I absolutely love that he was immediately able to determine what Cloudstrike’s entire backstory was just by looking at it. Someone literally just strapped some gun parts to what was essentially just a wizard staff…
As someone who hasn't played Destiny (but familiar with the universe somewhat), I assumed the same thing. Designers did a good job conveying the idea behind it.
How is no one talking about how he nailed Cloudstrike's lore just by looking at the design? Seriously, props to both Jonathan and Bungie. Bungie for the incredible design work with that gun to tell you everything you need to know about it without even playing the game, and Jonathan for so rapidly getting a feeling for Destiny's design style so swiftly without actually being a player.
Fun fact: Graviton Lance **quite literally** fires mini black holes. That's not just the design or whatnot, that's the entire lore behind it. It used black holes as ammunition
The person doing the demonstration doesn't make it super obvious but the weapon at 14:48 the "Crimson" actually fires in a 3 round burst, which is even more uncanny than a full auto revolver.
Ostio Striga too. Some of the skins make the guns more practical and kinda wished they would've shown some of those. The Arbalest has an ornament that gives it a more practical sight
@@gupiwa isn't that quite literally what Rick did with that car battery in that one episode? Is there not an entire race of little dudes running on treadmills or whatever it was in R&M powering the gun?
Son: Dad, why is my sister called Rose? Dad: Because your mother likes roses, son. Son: Thanks Dad. Dad: No problem, Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history
I wish we got to see him reacting to the arbalest being fired. Personally I think the idea of a gun that magnetically fires a slug being named after a crossbow is pretty cleaver.
Big thing to note is that Destiny is a science "fantasy" game, magic, nano bots, and technology that turns matter into energy and back again are factors. Bad juju was literally made in a ritual using the souls of your enemies (my favorite quest btw) love the video, lots of insights.
Ehhh....mate, dont dig in it too much :) Destiny story is like cirrcus with horses :D They just attach to that Frankestain whatever they want for a cool factor and trying to elaborate this in some vague lore cards wich are just pure example of escapism with zero basic logic sometimes :)
@@calus_bath_water I think this is actually in asian markets. The US region still seemingly hasn't figured out effective designs for electromagnetic weaponry.
I'd love to see more of the Legendary offerings, especially the Foundry weapons. I could see Jonathan really enjoying the design motifs across each foundry, Veist being very angular and having P90-esque magazines, Hakke's more conventional designs, Omolon's energy/gel/fluid reservoirs. Maybe throw in a few of the recent Seasonal weapons like the Seven Seraph guns or the new Season of the Plunder guns
And even some base game Legendaries, like the Scathelocke being an AK design with slight variation due to animations, and then some of the City weapons like the Steady Hand and Origin Story, being the unique generic options but still having some more unique concepts in performance. And then even classic stuff like the Shadow Price and shotguns in general. So many good legendaries to see and watch him break down.
So the thing about guns in Destiny is that a good portion of them use unconventional ammunition. This ranges from straight up energy packs to liquid ammo, but regardless, magic guns don’t jam because they are magic.
Even in lore, often referred to as any Vanguard (particularly Banshee's) guns just plain don't ever jam. Gotta love the gun just flash-forming ammo as it shoots into the chamber correctly, eh?
I haven't really seen anyone try to explain the game's gun meta to Jonathan, and given that he's already made like 3 videos on the subject, I think I'll state some of the core information on the game. Destiny 2 has weapon types (Auto Rifle, Pulse Rifle, Sidearm, etc) as well as different elements. Weapon types include: "Primary Ammo" weapons which presumably take lighter rounds and don't require "ammo drops" in-game anymore, hence the infinite ammo counter: Auto Rifle: Assault rifle. This category includes rifles that act as heavier battle rifles as well as ones that would act as lighter bullet hoses and everything in between. Pulse Rifle: A burst-fire rifle. Scout Rifle: A semi-automatic "designated marksman" type rifle, usually quite accurate. Sidearm: Typical handguns, usually semi-auto or burst-fire, but some are full-auto. Hand Cannon: Big, heavy revolver-type weapons. Submachine guns, which usually follow an MP7 or P90 format. "Special Ammo" weapons: Shotguns, either slug or pellets. Snipers, self explanatory. Grenade Launchers, which can either form "waves" on the ground, or fire a bouncy remote-detonated bomb. Fusion Rifles, which aren't self-explanatory: Fusion Rifles charge up and fire some kind of short-range energy bolts. Purely a D2 thing. Glaives, which are medeival polearm-type weapons which can project energy shields and shoot energy projectiles. "Heavy Ammo" weapons: Heavy grenade launchers, usually drum-fed Rocket launchers Swords Machine Guns, which are fully automatic, usually belt-fed weapons. Linear Fusion Rifles, which are like Fusion Rifles, but instead of firing a burst they fire a single long-range, precision bolt. Elements include: Kinetic, which is just regular bullets. Arc, which is basically "lightning". Void, which is some kind of cosmic singularity type energy. Solar, which is like 'solar plasma'. Stasis, which is made of "Darkness" and projects an ice effect. Every gun has 1 weapon type and 1 element, so there could be a Solar Auto Rifle or a Kinetic Pulse Rifle. As for the HUD and how weapon switching works: The Game offers a Kinetic Slot, an Energy Slot, and a Heavy slot for weaponry. -All Heavy weapons are elemental weapons. -Primary and Special ammo weapons fit in both Kinetic and Energy slots, but only Heavy weapons fit in the Heavy slot and Heavy weapons can only be put in said slot. This is why you see the player cycling through three weapons. -A little icon by the weapon indicates the element: no icon means Kinetic, an orange flame means Solar, a blue electricity icon means Arc, a purple circle black hole type icon means Void, and a dark blue ice-type icon means Stasis. -Stasis, despite being an element, fits in the Kinetic slot since it's not made of "Light Energy," it is made of "Darkness." All of this information gets twisted or outright discarded when Exotics or some unique "Legendary" weapons are brought in. Aside from effects that just boost the weapon's statistical advantage over non-Exotic counterparts, some Exotics have drastically different function compared to non-Exotic weapons. Eyes of Tomorrow fires six rockets at once, Gjallarhorn can fire 2 cluster rockets, Graviton Lance is a scout rifle that acts like an accurate pulse rifle, Lord of Wolves is a shotgun that acts like a pulse rifle mixed with a fusion rifle, Jotunn shoots a single homing fireball instead of a fusion burst, Bastion fires kinetic projectiles in a spread instead of a fusion burst, etc. These "inconsistencies" make Exotic weapons truly Exotic even within the game they feature in. All things considered, even though there's hundreds of guns, the vast majority of them still have a unique identity. Whether they're worth covering or not is up to you, though Exotics will always be unique and interesting. P.S. There's also "Weapon Archetypes" but they're just a way of making different guns within the same class feel different. One Auto-Rifle might feel like a SCAR-H, another might feel like an M4, and some might feel like a drum fed bullet hose. Sidearm archetypes include full-auto, burst fire, etc. Pulse archetypes include accuracy or high fire rates. So on. Exotics don't have archetypes, they have "Exotic Perks" instead, giving them their completely unique function.
Ok. Good explanation, but as a D1 player, I have to correct something. Fusion rifles were in D1. Linear fusion rifles were not. Sidearms ,to my knowledge, were introduced in The House of Wolves while swords were introduced in The Taken King.
