What I love about the badge levels is how they feel like mini obstacle courses that allow the badge exclusively to shine. I would never use Spring Feet outside a challenge run but timing those percise jumps feels awesome.
@@harrybest2041 when you enter the level, sometimes florian says "I wonder what would happen if we used Spring Feet here..." so I gues it's just out of curiosity? Seems odd to recommend it even though it doesn't have any kind of secret associated with beating it using that badge, so just a weird design choice all around.
19:44 this is supposed to teach you to open and close your cap midair to reset your speed, since if you just try floating down from the first time you open your cap you're not going to reach the purple coin. the coins and bubbles are placed in a way to show that, and if you still dont get it a talking flower at the bottom tells you you can open and close the cap, so it's not completely obvious how to get it at first and still provides somewhat of a challenge in both figuring it out and actually performing it
The best part about the last search party level is that you can take whatever power up you want (minus fire flower) and leave without doing the level to get the power ups.
this is what other mainline mario games need, just a sustainable source to get powerups so the final most difficult challenge can be more manageable (item grinding literally more than doubled my attempt time on champion's road)
3:00-3:29 That is the most sarcastic I've heard Odyssey Central be for any video since I started watching his content 5:23-5:35 I didn't notice that until this video. Thanks for showing me 👍
I didn’t think to use drill in the search party for 13, so I pulled off the bubble jump, and at the time, I had never done a successful bubble jump. I’m proud of myself!
Another funny thing about the Dolphin Kick 1 challenge is that you instinctively follow the flowers, even after you took their coin. However, they actually take you through unnecessary turns. It's the only reason why I needed 5 tries to 100% this challenge.
These levels were honestly so great. It's crazy because I hardly ever see someone bring them up when talking about Wonder, when they were one of the coolest things for me.
4:45 Honestly this one was super cool to me since it felt like some Mario maker levels… honestly I feel like many of the extra levels in this game were inspired by MM, which is super cool! By the way.. with 8:22 you can go under the blocks with the drill
8:25 There is a trick to skip going through the doors: using the drill mushroom to cross the blocks underground. Would have been better if there was some type of hint, but I enjoyed when I discovered it
it's honestly a miracle 'hurry, hurry' has only taken you 1 million attempts. i still haven't beaten it and it has consumed my life. each waking hour is just trying to perfect my run and collect that last final wonder seed for the sweet release of 100%. my body and mental health have taken a toll and my family won't even speak to me. they'll regret the day they cut me out of their lives
21:26 You definitely aren't the only one to think that, and yes I AM old enough to know what Happy Wheels is, I used to play it on my mom's computer before getting my own
That level where you just run to the right. While we take running for granted, there *has* to be some people out there that don't know you can run and kept walking their way through levels. Especially if they came from those Mario fan games made with Flash.
I think you missed the point of hurry. It's to make sure everyone knows about the run button. I've played with people (mostly my parents) who didn't even know it was a thing. This game is aimed at kids who can't read and parents who've never touched a controller, not gamers like us who need a challenge.
11:48 Try throwing the firework canisters upwards, this can be more effective occasionally since, you are not susceptible to the automatic timing of the projectiles. Also spin boost with drill is a great combo for this room. If done right it is possible to clear this room in around 15 seconds.
How does no one talk about the hurry hurry segment and how he literally just overexaggerated in the terms of the classic RUclips trope: saying that the easiest level in the game is actually the hardest in the game!?!
21:25 dude I swear that I thought the same thing when I was playing through this challenge lol 💀 it's funny to see that I'm not the only one who was reminded of pogo levels in happy wheels
I actually like the search parties and looked forward to them. It was fun interacting with randos trying to solve puzzles. Trying to help others was fun too.
The fact that you ranked KO Arena fungi funk as the lowest while putting sunbaked skirmish as #4 when both of these have their fun decupled when using the drill is insane. The first stage with the boos can be done in one passage with rightly timed grabs and turns. The second stage can also be done in a passage with the drill, avoiding most spikes while jumping off each vine like Tarzan, which makes it super fun and satisfying to go through. The final stage can also be much better with the drill, where you can go under the blocks, avoiding going through the two doors, and increasing your time significantly, while forcing you to keep the drill power up from the previous levels. The final stage isn't great with the drill, the bubble is probably much better, but that forces you to keep a spare bubble, so you can't take damage at all or the run is ruined. Overall, it's a great stage that utilizes the mechanics of the drill really well, and deserves a much higher ranking, especially considering #4.
