What I love about the badge levels is how they feel like mini obstacle courses that allow the badge exclusively to shine. I would never use Spring Feet outside a challenge run but timing those percise jumps feels awesome.
@@harrybest2041 when you enter the level, sometimes florian says "I wonder what would happen if we used Spring Feet here..." so I gues it's just out of curiosity? Seems odd to recommend it even though it doesn't have any kind of secret associated with beating it using that badge, so just a weird design choice all around.
19:44 this is supposed to teach you to open and close your cap midair to reset your speed, since if you just try floating down from the first time you open your cap you're not going to reach the purple coin. the coins and bubbles are placed in a way to show that, and if you still dont get it a talking flower at the bottom tells you you can open and close the cap, so it's not completely obvious how to get it at first and still provides somewhat of a challenge in both figuring it out and actually performing it
The best part about the last search party level is that you can take whatever power up you want (minus fire flower) and leave without doing the level to get the power ups.
this is what other mainline mario games need, just a sustainable source to get powerups so the final most difficult challenge can be more manageable (item grinding literally more than doubled my attempt time on champion's road)
Another funny thing about the Dolphin Kick 1 challenge is that you instinctively follow the flowers, even after you took their coin. However, they actually take you through unnecessary turns. It's the only reason why I needed 5 tries to 100% this challenge.
I didn’t think to use drill in the search party for 13, so I pulled off the bubble jump, and at the time, I had never done a successful bubble jump. I’m proud of myself!
These levels were honestly so great. It's crazy because I hardly ever see someone bring them up when talking about Wonder, when they were one of the coolest things for me.
4:45 Honestly this one was super cool to me since it felt like some Mario maker levels… honestly I feel like many of the extra levels in this game were inspired by MM, which is super cool! By the way.. with 8:22 you can go under the blocks with the drill
3:00-3:29 That is the most sarcastic I've heard Odyssey Central be for any video since I started watching his content 5:23-5:35 I didn't notice that until this video. Thanks for showing me 👍
8:25 There is a trick to skip going through the doors: using the drill mushroom to cross the blocks underground. Would have been better if there was some type of hint, but I enjoyed when I discovered it
it's honestly a miracle 'hurry, hurry' has only taken you 1 million attempts. i still haven't beaten it and it has consumed my life. each waking hour is just trying to perfect my run and collect that last final wonder seed for the sweet release of 100%. my body and mental health have taken a toll and my family won't even speak to me. they'll regret the day they cut me out of their lives
That level where you just run to the right. While we take running for granted, there *has* to be some people out there that don't know you can run and kept walking their way through levels. Especially if they came from those Mario fan games made with Flash.
21:26 You definitely aren't the only one to think that, and yes I AM old enough to know what Happy Wheels is, I used to play it on my mom's computer before getting my own
I actually like the search parties and looked forward to them. It was fun interacting with randos trying to solve puzzles. Trying to help others was fun too.
I think you missed the point of hurry. It's to make sure everyone knows about the run button. I've played with people (mostly my parents) who didn't even know it was a thing. This game is aimed at kids who can't read and parents who've never touched a controller, not gamers like us who need a challenge.
wall climb 2 was such a blast. i beat it in about 5 minutes on my first time but i also got to witness my friends attempt this challenge the other day and it was so incredibly funny! the amount of times they fell all the way down was hilarious
The fact that you ranked KO Arena fungi funk as the lowest while putting sunbaked skirmish as #4 when both of these have their fun decupled when using the drill is insane. The first stage with the boos can be done in one passage with rightly timed grabs and turns. The second stage can also be done in a passage with the drill, avoiding most spikes while jumping off each vine like Tarzan, which makes it super fun and satisfying to go through. The final stage can also be much better with the drill, where you can go under the blocks, avoiding going through the two doors, and increasing your time significantly, while forcing you to keep the drill power up from the previous levels. The final stage isn't great with the drill, the bubble is probably much better, but that forces you to keep a spare bubble, so you can't take damage at all or the run is ruined. Overall, it's a great stage that utilizes the mechanics of the drill really well, and deserves a much higher ranking, especially considering #4.
