Thanks, this is exactly what I've been wanting to find out how to do for a while. Have you had any luck with getting this work in UE5? I keeping getting failure on import, with the message "Could not find any valid mesh on the root hierarchy...", even when just connecting the efbxcharacterimport directly to the rop_fbxcharacteroutput (tried with a large combination of different settings). I tried it in 4.26 and it worked fine.
I import and output directly through Houdini, and didnt make any changes. Unreal shows this message:FAILED TO MERGE BONES: This could happen if significant hierarchical changes have been made e.g. inserting a bone between nodes. Import will be canceled. could anyone help me with this issuse?
You should check with the houdini forums, but I feel like I saw that once or twice. I believe it was just a setting on the export node, but it has been a while.
What a blessed artist you are🙌👋
Awesome, thanks for sharing.
Awesome, this helps me a lot for my work.
Thanks, this is exactly what I've been wanting to find out how to do for a while. Have you had any luck with getting this work in UE5? I keeping getting failure on import, with the message "Could not find any valid mesh on the root hierarchy...", even when just connecting the efbxcharacterimport directly to the rop_fbxcharacteroutput (tried with a large combination of different settings). I tried it in 4.26 and it worked fine.
I import and output directly through Houdini, and didnt make any changes. Unreal shows this message:FAILED TO MERGE BONES:
This could happen if significant hierarchical changes have been made
e.g. inserting a bone between nodes.
Import will be canceled. could anyone help me with this issuse?
You should check with the houdini forums, but I feel like I saw that once or twice. I believe it was just a setting on the export node, but it has been a while.
Thank you I find the problem , it is because the mesh contains LODs@@DCTechart