I don't know if anyone will read this. HOW TO NOT GET LOST. It's called the right hand rule when you enter the wreck. ONLY make right turns. you will travel around the entire section of wreck you are in and come back to where you started every time. then check out other levels the same way. This is used when exploring mines. I have yet to get lost in a ship. cover ground in the ship confidently this way knowing you won't get lost.
You were looking right at the new golden chest in the beach area at timestamp 8:00 (on the right side of your view just above the waterline - it blends in with the sand). Also, go into the 4 large crashes around the map with fusion cells, power up the ships and then find/loot the new large safes - that will get you tons of terra tokens and various fuses. Edit - LOL, you found the volcanic safe right after I typed the above, but it was already empty - aarrrgggg. Ha ha. I think the Flare blueprint is bugged - you are supposed to find it in the procedural wrecks, so the one you unlocked at 14 minutes didn't actually do anything. I spent a lot of time trying to figure that out and then found it later in a wreck and it worked then. You can have more than one wreck in a teleported location, so you can also have two safe rooms with mega loot.
Since this game is as far away from reality as you can get... a pocket singularity would be a cool uniform mod. Allowing you to compress a bunch of stuff into one unit. You can't decompress it while you're out. You'll need a machine at the base to do that. A neat way to vastly increase carrying capacity.
I'm glad they removed the timer from the portals, with the pulsar quartz wrecks being hard mazes I never actually finished one in time before getting kicked back home and losing all my loot.
Tip: As long as the portal stays open, you can go though it, store the stuff and go back to the wrack, the portal will close, if you close it or search for new wrecks.
Use the flairs and change the colour the further you go from the entrance. I use green close to the way out and another colour across the paths I've already explored, so I don't go down them again.
a tip for navigating in the new recks always have a wall on your right so keep exploring and always turn right and eventually you wil come to the beginning
POV me watching you: You: “I need to drop out all of this good stuff, but the things of the ship are more important!” Me: “YOU HAVE THIS URANIUM AND IRIDIUM ROD, DROP IT, DROP IT! YOU CAN EASILY CRAFT THOSE!!!”
According to the update notes, if you put fish or butterflies, animals of any sort into an area you can find random versions start to spread across your map area. :D For example: You didn't find fish in the ocean because there aren't any fish producer items there.
Would be cool if you could place cameras on ground that connected to a camera feed display at your base so you could see different parts of planet teraforming.
Next time instead of dropping the flares, use them to mark areas you've already been and mark the exit to get back out of the wreck (I mark my exits with red flare color).
I was perusing a couple of these wrecks today ... I'm considering building several portals. leaving them open. I've build storage right outside the portal so i can just dump back and forth quickly. I don't know if you can have more then one open yet, but I don't see why not. :D
I’m Jealous! The first one I could afford (3 pulsars) was a lava field with no crash. Just boxes on cliffs all over. This IS exciting!! Thanks for the video.
If i remember correctly you still haven't found the big new lore area under the waterfall, not the one from this episode, the one behind/ over the sandfalls. That came with the last or second to last update. Should def check that out!
@ 40:22 Okay I see... That was difficulty 5.... so that was harder, I take it??? That actually is somewhat comforting.... That ship was a maze.... I almost wonder if you bring 15 water bottles with you, and make a path..... Keep dropping them....
The thing the game is Lacking in QoL is .. Auto sorting for containers when making something (what I mean is getting from storage containers, when you are making something and not having to run all over getting each item) Edit: They Really need stacking of items on some stuff, that is the one thing I didn't care for.
You'd think there would be a way to send resources back to your base if they are so futuristic...maybe a rocket pod you shoot through the portal and can pick up when you go back through...
Would be fun if this game had multiplayer... 🤔 *That aside, I wonder if you can make multiple trips to the same region with that teleporter and get all the items you missed and/or if it respawns after you leave?! 🤔
Whatever you do, don't close the portal when you are on the other side for an easy way home! You will lose all the items you gathered there. (Other than the currency if you used it)
Upgrade back pack, before you go. Thanks for video, really hoping it will be on PS5. Got interest in the game just from watching your videos Thank you again.
This game has got progressively easier and for dumber people. Going all the way around the map putting up oxygen huts to get there was part of the fun. The terra tokens are essentially pointless as you just set the drones to farm them.