@@ResillyusXD there was a linear fusion rifle in D1, though it wasn't identified as such back then IIRC: Sleeper Simulant. (Might also count Queenbreaker) And one additional nit-pic for OP, because this was genuinely a great write up: Graviton Lance is a pulse rifle, not a scout. It also used to fire a 3-round burst with the lore being that the first round(s) would clear a path for the singularity round to travel though. I also like how Jonathan's take on the Grand Overture was more accurate before he saw it in action. Shame the demonstration of it didn't show the rocket launcher function, that would have been a fun reaction to watch
So refreshing to see a specialist in these videos that actually tries to get into the game and understand the context of the "sci-fi" weapons instead of just confirming that they are "not real". Cool personality and interesting hosting, great video.
I really love Hakke weapons, hard-hitting, conventional, and highly effective. Proves how conventional weaponry is still as strong as guns juiced-up by space magic
Credit to Jonathan for doing these. Destiny has some really wacky looking/acting weapons yet he's still almost always able to understand both the direction the creators intended to take it, whilst also being able to point out inspiration for the design as well as possible explanations for it to function, even when the in-game lore is just "space magic". I wonder how he'd react to Malfeasance...
A little sad that some of these weapons aren't in their base skins. The graviton lance, while still very fantastical, makes a lot more sense in its base skin. The ornaments just give it a different theme and are often even more fantasy
@@justinmercier293 I'd disagree its an eyesore, personally I think its one of the better looking exotics in its base skin, but I agree the white does look better
Destiny's got so many really awesome weapon designs. Yeah they aren't usually too realistic, but the game's already a blend of sci fi and fantasy so we can just wave our hand and blame it all on space magic.
@@greengoblin99999 Thats just incorrect. Yes, you can’t access most of the game without paying ridiculously expensive DLCs, but it’s not p2w and you get a good bit of content for free.
@@J-manli 60 bucks, thats way too much for dlc, why do i have to pay the price of a full triple a game only for the dlc to not matter a couple months down the road. These are extremely predatory behavior to get kids to spend there parents
I love this series, especially the Destiny episodes. The "magazine" on Osteo Strigga decaying is by far one of my favorite details of any gun in the game.
That's something with scout rifles that's bugged me since D1. It's such an obvious thing that you'd think would be an easy fix to just tweak the stock of the gun a little bit but no they've kept it for almost all scouts
Kind of sad the gameplays rarely showed the sights so the man just had to assume they weren't functional sights. Also like others have said, I wish they had shown the guns all in their base forms as they are the 'canon' looks.
Yeah, whoever is giving him these clips could at least do some slightly more thorough insights instead of showing some ornaments and functionality for some guns and not for others. Like with Osteo Striga since the ornament completely changes it from semi-sensible to complete magic. And not firing Arbalest to show that it's essentially a rail gun.
Idk if its just me but I wish the weapons he does didnt have any ornaments on because alot of them change the look of the weapon either completely or material composition
@@adamjdavis201 I mean, i only played destiny 2 for a little bit when it became f2p, but im assuming that getting exotic guns is quite grindy, so id assume that they got various people to send in clips because they couldnt grind all of that stuff just for the video?
Getting exotic weapons is not difficult, and any long-term player has almost every exotic gun, and would wield them more adeptly then whoever captured the gameplay footage.
@@TheGuiltyPillow "Oh, look! its a waterfall of Vex... milk... yes, Vex-milk..." Literally my favorite line in the whole game and when that strike finally gets vaulted i will cry.
its also old for a weapon in terms of timeline. supposedly it was made either before the last city was built or sometime in its early days. as such it uses 'older' technology, like an arbelest compared to a modern rifle. its just that its still a railgun, so all it needs to keep up or surpass the current standard of damage is more energy per shot.
One of the cool things that I’m sad hasn’t been shown off yet is that when using a controller, hand cannons have double action triggers that match the input of the actual controller
The whole thing of Arbalest being reminiscent of classic crossbows makes sense, they were kinda the precursor to guns From what I can remember, in the lore, Arbalest was kinda a prototype or a precursor to the linear fusion rifle weapon class
I was surprised when it wasn't shown to fire. I feel like seeing the kinetic projectile be accelerated along the top would have really cleared up the functionality at least, although it wouldn't make anymore sense
@@thegloriouskingkronk8422 I mean, it would make a bit more sense. Arbalest is basically a hand held rail gun, albeit a very advanced, powerful, and reliable rail gun
I would love to see this guy look at some legendary weapons from Destiny. See what he thinks of the different weapon foundry styles. Hakke is definitely more realistic, but it would be interesting to hear his thoughts on them.
They are all pretty realistic, but approach how "future tech" may be developed in different ways. Hakke: brutalist and simple, basically what we already have but touched up. Suros: "designer" rifles with a larger casing that encorporates smooth lines and clean angles, not unlike a sports car. Looks more futuristic than it actually is. Omolon: True next-gen that expands on current technology. It actually uses weaponized 3d printer technology: polymer resin is forced into the chamber and "flashed" from a liquid to a solid using radiation, and that hardened projectile is launched with hydrolic pressure. Sometimes the resin is instead used to store energy and be consumed as fuel. Very convoluted way to achieve the same basic action. Veist: mostly conventional, but each rifle has an on board AI that dynamically adjusts aspects of the weapon to optimize results. Has all custom magazines and loading actions to support this.
The ornaments(skins that changes the aesthetic of the weapon) in Destiny tend to be very fantastical looking compared to the base guns really wish they tried showing the guns without the ornaments
When one is a paracausal being, nothing needs to make sense. You turn the taken king into a gun in D1. You turn Savathun' worm god into a grenade launcher
My headcanon on how Parasite works is that the damage we deal with the weapon is just enough to heal Worm since their species feeds on death itself. But for gameplay reasons we obviously run out of ammo.
Pretty much only hive get turned into guns. Oryx is touch of malice, Xol is whisper of the worm, Marcus was turned into a bug, and is now xenophage, and savathuns worm is now parasite. We take guns from cabal and eliksni, but we create guns from hive.
Three gods, a few guardians, far too many mortals, etc. We have a problem. Next season in destiny 2! We turn Zavala into a sidearm that no one will ever use!
Crimson is a three round burst revolver, and the only non-magical way I could see that functioning is if it's got stacked projectiles in each chamber, metal storm style. Perhaps when the hammer drops, it strikes a piezoelectric element that then electrically ignites each charge in the cylinder in sequence.
