Worldbuiding - Dictators

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  • Опубликовано: 4 фев 2025

Комментарии • 11

  • @ianhaygreen9899
    @ianhaygreen9899 6 месяцев назад +2

    Interesting video 👍 I think doing the two different types of videos is a great idea. Videos with world-building ideas and information would be most welcome.

    • @funkymonkeymp
      @funkymonkeymp  6 месяцев назад +1

      thank you so much! the idea of doing separate videos is starting to grow on me

  • @Beyond_The_Nexus
    @Beyond_The_Nexus 6 месяцев назад +1

    I love the new format! Keep it up!!!

  • @warmak4576
    @warmak4576 6 месяцев назад

    And i think you can make 2 separate videos, 1 for painting and 1 for history/world building.

    • @funkymonkeymp
      @funkymonkeymp  6 месяцев назад +1

      thanks for your input. I was thinking along the same lines

  • @AleaumeAnders
    @AleaumeAnders 6 месяцев назад

    Another way to use dictators in game, is to go the "corruption" route. Have a dictator start as a beloved revolutionary, that saved the day ... and over time became a complete nutcase. You'll easily find examples for this in history. Bonus points if the replacement for said dictator manages to be just as bad.

    • @funkymonkeymp
      @funkymonkeymp  6 месяцев назад

      I love that! yes, that is also an awesome way of introducing a dictator in your world. And i think that an extra point can be given if the new dictator is an npc that your players have encountered in a previous campaign, and even helped overthrough the previous individual. The possibilities are out there, you just need to make the best of it.
      thank you so much for your comment, it enriches the whole thing.
      if you have more ideas, i am looking forward to your comeents

    • @AleaumeAnders
      @AleaumeAnders 6 месяцев назад

      @@funkymonkeymp The main downside with your idea (a NPC they helped before) is time. Now if you play elves, waiting a decade or two for "the former friend" to turn Mugabe is no problem. But for most normal character groups this is outside the scope of an adventurers active time.
      There are several ways to handle such thing (for example fey realms with different time speeds) but those basically cut off the group from their former base of operations. But if you plan it as major "step" in a campaign, where you confront your players with "no good deed goes unpunished", then it can be a really great way.

    • @funkymonkeymp
      @funkymonkeymp  6 месяцев назад

      yes, you are indeed right. i just realized, while reading your comment i formulated it in a poor way. i was thinking of myself and my group. we've only recently started our second campaign and although their new characters don't know certain high profile characters, those NPCs are individuals that their previous characters helped ascend to power, or saved from certain death etc. The PCs don't know them, but the Players do, a little easter egg or smth. And i love the suprise and delight when meeting one of those characters. our new campaign is set 40 years after the end of the first one, so some of the NPCs really had time to go places :D
      and i love the idea of "no good deed goes unpunished".
      but you are right, it would have to involve some fey realm shenanigans.
      sorry again for wording it poorly and thanks for the engagement, i really appreciate it

  • @warmak4576
    @warmak4576 6 месяцев назад

    I first.