I guess the real tortue would be to show him guns from D2 Y1. Scout rifles with magazine in their stock despite not being bull-pups, pulse rifles that have giant window right THROUGH of where the mag should be...
I am so sad that I don't like Girls Frontline. "People who are objects" and "objects that are people" are two of my favorite genres but GF just does not hook me the way, say, Soul Eater did.
@@Technodreamer The Anime and Manga really do leave room for improvement, but the in-game storytelling is great because there it makes sense that the story only really picks up speed once you're familiar with the game and can focus on the story. The turning point for me when I started to really get hooked on the story was basically where the anime ended...
Bullets in Destiny 2 are stored as an offshoot of Engram technology inside the magazines. Basically, it's matter turned to encrypted energy and then decrypted back into matter in the gun. It's the in-universe way of fudging numbers and allowing a 6 shooter to shoot like 50 times before reloading.
This is very much how I see it too. Bullets being stored as one of three energy kinds, probably each because of specialization of the ammo it is converted into
that is the most idiotic fictional gibber jabber I've ever heard, if the bullets are materialized right in the chamber, then why even have a magazine !!! what? Are all magazines batteries? do they HAVE to look like a 6-shooters cylinder? have to call lazy and non-creative design on this, sorry
@@DOOMSLAYER1376they aren't batteries they still hold bullets, but those bullets are sort of "archived" If we consider normal magazines as .exe then magazines in destiny are .zip
I actually wonder what Jonathan will have to say about Xenophage. A gun that has space magic bug, a former Guardian, in it, that empowers the ammo making it a hand-held autocannon. Or Parasite, a grenade launcher that shoots explosive worms.
'Someone shoved a 9 millimeter up a squid and this is what you got', Jonathan's reaction to this is priceless. Plus Dave's reaction to Jonathan's pun about the Eyes of Tomorrow.
Immediately getting a power tool vibe from Vex Mythoclast is great considering lore wise it technically is. Many of the Vex you fight in the game are really just construction units and their weapons are power tools.
As a destiny player since 2015, the One Thousand Voices is 1 of the most "exotic" feeling weapon ever, the design, the sounds, truely a piece of art from Bungie
I'd argue Vex Mythoclast is the OG most exotic gun. Even the detail as to how the muzzle flash works. They use that geometry looking graph lines to insinuate the bullets are ripping through the space time continuum.
I do ironically like how he described the concept of a completely different gun within the game but was for Touch Of Malice which is more like taking an evil demons spirit and making it the core of a gun
I love how when this series started it was a very "professional" very serious show and now feels like a informal chat between Dave and Jonathan. Really dig the more relaxed vibe and more comfortable nature of the show now!
I'm not completely sure but I have an idea on the squid guns. They're named after people that worshipped Nezarec and are found on his ship. That ship was blasted by a terraforming beam that then awakened him, which is why we go there. They were conventional weapons that were turned partially biological because they were terraformed.
@@Ezekiel_Allium the "terraforming beam" grew a ton of weird plant life along its path through a black (stone?) ship and revived the previously-dead Nezarec, so pretty much. It's space magic of the highest caliber, don't think about it too hard.
@@Ezekiel_Allium Yes and no. The being that produced the "terraforming beam" has been shown to use it's power for a lot of different things, with it's primary use being to reshape planets (and moons) to allow life (actual terraforming). This usually involves creating massive, potentially global scale natural disasters that leave the planet permanently altered, alongside some more directly paracausal (magical) transformations, such as altering gravity. It's also been used to create and/or accelerate development of life on said terraformed planets, turning them into fully habitable spaces with functioning ecosystems. More recently, we saw it utilised as a weapon, forcing errant growth of a paracausal "plant" in order to rip apart a type of enemy ship that we have been unable to damage in past, accidentally zapping a semi-dead thing back to life in the process.
In the original Star Trek episode "The Man Trap" it's an important plot detail that Sulu has salt on his lunch tray. In prep, the art department hunted around and found some cool "futuristic" looking salt shakers - and then during production, it was noticed that the audience was not going to realise what the salt shaker was because it wasn't "normal" enough. So they quickly swapped the fancy ones out for a set snagged from the cafeteria, and when you watch the finished scene, it's clear that Nancy Carter is weirdly interested in the *salt* and not, say, Sulu or Rand. Jonathan's comments about shotgun shells and recognisability made me think of this annecdote.
Indeed. For those unaware, that's a scout rifle where the magazine feeds straight into the thumbhole of the stock. I think there's an animation of a cartridge pinwheeling its way through the stock to get to the reciever.
Describing Tarrabah as wolf-like is certainly something I haven’t heard before. It’s based on a Tasmanian Devil, but I can definitely see why they thought more in line with a wolf.
A lot of his comments on the aesthetics of the gun just prove how good the designs are, like talking about the exoskeleton of heritage given that the people who made it made exos. With the root of nightmare weapons he mentions a geological aspect of them which totally makes sense because its light and darkness colliding and making physical imprints on the guns. Plus the vex mythoclast he mentions looks like a power tool which is pretty accurate lore wise.
