We have to recognize the value in Dauntless, in that it probably enticed a few people who'd never played this style of game, and then later discovered MH and Toukiden. It's basically the Internet Explorer of hunting games.
Yeah I played 70 hours of dauntless, because it was pretty fun. Only to realise that apparently it's just a free watered down version of monster hunter from my friend. 1200 hours across the series so far
Toukiden! Now that's a blast from the past. Those games are great, especially the second one with the open world exploration. Sad no one ever mentions God Eater when talking about hunting genre games since that series is my favorite (though God Eater 3 is nowhere near as good as the other God Eater games).
Oooh, the second Toukiden has more open environments? I loved Kiwami but I must admit it was beginning to show its age. And, er, yeah, it's a shame more people don't bring up God Eater. It's certainly a lot faster and lighter than typical monhun-esque combat but it's still real fun. And, honestly, I think 3 has the most fun combat. It's just also by far the easiest because of how short the average fight is. Or maybe I've played it so much I know how to snap the game over my knee.
@@Mr._Sherwood Never played Tokiden Kiwami, the mixed reviews scared me away from it. But Tokiden 2 is a banger that tide me over the excruciating wait for MHW pc. I also go back to it every once in a while. Pretty solid game
I personally view Dauntless as "Beginner Monster Hunter". That's what it was to me. With Dauntless being free to play and having relatively low hardware requirements, it makes it easier to get into the type of game. Then, if someone likes the style enough and has both the money and the hardware, they can get Monster Hunter to get a more in-depth experience with increased difficulty.
I couldnt agree more, even though im not a huge fan of MH style of games i have played a little bit of Dauntless and MH. MH is much more in depth, difficult, you have wider variety of creatures and ways to go about hunting your monster. Dauntless I think is more geared towards kids in the 10-15 range, lets get these kids some experience in a "MH" environment and then when they get older they can come over to MH and test their mettle for real.
nah Monster Hunter Rise should be the beginner monster hunter. It's easy af. Especially if you use the ranged weapons and most especially if you use sticky builds (Not sure how effective sticky builds are in sunbreak though. I heard they got nerfed).
@@gallantsteel8542 Monster Hunter Rise still wouldn't be considered beginner considering that Master Rank still kick's everyones ass if they get too cocky. Master Rank is what separates the beginners from the veterans not weapons or ammo.
I hate this comment so much because it's so true. This is exactly what Dauntless became after Epic Games took over and turned it into 'fortnite MH'. It's so sad to see THE pc MH style game get treated this way. I played a lot of MH on nintendo DS while I was living in Japan and I was so hyped to get this style of game to PC but I guess we just can't have nice things. MHW just did not live up to expectation. It's much too 'obvious port' for my taste and dauntless became this hollow shell of the original vision, clearly designed to extract microtransactions.
@@SKjear I really don’t understand how world is an obvious port? It was designed for consoles sure but nothing about it is inherently wrong with it that wouldn’t make it a good game on pc. What makes dauntless more of a pc mh than world? Especially since they are both on consoles.
My friend made me play Dauntless with him and I had no idea what it was. Playing it made me make him get Monster Hunter: World. Love Dauntless for that.
Was the exact opposite for me. Like you I was already a MH player and tried to talk a buddy into getting MHW, he got wrecked a couple times, quit and then talked me into getting Dauntless. He refused to play MHW ever again bc Dauntless was so much easier, hate Dauntless for that reason.
@@woopityscoop2863 i got MHW 2 days ago and i have to say the difficulty doesn't seem so drastic from dauntless That was until i realized the guardian armor and defender weapons weren't balanced for early game And the fact i went dauntless(2months)->elden ring(8 months)->MHW(now)
@@beardedzeus1337 ain't no way MHW is way too hard for your friend, when I was still 12 I beat the main story without any help, however Iceborne is hella hard
As someone that started playing Dauntless before playing MH, I can say with certainty that I probably wouldn't have picked up MH had I not played Dauntless. It's free to play and easy to pick up, which makes someone like me who was intimidated by more complex games such as MHW get more accustomed to games with a similar game play loop. It's also good to keep in mind that Dauntless was mind by an independent studio in Canada whilst MH is literally made by Capcom, one of the biggest game developers in Japan
I find Mhw to be really easy. The palico is amazing with the vigor sprays and vigor nectar revivals you don’t need to worry about potions anymore. In previous titles, sometimes 10 mega potions are not enough so you need to gather and craft mid hunt and the palico doesn’t heal you
@@noxccty6200 MH is slow afffffffff Dauntless is more quick paced, in MH you have to worry a lot about timing, skillset, items, gear, etc... Dauntless you just pick a weapon and go fight hordes and hordes of different element monsters...
I played a little bit of mhw with Xbox gamepass, twice. But I never got far, then I took a break after the second time and when I got the itch to play mhw again it was off gamepass So in the two years up to now I played dauntless on and off because it was the closest thing to mh There's always a sale for mhw for 14€ which is the price I usually buy games at, but with no certainty that I'd like it considering how little I played it. I never bought mhw. But I've realised my mistake with how much fun I'm having just grinding in mhr After I'm done with rise I might consider buying mhw
@@yKuroKenshi I understand, but this is a hack n slash game and not a game about hunting monsters, if you want something faster, easier and simple, play Dauntless, if you want something complicated, difficult and slower, play MH. I particularly love Monster Hunter and I will never stop loving it, so I prefer my beautiful monster hunting game
When I got to the part mentioning the "soul" of a game, I feel like why Monster Hunter gets it right is the depth of lore behind the monsters and their environment. Even way back in the old MH games, we've always been hinted at on why a monster is that way and why it thrives in this specific area through notes or specific parts of a monster. We're treated to a world where monsters aren't just mere punching bags but instead creatures that are just simply trying to thrive in the MH world. MHW was the culmination or the beginning of what the MH devs have been envisioning and implementing for years. I don't have any personal experience with Dauntless but from what I've seen it feels extremely arcade-y.
Its faster paced souls-like fantasy mmo monster hunter, I play both mh and Dauntless- both games offer enough uniqueness to the table. I cringe at elitist mh players just saying Dauntless players have no money. Dauntless community is a lot nicer fr
The game actually used to have more of those environmental elements! There was a decent amount of lore for the world and the monsters, but most of that got chucked out the window when they added in hunting grounds. The UI also used to look a lot nicer and the fights were a lot harder. There were still quite a few cash grabs, but they didn't ruin the fun of the game, at least not for me.
It is very arcade-y and more streamline than MH for sure, you don't even need to track any monster they're just there on the compass, there's little to no environmental interaction, no environmental traps, can't use plants to heal or stun monsters, can't craft anything while you're hunting, the monsters don't run around the map they just stay in their combat arenas, i wouldn't even classify it in the same category as MH, it's more of an MMO that ripped off MH's combat system
Played dauntless since beta and uninstalled forever after the reforged patch, bought MH iceborne and got me hooked on the franchise, even the stories games.
@@Spriktor i hope by loading screen sim you dont mean monster hunter because seeing a living and seeing person pick dauntless over monster hunter makes me feel really sad for them
Yeah same as a MH veteran since freedom unite i hate so much dauntless i uninstalled it directly, i feel like everything is wrong and not satisfying, like playing fortnite but with even less action and skill required
It's so funny seeing how many people went through the exact same thing, but also sad to see how many people who loved this game got disappointed so bad that they turned their back on this game. I did still play a bit after the reforge system was implemented but it just got so tedious after a while that I simply had to stop playing and bought MHW + Iceborne, didn't regret it for a single second and am just now getting started playing through the entire MH franchise
These monster are amazingly.....unresponsive. Wow, you opened my eyes to how spoiled we are with the wildlife of Monster Hunter being as good as it is.
They are tutorial monsters. They are designed to give you long openings, be easily staggered and not particularily aggressive. Later on, it gets a lot better in that regard.
@@denzellizasuain563 it was stun locked and the first creatures you fight. its a terrible representation, almost as if he played the game for half an hour and decided that was enough to have an opinion xD
@@debleb166 I'm a long time MH player. I tried out Dauntless about 6 months ago. If he actually played past the first zones unlocked, His opinion of the game and mechanics would change. He'd see it's almost identical to MHW with the exception of the weapon leveling system/Season leveling. But in regards to the concept and in-game fighting mechanics, It has some aspects that are better than MHW and others it lacks that MHW has. Dauntless still deserves a try for anyone that enjoys the Monster Hunter Genre, ("BUT Actually give it a fair chance, Level a weapon completely to 20, or 5 on each to experience their similarities and differences from worlds weapons. I fell in love with the Gunlace/Hammer and Pistols, Gotta have the PEW PEW!!")
I played dauntless on release day and I was hooked for a long time. It was practically a different game than what ever the fuck it is now. I recently gave it another try and one of the biggest turn offs is that they got rid of hunting matchmaking. Now it's kinda like waiting for a certain mob to spawn in an mmo just to obliterated it with like 10 other people. Really wish they just doubled down on the monster hunter schematic for the game because it probably would have been great.
@@tugsuumovies1999 yeah at first it was great because it was refreshing to have a game in the same genre as monster hunter but still be it's own thing. Then they got stupid and started changing shit they shouldn't have changed
You can still get in there in a private lobby, every isoand has 1 guaranteed behemoth. If you want something else that is not guaranteed to spawn you kill everything BUT the guaranteed one and it will be quick. If it doesn't- you reqeue the island for a fresh instance which fixes bad spawn.
My problem with dauntless has been that the attacks feel so...empty? Like the monsters don't have hardly any reactions to your attacks and none of the attacks feel like they have weight behind them. It's one of my favorite parts of Monster Hunter (being a hammer main) where the weapons I hit the monsters with feel like they have the weight they appear to have and when I attack I feel like I did damage. Dauntless just looks like you're swinging at nothing all the time.
Hammer is exactly the same in Dauntless, its the stagger weapon of the game you feel the impact as it FEELS the heaviest hitting (its not though, axe is) it easily builds up stagger and has the most staggering moves for when the behemoth is interruptible. As for the reactions to your hits yeah that's kind of true but you also cant say that if your judging Dauntless by this super low level gameplay where he basically does nothing, in higher level fights the monsters not having reactions is not much of a problem because they are much more action packed and filled with stuff to be doing, like the grapple mechanic, dodging attacks, and positioning to hit unbroken parts that need to be broken, or positioning to hit the head for stagger. and I have no idea why people are comparing Dauntless and MH so much, I played MH and personally I found it so tedious and so many pointless things and hated it (this was before I tried Dauntless) and I played Dauntless and immediately fell in love. But you can't really compare a cartoonish more friendly version of a monster hunting game to Monster Hunter which has had SO MANY years of feedback and advice from the community and stuff to develop.
@@Nyxxos_ Considering dauntless is 100% inspired by, designed after, and damn near a shameless rip on monster hunter that is the entire reason people compare the two. Like they literally just took monster hunter, gave it fornite graphics, and called it good. FFS half the moves most the weapons it has in common with monster hunter have multiple IDENTICAL moves. MH however has FAR better sound design, monster design(and more unique designs total), graphics, and soundtrack. Not to mention far more iconic and well designed monsters that all feel unqiue from one another. (rather than farming 87 of 5 different monsters that are all different colors but look identical) My partner got really into dauntless and i watched them do higher level stuff. It looks the exact same. The monsters dont even flinch from your attacks. Also every single thing you said was good about dauntless is also a feature in monster hunter. I also dislike the progression in dauntless. Too many branches of skill trees and shit that feels far more overwhelming to me than just changing your armor, a charm. and a weapon like most monster hunter games. I say this as a big fan of most rpg's and MMOs.
@@JudojugsVtuber fair, but the skill tree thing isn’t really a skill tree. It’s just a thing that you do to progress, there’s no choosing what you pick and having stuff locked if pick another option, and you can’t say they completely ripped the game off. Also to the sound design part, if it’s meant to be or not but being simple and not realistic/good is probably what they were going for to match the style.
@@Nyxxos_ You can most definitely say they ripped the game off. Dauntless came out for early access in 2019. MHW came out and gained mass popularity globally in 2018. They were 100% capitalizing off of the success of MHW by offering a free to play alternative. Like I don't think it's a bad thing or that the devs are malicious but it is definitely a shameless rip they chose to make at the height of the genre. I would almost have preferred the skill trees to work like traditional skill trees as well. I don't think dauntless is a bad game I just don't get anywhere near the amount of satisfaction from the combat as I do from MH games. I have a similar problem with MH rise as the hits don't feel as juicy as they did in MHW.
@@JudojugsVtuber Attacks in Rise still have more weight than the attacks in Dauntless, imo. A lot of games in the "hunting action" genre can't seem to get the same amount of weightiness that Monster Hunter has. Mainly because Monster Hunter has animation commitments baked into the game- other games have all sorts of frame canceling tech in their metas. With Monster Hunter, you make a choice, you live with the consequences and can very rarely abort at the last second.
I used to play the game a while back and it was so much fun back then. The hunts were actual hunts and not just slaughtering grounds. It had a much more MH feel. One of my favorite parts was going out to find a monster with a few friends and being able to shoot a flare up when you found it. The fights weren't exactly MH level intense, but they were fun and late game hunts actually provided a decent challenge. It was one of my favorite games before they added in hunting grounds.
Over the years, I’ve given Dauntless 2 goes. But never could hold me longer than a couple days. And I think you hit it right, when you say it feels like a game without soul. Like some ‘Fortnite, MH-Lite’ version
Dauntless looks so different now. I went through the game while it was still in the beta, did everything there was to do, then got annoyed with the changes they made. There were some monsters that people would outright refuse to fight after a change and would quit the hunt when it showed up. Sections of the hub world were walled off. People would complain about the changes, but the developers really didn't seem to care. So it made some of us walk away from it. It's honestly weird to see this game still going.
As someone with 4550 hours in Dauntless and none in other game in the genre I found this video quite interesting👍. 0:52 I didn't know MH had combo finishers that were so dramatic, this is almost like a mini-cutscene and I absolutely love the spectacle of it and I imagine it feels very satisfying to pull off against real enemies. Battlepass/Cores: The battlepass in this game is one of the least impactful I've seen, almost everyone completes it on day 1 or 2 because of how short it is, and cores do not function like lootboxes at all and are extremely easy to grind fortunately. I have only spent 20$ on this game and all was on skins because I genuinely felt that the natural progression pace was good (Unlocked & beat everything in the game at about 500 hours, kept playing because of the insanely large skill ceiling, I don't regret playing for an extra 3550 hours with literally nothing left to do but practice and compete). Weapons: Aether-Strikers blows every other weapon out of the water as the most unique and fluid in the game but it's the last one you unlock sadly, sucks to see almost every person who makes a video on trying the game doesn't end up showcasing it and instead playing Repeaters which are mind numbingly boring. I'd rank them Strikers/Sword, Hammer, Warpike/Chainblades/Axe, Repeaters in terms of satisfaction "Soulless": Hard to disagree with and I wouldn't try. From the developers to the art team I struggle to find much passion left in the people making this game or it's community. The game doesn't show much soul or personality and most attempts to are humorously bad like the lore. I thoroughly enjoy the combat mechanics and that's it, almost everything surrounding it is really soulless.
As someone with around the same amount of hours in Dauntless and a few hundred in World/IB and Rise, I initially preffered Dauntless over Monster Hunter mainly because the game was just that simple. And I really appreciated that simplicity because of how accessible it made the game for a wide range of players not to mention crossplay and crossave across almost all platforms. Now obviously during the years that simplicity faded away, but the mechanics were still simple enough to make me get bored of it after 2-3 years. And that's when Monster Hunter really kicked in. When I seeked a bit more complexity, more monsters, and just new content in general. I think that from starting out with Dauntless I was able to digest the upcoming mechanics that MHW throws at you right out of the box and not be overwhelmed to the absolute mind numbing state like when you try to understand something but it's just doesn't happen. TL:DR Dauntless simple and easy to understand and that's makes it good. But that's makes it less enjoyable and be boring rather quickly. MHW can be really hard to get into, could take several days if not hours but eventually it will worth it.
