Blender Lighting Tutorial for 3D Beginners - Learn how to Light

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  • Опубликовано: 16 янв 2025

Комментарии • 106

  • @BagelCollector
    @BagelCollector 3 года назад +88

    Just a heads up, you CAN change the "sharpness" of an area light by changing the "spread" setting. It emulates the light passing through slats/slots or barn doors. It is brand new to Blender so it's understandable it wasn't brought up

    • @FlippedNormals
      @FlippedNormals  3 года назад +23

      Fantastic! We didnt know this. Appreciated.

    • @AnimaStudio88
      @AnimaStudio88 3 года назад +3

      @@FlippedNormals the last step was really interesting part! Thank you!

  • @stormy7007
    @stormy7007 3 года назад +22

    It can be very hand adding a "Track To" constraint to the light then adding a dummy object into the scene for the light to track to. As you move the light around it will keep pointing at your dummy object and give you the rotation for "free". Works well with the Area + Spot

    • @cofucan
      @cofucan 3 года назад +1

      Exactly, that's a no brainer for me.

  • @yasminastitou
    @yasminastitou Год назад +9

    I wish you would've shared whats that window to the right side of the workspace that allows you to see lighting is. As a beginner I know next to nothing and it would be nice to go over even the obvious for a beginner video :)

    • @parabledevices
      @parabledevices 10 месяцев назад +2

      Here's how to do it:
      1. Hover your mouse over the corner of the 3D Viewport until the cursor changes to a crosshair icon.
      2. Click and drag from the corner to split the viewport into two separate viewports.

  • @JKTravelsShow
    @JKTravelsShow Год назад +1

    In my work, I use "spot" lights for things like table lamps, flashlights, vehicle headlights, and downward facing street lamps.
    Excellent tutorial! I'm migrating to Blender from another 3D program, and this was very helpful and insightful!

  • @Butterbilk
    @Butterbilk 3 года назад +19

    Nice breakdown Henning! 20:00 You shouldn't be plugging the environment texture (color socket) directly into the mix shader node, which expects a shader input rather than a color. It should go through another background node first.

    • @FlippedNormals
      @FlippedNormals  3 года назад +3

      Hi Matt! Thanks for the correction, that seems like a better way of doing it.

    • @jowiemonster
      @jowiemonster 3 года назад +2

      @@FlippedNormals also if you use the blackbody node you can dial-in the temperature of any light.

  • @マツザキ-s2y
    @マツザキ-s2y 3 года назад +7

    It's a very good tutorial.
    Thank you for always providing us with a great learning experience.
    I hope to see more writing tutorials in arnold.

  • @MultiSciGeek
    @MultiSciGeek 2 года назад +6

    Really stupid question, but how do I set up that window like you have where there's the exact render result (I suppose) visible on the right? 1:00

    • @maxwellermeav
      @maxwellermeav Год назад +1

      I'm wondering that too. bc when I try it the second view already has a bit of light without the light source

    • @francistiemeni
      @francistiemeni Год назад +1

      @@maxwellermeav It's in the world properties - Surface - Strength: bring it from 1 to 0

  • @hoopa79
    @hoopa79 Год назад

    Great explanation. As someone still dipping my toe into this the water on this, this was a nice clear run through of things

  • @joseignaciotorres9928
    @joseignaciotorres9928 3 года назад +3

    This was incredibly helpful for me! thank you so much!

  • @aminemya4347
    @aminemya4347 3 года назад +2

    you can render in Transparent and change the background color in the compositor too.

  • @ftdc2278
    @ftdc2278 Год назад

    I don't use Blender at all but video help me alot to understand lighting as an artist.
    Thank u so much!

  • @yixiao7465
    @yixiao7465 2 года назад

    Great explanation with fantastic examples! Thanks a lot!

  • @TheKevphil
    @TheKevphil 2 года назад

    Thank you so much for this, especially the first half. Very good, practical info throughout.

  • @GustavoSanchez-fp6rd
    @GustavoSanchez-fp6rd 3 года назад

    Fantastic video, Henning! I actually learned a few things about lights I was not aware of!

    • @FlippedNormals
      @FlippedNormals  3 года назад +1

      Glad I could help! We have another lighting video coming out next week :)

  • @JonathanGilmer
    @JonathanGilmer Год назад

    As someone just learning about 3 point lighting, this was super helpful!
    Seeing someone set up their own lights, especially how you kept the world lighting off in order to focus on the 3 point light setup, really helped me a ton!! 🤍

  • @renlaidao
    @renlaidao Год назад

    very good tutorial, thanks

  • @someonenobody2070
    @someonenobody2070 3 года назад +1

    An eye openner for a beginner like me, and i really like the way you talk , you keep me encaged the whole time.

    • @FlippedNormals
      @FlippedNormals  3 года назад +1

      I'm so glad! Really appreciate that. Hope there were a lot of nice little lighting tips there.

  • @aoibluevi
    @aoibluevi Год назад

    Amazing tutt, thank you so much🙂

  • @Flux_One
    @Flux_One 2 года назад

    Brilliant video 💪

  • @FightFilm
    @FightFilm Год назад

    Thank you so much, it's a very useful one.

