Thank you for a great episode, Real life has to take precedence so I totally understand if you have things going on and miss the odd week. I hope everything is going well for you.
Most of us understand that real life comes before YT content. No need to apologize when it happens. Just ignore the entitled ones that might complain. When building the projected ball turrets and you moved the welder to get the other side, I kept trying to tell the screen that all you had to do was angle the turret away from the wall, to spin it around past the welder. Then, you placed the welder a block deeper and solved it afterwards. Too bad you can't build things like ball turrets on slopes (matching the slope angle). I mean, you could, but you'd have to place everything, starting from the connector the rotor mounts to, on a hinge locked to the correct slope, and then find a way to cover/protect the hinge while still sorta still blending in with the slope. The various upgrades, redesigns, and sensor additions are looking good.
Thanks Chad that means a lot. maybe an 'inside' hinge to set the angle then the rotor inset into the slope ? Will have to play with that idea but it would be cool if it would work !
I had to put timers in for my Grav Gen sensors, was getting the same problem as you, two sensor simultaneously telling the Grav Gen on and off at the same time confusing itself. The ON timer starts after 1 sec, turns ON Grav Gen and stops OFF timer. OFF timer starts after 10 seconds.
That sounds good, i have been trying to think of a way. I thought perhaps an event controller with both sensors but there isn't a way to do that afaik :(
Hi BluDragon and welcome, Well it's interesting you mention that. Normally i would say yes however i tried it and the answer is no ! The AI doesn't care about that, all it needs is to know how to move to 'it's' left/right/up/down so Az/El relates to the turrets perception and not ours.
Thank you for a great episode, Real life has to take precedence so I totally understand if you have things going on and miss the odd week. I hope everything is going well for you.
Thank you, things are tough but i'll get through.
Most of us understand that real life comes before YT content. No need to apologize when it happens. Just ignore the entitled ones that might complain.
When building the projected ball turrets and you moved the welder to get the other side, I kept trying to tell the screen that all you had to do was angle the turret away from the wall, to spin it around past the welder.
Then, you placed the welder a block deeper and solved it afterwards.
Too bad you can't build things like ball turrets on slopes (matching the slope angle).
I mean, you could, but you'd have to place everything, starting from the connector the rotor mounts to, on a hinge locked to the correct slope, and then find a way to cover/protect the hinge while still sorta still blending in with the slope.
The various upgrades, redesigns, and sensor additions are looking good.
Thanks Chad that means a lot.
maybe an 'inside' hinge to set the angle then the rotor inset into the slope ? Will have to play with that idea but it would be cool if it would work !
Fantastic episode, if you have to take a break/couple weeks of by all means take it. We will still be here
Thank you Frozen, i'll try to keep up but wanted you all to know that RL is interfering with the schedule 👍
I had to put timers in for my Grav Gen sensors, was getting the same problem as you, two sensor simultaneously telling the Grav Gen on and off at the same time confusing itself. The ON timer starts after 1 sec, turns ON Grav Gen and stops OFF timer. OFF timer starts after 10 seconds.
That sounds good, i have been trying to think of a way. I thought perhaps an event controller with both sensors but there isn't a way to do that afaik :(
Shouldn't the azimuth and elevation be swapped for the side ball turrets since they are mounted on a 90 degree offset?
Hi BluDragon and welcome,
Well it's interesting you mention that. Normally i would say yes however i tried it and the answer is no ! The AI doesn't care about that, all it needs is to know how to move to 'it's' left/right/up/down so Az/El relates to the turrets perception and not ours.