@@hyliandoctor :} I will be don't worry. Only thing holding me back from trying it is no crossplay, all of my friends that play it are on PC, planning to get one soon then buy Rise.
Monster Hunter feels...alive Every swing of your weapon, every ammo or arrow you fire, every hit you take, every damage you deal Every monster you hunt It's all visceral. You really feel a sense of life behind it all. That's nonexistent with Dauntless. Based on my (VERY LIMITED) gameplay, you just whack it til it's dead, with zero reactions. Also I could never get behind the lack of a carving system, and the confusing as shit base map, it took me a more time trying to figure out how Ramsgate worked, than figuring out how Astera or Seliana worked. It reached the point of whenever I see a new Behemoth I just go....eh. Dauntless was fun don't get me wrong, but I just played it cuz I didn't have Iceborne back then. Once I got that, the game is pretty much just a memory sitting at the corner of my brein
@@TheeOK1 I really like your points here, it also makes me wonder to what kind of audience is this game directed towards? Because if it is children it may explain the lack of care, however, considering that their audience is mostly young adults and people who had played other similar games then developers should make the game quality a priority, you mentioned weapons being bland and stiff, that is true, I dont know if that was a intended decision or was lack of basic knowledge about gaming, what I find the most terrifying is the lack of a proper jumping attack animation, why did they overlooked something so basic is beyond me. Secondly are the monsters, 64 behemoths total although I will only consider 30 as original and im being generous, plus not a single water creature? Give me a serpent with wings and four arms that spits green fire , also lack of flora and fauna enemies and exploration, give me a laboratory I can enter and find little creatures and then a boss metroid style and then I will salute de developers, then there is the latency and hit box detection issue. Game will not show you how you got hit at times or may hit you from three meters away from the actual collision. Fourthly the camera is your enemy, there is not fixed auto lock like in fromsoftware games, some of the behemoths moves and jump around the screen like a ADHD cheetah on meth, then to proceed to hit you from a camera blindspot because you actually have to rotate the camera. I might be missing a few problems because I cannot speak for all the gaming community and they probably has seen more than I, yet I still think this game has potential that will be wasted if developers don't tweak a few things along the way before is too late, last feedback response I heard is that developers will work in fixing what is already in the game before they proceed any further, hope they do the right thing.
The best part of this game for me are the scalations. I played a lot before the overhaul to the weapon progression system and there was nothing better than just sitting back and soloing any of the scalations with your late game build. Scalations are a boss rush mode where you kill 6 random monsters (usually of a certain element) until you reach the final boss of the scalation, a monster that gives you access to weapons with "ultimates" with their materials. During this boss rush you also get buffs that make you basically god, but the end game monsters also hit like trains so it was god vs god Nonetheless, fun times. Cunning+discipline+iceborne was so disgunstingly broken they had to erase them tho, im still mad at that
Ahh yes I remember the days of the old iceborne and discipline...back when you were basically invincible as long as you hit the behemoth, miss those times :/ But after they changed the weapon progression system I tried out MHW and will probably never go back to dauntless, although the simplistic playstyle of the axe is quite enticing to give it another try.
You know I actually have the opposite opinion. I played dauntless a couple years ago when it was first coming out. and when I returned tot he game recently I really liked all the new additions with the slayers path and the new way hunts worked. It feels like theres alot more QoL in the game.
@@sn1p3s29 right, there’s a lot of haters. People need to realize these are two entirely different games, not trying to be one or another. They both have stark differences for both of their benefit
@@jakenewman2135 Evey one has different criteria for what makes it for them. QoL only however doesn't make a game. Dauntless had much more character and "soul" prior to the system rework. QoL is nice and makes newer casual players feel at home. The game however has been steadily declining as a result. A lack of continuous meaningful updates and a lack of end game still haunts the game as it did years prior. My opinion, MHW is by far the better game, not to say dauntless doesn't have its place in the genre its just statistically worse of a game, due to the decisions the dev's have made over time prioritizing money transactions and FoMo content over anything meaningfully substantial.
This was one of those games that was genuinely MUCH better when it was in early access beta. The Hammer in Dauntless also has a pretty interesting moveset and mechanics. It has an ammo system, similar to shells/phials in MH, and you can either spend ammo on shooting short range 'blasts' like a MH Gunlance or to empower your regular attacks. The blasts can be used for mobility since they function as dashes and jumps, or you can use them to do what the community calls "booping" a monster. When monsters do certain attacks they are considered 'unstable' so you can time a blast just right to basically tackle them to the ground. It's a pretty cool mechanic that feels great to pull off against monsters like the Shrike. The only problem is that while the best strategy for Hammer used to be a moderately complex combination of "attack -> push button to load ammo mid swing to empower attack -> hit monster -> push button to get a quick reload at the end of swing -> repeat" it seems to have devolved since then into ignoring the ammo empowering mechanic altogether and just doing what is essentially a Charge Blade SAED. Except in this case the SAED actually refills all your ammo after landing it... Yeah... On a side-note, I really think MH should have a Gunhammer weapon type. There's a lot of potential to be had there I think.
I think sun break gun Lance is probably as close to dauntless hammer we will get. It’s got a switch ability that empowers the attack power of the gun Lance now and a switch skill that unloads everything into the monster. That move often staggers the monster as well with all that explosive power. Ohh and the shells can be used to propel yourself in a direction you choose.
very easy to learn patterns and timings i’ve played this game for about 3 years i think had to take many breaks from controversial updates or lack of content
@Melon Sauce The true tutorial to MH, I got my butt almost kicked by a TOBI KADACHI. Probably since I have negative thunder resistance when I first hunted it...
honestly the only weapon i really found fun was the hammer, but yeah, tried playing dauntless after already experiencing monster hunter and it did not keep my attention for long. I can't believe i actually wasted money on it.
Those are the "low rank" monsters. The High Rank and Bosses (from escalations, wich is basically a boss rush) are pretty difficult, but not as hard as MH late game content.
I remember back when I tried out Dauntless (with some friends who I was trying to introduce to the MH style of games), I mostly enjoyed Hammer (which had an awesome blast dash + phial system) and the Gauntlet weapons. I really loved how the Gauntlets encouraged you to use the whole move set: do combo 1 to get one buff, do combo 2 to stack the second buff, and do the third combo to stack the third buff - with the ability to unload it all into special moves based on the number of buffs you had stacked. Overall, it had some cool ideas, but at the end of the day… it is f2p so I can’t really expect much from it…
I played it on it's launch years back with couple of friends and it was quite fun. It was before battle pass and tech tree?(slayer path thing) was a thing. I quite like the weapons, especialy the hammer that allowed you to stun charging monsters and fly around. Thinking back about this game I strongly agree that this game lack character. Aside from hunting a main monster you couldn't do much on the maps(at least in 2k19). Sound and music are just there, I remember puting Witcher 3's ost in the background. It's not a bad game, if you wanna play monster hunter game but you're poor or have a toster of a pc then is worth a try
im playing both, think its weird mh players are so elitist towards games inspired from it- dauntless devs are big mh fans and chose to give their own twist on it
@@Spriktor I was excited for Dauntless but to be honest I would just rather play a older Monster Hunter game then play what Dauntless has become these days. I just come to realized that the twist they ended with wasn't good.
@@xenowatashi6590 this video is just meming no fair criticism to be found. Didnt even get past the tutorial behemoths. Weird making fun of login bonuses when world has the same thing. Calling hunt rewards which give bonus rams and cells loot boxes etc etc. 0 effort attempt at even trying out the game.
I like the big multi tier hunts with the boss monster at the end and that’s about it in dauntless. They’re really well made compared to the rest of the monsters
@@Yerrruhhh nah ... Played them since Wii days and mhw is the best in the series imo. Yes it's not the hardest but the older games were honestly harder cause of their controls and clunk in their consoles
Yep started with dauntless. Thought it was great. Simple arcade like, quick hunts. Easily accessible for new players but also has a high skil curve. Watch anyone half decent play and the footage in this video looks like your 1st day playing. Interrupting (booping) monsters is so much fun. The different damage types work well. Raw, part, stun and wound. With skills that increase damage to wounded parts. Alot of team synergies. Has a focus on attack speed rather than crit which changes up the timing f everything. Also skills that reward dodging like evasion mantle constantly ( s r more forgiving in duantless for sure but it feels better as if u were running evade window 5). Trials are a great idea that mh world and rise should explore. Arena but better. They r two very different games and im glad i played dauntless first because it would b hard to go from MH to duantless. But i still enjoyed duantless minus the lootbox fortnight feel. But they were over generous and the tier system still gave some ok stuff to none paid ppl. I really liked that some monster break parts were situational. Like need to break the head while enraged. Was a cool twist. Aimless rant over. Both games good. Mh x10 better
I'm not sure if this is still a problem, but dodging in Dauntless used to prioritize what the server thought rather than what the client thought (like it is in monster hunter). Any lag would cause the game to think that you didn't dodge something; the number of times I would dodge something, run a few meters, then fall flat on the ground made it feel pretty awful and ultimately caused me to drop it. The fists are cool though, MH needs a fist weapon for sure
@@harryrundle7897 zhey actually fixed that by having it respond fro, the client´s side and not the server side a good while ago. so that is not an issue anymore.
Had chain blades and ran that skill where all attacks could do boop so I’d just use that long range chain pull attack every time. It was so unga bunga but felt so absurdly satisfying. The game also absolutely destroyed my skill at MH for a solid day or 2
the fact that you can list the things done well in dauntless is a huge red flag ahahahahah i cannot even begin to list the things i like about MH. The community is certainly one aspect i love about it.
So, I discovered Dauntless way back in the day, and it was very similar to Monster Hunter in its structure. You would pick a quest with one strong monster that sometimes escapes to another sector, and would get more and more dangerous as time passes and as the danger meter fills until eventually leaving the island if you don't kill it in time, similarly to simple quest time limits. But as many are complaining about, the Reforged update ruined this aspect of the game and, I'd say, made the game much less enjoyable and very trivial. They replaced their old system (similar to investigations) with a new one (similar to expeditions), where islands have a selection of monsters that can spawn and have reduced health. I think it's a shame, because they don't move to other sectors or interract with one another, instead simply staying in their plot of land, waiting for someone or something to kill them. Although, after that, another gamemode was added, called Escalations. They consisted of 4 separate fights in a row, may they be singles or duos, in which your performance would be judged according to the danger meter, your amount of deaths, the amount of time taken, etc... Depending on your note, a certain amount of points are given to the player. If they reach a certain threshold at the end of Round 4, they would unlock a 5th Round, containing some of the best and most unique behemoths of the game: Keystones, this game's Elder Dragons. Among these 6 is Torgadoro, a gigantic blazing gorilla who feeds upon the aether found within a volcano. It is honestly an incredible fight, and I'd say it's on par with some of the best MHW has to offer. Escalations made the game fun again. But then, I got my hands on MHW:I, and BOY, IT'S NOT THE SAME DEAL. Granted, Dauntless is free and MHW is a AAA title, but the difference is still massive. The most shocking difference to me was the dodge. Where Dauntless adopted a souls-like roll with generous invincibility frames, MHW and the other games have next to no invincibility frames during the animation, rendering it worthless against most physical attacks. This made positionning much more impactful, which does give the games a certain charm. But as I was an Axe main (and still is!) in Dauntless, I've decided to use the Hammer, Greatsword, and Lance, all slow, heavy and tanky weapons. Speaking of, the weapons in MHW absolutely got me hooked. The sheer amount of detail in each moveset and all the possible playstyles made each of them feel like a new game. This is definitely an aspect in which Dauntless failed a little. A lot of weapons function the same: Do normal attacks, charge up the special, use special, deals big damage, rinse and repeat. It becomes especially dull when you realise each weapon has a specific combo that outclasses all the others available in the moveset. The Axe doesn't truly have that problem, but it is painfully obvious for the others. Honestly, I do recommend Dauntless for those who want to dip their toes into the hunting genre, or hell, maybe even into the souls-like genre. Its F2P nature does plague it with battle passes and the likes, but none of them are required for anything beyond SOME fashion, with a lot of it being free and very available. But if you already like MH and find Dauntless, it will understandably seem like a pitiful attempt at mimicing greatness, and I cannot blame you for that.
I've played both MHW and Dauntless and I absolutely love both, I play MHW because it's a bit more interesting in gameplay and weaponry but i play dauntless because it's a good way to just sit back and relax while still playing the same old hunting game :) I adore both for their own things
The biggest difference in dauntless is that once you get to the later monsters they have more raid like mechanics than monhun monsters. At the beginning when you are fighting embermane you can just kinda beat him to death, but once you start fighting what would be his high rank version you need to learn when you can stun him by "booping the snoot" as the dauntless community calls it, hes too fast to really beat up in higher difficulties and you need to hit him in the middle of a charge to stagger him and knock him down. All of the monsters have something along these lines. Later on there are monsters that do some crazy shit like turn the whole area dark, or fill the area with lightning, or shield themselve etc. Its a different feeling, though I greatly prefer monster hunter over dauntless.
It really sucks when games have that "it gets better" feature cause a lot of people really miss out when the beginning isn't as immersing or really interesting Like trying to convince a friend to play a Tom Clancy game that isn't splinter cell
Booping was definitely the best feature for me, went all in on the hammer to become a master at that. It was specially great with the void portal cat, getting everyone out with a precise blast. But still, as a MH player since Tri, I can't say it engaged me the same way, just some satisfaction in some of the things, like the more arcade-y cells
This game used to have soul. I feel that they decided to focus completely on the microtransaction side of things, and made the UI just awful. It used to be insanely barebones, but I'd argue the super barebones UI was better than the current iteration (even though it was pretty bad). Some devs need to realize that not everything needs to be an MMO
Combat wise it's always been "no soul" its always been the same....since day one. And honestly very basic and lame. Then, yeah to make it worse add loot boxes.....
@@anchoviesonnachos7074 Really? Buying a charm you want compared to RNG loot boxes are no different? Dude....plus charms can be earned though game....not the same at all. They are VERY different
@@codymarcotte512 the *loot* boxes you lot are referring to are earned from playing the game and give cells. you get so many of them that im sat on about 400 of each *loot box* and have no need of them.
I tried Dauntless when it first came out, and it really felt too cartoony. The battle pass was a big red flag too. But the weapons are okay, even though playing the dual guns is boring as fuck. Monster Hunter for the win!
You can complete this game's pass in 4 days or less and get all your mpney back, compared tonpther games where its time Gated challenges over a month or giga geind for 3 weeks
god i love these kind of creators and videos! with my ADHD i get bored so fast and can rarely watch a full 8-10 min video, but THIS WAS EASY! I love the editing and sound effects xD
I started in Dauntless and then moved to MH:Rise. What INSTANTLY impressed me about Monster Hunter is how massively different every weapon feels. In Dauntless, it's basically the same stuff with a few special characteristics. In MH, each weapon feels like an entirely different class. I'm 200 hours in and still feel like a beginner when I switch to an unfamiliar weapon. Hell, there's still weapons I haven't even tried yet. Another thing that impressed me about MH is how fair it it. I came in expecting it to be far more hardcore and therefore more difficult and cheesy than Dauntless. Instead, what I found was more challenging than Dauntless while also being more fair than Dauntless. A lot of monsters in Dauntless have real bull shit. Hard to see bull shit that you can barely react to. In Monster Hunter, sure I died a lot, but I almost always recognized that it was my fault and that I could improve. Oh I guess one bonus thing: I was completely surprised by the charm of Monster Hunter and its world. This isn't to say Dauntless is bad. It's enjoyable and FREEEEEE. But yeah, Monster Hunter is on another level.