Canonically it’s hinted to be a cut down red death which did almost the same thing, but in all honesty there should be a crimson ornament that makes it resemble the red death more like one of those AR/AK pistols that exist
@@randomindividual948 I know I run it, I was saying if Bungie could make a skin for it that makes it look more like a cut down of Red Death with the magazine rather the cylinder
crimson is just a an big easter egg tbh. there's always been a fascination with exotic hand cannon like thron, hawkmoon and last word so my guess is bungie just made red death into a hand cannon thinking people would like it
love whenever he comes to check these out onething i wish theyd change up however, alot of the things he isnt sure about/gets wrong can easily be resolved by letting him get his hands on the game for a moment it seems. Would be neat if he could either paly with them/see someone play with them more
Leaving a comment here as I’ve just watched all the Destiny vids and I’d like to address some concerns Jonathan has had so far. First off, the majority of weapons he’s seen so far, namely the exotics, are custom made and highly personalized or prototypes that allow for a level of eccentricity in their cosmetics, there’s little in the way of mass produced weapons in Destiny save for the more common brand name legendaries which all have design philosophies in common and vary from designer to designer, Hakke, Suros, etc. Secondly, ammunition is more of a suggestion than anything, the majority of kinetic ammunition is made out of glimmer, a type of programmable matter that acts as projectile, propellant, and most other things. It can be incredibly dense or the opposite and explains the lack of sense to most magazine and feed systems as they’re more like glimmer repositories allowing for ammunition to take its shape as needed, typically the only thing distinct to the gun is the magazine itself in this case. On the glimmer topic it also makes up a good chunk of the manufacturing process so anything that would be considered wasteful or unnecessary on the machining side of things can be ignored because everything’s effectively 3D printed with a highly versatile all purpose material. Lastly, energy weapons, usually they just run off some kind of standard energy cell, the magazine as it would be, some also run off projected plasma, sometimes they have casings as well but usually that’s just glimmer being used as a disposable heatsink on a per shot basis. As for spent casings on the ballistic weaponry side of things I’ve got no real explanation there it’s mostly just a design choice. Also weight is more or less irrelevant save for the handling of a weapon that’s currently used, in terms of ammo storage and carrying any additional weapons on your person they’re actually somewhere else and near instantly teleported to you when you need them.
To tack onto this, many of the Exotics so far have been seen with ornaments involved. Many of the designs are questionable at best. On the topic of Graviton Lance, it's effectively a particle accelerator. I couldn't explain the magazine as anything beyond a possible thermal repository that is monitored by internal systems to be ejected and swapped as needed.
7:17 ; I mostly though of it being akin to the M79 "Blooper" grenade launcher. Though, to be fair, the style itself does look like the HK69 grenade launcher. I probably thought the Blooper because of it's iconic use in T2 during the office scene after the mini-gun.
I think looking at stuff from Deep Rock Galactic could be pretty fun, especially with the designs on them being a lot more grounded in reality like the M1000
If Johnathan reads the comments, he's very close on Cloudstrike. The 'barrel' section is actually a Shepherd's Crook, and is an artefact with power of its own. I believe that in the lore, long before the game takes place, an Eliksni (one of the alien races in the game) used the Crook to harness Arc (lightning) energy and wield it for themselves. And as seems to be a theme with Destiny, we turn it into a gun, which happens to a lot of different artefacts, objects, people and gods in the lore. Thought this would be fun to clarify/share.
So, correction on what Jonathan said around 19:50, Pulse Rifle and Auto Rifle do not indicate the type of ammunition fired, they indicate the weapon's firing behaviour. Pulse, being a bit of a synonym of Burst, indicates that they fire in bursts, usually 3 or 4 rounds, sometimes 2 (like Graviton Lance), sometimes 5. Auto Rifles fire Full-Auto. Hope that clears up any confusion on that front :)
7:36 The sights are functional. The player is shooting from the hip. They are a bit offset compared to real ones, though. The grenades can be remotely detonated too.
You should do a second episode and focus on the three specifications of weapons; primary, energy, and heavy. They each really have their own quirks several of the heavy weapons and I think a few energy weapons will really muck with Jonathans perspective on weapons
So crimson has a three round burst and a bayonet because its literally the front end of an assault rifle disguising itself disguised/by its owner as a revolver because the gun is evil and in universe is meant to be destroyed on sight. It doesn't function like a revolver because it isn't really a revolver, its just been space magicked to look and fire like a revolver whilst still retaining the ballistic properties of the original rifle. The original version of the gun is an assault rifle called red death
Here are a list of weapons I highly recommend: Hazard of the Cast, Bygones, Pillager, Parcel of Stardust, Dreaded Venture, Trust, Distant Relation, and The Long Goodbye. These all have a more realistic look to them compared any other weapon in the game. They're not exotic, but I feel like Jonathan would definitely have more stuff to say about them. Cheers!
the graviton lance is basically shooting two small black holes at whatever you're aiming at and the barrel is like a particle accelerator of sorts, the gun itself is mainly made of a carbon fiber like material and copper as its electrically conductive and thus makes throwing black holes a little easier, the "small universe" is where most of the copper would be but the person who recorded the game had an ornament on (a visual mod to change the way it looks based on in game lore), hope this help :)
The thing about Cloudstrike is essentially that someone took the central cane-part and surrounded it with the gun components. iirc it was essentially a magic staff used a few hundred years back by a more evil-aligned lightbearer. After his death, the staff was turned into a gun and essentially fires bolts of lightning, safe to say, the gun falls more into the 'science fantasy' field that a lot of the exotic guns in D2 end up falling into.
19:48 The whole concept of Pulse Rifles to Auto Rifles being tied to what type of ammunition isn't really correct. Auto Rifles are just fully automatic weapons while the Pulse Rifles are burst fire weapons. Then there's scout rifles which are just semiautomatic.
I saw those guns you cant show us when i was over in england! They were absolutely gorgeous!!! Johnathon i absolutely loved the museum! It was a weapons nut dream!!!! Keep up the awesome work
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it) So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video that isnt just more call of duty or tarkov (as much as I love those series) it just feels stale now revisiting the same games for multiple videos.
Just to clarify I'm pretty certain you actually can aim down the sites of the launcher at 7:20, also the rounds in those breach style grenade launchers can be remote detonated by releasing the trigger pull used to fire it, this is the the reason the rounds were sometimes exploding midair, sometimes bouncing around Edit: a typo
I wanted to give a little bit of insight about a few of these weapons Arbalest: it does actually shoot a slug similar to a rail gun Fighting Lion: certain types of grenade launchers in Destiny can be manually detonated in air. Fighting Lion does have a perk where the grenade is more bouncy than other grenades Grand Overture: this weapon is meant to be held by a very large enemy unit which is why it has the ribbed grip on top for that enemy to hold Graviton Lance: it shoots mini black holes (that’s about it) Hopefully this helps clear up a few things about them
YES!! Another reacts video of Destiny 2 weapons! I absolutely love these. And I can't wait to actually visit the Royal Armouries next week when I'm heading on vacation to Leeds.
It’s worth noting that a weapon’s type/firing speed (autorifle, pulse rifle, hand cannon, etc.) has nothing to do with it being an energy weapon or a kinetic weapon. An autorifle is just a fully-automatic rifle, a pulse rifle is a three-round-burst, hand cannon = revolver, and so on. There’s nothing stopping you from making a lead-flinging pulse rifle (aka Outbreak Perfected) or an energy autorifle (aka Hard Light). The only exceptions I can think of are fusionrifles (aka laser shotguns) and trace rifles (aka deadly laser pointers). While I have you here, I’d like to ask you to review some of the rare/blue weapons in Destiny 2. They’ve got some really neat designs in there that don’t get enough attention because they’re not worth equipping over legendaries and exotics.
outbreak doesn't quite fit the lead-flinging type, it actually fires SIVA nanite ammo, but yeah I get the let's say "actual physical thing"-flinging gun XD
What I like most is there is some lore reason for almost everything. I wish there was someone who could explain some of the stuff on the videos. After he struggles to figure it out himself of course because that's the best part. For example, the weird single block revolver magazines don't actually contain bullets. They have the materials for the bullets in them then they are transmatted into place before each shot.
Ok i play destint 2, if you look at less rare guns and such in the game, they look slightly more recognizable but, i do agree, it is unrealistic in its own way.