  • @jrM5492
    @jrM5492 Год назад

    Nice tutorial!

  • @margaritadenisova4497
    @margaritadenisova4497 2 года назад

    It's a very cool tutorial. Thank you very much :)

  • @MultiSciGeek
    @MultiSciGeek 2 года назад

    Very informative! Thanks a lot!

  • @spoquerusse1
    @spoquerusse1 3 года назад

    thank you so much for this !! ♥️🙏

  • @loodgack
    @loodgack Год назад

    I'm so afraid of lights in blender, actually. the HDRI part shocked me, I'll use it from now on. excellent video!

  • @jeffjohn911
    @jeffjohn911 3 года назад +1

    You can add contrast between the fill light and the key light

  • @macgruber4689
    @macgruber4689 3 года назад +1

    Could mention the emission shader on an object is a way for lighting as well.

  • @rsher_digital-art
    @rsher_digital-art 3 года назад

    Thanks, this is super useful

  • @JuSTFaM3eS
    @JuSTFaM3eS 2 года назад

    Nice Video, thanks ! :)

  • @darkcult99
    @darkcult99 3 года назад

    Thank you 👍

  • @brunoriyuoficial
    @brunoriyuoficial 3 года назад

    Good !! Congratulations !

  • @Zombie_13x33
    @Zombie_13x33 2 года назад

    thank you.

  • @mauree1618
    @mauree1618 3 года назад

    Very cool.

  • @rakshitnaidu
    @rakshitnaidu 3 года назад +1

    Hey! Awesome video, very informative. Are there any plans for a Lighting tutorial series like Character lighting, Interior Exterior lighting, Product viz lighting?? Just curious

    • @FlippedNormals
      @FlippedNormals  3 года назад +2

      Thanks! We will actually release a tutorial next week on portrait lighting :) Hope you'll like that!

    • @rakshitnaidu
      @rakshitnaidu 3 года назад

      @@FlippedNormals Thank u so much!

  • @minggnim
    @minggnim 2 года назад

    Good tut/demo.
    Is there a such thing as a neutral HDRI to use for a background?

  • @zinekzenon5772
    @zinekzenon5772 3 года назад

    It is more a mass composition trick. If you want to render multiple scenes with different lighting you can make every frame a different composition by making it apper in specific frame and than in output options select folder and change file format to what every you want and than click alt+f12 (animate).

  • @kaoticdesignz84
    @kaoticdesignz84 Год назад

    Had a question is there a way to for example i used maya and i would create a sphere and add a sky for background and then i have another sphere projecting my HDR image light as base. Is there way to accomplish that in blender. Just curious moving from one program to another and trying connect the difference in program to accomplish what i did in the other. Thanks and great video.

  • @Purplezilla
    @Purplezilla 10 месяцев назад

    what is that other window where you can see what the light is doing

  • @Lilian040210
    @Lilian040210 3 года назад

    I was hoping you'd mention the "Ambient Occlusion" setting in the World tab, should or should we not use it? Are there cases where it's a 100% nono or the other way around? I never know what to do with it

  • @stormy7007
    @stormy7007 3 года назад

    Love it!
    Is it possible to share the monkey model somewhere to work along with?
    Ta!

    • @FlippedNormals
      @FlippedNormals  3 года назад

      Yes of course! You can find it here :) www.myminifactory.com/object/3d-print-monkey-with-skull-148312

  • @Fr0stbit3_
    @Fr0stbit3_ 2 года назад +1

    What is that black side screen and how can I get it showing?

  • @Chinmute
    @Chinmute 3 года назад

    Hello! Thank you for tutorial. What video card is used in tutorial?

    • @FlippedNormals
      @FlippedNormals  3 года назад +1

      Thank you! We're using an RTX 2060 I believe.

  • @ibrahimtaylanoto
    @ibrahimtaylanoto Год назад

    What should we do if we want the lights not to touch the plane but only the object?

  • @namordespuesdelnamor
    @namordespuesdelnamor 2 года назад

    How do i get the scene like you.. ? I can put it all in black even when there is no ligth

  • @gdematteis9023
    @gdematteis9023 3 года назад

    what are thoughts on sky texture as a lighting option?

    • @FlippedNormals
      @FlippedNormals  3 года назад

      Using sky textures (hdris) is a fantastic way to light. Make sure they are HDRI and not just jpegs.

    • @gdematteis9023
      @gdematteis9023 3 года назад

      @@FlippedNormals Thank you for the comment and for the tutorial - might I ask where one can get more info on using sky texture. Thank you, again.

  • @Badphiltv
    @Badphiltv Год назад

    i cant figure out how you have the two seperate views, one is rough able to mold and fit then one shows you a rendered and with light on the right,,,, how is this doing it
    ?

  • @MysteryFinery
    @MysteryFinery 3 года назад +2

    I thought it will be about foudementals of lighting

    • @FlippedNormals
      @FlippedNormals  3 года назад +1

      We have another video coming out next week which is all about fundamentals :) There we'll light 3 portraits. Stay tuned!