Played Dauntless back in 2019 summer when it was released on console, absolutely ploughed through the game thanks to my monster Hunter skills, completed the light and dark final bosses, haven’t touched the game since Cos I would simply get too confused
These 2 bosses you fought back then I would guess took you each about 10 minutes. Rezakiri maybe a little less. Now you can make them in under 1 minute... not fun at all anymore
As someone who loves dauntless builds, and late game how difficult it gets and the amount of builds you can do with the same weapon what keeps me playing
Good lord these monsters have less personality than a Popo, really makes me realise just how amazingly made the monsters are in monster hunter, hundreds of monsters and a lot of players can name all them as soon as they see them Like I bet some people here know what monsters I mean when I say "rocket powered elder dragon" "Avatar, the master of the elements" "hungry pickle" "local monkey too angry to die"
This game was really cool when it came out, I didn’t have money for monster hunter games and it was free. The loot boxes were few and gave you actual decent stuff, now they literally have no chance and you have to play days to get anything decent, and the hunts were like monster hunter instead of basically expeditions where monsters are hyper tuned down
I've played a a good bit of Dauntless, I remember when you had matchmaking and flares held actual use. But it seems they've doubled down so hard on the arcadey aspect of the game that even with collecting end game weapons and fully leveling up your weapon skill doesn't feel rewarding. It just feels like you've unlocked a new thing to grind just to see damage ticks go up by 1%
@@letwat8377 rumours are barely quests- they are side side quests to get free cosmetics so who cares lol- its by far the best skin in the game as well merely timegated
I have 1000+ hrs on MHW alone (not including IB and previous handheld/console versions) been playing the MH series since MH2. I picked up Dauntless 3 weeks ago and I can say if you expect it to be bad or compare it to MH then you will definitely see some lacking quality and technicality. But if you actually love the core part of MH which is learning monsters and making armore and weapons from their skin and bones then definitely give it an honest try. Aether Strikers and Sword feels good. And the game is still evolving too, from what I've heard the game has changed alot since launch and it will only try to get better. Started almost a month ago and Im still enjoying Escalations and Reforging.
@@yuushouma1263 My main complaints are why dodging feels laggy? Jump costs 0 stamina? Attacks animations are fine and numbers go big, but the monsters here feel lifeless, it feels like they exists just to be killed? I have tried it over 30 hours and never felt a "dance" even after fighting the same monster a bunch of times...
@@ferluisch hmm, i guess your dodge problem is like how dark souls players feel odd with MH dodge, MH dodge s is actually stricter than soulsborne. TBH, the "dance" is something I feel too, I feel it now in Dauntless when I've actually learned monster AI, I can now run glass cannon sets and play upclose with high uptime.. so imho 30 hrs is too early to say anything. I do agree with the monsters being "lifeless" or having no soul though. In complete fairness, based on my opinion, I feel dauntless is actually decent, Monster Hunter is just leagues above, top-tier and fleshed out.
well, I think we have to take note that Dauntless is a smaller studio making a free to play monster hunting game. Now compare that to Capcom who has 2 teams making monster hunter games for almost 20 years at this point. It's easy to draw comparison but its like comparing Temtem directly to pokemon or Splitgate to Halo or CoD. The same genre but from very different background and available resources.
I remember playing with a friend back during the pandemic. We always went toghether to escalations, he used gauntlets and i used pikes. We farmed malkarion, todagoro and the tree monster(idk the name) for days to use the weapons. It was fun, but when they announced the new upgrades we quitted out.
I love both games, and I played monster hunter before dauntless. Dauntless, as far as I’m aware, came out as a love letter to monster hunter, meant for people who could play monster hunter on PC without ports and stuff. (Obviously this came out before rise, so don’t bring that up.) I can see what you mean with the “no soul” but it is actually not that accurate. The later game areas are absolutely stunning, especially once you get to certain escalations. I saw somebody say the monsters are unresponsive, which is also false. The monsters he fought were literally the first four you encounter, and are meant to be easy. Literally like 4-5 maybe 6 monsters later your fighting owls on steroids and lightning mantises and flame beavers. The monster designs, while certainly not as unique as some of those in monster hunter, are definitely unique. Like, you can’t say that a time traveling soul eating worm-moth is less unique than a fat hairy lizard, even Fatalis isn’t inherently unique purely by a cosmetic standpoint. He’s just a dragon. Another thing, just because it takes time to get invested into a game, doesn’t mean it’s bad. I dropped monster hunter after three days of playing, then came back to it and I now have a new favorite game. I dropped dauntless after maybe a week or two, and came back to it and have now killed every monster, and almost gotten every achievement in the game. A quote from somebody I heard once was “everybody loves monster hunter, they just need to stick around long enough to realize it.” That is literally saying, “you need to take time to get invested”, and the same thing applies to Dauntless. If you like monster hunter, you will like dauntless. You just need to give it time (and if your not trash at the game that should be like two or three days if you just follow the missions as the game tells you to)
>"(Obviously this came out before rise, so don’t bring that up.)" Sorry for bringing this up, but an 'early beta' version came out before World was announced even. I remember me and my friends being stoked for "having Monster Hunter on PC" and then just a little while after World was announced.
@@Dill9540 Yes indeed. Though the phrase you used could imply that Dauntless came out before Rise, but after World, when we already had PC Monster Hunter. I just wanted to clear that up.
As someone who plays and enjoys both. Will say they both have there + & -. Dauntless is far easier for beginners and fights are quick so much easier to just pickup for 30min or so the grind is far less it all about putting together the right collection of cell. Where as mh are much more about the long game it alot more to learn for a newbie and takes far more time in one fight. Both are good in there own way and not really that comparable now
I swear Dauntless monsters are the world's sorriest bullying victims until the game has spend it's last fuck then suddently an ungodly amount of mechanics
Only thing I actually like about Dauntless is that you earn back all the currency the Premium Battle Pass Costs when you max it, which is super easy to do, so as long as you play regularly it's like spend 10$ once and have acces to every Premium Battle Pass ever which is a fair model imo
I really like dauntless, its a little buged and maybe crashes sometimes and skill and perfect handling does dont really work with the performance issues at times but really, its a lowkey not so difficult farming experience if i Need a good stupid smack session without loosing myself in Millions of specific builds and armor and decorations and optimizing and saving teamsmates from deaths 24/7 AND i dont hab to buy psplus and i dont hab to follow a storyline really BUT i do miss my beloved HH and that will always make me go back to MH,
As someone who enjoys Dauntless, I gotta say I do feel like its lost a lot of its personality since its release, not quite sure how or why, but it's there. Despite some good efforts, the game is only getting more repetitive (in my opinion), and while the designs are stellar and the endgame is quite entertaining, the early game is a total slog, particularly due to not having any way to do escalations, much less do them well, where some of the (by far) most interesting behemoths are, as they're essentially bosses.
ngl i really like grinding and playing the game rn, but i had a strong feeling since the beginning that the game isn't gonna make it at all. It really is soulless and a cashgrab now, but man its addicting lmao
I have played both as well. Dauntless is like a mix of Fortnite and monster hunter. The cartoony violence and the co-op monster hunting (and microtransactions, don’t forget the microtransactions!) make it feel so much less enjoyable for adults gamers. For kids with access to their parents credit cards it may seem fun though.
I've been playing Dauntless and Monster Hunter for a few years now, and I've seen a couple of beta players add their thoughts, so here's a lecture on mine. Firstly, do NOT go into dauntless looking for a similar experience to Monster Hunter. The way the game has developed to do content in a different direction to how Monster Hunter does it. It is more appropriate to say that Dauntless is a faster arcade version of MH. All behemoths will now spawn on specific islands, NOT you choose a specific monster you want to hunt. The game now encourages public lobbies to hunt down behemoths with a group and the game does a decent enough job scaling the hp for multiple people. However the end game content can feel like a drag because of this, because somebody may show up with an under-levelled weapon. You can choose to privately hunt monsters solo for islands you have if you so choose, but doing public sessions would be the intended experience. Weapons no longer have to be upgraded multiple times to achieve the highest damage possible, but rather weapon experience primarily determines the damage and armour rating for your sets. Weapons and armour can only be powered up even further through "aetherhearts", which you get when you unlock the "reforge" system to reset your weapon level, which in addition to giving you a slight permanent power up, encourages you to hunt down behemoths again and again to continue the cycle of levelling up. The "lootboxes" are the main way to achieve additional perks which you can slot into your armour and weapons. But you get so many of these if you keep increasing your mastery ranks, doing island events, that you will eventually have all perks you will need at a decent level. Upgrading them to +2 or +3 is the main bottleneck early on, as you can only upgrade 1 at a time and it can take a couple of days to complete. The most fun you can get truly get out of dauntless is doing the end game content where you can hunt down the legendary behemoths and max out all the weapons you enjoy using. The Hunt Pass also refunds all 950 platinum required if you complete all 50 levels of the elite version, and it's mostly there to give you something else to achieve for as you get stronger, which you should, as the bounties really speed up the levelling of your weapons when you complete them. Overall, It's a free game, so there is no harm in trying it other than losing disk space on your PC. The beginning of the game can feel really slow and uneventful as the game tries to teach you each of the systems through unlocking, or the "Slayer's Path", and there is a definitely an expectation early on that you will hunt the same monster 5 to 10 times in a single session to get enough parts to build their armour and weapons. But like with any game, if you had a party of friends and you have the willpower to get through the early stuff to get to the more enjoyable end content, it's a good experience as far as a f2p title is concerned, but it is nowhere near as complex as a paid title like Monster Hunter.
@@konnichiyawasan1619 it's just not as fun in the first 3-4 battles and the first hour or two. Though if you don't like the game, then feel free to not like it. I find it stupid that everyone's arguing about what's the "better game", even though that is about a person's opinion on said games.
Thats exactly what i thought when i first played dauntless for me it felt like it was trying to be something that it couldn't be but that doesn't mean its a "bad game" per say there is a big playerbase on dauntless so clearly they are doing something right for these players to enjoy it but for me its not my kind of game
I like dauntless, but imma be real, it is a bit slow on the start, but when you reach the umbral and radiants? Hohohohoooo, it gets crazy, we have a panther bat thing that fuckin traps you in a pocket dimension, and a crystal rhyno that makes a fuckin forcefield
Honestly, this video serves as proof as to why I'm going to play World/Iceborne once I get done with the content in SB whenever that is in the near future. You just *can't* find a game with the same style and feel as a MH game!
@@marcusaaronliaogo9158 I mean...they're both "Monster HUNTING" games, but only one of them is a true "Monster HUNTER" game produced and licensed by Capcom
I feel like dauntless and monster hunter are strangely enough are meant for quite different crowds. I rarely see dauntless veterans enjoy monster hunter when they try it out , they usually feel like mh is too slow and cumbersome and vice versa. Im enjoying monster hunter world right now, but i originally started with dauntless. And I still miss the combat from dauntless, mh combat is supreme don't get me wrong. But they don't really replace each other. And builds can go really fucking crazy in dauntless, i miss escalations too, those were really fun. And the hunt passes used to be pretty good, even for a free to player u could get a decent full set of cosmetic armor if u completed it. And the customization on armor and transmog was so much better than mh world man, u could dye like 3 channels of hues per armor piece, even different materials(i think lol) There's a lot of neat ideas both could learn from each other honestly. I would love a mh game with escalation-like arena quests or decent armor transmog and dye system
I think it's a pretty great start for people who don't have enough money. Imagine you were living on those floating Isles, and then went down to the ground, and learned more advanced hunting techniques, or something.
I play both Dauntless and MH series, but personally I enjoy both for their own unique styles of fighting large monsters. I understand that a lot of people aren't a fan of one or the other, but they're both still good games, at least in my opinion they are.
Have played Dauntless recently with a friend. I am no means an MH veteran but I went from MHFU a little bit then completed the MHW main questline and then I tried Dauntless since my friend doesn't have World. It has its charms. Gameplay is a bit beginner friendly. Simple and easy. Not much map clutter at the price of being less immersive. Dauntless' story flew over my head though. It really is a good starting point for hunting. The problem I had was that it became repetitive. Aside from escalations, your other goal is to reforge your weapon over and over again. Btw, rare and epic monster drops are easier to get rather than "common" which is sometimes very frustrating. Reforging will reset you to LV 1 and bring you back to the lowest map levels with the weakest monsters. Imagine redoing the MHW quest line again and again just for upgrading a *single* weapon. It became tedious and grindy. It isn't much but had reforged axe twice, and hammer once. Was going to reforge the repeaters (pistols) but I got burnt out and I invited my friend to buy MHW. Since then, we haven't played Dauntless again. It really would be easier if new hunters will have their transition from Dauntless to MH and not vice versa. Longtime MH players will find Dauntless a little bit... "dead".
Mhm I've played a bunch of games from the MH franchise and I'm still really enjoying Dauntless. The first few monsters are pretty weak, yea, but only if you're used to the dark souls level difficulty from MH. In Dauntless it's more about getting to the endgame content, the rest is just grind and chill and get prestige after prestige after prestige after p--- I think what I am trying to say is the playstyle is very different and just because it's two games about killing big monsters, they should not necessarily be compared like this.
Dauntless: The enviroments feels without life The gameplay it's absurdly easy The monsters feels cloned, the weapons feels cloned, the ARMORS feels cloned, the behemots feels just like moving box sandbags The most difficulty monster that i fighted was some fire odogaron thing and was bc i didn't get rolled already with fast monsters, after 2 minutes was another sandbag Personal conclussion: if you can, BUY any Monster Hunter, doesn't matter what, even with the
If you played till the more harder behemoths to fight, it would have been more fun to play but dauntless was what actually made me get attracted to these types of games and I will probably try MH games.
Dauntless is the kind of game that you cook up in your free time as a concept demo to pitch the Monster Hunter project to a studio, saying "My game will be something like this, but better"
As someone who has no previous experience with Monster Hunter: World series or its type of games, same saying goes to Dauntless. My first few hours in World was.. A unique experience, now, I love a good challenge, the more difficult the better. However, I couldn't get used to any of the weapons. I usually prefer either a bow or a sword but The Great Sword wasn't my pick, at all. Way too slow and by the time I wind up hits.. Well, you probably heard that story. So once I unlocked Coral map, after 20 hours of gameplay, I lost interest in the game and uninstalled moments later. Not sure what was about it or the entire game but it felt dead. Sure, single player is fine but I got no friends to play with so it felt like an empty game, NPC's are fun and fine.. However I was expecting to see people around the world itself. To have it be more alive. Didn't want to suggest it to a friend. Then I started Dauntless for 10 hours and I was doing so much better. Sure, it's an easy version of the game but it's nice and relaxing, those cartoonish graphics are beautiful in its own unique way, which isn't realism like the World is. It's fun, arcade and easy to get into. I invited my friend and he surprised me how well he did without not playing any of these types of games in the past. Of course I taught him well. And over all, its nice to see people in the cities, running around doing their own thing and in the field, more than 4 players without needing to party up before hand. And I'm having a lot of struggling with Dauntless, more than I had in World and it's fun! I use sword in a lot of ways I'm used to and it works perfectly well for me. Just so people know, free games are always lacking something that paid version have. Under free free games, I think Dauntless is the best in its category. Personally, I found Monster Hunter: World ugly and out-dated, and yes. I've played games in my past that have amazingly beautiful graphics in realism. Dauntless is my first cartoon-looking game I'm getting hooked at. Sure its missing some things here and there.. But nothing is perfect.