I'd love to see his reaction to some legendary weapons, I feel he'd be able to give a bit more insight as they're less fantastical than the exotics. Although I do enjoy seeing his baffled reactions.
Fun fact about the Fighting Lion: it's not just an ornamental grenade launcher, it also is unique for Destiny because it uses your infinite Primary ammunition instead of limited Special ammo like every other GL, and you can manually detonate or hold the detonation of the launched grenade. Very unique weapon.
@@torunsmok5890 true. It's what makes them so versatile. Some of the best PvE weapons in the game. Their versatility is why I personally favour them over wave frames. But Fighting Lion does feel a bit like the grandaddy of all 'bloop tube' GLs.
I think if you prefaced Jonathan with the lore that humanity has basically progressed to the point where they can convert what is basically stabilized energy into matter on demand (glimmer and also ammo synthesis in a lot of cases) he'd understand that sometimes the weird looking magazine is literally a battery that prints bullets on demand.
why do they always show him the grossest ornaments? just show the default gun also him seeing the fighting lion and instantly knowing its south east asian XD
Fun fact: Destiny 1 and two technically count as the genre “Science Fantasy.” This is purely because of the straight up magic that obeys no real world laws, called “Light” and “Darkness.”
I absolutely love that he was immediately able to determine what Cloudstrike’s entire backstory was just by looking at it. Someone literally just strapped some gun parts to what was essentially just a wizard staff…
As someone who hasn't played Destiny (but familiar with the universe somewhat), I assumed the same thing. Designers did a good job conveying the idea behind it.
He caught on fast with a lot of the designs
@@LeatherNinja Would expect no less from our dear Jonathan!
The ammunition is surely used to keep it charged but I still have no idea why you need to cycle it manually...
@@Aoenias I would guess that you need to engage whatever's connecting the energy source to the staff?
How is no one talking about how he nailed Cloudstrike's lore just by looking at the design? Seriously, props to both Jonathan and Bungie. Bungie for the incredible design work with that gun to tell you everything you need to know about it without even playing the game, and Jonathan for so rapidly getting a feeling for Destiny's design style so swiftly without actually being a player.
What a magical scepter from a slain beast?
Fun fact: Graviton Lance **quite literally** fires mini black holes. That's not just the design or whatnot, that's the entire lore behind it. It used black holes as ammunition
Oh- Oh that's fun-
It's a great weapon to teach gun safety with, if they mess up they will cease to exist.
@@snappypeas5823 Instant Delivery Darwin Award
@@vector4632 Only a Darwin Award? He should also get a Nobel Peace Prize
That sounds exactly like how you would describe a gun's design and not lore.
The person doing the demonstration doesn't make it super obvious but the weapon at 14:48 the "Crimson" actually fires in a 3 round burst, which is even more uncanny than a full auto revolver.
I always feel like whoever’s showing him the guns either doesn’t play the game or plays but doesn’t explain the guns at all.
Red Death is better
@@jmpnr they don't be should play for himself at some point though
How.....?
The burst revolver is reminiscent of the Hailstorm burst revolver from COD Infinite Warfare
I would love if they would show the guns in their base skins. The ornaments are often way more wacky and magicy compared to the standart guns.
I was thinking the same. Especially with Cloudstrike
Yeah, ornaments completely changed what crimson and graviton lance are supposed to be
Ostio Striga too. Some of the skins make the guns more practical and kinda wished they would've shown some of those. The Arbalest has an ornament that gives it a more practical sight
@@Offishalxptv agreed some of these looks they show make less sense but then the ones that would aren't
Well at least they chose the skins that only changes the skin not the design
Johnathan almost hit the nail on the head with the wardcliff coil, it was an improvised weapon made in a point of desperation.
That spawned the "Wardcliff Incident"
So who's gonna tell him the ammo is a microscopic universe that's then decayed and flung out
@@olu550 oh golden age tech, I love you
@@olu550 Universe: "What is my purpose?"
Guardian: "You're ammo"
Universe: 😯
@@gupiwa isn't that quite literally what Rick did with that car battery in that one episode? Is there not an entire race of little dudes running on treadmills or whatever it was in R&M powering the gun?
Son: Dad, why is my sister called Rose?
Dad: Because your mother likes roses, son.
Son: Thanks Dad.
Dad: No problem, Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history
There’s also a gun in game Literally called Rose, which became the Thorn
@@livingreverie5951 and lumina
Well done sir, well done 🥲
@@livingreverie5951 Bungo should re-issue Rose with random rolls, literally my favorite hand cannon
@@Spike2276 do we not have enough 140 handcannons in the game already
I wish we got to see him reacting to the arbalest being fired. Personally I think the idea of a gun that magnetically fires a slug being named after a crossbow is pretty cleaver.
Yeah, they fired every other weapon. I wanted to see his reaction too.
That was probably the most realistic of the bunch lol
@@seanslaysean7097 It's a rail gun. I assume.
Eh, I thought it was pretty hacksawneyed.
We call that a rail gun, which is what it is
Big thing to note is that Destiny is a science "fantasy" game, magic, nano bots, and technology that turns matter into energy and back again are factors. Bad juju was literally made in a ritual using the souls of your enemies (my favorite quest btw) love the video, lots of insights.
That quest would be the Last Word for me. Quick draw D2 at it's finest
Ehhh....mate, dont dig in it too much :) Destiny story is like cirrcus with horses :D They just attach to that Frankestain whatever they want for a cool factor and trying to elaborate this in some vague lore cards wich are just pure example of escapism with zero basic logic sometimes :)
@@ardour1587 the story is pretty good nowadays and very much in game
@@ardour1587 t. hasn't played destiny in 6 years
@@ardour1587 you clearly aren't up to date, the story has been fairly strong for the past year and a half. That would have been true before, though.
I love how with arbalest he doesn’t at all question what a “linear fusion rifle” is
It’s even better since Arbalest isn’t even a normal Liner Fusion, since it’s a kinetic slug compared to the normal energy shots.
@@pie_man9176 which is even funnier considering we actually have these now. Functional Gauss rifles are sold on the civilian market
@@fort809 let me guess, America?
@@calus_bath_water I think this is actually in asian markets. The US region still seemingly hasn't figured out effective designs for electromagnetic weaponry.
@jamesedwardvie "US region" bro you mean the United States, or North America?
I'd love to see more of the Legendary offerings, especially the Foundry weapons. I could see Jonathan really enjoying the design motifs across each foundry, Veist being very angular and having P90-esque magazines, Hakke's more conventional designs, Omolon's energy/gel/fluid reservoirs. Maybe throw in a few of the recent Seasonal weapons like the Seven Seraph guns or the new Season of the Plunder guns
Seraph guns aren't remotely recent lol but I agree with having him check them out
@@torunsmok5890 yeah seventh seraph probably has the most realistic designs, even Tex mecanica it's going crazy now
@@elchoronano Hakke fits the most realistic designs by a landslide. They’re usually just kinetic and “down to earth” weapons.
@@the-t-doggames1553 Yeah, the new sidearm they added is sick, it's just a glock pretty much
And even some base game Legendaries, like the Scathelocke being an AK design with slight variation due to animations, and then some of the City weapons like the Steady Hand and Origin Story, being the unique generic options but still having some more unique concepts in performance. And then even classic stuff like the Shadow Price and shotguns in general. So many good legendaries to see and watch him break down.
i love how he picked up on the detail of the dissolving mags on the Striga when i’m sure barely none of us (myself included!) would’ve otherwise
For real I never noticed this either lol
get some glasses
literally the first thing most people noticed once they switched to the white ornament. lol
@@monadoboy9639 Same, I learned it here.
