A bit about the homing darts, if you have your lock-on priority set to camera direction, you can do a quick glance around without needing to switch to over-the-shoulder view when locking on. I think lock-on priority is often overlooked, I'd recommend who finds locking on uncomfortable taking a look at this option. It's especially useful when you're constantly dashing around and shooting.
A couple opinions to share: - the nature of rifle photon blast make it always missing weakpoint as it hitbox is coming top down, launcher photon blast is preferred when hitting weakpoint is not possible with rifle photon blast, which cause a huge dmg diff - 5 point of blight allow single ranger to keep the purple blight on without dropping it, it also act abit like a commander on UQ as when people who dont know what to do tend to attack where blight round is. - blaze shots, seems like having a very long i-frame on start up. when get cornered by a boss, or found that something almost cant be dodge, can use this PA to get out of trouble unharmed. - when not enough pp, 0.22 sec of slide shot advance came into play, but then evade counter is pretty fun too - Spread shot, is also a useful panic button since its is also super long, I assume stay active until 2nd shot over, but i could be wrong. - For gororon and Daedal Sword where their weakpoint is on their rear, can use multi-launch to hit their weakpoint even when they are facing you. It's a pinpoint hitbox rather than line of sight hitbox make it super consistent when dps particular hitbox. Aoe attribute that it has also make it able to hit enemy that moving in high speed pretty consistently like Bujin. - Homing Dart, when a lot of enemies a round, you can aim at all enemy, get point blank to the boss and release, all shot will hit the boss, but the dmg...... ( this is irrelevant, just a fun one ) - Fallen Impact and launcher photon blast, both can starting another PA before the action end, however becareful that firing 2nd fallen impact cancelling the first one, and switching to other weapon before the dmg effect finish effectively make the PA/photon blast deal 0 dmg until you switch it back. Good job making ranger guide :D
A good ranger is like a human with a laser pointer sorounded by 7 cats. They need to point at where to hit with their weak bullet. Hence max weak bullets is essential
You can actually spam the homing shots and then use launcher's charge attack to stay flying for a REALLY long time while also dealing a lot of damage due to launcher's nature, by far the best class to clear thrash mobs while farming but lack a lot of damage compared to other classes when it comes to single target.
Yeah, pretty much. Every pro comes with a con! Ranger could probably out DPS many classes, but the only way they can is by using fear eraser which leaves them vulnerable unfortunately. If you're able to have good positioning and avoid aggro, I think ranger can keep up though! Thanks for the comment!
@@Yuberz that’s what I do when I’m aggrod I use force for statuses til I find an opening then eraser luckily I made a wand saber to I have access to the reflect. Basically all the weapon action benefits are at work in my build
EDIT: This is now the most updated guide! zenoralagging.github.io/ngs-ranger-guide/ Old comment in case anyone was curious: The most up to date information can be found in the written document! Thanks for watching! Written Guide: docs.google.com/document/d/1dvFAdQ_X3nUAE40ofVaDzpTJ4XY27nPn3S6IU42V_Uk/edit?usp=sharing
Go Ra/Fo if your planning to maximize PSE burst. Eradication PP gain paired with Fear Eraser gives you unlimited PP for until/before the climax of PSE bursts since you can kill weak mobs like a madman.
Very useful info hear, I started NG around less than a week ago and have been hashing things out at random just experimenting with all that we have and have screwed up my skill trees. Luckily this vid has given me courage and insights to use my Skill Reset pass and will do so as soon as I acquire my rifle at the least. I sadly screwed up and picked a bunch of random stuff and have been maining Launcher solo and while I do get great dmg out of it I still feel slow at clearing enemies despite my base being around 300 and crits being around 500+. It will be a hella grind...but I shall use your vid as a template for balancing out my gameplay, specially thankful for the Launcher Grenade bit, been using it and have been suffering from it cuz it sucks balls imo.
If you take gunner as subclass you get spread shot (allowing for 2 more points in the ranger tree) and a ton of PP recovery on hit that scales with dash attack hitting multiple targets, getting you to full on 1 single attack
Great guide, sifting through the comments, I don't think it was mentioned making a Talis/Launcher.. the weapon ability is real nice for PP gaining during the Fear Blast along with the launcher weapon skill for an extremely long up time on the beam for downed enemies. This is in addition of course to using the PP conversion.
It's a taste thing, since now you can't use rifle's rifle grenadier or blight rounds without swapping. It's absolutely something you could do for your playstyle. In general, I believe that most people would be more comfortable with rifle/launcher instead.