Ok so I don’t want to be that guy, but I beat break time: hurry hurry on my first try. I didn’t. Have any speed badges and was using Mario. I don’t know if I just got lucky or what, but I found it really easy.
How does no one talk about the hurry hurry segment and how he literally just overexaggerated in the terms of the classic RUclips trope: saying that the easiest level in the game is actually the hardest in the game!?!
A cool challenge for the badge levels (specifically the ones for the orange badges), is trying to minimize using the badges effect. For example, you can beat both wall-climb jump levels with one use each and the second one is a good challenge
Is it only me who didnt realise until recently the outmaway bonus stage is meant to be completed by avoiding ice blocks until you eventually get the wonder seed?
Watery Wonder Tokens is an underdeveloped concept, but it inspired me to make a SMM2 autoscroller where the water goes down amd you gotta avoid enemies and obstacles
11:48 Try throwing the firework canisters upwards, this can be more effective occasionally since, you are not susceptible to the automatic timing of the projectiles. Also spin boost with drill is a great combo for this room. If done right it is possible to clear this room in around 15 seconds.
Fun Fact: For Kick It, Outmaway, the intended way of beating the level is to try not to get crushed by the ice blocks by either jumping over them or destroying them
Honestly, I've always preferred the Search Party levels over the KO Arenas, mainly because the arena timers keep running even when you're just trying to get to the pipes.
I would have put break time treasure vault higher on the list since from what I've found it is the quickest way to get the drill power up if you want it for another level. The drill power up is also the most useful power from what I've found (it is so hard to Cappy bounce with those bubbles, though I don't know how often I actually Cappy bounced myself as I suck at games). The second most useful is the elephant power up as you can use it to hit glowing spots that would require a shell or something similar to hit otherwise. Can't say it isn't a great video though!
Search Party: An Empty Park was the only time I felt like I was playing a New Soup level in Wonder. Specifically New Soup U because of the memories of a good chunk of Star Coins being hidden it the most BS "why would I do this" areas.
I disagree with the statement about #10, parachute cap 2’s last 10-coin. Other people might’ve already realized, but this coin trail was what made me aware of how it’s better to use it on and off rather than holding.
21:25 dude I swear that I thought the same thing when I was playing through this challenge lol 💀 it's funny to see that I'm not the only one who was reminded of pogo levels in happy wheels
I know all the Break Time levels are all ranked at the bottom, but I still like them, they're pretty cute, and as they imply, is a "break time" in-between actual levels.
wow i had absolutely no idea that unreachable treasure had invisible blocks at all... i was using jet run and the speed it gives lets you do one sided wall jumps so i just did that up the entire pipe. at the time i never realised that it was jet runs speed letting you do that and thought it was just in the game (since a few badges make it very easy to do one sided walljumps) and that it was sort of a tutorial bonus climbing walls using wall jumps/badges
9:11 You don't have to hold right with Jet Run, lol Sugarstar Trial is the best Flower Coin farm, use Parachute to skip to the Wonder Flower and self destruct at the before the Wonder Seed to do it again faster.
The bonus stages are fun exact for the search party level though i have a idea for a video you could do now its sounds obvious but you could do a wonder video about how you would bosses in the game even if there's only 5 and 4 of those are bower jr but you could try to come up for new bosses to replaced three of the bower jr fights and even come up for ideas for bosses for the two worlds that doesn't have bosses but its fine if you don't want to do it 😊
I hate Super Mario Wonder! Simply because replaying the other (newer) 2d marios now feels so empty. Really loved how new stuff was constantly being introduced. (And yeah the search parties sucked hard)
I find it weird that being able to use the jet run badge on wiggler mountaineering was brought up, considering you literally cannot get the badge before doing the challenge
Can’t wait for all flower dialogue to be ranked
This honestly needs to happen
My personal favourite is “EyaaAAaa” I was honestly in tears when I heard it. It is that deep
the number 1 winner is "I wonder what goombas taste like*
Now we have to comment on Nathaniel Bandy’s newest video the same thing
"Look at me! I'm the Wonder Flower!"