As someone who has played Dauntless near when it first released, it is significantly better now than what it was before (orbs in specific) It's a great free hunting game and is what got me into monster hunter and im so glad that i did that it just has the downfall of being owned by epic games, hiding layered armor behind paywalls and a battlepass
No, Phoenix Labs owns it, and Epic is the Publisher. What you are stating is ass backwards. I'm betting you are just like this guy and played only a few hours and gave your answer of the game because of it. Good job man good job
@@Adaran Same Difference definition; used to say that two things are not really different in any important way I know and understand that phoenix labs own the game, you just dont understand my point epic games having anything to do with an online game more often than not equals microtransactions and battlepasses also, 135-140 hours on record. like I said in the first place, I played it near it's release date all the way till before I got MHR on switch. I had also grinded out one of the sets of armor that were stupidly difficult to craft, as well as 2 of the weapons that were stupidly difficult to craft.
I can say one thing about dauntless that is certain, you can break each part of a monster with every weapon you choose. Instead, MH you cannot, or at least with sharp weapon. And this is the only advantage of gameplay of dauntless. 🙃
Thing that really weirded me out with Dauntless is that you dont get stronger weapons by fighting stronger enemies. It all has the same strength just different elements and the more you play with the weapon the stronger it gets. Doesn't feel right. And most of all, the fights would always end before it felt like it. There would be no change whatsoever that happens during the fight so it just felt like I was wailing on a monster and all of a sudden it died. Nothing changes about the monster
Sounds like you werent breaking parts, staggering, or wounding? Behemoths show visual wear and tear in Dauntless. The behemoths also go through aether charged and rage states which changes up their animations. Dauntless behemoths just dont move outside of their arenas like they do in MH. You could have also have just been over-leveled and you just stagger locked it the whole time while whoopin its a**
@@ekremslayer3389 ah yea your still fighting low rank behes and using beginner weapons so yea its gonna be a bit bland. I recommend checking out some Keystone/heroic behemoths fights and you will see a big difference.
Yes and No. Weapons have more or less the same stats but their skill and special abilities vary between weapons. If you've been wailing at them mindlessly and they suddenly die, probably you are at the very beginning,considering that past the midgame you'll need to dabble into making builds or you'll notice that you're hitting like a wet noodle.
IMO equipment-based progression where you have to make new gear to get better stats like MH has is one of its best qualities. It means you can't just whale on easy monsters until you're overleved enough to take on any challenge with little issue, you have to actually get good or you'll be stuck with Jagras weapons and fall behind.
I personally love Dauntless. It filled that Monster Hunter itch I had when I initially got into the game with MHW. Its a lot easier than Monster Hunter, but the style of the game and the combat is overall very enjoyable. The monsters have extremely interesting designs, especially the variants of said monsters when you get later in the game
Dauntless for me is just a poor man’s monster hunter. The second I touched monster hunter after playing dauntless, I realized that monster hunter is way more fun. Dauntless is really grindy, there isn’t really a story, the reforge system sucks, and the replability just isn’t really there. Dauntless gets depressing after a while. But with monster hunter, it’s actually entertaining to grind stuff out from my experience. And while I’m not a super frequent player, I notice I have a lot more to think about in that game. Dauntless is a mindless hunting/looting game, with little heart. Monster hunter is just better in every way, from character customization to the variety of monsters. Not to mention, monster hunter doesn’t need to stuff micro-transactions down your throat and entice you with good-looking armour; it already looks good. TL;DR: Funny and accurate video Monster Hunter is so much better
i've always loved monster hunter (I got into the series with mh4u) but honestly, I enjoy dauntless too. Have played it non stop for a while on release and later down the line on and off. Now I go a couple months without touching it but when I want to play something chill with friends who are on different gaming systems dauntless is a fun go to imo. Escalations are easily my fav part about the game.
Thanks for this now I wanna try dauntless. . I remember those days when I literally stuck with behemoth quest for 1 whole day, constantly repeating it to finish the quest. Then after that here come's fatalist lmao. The rest is history !
The "insect glaive" in Dauntless would actually be a neat addition to Monster Hunter. Maybe have it be a Spear class of weapons and make it be a grounded version of the glaive that prioritizes in quick ground movements that can help lead into high attack damage/combos. Then if you want to make another weapon addition to even out the list, Chained Dual Swords could be another class. Have it be like Dual Swords at first, but the combos give you a longer reach (maybe around lance reach or closer range Bow reach for some balance). It doesn't have Demon Mode, but does have a block that wears down your sharpness depending on the attack blocked.
Honestly I love dauntless because it's simple it's a game you can play and relax with, and I love monster hunter because you have variety when it comes to combat. Both are equally fun.
The core of the combat feels close to Monster Hunter but that is where the similarities end. I wouldn't even call Dauntless a "competitor" to MH bcuz it isn't trying to be MH, it's trying to be a different experience. Comparing them is like comparing Terraria and Minecraft, on the surface they're similar, but in reality they're very different so it's difficult to compare.
After watching this video, it makes me want to play dauntless again. I started playing in the beta, and then grinded to the umbrella beasts. However, after seeing firsthand how hard these bosses can be, I got discouraged and frankly bored. But, after watching this, and seeing how far the game has come, I think I'll give it another shot. Thanks.
I have played both of these games extremely briefly and forgot pretty much everything about them. But I actually can't get over how incredibly slow and sluggish the greatsword looked when you were comparing it to the axe lol.
I agree even tho I take offense as a greatsword main but there are ways to make it feel faster and it becomes a rather quick weapon when used correctly and with the right skills
If 630+ hours mean you're an expert, then me, having two characters with 3000 and 500 hours makes me a fucking war veteran that lost three limbs after fighting 20 Fatalis
I love dauntless and MH both, they have a similar core gameplay loop but honestly I never considered them to be competing games as they fill extremely different niches. These hunts featured here are definitely not indicative of the actual game experience though, as you basically showcased some tutorial monsters specifically designed to get new players into some of the core concepts like staggering and whatnot. Later monsters get way more fun. That said, as I mentioned it fills a very different niche to MH so it's completely understandable to love one and not the other. Just play what you have the most fun with :)
Oh, what a surprise. RUclips already recommended me this video and I've already seen and commented it. When I'm already here I can give an update. Just recently MHW was on a huge discount. Me and my wife grabbed a copy and started playing it. The very first second into this game blew our minds. We still playing it, we will play this for many more hours. Dauntless is absolutely nothing compared to MH. I kinda wished we got our hands on MH earlier. Dauntless kind of has put a bad light on this kind of games
I will say, despite the annoying free to play, it's great to see Dauntless so polished. I played it a bit when it first came out, but went back to Gen Ult.
I feel like Dauntless is more polished back when it's on beta rather than now. That's just me comparing my experience on the beta and watching this vid though.
I've been playing this game since the beta, I've been there through all the good and the bad. I've got every exotic and legendary weapon and armor I've got decent cosmetic sets (That I earned for free) I've beaten every behemoth in the game a dozen times over I've seen it all in Dauntless. I get Monster Hunter is a great game. But I feel like you really underplayed what Dauntless was by comparing it to MH. I get it, it's a game about hunting monsters with big weapons and blah blah blah game clone blah blah. But Dauntless isn't Monster Hunter, the weapons are similar maybe but they've got their own special ways they work. I get you only played for five hours so I can't judge, but if you ever want to make another video I've got some tips for you. The axe is meant to be a balance between damage and stun, wait for the right moment to use your special attack to get a bonus to your damage. The repeaters aren't ranged weapons, they may look like guns but they play like shotguns. The best way to use them is to constantly be reloading right next to the monsters to gain a damage boost as well as buffing your specials. The pike is meant to deal wound damage which once you deal enough of it you can do more damage to a single part and gain a speed boost. You didn't really equip any cells, not from what I can tell. Cells make or break your experience when it comes to hunts. With just a few tweaks to your cell slots you can go from an immoveable damage sponge to a subsonic hedgehog. As for the "loot boxes" they're not loot boxes in the sense that you have to buy them. You earn those things by playing the game and improving yourself. I get hunting behemoths can get a bit boring in the hunting grounds but you didn't even touch on the Escalation levels or the lantern system, or the small lore notes you can find on the islands. The behemoth designs at the start of the game are meant to be tame and small, you're basically fighting baby behemoths. If you played further or just looked them up the designs and difficulty of the monsters get much much better. I've played the game since before it's actual release and I still struggle with some of the later behemoths. all in all, this comment is most likely going to get swept under the rug as people keep comparing this game to Monster Hunter, I get it, I do. But Dauntless is trying to be it's own thing, it may be going downhill now but this game could be something better one day. Playing this game with the soul mindset of comparing it to another game is like playing Super Mario Bros. and expecting it to play like Sonic The Hedgehog. You won't get what you want and you'll find it boring and dull. All I'm saying is, please give this game a chance, it gets better with practice and time trust me it does. There are plenty of people out there who can give you some pointers if you want to continue getting better with this game. Dauntless has been one of my favorite games since I started playing it and it's sad to see how much people just want to call it a Monster Hunter clone and be done with it.
They are really biased to MH. When they try Dauntless I think they don't really have attention to play the game, they just want to "insult" the game. If they really curious about Dauntless because they are hearing "Dauntless is MH competitor" or something, they will put more attention to find out why is that
@@-Shibbi its the same case with overwatch vs paladins, overwatch youtubers make vids like this to bait players in, soo they can have their circle jerk in the comment section. i feel like people expect too much from a company that has 1% of the budget and employees that capcom has.
@@kroshokrosho783 agreed, and all facts considered. They're doing an alright keeping the game updated and somewhat fresh. Like pizza you've left in the fridge for a few days.
@@-Shibbi As much as I like MH, there's a certain part of it's fanbase I really dislike. And that's the "Im the og game" bs. For some reason, if a game is in the same *genre*, then it is a copycat. How dare you hunt large enemies without needing to go through a constant linear story by only accepting quests? That's Monster Hunters thing! These people don't give a hoot n a hollar, they just want to turn people away from what could be a good game. Did the exact same thing with God Eater. It didn't change how good it was one bit though.
Personally I'm not a fan of dauntless but I can tell that the guy who made the video didn't go in to give dauntless a chance he just wanted to hate dauntless and compare it to mh to "show how much better it is", which makes his vid come across as almost spiteful
I played Dauntless since the closed beta up until they really started to lean into microtransactions with the middleman. Back then, the game was simple and charming. Upgrades were pretty straightforward, and it was quite challenging. Each new tier of monsters really felt like a challenge and forced you to play better. Resources were scarce, so you really had to learn when to play conservatively and when to be aggressive. It felt like a tighter, faster, arcadey Monster Hunter. Over time feature creep overcomplicated the game, made it much easier, it became vapid and flashy. It's a shell of a game I used to really enjoy.
We have to recognize the value in Dauntless, in that it probably enticed a few people who'd never played this style of game, and then later discovered MH and Toukiden. It's basically the Internet Explorer of hunting games.
Yeah I played 70 hours of dauntless, because it was pretty fun. Only to realise that apparently it's just a free watered down version of monster hunter from my friend. 1200 hours across the series so far
Toukiden! Now that's a blast from the past. Those games are great, especially the second one with the open world exploration. Sad no one ever mentions God Eater when talking about hunting genre games since that series is my favorite (though God Eater 3 is nowhere near as good as the other God Eater games).
Oooh, the second Toukiden has more open environments? I loved Kiwami but I must admit it was beginning to show its age.
And, er, yeah, it's a shame more people don't bring up God Eater. It's certainly a lot faster and lighter than typical monhun-esque combat but it's still real fun. And, honestly, I think 3 has the most fun combat. It's just also by far the easiest because of how short the average fight is. Or maybe I've played it so much I know how to snap the game over my knee.
@@Mr._Sherwood Never played Tokiden Kiwami, the mixed reviews scared me away from it. But Tokiden 2 is a banger that tide me over the excruciating wait for MHW pc. I also go back to it every once in a while. Pretty solid game
I definitely only got into monster hunter because dauntless is free
I personally view Dauntless as "Beginner Monster Hunter". That's what it was to me. With Dauntless being free to play and having relatively low hardware requirements, it makes it easier to get into the type of game. Then, if someone likes the style enough and has both the money and the hardware, they can get Monster Hunter to get a more in-depth experience with increased difficulty.
I couldnt agree more, even though im not a huge fan of MH style of games i have played a little bit of Dauntless and MH. MH is much more in depth, difficult, you have wider variety of creatures and ways to go about hunting your monster. Dauntless I think is more geared towards kids in the 10-15 range, lets get these kids some experience in a "MH" environment and then when they get older they can come over to MH and test their mettle for real.
nah
Monster Hunter Rise should be the beginner monster hunter. It's easy af. Especially if you use the ranged weapons and most especially if you use sticky builds (Not sure how effective sticky builds are in sunbreak though. I heard they got nerfed).
@@gallantsteel8542 Monster Hunter Rise still wouldn't be considered beginner considering that Master Rank still kick's everyones ass if they get too cocky. Master Rank is what separates the beginners from the veterans not weapons or ammo.
I hate this comment so much because it's so true. This is exactly what Dauntless became after Epic Games took over and turned it into 'fortnite MH'. It's so sad to see THE pc MH style game get treated this way. I played a lot of MH on nintendo DS while I was living in Japan and I was so hyped to get this style of game to PC but I guess we just can't have nice things. MHW just did not live up to expectation. It's much too 'obvious port' for my taste and dauntless became this hollow shell of the original vision, clearly designed to extract microtransactions.
@@SKjear I really don’t understand how world is an obvious port? It was designed for consoles sure but nothing about it is inherently wrong with it that wouldn’t make it a good game on pc.
What makes dauntless more of a pc mh than world? Especially since they are both on consoles.
My friend made me play Dauntless with him and I had no idea what it was. Playing it made me make him get Monster Hunter: World. Love Dauntless for that.
Was the exact opposite for me. Like you I was already a MH player and tried to talk a buddy into getting MHW, he got wrecked a couple times, quit and then talked me into getting Dauntless.
He refused to play MHW ever again bc Dauntless was so much easier, hate Dauntless for that reason.
@@beardedzeus1337 Fortunately my friend is a Dark Souls player, so that wasn't a hard sell. Dauntless was boring for us because it was too easy.
@@woopityscoop2863 i got MHW 2 days ago and i have to say the difficulty doesn't seem so drastic from dauntless
That was until i realized the guardian armor and defender weapons weren't balanced for early game
And the fact i went dauntless(2months)->elden ring(8 months)->MHW(now)
@@reekerman1012 yeah, defender armor and weapons was a mistake and shouldn't be in the game...
@@beardedzeus1337 ain't no way MHW is way too hard for your friend, when I was still 12 I beat the main story without any help, however Iceborne is hella hard
As someone that started playing Dauntless before playing MH, I can say with certainty that I probably wouldn't have picked up MH had I not played Dauntless. It's free to play and easy to pick up, which makes someone like me who was intimidated by more complex games such as MHW get more accustomed to games with a similar game play loop. It's also good to keep in mind that Dauntless was mind by an independent studio in Canada whilst MH is literally made by Capcom, one of the biggest game developers in Japan
So dauntless is like the tutorial MH games don't have lol
I find Mhw to be really easy. The palico is amazing with the vigor sprays and vigor nectar revivals you don’t need to worry about potions anymore. In previous titles, sometimes 10 mega potions are not enough so you need to gather and craft mid hunt and the palico doesn’t heal you
@@noxccty6200 MH is slow afffffffff Dauntless is more quick paced, in MH you have to worry a lot about timing, skillset, items, gear, etc...
Dauntless you just pick a weapon and go fight hordes and hordes of different element monsters...
I played a little bit of mhw with Xbox gamepass, twice. But I never got far, then I took a break after the second time and when I got the itch to play mhw again it was off gamepass
So in the two years up to now I played dauntless on and off because it was the closest thing to mh
There's always a sale for mhw for 14€ which is the price I usually buy games at, but with no certainty that I'd like it considering how little I played it. I never bought mhw.