19:05 Well actually, there is something similar to this in Ghost Recon Wildlands. In that game if you apply a camo pattern on your gun, you can "restore" the paint after a while and watch it wear down again.
I'm disappointed that alternative fire mode for touch of malice wasn't shown especially as you was talking about black holes as you can literally fire a ball of darkness
@@MEYH3Mthat's bungie's marketing money that's why. They arent just doing videos just like most game sites arent just doing reviews/articles on destiny. They are getting paid by Bungie to do these things.
@@nucklehead718 If only they could make the game actually better by fixing it's horrible network issues and down right scammy monetization, the game would market it's self.
Ah yes! Love these almost as much as I love that every Destiny community member is gonna explain every quirk for our crazy guns. Makes Banshee smile every time 😊
Gotta say this was great! To help understand the look of the last 2. Touch of malice is made from the taken kings body and the machine ismade from bodies of beings that were "Taken". The "souls" were used as an army the bodies to make ships and weapons.
12:15 to be honest, I think the reason the barrel is like that is more a technical thing on the development side. Until recently, you actually couldn't rotate guns like this when viewing their details screen, it was a fixed angle, and in game, no one is looking with that much detail at the inside barrel of a rocket launcher, so they likely figured it wasn't a big deal to just scale up an existing barrel model they had lying around, and it happened to be rifled.
Would love to see Jonathan take a look at Planetside 2. It has some interesting near & far future weapon & attachment designs for conventional, magnetic & energy weapons!
Seeing One Thousand Voices made me really nostalgic. It's literally carved out of the face of the last known Ahamkara, a species of wish-granting dragons. We dared wish for her death, because she had been posessed ("Taken") by our enemies - and as always in stories with such genie-like creatures there was a steep price to pay. But at least we got a portal explosive ultra-laser!!
The “black hole” when Oryx died had nothing to do with Touch of Malice, that’s just what it looks like when Oryx dies. That clip was only chosen because ToM is actually made out of different Oryx-related relics and even pieces of him! It was his contingency plan so that he could live on if he was ever killed. That said, there are a ton of different “death effects” in Destiny 2 - fusion rifles disintegrate enemies into energy like fire (solar), lightning (arc), and ice (stasis), etc; some weapons cause their victims to explode under certain circumstances, and there’s even a gun that shoots miniature black holes that seek out enemies!
The Koraxis`s Distress reminded me of Monster Hunter guns, I think it would be fun to have Jonathan looking at those LMGs strapped with monster leather or the flintlock rifle inspired designs
I think he’d appreciate the Hakkë weapons in particular, given their more traditional designs, as well as the attention to smaller details like safeties. Black Armory weapons might be fun too. I think he’d really appreciate the Veist weapons as well because they really fit the futuristic aesthetic with the P90-esque auto rifles and all the side mounted magazines. Thinking about, it occurs to me that the weapon archetypes also reflect modern (and likely future) weapon design philosophies which focus on sheer volume of firepower. After all, almost all of Veist’s weapons have the highest RoF available to them, with the notable exception of sidearms.
I knew Jonathan would love the sights on the Heritage shotgun! Those are so well made on all DSC weaponry. EDIT: Jonathan is a man of taste! Event Horizon is one amazing movie!!!
Awesome video! Next time you look at destiny guns, especially exotic, you have to think “paracausal” and look at them with a more supernatural vibe. Yes most are conventional or trying to reference conventional firearms but most exotics use reality warping, physic defying elements on purpose.
Oddly enough there's generally some really intelligent stuff behind designs, names, lore & some rather scientifically savvy connections in details of game.
I love how we started with the vex mythoclast. Specifically the vex are a race of robots and almost all of them are meant for mining or building and such. Interesting
4:03 It's actually a Tasmanian Devil ^^: Tarrabah is related to the lore only warlocks who turned part of what's left of Australia into a wildlife reserve.
So just for Context, the Vex Mythoclast is either a Goblin (basic frame) or Minotaur (big armour frames) arm gun that was remodled so us, Hunanity can use The Touch of Malice however....that core, thats the heart of Oryx, the Taken King (big guy that basicly commanded the Hive till we killed him in...i want to say 2015) so, its not a black hole per say...but its still gonna do some damage...mean, it drains your health to shoot at the last bullet with increased damage so...
