ADDITIONAL SUGGESTIONS: @mmoon72 added that planetary archives also have guild envoys, and suggested you can find several of them in one system, and they missions renew after every time you leave the system and return! @KarlStevens said that the Merchants guild also gives SFMs, when you reach Exalted - which may be easier for some people to reach, especially if you have loads of salvaged data. @sonalita_ reminds us we can run derelict freighters in our expedition and send them back to the main save when we finish the expedition. And finally, @johnhansen4794 suggested to go to the Anomaly and ask people (if you can text-chat) for SFMs, because the NMS community is simply awesome - which is totally right! 🙂
There is kind of a 10th way - expeditions from main save...Sometimes they have you run derelict freighters or visit crashed freighters. You can also do what you like in terms of shooting cargo pods in space - it won't affect standing on main save but could be tricky unless you've copied over a decently agile ship into the expo. Send any SFMs you pick up back to the main save via the expo terminal on the Anomaly.
The guild rep in Archive towers on the planets will have the same items as the one on the station. I was able to map out 9 archives and set up bases to teleport to. Every time I entered the system I could hit all 9 and the station and gather 10 modules. I had all I needed rather quickly.
In addition to the Explorers Guild, Merchants Guild envoys have them; but you need to be Exalted (highest level) to get them. However I found it much easier to get my merchants to Exalted than I did to get my Explorers to Master (I had a metric crapton of salvage data.)
This is true - most of the time. There were periods of time when this stopped, and I suspect there is something else that causes Helios to stop giving you such receivers at some point, because I was playing 2 save files and one of them stopped receiving them from Helios. If I ever find out - I'll let everyone know.
All of this is good and useful info. Actually, you missed one. ;) 10) With Multiplayer enabled, go to the Anomaly and ask other players if they have spare Frigate Modules. The NMS community is super generous and helpful.
The impossibility of legitimately getting 78 Salvaged Frigate Modules in one lifetime is the most broken part of NMS especially since the frequency of them being found in cargo pods was dramatically reduced
I loaded a save I haven't played a lot lately. Probably my newest save of the saves I keep. I've got 172.52 hours in the save. i have everything unlocked and have 17 salvaged frigate modules in storage. I have got my reputation to where I can get all of the free stuff. I just got it unlocked and haven't spent any time going around taking advantage of it. I also have a S class Pirate dreadnought I spent some time doing derelict freighter runs to upgrade it.
Explorers guild and merchants guild both give them for free. Just hit the envoy whenever you're in a station and you'll soon have more than you know what to do with. Took me an hour or two to get my rank high enough, and a couple of hours of regular play I had enough to unlock everything, with a couple of stacks left over.
@@KarlStevens I've been playing Expeditions and starting new saves. Haven't played the other saves much. I alternate normal and survival saves and play them from 45 minutes to a few hours and delete them.
The problem with industrial missions is that the industrial ships come back trashed. I had eight ladders to climb on one ship today, and repairing industrial frigates is probably my least favorite thing in the game. Frankly the whole frigate repair thing is sadistically designed busy work. WTB, a frigate crew that can stuff 25 platinum in an airlock. It's literally not rocket science. Over 3000 hours logged in this game (I'm disabled and retired) and I just groan when an industrial comes back messed up.
Well, there are 2 things you can do to reduce the chances of having frigates damaged - 1. Try to always make the fleet rank 1 higher than the mission. Of course it's hard when the mission is a 3-star, but then - 2. If you can, send one high-rank combat frigate with the industrial fleet. Will that eliminate the problem? No. But it will definitely reduce the number of cases. I am working on a deep-dive video that will include this advice.
ADDITIONAL SUGGESTIONS:
@mmoon72 added that planetary archives also have guild envoys, and suggested you can find several of them in one system, and they missions renew after every time you leave the system and return!
@KarlStevens said that the Merchants guild also gives SFMs, when you reach Exalted - which may be easier for some people to reach, especially if you have loads of salvaged data.