Thank you for this, it was actually quite informative! I never actually thought to use the Razing Shot uncharged for better dps, so that's neat as hell.
For the launcher Photon Burst, why not use manual aiming? Or in general, I find it a lot better then trying to aim at mobs with Q and Tab. The bullets go where I want them to.
Yeah, I kinda forgot to mention that you could use manual aiming to target areas more precisely than rifle's photon blast. Definitely think it's a lot better than the last time I wrote the guide! Thanks for your comment!
Amazing guide, just what i was looking for... i just noticed the launcher on ngs being more DPS focused for bosses instead of what it used to be on PSO2 (used mostly for mobbing)... So for me, rifle and launcher switched places... not the rifle being more useful for mobbing and refilling PP and now i use the launcher to kill bosses faster. Subscribed btw, amazing content. PD: i play with controller, so not much manual aiming playstyle atm.
don't forget the ranger rifle charged weapon action if you press a directional button while holding it you will throw a grenade on a locked on target, if you hold it with no movement input you'll set an aoe mine.
Force PP conversion reminds me of a skill Black Mage in FFXIV had until an expansion or so ago when they changed it to no longer consume HP (it makes a lot of sense for FFXIV where frequent unavoidable raidwide damage exists, PSO2 all damage is avoidable)
Another odd tip I can give is hug behind a big mob while using homing shots. If there are plenty of small mobs behind the large mob, all the homing shots will smack right into the big mobs first as it needs to travel. Big dps right there~
Just started playing and this helped me pick a class quickly. Easy sub and like. Enjoying the game so far. Happen to be on ship 3, hope to see you sometime
I'm not exactly an expert at hunter, I've mostly stuck to ranger this whole time, so by the time I've got all my research done, someone will have probably beat me to the punch with a better guide. Never say never though, right?
Thanks for the ranger guide, I’ll be making some adjustments to get even more out of launcher from the info you gave. I’m also on ship 3, see ya around. Cherronova
I would say sticky bomb quick reload is actually a really good skill. It is situational, but effective when used right. Timing it with Fear Eraser and you can keep beaming away. Only cost 1 point as well.
Well, it only increases the frequency that you can do that strategy. I wouldn't prioritize it first, (since the other skills are so much more impactful) but I would recommend picking it up eventually!
@@Yuberz True, but still good when you can pull it off and there will be times where it can be prioritized and you can just spam laser quite a bit even if not all the time. Not to mention, even when using other PAs it's free 100pp meaning less basic attack overall to refill.
@@fashionedsoul8935 I actually use it to fuel force PAs I’d eraser and if I have to move soon grenade reload then pp conversion and spam by the time I run out of pp Grenade reload hits and I keep spamming away
@@fashionedsoul8935 I don’t think I experienced that or maybe I have and never noticed I’m gonna do some testing. I notice that I don’t get the explosion sometimes and thought maybe I missed
Go ranger/ force + rifle/launcher weapon and a saber/wand weapon. Launcher rifle for blind and eraser and saber wand for the reflect for extra defensive plays plus all my status damage. Multi weapons really open the game up for so many different weapon and class builds
Yeah, the reduced cooldown is really nice, especially if you're the only ranger! Also the bad condition ward skills aren't worth putting those extra points into, so you'll be fine!
What are your thoughts on removing normal attack and just replacing it with weapon action button, since it gives you a dodge,attack, and pp regen? I dont like switching to subpalette often lol
Off the top of my head, I believe you regen more PP and deal more damage by normal attacking over spamming WA. If you can, use normal attack for these scenarios, but it's not necessary! Whatever's comfortable for you. The game's not hard enough yet where you have to optimize everything!
@@Yuberz Thanks for the reply, yeah just wondering cause in most ranger videos i never see them use normal attack, its mostly just the WA. So I thought i might as well get rid of it lol and with force sub I dont feel down bad on pp
@@Yuberz well people usually do that because targets moves. Like a lot and people wanna to make their target in their sweet spot. Weapon action does attack and movement really well so a lot of people spam it
Have you ever tried out the dodge attacks of rifle and launcher? Keep holding attack and use dodge. I find these attacks do good damage aswell, and they also offer mobility and dodging. Not sure about the DPS though.
That's how the default lock on system works, weirdly enough. If you change your lock on priority to camera direction, then you can do the homing darts lock on by just turning the camera with even wider field of view than on over the shoulder camera and without needing to spin if anyone's uncomfortable with it. :)
Great guide and it's helped me a lot 👍. Any idea where the Resurgir weapons drop? I've had loads of the other 4star rifle and launchers, but never seen this type?