so fun fact touch of malice is basically the sould of a god of one of our enemies that we slapped into a gun. oddly enough weve done this several times. touch of malice is the soul of oryx, necrocasm is the soul of the son of the hive god oryx, whisper of the worm is a gun made from the gods that basically created he hive gods, and we killed a mystical wish dragon that fed on wishes and would warp wishes to hurt the person instead and being the last known of her kind and we also turned her into a gun
For as neat as modern and scifi weapons are, it'd be nice to see Johnathan react to some fictional depictions very old guns, pre-ww1 or even flintlocks and the like. Probably few if any games with enough to make into a full episode, but maybe some kind of special to look at very vintage style guns from games like Holdfast, or fantasy gubbins from the likes of Vermintide and Dishonored
@@mrche8786 BF1 has a few pre-1900 guns, like the martini-henry, but it's mostly by its nature a WW1 affair (and with plenty of late war or post war experimental stuff...). They've also covered some older stuff in like RDR and other western games. I'd just find it interesting to see more of that than scifi guns with little connecting to reality, or the samey sort of wartime-to-modern guns we see a lot of in this series
Today is my birthday and you release a video to one of my favorite series on one of my favorite games with some of my favorite weapons Couldn’t have asked for a better birthday present. Thank you Gamespot :)
The one thing ill never unserstamd about conditinal finality (solar/stasis shotgun) is why it shoots stasis first when its on the right, most people read/look from left to right so why doesnt the gun shoot that way
Fun fact about the first weapon, Vex Mythoclast, you are correct in calling it a power tool as by the lore of it being a weapon from the enemies called the Vex it actually is.
My opinion on space sights: you should always have a backup iron sight becuase what if the future space sight say runs out of battery or malfunctions, without a backup you would have nothing. As paraphrased from the Deep Space Nine episode* I happened to watch last night, the simpler gun is better in a hurry because less can go wrong, can be run through mud and will still work (which made me chuckle becuase that is what everyone says about Kalashnikov type rifles). So, you can have the space sights but make sure to have a low tech backup just in case. *Season 4 episode 13.
I audibly shouted "Oh no!" as soon as I saw the preview for Koraxis's Distress (the cosmic horror milkor at the end). You do not want to know the type of jokes people make about that weapon's unfortunate appearance.
Ya know... I really really appreciate the fact that he appreciates the wild design of weapons and accepting that realism does not always need to be present. Chad move.
would love to see one of these where you guys get Myelin Games or My Name Is Byf in to go over the lore of the weapons as well, give Jonathan some context for them. Love this series though!
Someone needs to tell Johnathan the Destiny Quote "The Gun is the Demiurge of the Guardian". The reason why there's so many silly space magic guns is because Guardians exclusively think in terms of guns. The light (spess magic) is shaped into tools to use it, the fact that warlocks don't need to do that is what makes them stand out (and even then some abilities of their still do). You saw this a while back with cloudstrike which is literally just a wizard staff on a vaguely gun shaped frame. Also, the Vex Mythoclast is a power tool, just a powertool for an incomprehensibly advanced alien civilisation. It'd be like using a modern concrete saw to carve through the armour of a persian soldier from 500 BC.
So one bit of lore I guess we could bring Jonathan up on is Engrams, Engrams are a "true" 4th state of matter in the Destiny multiverse where something becomes basically a physical data packet, this physical packet can be decrypted back into the object it originally was like the case with alot of guns you get in destiny. I feel others could likely explain more better then I can.
I would really love to request Jonathan to react to Vietcong 1 and 2 guns. Vietcong 1, despite it's age and limited graphics, has put a lot of effort to realistically recreate guns of the Vietnam war, which also includes detailed documents of the guns in-game and Vietcong 2 is the only game I know of that features both the AK-47 and the VZ.58. (The Czechoslovakian answer to the AK) Would love to hear Jonathan compare these two in a digital environment.
Hey guys! There's an old game called Area 51 from Midway Studios - was on PS2 and Xbox I believe? It was a really great game with very fun, punchy shooting mechanics - and it had a very cool and unique range of fantasy human / alien weapons. Marilyn Manson and David Duchovny voiced acted in it. My personal favorites were the duel wield, double barrel shotguns, and the starting pistol. If you guys could somehow get your hands on a copy of that game, I think it would make a great addition to this series!
Would love to see him react to quicksilver storm and Osteo Striga if he hasn't already, since both of them have something akin to "damage" that occurs as you fire.
Fun fact: Many of these guns are actually originally from Destiny 1 and have been brought forward! (Vex Mythoclast and Touch of Malice, notably). I haven't played Destiny 2 in a long while, but having played for a significant chunk of my life, it's cool to see these weapons back again c:
@@phelan8385 Which is still interesting, because it's how the games justify weapons that are basically grenades, but still require a reusable weapons platform to operate. There's no reason why the Bomb Glove, Decoy Glove or Miniturret Glove really need to exist. Ratchet could just carry the bombs, decoys or miniturrets, and throw them out without the glove. But tying the functionality of the ammo to a dedicated weapon allows the developers to justify gating off when the player can use them. The player has to buy the specific weapon that fires the ammo, then buy the ammo itself. And the devs can control when the weapon becomes available for purchase.
FYI, Guardians have a habit of making guns from the corpses of our enemies. For example: Touch of Malice contains the heart of Oryx, the Taken King, and fires Blights when you get enough headshots with it.