This update was honestly the most underwhleming update to Planet Crafter. And it really doesn't feel finished. I've never had a problem with an update, but this one really feels rushed and not thought out all the way. I love the resources. But the portal to other parts of your world that can't be found naturally and then the ship is almost the same evey time except the layout. It's really boring an pretty useless, honestly. I do like th new decorations a lot and the new fuse
@@FutureDragon Yeah, I agree with that as I've seen their roadmap. I don't think the update is God awful. I do think it was unecessary and defiunitely needs to be looked back upon in the future though
I don't know if anyone will read this.
HOW TO NOT GET LOST.
It's called the right hand rule
when you enter the wreck. ONLY make right turns. you will travel around the entire section of wreck you are in and come back to where you started every time. then check out other levels the same way.
This is used when exploring mines. I have yet to get lost in a ship. cover ground in the ship confidently this way knowing you won't get lost.
sound advice, and with flares you can mark the rooms explored.
Thanks for the video. FYI: You do not need to place tokens into your inventory, just right click and it will load the token value into your wallet.
You were looking right at the new golden chest in the beach area at timestamp 8:00 (on the right side of your view just above the waterline - it blends in with the sand).
Also, go into the 4 large crashes around the map with fusion cells, power up the ships and then find/loot the new large safes - that will get you tons of terra tokens and various fuses. Edit - LOL, you found the volcanic safe right after I typed the above, but it was already empty - aarrrgggg. Ha ha.
I think the Flare blueprint is bugged - you are supposed to find it in the procedural wrecks, so the one you unlocked at 14 minutes didn't actually do anything. I spent a lot of time trying to figure that out and then found it later in a wreck and it worked then.
You can have more than one wreck in a teleported location, so you can also have two safe rooms with mega loot.
Just in case you didnt know, there can be chests, more than one wreck and the portal stays open as long as you dont close it
Is there a recipe for the glowing stick?
@@shinigamiphantom1391 There's a blueprint microchip for the flare found in the wrecks thru the portal.
Since this game is as far away from reality as you can get... a pocket singularity would be a cool uniform mod. Allowing you to compress a bunch of stuff into one unit. You can't decompress it while you're out. You'll need a machine at the base to do that. A neat way to vastly increase carrying capacity.
I'm glad they removed the timer from the portals, with the pulsar quartz wrecks being hard mazes I never actually finished one in time before getting kicked back home and losing all my loot.
Pain
One must imagine Sisyphus happy
I reinstalled the game yesterday and got lost in one maze. Glowsticks are very useful to mark your paths.
Tip: As long as the portal stays open, you can go though it, store the stuff and go back to the wrack, the portal will close, if you close it or search for new wrecks.
7:15 - "Ohh, what's in here?"
*Goes to open chest*
JUMP SCARE COMMERCIAL!!!
I had honestly forgotten how fun this game is. I've been sitting on it waiting for the 1.0 launch, but this looks so fun I just reinstalled it >
I did the same thing. I am starting to consider a new location for my base.
No worries it's out now my guy
They need to implement a breadcrumb trail for these wrecks so you don't get lost
Flares
Use the flairs and change the colour the further you go from the entrance. I use green close to the way out and another colour across the paths I've already explored, so I don't go down them again.
@@elleymiller2563
I didn't use flairs on my first hard expedition and had to close the portal. Instant reteat.
a tip for navigating in the new recks always have a wall on your right so keep exploring and always turn right and eventually you wil come to the beginning
This life tip works on most basic mazes (not just wrecks in this game)
POV me watching you:
You: “I need to drop out all of this good stuff, but the things of the ship are more important!”
Me: “YOU HAVE THIS URANIUM AND IRIDIUM ROD, DROP IT, DROP IT! YOU CAN EASILY CRAFT THOSE!!!”
According to the update notes, if you put fish or butterflies, animals of any sort into an area you can find random versions start to spread across your map area. :D
For example: You didn't find fish in the ocean because there aren't any fish producer items there.
Would be cool if you could place cameras on ground that connected to a camera feed display at your base so you could see different parts of planet teraforming.
Next time instead of dropping the flares, use them to mark areas you've already been and mark the exit to get back out of the wreck (I mark my exits with red flare color).
This game keeps getting better.
A loot goblin's worst fear...too small of a backpack
And some say he's still navigating the wreck to this day...
I was perusing a couple of these wrecks today ... I'm considering building several portals. leaving them open. I've build storage right outside the portal so i can just dump back and forth quickly. I don't know if you can have more then one open yet, but I don't see why not. :D
you can go back n forth through the teleporter grab all and drain before closing it
I’m Jealous! The first one I could afford (3 pulsars) was a lava field with no crash. Just boxes on cliffs all over. This IS exciting!! Thanks for the video.