But I've realised my mistake with how much fun I'm having just grinding in mhr
After I'm done with rise I might consider buying mhw
@@yKuroKenshi I understand, but this is a hack n slash game and not a game about hunting monsters, if you want something faster, easier and simple, play Dauntless, if you want something complicated, difficult and slower, play MH. I particularly love Monster Hunter and I will never stop loving it, so I prefer my beautiful monster hunting game
When I got to the part mentioning the "soul" of a game, I feel like why Monster Hunter gets it right is the depth of lore behind the monsters and their environment. Even way back in the old MH games, we've always been hinted at on why a monster is that way and why it thrives in this specific area through notes or specific parts of a monster. We're treated to a world where monsters aren't just mere punching bags but instead creatures that are just simply trying to thrive in the MH world. MHW was the culmination or the beginning of what the MH devs have been envisioning and implementing for years. I don't have any personal experience with Dauntless but from what I've seen it feels extremely arcade-y.
Its faster paced souls-like fantasy mmo monster hunter, I play both mh and Dauntless- both games offer enough uniqueness to the table. I cringe at elitist mh players just saying Dauntless players have no money. Dauntless community is a lot nicer fr
@@Spriktor I cringe at people like you, trying to look like they have such a good moral compose. MH community isn't really toxic.
@@Spriktor Dauntless is cash in a cesspool.
The game actually used to have more of those environmental elements! There was a decent amount of lore for the world and the monsters, but most of that got chucked out the window when they added in hunting grounds. The UI also used to look a lot nicer and the fights were a lot harder. There were still quite a few cash grabs, but they didn't ruin the fun of the game, at least not for me.
It is very arcade-y and more streamline than MH for sure, you don't even need to track any monster they're just there on the compass, there's little to no environmental interaction, no environmental traps, can't use plants to heal or stun monsters, can't craft anything while you're hunting, the monsters don't run around the map they just stay in their combat arenas, i wouldn't even classify it in the same category as MH, it's more of an MMO that ripped off MH's combat system
Played dauntless since beta and uninstalled forever after the reforged patch, bought MH iceborne and got me hooked on the franchise, even the stories games.
Initial reforged patch was clunky but they quickly adressed everybody's issues. Its 10x better than loading screen sim now.
@@Spriktor i hope by loading screen sim you dont mean monster hunter because seeing a living and seeing person pick dauntless over monster hunter makes me feel really sad for them
Yeah same as a MH veteran since freedom unite i hate so much dauntless i uninstalled it directly, i feel like everything is wrong and not satisfying, like playing fortnite but with even less action and skill required
It's so funny seeing how many people went through the exact same thing, but also sad to see how many people who loved this game got disappointed so bad that they turned their back on this game. I did still play a bit after the reforge system was implemented but it just got so tedious after a while that I simply had to stop playing and bought MHW + Iceborne, didn't regret it for a single second and am just now getting started playing through the entire MH franchise
@@Spriktor My PC had like 4 sec of loading screen for MHW:I. Maybe ur PC is just trash. Dont use a HDD then
These monster are amazingly.....unresponsive. Wow, you opened my eyes to how spoiled we are with the wildlife of Monster Hunter being as good as it is.
Not a Dauntless player myself but from the other comments it seems those are just your low-rank tutorial monsters like Great Jagras or Kulu Ya-Ku
They are tutorial monsters. They are designed to give you long openings, be easily staggered and not particularily aggressive.
Later on, it gets a lot better in that regard.
@@debleb166 dont compare great jagrass to that thing I just saw, that was way to unresponsive to even be a tutorial monster
@@denzellizasuain563 it was stun locked and the first creatures you fight. its a terrible representation, almost as if he played the game for half an hour and decided that was enough to have an opinion xD
@@debleb166 I'm a long time MH player. I tried out Dauntless about 6 months ago. If he actually played past the first zones unlocked, His opinion of the game and mechanics would change. He'd see it's almost identical to MHW with the exception of the weapon leveling system/Season leveling. But in regards to the concept and in-game fighting mechanics, It has some aspects that are better than MHW and others it lacks that MHW has.
Dauntless still deserves a try for anyone that enjoys the Monster Hunter Genre, ("BUT Actually give it a fair chance, Level a weapon completely to 20, or 5 on each to experience their similarities and differences from worlds weapons. I fell in love with the Gunlace/Hammer and Pistols, Gotta have the PEW PEW!!")
I played dauntless on release day and I was hooked for a long time. It was practically a different game than what ever the fuck it is now. I recently gave it another try and one of the biggest turn offs is that they got rid of hunting matchmaking. Now it's kinda like waiting for a certain mob to spawn in an mmo just to obliterated it with like 10 other people. Really wish they just doubled down on the monster hunter schematic for the game because it probably would have been great.
Yeah used to play this game everyday then they announced the new progression system and i peaced out too lol
I miss old dauntless
@@tugsuumovies1999 yeah at first it was great because it was refreshing to have a game in the same genre as monster hunter but still be it's own thing. Then they got stupid and started changing shit they shouldn't have changed
@@tugsuumovies1999 they turned the game into guiding lands simulator with even less control of the monster spawning.
You can still get in there in a private lobby, every isoand has 1 guaranteed behemoth. If you want something else that is not guaranteed to spawn you kill everything BUT the guaranteed one and it will be quick. If it doesn't- you reqeue the island for a fresh instance which fixes bad spawn.
My problem with dauntless has been that the attacks feel so...empty? Like the monsters don't have hardly any reactions to your attacks and none of the attacks feel like they have weight behind them. It's one of my favorite parts of Monster Hunter (being a hammer main) where the weapons I hit the monsters with feel like they have the weight they appear to have and when I attack I feel like I did damage. Dauntless just looks like you're swinging at nothing all the time.
Hammer is exactly the same in Dauntless, its the stagger weapon of the game you feel the impact as it FEELS the heaviest hitting (its not though, axe is) it easily builds up stagger and has the most staggering moves for when the behemoth is interruptible. As for the reactions to your hits yeah that's kind of true but you also cant say that if your judging Dauntless by this super low level gameplay where he basically does nothing, in higher level fights the monsters not having reactions is not much of a problem because they are much more action packed and filled with stuff to be doing, like the grapple mechanic, dodging attacks, and positioning to hit unbroken parts that need to be broken, or positioning to hit the head for stagger. and I have no idea why people are comparing Dauntless and MH so much, I played MH and personally I found it so tedious and so many pointless things and hated it (this was before I tried Dauntless) and I played Dauntless and immediately fell in love. But you can't really compare a cartoonish more friendly version of a monster hunting game to Monster Hunter which has had SO MANY years of feedback and advice from the community and stuff to develop.
@@Nyxxos_ Considering dauntless is 100% inspired by, designed after, and damn near a shameless rip on monster hunter that is the entire reason people compare the two. Like they literally just took monster hunter, gave it fornite graphics, and called it good. FFS half the moves most the weapons it has in common with monster hunter have multiple IDENTICAL moves. MH however has FAR better sound design, monster design(and more unique designs total), graphics, and soundtrack. Not to mention far more iconic and well designed monsters that all feel unqiue from one another. (rather than farming 87 of 5 different monsters that are all different colors but look identical) My partner got really into dauntless and i watched them do higher level stuff. It looks the exact same. The monsters dont even flinch from your attacks. Also every single thing you said was good about dauntless is also a feature in monster hunter. I also dislike the progression in dauntless. Too many branches of skill trees and shit that feels far more overwhelming to me than just changing your armor, a charm. and a weapon like most monster hunter games. I say this as a big fan of most rpg's and MMOs.
@@JudojugsVtuber fair, but the skill tree thing isn’t really a skill tree. It’s just a thing that you do to progress, there’s no choosing what you pick and having stuff locked if pick another option, and you can’t say they completely ripped the game off. Also to the sound design part, if it’s meant to be or not but being simple and not realistic/good is probably what they were going for to match the style.
@@Nyxxos_ You can most definitely say they ripped the game off. Dauntless came out for early access in 2019. MHW came out and gained mass popularity globally in 2018. They were 100% capitalizing off of the success of MHW by offering a free to play alternative. Like I don't think it's a bad thing or that the devs are malicious but it is definitely a shameless rip they chose to make at the height of the genre. I would almost have preferred the skill trees to work like traditional skill trees as well. I don't think dauntless is a bad game I just don't get anywhere near the amount of satisfaction from the combat as I do from MH games. I have a similar problem with MH rise as the hits don't feel as juicy as they did in MHW.
@@JudojugsVtuber Attacks in Rise still have more weight than the attacks in Dauntless, imo.
A lot of games in the "hunting action" genre can't seem to get the same amount of weightiness that Monster Hunter has. Mainly because Monster Hunter has animation commitments baked into the game- other games have all sorts of frame canceling tech in their metas. With Monster Hunter, you make a choice, you live with the consequences and can very rarely abort at the last second.
I used to play the game a while back and it was so much fun back then. The hunts were actual hunts and not just slaughtering grounds. It had a much more MH feel. One of my favorite parts was going out to find a monster with a few friends and being able to shoot a flare up when you found it. The fights weren't exactly MH level intense, but they were fun and late game hunts actually provided a decent challenge. It was one of my favorite games before they added in hunting grounds.
Yeah they fucked it up I really liked it
Over the years, I’ve given Dauntless 2 goes. But never could hold me longer than a couple days. And I think you hit it right, when you say it feels like a game without soul. Like some ‘Fortnite, MH-Lite’ version
Fortnite mh-lite is such a good and quick descriptor for when i first picked up dauntless. felt so off coming from mh into dauntless
Its made by epic games so thats pretty fair
You’re playing it wrong
@@voidarch4414 Phoenix labs made the game, partnered with epic
@@itzenvyzgg2267 Fair enough but i should’ve specified that i meant the artstyle always gave me Fortnite vibes
Dauntless looks so different now. I went through the game while it was still in the beta, did everything there was to do, then got annoyed with the changes they made. There were some monsters that people would outright refuse to fight after a change and would quit the hunt when it showed up. Sections of the hub world were walled off. People would complain about the changes, but the developers really didn't seem to care. So it made some of us walk away from it. It's honestly weird to see this game still going.
they killed my beautiful chain blades
My solo hunts…my Discipline build…my Ramsgate…look how they massacred my boys.
God I wish they could change it all back.
Good thing I had my old rezakiri old sword (I heard developer rework the design)
Correct me if I am wrong.
Can you still throw axes for 100k+ or launch across the map on a rocket spear? Go i loved that spear skill
@@unsubme2157 yes you can. 😊👍
As someone with 4550 hours in Dauntless and none in other game in the genre I found this video quite interesting👍.
0:52 I didn't know MH had combo finishers that were so dramatic, this is almost like a mini-cutscene and I absolutely love the spectacle of it and I imagine it feels very satisfying to pull off against real enemies.
Battlepass/Cores:
The battlepass in this game is one of the least impactful I've seen, almost everyone completes it on day 1 or 2 because of how short it is, and cores do not function like lootboxes at all and are extremely easy to grind fortunately. I have only spent 20$ on this game and all was on skins because I genuinely felt that the natural progression pace was good (Unlocked & beat everything in the game at about 500 hours, kept playing because of the insanely large skill ceiling, I don't regret playing for an extra 3550 hours with literally nothing left to do but practice and compete).
Weapons:
Aether-Strikers blows every other weapon out of the water as the most unique and fluid in the game but it's the last one you unlock sadly, sucks to see almost every person who makes a video on trying the game doesn't end up showcasing it and instead playing Repeaters which are mind numbingly boring. I'd rank them Strikers/Sword, Hammer, Warpike/Chainblades/Axe, Repeaters in terms of satisfaction
"Soulless":
Hard to disagree with and I wouldn't try. From the developers to the art team I struggle to find much passion left in the people making this game or it's community. The game doesn't show much soul or personality and most attempts to are humorously bad like the lore. I thoroughly enjoy the combat mechanics and that's it, almost everything surrounding it is really soulless.
As someone with around the same amount of hours in Dauntless and a few hundred in World/IB and Rise, I initially preffered Dauntless over Monster Hunter mainly because the game was just that simple. And I really appreciated that simplicity because of how accessible it made the game for a wide range of players not to mention crossplay and crossave across almost all platforms. Now obviously during the years that simplicity faded away, but the mechanics were still simple enough to make me get bored of it after 2-3 years.
And that's when Monster Hunter really kicked in. When I seeked a bit more complexity, more monsters, and just new content in general. I think that from starting out with Dauntless I was able to digest the upcoming mechanics that MHW throws at you right out of the box and not be overwhelmed to the absolute mind numbing state like when you try to understand something but it's just doesn't happen.
TL:DR Dauntless simple and easy to understand and that's makes it good. But that's makes it less enjoyable and be boring rather quickly.
MHW can be really hard to get into, could take several days if not hours but eventually it will worth it.
Mmm, weapons aren't locked at the start anymore, you get all the weapon classes from the get go.
@@nekrumzero8117 my bad, happy to hear that though
Welp, time for you to play Monster Hunter World and Rise.
@@hyliandoctor :} I will be don't worry. Only thing holding me back from trying it is no crossplay, all of my friends that play it are on PC, planning to get one soon then buy Rise.
Monster Hunter feels...alive
Every swing of your weapon, every ammo or arrow you fire, every hit you take, every damage you deal
Every monster you hunt
It's all visceral. You really feel a sense of life behind it all.
That's nonexistent with Dauntless.
Based on my (VERY LIMITED) gameplay, you just whack it til it's dead, with zero reactions.
Also I could never get behind the lack of a carving system, and the confusing as shit base map, it took me a more time trying to figure out how Ramsgate worked, than figuring out how Astera or Seliana worked.
It reached the point of whenever I see a new Behemoth I just go....eh.
Dauntless was fun don't get me wrong, but I just played it cuz I didn't have Iceborne back then.
Once I got that, the game is pretty much just a memory sitting at the corner of my brein
I remember when MHW wasn't on PC and all the PC players were trying to cope calling Dauntless better than MHW.
I remember playing Dauntless once, thought it was ok and then going back to monster hunter
x2
For me I can’t discredit dauntless as it’s the game that got me into monster hunter world
But mh is the better game by far
Dauntless is like the tutorial for big hunting games x)
Same
I think Dauntless should try to be less like monster Hunter and become more unique.
@@MyNameisRevenant I have no clue the current state of dauntless outside of the comments here, but apparently they did try that. But they made the game worse overall from my understanding. It's not even just the fact that it's being compared to MH though. Dauntless would've always had issues even if it's better older cousin never existed.
There are some good concepts in Dauntless but the execution is mediocre at best. The weapon animations? Stiff bland with no style. Sound design? Okay, except for the weapon impacts. I mean I've never played a game so dissatisfying in hitting a giant fucking owl bear, or monster in general. actually, just about most the weapon feel weak and look just as boring. And the monster designs are just as unimaginative, not to say that they're bad but just so damn basic, feels like something right from genericfantasygame©. I understand when they game started they couldn't do anything crazy because deadlines and newer casual players, but god damn, I've yet to see any monsters that truly hold my attention and go "what the fuck". Meanwhile in God eater the monsters have eerie designs with atleast some flair, even if the colors are damn near uninspired. Or MH's god damn *JET DRAGON!*
@@TheeOK1 I really like your points here, it also makes me wonder to what kind of audience is this game directed towards? Because if it is children it may explain the lack of care, however, considering that their audience is mostly young adults and people who had played other similar games then developers should make the game quality a priority, you mentioned weapons being bland and stiff, that is true, I dont know if that was a intended decision or was lack of basic knowledge about gaming, what I find the most terrifying is the lack of a proper jumping attack animation, why did they overlooked something so basic is beyond me. Secondly are the monsters, 64 behemoths total although I will only consider 30 as original and im being generous, plus not a single water creature? Give me a serpent with wings and four arms that spits green fire , also lack of flora and fauna enemies and exploration, give me a laboratory I can enter and find little creatures and then a boss metroid style and then I will salute de developers, then there is the latency and hit box detection issue. Game will not show you how you got hit at times or may hit you from three meters away from the actual collision. Fourthly the camera is your enemy, there is not fixed auto lock like in fromsoftware games, some of the behemoths moves and jump around the screen like a ADHD cheetah on meth, then to proceed to hit you from a camera blindspot because you actually have to rotate the camera. I might be missing a few problems because I cannot speak for all the gaming community and they probably has seen more than I, yet I still think this game has potential that will be wasted if developers don't tweak a few things along the way before is too late, last feedback response I heard is that developers will work in fixing what is already in the game before they proceed any further, hope they do the right thing.