9:11 You don't have to hold right with Jet Run, lol Sugarstar Trial is the best Flower Coin farm, use Parachute to skip to the Wonder Flower and self destruct at the before the Wonder Seed to do it again faster.
Is it only me who didnt realise until recently the outmaway bonus stage is meant to be completed by avoiding ice blocks until you eventually get the wonder seed?
Watery Wonder Tokens is an underdeveloped concept, but it inspired me to make a SMM2 autoscroller where the water goes down amd you gotta avoid enemies and obstacles
A cool challenge for the badge levels (specifically the ones for the orange badges), is trying to minimize using the badges effect. For example, you can beat both wall-climb jump levels with one use each and the second one is a good challenge
Ok so I don’t want to be that guy, but I beat break time: hurry hurry on my first try. I didn’t. Have any speed badges and was using Mario. I don’t know if I just got lucky or what, but I found it really easy.
Fun Fact: For Kick It, Outmaway, the intended way of beating the level is to try not to get crushed by the ice blocks by either jumping over them or destroying them
0:51 nuh uhh 2:24 And I do recommend it. 2:38 C-3 from the Lost Levels. 3:01 C-3 from the Lost Levels. Or….. The Perfect Run? 3:46 🥷 3:50 Speed Round 4:19 Hor Hor Hor Hor Hor Hor Ho- 4:48 What da Poochy doing? 5:22 Yeah I loved that. 6:32 Soup 6:45 There should of been more 6:59 Level Complete 8:58 Yea that is possible. 9:16 Please buy the Standee during the Adventure. 9:50 PO0F 10:29 Too Bad 12:03 Press the Left Button 16:25 This level is also a great Purple Coin farm! 17:18🐘 17:45 😀 18:25 I didn’t knew that actually! 19:24 Invisibility Frames! 19:38 A Purple Coi- *Piano* Wha?! Where is it?! 21:26 Also Spring Badge for Mario Maker 3 21:49 C-3 from the Lost Levels. 22:45 Tuba 24:45 And he can’t Flop 28:21 Which you shouldn’t! If you do I will turn into the Puppet an-
@@callinater6133I realized it! I was just trying to join his Sarcasm! I gave C-3 from the Lost Levels and The Perfect Run from Galaxy 2 as examples of hard levels.
wow i had absolutely no idea that unreachable treasure had invisible blocks at all... i was using jet run and the speed it gives lets you do one sided wall jumps so i just did that up the entire pipe. at the time i never realised that it was jet runs speed letting you do that and thought it was just in the game (since a few badges make it very easy to do one sided walljumps) and that it was sort of a tutorial bonus climbing walls using wall jumps/badges
THATS the intended way to beat it, the outmaway being killed is a secret intended to be found after surviving and it spawns some coins, I don’t understand why so many people think that killing it is the intended way to win
I know all the Break Time levels are all ranked at the bottom, but I still like them, they're pretty cute, and as they imply, is a "break time" in-between actual levels.
Search Party: An Empty Park was the only time I felt like I was playing a New Soup level in Wonder. Specifically New Soup U because of the memories of a good chunk of Star Coins being hidden it the most BS "why would I do this" areas.
I would have put break time treasure vault higher on the list since from what I've found it is the quickest way to get the drill power up if you want it for another level. The drill power up is also the most useful power from what I've found (it is so hard to Cappy bounce with those bubbles, though I don't know how often I actually Cappy bounced myself as I suck at games). The second most useful is the elephant power up as you can use it to hit glowing spots that would require a shell or something similar to hit otherwise. Can't say it isn't a great video though!
I disagree with the statement about #10, parachute cap 2’s last 10-coin. Other people might’ve already realized, but this coin trail was what made me aware of how it’s better to use it on and off rather than holding.