What I love about the badge levels is how they feel like mini obstacle courses that allow the badge exclusively to shine. I would never use Spring Feet outside a challenge run but timing those percise jumps feels awesome.
For some odd reason, Spring Feet is the recommended badge for Jump! Jump! Jump! even though it makes that course harder.
@@harrybest2041 when you enter the level, sometimes florian says "I wonder what would happen if we used Spring Feet here..." so I gues it's just out of curiosity? Seems odd to recommend it even though it doesn't have any kind of secret associated with beating it using that badge, so just a weird design choice all around.
@@ecstaticwooper368 Prince Florian always says that when you start the course unless you haven't unlocked or are already using the Spring Feet badge.
@@harrybest2041 ok???
19:44 this is supposed to teach you to open and close your cap midair to reset your speed, since if you just try floating down from the first time you open your cap you're not going to reach the purple coin. the coins and bubbles are placed in a way to show that, and if you still dont get it a talking flower at the bottom tells you you can open and close the cap, so it's not completely obvious how to get it at first and still provides somewhat of a challenge in both figuring it out and actually performing it
And yet idiots like me still managed to miss that lesson. I ended up getting it by jumping from lower down XD
@@Albinojackrussel Same here
@@Albinojackrussel same ._. at least I figured it out on subsequent playthroughs of the level
"But with there being so many, some are bound to be worse than others" is just Odyssey's catchphrase at this moment
The best part about the last search party level is that you can take whatever power up you want (minus fire flower) and leave without doing the level to get the power ups.
this is what other mainline mario games need, just a sustainable source to get powerups so the final most difficult challenge can be more manageable (item grinding literally more than doubled my attempt time on champion's road)
@@DamianCosta-pd9nhYeah, you either need to get the power ups again or close the game entirely, both of which are tedious
@@DamianCosta-pd9nhsuper mario world did that the right way with top secret area
@@jyin475still tedious walking back there every time you died
Use the 'All Fire Power' badge after clearing Bowser's Rage Stage.
The break time music levels were such a nice callback to many iconic Mario tunes. I would have loved to see more representing other Mario games
I would’ve loved one with the 3D Land Overworld theme
I love the bonus levels! They give me a short break in between challenges
my. thoughts. excactly.
Another funny thing about the Dolphin Kick 1 challenge is that you instinctively follow the flowers, even after you took their coin. However, they actually take you through unnecessary turns. It's the only reason why I needed 5 tries to 100% this challenge.
Breaktime: Hurry Hurry killed my grandma, okay??
I didn’t think to use drill in the search party for 13, so I pulled off the bubble jump, and at the time, I had never done a successful bubble jump. I’m proud of myself!
They provide such a fun and wonderful experience in addition to the main game I so glad they're here
guys he did the joke
Get it? See the joke is the game is called mario wonder and he said wonderfu-
@@genevaviera4906Ah! He said it! He said it!!
Btw on KO arena with the door enemies, you can use the drill to avoid having to go into the door in the background
someone please give this comment A like quick or we're all screwed.(13)
@@samschofield9452 superstition
These levels were honestly so great. It's crazy because I hardly ever see someone bring them up when talking about Wonder, when they were one of the coolest things for me.
Odyssey Central uploading on Tuesday is itself a bonus
4:45
Honestly this one was super cool to me since it felt like some Mario maker levels… honestly I feel like many of the extra levels in this game were inspired by MM, which is super cool!
By the way.. with 8:22 you can go under the blocks with the drill
3:00-3:29 That is the most sarcastic I've heard Odyssey Central be for any video since I started watching his content
5:23-5:35 I didn't notice that until this video. Thanks for showing me 👍
I would rather have FBI break into my home and do an irl search party than to play Search Party ever again
HAAAAHAHAHA
*bonks on door*
I have nightmares to this day about the search party levels, kinda like FNAF 4
Interesting comparison.