The best part of this game for me are the scalations. I played a lot before the overhaul to the weapon progression system and there was nothing better than just sitting back and soloing any of the scalations with your late game build.
Scalations are a boss rush mode where you kill 6 random monsters (usually of a certain element) until you reach the final boss of the scalation, a monster that gives you access to weapons with "ultimates" with their materials.
During this boss rush you also get buffs that make you basically god, but the end game monsters also hit like trains so it was god vs god
Nonetheless, fun times.
Cunning+discipline+iceborne was so disgunstingly broken they had to erase them tho, im still mad at that
Ahh yes I remember the days of the old iceborne and discipline...back when you were basically invincible as long as you hit the behemoth, miss those times :/ But after they changed the weapon progression system I tried out MHW and will probably never go back to dauntless, although the simplistic playstyle of the axe is quite enticing to give it another try.
@@lynx9851 it's always fun to see the monster explode in just a single axe throw tho
@@xantiagoraco Virulent Impact + Critical build Axe shot = 1 shot Malkarion is super duper ultra satisfying
You mean escalation ?
It's Escalations, homie.
Dauntless a few years ago was amazing, the devs have tried to implement it too much, and it no longer as you said has a soul
You know I actually have the opposite opinion. I played dauntless a couple years ago when it was first coming out. and when I returned tot he game recently I really liked all the new additions with the slayers path and the new way hunts worked. It feels like theres alot more QoL in the game.
@@sn1p3s29 right, there’s a lot of haters. People need to realize these are two entirely different games, not trying to be one or another. They both have stark differences for both of their benefit
@@jakenewman2135 Evey one has different criteria for what makes it for them. QoL only however doesn't make a game. Dauntless had much more character and "soul" prior to the system rework. QoL is nice and makes newer casual players feel at home. The game however has been steadily declining as a result. A lack of continuous meaningful updates and a lack of end game still haunts the game as it did years prior. My opinion, MHW is by far the better game, not to say dauntless doesn't have its place in the genre its just statistically worse of a game, due to the decisions the dev's have made over time prioritizing money transactions and FoMo content over anything meaningfully substantial.
@@dakurisu3431 money transactions? That’s the only part I don’t agree with or understand. You level like crazy through dauntless lol
@@jakenewman2135 what I mean is that they would rather add more to the paid shop then actual content.
This was one of those games that was genuinely MUCH better when it was in early access beta.
The Hammer in Dauntless also has a pretty interesting moveset and mechanics. It has an ammo system, similar to shells/phials in MH, and you can either spend ammo on shooting short range 'blasts' like a MH Gunlance or to empower your regular attacks.
The blasts can be used for mobility since they function as dashes and jumps, or you can use them to do what the community calls "booping" a monster. When monsters do certain attacks they are considered 'unstable' so you can time a blast just right to basically tackle them to the ground. It's a pretty cool mechanic that feels great to pull off against monsters like the Shrike.
The only problem is that while the best strategy for Hammer used to be a moderately complex combination of "attack -> push button to load ammo mid swing to empower attack -> hit monster -> push button to get a quick reload at the end of swing -> repeat" it seems to have devolved since then into ignoring the ammo empowering mechanic altogether and just doing what is essentially a Charge Blade SAED. Except in this case the SAED actually refills all your ammo after landing it... Yeah...
On a side-note, I really think MH should have a Gunhammer weapon type. There's a lot of potential to be had there I think.
I think sun break gun Lance is probably as close to dauntless hammer we will get.
It’s got a switch ability that empowers the attack power of the gun Lance now and a switch skill that unloads everything into the monster. That move often staggers the monster as well with all that explosive power. Ohh and the shells can be used to propel yourself in a direction you choose.
Yeah me and my friend keep talking about how we wish it would go back to the way it was in early access
@@nataliecameron to grindfest you mean, loading screen sim. New dauntless is infinitely better
@@MrJayza89 no
@@stardustdragonx3612 okay?
The weapons actually look really fun but was it just me or could you count the number of moster attacks on one hand the whole video
very easy to learn patterns and timings
i’ve played this game for about 3 years i think
had to take many breaks from controversial updates or lack of content
@Melon Sauce The true tutorial to MH, I got my butt almost kicked by a TOBI KADACHI.
Probably since I have negative thunder resistance when I first hunted it...
This was the early game, literaly tutorial behemoths
honestly the only weapon i really found fun was the hammer, but yeah, tried playing dauntless after already experiencing monster hunter and it did not keep my attention for long. I can't believe i actually wasted money on it.
Those are the "low rank" monsters. The High Rank and Bosses (from escalations, wich is basically a boss rush) are pretty difficult, but not as hard as MH late game content.
I remember back when I tried out Dauntless (with some friends who I was trying to introduce to the MH style of games), I mostly enjoyed Hammer (which had an awesome blast dash + phial system) and the Gauntlet weapons.
I really loved how the Gauntlets encouraged you to use the whole move set: do combo 1 to get one buff, do combo 2 to stack the second buff, and do the third combo to stack the third buff - with the ability to unload it all into special moves based on the number of buffs you had stacked.
Overall, it had some cool ideas, but at the end of the day… it is f2p so I can’t really expect much from it…
I played it on it's launch years back with couple of friends and it was quite fun. It was before battle pass and tech tree?(slayer path thing) was a thing. I quite like the weapons, especialy the hammer that allowed you to stun charging monsters and fly around.
Thinking back about this game I strongly agree that this game lack character. Aside from hunting a main monster you couldn't do much on the maps(at least in 2k19). Sound and music are just there, I remember puting Witcher 3's ost in the background.
It's not a bad game, if you wanna play monster hunter game but you're poor or have a toster of a pc then is worth a try
im playing both, think its weird mh players are so elitist towards games inspired from it- dauntless devs are big mh fans and chose to give their own twist on it
@@Spriktor I was excited for Dauntless but to be honest I would just rather play a older Monster Hunter game then play what Dauntless has become these days. I just come to realized that the twist they ended with wasn't good.
dauntless had the slayer path at launch lol
@@seminooblex8057 it didn't...can't really argue about when things were added when you can simply look it up
@@xenowatashi6590 this video is just meming no fair criticism to be found. Didnt even get past the tutorial behemoths. Weird making fun of login bonuses when world has the same thing. Calling hunt rewards which give bonus rams and cells loot boxes etc etc. 0 effort attempt at even trying out the game.
I like the big multi tier hunts with the boss monster at the end and that’s about it in dauntless. They’re really well made compared to the rest of the monsters
thank you for making this vid. it is exactly what i needed to jump from dauntless to monster hunter world. mhw is an absolute masterpiece
Mhw is great however mh4U and mhg are better imo
@@Yerrruhhh I'll try all of them
@@Yerrruhhh nah ... Played them since Wii days and mhw is the best in the series imo. Yes it's not the hardest but the older games were honestly harder cause of their controls and clunk in their consoles
You can’t even compare these games. But for a f2p game dauntless really is great
Yep started with dauntless. Thought it was great. Simple arcade like, quick hunts. Easily accessible for new players but also has a high skil curve. Watch anyone half decent play and the footage in this video looks like your 1st day playing. Interrupting (booping) monsters is so much fun. The different damage types work well. Raw, part, stun and wound. With skills that increase damage to wounded parts. Alot of team synergies. Has a focus on attack speed rather than crit which changes up the timing f everything. Also skills that reward dodging like evasion mantle constantly ( s r more forgiving in duantless for sure but it feels better as if u were running evade window 5). Trials are a great idea that mh world and rise should explore. Arena but better. They r two very different games and im glad i played dauntless first because it would b hard to go from MH to duantless. But i still enjoyed duantless minus the lootbox fortnight feel. But they were over generous and the tier system still gave some ok stuff to none paid ppl. I really liked that some monster break parts were situational. Like need to break the head while enraged. Was a cool twist. Aimless rant over. Both games good. Mh x10 better
I'm not sure if this is still a problem, but dodging in Dauntless used to prioritize what the server thought rather than what the client thought (like it is in monster hunter). Any lag would cause the game to think that you didn't dodge something; the number of times I would dodge something, run a few meters, then fall flat on the ground made it feel pretty awful and ultimately caused me to drop it. The fists are cool though, MH needs a fist weapon for sure
@@harryrundle7897 zhey actually fixed that by having it respond fro, the client´s side and not the server side a good while ago. so that is not an issue anymore.
a fortnight is a period of 2 weeks and theres no lootboxes in fortnite
Had chain blades and ran that skill where all attacks could do boop so I’d just use that long range chain pull attack every time. It was so unga bunga but felt so absurdly satisfying. The game also absolutely destroyed my skill at MH for a solid day or 2
the fact that you can list the things done well in dauntless is a huge red flag ahahahahah i cannot even begin to list the things i like about MH. The community is certainly one aspect i love about it.
One thing I truly appreciate about dauntless is how grateful it made me feel for the 3DS Monster Hunter games
MH3U is the best monster hunter.
@@latinaparfait LET'S GOOO, a fellow 3U enjoyer 🤝🤝🤝
@@Poopi_Culio i only ever got to play the 4u demos 😭😭
So, I discovered Dauntless way back in the day, and it was very similar to Monster Hunter in its structure. You would pick a quest with one strong monster that sometimes escapes to another sector, and would get more and more dangerous as time passes and as the danger meter fills until eventually leaving the island if you don't kill it in time, similarly to simple quest time limits.
But as many are complaining about, the Reforged update ruined this aspect of the game and, I'd say, made the game much less enjoyable and very trivial. They replaced their old system (similar to investigations) with a new one (similar to expeditions), where islands have a selection of monsters that can spawn and have reduced health. I think it's a shame, because they don't move to other sectors or interract with one another, instead simply staying in their plot of land, waiting for someone or something to kill them.
Although, after that, another gamemode was added, called Escalations. They consisted of 4 separate fights in a row, may they be singles or duos, in which your performance would be judged according to the danger meter, your amount of deaths, the amount of time taken, etc... Depending on your note, a certain amount of points are given to the player. If they reach a certain threshold at the end of Round 4, they would unlock a 5th Round, containing some of the best and most unique behemoths of the game: Keystones, this game's Elder Dragons. Among these 6 is Torgadoro, a gigantic blazing gorilla who feeds upon the aether found within a volcano. It is honestly an incredible fight, and I'd say it's on par with some of the best MHW has to offer. Escalations made the game fun again.
But then, I got my hands on MHW:I, and BOY, IT'S NOT THE SAME DEAL. Granted, Dauntless is free and MHW is a AAA title, but the difference is still massive. The most shocking difference to me was the dodge. Where Dauntless adopted a souls-like roll with generous invincibility frames, MHW and the other games have next to no invincibility frames during the animation, rendering it worthless against most physical attacks. This made positionning much more impactful, which does give the games a certain charm. But as I was an Axe main (and still is!) in Dauntless, I've decided to use the Hammer, Greatsword, and Lance, all slow, heavy and tanky weapons.
Speaking of, the weapons in MHW absolutely got me hooked. The sheer amount of detail in each moveset and all the possible playstyles made each of them feel like a new game. This is definitely an aspect in which Dauntless failed a little. A lot of weapons function the same: Do normal attacks, charge up the special, use special, deals big damage, rinse and repeat. It becomes especially dull when you realise each weapon has a specific combo that outclasses all the others available in the moveset. The Axe doesn't truly have that problem, but it is painfully obvious for the others.
Honestly, I do recommend Dauntless for those who want to dip their toes into the hunting genre, or hell, maybe even into the souls-like genre. Its F2P nature does plague it with battle passes and the likes, but none of them are required for anything beyond SOME fashion, with a lot of it being free and very available. But if you already like MH and find Dauntless, it will understandably seem like a pitiful attempt at mimicing greatness, and I cannot blame you for that.
I wouldn't call lance slow. I honestly feel slower with charge blade and switch axe.
@@gallantsteel8542 Yes, it's average when it comes to speed, but its lack of mobility still warrants the title.
I've played both MHW and Dauntless and I absolutely love both, I play MHW because it's a bit more interesting in gameplay and weaponry but i play dauntless because it's a good way to just sit back and relax while still playing the same old hunting game :) I adore both for their own things
The biggest difference in dauntless is that once you get to the later monsters they have more raid like mechanics than monhun monsters.
At the beginning when you are fighting embermane you can just kinda beat him to death, but once you start fighting what would be his high rank version you need to learn when you can stun him by "booping the snoot" as the dauntless community calls it, hes too fast to really beat up in higher difficulties and you need to hit him in the middle of a charge to stagger him and knock him down. All of the monsters have something along these lines.
Later on there are monsters that do some crazy shit like turn the whole area dark, or fill the area with lightning, or shield themselve etc.
Its a different feeling, though I greatly prefer monster hunter over dauntless.
It really sucks when games have that "it gets better" feature cause a lot of people really miss out when the beginning isn't as immersing or really interesting
Like trying to convince a friend to play a Tom Clancy game that isn't splinter cell
Booping was definitely the best feature for me, went all in on the hammer to become a master at that. It was specially great with the void portal cat, getting everyone out with a precise blast. But still, as a MH player since Tri, I can't say it engaged me the same way, just some satisfaction in some of the things, like the more arcade-y cells
Lol go play frontier.
@@JuicemanGravy frontier shut down in 2019
@@ayyayyron frontier ain't dead. Don't be naive
This game used to have soul. I feel that they decided to focus completely on the microtransaction side of things, and made the UI just awful. It used to be insanely barebones, but I'd argue the super barebones UI was better than the current iteration (even though it was pretty bad). Some devs need to realize that not everything needs to be an MMO
Combat wise it's always been "no soul" its always been the same....since day one. And honestly very basic and lame. Then, yeah to make it worse add loot boxes.....
@@codymarcotte512 the loot boxes are no different than decorations/charms in monster hunter though
@@anchoviesonnachos7074 Really? Buying a charm you want compared to RNG loot boxes are no different? Dude....plus charms can be earned though game....not the same at all. They are VERY different
@@codymarcotte512 the *loot* boxes you lot are referring to are earned from playing the game and give cells. you get so many of them that im sat on about 400 of each *loot box* and have no need of them.
@@DemonKez Point is why play this shitty game when MH is a thing lol
I tried Dauntless when it first came out, and it really felt too cartoony. The battle pass was a big red flag too. But the weapons are okay, even though playing the dual guns is boring as fuck. Monster Hunter for the win!
You can complete this game's pass in 4 days or less and get all your mpney back, compared tonpther games where its time Gated challenges over a month or giga geind for 3 weeks
@@Spriktor Bruh no one but those who normally buy battle passes (fortnite type players) cares about battle passes.
Yeah, the gameplay of the gun is really boring. Wish they add something more to it
How are OPTIONAL battle passes a red flag? It's a free game, m8. They have to monetize it somehow.