I hate Super Mario Wonder! Simply because replaying the other (newer) 2d marios now feels so empty. Really loved how new stuff was constantly being introduced. (And yeah the search parties sucked hard)
Can’t wait for all flower dialogue to be ranked
This honestly needs to happen
My personal favourite is “EyaaAAaa” I was honestly in tears when I heard it. It is that deep
the number 1 winner is "I wonder what goombas taste like*
Now we have to comment on Nathaniel Bandy’s newest video the same thing
"Look at me! I'm the Wonder Flower!"
What I love about the badge levels is how they feel like mini obstacle courses that allow the badge exclusively to shine. I would never use Spring Feet outside a challenge run but timing those percise jumps feels awesome.
For some odd reason, Spring Feet is the recommended badge for Jump! Jump! Jump! even though it makes that course harder.
@@harrybest2041 when you enter the level, sometimes florian says "I wonder what would happen if we used Spring Feet here..." so I gues it's just out of curiosity? Seems odd to recommend it even though it doesn't have any kind of secret associated with beating it using that badge, so just a weird design choice all around.
@@ecstaticwooper368 Prince Florian always says that when you start the course unless you haven't unlocked or are already using the Spring Feet badge.
@@harrybest2041 ok???
19:44 this is supposed to teach you to open and close your cap midair to reset your speed, since if you just try floating down from the first time you open your cap you're not going to reach the purple coin. the coins and bubbles are placed in a way to show that, and if you still dont get it a talking flower at the bottom tells you you can open and close the cap, so it's not completely obvious how to get it at first and still provides somewhat of a challenge in both figuring it out and actually performing it
And yet idiots like me still managed to miss that lesson. I ended up getting it by jumping from lower down XD
@@Albinojackrussel Same here
@@Albinojackrussel same ._. at least I figured it out on subsequent playthroughs of the level
"But with there being so many, some are bound to be worse than others" is just Odyssey's catchphrase at this moment
The best part about the last search party level is that you can take whatever power up you want (minus fire flower) and leave without doing the level to get the power ups.
this is what other mainline mario games need, just a sustainable source to get powerups so the final most difficult challenge can be more manageable (item grinding literally more than doubled my attempt time on champion's road)
@@DamianCosta-pd9nhYeah, you either need to get the power ups again or close the game entirely, both of which are tedious
@@DamianCosta-pd9nhsuper mario world did that the right way with top secret area
@@jyin475still tedious walking back there every time you died
Use the 'All Fire Power' badge after clearing Bowser's Rage Stage.
The break time music levels were such a nice callback to many iconic Mario tunes. I would have loved to see more representing other Mario games
I would’ve loved one with the 3D Land Overworld theme
3:00-3:29 That is the most sarcastic I've heard Odyssey Central be for any video since I started watching his content
5:23-5:35 I didn't notice that until this video. Thanks for showing me 👍
Breaktime: Hurry Hurry killed my grandma, okay??
I didn’t think to use drill in the search party for 13, so I pulled off the bubble jump, and at the time, I had never done a successful bubble jump. I’m proud of myself!
I love the bonus levels! They give me a short break in between challenges
my. thoughts. excactly.
Another funny thing about the Dolphin Kick 1 challenge is that you instinctively follow the flowers, even after you took their coin. However, they actually take you through unnecessary turns. It's the only reason why I needed 5 tries to 100% this challenge.
These levels were honestly so great. It's crazy because I hardly ever see someone bring them up when talking about Wonder, when they were one of the coolest things for me.
4:45
Honestly this one was super cool to me since it felt like some Mario maker levels… honestly I feel like many of the extra levels in this game were inspired by MM, which is super cool!
By the way.. with 8:22 you can go under the blocks with the drill
They provide such a fun and wonderful experience in addition to the main game I so glad they're here
guys he did the joke
Get it? See the joke is the game is called mario wonder and he said wonderfu-
@@genevaviera4906Ah! He said it! He said it!!