The drop from any area (vanford, resol, magnus) just randomly. At least from what I've heard. They seem to be pretty rare at least in my experience. A new finding suggests that a 3* weapon with high inherent affix (not the official name, but the red affix) can outperform a 4* weapon without it, so a 4* is unnecessary unless you want to go all out and grind really hard.
I'm completely new to the game, but I very much prefer the regular dodge over the weapon action when using a rifle. For the rifle the normal attacks can be interrupted by an evade (I already noticed that's not the case for a bunch of other weapons,) and you can just keep holding the button down, fire a stronger shot or maybe even a counter. But the weapon action feels like it really interrupts my flow. Speaking of counters, many of the enemies' attacks are spaced really well, so that I can just chain counters when I am being targeted. Anyway, great guide. Now I finally know why the Blight Rounds marker turns purple, and I heard about rifle launcher dual weapons being good, but now that I've seen it in action, I'll try making one. Sadly, I only have the foursis rifle so far. Also, unless I'm mistaken Resurgir benefits from the evade. I mean the potential ability... not sure what it was, but I think it activates on a perfectly timed evade?
Something that's changed since I uploaded this video is people saying that 3* weapons with a high level fixa augment (can't remember what they're officially called, but they're red.) Can do just as well as 4* weapons while being cheaper. Something to think about.
You can find it. You have to search with the exact name, then search by price, even if the auto-correct doesn't show anything. For the weapon screenshots in this video, they didn't appear for me initially. I really hate that about the personal shop :|
still looking for a good single target dps. i spam dive kick as a RA for downed enemies after shoot them with blight bullet. it is very useful, and also does not cost pp. but i want to find a multi-weapon for my RA to deal most dps.
Should I make the launcher or the rifle the multi weapon? It feels opposite from pso2, like the rifle feels better for mobbing and the launcher is better for single target. Also if I max one and multi do I have to max the other?
I don't think it matters which you combine first, but citation needed. I do not know if there's any difference. I know for sure that you only have to max out one weapon. Whichever weapon is first will have its enhancement level, augments, etc. transferred to the second.
@@Yuberz Thank you for the guide and quick response! Tbh now that I think about it I only use rifle for weak bullet, spread shot occasionally, homing shot, and grenade traps. I think I’ll make GL the base it seems more fun. Subbed
Sweet man I just got to level 19. I came from the Ultima server playing the original pso blue burst. I have EVERYTHING there but I accidentally punched my laptop screen and it broke surprisingly haha. Anyway I decided to check out NGS so far liking it but don't have many friends yet. If you can add people from Xbox live I'd be down to play sometime if you have room for a ranger x]
So for creating a multi weapon, what should be the base weapon is it the rifle or the launcher? also do i need to enhance and limit break both of them first before turning it into a multiweapon
I'd recommend searching for a proper weapon guide or someone more knowledgeable about multiweapons, but I'm not sure if the base weapon matters. As for enhancing and limit breaking, you can do it afterwards I think. The base weapon's enhancement level and augments will transfer to the second weapon.
I would Recommend AGAINST maxing PP conversion first, and instead take points from PP conversion to use in other Force skills you want. If 400% at level 1 and passive 150% isn't enough for your PPdysfunctionBegone(TM), then the problem is you and your lack of Normal's. Putting more points doesn't hurt, so its better than a Force skill you wont use, but compared to a Force skill you will use the difference is too negligible to both dps and playstyle.
Well, remember that this is a guide that focuses on ranger first. If I were to play force main class and use rod as my main weapon, I would definitely redistribute the points differently. The build presented in this video is for players who only want to play ranger, with a little wiggle room consideration. I found that the convenience of PP conversion for ranger is incredibly important for the class, (refilling PP after fear eraser, spamming razing shot, and spamming homing darts being the main reasons) and the other skills not being useful for rangers who use rifle/launcher. Hence why I recommend maxing it out. In the end, I'm not saying it's the only thing you can do. You're free to make your own decisions on your own skill tree.
I haven't tested that, but I think that the base damage increase of a 4* will make it better once it's upgraded a lot. It might be better than a low level or unleveled 4* resurgir weapon though. Edit: I've been hearing that 4* weapons aren't very much better than 3* and even 2* weapons (Like, 5% or something? Azelyra was talking about it on their stream last night) so maybe it's not worth investing in high rarity gear, who knows?