Honey wake up! They're torturing that poor weapons expert again!
😂😂😂
I guess the real tortue would be to show him guns from D2 Y1. Scout rifles with magazine in their stock despite not being bull-pups, pulse rifles that have giant window right THROUGH of where the mag should be...
Even the thumbnail foreshadows it
poor guy was forcefully subjected to destiny content, so tragic 😔
My thoughts pretty much
Jonathan immediately calling the mythoclast a power tool is so cool lore wise
Him mentioning Heritage having an Exo-skeleton kind of build made me quickly turn to my other monitor, ngl
I mean goblins are meant to be just rank and file construction workers or something, right? pretty on point
@@PG-tm9pePretty much all Vex Frames we fight (bar Hydras) are designed for construction
@@Deuterium115 Wyverns are combat frames as well IIRC.
@@-Seeker-
Wyverns are combat frames, but supposedly they're the scouts and shock troops.
"there seems to be a ghost living in the gun" is a surprisingly common occurrence in Destiny guns.
Or in the case of Telesto, the gun itself is alive...
@@eddmarioin warframe there is a mission called telesto I’m 90% shure it’s sentient
@@wafflestcattash4818pretty sure that mission is called Telesto because of the moon Telesto..
@@drifterax7731 mb
@@wafflestcattash4818😭
"Guns don't need clothes." Glad someone has finally had the courage to take a stand on this contentious issue. Well done Jonathan.
I'd say most of the Girls' Frontline fandom agrees with that statement.
If it helps Touch of Malice is a gun made from the body parts of an enemy, so arguably it's a corpse that needs cloths.
Someone wanted to play dressing up Barbies, but was only allowed to play with guns
I am so sad that I don't like Girls Frontline. "People who are objects" and "objects that are people" are two of my favorite genres but GF just does not hook me the way, say, Soul Eater did.
@@Technodreamer The Anime and Manga really do leave room for improvement, but the in-game storytelling is great because there it makes sense that the story only really picks up speed once you're familiar with the game and can focus on the story. The turning point for me when I started to really get hooked on the story was basically where the anime ended...
Trust me, the Eyes on EOT are necessary. It needs to look the enemy in the eye before obliterating it.
Anything related to EOT and boom, you appear haha
His reaction to EoT is hilarious, he takes one look at it and immediately says “ugh”
And the „i see“ was just perfect
EoT is in a completely different community, the panda is there. Picture of EoT is anywhere in the world, the panda is there
The eyes make it look like is screaming at you.
Bullets in Destiny 2 are stored as an offshoot of Engram technology inside the magazines. Basically, it's matter turned to encrypted energy and then decrypted back into matter in the gun. It's the in-universe way of fudging numbers and allowing a 6 shooter to shoot like 50 times before reloading.
I always thought that the revolvers used batteries instead of regular bullets
paracausal mag
This is very much how I see it too. Bullets being stored as one of three energy kinds, probably each because of specialization of the ammo it is converted into
that is the most idiotic fictional gibber jabber I've ever heard, if the bullets are materialized right in the chamber, then why even have a magazine !!!
what? Are all magazines batteries?
do they HAVE to look like a 6-shooters cylinder? have to call lazy and non-creative design on this, sorry
@@DOOMSLAYER1376they aren't batteries they still hold bullets, but those bullets are sort of "archived"
If we consider normal magazines as .exe then magazines in destiny are .zip
It's awesome to see more of Dave, not only to give him more credit but to have him clarify things about the games
I suspect it's a soft pilot for something that Dave has in the works
And more importantly to make jokes to keep Jonathan sane as he looks upon these bizarre firearms.
A little odd he hadn't seen Mykel's Reverence tho. You'd think they would use someone with a little more knowledge of the game.
It takes away from the videos
@@LaughingMan44 💯
I actually wonder what Jonathan will have to say about Xenophage. A gun that has space magic bug, a former Guardian, in it, that empowers the ammo making it a hand-held autocannon.
Or Parasite, a grenade launcher that shoots explosive worms.
Not to mention, shoots the SAME worm every time despite reloading a different case into it XD
@@darthcerebus The worm is immortal
I had the same thought on Parasite, if Eyes of Tomorrow grosses him out I can't wait to see what that gun does.
'Someone shoved a 9 millimeter up a squid and this is what you got', Jonathan's reaction to this is priceless. Plus Dave's reaction to Jonathan's pun about the Eyes of Tomorrow.
The face Jonathan makes at 17:57 when being told how how the Touch of Malice works is just priceless.
Immediately getting a power tool vibe from Vex Mythoclast is great considering lore wise it technically is. Many of the Vex you fight in the game are really just construction units and their weapons are power tools.
As a destiny player since 2015, the One Thousand Voices is 1 of the most "exotic" feeling weapon ever, the design, the sounds, truely a piece of art from Bungie
2015 ? oh man, that must be painful
@fryingpan7558 why's that?
