Thank you very much for developing this super piece of software: it is worth every Euro to purchase! A question: I try to make a beer simulation (photorealistic animation) with quite a bit of foam on it. Is it possible to measure the bubbles and foam in a random size? How can I make the foam head thicker? Now I have extended its lifetime, but it is not getting thick enough. Thank you very much for an answer.
Actually it is not possible to have randomized white water particles sizes. But we have this on our todo list. Having a thicker foam head is not possible. But there is a very realistic foam material available on the blender market! Maybe this is exact what you are looking for?
Maybe they are disabled for rendering. Sometimes it also required to reload a frame or particle sizes are to small. If nothing helps you can send your blendfiles with some information to us.
Depends on world size and min/max settings (advanced) for white water particles. Please take a look to our complete guide series. White water will be explained there ;)
Make sure that you: 1. Bake the RB´s physics 2. Make the RB´s obstacles, with "export animated" enabled 3. You bake the fluids after step 1-2. If this does´t work please contact us per email.
I was wanting to make a fracture interact but noticed that if I try to make it work while around domain it doesnt sim properly. Also did you then have to choose each chunk and make it a flip obstacle? Thanks.
We have an experimental version that adds force field features and is in testing right now: github.com/rlguy/Blender-FLIP-Fluids/wiki/Force-Field-Experimental-Builds
Hmmm. Can you upload some easy Video with real reason to use Dust particle, some example. Foam , bubbles, spray yes i agree i see many reasons of use. But Dust? I was here last time over a 1 year ago ^_^ I hope you are in good health !
Just want to say thanks
Great tutorial :D
Thank you very much !!
awesome tutorial!!!
Glad you liked it!
Thank you very much for developing this super piece of software: it is worth every Euro to purchase! A question: I try to make a beer simulation (photorealistic animation) with quite a bit of foam on it. Is it possible to measure the bubbles and foam in a random size? How can I make the foam head thicker? Now I have extended its lifetime, but it is not getting thick enough. Thank you very much for an answer.
Actually it is not possible to have randomized white water particles sizes. But we have this on our todo list. Having a thicker foam head is not possible. But there is a very realistic foam material available on the blender market! Maybe this is exact what you are looking for?
Thanks for the clip. I assigned the shaders to my foam and spray but I can't see them at rendering. They are there in the viewport though. Any idea?
Sometimes they are not set visible for rendering - but if nothing helps you can send your blend via email to us
Maybe they are disabled for rendering.
Sometimes it also required to reload a frame or particle sizes are to small. If nothing helps you can send your blendfiles with some information to us.
Same here! Any fixes?
I want to increase the the spray particles . How will i do it. I want lots of spray after throwing a heavy material in water
Depends on world size and min/max settings (advanced) for white water particles. Please take a look to our complete guide series. White water will be explained there ;)
Hi, does anybody know why my particles render way off from the location they appear in the viewport?
Maybe delta transfer was used . Would you please use our support form so we can check everything?
i just tried to do my own rigid body + fluip fluid animation , but the cubes dosen't seem to interact with the fluid
Make sure that you:
1. Bake the RB´s physics
2. Make the RB´s obstacles, with "export animated" enabled
3. You bake the fluids after step 1-2.
If this does´t work please contact us per email.
@@FLIPFluids alright i'll try that later thanks! :D
I'm having a rigid body object falling into the water and I can't get any bubbles to form.
It barely wobbles the surface 🥲
Did you enable whitewater for the simulation?
Is it not possible to copy the "flip fluids" physics with ctrl+c to other chunks?
Not yet - we will add this to our todo-list.
@@FLIPFluids thanks! It makes it tough when dealing with hundreds of fractures.
what material do you set dust particles to render to? Dot stroke?
I would try the bubble-material that is included in the addon.
I was wanting to make a fracture interact but noticed that if I try to make it work while around domain it doesnt sim properly. Also did you then have to choose each chunk and make it a flip obstacle? Thanks.
No, just the object needs to be an obstacle. And "export animated mesh" needs to be enablend in the obstacle´s settings.
how to make realistic water fountain
Good idea 👍 . Added to our list!
Is whitewater available in demo version?
Yes - try it out. Let us know if you have any questions.
is there a preset material for dust particles?
you can use the same material as foam as example - or bubbles.
any demons like realflow?
Ah this addon is not included in Blender? No wonder I did not find it
That´s right! Blender has an own engine called MantaFlow. Our´s is available on the BlenderMarket. There is also a demo version for testing ;)
Can this be used to simulate sand?
Actually this addon cannot simulate granular. The FLIP solver is for liquids only.
is there another version thats coming soon
We have an experimental version that adds force field features and is in testing right now: github.com/rlguy/Blender-FLIP-Fluids/wiki/Force-Field-Experimental-Builds
Hmmm. Can you upload some easy Video with real reason to use Dust particle, some example. Foam , bubbles, spray yes i agree i see many reasons of use. But Dust? I was here last time over a 1 year ago ^_^ I hope you are in good health !
Thank you 🙏! Hope you are healthy as well.
It’s nice for underwater effects. As example rocks under water in a river simulation.
How to download
You can purchase our addon on the Blender Market, FlippedNormals and Gumroad. Find all links on our homepage.
Flip fluid is nice simulator but annoying thing about it happen when you want to cancel simulation . it takes some times 30 min !
Yes this is because when hitting cancel the simulator runs its last task to the end. This way the last simulated frame gets not lost.