"guys i have a theory"
8:25 There is a trick to skip going through the doors: using the drill mushroom to cross the blocks underground. Would have been better if there was some type of hint, but I enjoyed when I discovered it
it's honestly a miracle 'hurry, hurry' has only taken you 1 million attempts. i still haven't beaten it and it has consumed my life. each waking hour is just trying to perfect my run and collect that last final wonder seed for the sweet release of 100%. my body and mental health have taken a toll and my family won't even speak to me. they'll regret the day they cut me out of their lives
Most underrated comment
I got it first try 💀
@@FrenchLeafA350🛫
@@FrenchLeafA350 cap
I gave up and force marched my boyfriend into doing it for me
plz rank every element on the periodic table
Iridium is S tier
search party is the worst
Facts
Straight facts
Especially the first one
Agreed
No
Artificial padding
Never played odyssey or wonder and still watch almost every one of your vids. I just think they’re neat
3:01 it's SO easy, you're able to WALK in order to beat it, albeit with a tight-ish jump near the end.
That level where you just run to the right.
While we take running for granted, there *has* to be some people out there that don't know you can run and kept walking their way through levels. Especially if they came from those Mario fan games made with Flash.
This is the first Mario wonder video I can watch from you without getting spoiled because I beat the game and now I'm gonna watch the others
Fun fact: If you go into a spoopy ghost house with the invisibility badge, the lights will make you visible.
"Some are going to be better than others-" this is the start of a long 30 minute journey.
21:26 You definitely aren't the only one to think that, and yes I AM old enough to know what Happy Wheels is, I used to play it on my mom's computer before getting my own
I actually like the search parties and looked forward to them. It was fun interacting with randos trying to solve puzzles. Trying to help others was fun too.
What if you don't have NSO?
Agreed
@@SlinkSup99you’re screwed
@@SlinkSup99 it's doable, but very rough
I agree they are my favorites
I think you missed the point of hurry. It's to make sure everyone knows about the run button. I've played with people (mostly my parents) who didn't even know it was a thing.
This game is aimed at kids who can't read and parents who've never touched a controller, not gamers like us who need a challenge.
Too bad it can be beaten without touching it once.
Bro has been grinding since this game came out
It’s a testament to this game that it took like five levels for him to start calling them fun
wall climb 2 was such a blast. i beat it in about 5 minutes on my first time but i also got to witness my friends attempt this challenge the other day and it was so incredibly funny! the amount of times they fell all the way down was hilarious
Dry Bones Dogs (Revvers) for Happy Wheels 💀
The fact that you ranked KO Arena fungi funk as the lowest while putting sunbaked skirmish as #4 when both of these have their fun decupled when using the drill is insane. The first stage with the boos can be done in one passage with rightly timed grabs and turns. The second stage can also be done in a passage with the drill, avoiding most spikes while jumping off each vine like Tarzan, which makes it super fun and satisfying to go through. The final stage can also be much better with the drill, where you can go under the blocks, avoiding going through the two doors, and increasing your time significantly, while forcing you to keep the drill power up from the previous levels. The final stage isn't great with the drill, the bubble is probably much better, but that forces you to keep a spare bubble, so you can't take damage at all or the run is ruined. Overall, it's a great stage that utilizes the mechanics of the drill really well, and deserves a much higher ranking, especially considering #4.
Wow, That is great to hear that you are doing another milestone video can't wait to see it.
Especially since the last one was a month ago.
cant wait for the 2d Mario level ranking!
Excited to see your reactions to wave 6! The Mario kart 8 dx thing if you catch my drift! Also loved this game so far!
i think a lot of the break time levels can be summed up as "cool"
like theyre neat, not good but not bad either lol
Ok so I don’t want to be that guy, but I beat break time: hurry hurry on my first try. I didn’t. Have any speed badges and was using Mario. I don’t know if I just got lucky or what, but I found it really easy.