I see zero issues with a battlepass. Don’t like it? You can just ignore it’s existence and play for free
god i love these kind of creators and videos! with my ADHD i get bored so fast and can rarely watch a full 8-10 min video, but THIS WAS EASY! I love the editing and sound effects xD
I started in Dauntless and then moved to MH:Rise. What INSTANTLY impressed me about Monster Hunter is how massively different every weapon feels. In Dauntless, it's basically the same stuff with a few special characteristics. In MH, each weapon feels like an entirely different class. I'm 200 hours in and still feel like a beginner when I switch to an unfamiliar weapon. Hell, there's still weapons I haven't even tried yet.
Another thing that impressed me about MH is how fair it it. I came in expecting it to be far more hardcore and therefore more difficult and cheesy than Dauntless. Instead, what I found was more challenging than Dauntless while also being more fair than Dauntless. A lot of monsters in Dauntless have real bull shit. Hard to see bull shit that you can barely react to. In Monster Hunter, sure I died a lot, but I almost always recognized that it was my fault and that I could improve.
Oh I guess one bonus thing: I was completely surprised by the charm of Monster Hunter and its world.
This isn't to say Dauntless is bad. It's enjoyable and FREEEEEE. But yeah, Monster Hunter is on another level.
Played Dauntless back in 2019 summer when it was released on console, absolutely ploughed through the game thanks to my monster Hunter skills, completed the light and dark final bosses, haven’t touched the game since Cos I would simply get too confused
These 2 bosses you fought back then I would guess took you each about 10 minutes. Rezakiri maybe a little less. Now you can make them in under 1 minute... not fun at all anymore
@@mineleft9823 you could always take them down fast if you were good enough
God shrowd was a nightmare back when pursuit was a thing
@@mineleft9823 that's cuz they ain't even close to the actual bosses of the game
E
I just started MHW & am having tons of fun but this looks cool too ngl! Great content as always!
It is really fun
JUST STARTED? Damn man I wish we could trade spots for a day. I wish I could experience MHW for the first time again man. Ur so lucky 😭
its fun, been playing since day 1, enjoy it hunter !!
As someone who loves dauntless builds, and late game how difficult it gets and the amount of builds you can do with the same weapon what keeps me playing
Otherwise known as babies first monster hunter
Good lord these monsters have less personality than a Popo, really makes me realise just how amazingly made the monsters are in monster hunter, hundreds of monsters and a lot of players can name all them as soon as they see them
Like I bet some people here know what monsters I mean when I say "rocket powered elder dragon" "Avatar, the master of the elements" "hungry pickle" "local monkey too angry to die"
This game was really cool when it came out, I didn’t have money for monster hunter games and it was free. The loot boxes were few and gave you actual decent stuff, now they literally have no chance and you have to play days to get anything decent, and the hunts were like monster hunter instead of basically expeditions where monsters are hyper tuned down
I've played a a good bit of Dauntless, I remember when you had matchmaking and flares held actual use. But it seems they've doubled down so hard on the arcadey aspect of the game that even with collecting end game weapons and fully leveling up your weapon skill doesn't feel rewarding. It just feels like you've unlocked a new thing to grind just to see damage ticks go up by 1%
An example of this games bullshit
Search up the shadowscythe weapon skin quest
@@letwat8377 rumours are barely quests- they are side side quests to get free cosmetics so who cares lol- its by far the best skin in the game as well merely timegated
I'm glad your playing this even tho this game has problems it still can be fun tho
I have 1000+ hrs on MHW alone (not including IB and previous handheld/console versions) been playing the MH series since MH2. I picked up Dauntless 3 weeks ago and I can say if you expect it to be bad or compare it to MH then you will definitely see some lacking quality and technicality. But if you actually love the core part of MH which is learning monsters and making armore and weapons from their skin and bones then definitely give it an honest try. Aether Strikers and Sword feels good. And the game is still evolving too, from what I've heard the game has changed alot since launch and it will only try to get better. Started almost a month ago and Im still enjoying Escalations and Reforging.
@@yuushouma1263 My main complaints are why dodging feels laggy? Jump costs 0 stamina? Attacks animations are fine and numbers go big, but the monsters here feel lifeless, it feels like they exists just to be killed? I have tried it over 30 hours and never felt a "dance" even after fighting the same monster a bunch of times...
@@ferluisch hmm, i guess your dodge problem is like how dark souls players feel odd with MH dodge, MH dodge s is actually stricter than soulsborne. TBH, the "dance" is something I feel too, I feel it now in Dauntless when I've actually learned monster AI, I can now run glass cannon sets and play upclose with high uptime.. so imho 30 hrs is too early to say anything. I do agree with the monsters being "lifeless" or having no soul though. In complete fairness, based on my opinion, I feel dauntless is actually decent, Monster Hunter is just leagues above, top-tier and fleshed out.
thank you for covering this, was expecting a joke or 10 about hitting paper since there's zero impact to leave players satisfied
well, I think we have to take note that Dauntless is a smaller studio making a free to play monster hunting game. Now compare that to Capcom who has 2 teams making monster hunter games for almost 20 years at this point. It's easy to draw comparison but its like comparing Temtem directly to pokemon or Splitgate to Halo or CoD. The same genre but from very different background and available resources.
Sure we can take note of that, but comparing the 2 still makes sense at the end of the day.
I remember playing with a friend back during the pandemic. We always went toghether to escalations, he used gauntlets and i used pikes. We farmed malkarion, todagoro and the tree monster(idk the name) for days to use the weapons. It was fun, but when they announced the new upgrades we quitted out.
initial reforged patch was clunky yeah but devs listened to feedback and patched it within a week, its time to return
I love both games, and I played monster hunter before dauntless. Dauntless, as far as I’m aware, came out as a love letter to monster hunter, meant for people who could play monster hunter on PC without ports and stuff. (Obviously this came out before rise, so don’t bring that up.) I can see what you mean with the “no soul” but it is actually not that accurate. The later game areas are absolutely stunning, especially once you get to certain escalations. I saw somebody say the monsters are unresponsive, which is also false. The monsters he fought were literally the first four you encounter, and are meant to be easy. Literally like 4-5 maybe 6 monsters later your fighting owls on steroids and lightning mantises and flame beavers. The monster designs, while certainly not as unique as some of those in monster hunter, are definitely unique. Like, you can’t say that a time traveling soul eating worm-moth is less unique than a fat hairy lizard, even Fatalis isn’t inherently unique purely by a cosmetic standpoint. He’s just a dragon. Another thing, just because it takes time to get invested into a game, doesn’t mean it’s bad. I dropped monster hunter after three days of playing, then came back to it and I now have a new favorite game. I dropped dauntless after maybe a week or two, and came back to it and have now killed every monster, and almost gotten every achievement in the game. A quote from somebody I heard once was “everybody loves monster hunter, they just need to stick around long enough to realize it.” That is literally saying, “you need to take time to get invested”, and the same thing applies to Dauntless. If you like monster hunter, you will like dauntless. You just need to give it time (and if your not trash at the game that should be like two or three days if you just follow the missions as the game tells you to)
>"(Obviously this came out before rise, so don’t bring that up.)"
Sorry for bringing this up, but an 'early beta' version came out before World was announced even. I remember me and my friends being stoked for "having Monster Hunter on PC" and then just a little while after World was announced.
@@Nen_niN that just helps prove that point though lol
@@Dill9540 Yes indeed. Though the phrase you used could imply that Dauntless came out before Rise, but after World, when we already had PC Monster Hunter. I just wanted to clear that up.
As someone who plays and enjoys both. Will say they both have there + & -. Dauntless is far easier for beginners and fights are quick so much easier to just pickup for 30min or so the grind is far less it all about putting together the right collection of cell. Where as mh are much more about the long game it alot more to learn for a newbie and takes far more time in one fight. Both are good in there own way and not really that comparable now
They are absolutely comparable
One is an established the other is a clone. In fact, they should be compared.
How long of a fight does it take in World/IB. Besides raids I would be done in 5 minutes max
I swear Dauntless monsters are the world's sorriest bullying victims until the game has spend it's last fuck then suddently an ungodly amount of mechanics
Only thing I actually like about Dauntless is that you earn back all the currency the Premium Battle Pass Costs when you max it, which is super easy to do, so as long as you play regularly it's like spend 10$ once and have acces to every Premium Battle Pass ever which is a fair model imo
As someone who played both, I'd say they both have their own gems. Both are great games ngl
I really like dauntless,
its a little buged and maybe crashes sometimes and skill and perfect handling does dont really work with the performance issues at times but really,
its a lowkey not so difficult farming experience if i Need a good stupid smack session without loosing myself in Millions of specific builds and armor and decorations and optimizing and saving teamsmates from deaths 24/7
AND i dont hab to buy psplus and i dont hab to follow a storyline really
BUT i do miss my beloved HH and that will always make me go back to MH,
As someone who enjoys Dauntless, I gotta say I do feel like its lost a lot of its personality since its release, not quite sure how or why, but it's there. Despite some good efforts, the game is only getting more repetitive (in my opinion), and while the designs are stellar and the endgame is quite entertaining, the early game is a total slog, particularly due to not having any way to do escalations, much less do them well, where some of the (by far) most interesting behemoths are, as they're essentially bosses.
I blame the reforge update. It was good for the endgame, but it kind of ruined the personality and story.
ngl i really like grinding and playing the game rn, but i had a strong feeling since the beginning that the game isn't gonna make it at all. It really is soulless and a cashgrab now, but man its addicting lmao
Epic games and portability, as well as greedy and uninspired staff
If there’s one thing dauntless does right, it’s (some of) the behemoth designs.
Dauntless has no soul: meanwhile Monster Hunter this man is hitting it with one attack every 15 seconds lol
I have played both as well. Dauntless is like a mix of Fortnite and monster hunter. The cartoony violence and the co-op monster hunting (and microtransactions, don’t forget the microtransactions!) make it feel so much less enjoyable for adults gamers. For kids with access to their parents credit cards it may seem fun though.
I've been playing Dauntless and Monster Hunter for a few years now, and I've seen a couple of beta players add their thoughts, so here's a lecture on mine.
Firstly, do NOT go into dauntless looking for a similar experience to Monster Hunter. The way the game has developed to do content in a different direction to how Monster Hunter does it. It is more appropriate to say that Dauntless is a faster arcade version of MH. All behemoths will now spawn on specific islands, NOT you choose a specific monster you want to hunt. The game now encourages public lobbies to hunt down behemoths with a group and the game does a decent enough job scaling the hp for multiple people. However the end game content can feel like a drag because of this, because somebody may show up with an under-levelled weapon. You can choose to privately hunt monsters solo for islands you have if you so choose, but doing public sessions would be the intended experience.
Weapons no longer have to be upgraded multiple times to achieve the highest damage possible, but rather weapon experience primarily determines the damage and armour rating for your sets. Weapons and armour can only be powered up even further through "aetherhearts", which you get when you unlock the "reforge" system to reset your weapon level, which in addition to giving you a slight permanent power up, encourages you to hunt down behemoths again and again to continue the cycle of levelling up.
The "lootboxes" are the main way to achieve additional perks which you can slot into your armour and weapons. But you get so many of these if you keep increasing your mastery ranks, doing island events, that you will eventually have all perks you will need at a decent level. Upgrading them to +2 or +3 is the main bottleneck early on, as you can only upgrade 1 at a time and it can take a couple of days to complete.
The most fun you can get truly get out of dauntless is doing the end game content where you can hunt down the legendary behemoths and max out all the weapons you enjoy using. The Hunt Pass also refunds all 950 platinum required if you complete all 50 levels of the elite version, and it's mostly there to give you something else to achieve for as you get stronger, which you should, as the bounties really speed up the levelling of your weapons when you complete them.
Overall, It's a free game, so there is no harm in trying it other than losing disk space on your PC. The beginning of the game can feel really slow and uneventful as the game tries to teach you each of the systems through unlocking, or the "Slayer's Path", and there is a definitely an expectation early on that you will hunt the same monster 5 to 10 times in a single session to get enough parts to build their armour and weapons. But like with any game, if you had a party of friends and you have the willpower to get through the early stuff to get to the more enjoyable end content, it's a good experience as far as a f2p title is concerned, but it is nowhere near as complex as a paid title like Monster Hunter.
if a game is only gets better at the end game, then the game sucks
@@konnichiyawasan1619 Most f2p games have an issue with getting their early game hooks into you.
@@konnichiyawasan1619 I also knew a number of people that stopped playing mhw or rise because they didn't like the early game
@@konnichiyawasan1619 it's just not as fun in the first 3-4 battles and the first hour or two. Though if you don't like the game, then feel free to not like it. I find it stupid that everyone's arguing about what's the "better game", even though that is about a person's opinion on said games.
Kind of sad that capcom to this hasn't implemented cross platform. that's really cool that Dauntless hast it and I'm a little bit jealous :D
.... MHRise on PC?
@@Duskdevatabyss Cross platforms means that players on switch would be able to play with players on PC. Which isn't the case for Rise.
@@Janosch122lp oh. Thanks for clarifying.. ^^;
@@Duskdevatabyss You're welcome! To be fair, I double checked quickly if I'm actually correct :P
@@Janosch122lp :p
Thats exactly what i thought when i first played dauntless for me it felt like it was trying to be something that it couldn't be but that doesn't mean its a "bad game" per say there is a big playerbase on dauntless so clearly they are doing something right for these players to enjoy it but for me its not my kind of game
bro those sound effects sound like I'm cutting an apple with a butter knife
I like dauntless, but imma be real, it is a bit slow on the start, but when you reach the umbral and radiants? Hohohohoooo, it gets crazy, we have a panther bat thing that fuckin traps you in a pocket dimension, and a crystal rhyno that makes a fuckin forcefield
Honestly, this video serves as proof as to why I'm going to play World/Iceborne once I get done with the content in SB whenever that is in the near future. You just *can't* find a game with the same style and feel as a MH game!
Wait, they are both mh games right?
@@marcusaaronliaogo9158 I mean...they're both "Monster HUNTING" games, but only one of them is a true "Monster HUNTER" game produced and licensed by Capcom
@@i_are_gm122 I was talking about mhrise
@@marcusaaronliaogo9158 Oh, well yeah both Rise and World/Iceborne are MH games.
I feel like dauntless and monster hunter are strangely enough are meant for quite different crowds. I rarely see dauntless veterans enjoy monster hunter when they try it out , they usually feel like mh is too slow and cumbersome and vice versa.
Im enjoying monster hunter world right now, but i originally started with dauntless. And I still miss the combat from dauntless, mh combat is supreme don't get me wrong. But they don't really replace each other. And builds can go really fucking crazy in dauntless, i miss escalations too, those were really fun. And the hunt passes used to be pretty good, even for a free to player u could get a decent full set of cosmetic armor if u completed it. And the customization on armor and transmog was so much better than mh world man, u could dye like 3 channels of hues per armor piece, even different materials(i think lol)
There's a lot of neat ideas both could learn from each other honestly. I would love a mh game with escalation-like arena quests or decent armor transmog and dye system
I agree with all of this
MH is just too hard for them LMAO
@@itiswhatitisnowcrymore terrible take
@@itiswhatitisnowcrymore mhw is easy af until you get to g rank
To those who play monster hunter without the iceborne dlc you’re missing the best part
don't all ps5 owners get it for free?
@@Half-HeartHero nope, only the base game
I think it's a pretty great start for people who don't have enough money. Imagine you were living on those floating Isles, and then went down to the ground, and learned more advanced hunting techniques, or something.
Dauntless has no hunting horn...nuff said.
I play both Dauntless and MH series, but personally I enjoy both for their own unique styles of fighting large monsters. I understand that a lot of people aren't a fan of one or the other, but they're both still good games, at least in my opinion they are.