Btw on KO arena with the door enemies, you can use the drill to avoid having to go into the door in the background
someone please give this comment A like quick or we're all screwed.(13)
@@samschofield9452 superstition
I would rather have FBI break into my home and do an irl search party than to play Search Party ever again
HAAAAHAHAHA
*bonks on door*
8:25 There is a trick to skip going through the doors: using the drill mushroom to cross the blocks underground. Would have been better if there was some type of hint, but I enjoyed when I discovered it
it's honestly a miracle 'hurry, hurry' has only taken you 1 million attempts. i still haven't beaten it and it has consumed my life. each waking hour is just trying to perfect my run and collect that last final wonder seed for the sweet release of 100%. my body and mental health have taken a toll and my family won't even speak to me. they'll regret the day they cut me out of their lives
Most underrated comment
I got it first try 💀
@@FrenchLeafA350🛫
@@FrenchLeafA350 cap
I gave up and force marched my boyfriend into doing it for me
3:01 it's SO easy, you're able to WALK in order to beat it, albeit with a tight-ish jump near the end.
I have nightmares to this day about the search party levels, kinda like FNAF 4
Interesting comparison.
"guys i have a theory"
Odyssey Central uploading on Tuesday is itself a bonus
21:26 You definitely aren't the only one to think that, and yes I AM old enough to know what Happy Wheels is, I used to play it on my mom's computer before getting my own
search party is the worst
Facts
Straight facts
Especially the first one
Agreed
No
Artificial padding
plz rank every element on the periodic table
Iridium is S tier
5:10 is it me or did all of us just climb the wall with the cap gliding badge
That level where you just run to the right.
While we take running for granted, there *has* to be some people out there that don't know you can run and kept walking their way through levels. Especially if they came from those Mario fan games made with Flash.
19:42 YIPPEY (can we start a yippey chain)
19:42 YIPPEY
"Some are going to be better than others-" this is the start of a long 30 minute journey.
Fun fact: If you go into a spoopy ghost house with the invisibility badge, the lights will make you visible.
8:22 drill power up can be used to go underneath those hard blocks
Never played odyssey or wonder and still watch almost every one of your vids. I just think they’re neat
I think you missed the point of hurry. It's to make sure everyone knows about the run button. I've played with people (mostly my parents) who didn't even know it was a thing.
This game is aimed at kids who can't read and parents who've never touched a controller, not gamers like us who need a challenge.
Too bad it can be beaten without touching it once.
It’s a testament to this game that it took like five levels for him to start calling them fun
This is the first Mario wonder video I can watch from you without getting spoiled because I beat the game and now I'm gonna watch the others
24:43 using the drill with the dolphin kick is also insanely effective
Dry Bones Dogs (Revvers) for Happy Wheels 💀
5:11 I think I missed the challenge of this one. I just used floating high jump to wall climb up the pipe
3:00 You've never been so ironic. The timer is more generous than the walljumping timer challenge from Mario Odyssey
Sarcastic*, not ironic.
Bro has been grinding since this game came out
7:26 Me using my brother to get it instead of using invisible blocks: I am 4 parallel universes ahead of you.
11:48 Try throwing the firework canisters upwards, this can be more effective occasionally since, you are not susceptible to the automatic timing of the projectiles. Also spin boost with drill is a great combo for this room. If done right it is possible to clear this room in around 15 seconds.
How does no one talk about the hurry hurry segment and how he literally just overexaggerated in the terms of the classic RUclips trope: saying that the easiest level in the game is actually the hardest in the game!?!
It. . .it's called. . .guess what. . .ITS CALLED A JOKE
i think a lot of the break time levels can be summed up as "cool"
like theyre neat, not good but not bad either lol
21:25 dude I swear that I thought the same thing when I was playing through this challenge lol 💀 it's funny to see that I'm not the only one who was reminded of pogo levels in happy wheels
Man I had SO MUCH trouble with hurry hurry! It genuinely took me HOURS to complete!
I first tried it lol
@@supersmashseandx1991 who didn't though
@@Yoshistar238 I mean I beat it in one try
@@supersmashseandx1991 I know
I first tried it lol lol hee just hit the timer block and run to the right for 5 seconds and jump
I actually like the search parties and looked forward to them. It was fun interacting with randos trying to solve puzzles. Trying to help others was fun too.
What if you don't have NSO?
Agreed
@@SlinkSup99you’re screwed
@@SlinkSup99 it's doable, but very rough
I agree they are my favorites
Odyssey Was Being Sarcastic With Hurry, Hurry! It Is Easy For Novices.