5:10 is it me or did all of us just climb the wall with the cap gliding badge
How does no one talk about the hurry hurry segment and how he literally just overexaggerated in the terms of the classic RUclips trope: saying that the easiest level in the game is actually the hardest in the game!?!
It. . .it's called. . .guess what. . .ITS CALLED A JOKE
A cool challenge for the badge levels (specifically the ones for the orange badges), is trying to minimize using the badges effect. For example, you can beat both wall-climb jump levels with one use each and the second one is a good challenge
Is it only me who didnt realise until recently the outmaway bonus stage is meant to be completed by avoiding ice blocks until you eventually get the wonder seed?
Man I had SO MUCH trouble with hurry hurry! It genuinely took me HOURS to complete!
I first tried it lol
@@supersmashseandx1991 who didn't though
@@Yoshistar238 I mean I beat it in one try
@@supersmashseandx1991 I know
I first tried it lol lol hee just hit the timer block and run to the right for 5 seconds and jump
Watery Wonder Tokens is an underdeveloped concept, but it inspired me to make a SMM2 autoscroller where the water goes down amd you gotta avoid enemies and obstacles
11:48 Try throwing the firework canisters upwards, this can be more effective occasionally since, you are not susceptible to the automatic timing of the projectiles. Also spin boost with drill is a great combo for this room. If done right it is possible to clear this room in around 15 seconds.
24:43 using the drill with the dolphin kick is also insanely effective
Odyssey Was Being Sarcastic With Hurry, Hurry! It Is Easy For Novices.
At 1 million subs you should rank every Mario Maker 2 level
I’m glad Sunbaked Skirmish made it to top 4, as I’ve recently been speedrunning it, and it’s super satisfying
Man right now is 00.50 and i have to choose from sleeping and watching this amazing video
3:00 You've never been so ironic. The timer is more generous than the walljumping timer challenge from Mario Odyssey
Sarcastic*, not ironic.
Fun Fact: For Kick It, Outmaway, the intended way of beating the level is to try not to get crushed by the ice blocks by either jumping over them or destroying them
Fact: The reasons why you ranked Hurry, Hurry in 50th is not because of the difficulty, but it's incredibly boring
5:21 I didn’t even realize that! That is pretty cool
8:22 drill power up can be used to go underneath those hard blocks
I agree about the disappearing platform one I ended up just rage quitting and never completed it
I thought bro liked hard challenges and he ranked the hardest one very low
Honestly, I've always preferred the Search Party levels over the KO Arenas, mainly because the arena timers keep running even when you're just trying to get to the pipes.
that's part of the fun of routing though, you have to beat all the enemies in a way where you end up near the exit by the end
I gotta agree with you on number 50. It's just way too time-consuming and I'm shocked nintendo thought it would be easy.
Your really good at making mario videos and i respect that Also can you make a video about Mario romhacks mods and fangames
Guys I’m scared he’s starting to upload every Tuesday instead of Saturday
15:20 That sentece almost jumpscared me because I didn't know there were 3 final levels
I would have put break time treasure vault higher on the list since from what I've found it is the quickest way to get the drill power up if you want it for another level. The drill power up is also the most useful power from what I've found (it is so hard to Cappy bounce with those bubbles, though I don't know how often I actually Cappy bounced myself as I suck at games). The second most useful is the elephant power up as you can use it to hit glowing spots that would require a shell or something similar to hit otherwise. Can't say it isn't a great video though!
Search Party: An Empty Park was the only time I felt like I was playing a New Soup level in Wonder. Specifically New Soup U because of the memories of a good chunk of Star Coins being hidden it the most BS "why would I do this" areas.
I disagree with the statement about #10, parachute cap 2’s last 10-coin. Other people might’ve already realized, but this coin trail was what made me aware of how it’s better to use it on and off rather than holding.
most of the break-times feel like proof on concepts that didn't get far out of the drawing room
21:25 dude I swear that I thought the same thing when I was playing through this challenge lol 💀 it's funny to see that I'm not the only one who was reminded of pogo levels in happy wheels
I know all the Break Time levels are all ranked at the bottom, but I still like them, they're pretty cute, and as they imply, is a "break time" in-between actual levels.
