As a beginner, I always find proper lighting intimidating and tend to over-think things. Thank you for this tutorial! I really appreciate how you showed the result of each light individually.
Glad you like what I've done here! And we always need a reminder of the basics every now and then. I've got more bad habits than enough that I need to shake myself out of from time to time!
Rouko thank you for your videos. I was able to learn a lot about lighting techniques. I'm currently developing an adult game with daz Studio, of course it's different from creating portraits, but your videos were really helpful for me. Thanks again and looking forward to more content from you.
Unlikely for the time being - I still have quite a bit of time on my Daz+ and I only got the offer for 3 months of Premier in exchange. There's no value in me switching just yet .. I will take a look at 4.23 when I get round to it - and if there's anything in there (non-premier) that's worth noting, I might do a quick overview ..
@@Poulpc Yeah, some crazy offers going round. I have 10 month? 11? Something like that and got offered 3 .. just not worth it for me .. 3 months of slightly better discounts that I currently get - and then pay 18.99 for the next 7 months I would have had Daz+ for ..
I don't know if you are familiar with "Sunlit Breakfast Nook", but I want to use it for a scene. However, I want to do my own lighting, so I tried to switch off ALL the existing lights which came with the item. I managed with most, but there is still one, and I can't find its source, it isn't shown in the Parameters, or the Environment area. I am stumped! I just can't see where it is coming from? Any ideas? Cheers
This is one of those environments I have in my library and never used .. God Bless sales where I can pick something up for pennies .. and never use .. 😀 I've just had a look at it - there's 3 lights in there .. "Light Source" .. "Light Source 2" and "Light" .. each of them are Props ... "Light Source" and "Light Source 2" are plain to see if you expand "Sunlit Breakfast Nook - Sunlight" in the Scene tab .. Whereas "Light" is in under "Nook" - expand it out and you'll see "Light" .. The only other possible light will come from a HDRI if your "Environment Node" is set to "Dome Only" or "Dome and Scene" or your Camera Headlamp on on .. I don't see any other lights beyond those above! I change to "Scene Only" and remove "Light Source", "Light Source 2" and "Light" .. and everything goes black!
It won't be as simple as you'll have to have a window for the light from the HDRI to come through - which will limit how much and the quality of the light that lights the model. It can be done - I'll always use a HDRI to light indoor scenes - but it's not as simple as plugging a HDRI in and hoping to get great results.
Not massively. Not anything that you or anybody would notice if it was set to one thing or another (unless things have changed in latest Daz versions!)
@@boo63735 Yeah, it probably is - there's the odd little bit from 3delight splattered around Daz .. I've never used it in an image and never noticed any difference when I've experimented with it.
When I add a light with the basic settings the light is extremely dim. I normally have to add at least two 0s to the intensity to get any effect. But you're getting a strong rim light with the basic 1500 intensity. Have you changed anything else?
Not really .. I've just had a look and noticed the F/Stop on tone mapping had been lowered to 7 .. but that wouldn't make a huge difference .. I think it was just that the spot light was close to the models head (an arms length in real terms!) And with the Rim light being a rim light - it doesn't need to be too bright as it was mainly lighting her hair so even just a small bit of light would have the trans and gloss of the hair "reflect" enough to light it up That's my guess anyway! 😀 But, no, nothing beyond that!
We need moar videos like these. I still struggle with getting my images to have the same sort of lighting that produces the same skin tones (with pale/fair skin) that people do for promo videos for figures/skin materiels - not without really, really modifying the materials surface settings for skin and/or blowing the lighting way high. And I've been doing DAZ pics for years now and every time I would ask in chats they would say something along the lines of standard settings of this or that HDRI lighting set and not having messed with the surface settings or skin matieriels and I'm like "well is it my system?" but I haven't had the same computer the whole way through either. Videos about getting gud skin details would be pro too.
I was going to type a quick answer to this .. but then realised, the more I typed - the bigger the answer got. Let me have a think on it and if there's enough - I might well just do a video!
One thing I recently discovered in lighting - bearing in mind I hate throwing in any light that doesn't make sense - is that "well actually" you can. I had a very dark scene where I needed more light on one side of a figure's face, and there was no logical reason for a light to come from that direction. But I did it anyway with a really tight spotlight (coloured kinda purple) and ... it worked. Then I got excited, and used a yellow/gold spotlight to highlight an object in an otherwise brightly lit room - and that worked too. (Maybe I'm developing an actual style after seven years...) Anyway, might be an interesting thing to cover...
I suppose you can always justify adding any off-camera light that you want ... if it lights up the model in a good way then it makes sense it being there!!!
Great video! Please consider creating more tutorials on indoor lighting, such as lighting inside a house.
It looks like I'm going to be doing a few more videos like this one - so no doubt indoor lighting will crop up sooner or later!
i hope you do an indoor lightning scene ,as always ty for the tutorial
As a beginner, I always find proper lighting intimidating and tend to over-think things. Thank you for this tutorial! I really appreciate how you showed the result of each light individually.
Always best to start of simple .. over-thinking tends to lead to paralysis .. just go with simple and you won't go far wrong
Thanks, Rauko, as ever!
You're welcome! Glad you like!
I'm really happy this channel is still alive and making tutorials.
It's never been dead! I've been away a couple of times and been busy the last 6 weeks or so! Normal service will resume!
@@RaukoDaz3D I'm really glad to hear that!
Oh wow Rauko video _rares_ - we're in the _rares_ season of Rauko uploads!
Gotta catch 'em all!
Hey! I've been busy! Stop picking on me! ... 😀
Very useful and interesting tutorial.
Glad you find it useful! Am here to serve! :)
@@RaukoDaz3D Thank you.