15:20 That sentece almost jumpscared me because I didn't know there were 3 final levels
21:27
Yup. I’m ancient too.💀
The fact that you ranked KO Arena fungi funk as the lowest while putting sunbaked skirmish as #4 when both of these have their fun decupled when using the drill is insane. The first stage with the boos can be done in one passage with rightly timed grabs and turns. The second stage can also be done in a passage with the drill, avoiding most spikes while jumping off each vine like Tarzan, which makes it super fun and satisfying to go through. The final stage can also be much better with the drill, where you can go under the blocks, avoiding going through the two doors, and increasing your time significantly, while forcing you to keep the drill power up from the previous levels. The final stage isn't great with the drill, the bubble is probably much better, but that forces you to keep a spare bubble, so you can't take damage at all or the run is ruined. Overall, it's a great stage that utilizes the mechanics of the drill really well, and deserves a much higher ranking, especially considering #4.
5:21 I didn’t even realize that! That is pretty cool
21:30 I was part of the generation that got Happy Wheels banned. So you know, an ancient deity effectively
19:39 the guardian stalker theme reminded me of my alarm.
Are you implying that you have a Guardian Stalker theme for your alarm? That’s one way to get up in the morning, a particularly cool way in fact.
Wow, That is great to hear that you are doing another milestone video can't wait to see it.
Especially since the last one was a month ago.
7:15 praises not indicated section where you walk against a wall and the immediately contradicts themselves 2 seconds later
9:11 You don't have to hold right with Jet Run, lol
Sugarstar Trial is the best Flower Coin farm, use Parachute to skip to the Wonder Flower and self destruct at the before the Wonder Seed to do it again faster.
Is it only me who didnt realise until recently the outmaway bonus stage is meant to be completed by avoiding ice blocks until you eventually get the wonder seed?
cant wait for the 2d Mario level ranking!
Fact: The reasons why you ranked Hurry, Hurry in 50th is not because of the difficulty, but it's incredibly boring
5:29 I actually didn’t realize there even were any hidden blocks because I cheesed it using the Parachute Cap lol
Watery Wonder Tokens is an underdeveloped concept, but it inspired me to make a SMM2 autoscroller where the water goes down amd you gotta avoid enemies and obstacles
I thought bro liked hard challenges and he ranked the hardest one very low
I agree about the disappearing platform one I ended up just rage quitting and never completed it
8:19 this room is made even worse by the fact the doors are randomized each time
They weren’t randomized for me. Always the upper right and lower left.
I’m glad Sunbaked Skirmish made it to top 4, as I’ve recently been speedrunning it, and it’s super satisfying
Hurry hurry was so hard that the final boss was easier than this!!!
A cool challenge for the badge levels (specifically the ones for the orange badges), is trying to minimize using the badges effect. For example, you can beat both wall-climb jump levels with one use each and the second one is a good challenge
Ok so I don’t want to be that guy, but I beat break time: hurry hurry on my first try. I didn’t. Have any speed badges and was using Mario. I don’t know if I just got lucky or what, but I found it really easy.
Man right now is 00.50 and i have to choose from sleeping and watching this amazing video
Fun Fact: For Kick It, Outmaway, the intended way of beating the level is to try not to get crushed by the ice blocks by either jumping over them or destroying them
Excited to see your reactions to wave 6! The Mario kart 8 dx thing if you catch my drift! Also loved this game so far!
19:37
I was playing Assassin's Creed and the Guardian theme is so effective at it's purpose i thought Ezio got in trouble😅
Guys I’m scared he’s starting to upload every Tuesday instead of Saturday
At 1 million subs you should rank every Mario Maker 2 level
0:51 nuh uhh
2:24 And I do recommend it.
2:38 C-3 from the Lost Levels.
3:01 C-3 from the Lost Levels.
Or….. The Perfect Run?
3:46 🥷
3:50 Speed Round
4:19 Hor Hor Hor Hor Hor Hor Ho-
4:48 What da Poochy doing?
5:22 Yeah I loved that.
6:32 Soup
6:45 There should of been more
6:59 Level Complete
8:58 Yea that is possible.
9:16 Please buy the Standee during the Adventure.