@sonalita_ reminds us we can run derelict freighters in our expedition and send them back to the main save when we finish the expedition.
And finally, @johnhansen4794 suggested to go to the Anomaly and ask people (if you can text-chat) for SFMs, because the NMS community is simply awesome - which is totally right! 🙂
There is kind of a 10th way - expeditions from main save...Sometimes they have you run derelict freighters or visit crashed freighters. You can also do what you like in terms of shooting cargo pods in space - it won't affect standing on main save but could be tricky unless you've copied over a decently agile ship into the expo. Send any SFMs you pick up back to the main save via the expo terminal on the Anomaly.
Very straight forward and shows you each way to obtain them! Thank you!
Nice one! The information about the guilds is really useful. Thanks for that.
The guild rep in Archive towers on the planets will have the same items as the one on the station. I was able to map out 9 archives and set up bases to teleport to. Every time I entered the system I could hit all 9 and the station and gather 10 modules. I had all I needed rather quickly.
That's crazy good advice!
Thanks for this...nice to have them all in one list!
In addition to the Explorers Guild, Merchants Guild envoys have them; but you need to be Exalted (highest level) to get them. However I found it much easier to get my merchants to Exalted than I did to get my Explorers to Master (I had a metric crapton of salvage data.)
That's really excellent advice.
Helios give you an emergency broadcast receiver once per week.
This is true - most of the time. There were periods of time when this stopped, and I suspect there is something else that causes Helios to stop giving you such receivers at some point, because I was playing 2 save files and one of them stopped receiving them from Helios. If I ever find out - I'll let everyone know.
All of this is good and useful info.
Actually, you missed one. ;)
10) With Multiplayer enabled, go to the Anomaly and ask other players if they have spare Frigate Modules. The NMS community is super generous and helpful.
Only PC players. Other players can't text.
@@KentoLeoDragon Voice chat enable captions.
You will need 78 SFMs to unlock all freighter recipes.
In derelict freighters, I’ve only found them in the large chests. Found up to 3 on one. Once.
I believe it's true. And tainted metal appears more in those cases, than other containers, but not exclusively.
The impossibility of legitimately getting 78 Salvaged Frigate Modules in one lifetime is the most broken part of NMS especially since the frequency of them being found in cargo pods was dramatically reduced
I loaded a save I haven't played a lot lately. Probably my newest save of the saves I keep. I've got 172.52 hours in the save. i have everything unlocked and have 17 salvaged frigate modules in storage. I have got my reputation to where I can get all of the free stuff. I just got it unlocked and haven't spent any time going around taking advantage of it. I also have a S class Pirate dreadnought I spent some time doing derelict freighter runs to upgrade it.
Explorers guild and merchants guild both give them for free. Just hit the envoy whenever you're in a station and you'll soon have more than you know what to do with. Took me an hour or two to get my rank high enough, and a couple of hours of regular play I had enough to unlock everything, with a couple of stacks left over.
@@KarlStevens I've been playing Expeditions and starting new saves. Haven't played the other saves much. I alternate normal and survival saves and play them from 45 minutes to a few hours and delete them.
The problem with industrial missions is that the industrial ships come back trashed. I had eight ladders to climb on one ship today, and repairing industrial frigates is probably my least favorite thing in the game.
Frankly the whole frigate repair thing is sadistically designed busy work. WTB, a frigate crew that can stuff 25 platinum in an airlock. It's literally not rocket science.
Over 3000 hours logged in this game (I'm disabled and retired) and I just groan when an industrial comes back messed up.
Well, there are 2 things you can do to reduce the chances of having frigates damaged -
1. Try to always make the fleet rank 1 higher than the mission. Of course it's hard when the mission is a 3-star, but then -
2. If you can, send one high-rank combat frigate with the industrial fleet.
Will that eliminate the problem? No. But it will definitely reduce the number of cases.
I am working on a deep-dive video that will include this advice.