This is incredibly well done tutorial. I had kind of "forgot" lighting basics. Thanks for this!
Glad you like what I've done here! And we always need a reminder of the basics every now and then. I've got more bad habits than enough that I need to shake myself out of from time to time!
I hope you will be taking a look at the flattoon shaders. That would be really interesting. Thanks for the tutorials.
I don't know yet - Toon stuff isn't really my thing so I'll have to have a look at it sometime to see if there's anything I can talk about ..
Intersting take on explaining lighting - great job (again), wouldn't mind seeing more of that kind of tuts. Thanks, Rauko.
Next time I do a scene with a different type of lighting set up than what I have here - I'll do a video about it. Glad you liked!
Rouko thank you for your videos. I was able to learn a lot about lighting techniques. I'm currently developing an adult game with daz Studio, of course it's different from creating portraits, but your videos were really helpful for me. Thanks again and looking forward to more content from you.
Glad to have been some service. It's usually the little things people do (or don't do) - that can make an "ok" image become a "good" image.
Are you going to do Tutorials on Daz Studio Premier?
Unlikely for the time being - I still have quite a bit of time on my Daz+ and I only got the offer for 3 months of Premier in exchange. There's no value in me switching just yet ..
I will take a look at 4.23 when I get round to it - and if there's anything in there (non-premier) that's worth noting, I might do a quick overview ..
@@RaukoDaz3D Oh okay, I only hade about 3 months left on daz+ which I got one month of Premier for.
@@Poulpc Yeah, some crazy offers going round. I have 10 month? 11? Something like that and got offered 3 .. just not worth it for me .. 3 months of slightly better discounts that I currently get - and then pay 18.99 for the next 7 months I would have had Daz+ for ..
I don't know if you are familiar with "Sunlit Breakfast Nook", but I want to use it for a scene.
However, I want to do my own lighting, so I tried to switch off ALL the existing lights which came with the item.
I managed with most, but there is still one, and I can't find its source, it isn't shown in the Parameters, or the Environment area.
I am stumped! I just can't see where it is coming from?
Any ideas?
Cheers
This is one of those environments I have in my library and never used .. God Bless sales where I can pick something up for pennies .. and never use .. 😀
I've just had a look at it - there's 3 lights in there .. "Light Source" .. "Light Source 2" and "Light" .. each of them are Props ...
"Light Source" and "Light Source 2" are plain to see if you expand "Sunlit Breakfast Nook - Sunlight" in the Scene tab .. Whereas "Light" is in under "Nook" - expand it out and you'll see "Light" ..
The only other possible light will come from a HDRI if your "Environment Node" is set to "Dome Only" or "Dome and Scene" or your Camera Headlamp on on ..
I don't see any other lights beyond those above! I change to "Scene Only" and remove "Light Source", "Light Source 2" and "Light" .. and everything goes black!
This might be a stupid question but can you get reaults like this using the setup you have done here with hdri for an indoor scene?
It won't be as simple as you'll have to have a window for the light from the HDRI to come through - which will limit how much and the quality of the light that lights the model. It can be done - I'll always use a HDRI to light indoor scenes - but it's not as simple as plugging a HDRI in and hoping to get great results.
@RaukoDaz3D thank you! I've just started making my first visual novel and lighting is the thing I'm struggling the most with
Does the Shadow Type setting do anything?
Not massively. Not anything that you or anybody would notice if it was set to one thing or another (unless things have changed in latest Daz versions!)
@@RaukoDaz3D I searched around a bit and from what I could find it seems to be a left over from 3Delight
@@boo63735 Yeah, it probably is - there's the odd little bit from 3delight splattered around Daz .. I've never used it in an image and never noticed any difference when I've experimented with it.
When I add a light with the basic settings the light is extremely dim. I normally have to add at least two 0s to the intensity to get any effect. But you're getting a strong rim light with the basic 1500 intensity. Have you changed anything else?
Not really .. I've just had a look and noticed the F/Stop on tone mapping had been lowered to 7 .. but that wouldn't make a huge difference .. I think it was just that the spot light was close to the models head (an arms length in real terms!)
And with the Rim light being a rim light - it doesn't need to be too bright as it was mainly lighting her hair so even just a small bit of light would have the trans and gloss of the hair "reflect" enough to light it up
That's my guess anyway! 😀 But, no, nothing beyond that!
We need moar videos like these.
I still struggle with getting my images to have the same sort of lighting that produces the same skin tones (with pale/fair skin) that people do for promo videos for figures/skin materiels - not without really, really modifying the materials surface settings for skin and/or blowing the lighting way high. And I've been doing DAZ pics for years now and every time I would ask in chats they would say something along the lines of standard settings of this or that HDRI lighting set and not having messed with the surface settings or skin matieriels and I'm like "well is it my system?" but I haven't had the same computer the whole way through either.
Videos about getting gud skin details would be pro too.
I was going to type a quick answer to this .. but then realised, the more I typed - the bigger the answer got. Let me have a think on it and if there's enough - I might well just do a video!
@@RaukoDaz3D Looking forward to it!
One thing I recently discovered in lighting - bearing in mind I hate throwing in any light that doesn't make sense - is that "well actually" you can.
I had a very dark scene where I needed more light on one side of a figure's face, and there was no logical reason for a light to come from that direction. But I did it anyway with a really tight spotlight (coloured kinda purple) and ... it worked. Then I got excited, and used a yellow/gold spotlight to highlight an object in an otherwise brightly lit room - and that worked too. (Maybe I'm developing an actual style after seven years...)
Anyway, might be an interesting thing to cover...
I suppose you can always justify adding any off-camera light that you want ... if it lights up the model in a good way then it makes sense it being there!!!
First.