@@botanical3651 be smarter. Not everyone runs on 120 FoV.
So the thing about guns in Destiny is that a good portion of them use unconventional ammunition. This ranges from straight up energy packs to liquid ammo, but regardless, magic guns don’t jam because they are magic.
Even in lore, often referred to as any Vanguard (particularly Banshee's) guns just plain don't ever jam. Gotta love the gun just flash-forming ammo as it shoots into the chamber correctly, eh?
@@n147258noah Ah yes, the power of Braytech gunsmithing coming clutch once again
Some literally use pieces of a sun or actual black holes
@@nicholascordero6600 or literal pieces of a God
@@revanf3719 Or just straight up ARE a God, in the form of a gun.
I haven't really seen anyone try to explain the game's gun meta to Jonathan, and given that he's already made like 3 videos on the subject, I think I'll state some of the core information on the game.
Destiny 2 has weapon types (Auto Rifle, Pulse Rifle, Sidearm, etc) as well as different elements.
Weapon types include:
"Primary Ammo" weapons which presumably take lighter rounds and don't require "ammo drops" in-game anymore, hence the infinite ammo counter:
Auto Rifle: Assault rifle. This category includes rifles that act as heavier battle rifles as well as ones that would act as lighter bullet hoses and everything in between.
Pulse Rifle: A burst-fire rifle.
Scout Rifle: A semi-automatic "designated marksman" type rifle, usually quite accurate.
Sidearm: Typical handguns, usually semi-auto or burst-fire, but some are full-auto.
Hand Cannon: Big, heavy revolver-type weapons.
Submachine guns, which usually follow an MP7 or P90 format.
"Special Ammo" weapons:
Shotguns, either slug or pellets.
Snipers, self explanatory.
Grenade Launchers, which can either form "waves" on the ground, or fire a bouncy remote-detonated bomb.
Fusion Rifles, which aren't self-explanatory: Fusion Rifles charge up and fire some kind of short-range energy bolts. Purely a D2 thing.
Glaives, which are medeival polearm-type weapons which can project energy shields and shoot energy projectiles.
"Heavy Ammo" weapons:
Heavy grenade launchers, usually drum-fed
Rocket launchers
Swords
Machine Guns, which are fully automatic, usually belt-fed weapons.
Linear Fusion Rifles, which are like Fusion Rifles, but instead of firing a burst they fire a single long-range, precision bolt.
Elements include:
Kinetic, which is just regular bullets.
Arc, which is basically "lightning".
Void, which is some kind of cosmic singularity type energy.
Solar, which is like 'solar plasma'.
Stasis, which is made of "Darkness" and projects an ice effect.
Every gun has 1 weapon type and 1 element, so there could be a Solar Auto Rifle or a Kinetic Pulse Rifle.
As for the HUD and how weapon switching works:
The Game offers a Kinetic Slot, an Energy Slot, and a Heavy slot for weaponry.
-All Heavy weapons are elemental weapons.
-Primary and Special ammo weapons fit in both Kinetic and Energy slots, but only Heavy weapons fit in the Heavy slot and Heavy weapons can only be put in said slot. This is why you see the player cycling through three weapons.
-A little icon by the weapon indicates the element: no icon means Kinetic, an orange flame means Solar, a blue electricity icon means Arc, a purple circle black hole type icon means Void, and a dark blue ice-type icon means Stasis.
-Stasis, despite being an element, fits in the Kinetic slot since it's not made of "Light Energy," it is made of "Darkness."
All of this information gets twisted or outright discarded when Exotics or some unique "Legendary" weapons are brought in. Aside from effects that just boost the weapon's statistical advantage over non-Exotic counterparts, some Exotics have drastically different function compared to non-Exotic weapons. Eyes of Tomorrow fires six rockets at once, Gjallarhorn can fire 2 cluster rockets, Graviton Lance is a scout rifle that acts like an accurate pulse rifle, Lord of Wolves is a shotgun that acts like a pulse rifle mixed with a fusion rifle, Jotunn shoots a single homing fireball instead of a fusion burst, Bastion fires kinetic projectiles in a spread instead of a fusion burst, etc. These "inconsistencies" make Exotic weapons truly Exotic even within the game they feature in.
All things considered, even though there's hundreds of guns, the vast majority of them still have a unique identity. Whether they're worth covering or not is up to you, though Exotics will always be unique and interesting.
P.S. There's also "Weapon Archetypes" but they're just a way of making different guns within the same class feel different. One Auto-Rifle might feel like a SCAR-H, another might feel like an M4, and some might feel like a drum fed bullet hose. Sidearm archetypes include full-auto, burst fire, etc. Pulse archetypes include accuracy or high fire rates. So on. Exotics don't have archetypes, they have "Exotic Perks" instead, giving them their completely unique function.
Great break down mate 🤌🏾..... And then there's the difference in design between different foundry weapons to consider too
I read this in one breath, in my head but my god i was begging for air. So I think it was a phenomenal explanation friend.
Ok. Good explanation, but as a D1 player, I have to correct something. Fusion rifles were in D1. Linear fusion rifles were not. Sidearms ,to my knowledge, were introduced in The House of Wolves while swords were introduced in The Taken King.
You forgot about Trace Rifles, mate
@@ResillyusXD there was a linear fusion rifle in D1, though it wasn't identified as such back then IIRC: Sleeper Simulant. (Might also count Queenbreaker)
And one additional nit-pic for OP, because this was genuinely a great write up: Graviton Lance is a pulse rifle, not a scout. It also used to fire a 3-round burst with the lore being that the first round(s) would clear a path for the singularity round to travel though.
I also like how Jonathan's take on the Grand Overture was more accurate before he saw it in action. Shame the demonstration of it didn't show the rocket launcher function, that would have been a fun reaction to watch
Think one of the best headcanons I've heard for the "magazine" on Cloudstrike is that it's actually some kind of heat sink for the discharges.
Like how mass effect thermal clips work.
that's not a headcanon, the magazine is an actual battery that gets charged as you fire, as explained by the weapon concept artist on artstation
@@sn1pertoaster I'm unfamiliar with the game, so can you explain for me what the charged batteries are then used for?
@@aperson806 I'd assume to power various things in the city or personal accessories like your hoverbike
@@torunsmok5890 Thanks. I'd assumed it had some specific weapon related use, but fair enough.
So refreshing to see a specialist in these videos that actually tries to get into the game and understand the context of the "sci-fi" weapons instead of just confirming that they are "not real".
Cool personality and interesting hosting, great video.
id be interested in him seeing the Hakke weapons, as they model their weapons after current function over form design philosophy
I really love Hakke weapons, hard-hitting, conventional, and highly effective. Proves how conventional weaponry is still as strong as guns juiced-up by space magic
He should go down all the weapons manufacturers. Start with sidearm and end on machine guns
Sidenote: still looking forward to. Tex Mechanica video
i was going to say they should show him Dead Mans Tale as a palette cleanser. its just a good ol' lever gat!
