Comparing Simulation Resolutions with FLIP Fluids Addon | Performance and Quality Analysis

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  • Опубликовано: 9 сен 2024
  • In this video, we compare three different simulation settings using the FLIP Fluids Addon to showcase its performance and quality. The highest settings took several days for simulation and rendering, demonstrating the exceptional capabilities of our addon. In contrast, the lowest settings were completed within a few hours, highlighting the impressive efficiency. The medium settings offer a great balance between speed and quality, making them optimal for most use cases.
    🔍 Watch to discover:
    High-resolution simulations: Incredible detail and quality
    Low-resolution simulations: Fast and efficient results
    Medium-resolution simulations: The perfect compromise
    💬 Let us know in the comments which setting you prefer and how you plan to use the FLIP Fluids Addon in your projects!
    🔔 Don't forget to like, share, and subscribe for more amazing content!
    #FLIPFluids #Blender #Simulation #3DModeling #VisualEffects #CGI #Performance
    Music: Y9MRGYDXVVCFDCYI

Комментарии • 20

  • @NandukDaProot
    @NandukDaProot 3 месяца назад +1

    YO!! this is amazing flip fluids! i hope to see more videos like that

  • @tyraniusdelten8207
    @tyraniusdelten8207 3 месяца назад +1

    wOW, DIS IS INSANE

  • @amirulmukmin4965
    @amirulmukmin4965 3 месяца назад +2

    Please make more tutorials videos on specific project. Its hard to get into every setting tho

  • @ScenegraphStudios
    @ScenegraphStudios 3 месяца назад +1

    Flip Fluids is the BEST!!!

  • @sebastianodibusti
    @sebastianodibusti 3 месяца назад +3

    This is constructive criticism, but if you don't make an update integrating geometry nodes into the simulations you will be left in the past, I have a decent computer with a Ryzen 7, 64 RAM and a 4070 and it takes forever to bake 500 res, I imagine it at 900, also the control is minimal, I definitely left the simulations in blender behind, it is more efficient for me to learn houidini, it takes less time and you have absolute control

    • @FLIPFluids
      @FLIPFluids  3 месяца назад +3

      Thank you for your ideas! We are already using geometry nodes for some parts. As example for rendering white water as point cloud or for using motion blur. We also have assets that are using geometry nodes.
      However - if you are looking for a node based simulation system Houdini definitely will be the best choice.

  • @acidsilly
    @acidsilly 3 месяца назад +1

    Please upload in 4K otherwise the quality is atrocious because of youtube's compression

  • @orcanimal
    @orcanimal 3 месяца назад +3

    800 res?! Holy... my PC would melt...

  • @andreyse3304
    @andreyse3304 3 месяца назад

    круто, дякую

  • @BlenderRookie
    @BlenderRookie 3 месяца назад

    Is there a way to set a collision object as the domain? As an example, I do the classic fluid in cube tumbling down the steps. Is there a way to make the cube the domain so that the dynamic movements of the cube isn't limited to the position and volume of the scene's domain and essentially where ever the tumbling cube moves to, essentially the domain moves.

    • @FLIPFluids
      @FLIPFluids  3 месяца назад

      You can use any object as meshing object inside a domain. Or use an obstacle as inverted object as example. Is this what you are looking for?

    • @BlenderRookie
      @BlenderRookie 3 месяца назад +1

      @@FLIPFluids I already knew that. But what I am talking about is treating an obstacle object as the domain. I can't remember which fluid engine it was but it was able to work like that.
      Suppose you had a fluid obstacle such as an inverse cube and all the fluid in the scene was inside that cube. The fluid engine could use that inverse cube as both the obstacle object and the domain. Which would eliminate the need to put the inverse object inside a totally different cube set as the fluid domain. The advantages was a drastically increase simulation performance.

  • @orcanimal
    @orcanimal 3 месяца назад

    It would be great if you guys did a sim comparison for whitewater factors too! Thanks for this regardless

    • @FLIPFluids
      @FLIPFluids  3 месяца назад +1

      Good idea! Did you check our mastering foam video? ruclips.net/video/RLPPS_w8Bjo/видео.htmlsi=UdFvorjn-HDl5CYI

    • @orcanimal
      @orcanimal 3 месяца назад +1

      @@FLIPFluids Huh! DIdn't know about that one, thank you!

  • @williamminnaar6311
    @williamminnaar6311 3 месяца назад

    Hi there, I have a large scene. And have put my particles up to 350. But the particle size is still massive and blobby. How do I fix this, please 🙏🏼

    • @FLIPFluids
      @FLIPFluids  3 месяца назад

      Take a look to the modefiers of the particles. There will be a field for scaling.

  • @dion9781
    @dion9781 3 месяца назад

    it would be cool if you could replicate like a boiling water type of effect, is that possible in flip fluids?

    • @FLIPFluids
      @FLIPFluids  3 месяца назад

      We have a boiling preset in our assets that can be used for effects like this. ruclips.net/video/TZ8PVtMQ63c/видео.html