@@Yuberz im new to pso2, but i thiught the blue numbers were crits. Would that make it so that blighted rounds are always considered crits? If thats the case, wouldnt the min/maxed option be, resurger with critic potenency? I just think its smarter and more cost efficent to buy a 100k thesus rifle with implicit crit potency or portency lvl 5 vs a 2mil resurger rifle with potency on it. Not only that, the resurger is situational and requires perfect upkeep. Whats your thought on that? :)
@@StacemanYT Yeah, people are talking about how the cost efficiency of lower rarity weapons is way better for the average player than going for 4*. I'm personally just going to build whatever falls into my lap. If a really great theseus rifle shows up, I'm absolutely going for it! It seems like you're also leaning towards the theseus stuff, so definitely go for it!
If you progress through the main story, you'll eventually be forced to make a multi-weapon. The gist of it is that you have to go to the item lab and then you duct tape 2 weapons of the same series together (primm for example) and boom! It takes the stats of whatever you use as the first weapon, from what I've heard. (enhancements and augments)
Nope! Even if it was really good, blaze shot deals equal damage per shot but also fires a bit faster (albeit using PP, which can take a bit to regenerate) Launcher's Fear Eraser also does way more DPS, so does launcher's normal attack, rifle's uncharged razing shot can also deal more damage, etc. I encourage you to try doing some testing to verify these claims and see how each stacks up. Also you can play however you want, normal attack to your heart's content.
True, that's an option, but you're forgetting that augments and grind level transfer from the first weapon to the second when making a multi weapon. I haven't mathed it out, but I think a multi-weapon might actually be more cost effective.
this video: oh yes... go force so that you can get pp.... me: but gunner gives you attack pp recover... so wtf is the point of force when it abilities are taking your health away and require an active.....
Because PP conversion takes away miniscule amounts of HP while providing almost instant PP regeneration. I tested gunner as a subclass, and the additional PP skills were much slower than PP conversion, especially when using PP heavy PAs like razing shot and multi-launch as well as recovering PP after fear eraser. By all means, if you think gunner is a better subclass, go for it. Gunner definitely isn't the worst subclass you can pick.
@@Yuberz I'm really not seeing how the pp is slower, unless you plan on just using pp skills almost exclusively, but at that point you mine as well use force as the main class since their pp skills dish out more dmg???
A bit about the homing darts, if you have your lock-on priority set to camera direction, you can do a quick glance around without needing to switch to over-the-shoulder view when locking on.
I think lock-on priority is often overlooked, I'd recommend who finds locking on uncomfortable taking a look at this option. It's especially useful when you're constantly dashing around and shooting.
I always do homing tornado when farming mobs.
A couple opinions to share:
- the nature of rifle photon blast make it always missing weakpoint as it hitbox is coming top down, launcher photon blast is preferred when hitting weakpoint is not possible with rifle photon blast, which cause a huge dmg diff
- 5 point of blight allow single ranger to keep the purple blight on without dropping it, it also act abit like a commander on UQ as when people who dont know what to do tend to attack where blight round is.
- blaze shots, seems like having a very long i-frame on start up. when get cornered by a boss, or found that something almost cant be dodge, can use this PA to get out of trouble unharmed.
- when not enough pp, 0.22 sec of slide shot advance came into play, but then evade counter is pretty fun too
- Spread shot, is also a useful panic button since its is also super long, I assume stay active until 2nd shot over, but i could be wrong.
- For gororon and Daedal Sword where their weakpoint is on their rear, can use multi-launch to hit their weakpoint even when they are facing you. It's a pinpoint hitbox rather than line of sight hitbox make it super consistent when dps particular hitbox. Aoe attribute that it has also make it able to hit enemy that moving in high speed pretty consistently like Bujin.
- Homing Dart, when a lot of enemies a round, you can aim at all enemy, get point blank to the boss and release, all shot will hit the boss, but the dmg...... ( this is irrelevant, just a fun one )
- Fallen Impact and launcher photon blast, both can starting another PA before the action end, however becareful that firing 2nd fallen impact cancelling the first one, and switching to other weapon before the dmg effect finish effectively make the PA/photon blast deal 0 dmg until you switch it back.
Good job making ranger guide :D
A good ranger is like a human with a laser pointer sorounded by 7 cats. They need to point at where to hit with their weak bullet. Hence max weak bullets is essential
This was a great vid. I really appreciate the info on each Skill as well as showing your Palette.
I like to map Blight Rounds (and Spread Shot) to my Weapon Pallet. Makes it easy to keep Blight Rounds in my rotation during boss fights.