9:50 PO0F
10:29 Too Bad
12:03 Press the Left Button
16:25 This level is also a great Purple Coin farm!
17:18🐘
17:45 😀
18:25 I didn’t knew that actually!
19:24 Invisibility Frames!
19:38 A Purple Coi- *Piano* Wha?! Where is it?!
21:26 Also Spring Badge for Mario Maker 3
21:49 C-3 from the Lost Levels.
22:45 Tuba
24:45 And he can’t Flop
28:21 Which you shouldn’t! If you do I will turn into the Puppet an-
3:01 how did you not realise this was obvious sarcasm ._.
@@callinater6133I realized it!
I was just trying to join his Sarcasm!
I gave C-3 from the Lost Levels and The Perfect Run from Galaxy 2 as examples of hard levels.
8:25 'this cant be speed up at all' sir can i interest you in a drill power up it helps go underneath the blocks to get to the other side
People watching this before getting the game: "oh okay"
Me: "what flavor are you?"
wow i had absolutely no idea that unreachable treasure had invisible blocks at all... i was using jet run and the speed it gives lets you do one sided wall jumps so i just did that up the entire pipe. at the time i never realised that it was jet runs speed letting you do that and thought it was just in the game (since a few badges make it very easy to do one sided walljumps) and that it was sort of a tutorial bonus climbing walls using wall jumps/badges
I gotta agree with you on number 50. It's just way too time-consuming and I'm shocked nintendo thought it would be easy.
Subscribed because you do funny edits, can’t stop laughing at them.
Who else is waiting for this guy to talk about how CRINGE Rosalina’s Ice World is in the last DLC wave for Mario Kart?
He is mentally preparing to unload
3:59 actually (this is the way I did it because I’m stupid) if you wait for the enemy to kick enough ice blocks, it spawns the flower
THATS the intended way to beat it, the outmaway being killed is a secret intended to be found after surviving and it spawns some coins, I don’t understand why so many people think that killing it is the intended way to win
6:55 I thought this was referencing the nsmbw enemy battle music (hence killing the piranhas), but it could also be smb 3 hammertime
The in-game version of the song is directly taken from SMB3.
Will you include these in the 200 k subs special
I know all the Break Time levels are all ranked at the bottom, but I still like them, they're pretty cute, and as they imply, is a "break time" in-between actual levels.
@8:22 “this can’t be sped up at all” blud left his drill at home😭😭
5:10 yeah i had no clue you could do this and used floating high jump to one sided wall jump up
Search Party: An Empty Park was the only time I felt like I was playing a New Soup level in Wonder. Specifically New Soup U because of the memories of a good chunk of Star Coins being hidden it the most BS "why would I do this" areas.
I would have put break time treasure vault higher on the list since from what I've found it is the quickest way to get the drill power up if you want it for another level. The drill power up is also the most useful power from what I've found (it is so hard to Cappy bounce with those bubbles, though I don't know how often I actually Cappy bounced myself as I suck at games). The second most useful is the elephant power up as you can use it to hit glowing spots that would require a shell or something similar to hit otherwise. Can't say it isn't a great video though!
most of the break-times feel like proof on concepts that didn't get far out of the drawing room
Your really good at making mario videos and i respect that Also can you make a video about Mario romhacks mods and fangames
7:33 I have grinded this arena more than I probably should, so this is my response to your complaints about it
Skill issue.
Such good videos. He should be at 1M subs
fun fact: hurry, hurry can quite easily be beaten without sprinting
8:23 you can actually skip going through the doors with a drill powerup!
Watching Odyssey making fun of suffocating fish is so relatable, I love making fun of the suffering of others
HAHAHAHAHA
@@TheSultan1470can't tell if you're being sarcastic or not, lol
@@Wailerman No. It's funne
Do you like the KO Arena music?
He is back with the Wonder
I disagree with the statement about #10, parachute cap 2’s last 10-coin. Other people might’ve already realized, but this coin trail was what made me aware of how it’s better to use it on and off rather than holding.
I hate Super Mario Wonder!
Simply because replaying the other (newer) 2d marios now feels so empty. Really loved how new stuff was constantly being introduced.
(And yeah the search parties sucked hard)
so you hate that you love it?