Agreed, both are good in their own ways
Have played Dauntless recently with a friend. I am no means an MH veteran but I went from MHFU a little bit then completed the MHW main questline and then I tried Dauntless since my friend doesn't have World. It has its charms. Gameplay is a bit beginner friendly. Simple and easy. Not much map clutter at the price of being less immersive. Dauntless' story flew over my head though. It really is a good starting point for hunting. The problem I had was that it became repetitive. Aside from escalations, your other goal is to reforge your weapon over and over again. Btw, rare and epic monster drops are easier to get rather than "common" which is sometimes very frustrating. Reforging will reset you to LV 1 and bring you back to the lowest map levels with the weakest monsters. Imagine redoing the MHW quest line again and again just for upgrading a *single* weapon. It became tedious and grindy. It isn't much but had reforged axe twice, and hammer once. Was going to reforge the repeaters (pistols) but I got burnt out and I invited my friend to buy MHW. Since then, we haven't played Dauntless again. It really would be easier if new hunters will have their transition from Dauntless to MH and not vice versa. Longtime MH players will find Dauntless a little bit... "dead".
Mhm I've played a bunch of games from the MH franchise and I'm still really enjoying Dauntless. The first few monsters are pretty weak, yea, but only if you're used to the dark souls level difficulty from MH. In Dauntless it's more about getting to the endgame content, the rest is just grind and chill and get prestige after prestige after prestige after p--- I think what I am trying to say is the playstyle is very different and just because it's two games about killing big monsters, they should not necessarily be compared like this.
Dauntless:
The enviroments feels without life
The gameplay it's absurdly easy
The monsters feels cloned, the weapons feels cloned, the ARMORS feels cloned, the behemots feels just like moving box sandbags
The most difficulty monster that i fighted was some fire odogaron thing and was bc i didn't get rolled already with fast monsters, after 2 minutes was another sandbag
Personal conclussion: if you can, BUY any Monster Hunter, doesn't matter what, even with the
If you played till the more harder behemoths to fight, it would have been more fun to play but dauntless was what actually made me get attracted to these types of games and I will probably try MH games.
Dauntless is the kind of game that you cook up in your free time as a concept demo to pitch the Monster Hunter project to a studio, saying "My game will be something like this, but better"
But you have to pay to a shitty online service.
Yeah fuck that.
As someone who has no previous experience with Monster Hunter: World series or its type of games, same saying goes to Dauntless. My first few hours in World was.. A unique experience, now, I love a good challenge, the more difficult the better. However, I couldn't get used to any of the weapons. I usually prefer either a bow or a sword but The Great Sword wasn't my pick, at all. Way too slow and by the time I wind up hits.. Well, you probably heard that story. So once I unlocked Coral map, after 20 hours of gameplay, I lost interest in the game and uninstalled moments later. Not sure what was about it or the entire game but it felt dead. Sure, single player is fine but I got no friends to play with so it felt like an empty game, NPC's are fun and fine.. However I was expecting to see people around the world itself. To have it be more alive. Didn't want to suggest it to a friend.
Then I started Dauntless for 10 hours and I was doing so much better. Sure, it's an easy version of the game but it's nice and relaxing, those cartoonish graphics are beautiful in its own unique way, which isn't realism like the World is. It's fun, arcade and easy to get into. I invited my friend and he surprised me how well he did without not playing any of these types of games in the past. Of course I taught him well. And over all, its nice to see people in the cities, running around doing their own thing and in the field, more than 4 players without needing to party up before hand. And I'm having a lot of struggling with Dauntless, more than I had in World and it's fun! I use sword in a lot of ways I'm used to and it works perfectly well for me.
Just so people know, free games are always lacking something that paid version have. Under free free games, I think Dauntless is the best in its category. Personally, I found Monster Hunter: World ugly and out-dated, and yes. I've played games in my past that have amazingly beautiful graphics in realism. Dauntless is my first cartoon-looking game I'm getting hooked at. Sure its missing some things here and there.. But nothing is perfect.
As someone who has played Dauntless near when it first released, it is significantly better now than what it was before (orbs in specific)
It's a great free hunting game and is what got me into monster hunter and im so glad that i did that
it just has the downfall of being owned by epic games, hiding layered armor behind paywalls and a battlepass
Not owned by Epic, it's owned by Phoenix Labs. Epic is just the publisher (launcher).
@@Adaran same difference really
No, Phoenix Labs owns it, and Epic is the Publisher.
What you are stating is ass backwards.
I'm betting you are just like this guy and played only a few hours and gave your answer of the game because of it. Good job man good job
@@Adaran Same Difference definition; used to say that two things are not really different in any important way
I know and understand that phoenix labs own the game, you just dont understand my point
epic games having anything to do with an online game more often than not equals microtransactions and battlepasses
also, 135-140 hours on record. like I said in the first place, I played it near it's release date all the way till before I got MHR on switch. I had also grinded out one of the sets of armor that were stupidly difficult to craft, as well as 2 of the weapons that were stupidly difficult to craft.
...and that's all I need to know about this game. Thanks for the video
I can say one thing about dauntless that is certain, you can break each part of a monster with every weapon you choose.
Instead, MH you cannot, or at least with sharp weapon. And this is the only advantage of gameplay of dauntless. 🙃
Thing that really weirded me out with Dauntless is that you dont get stronger weapons by fighting stronger enemies. It all has the same strength just different elements and the more you play with the weapon the stronger it gets. Doesn't feel right. And most of all, the fights would always end before it felt like it. There would be no change whatsoever that happens during the fight so it just felt like I was wailing on a monster and all of a sudden it died. Nothing changes about the monster
Sounds like you werent breaking parts, staggering, or wounding? Behemoths show visual wear and tear in Dauntless. The behemoths also go through aether charged and rage states which changes up their animations. Dauntless behemoths just dont move outside of their arenas like they do in MH. You could have also have just been over-leveled and you just stagger locked it the whole time while whoopin its a**
@@CAG420 I mean I guess if you can be overlevelled when you just start
@@ekremslayer3389 ah yea your still fighting low rank behes and using beginner weapons so yea its gonna be a bit bland. I recommend checking out some Keystone/heroic behemoths fights and you will see a big difference.
Yes and No. Weapons have more or less the same stats but their skill and special abilities vary between weapons.
If you've been wailing at them mindlessly and they suddenly die, probably you are at the very beginning,considering that past the midgame you'll need to dabble into making builds or you'll notice that you're hitting like a wet noodle.
IMO equipment-based progression where you have to make new gear to get better stats like MH has is one of its best qualities. It means you can't just whale on easy monsters until you're overleved enough to take on any challenge with little issue, you have to actually get good or you'll be stuck with Jagras weapons and fall behind.
Damn now I wanna play dauntless again
Please, you just kidding
@@patrickgaggarwy7965 oddly enough, people like things you dont like.
I personally love Dauntless. It filled that Monster Hunter itch I had when I initially got into the game with MHW. Its a lot easier than Monster Hunter, but the style of the game and the combat is overall very enjoyable. The monsters have extremely interesting designs, especially the variants of said monsters when you get later in the game
This a good example of Brand vs. Generic: Quality vs. Value
Dauntless for me is just a poor man’s monster hunter. The second I touched monster hunter after playing dauntless, I realized that monster hunter is way more fun.
Dauntless is really grindy, there isn’t really a story, the reforge system sucks, and the replability just isn’t really there. Dauntless gets depressing after a while.
But with monster hunter, it’s actually entertaining to grind stuff out from my experience. And while I’m not a super frequent player, I notice I have a lot more to think about in that game.
Dauntless is a mindless hunting/looting game, with little heart.
Monster hunter is just better in every way, from character customization to the variety of monsters.
Not to mention, monster hunter doesn’t need to stuff micro-transactions down your throat and entice you with good-looking armour; it already looks good.
TL;DR:
Funny and accurate video
Monster Hunter is so much better
Monster hunter chad vs virgin dauntless
i've always loved monster hunter (I got into the series with mh4u) but honestly, I enjoy dauntless too. Have played it non stop for a while on release and later down the line on and off. Now I go a couple months without touching it but when I want to play something chill with friends who are on different gaming systems dauntless is a fun go to imo. Escalations are easily my fav part about the game.
Thanks for this now I wanna try dauntless.
.
I remember those days when I literally stuck with behemoth quest for 1 whole day, constantly repeating it to finish the quest. Then after that here come's fatalist lmao. The rest is history !
The "insect glaive" in Dauntless would actually be a neat addition to Monster Hunter. Maybe have it be a Spear class of weapons and make it be a grounded version of the glaive that prioritizes in quick ground movements that can help lead into high attack damage/combos. Then if you want to make another weapon addition to even out the list, Chained Dual Swords could be another class. Have it be like Dual Swords at first, but the combos give you a longer reach (maybe around lance reach or closer range Bow reach for some balance). It doesn't have Demon Mode, but does have a block that wears down your sharpness depending on the attack blocked.
"so, whats the point of this video?" hijack the dauntless player base lol
Honestly I love dauntless because it's simple it's a game you can play and relax with, and I love monster hunter because you have variety when it comes to combat.
Both are equally fun.
The core of the combat feels close to Monster Hunter but that is where the similarities end. I wouldn't even call Dauntless a "competitor" to MH bcuz it isn't trying to be MH, it's trying to be a different experience. Comparing them is like comparing Terraria and Minecraft, on the surface they're similar, but in reality they're very different so it's difficult to compare.
After watching this video, it makes me want to play dauntless again. I started playing in the beta, and then grinded to the umbrella beasts. However, after seeing firsthand how hard these bosses can be, I got discouraged and frankly bored. But, after watching this, and seeing how far the game has come, I think I'll give it another shot. Thanks.
To be fair, Dauntless at early stages is nothing like late game in terms of skill, abilities, weapons, ect.
I have played both of these games extremely briefly and forgot pretty much everything about them. But I actually can't get over how incredibly slow and sluggish the greatsword looked when you were comparing it to the axe lol.
I agree even tho I take offense as a greatsword main but there are ways to make it feel faster and it becomes a rather quick weapon when used correctly and with the right skills
It has to be slow becuase the great sword gets a little op even while slow sometimes
This has the same energy as the "dauntless vet plays Monster Hunter"
except he actually played past the tutorial
If 630+ hours mean you're an expert, then me, having two characters with 3000 and 500 hours makes me a fucking war veteran that lost three limbs after fighting 20 Fatalis
I love dauntless and MH both, they have a similar core gameplay loop but honestly I never considered them to be competing games as they fill extremely different niches. These hunts featured here are definitely not indicative of the actual game experience though, as you basically showcased some tutorial monsters specifically designed to get new players into some of the core concepts like staggering and whatnot. Later monsters get way more fun.
That said, as I mentioned it fills a very different niche to MH so it's completely understandable to love one and not the other. Just play what you have the most fun with :)
I played it for 2 days with my wife and we enjoyed it. After those 2 days it became boring af. Every enemy is the same. Every map looks the same
Oh, what a surprise. RUclips already recommended me this video and I've already seen and commented it.
When I'm already here I can give an update. Just recently MHW was on a huge discount. Me and my wife grabbed a copy and started playing it. The very first second into this game blew our minds. We still playing it, we will play this for many more hours. Dauntless is absolutely nothing compared to MH. I kinda wished we got our hands on MH earlier. Dauntless kind of has put a bad light on this kind of games
calling this a clone would be an insult to clones
I will say, despite the annoying free to play, it's great to see Dauntless so polished. I played it a bit when it first came out, but went back to Gen Ult.
I feel like Dauntless is more polished back when it's on beta rather than now. That's just me comparing my experience on the beta and watching this vid though.
@@RenShinomiya121 this vid is literally tutorial monsters and praising mh- he didnt give it any fair attempt
It might be just me but putting over 700 hours in both games i enjoy dauntless more for what its worth
I've been playing this game since the beta, I've been there through all the good and the bad.
I've got every exotic and legendary weapon and armor
I've got decent cosmetic sets (That I earned for free)
I've beaten every behemoth in the game a dozen times over
I've seen it all in Dauntless.
I get Monster Hunter is a great game. But I feel like you really underplayed what Dauntless was by comparing it to MH. I get it, it's a game about hunting monsters with big weapons and blah blah blah game clone blah blah. But Dauntless isn't Monster Hunter, the weapons are similar maybe but they've got their own special ways they work. I get you only played for five hours so I can't judge, but if you ever want to make another video I've got some tips for you.
The axe is meant to be a balance between damage and stun, wait for the right moment to use your special attack to get a bonus to your damage.
The repeaters aren't ranged weapons, they may look like guns but they play like shotguns. The best way to use them is to constantly be reloading right next to the monsters to gain a damage boost as well as buffing your specials.
The pike is meant to deal wound damage which once you deal enough of it you can do more damage to a single part and gain a speed boost.
You didn't really equip any cells, not from what I can tell. Cells make or break your experience when it comes to hunts. With just a few tweaks to your cell slots you can go from an immoveable damage sponge to a subsonic hedgehog.
As for the "loot boxes" they're not loot boxes in the sense that you have to buy them. You earn those things by playing the game and improving yourself.
I get hunting behemoths can get a bit boring in the hunting grounds but you didn't even touch on the Escalation levels or the lantern system, or the small lore notes you can find on the islands.
The behemoth designs at the start of the game are meant to be tame and small, you're basically fighting baby behemoths. If you played further or just looked them up the designs and difficulty of the monsters get much much better. I've played the game since before it's actual release and I still struggle with some of the later behemoths.
all in all, this comment is most likely going to get swept under the rug as people keep comparing this game to Monster Hunter, I get it, I do. But Dauntless is trying to be it's own thing, it may be going downhill now but this game could be something better one day. Playing this game with the soul mindset of comparing it to another game is like playing Super Mario Bros. and expecting it to play like Sonic The Hedgehog. You won't get what you want and you'll find it boring and dull.
All I'm saying is, please give this game a chance, it gets better with practice and time trust me it does. There are plenty of people out there who can give you some pointers if you want to continue getting better with this game. Dauntless has been one of my favorite games since I started playing it and it's sad to see how much people just want to call it a Monster Hunter clone and be done with it.
They are really biased to MH. When they try Dauntless I think they don't really have attention to play the game, they just want to "insult" the game.
If they really curious about Dauntless because they are hearing "Dauntless is MH competitor" or something, they will put more attention to find out why is that
@@-Shibbi its the same case with overwatch vs paladins, overwatch youtubers make vids like this to bait players in, soo they can have their circle jerk in the comment section. i feel like people expect too much from a company that has 1% of the budget and employees that capcom has.
@@kroshokrosho783 agreed, and all facts considered. They're doing an alright keeping the game updated and somewhat fresh. Like pizza you've left in the fridge for a few days.
@@-Shibbi As much as I like MH, there's a certain part of it's fanbase I really dislike. And that's the "Im the og game" bs. For some reason, if a game is in the same *genre*, then it is a copycat. How dare you hunt large enemies without needing to go through a constant linear story by only accepting quests? That's Monster Hunters thing!
These people don't give a hoot n a hollar, they just want to turn people away from what could be a good game. Did the exact same thing with God Eater. It didn't change how good it was one bit though.
Personally I'm not a fan of dauntless but I can tell that the guy who made the video didn't go in to give dauntless a chance he just wanted to hate dauntless and compare it to mh to "show how much better it is", which makes his vid come across as almost spiteful
I played Dauntless since the closed beta up until they really started to lean into microtransactions with the middleman. Back then, the game was simple and charming. Upgrades were pretty straightforward, and it was quite challenging. Each new tier of monsters really felt like a challenge and forced you to play better. Resources were scarce, so you really had to learn when to play conservatively and when to be aggressive. It felt like a tighter, faster, arcadey Monster Hunter. Over time feature creep overcomplicated the game, made it much easier, it became vapid and flashy. It's a shell of a game I used to really enjoy.
I found that dauntless's experience is: Ok you take a weapon and go out there, kill whatever you find.