I saw these yesterday and I was like, "Imma do these real quick." Really great job too. Also, I wonder, as I have tried this myself to limited success, if I was to make a wood texture, but like an old wood texture with a thick layer of milky and dirty laquer on it, is it possible to achieve it procedurally? Because the way that I settled for was to make a seperate object with just the laquer texture and then just place it around the wood object.
@@RyanKingArtI see a lof of them, but almost all are fully modeled. or using some image from the net. I made one myself, but I am sure you can do better than I did. XD
@@RyanKingArt That would be great, thank you. I've been learning a lot from you on how to make materials, the process seems to be mostly the same in all programs, such as needing normal, ambient occlusion, specular and other maps to have it turn out good.
I love your tutorials a lot, it helps most times.
Glad you like them!
These were wonderful tutorials, Ryan. The result of each was more impressive than the last. This was my favorite! Thanks for the wonderful work! :)
glad you like it! thanks for watching.
I enjoy and love all of your tutorials. I love learning. And you instruct well. Thanks for sharing.
Ty ! Amazing tutorial, it's the first group of nodes I made !
cool! thanks for watching!
Wonderful!
In my workplace i made it without sound. Very, very good tutorial! Thanks! Blender Jedi))
thanks for watching!
Excellent tutorial! Very easy to follow and well made.
Thank you so much, really interesting!
thanks
Great tutorial :D
glad you like it!
very realistic
thanks!!
Looks great. Congrats!
Glad you like it! Thanks 😀
I dunno how you figure this stuff out. Great work!
Thanks!
This tutorial is really good ,Can you make a tutorial for a sculpted robot like really detailed ( not for beginners ) you know ,thanks
Thank you for the tutorial request. I get lots of tutorial requests, but I will consider it.
ruclips.net/p/PLsGl9GczcgBsfg9IfRWd6OPjCmPl2gBB6
ruclips.net/p/PLsGl9GczcgBvuBDsj9dA1Aa_arhcJib-s
Awesome :)
Thanks! 😁
I like to know .do you create 3d artwork for hobby or your job is 3d artist
I do this for my full time job. 👍
I saw these yesterday and I was like, "Imma do these real quick." Really great job too. Also, I wonder, as I have tried this myself to limited success, if I was to make a wood texture, but like an old wood texture with a thick layer of milky and dirty laquer on it, is it possible to achieve it procedurally? Because the way that I settled for was to make a seperate object with just the laquer texture and then just place it around the wood object.
Also, I literally made all three leather materials in a row when I saw them. Really great job!
Bro how you show your keypress in screen
I use a Blender addon created by Jayanam: github.com/jayanam/shortcut_VUr
@@RyanKingArt thank you so much 😇
Had another idea for a texture, how about a procedural braided leather texture, or well anything, really.
thanks for the idea!
@@RyanKingArtI see a lof of them, but almost all are fully modeled. or using some image from the net.
I made one myself, but I am sure you can do better than I did. XD
Thank you for this video but how we can make PARACORD MATERIAL mor than one color like Cinma 4D thanx please make a video tutorial
thanks for the tutorial request, I will consider it.
Tutorial request: procedural shader nodes water droplet material
thanks for the request. 👍
i want to lurn animanation advance level do i have a taken a course , sir u r sa very good teacher
I have an animation for beginners tutorial that you can check out, but currently I don't have any advanced animation tutorials.
how can I get your social media handle please??
I pretty much don't have any social media other then RUclips.
@@RyanKingArt I have issues in completing some past tutorial
👍👍👍
thanks!
👏👏👍👍
thanks!
something I have never seen for any program is a proper suede material, everyone does leather and even damaged and dirty leather, but not suede.
maybe I can make a video on that sometime 👍
@@RyanKingArt That would be great, thank you. I've been learning a lot from you on how to make materials, the process seems to be mostly the same in all programs, such as needing normal, ambient occlusion, specular and other maps to have it turn out good.
First
Thanks!