@@FEDsquared they have shown DMT already in one of the earlier videos
Cloudstrike will always be one of my favorite exotic designs because it just shows how simple yet smart Bungie's art team can get on that stuff
Credit to Jonathan for doing these. Destiny has some really wacky looking/acting weapons yet he's still almost always able to understand both the direction the creators intended to take it, whilst also being able to point out inspiration for the design as well as possible explanations for it to function, even when the in-game lore is just "space magic". I wonder how he'd react to Malfeasance...
A little sad that some of these weapons aren't in their base skins. The graviton lance, while still very fantastical, makes a lot more sense in its base skin. The ornaments just give it a different theme and are often even more fantasy
Same. I was kinda annoyed that they used one for the osteo striga, cause it made him think it doesn't have a barrel..when on the base version it does.
graviton is quite the eyesore without the white ornament tho
@@justinmercier293 I'd disagree its an eyesore, personally I think its one of the better looking exotics in its base skin, but I agree the white does look better
Destiny's got so many really awesome weapon designs. Yeah they aren't usually too realistic, but the game's already a blend of sci fi and fantasy so we can just wave our hand and blame it all on space magic.
The downside of the game is that its p2w and you cant get anywhere without spending 60 dollars on the new dlc
@@greengoblin99999 how is that different from any other mmo?
@@greengoblin99999
Speaking as an MMO player, Destiny’s subscription pricing is actually cheaper than a WoW or FFXIV sub.
@@greengoblin99999
Thats just incorrect.
Yes, you can’t access most of the game without paying ridiculously expensive DLCs, but it’s not p2w and you get a good bit of content for free.
@@J-manli 60 bucks, thats way too much for dlc, why do i have to pay the price of a full triple a game only for the dlc to not matter a couple months down the road. These are extremely predatory behavior to get kids to spend there parents
I love this series, especially the Destiny episodes. The "magazine" on Osteo Strigga decaying is by far one of my favorite details of any gun in the game.
I hope Symmetry is in the next video, trying to figure out how the bullets get from the mag to the barrel will be hilarious.
Or even just Servant Leader, or any of the Scout Rifles that seem to load bullets directly into the thumbhole of the stock!
That's something with scout rifles that's bugged me since D1. It's such an obvious thing that you'd think would be an easy fix to just tweak the stock of the gun a little bit but no they've kept it for almost all scouts
@@Auzzymandias the way they explain it away is that the magazine transmats the rounds into the chamber 🤣
Symmetry is battery powered. No bullets, just energy
@@MajicMarco powered by sheer vibes
Kind of sad the gameplays rarely showed the sights so the man just had to assume they weren't functional sights. Also like others have said, I wish they had shown the guns all in their base forms as they are the 'canon' looks.
Yeah, whoever is giving him these clips could at least do some slightly more thorough insights instead of showing some ornaments and functionality for some guns and not for others. Like with Osteo Striga since the ornament completely changes it from semi-sensible to complete magic. And not firing Arbalest to show that it's essentially a rail gun.
Idk if its just me but I wish the weapons he does didnt have any ornaments on because alot of them change the look of the weapon either completely or material composition
@@adamjdavis201 I mean, i only played destiny 2 for a little bit when it became f2p, but im assuming that getting exotic guns is quite grindy, so id assume that they got various people to send in clips because they couldnt grind all of that stuff just for the video?
Getting exotic weapons is not difficult, and any long-term player has almost every exotic gun, and would wield them more adeptly then whoever captured the gameplay footage.
@@meinnase They're not hard to get at all. Almost anyone who a long time player they could have asked for better clips
Arbalest is a railgun type weapon so basically a future crossbow
Its a railgun that fires goopy milk full of sentient robots.
@@TheGuiltyPillow "Oh, look! its a waterfall of Vex... milk... yes, Vex-milk..." Literally my favorite line in the whole game and when that strike finally gets vaulted i will cry.
@@robonerd125 same tho
@@robonerd125 Bungie said they don't have the vault anymore content from here to Final Shape during the showcase/livestream
its also old for a weapon in terms of timeline. supposedly it was made either before the last city was built or sometime in its early days. as such it uses 'older' technology, like an arbelest compared to a modern rifle. its just that its still a railgun, so all it needs to keep up or surpass the current standard of damage is more energy per shot.
He managed to correctly guess Cloudstrike's reasoning behind its weapon design just by looking at the gun...
That's good artistic design.
not enough games convey that.
It doesn't take a rocket scientist lol
One of the cool things that I’m sad hasn’t been shown off yet is that when using a controller, hand cannons have double action triggers that match the input of the actual controller
I actually didn't know that
Yea that’s been around since the first game, I’m pretty sure the other players can see you moving the hammer too.
And sidearms you can see your character’s finger moving as they squeeze the trigger
It'd be nice if they gave him some of the lore and explain the more esoteric parts
@@twanchee206 I did not know that! will need to try and see if I can see it next time I use one.
The whole thing of Arbalest being reminiscent of classic crossbows makes sense, they were kinda the precursor to guns
From what I can remember, in the lore, Arbalest was kinda a prototype or a precursor to the linear fusion rifle weapon class
I was surprised when it wasn't shown to fire. I feel like seeing the kinetic projectile be accelerated along the top would have really cleared up the functionality at least, although it wouldn't make anymore sense
@@thegloriouskingkronk8422 I mean, it would make a bit more sense. Arbalest is basically a hand held rail gun, albeit a very advanced, powerful, and reliable rail gun
I would love to see this guy look at some legendary weapons from Destiny. See what he thinks of the different weapon foundry styles. Hakke is definitely more realistic, but it would be interesting to hear his thoughts on them.
They are all pretty realistic, but approach how "future tech" may be developed in different ways.
Hakke: brutalist and simple, basically what we already have but touched up.
Suros: "designer" rifles with a larger casing that encorporates smooth lines and clean angles, not unlike a sports car. Looks more futuristic than it actually is.
Omolon: True next-gen that expands on current technology. It actually uses weaponized 3d printer technology: polymer resin is forced into the chamber and "flashed" from a liquid to a solid using radiation, and that hardened projectile is launched with hydrolic pressure. Sometimes the resin is instead used to store energy and be consumed as fuel. Very convoluted way to achieve the same basic action.
Veist: mostly conventional, but each rifle has an on board AI that dynamically adjusts aspects of the weapon to optimize results. Has all custom magazines and loading actions to support this.
the P90 is in fact a magical artifact...
More destiny 2 gun reactions please, as they just added a blunderbuss-style shotgun and a flintlock-style sidearm, among other things
NOPE!
@@bobbu-bq7rc why not
GYAR!
a flintlock sidearm... that fires full auto 💀
@@opulentchikn7926 and a blunderbuss that fires a slug, but whatever I guess. Doesn't stop me from using it
The ornaments(skins that changes the aesthetic of the weapon) in Destiny tend to be very fantastical looking compared to the base guns really wish they tried showing the guns without the ornaments
When one is a paracausal being, nothing needs to make sense. You turn the taken king into a gun in D1. You turn Savathun' worm god into a grenade launcher
to be fair, we turn alot of things into a gun
My headcanon on how Parasite works is that the damage we deal with the weapon is just enough to heal Worm since their species feeds on death itself. But for gameplay reasons we obviously run out of ammo.
you turn a tree banch into a laser gun that collapses targets into explody basketballs
Worm Familiar. Didn’t actually achieve Worm God status.
Pretty much only hive get turned into guns.
Oryx is touch of malice, Xol is whisper of the worm, Marcus was turned into a bug, and is now xenophage, and savathuns worm is now parasite.