You can actually spam the homing shots and then use launcher's charge attack to stay flying for a REALLY long time while also dealing a lot of damage due to launcher's nature, by far the best class to clear thrash mobs while farming but lack a lot of damage compared to other classes when it comes to single target.
Yeah, pretty much. Every pro comes with a con! Ranger could probably out DPS many classes, but the only way they can is by using fear eraser which leaves them vulnerable unfortunately. If you're able to have good positioning and avoid aggro, I think ranger can keep up though! Thanks for the comment!
@@Yuberz that’s what I do when I’m aggrod I use force for statuses til I find an opening then eraser luckily I made a wand saber to I have access to the reflect. Basically all the weapon action benefits are at work in my build
also easiest to spam though and be far from your target. Launcher is a great choice for party play.
EDIT: This is now the most updated guide! zenoralagging.github.io/ngs-ranger-guide/
Old comment in case anyone was curious:
The most up to date information can be found in the written document! Thanks for watching!
Written Guide: docs.google.com/document/d/1dvFAdQ_X3nUAE40ofVaDzpTJ4XY27nPn3S6IU42V_Uk/edit?usp=sharing
Any chance you can go over what type augments is ideal in your written guide. There's alot of unusual stats compared to off looters.
Great stuff
What about the units that you recommend ?? I didn’t see that in the video :(
Can you add a table of content into your written guide?
Go Ra/Fo if your planning to maximize PSE burst. Eradication PP gain paired with Fear Eraser gives you unlimited PP for until/before the climax of PSE bursts since you can kill weak mobs like a madman.
Very useful info hear, I started NG around less than a week ago and have been hashing things out at random just experimenting with all that we have and have screwed up my skill trees. Luckily this vid has given me courage and insights to use my Skill Reset pass and will do so as soon as I acquire my rifle at the least. I sadly screwed up and picked a bunch of random stuff and have been maining Launcher solo and while I do get great dmg out of it I still feel slow at clearing enemies despite my base being around 300 and crits being around 500+.
It will be a hella grind...but I shall use your vid as a template for balancing out my gameplay, specially thankful for the Launcher Grenade bit, been using it and have been suffering from it cuz it sucks balls imo.
Impressive! Good details, and excellent strategies and tactics. Nice work.
If you take gunner as subclass you get spread shot (allowing for 2 more points in the ranger tree) and a ton of PP recovery on hit that scales with dash attack hitting multiple targets, getting you to full on 1 single attack
Great guide, sifting through the comments, I don't think it was mentioned making a Talis/Launcher.. the weapon ability is real nice for PP gaining during the Fear Blast along with the launcher weapon skill for an extremely long up time on the beam for downed enemies. This is in addition of course to using the PP conversion.
It's a taste thing, since now you can't use rifle's rifle grenadier or blight rounds without swapping. It's absolutely something you could do for your playstyle. In general, I believe that most people would be more comfortable with rifle/launcher instead.
Finally good content about NGS.
Thank you for this, it was actually quite informative! I never actually thought to use the Razing Shot uncharged for better dps, so that's neat as hell.
For the launcher Photon Burst, why not use manual aiming? Or in general, I find it a lot better then trying to aim at mobs with Q and Tab. The bullets go where I want them to.
Yeah, I kinda forgot to mention that you could use manual aiming to target areas more precisely than rifle's photon blast. Definitely think it's a lot better than the last time I wrote the guide! Thanks for your comment!
your outro BGM from pso2 is the best
Amazing guide, just what i was looking for... i just noticed the launcher on ngs being more DPS focused for bosses instead of what it used to be on PSO2 (used mostly for mobbing)... So for me, rifle and launcher switched places... not the rifle being more useful for mobbing and refilling PP and now i use the launcher to kill bosses faster. Subscribed btw, amazing content.
PD: i play with controller, so not much manual aiming playstyle atm.
don't forget the ranger rifle charged weapon action if you press a directional button while holding it you will throw a grenade on a locked on target, if you hold it with no movement input you'll set an aoe mine.
Yup! I mention it at 12:04 and when explaining the skills.
I laughed too much at "pp conversion" and "pp recovery boost"
Happy I wasn’t the only on
Careful the sjw are touchy about PP conversion lol
Force PP conversion reminds me of a skill Black Mage in FFXIV had until an expansion or so ago when they changed it to no longer consume HP (it makes a lot of sense for FFXIV where frequent unavoidable raidwide damage exists, PSO2 all damage is avoidable)
Another odd tip I can give is hug behind a big mob while using homing shots. If there are plenty of small mobs behind the large mob, all the homing shots will smack right into the big mobs first as it needs to travel. Big dps right there~
Thanks for the coaching on how to use Launcher.