Wow thanks for the video such an cool update impressive of ur base building
You don't have to pick up terra tokens, you can just right click them in a chest
I was thinking the same thing while watching him repeatedly shuffle items in his backpack 😂
That amount of stuff he forgets makes me think I have dementia.
If i remember correctly you still haven't found the big new lore area under the waterfall, not the one from this episode, the one behind/ over the sandfalls. That came with the last or second to last update. Should def check that out!
You dont need to put the tokens in your inventory to use them, just right-click them in the chests...
@ 40:22 Okay I see... That was difficulty 5.... so that was harder, I take it??? That actually is somewhat comforting.... That ship was a maze....
I almost wonder if you bring 15 water bottles with you, and make a path..... Keep dropping them....
Don't forget to do a good search each time you through the portal, maybe more than 1 ship.
there's no portal time limit, you can go can come back and empty your backpack then go back tru the portal to get more stuff.
Another thing that changed was your arm and hand it’s was white and blue before but it’s a small detail that looks cool as well
The thing the game is Lacking in QoL is .. Auto sorting for containers when making something (what I mean is getting from storage containers, when you are making something and not having to run all over getting each item)
Edit: They Really need stacking of items on some stuff, that is the one thing I didn't care for.
@ 34:57 That was the "easy" wreck??? omg I was so lost... I have having an anxiety situation just watching...... Wow.
Since you got all those Terratokens, you can get all those blueprints from the rockets now.
Could be interesting to see a start over to see how the early game has changed.
The updates look good! Z would it be possible to start a new series from start?
maybe when they finish the game
Ever checked behind the waterfall? and build teleportstations at the new destinations.
My guess is that the size of the wreck is based on difficulty and loot is based on rarity.
Double check that yellow gem you found. I think it's the blueprint so you can make more.
You'd think there would be a way to send resources back to your base if they are so futuristic...maybe a rocket pod you shoot through the portal and can pick up when you go back through...
A flare uses sulfur to make light lol sometimes hand held or a flare gun
Once it goes "1.0," I hope you do a whole new series for it... 👍
Would be fun if this game had multiplayer... 🤔
*That aside, I wonder if you can make multiple trips to the same region with that teleporter and get all the items you missed and/or if it respawns after you leave?! 🤔
WOOOH PORTALS!!!
I had some of those fuses but I don't remember buying them with tokens and I have no idea where I found them.
Whatever you do, don't close the portal when you are on the other side for an easy way home! You will lose all the items you gathered there. (Other than the currency if you used it)
feel bad for bro he went through all that trouble for mediocre loot
Upgrade back pack, before you go. Thanks for video, really hoping it will be on PS5. Got interest in the game just from watching your videos Thank you again.
Didn't this update add multiplayer? That would explain all that loot in the wreck.
Hey right click on the thing you want to craft. It well pin the recipe to your screen.
I'm guessing you didn't finish the video huh
You did play for the new update.
Yes!!!!
guy's how to find other types of quartz in this game ?
dude build more teleporters!! LOLOL
it would be nice with a little animal life or something
You haven't played this game in a long time apparently.
Why don't you use Nexus mods just to help you with stacking items in your inventory it's not really a cheat but it is a game changer.
cool
The flare recipe is bugged don’t bother with it for now.
This game has got progressively easier and for dumber people. Going all the way around the map putting up oxygen huts to get there was part of the fun. The terra tokens are essentially pointless as you just set the drones to farm them.
You held on to the iridium rod, uranium rod, and food and water way too long........
Hi
Hello!
This update was honestly the most underwhleming update to Planet Crafter. And it really doesn't feel finished. I've never had a problem with an update, but this one really feels rushed and not thought out all the way. I love the resources. But the portal to other parts of your world that can't be found naturally and then the ship is almost the same evey time except the layout. It's really boring an pretty useless, honestly. I do like th new decorations a lot and the new fuse
It’s subjective I suppose. I like it a lot
i mean i like the update a good bit and theyre probably focusing on 1.0 and making the game multiplayer which is quite hard
@@Stray.. Yeah, it is just my opinion. But, still, this update could'v been better
@@FutureDragon Yeah, I agree with that as I've seen their roadmap. I don't think the update is God awful. I do think it was unecessary and defiunitely needs to be looked back upon in the future though
@@soupspeaker Well, either way I like soup, so your name is cozy
this game with unreal engine.....
very massive :D