@@fryingpan7558 at the end of a season yeah not gonna lie so time to take a break but most of the time I love this game
I'd argue Vex Mythoclast is the OG most exotic gun. Even the detail as to how the muzzle flash works. They use that geometry looking graph lines to insinuate the bullets are ripping through the space time continuum.
And it still has a modern magazine like why
Funny he calls the Vex Mythoclast a power tool when Vex were said to all be civilian units until we got Wyverns.
workers/construction units, not civilians
@@schnerpifyconstruction workers are civilians
@@gohunt001-5Military Engineers
It was never stated anywhere that Wyverns are combat units.
@@connormartin1618 Calus, prior to Wyverns appearing in game
I do ironically like how he described the concept of a completely different gun within the game but was for Touch Of Malice which is more like taking an evil demons spirit and making it the core of a gun
you guessed it. this gun is made of by the power of Oryx,the taken king.
@t3hp0rp9
Yeah of course it is. It's the reason why there's a Destiny meme of turning God's and demons into guns
@@MRbug_423not everyone knows this, I'm talking non Destiny players
@Anonymys43
You're right I apologize.
I love how when this series started it was a very "professional" very serious show and now feels like a informal chat between Dave and Jonathan. Really dig the more relaxed vibe and more comfortable nature of the show now!
I'm not completely sure but I have an idea on the squid guns. They're named after people that worshipped Nezarec and are found on his ship. That ship was blasted by a terraforming beam that then awakened him, which is why we go there. They were conventional weapons that were turned partially biological because they were terraformed.
Sp does "terraforming" in Desting mean something different from its tradition usage? Like, does it turn dead material into biological life?
@@Ezekiel_Allium the "terraforming beam" grew a ton of weird plant life along its path through a black (stone?) ship and revived the previously-dead Nezarec, so pretty much. It's space magic of the highest caliber, don't think about it too hard.
@@templar804 I think the Pyramid ships are made of metal, they were normal ships before The Witness started controlling them with it's mind.
@@Ezekiel_Allium Yes and no. The being that produced the "terraforming beam" has been shown to use it's power for a lot of different things, with it's primary use being to reshape planets (and moons) to allow life (actual terraforming). This usually involves creating massive, potentially global scale natural disasters that leave the planet permanently altered, alongside some more directly paracausal (magical) transformations, such as altering gravity. It's also been used to create and/or accelerate development of life on said terraformed planets, turning them into fully habitable spaces with functioning ecosystems. More recently, we saw it utilised as a weapon, forcing errant growth of a paracausal "plant" in order to rip apart a type of enemy ship that we have been unable to damage in past, accidentally zapping a semi-dead thing back to life in the process.
@@liamoliver5848 minds*
"It has to have a barrel... main thing about a gun..."
Malfeasance: *nervous laughter*
Riskrunner: *Laughs in three prongs*
Tractor Cannon: Extreme boisterous laughter
Cloudstrike is just a point rock someone stuck a trigger on.
@@karrotlord TECHNICALLY, Cloudstrike is just a wizard staff in a gun casing
Ruinous effigy with Equinox ornament: barrel? for what we do we don't need barrels.
In the original Star Trek episode "The Man Trap" it's an important plot detail that Sulu has salt on his lunch tray. In prep, the art department hunted around and found some cool "futuristic" looking salt shakers - and then during production, it was noticed that the audience was not going to realise what the salt shaker was because it wasn't "normal" enough. So they quickly swapped the fancy ones out for a set snagged from the cafeteria, and when you watch the finished scene, it's clear that Nancy Carter is weirdly interested in the *salt* and not, say, Sulu or Rand.
Jonathan's comments about shotgun shells and recognisability made me think of this annecdote.
If I remember correctly, the futuristic salt shakers would be used as Bones’ medical scanner instead
@@rorythomas9469 His surgical tools. The scanner was a purpose built prop with a motor and a light inside.
i believe the casings that get ejected are uniform for each weapon type - hence why something as weird as the Terminus still ejects brass cartridges
yes, bungo was lazy which is why it's funny to watch him look into it seriously
Oh rad, I didn't know Conditional Finality's spread pattern was darkness and light too. That's a cool detail. Maybe it'll drop for me some day.
i NEED that shotgun
It's undeniably criminal they haven't showed him 'The Conspirator' from Leviathan yet. I yearn to see him try to pick it apart.
Indeed. For those unaware, that's a scout rifle where the magazine feeds straight into the thumbhole of the stock. I think there's an animation of a cartridge pinwheeling its way through the stock to get to the reciever.
Describing Tarrabah as wolf-like is certainly something I haven’t heard before. It’s based on a Tasmanian Devil, but I can definitely see why they thought more in line with a wolf.
I thought it was a rat
@@cactusman8980 not that's the rat king
@@jarzz3601 There is an ornament for it called "Voracious" that has rats all over it.
@@Iverach What rats have you seen? Voracious' images are /very/ clearly Tassie Devils.
