Unreal Character to Houdini and Back Again

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  • Опубликовано: 7 янв 2025

Комментарии • 7

  • @RMAFIRE
    @RMAFIRE Год назад +1

    What a blessed artist you are🙌👋

  • @PaulGeraskin
    @PaulGeraskin 2 года назад +1

    Awesome, thanks for sharing.

  • @fortedexe8273
    @fortedexe8273 2 года назад

    Awesome, this helps me a lot for my work.

  • @clemlysergy3335
    @clemlysergy3335 2 года назад

    Thanks, this is exactly what I've been wanting to find out how to do for a while. Have you had any luck with getting this work in UE5? I keeping getting failure on import, with the message "Could not find any valid mesh on the root hierarchy...", even when just connecting the efbxcharacterimport directly to the rop_fbxcharacteroutput (tried with a large combination of different settings). I tried it in 4.26 and it worked fine.

  • @hongrenyan9589
    @hongrenyan9589 Год назад

    I import and output directly through Houdini, and didnt make any changes. Unreal shows this message:FAILED TO MERGE BONES:
    This could happen if significant hierarchical changes have been made
    e.g. inserting a bone between nodes.
    Import will be canceled. could anyone help me with this issuse?

    • @DCTechart
      @DCTechart  Год назад

      You should check with the houdini forums, but I feel like I saw that once or twice. I believe it was just a setting on the export node, but it has been a while.

    • @hongrenyan9589
      @hongrenyan9589 Год назад

      Thank you I find the problem , it is because the mesh contains LODs@@DCTechart