Subscribed because you do funny edits, can’t stop laughing at them.
7:15 praises not indicated section where you walk against a wall and the immediately contradicts themselves 2 seconds later
Such good videos. He should be at 1M subs
7:26 Me using my brother to get it instead of using invisible blocks: I am 4 parallel universes ahead of you.
5:11 I think I missed the challenge of this one. I just used floating high jump to wall climb up the pipe
wow i had absolutely no idea that unreachable treasure had invisible blocks at all... i was using jet run and the speed it gives lets you do one sided wall jumps so i just did that up the entire pipe. at the time i never realised that it was jet runs speed letting you do that and thought it was just in the game (since a few badges make it very easy to do one sided walljumps) and that it was sort of a tutorial bonus climbing walls using wall jumps/badges
9:11 You don't have to hold right with Jet Run, lol
Sugarstar Trial is the best Flower Coin farm, use Parachute to skip to the Wonder Flower and self destruct at the before the Wonder Seed to do it again faster.
Hurry Hurry is the hardest level ever! Hitting the block and running in a stupidly long amount of time is so hard!!! I had trouble beating this!
Do you like the KO Arena music?
He is back with the Wonder
21:30 I was part of the generation that got Happy Wheels banned. So you know, an ancient deity effectively
the first 4 seconds of the video
and you're already spitting facts
AND TALKING ABOUT SUPER MARIO???
People watching this before getting the game: "oh okay"
Me: "what flavor are you?"
The bonus stages are fun exact for the search party level though i have a idea for a video you could do now its sounds obvious but you could do a wonder video about how you would bosses in the game even if there's only 5 and 4 of those are bower jr but you could try to come up for new bosses to replaced three of the bower jr fights and even come up for ideas for bosses for the two worlds that doesn't have bosses but its fine if you don't want to do it 😊
"Are you guys even old enough to know what Happy Wheels is?" why are you making me feel old. HOW are you making me feel old I'm only 23???
Will you include these in the 200 k subs special
Hurry hurry was so hard that the final boss was easier than this!!!
19:42 YIPPEY (can we start a yippey chain)
19:42 YIPPEY
Break Time Treasure Vault should be higher
Its free access to drill mushrooms
Same for Search Party Item Park, but for all new powerups
Who else is waiting for this guy to talk about how CRINGE Rosalina’s Ice World is in the last DLC wave for Mario Kart?
He is mentally preparing to unload
fun fact: hurry, hurry can quite easily be beaten without sprinting
Parachute cap 2's last section is to teach you about releasing and re-activating the cap in mid-air. (Just holding R won't you get you to the top.)
i’m guessing search parties are dead last.
TWO OF THEM WERE
*D E S E R V E D*
At least the KO arenas changed a little with all of them
21:30
*i am.*
With the jet run badge and constantly jumping, you can complete hurry hurry without activating the blocks.
Watching Odyssey making fun of suffocating fish is so relatable, I love making fun of the suffering of others
HAHAHAHAHA
@@TheSultan1470can't tell if you're being sarcastic or not, lol
@@Wailerman No. It's funne
19:39 the guardian stalker theme reminded me of my alarm.
Are you implying that you have a Guardian Stalker theme for your alarm? That’s one way to get up in the morning, a particularly cool way in fact.
I hate Super Mario Wonder!
Simply because replaying the other (newer) 2d marios now feels so empty. Really loved how new stuff was constantly being introduced.
(And yeah the search parties sucked hard)
so you hate that you love it?
Pipe park took me 45 minutes to complete, I had no idea what the hell to do with the little pull thing.
I find it weird that being able to use the jet run badge on wiggler mountaineering was brought up, considering you literally cannot get the badge before doing the challenge