Just started playing and this helped me pick a class quickly. Easy sub and like. Enjoying the game so far. Happen to be on ship 3, hope to see you sometime
Glad to hear it!
super great guide. Been looking for anything for any class really. You're the 1st one so detailed ! Can you do one for hunter ! would be awesome haha
I'm not exactly an expert at hunter, I've mostly stuck to ranger this whole time, so by the time I've got all my research done, someone will have probably beat me to the punch with a better guide. Never say never though, right?
Thanks for the ranger guide, I’ll be making some adjustments to get even more out of launcher from the info you gave. I’m also on ship 3, see ya around.
Cherronova
Thank you so much for the vid. This literally helped me chose a main
I would say sticky bomb quick reload is actually a really good skill. It is situational, but effective when used right. Timing it with Fear Eraser and you can keep beaming away. Only cost 1 point as well.
Well, it only increases the frequency that you can do that strategy. I wouldn't prioritize it first, (since the other skills are so much more impactful) but I would recommend picking it up eventually!
@@Yuberz True, but still good when you can pull it off and there will be times where it can be prioritized and you can just spam laser quite a bit even if not all the time.
Not to mention, even when using other PAs it's free 100pp meaning less basic attack overall to refill.
@@fashionedsoul8935 I actually use it to fuel force PAs I’d eraser and if I have to move soon grenade reload then pp conversion and spam by the time I run out of pp Grenade reload hits and I keep spamming away
@@czffaffsafsafa8136 You can use it for your force? Grenade despawns for me if I weapon swap.
@@fashionedsoul8935 I don’t think I experienced that or maybe I have and never noticed I’m gonna do some testing. I notice that I don’t get the explosion sometimes and thought maybe I missed
Great video, I know nothing about PSO2 and chose this very set up. This video confirmed my choice. Thank you
Go ranger/ force + rifle/launcher weapon and a saber/wand weapon. Launcher rifle for blind and eraser and saber wand for the reflect for extra defensive plays plus all my status damage. Multi weapons really open the game up for so many different weapon and class builds
Oh hey! I think I just did an Urgent with you. I was the Hunter CAST named Silver.
Yup! That was me! Nice.
I actually only put 2 into Blr it works out a bit but I think I should probably have it at 5 or atleast 3
Yeah, the reduced cooldown is really nice, especially if you're the only ranger! Also the bad condition ward skills aren't worth putting those extra points into, so you'll be fine!
Just wish weapon action for Rifle also make you stay in the air, normal attack make you stay in the air but weapon action drop you down.
I agree. Not sure why they did this. I believe Gunner's actions keep you in the air....
hey man thanks for the guide, question tho, since you have AR/launcher for your multi weapon, how do I use PP conversion from Force?
You don't actually need a rod to use it. Just set it in your subpalette!
@@Yuberz oh shit. i didn't read that part. thanks!!
thanks :D Was confused with what skills to use and what to put in and in what order. Ill change my sub from gunner to force :D
What are your thoughts on removing normal attack and just replacing it with weapon action button, since it gives you a dodge,attack, and pp regen? I dont like switching to subpalette often lol
Off the top of my head, I believe you regen more PP and deal more damage by normal attacking over spamming WA. If you can, use normal attack for these scenarios, but it's not necessary! Whatever's comfortable for you. The game's not hard enough yet where you have to optimize everything!
@@Yuberz Thanks for the reply, yeah just wondering cause in most ranger videos i never see them use normal attack, its mostly just the WA. So I thought i might as well get rid of it lol and with force sub I dont feel down bad on pp
@@Yuberz well people usually do that because targets moves. Like a lot and people wanna to make their target in their sweet spot. Weapon action does attack and movement really well so a lot of people spam it
Have you ever tried out the dodge attacks of rifle and launcher? Keep holding attack and use dodge.
I find these attacks do good damage aswell, and they also offer mobility and dodging.
Not sure about the DPS though.
I think I helpful part of that right grenade is getting back PP quickly
Yup!
Ive found that homing shot actually works from your char field of view rather than your cameras so I just do a spin and it hits everyone
That's what I do. Hold the PA button, do a quick 360 or two, then EVERYTHING within range is marked.
That's how the default lock on system works, weirdly enough.