Having Dave on board to provide context to Jonathan is such a welcome addition to this series.
A lot of his comments on the aesthetics of the gun just prove how good the designs are, like talking about the exoskeleton of heritage given that the people who made it made exos. With the root of nightmare weapons he mentions a geological aspect of them which totally makes sense because its light and darkness colliding and making physical imprints on the guns. Plus the vex mythoclast he mentions looks like a power tool which is pretty accurate lore wise.
19:05 Well actually, there is something similar to this in Ghost Recon Wildlands. In that game if you apply a camo pattern on your gun, you can "restore" the paint after a while and watch it wear down again.
The Fallout series has you having to repair the guns but I don't think there was ever anything visual about the change.
Red dead redemption 2 also changes sounds, visuals and smoke
I'm really loving these added conversations with Dave & Jonathan. PS. Dave's really got his cosmic horror commentary spot on, 10/10
I'm disappointed that alternative fire mode for touch of malice wasn't shown especially as you was talking about black holes as you can literally fire a ball of darkness
Or Vex's
@@spacedoubt15 vex's was shown in game play but no one elaborated on it
This is gonna be so cursed lol poor Jonathan
Ya XwX
very cool noting that heritage seems to have an exoskeleton when it’s a dsc weapon! i hadn’t made the exo -> exoskeleton connection
I would like to see Jonathan reacting to the weapons of Warframe
Absolutely. Even Warframes conventional firearms look kinda wild and a lot of the animations are top notch
for real, they made 5 videos on destiny 2 and not one on warframe.
@@MEYH3Mthat's bungie's marketing money that's why.
They arent just doing videos just like most game sites arent just doing reviews/articles on destiny.
They are getting paid by Bungie to do these things.
@@nucklehead718 Least far-reaching Destiny hater
@@nucklehead718 If only they could make the game actually better by fixing it's horrible network issues and down right scammy monetization, the game would market it's self.
Would love to see Jonathan’s reaction to Armoured Cores weaponry
titanfall first
@@uwize5897they've done titanfall before haven't they?
Ah yes! Love these almost as much as I love that every Destiny community member is gonna explain every quirk for our crazy guns. Makes Banshee smile every time 😊
I love the more laid back podcast type feel of this! Thanks guys.
2:25 Tarrabah, is the Australian Indigenous word for the Tasmanian Devil. Which is what the animal design is on it, as well as the perk icon!
I really like this episode for also having Dave talking about the gun every now and then!
Gotta say this was great! To help understand the look of the last 2. Touch of malice is made from the taken kings body and the machine ismade from bodies of beings that were "Taken". The "souls" were used as an army the bodies to make ships and weapons.
12:15
to be honest, I think the reason the barrel is like that is more a technical thing on the development side. Until recently, you actually couldn't rotate guns like this when viewing their details screen, it was a fixed angle, and in game, no one is looking with that much detail at the inside barrel of a rocket launcher, so they likely figured it wasn't a big deal to just scale up an existing barrel model they had lying around, and it happened to be rifled.
Jon's look of disgust in front of those bizarre guns is priceless
One game which has progressive surface wear is Ghost Recon Wildlands. You can even repaint them to renew the finishes, if you feel so inclined.
Would love to see Jonathan take a look at Planetside 2. It has some interesting near & far future weapon & attachment designs for conventional, magnetic & energy weapons!
Seeing One Thousand Voices made me really nostalgic. It's literally carved out of the face of the last known Ahamkara, a species of wish-granting dragons. We dared wish for her death, because she had been posessed ("Taken") by our enemies - and as always in stories with such genie-like creatures there was a steep price to pay.
But at least we got a portal explosive ultra-laser!!
The “black hole” when Oryx died had nothing to do with Touch of Malice, that’s just what it looks like when Oryx dies. That clip was only chosen because ToM is actually made out of different Oryx-related relics and even pieces of him! It was his contingency plan so that he could live on if he was ever killed.
That said, there are a ton of different “death effects” in Destiny 2 - fusion rifles disintegrate enemies into energy like fire (solar), lightning (arc), and ice (stasis), etc; some weapons cause their victims to explode under certain circumstances, and there’s even a gun that shoots miniature black holes that seek out enemies!
The Koraxis`s Distress reminded me of Monster Hunter guns, I think it would be fun to have Jonathan looking at those LMGs strapped with monster leather or the flintlock rifle inspired designs
Honestly you guys should have Jonathan check out the foundry weapons from D2. Like the Hakkë, Veist or Suros legendary guns.
I think he’d appreciate the Hakkë weapons in particular, given their more traditional designs, as well as the attention to smaller details like safeties. Black Armory weapons might be fun too. I think he’d really appreciate the Veist weapons as well because they really fit the futuristic aesthetic with the P90-esque auto rifles and all the side mounted magazines. Thinking about, it occurs to me that the weapon archetypes also reflect modern (and likely future) weapon design philosophies which focus on sheer volume of firepower. After all, almost all of Veist’s weapons have the highest RoF available to them, with the notable exception of sidearms.