We take guns from cabal and eliksni, but we create guns from hive.
with touch of malice back in the game there may be enough weapons to do a themed "friends and enemies we turned into guns" video for destiny
Three gods, a few guardians, far too many mortals, etc. We have a problem. Next season in destiny 2! We turn Zavala into a sidearm that no one will ever use!
@@TheGuiltyPillow Every time you shoot the gun says "Gurdian"
Crimson is a three round burst revolver, and the only non-magical way I could see that functioning is if it's got stacked projectiles in each chamber, metal storm style. Perhaps when the hammer drops, it strikes a piezoelectric element that then electrically ignites each charge in the cylinder in sequence.
Canonically it’s hinted to be a cut down red death which did almost the same thing, but in all honesty there should be a crimson ornament that makes it resemble the red death more like one of those AR/AK pistols that exist
@@corbingarrison7167 the crimson in the video has an ornament equipped. The base crimson looks much more like the red death, design wise.
@@randomindividual948 I know I run it, I was saying if Bungie could make a skin for it that makes it look more like a cut down of Red Death with the magazine rather the cylinder
crimson is just a an big easter egg tbh. there's always been a fascination with exotic hand cannon like thron, hawkmoon and last word so my guess is bungie just made red death into a hand cannon thinking people would like it
@@corbingarrison7167 oh that sounds sick
wish we'd get a crossbow ornament for Arby.
Also, wish they'd show these weapons without ornaments. Show him some rare and legendaries as well
I would love to see Jonathan review some legendary guns from Destiny 2.
love whenever he comes to check these out
onething i wish theyd change up however, alot of the things he isnt sure about/gets wrong can easily be resolved by letting him get his hands on the game for a moment it seems. Would be neat if he could either paly with them/see someone play with them more
His description of arby is spot on, considering it is a replica of weapons used in the dark age
i haven’t used osteo striga much but hadn’t noticed that the magazine decays as you shoot. such a cool idea!
Love how they used some of the more bazzar skins for these, one example being the monte Carlo, could have had the WW2 skin on it
You mean the Western Front skin? The one that looks like a Ppsh with a bayonet.
Leaving a comment here as I’ve just watched all the Destiny vids and I’d like to address some concerns Jonathan has had so far. First off, the majority of weapons he’s seen so far, namely the exotics, are custom made and highly personalized or prototypes that allow for a level of eccentricity in their cosmetics, there’s little in the way of mass produced weapons in Destiny save for the more common brand name legendaries which all have design philosophies in common and vary from designer to designer, Hakke, Suros, etc.
Secondly, ammunition is more of a suggestion than anything, the majority of kinetic ammunition is made out of glimmer, a type of programmable matter that acts as projectile, propellant, and most other things. It can be incredibly dense or the opposite and explains the lack of sense to most magazine and feed systems as they’re more like glimmer repositories allowing for ammunition to take its shape as needed, typically the only thing distinct to the gun is the magazine itself in this case.
On the glimmer topic it also makes up a good chunk of the manufacturing process so anything that would be considered wasteful or unnecessary on the machining side of things can be ignored because everything’s effectively 3D printed with a highly versatile all purpose material.
Lastly, energy weapons, usually they just run off some kind of standard energy cell, the magazine as it would be, some also run off projected plasma, sometimes they have casings as well but usually that’s just glimmer being used as a disposable heatsink on a per shot basis. As for spent casings on the ballistic weaponry side of things I’ve got no real explanation there it’s mostly just a design choice.
Also weight is more or less irrelevant save for the handling of a weapon that’s currently used, in terms of ammo storage and carrying any additional weapons on your person they’re actually somewhere else and near instantly teleported to you when you need them.
To tack onto this, many of the Exotics so far have been seen with ornaments involved. Many of the designs are questionable at best.
On the topic of Graviton Lance, it's effectively a particle accelerator. I couldn't explain the magazine as anything beyond a possible thermal repository that is monitored by internal systems to be ejected and swapped as needed.
7:17 ; I mostly though of it being akin to the M79 "Blooper" grenade launcher. Though, to be fair, the style itself does look like the HK69 grenade launcher. I probably thought the Blooper because of it's iconic use in T2 during the office scene after the mini-gun.
That's more or less how all break-action nade launchers are in d2
Would really love to see the legendary weapons reviewed, something from the foundries more grounded so Jonathan can provide more insights
I think looking at stuff from Deep Rock Galactic could be pretty fun, especially with the designs on them being a lot more grounded in reality like the M1000
Would be cool to see Jonathan's take on Perfect Dark's weapons.
YESSS i've been wanting to see this
If Johnathan reads the comments, he's very close on Cloudstrike.
The 'barrel' section is actually a Shepherd's Crook, and is an artefact with power of its own.
I believe that in the lore, long before the game takes place, an Eliksni (one of the alien races in the game) used the Crook to harness Arc (lightning) energy and wield it for themselves. And as seems to be a theme with Destiny, we turn it into a gun, which happens to a lot of different artefacts, objects, people and gods in the lore.
Thought this would be fun to clarify/share.
So, correction on what Jonathan said around 19:50, Pulse Rifle and Auto Rifle do not indicate the type of ammunition fired, they indicate the weapon's firing behaviour. Pulse, being a bit of a synonym of Burst, indicates that they fire in bursts, usually 3 or 4 rounds, sometimes 2 (like Graviton Lance), sometimes 5. Auto Rifles fire Full-Auto.
Hope that clears up any confusion on that front :)
Jonathan’s face gives me life
7:36 The sights are functional. The player is shooting from the hip. They are a bit offset compared to real ones, though. The grenades can be remotely detonated too.
I would love to see him react to the "wonder weapons" of cod zombies
Id love to see what he thinks of the wunderwaffe dg2
Isn't that literally just cod weapons but fancy skin and different particle effects
Edit: I'm thinking of pack a punch nvm
I love the gun design in Destiny. Id love to see him react to Warframe Weapons.
He would have a heartattack
You should do a second episode and focus on the three specifications of weapons; primary, energy, and heavy. They each really have their own quirks several of the heavy weapons and I think a few energy weapons will really muck with Jonathans perspective on weapons
I've played destiny since D1 beta and he's pointed out stuff in the guns ive never noticed before. Love the video
Destiny's marriage of high fantasy and sci fi is one of the coolest settings ive ever experienced.
100% agreed. And they do it all so brilliantly.
Really want to see him go over more Hunt: Showdown guns, there's been a lot of changes since the last Hunt video and I'd love to see him review more
That opening shot of Jonathan's face
Oh boy this gonna be a good episode
I never noticed the wizard staff attached to the gun. Wow! Thank you for helping me notice new things about favorite guns!
The problem with this review is that some of the weapons have ornaments witch means that the weapon looks very different to its original state
So crimson has a three round burst and a bayonet because its literally the front end of an assault rifle disguising itself disguised/by its owner as a revolver because the gun is evil and in universe is meant to be destroyed on sight. It doesn't function like a revolver because it isn't really a revolver, its just been space magicked to look and fire like a revolver whilst still retaining the ballistic properties of the original rifle. The original version of the gun is an assault rifle called red death
Would love to see him react to the guns from Warframe, especially some of the Tenno and Grineer weapons with their especially wacky mechanisms
Here are a list of weapons I highly recommend: Hazard of the Cast, Bygones, Pillager, Parcel of Stardust, Dreaded Venture, Trust, Distant Relation, and The Long Goodbye. These all have a more realistic look to them compared any other weapon in the game. They're not exotic, but I feel like Jonathan would definitely have more stuff to say about them. Cheers!