If you change your lock on priority to camera direction, then you can do the homing darts lock on by just turning the camera with even wider field of view than on over the shoulder camera and without needing to spin if anyone's uncomfortable with it. :)
Great guide and it's helped me a lot 👍. Any idea where the Resurgir weapons drop? I've had loads of the other 4star rifle and launchers, but never seen this type?
The drop from any area (vanford, resol, magnus) just randomly. At least from what I've heard. They seem to be pretty rare at least in my experience. A new finding suggests that a 3* weapon with high inherent affix (not the official name, but the red affix) can outperform a 4* weapon without it, so a 4* is unnecessary unless you want to go all out and grind really hard.
@@Yuberz thanks for the reply 👍. I have my 4* weapon lvld up to +40, now I'm just grinding out for one of these, or another 4* with an affix 😉
Eyy, a fellow Thorn ship dweller!
If you ever are on b92 come say hi to my alliance "Radiant Garden" (yes, like from Kingdom Hearts lol)
I'm completely new to the game, but I very much prefer the regular dodge over the weapon action when using a rifle. For the rifle the normal attacks can be interrupted by an evade (I already noticed that's not the case for a bunch of other weapons,) and you can just keep holding the button down, fire a stronger shot or maybe even a counter. But the weapon action feels like it really interrupts my flow. Speaking of counters, many of the enemies' attacks are spaced really well, so that I can just chain counters when I am being targeted.
Anyway, great guide. Now I finally know why the Blight Rounds marker turns purple, and I heard about rifle launcher dual weapons being good, but now that I've seen it in action, I'll try making one. Sadly, I only have the foursis rifle so far. Also, unless I'm mistaken Resurgir benefits from the evade. I mean the potential ability... not sure what it was, but I think it activates on a perfectly timed evade?
Something that's changed since I uploaded this video is people saying that 3* weapons with a high level fixa augment (can't remember what they're officially called, but they're red.) Can do just as well as 4* weapons while being cheaper. Something to think about.
we dont have Resurgir Launcher in the game right now though? at least i couldnt find it in the market
You can find it. You have to search with the exact name, then search by price, even if the auto-correct doesn't show anything. For the weapon screenshots in this video, they didn't appear for me initially. I really hate that about the personal shop :|
Case sensitive
thanks for the help mate
still looking for a good single target dps. i spam dive kick as a RA for downed enemies after shoot them with blight bullet. it is very useful, and also does not cost pp. but i want to find a multi-weapon for my RA to deal most dps.
Should I make the launcher or the rifle the multi weapon? It feels opposite from pso2, like the rifle feels better for mobbing and the launcher is better for single target. Also if I max one and multi do I have to max the other?
I don't think it matters which you combine first, but citation needed. I do not know if there's any difference. I know for sure that you only have to max out one weapon. Whichever weapon is first will have its enhancement level, augments, etc. transferred to the second.
@@Yuberz Thank you for the guide and quick response! Tbh now that I think about it I only use rifle for weak bullet, spread shot occasionally, homing shot, and grenade traps. I think I’ll make GL the base it seems more fun. Subbed
Also are these weapons still good that you recommended?
I commented too early the first time that was a great video. Are you in ship three
Sure am!
Sweet man I just got to level 19. I came from the Ultima server playing the original pso blue burst. I have EVERYTHING there but I accidentally punched my laptop screen and it broke surprisingly haha. Anyway I decided to check out NGS so far liking it but don't have many friends yet. If you can add people from Xbox live I'd be down to play sometime if you have room for a ranger x]
You recommend rifle or launcher as the main weapon?
Rifle for mobbing and supporting, then switch to launcher for bossing.
So for creating a multi weapon, what should be the base weapon is it the rifle or the launcher? also do i need to enhance and limit break both of them first before turning it into a multiweapon
I'd recommend searching for a proper weapon guide or someone more knowledgeable about multiweapons, but I'm not sure if the base weapon matters. As for enhancing and limit breaking, you can do it afterwards I think. The base weapon's enhancement level and augments will transfer to the second weapon.
I would Recommend AGAINST maxing PP conversion first, and instead take points from PP conversion to use in other Force skills you want.
If 400% at level 1 and passive 150% isn't enough for your PPdysfunctionBegone(TM), then the problem is you and your lack of Normal's.
Putting more points doesn't hurt, so its better than a Force skill you wont use, but compared to a Force skill you will use the difference is too negligible to both dps and playstyle.
Well, remember that this is a guide that focuses on ranger first. If I were to play force main class and use rod as my main weapon, I would definitely redistribute the points differently. The build presented in this video is for players who only want to play ranger, with a little wiggle room consideration. I found that the convenience of PP conversion for ranger is incredibly important for the class, (refilling PP after fear eraser, spamming razing shot, and spamming homing darts being the main reasons) and the other skills not being useful for rangers who use rifle/launcher. Hence why I recommend maxing it out.