  • @madshader
    @madshader 3 года назад

    Hmm how come by default, my Area lights always appear in the renders if they are in LOS of the camera lens? I always have to go and disable it's visibility to the camera to get this result.

  • @anmol6836
    @anmol6836 3 года назад

    Tutorials on making Cyberpunk scenes and also on advance materials.

  • @yt_Ajay_
    @yt_Ajay_ 3 года назад +1

    What about lighting in Eevee?

    • @FlippedNormals
      @FlippedNormals  3 года назад +3

      Lighting using Eevee is very similar to Cycles, with the difference that you're missing some features like global illumination (indirect lighting). The exact same kind of lights work in Eevee.

  • @greendayawsom
    @greendayawsom Год назад

    I have been stuck at the beginning because i dont understand how you got the window on the right.

  • @mikesarchives
    @mikesarchives 2 года назад

    How do I import the file into blender?

  • @MondyTS
    @MondyTS 3 года назад

    May I ask you how did you choose that very specific amount of samples? Thanks!

    • @afrotron
      @afrotron 3 года назад

      It's kind of arbitrary. You test to know the amount that would be enough. Thankfully most renders don't require that much samples. 100 samples are good enough for exterior scenes although for interior scenes a higher sample count like 500 upwards is recommended. Turning on denoising will also reduce the number of samples it takes to get to your final render.

    • @MondyTS
      @MondyTS 3 года назад

      @@afrotron yeah I know, i just think that he choose an oddly specific number so I wanted to know if there was a weird reason behind it, like some sort of formula or what not

    • @FlippedNormals
      @FlippedNormals  3 года назад +2

      No good reason honestly. The amount of samples depends on what I'm rendering. SSS needs a different amount of samples compared to renders with sharp reflections. I tend to simply amp up the amount of samples until there's no noise left. I also balance this with the denoiser as well. There's nothing magic or scientific about the number used here :)

    • @MondyTS
      @MondyTS 3 года назад

      @@FlippedNormals cool, thanks!

  • @skippy0901
    @skippy0901 3 года назад

    Hi there actually i am.currently beginner but i know some basics of sculpting and modeling
    I wanna create characters model like from a reference image eg. some cartoonish images from pinterest.
    But i can't i have tried like more than 10 times while watching the reference image and trying to sculpt even tho the sculpt is easy,
    But i can't pls help me out and give me some tips if u can

  • @thomasburbage5450
    @thomasburbage5450 3 года назад

    Good vid Henning. Just a couple of comments. First, I think Eevee is fantastic for doing this setup and experimenting as it is so responsive. Then, switch to Cycles when closer to done. Also, for Rendered viewport mode, I really like the IBL settings in Viewport Shading with Scene World OFF. Strangely, Blender doesn't have a built-in hotkey for background image rotation, but there is an AddOn (see ruclips.net/video/MgPN7rsq-uE/видео.html) which lets you rotate your IBL image via Ctrl+Alt+LeftMouseDrag similar to Substance tools etc.

  • @AArmstrongC
    @AArmstrongC 3 года назад

    > > > BEAM SHAPE < <

  • @neilmarshall5087
    @neilmarshall5087 3 года назад

    Alas poor human. I miss my bananas well.

  • @BlckPollen
    @BlckPollen 2 года назад

    mon key

  • @kaliltama
    @kaliltama 3 года назад

    monke

  • @pra2hyper245
    @pra2hyper245 3 года назад

  • @parikshitbelsare6914
    @parikshitbelsare6914 3 года назад +4

    These kind of tutorials are good for beginners but they already have plenty man...

    • @IGarrettI
      @IGarrettI 3 года назад

      True.

    • @FlippedNormals
      @FlippedNormals  3 года назад +3

      Its a part of a two parter: This one teaches you the basics of lighting and next week, we'll publish a video on fundamentals - on how to do portrait lighting :)

    • @parikshitbelsare6914
      @parikshitbelsare6914 3 года назад

      @@FlippedNormals looking forward to it man

  • @IGarrettI
    @IGarrettI 3 года назад +2

    Blender is my favourite to light in. With GoZ it's super quick. Kind of like keyshot

    • @parikshitbelsare6914
      @parikshitbelsare6914 3 года назад

      Is keyshot just a rendering engine or a 3d software man?

    • @Scultronic
      @Scultronic 3 года назад +1

      @@parikshitbelsare6914 Keyshot is just for rendering more oriented to product rendering. Is not a 3D packcage like blender or 3ds max or maya, you cannot make 3d stuff in keyshot tho you can do very basic simulations.

    • @IGarrettI
      @IGarrettI 3 года назад

      @@parikshitbelsare6914 like Michael said. The advantage of it is having bunch of preset, being fast, and dedicated to rendering. Personally I don't like it's skin shaders, other than that it's great

    • @parikshitbelsare6914
      @parikshitbelsare6914 3 года назад +1

      @@IGarrettI well I'm currently sticking to blender cause it has so many features .... Even if I master blender, I would be able to do other softwares as their ways of doing it are a bit diffrent but essentially its the art that matters

    • @FlippedNormals
      @FlippedNormals  3 года назад

      Its so much fun! The only major feature we're missing is light linking.