IMO there never really seems to be a reason not too, they bonk people so easily

  • @Steviewondered
    @Steviewondered 11 месяцев назад +3

    First