I am so happy to see more Destiny weapon reviews like these. I would absolutely love to watch him play the game himself though. XD
These videos with Jonathan and other weapon experts are the only times I watch this channel
"I'm sure the comments will enlighten me"
Brother we have no idea ourselves how half these weapons work
the graviton lance is basically shooting two small black holes at whatever you're aiming at and the barrel is like a particle accelerator of sorts, the gun itself is mainly made of a carbon fiber like material and copper as its electrically conductive and thus makes throwing black holes a little easier, the "small universe" is where most of the copper would be but the person who recorded the game had an ornament on (a visual mod to change the way it looks based on in game lore), hope this help :)
The thing about Cloudstrike is essentially that someone took the central cane-part and surrounded it with the gun components. iirc it was essentially a magic staff used a few hundred years back by a more evil-aligned lightbearer. After his death, the staff was turned into a gun and essentially fires bolts of lightning, safe to say, the gun falls more into the 'science fantasy' field that a lot of the exotic guns in D2 end up falling into.
I didn't even notice that detail about Osteo Striga's magazine just eroding, and I've used that weapon many times. Nice catch!
5:18 this is what I most love about the series: pondering on how fantastical things would behave in realistic scenarios
I need more of this as I need John to review ALL THE EXOTIC WEAPONS! Please and thank you.
19:48
The whole concept of Pulse Rifles to Auto Rifles being tied to what type of ammunition isn't really correct.
Auto Rifles are just fully automatic weapons while the Pulse Rifles are burst fire weapons. Then there's scout rifles which are just semiautomatic.
Keep this series going please
Still no trace rifles? I wanna see him get his head around Ruinous Effigy
He'll lose it from Prometheus lens new ornament
I saw those guns you cant show us when i was over in england! They were absolutely gorgeous!!!
Johnathon i absolutely loved the museum! It was a weapons nut dream!!!! Keep up the awesome work
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it)
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video that isnt just more call of duty or tarkov (as much as I love those series) it just feels stale now revisiting the same games for multiple videos.
Just to clarify I'm pretty certain you actually can aim down the sites of the launcher at 7:20, also the rounds in those breach style grenade launchers can be remote detonated by releasing the trigger pull used to fire it, this is the the reason the rounds were sometimes exploding midair, sometimes bouncing around
Edit: a typo
I'd definitely like to see Jonathan take a look at some of the weapons from Warframe, think he'd get a kick out of some of them
The Drakgoon, Zarr and Exergis are musts for a warframe reaction IMO
@@bionic_pyro7220 I was also thinking of the Chakkhurr, and probably the Braton for a nice baseline
I wanted to give a little bit of insight about a few of these weapons
Arbalest: it does actually shoot a slug similar to a rail gun
Fighting Lion: certain types of grenade launchers in Destiny can be manually detonated in air. Fighting Lion does have a perk where the grenade is more bouncy than other grenades
Grand Overture: this weapon is meant to be held by a very large enemy unit which is why it has the ribbed grip on top for that enemy to hold
Graviton Lance: it shoots mini black holes (that’s about it)
Hopefully this helps clear up a few things about them
okay i feel like using cosmetic items to make them weirder is a bit cheating
YES!! Another reacts video of Destiny 2 weapons! I absolutely love these. And I can't wait to actually visit the Royal Armouries next week when I'm heading on vacation to Leeds.
It's a shame that just previewing the weapons like this doesn't show how good they feel.
It’s worth noting that a weapon’s type/firing speed (autorifle, pulse rifle, hand cannon, etc.) has nothing to do with it being an energy weapon or a kinetic weapon. An autorifle is just a fully-automatic rifle, a pulse rifle is a three-round-burst, hand cannon = revolver, and so on. There’s nothing stopping you from making a lead-flinging pulse rifle (aka Outbreak Perfected) or an energy autorifle (aka Hard Light). The only exceptions I can think of are fusionrifles (aka laser shotguns) and trace rifles (aka deadly laser pointers).
While I have you here, I’d like to ask you to review some of the rare/blue weapons in Destiny 2. They’ve got some really neat designs in there that don’t get enough attention because they’re not worth equipping over legendaries and exotics.
We do have one kinetic fusion rifle, Bastion. But it's really much more like a 3 shot burst shotgun tbf
outbreak doesn't quite fit the lead-flinging type, it actually fires SIVA nanite ammo, but yeah I get the let's say "actual physical thing"-flinging gun XD
Would like to see him react to the pinnacle weapons like Redrix’s Broadsword or Luna’s Howl
What I like most is there is some lore reason for almost everything. I wish there was someone who could explain some of the stuff on the videos. After he struggles to figure it out himself of course because that's the best part. For example, the weird single block revolver magazines don't actually contain bullets. They have the materials for the bullets in them then they are transmatted into place before each shot.
You should’ve added the firing animation, then you would’ve known that the Arbalest is a railgun.
The gold/silver revolver is called Crimson and it fires in a 3 shot burst and refills the magazine from reserves on precision kills.
would love to see him react to the regular foundry legendary weapons
So glad to see this return!
Ok i play destint 2, if you look at less rare guns and such in the game, they look slightly more recognizable but, i do agree, it is unrealistic in its own way.
Gee I wonder why those magical guns in a sci-fi fantasy game looks so unrealistic
@@slingshotnerd especially the ones classed as "exotic" (any with that yellow background)
@@slingshotnerd nobody's expecting realism either though...
Close! The Cloudstrikr uses that pointy bit as an electrode, and directs lightning/arc energy straight out of the point, much like a tungsten rod
I'd love to see his reaction to some legendary weapons, I feel he'd be able to give a bit more insight as they're less fantastical than the exotics. Although I do enjoy seeing his baffled reactions.
what a flattering intro clip for Jonathan
Would be interesting if he react to The Division 2 exotic gun/specialization weapons . There are some interesting gun design there.
Yeah he reviewed devils ruin my favorite
Fun fact about the Fighting Lion: it's not just an ornamental grenade launcher, it also is unique for Destiny because it uses your infinite Primary ammunition instead of limited Special ammo like every other GL, and you can manually detonate or hold the detonation of the launched grenade. Very unique weapon.
The last part is true of all lightweight archetype breachload GLs tho
@@torunsmok5890 true. It's what makes them so versatile. Some of the best PvE weapons in the game. Their versatility is why I personally favour them over wave frames.
But Fighting Lion does feel a bit like the grandaddy of all 'bloop tube' GLs.
I think if you prefaced Jonathan with the lore that humanity has basically progressed to the point where they can convert what is basically stabilized energy into matter on demand (glimmer and also ammo synthesis in a lot of cases) he'd understand that sometimes the weird looking magazine is literally a battery that prints bullets on demand.
why do they always show him the grossest ornaments? just show the default gun
also him seeing the fighting lion and instantly knowing its south east asian XD
I wish he knew the fighting lion’s projectiles were controlled by the trigger release, he may have has some interesting input on that.
Fun fact: Destiny 1 and two technically count as the genre “Science Fantasy.” This is purely because of the straight up magic that obeys no real world laws, called “Light” and “Darkness.”
More of this! I love this series!