I have been loving the little conversations between Jonathan and Dave
I love Destiny's gun catalog. Super cool designs and awesome gun play
Jonathan is a bit of a legend really
I wonder if Jonathan has nightmares after doing this for so long
The pure volume of memeable elements in this one is just epic!
Idk if its new or its been for a while but i love the more chilled out vibe this video has to the previous ones with the host talking with jonathan
I knew Jonathan would love the sights on the Heritage shotgun! Those are so well made on all DSC weaponry.
EDIT: Jonathan is a man of taste! Event Horizon is one amazing movie!!!
Glad you did more of the interaction stuff!
I love how he perfectly nailed the Cosmic Horror/Cthulhu motif of all the Root of Nightmares gear
Awesome video! Next time you look at destiny guns, especially exotic, you have to think “paracausal” and look at them with a more supernatural vibe. Yes most are conventional or trying to reference conventional firearms but most exotics use reality warping, physic defying elements on purpose.
ahh the brillance of bungie design team
"i dont see how this would possibly work"
"space magic"
Oddly enough there's generally some really intelligent stuff behind designs, names, lore & some rather scientifically savvy connections in details of game.
Ghost Recon: Breakpoint would be cool! There are some bizarre variants to traditional firearms in that game.
I’d love to see Johnathan try to wrap his brain around Ratchet and Clank
When I first saw the Root of Nightmares weapons I immediately made a joke about a D2/Bad Dragon crossover and I still see them like that
Honestly conditional finality is awesome it captures fire light and ice darkness working in unison so well in the storyline too
I love how we started with the vex mythoclast. Specifically the vex are a race of robots and almost all of them are meant for mining or building and such. Interesting
4:03 It's actually a Tasmanian Devil ^^: Tarrabah is related to the lore only warlocks who turned part of what's left of Australia into a wildlife reserve.
So just for Context, the Vex Mythoclast is either a Goblin (basic frame) or Minotaur (big armour frames) arm gun that was remodled so us, Hunanity can use
The Touch of Malice however....that core, thats the heart of Oryx, the Taken King (big guy that basicly commanded the Hive till we killed him in...i want to say 2015) so, its not a black hole per say...but its still gonna do some damage...mean, it drains your health to shoot at the last bullet with increased damage so...
so fun fact touch of malice is basically the sould of a god of one of our enemies that we slapped into a gun. oddly enough weve done this several times. touch of malice is the soul of oryx, necrocasm is the soul of the son of the hive god oryx, whisper of the worm is a gun made from the gods that basically created he hive gods, and we killed a mystical wish dragon that fed on wishes and would warp wishes to hurt the person instead and being the last known of her kind and we also turned her into a gun
For as neat as modern and scifi weapons are, it'd be nice to see Johnathan react to some fictional depictions very old guns, pre-ww1 or even flintlocks and the like.
Probably few if any games with enough to make into a full episode, but maybe some kind of special to look at very vintage style guns from games like Holdfast, or fantasy gubbins from the likes of Vermintide and Dishonored
He already did, type his name on youtube. He reacted to battlefield one
@@mrche8786none of those are pre WWI. In fact I'm pretty sure they're all post WWII.
@@amazingcmanps4gamer941 oh my bad
@@mrche8786 BF1 has a few pre-1900 guns, like the martini-henry, but it's mostly by its nature a WW1 affair (and with plenty of late war or post war experimental stuff...). They've also covered some older stuff in like RDR and other western games. I'd just find it interesting to see more of that than scifi guns with little connecting to reality, or the samey sort of wartime-to-modern guns we see a lot of in this series
@@Lazorz210 He's done Hunt Showdown a couple of times.
i friggin love these. John is one of my favorite people on the internet and love when yall torture him with impossible designs
Ahhh, Tarrabah, the "hit your head against the low ceiling for damage boost" Exotic SMG😂😂
Today is my birthday and you release a video to one of my favorite series on one of my favorite games with some of my favorite weapons
Couldn’t have asked for a better birthday present. Thank you Gamespot :)
The one thing ill never unserstamd about conditinal finality (solar/stasis shotgun) is why it shoots stasis first when its on the right, most people read/look from left to right so why doesnt the gun shoot that way
Maybe the gun is a weeb? Likes to do right to left like how ya read mangas ;p
i will never not get over how that specific angle of Tarrabah looks like its Pogging
Fun fact about the first weapon, Vex Mythoclast, you are correct in calling it a power tool as by the lore of it being a weapon from the enemies called the Vex it actually is.
Fun fact about the Vex Mythoclast (first gun). Vex weapons are supposed to have many different functions (one of which is a construction tool)
So glad they did the ghost primus! I have a painting of one on my wall.
