Houdini to Unreal Engine Tutorial

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  • Опубликовано: 20 янв 2025

Комментарии • 28

  • @kunalbiswas3936
    @kunalbiswas3936 6 месяцев назад +1

    Thanks sir
    Continue this series with rbd, pyro, flip, particles, vellum and other
    All how to work from Houdini to unreal
    Very happy you made this video🎉

  • @MKLS
    @MKLS 6 месяцев назад +1

    Awesome work! Great job man

  • @Cillaksanimation
    @Cillaksanimation Месяц назад

    awesome Im learning

  • @buystander
    @buystander 5 месяцев назад

    Can't imagine how long it took you to import that to UE. Nice work.

    • @VFXMagics
      @VFXMagics  4 месяца назад

      thanks for commenting :)

  • @leonardocortellesi6142
    @leonardocortellesi6142 4 месяца назад

    do ypu think it is posssible to use a megascan material in order to use nanite displacement?

    • @VFXMagics
      @VFXMagics  4 месяца назад

      I have not explored nanite that much so cant say it

  • @SanjeevKumar-be4dd
    @SanjeevKumar-be4dd 4 месяца назад

    Bro i'm not able to fix that ue5.4 error of alembic flie taht shown in video please help....i'm simple using box rbd facture nothing complex or anything simple box fall simulation....not able to import in ue5....it's working fine in blender but in ue it is showing that 5 vertices error...help me

    • @VFXMagics
      @VFXMagics  4 месяца назад

      Before exporting just use the divide node, it will make triangle mesh, this will solve that error

    • @SanjeevKumar-be4dd
      @SanjeevKumar-be4dd 4 месяца назад

      @@VFXMagics i used divide node but it make geometry invisible before Rop Alembic and when i use divide after geometry mesh it doesn't work.... that's the issue

    • @VFXMagics
      @VFXMagics  4 месяца назад

      @@SanjeevKumar-be4dd email me ur file at support@vfxmagics.com i will have to check

  • @MKLS
    @MKLS 5 месяцев назад

    Did u show How to export the Camera from houdini to unreal? Can’t find that part in the video, am i blind? 😅

    • @VFXMagics
      @VFXMagics  5 месяцев назад +1

      Oh I missed showing that step. It's very simple: go to File > Export > Filmbox FBX and select only the camera. That will export it.

  • @jamaalsineke2405
    @jamaalsineke2405 6 месяцев назад

    Great tutorial. How would I modify this tutorial for a game? I understand that alembic files would be less performant than les sy fbx or VAT

    • @VFXMagics
      @VFXMagics  5 месяцев назад +1

      I am not into games, so I can't really say. I have not tested the FBX or Houdini Engine workflow on this, but you can give it a try on simple geo animation. maybe Houdini Engine should work.

    • @jamaalsineke2405
      @jamaalsineke2405 5 месяцев назад

      @@VFXMagics Thanks for getting back to me i'll look into that

  • @artist_r_21
    @artist_r_21 4 месяца назад

    How much time it takes to render this sequence ?

  • @dspbook1
    @dspbook1 6 месяцев назад +1

    Me gustan mucho tus vídeos, he aprendido mucho
    Hermano, una pregunta
    ¿Hay alguna posibilidad de que puedas hacer un tutorial sobre cómo llevar una simulación de fluidos junto con texturas a Unreal Engine?
    He buscado durante días y días en Internet y no he encontrado algo que me funcione, sería genial si pudieras hacer uno.

    • @VFXMagics
      @VFXMagics  5 месяцев назад +1

      Hey, thanks for the suggestion! I will add it to my list. Maybe I will include it in a future tutorial.

  • @ronydey2696
    @ronydey2696 6 месяцев назад +1

    Great

  • @laplanddream
    @laplanddream 5 месяцев назад

    Alembic is option for cinematic but not for games. VAT is the way. Anyway, thank you! =)

    • @VFXMagics
      @VFXMagics  5 месяцев назад

      @@laplanddream thanks for the tip :)

    • @navmeetsingh7816
      @navmeetsingh7816 4 месяца назад

      Can you explain this VAT process a bit brother that would be very helpful

  • @hsyncnbayraktar
    @hsyncnbayraktar 5 месяцев назад

    so basicly you just export as alembic file.

    • @VFXMagics
      @VFXMagics  5 месяцев назад

      Yes, Alembic is one way to do this, but there are other options as well, such as FBX and possibly the Houdini Engine (though I have not tested it yet).