In the end, I'm not saying it's the only thing you can do. You're free to make your own decisions on your own skill tree.
What about a thesues rifle with inherent crit activation (red stamp next to potential? would that outweigh a resurgers rifle?
I haven't tested that, but I think that the base damage increase of a 4* will make it better once it's upgraded a lot. It might be better than a low level or unleveled 4* resurgir weapon though.
Edit: I've been hearing that 4* weapons aren't very much better than 3* and even 2* weapons (Like, 5% or something? Azelyra was talking about it on their stream last night) so maybe it's not worth investing in high rarity gear, who knows?
@@Yuberz im new to pso2, but i thiught the blue numbers were crits. Would that make it so that blighted rounds are always considered crits? If thats the case, wouldnt the min/maxed option be, resurger with critic potenency? I just think its smarter and more cost efficent to buy a 100k thesus rifle with implicit crit potency or portency lvl 5 vs a 2mil resurger rifle with potency on it. Not only that, the resurger is situational and requires perfect upkeep. Whats your thought on that? :)
@@StacemanYT Yeah, people are talking about how the cost efficiency of lower rarity weapons is way better for the average player than going for 4*. I'm personally just going to build whatever falls into my lap. If a really great theseus rifle shows up, I'm absolutely going for it! It seems like you're also leaning towards the theseus stuff, so definitely go for it!
im tryna find a video that shows the best augments for ranger..... still looking.
Well, if you want my two cents, I'd personally go with augments that boost max PP!
Bad condition could be good with giga equipment
Is it weird that I multiweaponed both rifle and launcher?
Nope! In fact, that's what I do. It's optional but I like it a lot.
Might be a dumb question, how do you get a multi weapon?
If you progress through the main story, you'll eventually be forced to make a multi-weapon. The gist of it is that you have to go to the item lab and then you duct tape 2 weapons of the same series together (primm for example) and boom! It takes the stats of whatever you use as the first weapon, from what I've heard. (enhancements and augments)
@@Yuberz alright thanks, only about lvl 12 ranger so bit more to go.
i don't know why but i feel normal atk with rifle is the strongest and goodest atk for dps...
Nope! Even if it was really good, blaze shot deals equal damage per shot but also fires a bit faster (albeit using PP, which can take a bit to regenerate) Launcher's Fear Eraser also does way more DPS, so does launcher's normal attack, rifle's uncharged razing shot can also deal more damage, etc. I encourage you to try doing some testing to verify these claims and see how each stacks up. Also you can play however you want, normal attack to your heart's content.
multi weapons arent necessary save those resouces and get used to quick switching weapons
True, that's an option, but you're forgetting that augments and grind level transfer from the first weapon to the second when making a multi weapon. I haven't mathed it out, but I think a multi-weapon might actually be more cost effective.
How best Fixa for Ranger?
Pretty much everything except crit damage (Fixa Termina) is fine, I think I heard that Fixa Fatale might be better than Fixa Attack by a small margin.
ore wa gundam daaaaa
Like commented and subscribed 👍
Very informative tks
do force!
Been giggling at PeePee since PsUniverse days
could ranger gunner be good
It's *probably* the second best subclass, but I'm not sure why you'd use it over force.
@@Yuberz oh ok i just thot it would be funny
the main problem that if you play only NGS you can't get rifle+launcher
What do you mean? You can get both rifle and launcher as random drops in NGS.
They said fuck NL and BE i said nordvpn ftw
this video: oh yes... go force so that you can get pp....
me: but gunner gives you attack pp recover... so wtf is the point of force when it abilities are taking your health away and require an active.....
Because PP conversion takes away miniscule amounts of HP while providing almost instant PP regeneration. I tested gunner as a subclass, and the additional PP skills were much slower than PP conversion, especially when using PP heavy PAs like razing shot and multi-launch as well as recovering PP after fear eraser.
By all means, if you think gunner is a better subclass, go for it. Gunner definitely isn't the worst subclass you can pick.
@@Yuberz I'm really not seeing how the pp is slower, unless you plan on just using pp skills almost exclusively, but at that point you mine as well use force as the main class since their pp skills dish out more dmg???
PP
At some point I'm gonna have to say the whole "photon points" to avoid this lmao
@@Yuberz NooooOooooOoOoooooOoooOo (dark vader voice) 😂