My opinion on space sights: you should always have a backup iron sight becuase what if the future space sight say runs out of battery or malfunctions, without a backup you would have nothing. As paraphrased from the Deep Space Nine episode* I happened to watch last night, the simpler gun is better in a hurry because less can go wrong, can be run through mud and will still work (which made me chuckle becuase that is what everyone says about Kalashnikov type rifles). So, you can have the space sights but make sure to have a low tech backup just in case.
*Season 4 episode 13.
I audibly shouted "Oh no!" as soon as I saw the preview for Koraxis's Distress (the cosmic horror milkor at the end). You do not want to know the type of jokes people make about that weapon's unfortunate appearance.
When Heritage popped up and Jonathan said "EXO skeleton"
*Leo pointing to screen*
The destiny content from this series always delivers, thanks for another great installment!
Ya know... I really really appreciate the fact that he appreciates the wild design of weapons and accepting that realism does not always need to be present. Chad move.
Last gun looks very Tyranid themed
If I’m ever in the uk I have to stop by to see Jonathan if he’s working when I’m there
The firearms design in Destiny has always been pretty good. A lot of rearranged Kalashnikovs
I like how Mykel's revenge is just the Seventh Seraph sidearm but with coral on it
would love to see one of these where you guys get Myelin Games or My Name Is Byf in to go over the lore of the weapons as well, give Jonathan some context for them.
Love this series though!
Agree!
I love the "shoved a 9mm up a squid" that's an image I can't unsee
Someone needs to tell Johnathan the Destiny Quote "The Gun is the Demiurge of the Guardian". The reason why there's so many silly space magic guns is because Guardians exclusively think in terms of guns. The light (spess magic) is shaped into tools to use it, the fact that warlocks don't need to do that is what makes them stand out (and even then some abilities of their still do).
You saw this a while back with cloudstrike which is literally just a wizard staff on a vaguely gun shaped frame.
Also, the Vex Mythoclast is a power tool, just a powertool for an incomprehensibly advanced alien civilisation. It'd be like using a modern concrete saw to carve through the armour of a persian soldier from 500 BC.
So one bit of lore I guess we could bring Jonathan up on is Engrams, Engrams are a "true" 4th state of matter in the Destiny multiverse where something becomes basically a physical data packet, this physical packet can be decrypted back into the object it originally was like the case with alot of guns you get in destiny. I feel others could likely explain more better then I can.
The power tool callout on the mythoclast is accurate. The vex we fight aren’t combat units. They’re construction units.
I love the new dual commentary
I would really love to request Jonathan to react to Vietcong 1 and 2 guns.
Vietcong 1, despite it's age and limited graphics, has put a lot of effort to realistically recreate guns of the Vietnam war, which also includes detailed documents of the guns in-game and Vietcong 2 is the only game I know of that features both the AK-47 and the VZ.58. (The Czechoslovakian answer to the AK)
Would love to hear Jonathan compare these two in a digital environment.
Hey guys! There's an old game called Area 51 from Midway Studios - was on PS2 and Xbox I believe? It was a really great game with very fun, punchy shooting mechanics - and it had a very cool and unique range of fantasy human / alien weapons.
Marilyn Manson and David Duchovny voiced acted in it.
My personal favorites were the duel wield, double barrel shotguns, and the starting pistol.
If you guys could somehow get your hands on a copy of that game, I think it would make a great addition to this series!
This is the most invested I've been in anything related to destiny in a while
Yes! I asked to look at non-exotic weapons before 🎉
This is the one I've been waiting for
Would love to see him react to quicksilver storm and Osteo Striga if he hasn't already, since both of them have something akin to "damage" that occurs as you fire.
“ it looks like a power tool Dave…”
Intro already had me ded.😂😂😂
Always love to hear his takes on Destiny weapons, I know they are over the top. But hearing his reaction is always funny!.
Fun fact: Many of these guns are actually originally from Destiny 1 and have been brought forward! (Vex Mythoclast and Touch of Malice, notably). I haven't played Destiny 2 in a long while, but having played for a significant chunk of my life, it's cool to see these weapons back again c:
Quillims terminus too😊
For the conditional the circle shape is the traveler or giver of light and the triangle is the shape of the darkness power
His suffering always brings me so much joy :)
I would love to see John react to the weapons of the Ratchet & Clank series
Half of em are just gloves lol
@@phelan8385 ONLY half?
@@phelan8385 Which is still interesting, because it's how the games justify weapons that are basically grenades, but still require a reusable weapons platform to operate. There's no reason why the Bomb Glove, Decoy Glove or Miniturret Glove really need to exist. Ratchet could just carry the bombs, decoys or miniturrets, and throw them out without the glove.
But tying the functionality of the ammo to a dedicated weapon allows the developers to justify gating off when the player can use them. The player has to buy the specific weapon that fires the ammo, then buy the ammo itself. And the devs can control when the weapon becomes available for purchase.
FYI, Guardians have a habit of making guns from the corpses of our enemies. For example: Touch of Malice contains the heart of Oryx, the Taken King, and fires Blights when you get enough headshots with it.