I've seen quite a few gold-making videos, and this is the very first time someone even bothers to mention that gold doesn't always mean wallet gold. I wish every newbie would see this video.
I'm a super casual player that is just finally returning after a long hiatus. Thanks for providing this info on gold making in an simple and easy way. I'd like to eventually work towards a legendary so this is going to help me a lot.
Great project you started there. This was a good overview and orientation for new players, especially from other MMOs. Could not explain it half as good.
Your calm demeanor helps me focus on the explanations. I appreciate the effort and even if it’s the first time I watched your content I subbed cos I’d def will want to watch more. I’m curious of what I’ll learn next :)
For anyone new, I didn’t start really making money until I started fractals and Silverwaste. Level crafting in two disciples to get ascended gear with agony. Then do fractals for straight gold and silver waste for materials to combine and sell. Once a day crafting items can yield two gold each (always list) and with 4 main daily items it’s an easy way to start gold farming.
You got a new sub my friend :) Would be super interested in the excel stuff you had going near the end of the video. Would be super dope if you could do a step by step video whats it for, how to make one from ground up, and how to work with it (with literally anything as an example).
That's definitely quite a tough ask. I'm definitely not the best person when it comes to making spreadsheets and most of mine are pretty messy, which is why I used someone else's. Even the simple idea of opening a single container can get really complicated on the other side. What will likely happen is I'll steal the drop rates from the aggregate data that I showed in this video and then show how to make a calculator from it in excel.
@@abree107 hmm... The thing is I know that you use these sheets to calculate drop chances and potential profit and stuff. I'd just like to understand how you even start this. I honestly have no idea what to start with. Like what choices are made when looking at the materials in the spread sheet (based on what data is something worth crafting/flipping/whatever) and where do you get that data from? I've also once tried making an excel to calculate the gold that's made by the daily login rewards and failed miserably, because I had no idea where I would be able to get the TP Costs from that update dynamically.
At some point I may make videos about making spreadsheets. The fact of the matter is there's too many different items and too many variables to reasonably go over. It's mostly a self-directed and research driven method of making gold and the buy in to do that stuff can be up to thousands of gold. Item Processing is definitely the method that will end up being least covered by this channel.
I'm not sure by how much it matters, but the Magic Find you have on your account, no doubt affects how much a new player gets from any "farm", versus someone with 10 years of daily play behind them
It largely depends on the type of content. In fractals, account bonuses from achievements are negligible. For open world farms, they do have an effect, but it's not super pronounced. Experience from kills bonuses will have the greatest effect on gold per hour in open world, then magic find, then gold from kills. But even then, I can't see those bonuses making more than a 10% difference in the bottom line for most popular farms, and that would be in the case of someone with over 30k AP versus someone with almost none. The bottom line is no method will be validated or invalidated base on the number of achievement points you have. They're a nice little bonus incentive to hunt AP, but hunting AP specifically for those bonuses will never be time efficient. The new players are still 100% in it. Edit: I think the biggest disadvantage new players generally have in farming would have to be the lack of birthday boosters most veterans have in excess. 100% exp from kills and 100% magic find is quite significant. New players only get a handful of 1 hour celebration boosters.
It's basically a channel intro. The good news is that I'm only selling you on a little of your time. If you don't want to learn more about that stuff, you can easily just click off.
The best way to make gold is just to play the game. I do daily, daily teq and then go casually farm chests in Bitterfrost while waiting for a fun meta to come, or I join WvW. Then, once I get 250 chests, I just sell them on tp. Is it the best way to earn gold? ofc not. But you do not waste time on opening chests and mix-maxing profit, or tp min-max play, you instead go play another event...or another game! I see my way as casual and steady income gain, healthy and fun.
I'll let people figure out the details for stuff like that on their own. Personally, I find actually playing the game more fun and so that's what I focus on.
Just a heads up, the music you used is commonly used in a lot of advertisements, it was very weird to hear it lol. Don't worry about sounding professional, really dig into that royalty free catalog!
I personally find the sort of bland, upbeat stuff to be the best fit for this sort of thing. I'll leave the bangers in my old league montages where they belong.
I've sold my spark precursor coz I was thinking of making a profit out of making precursors bu tI found out that I can only craft 1 type of precursor for the rest of my life...I can't craft another spark...its a one time thing lol...
0:35 things that don't require gold: standing afk in Divinity's reach. Standing afk in Rata Sum. Standing afk in Black citadel. Only small fraction of things in game require gold, for example, buying a weapon to be able to use skills. 0:50 Who licensed you? Do you have a signed certificate? How can I get this qualification too? 2:20 Any game is fundamentally different than most other games. That's why they are different games. 2:50 unless you are playing a MMO roleplaying game or doing the story of the story game you're playing, you'll be making gold. 4:00 I'm sure that nobody does instanced content like fractals to get gold. But its ok, because the direct contradiction to your own claims in 4:40 makes you seem more credible. tl;dr: this is how gold works in GW2 except I'll say literally nothing about what the gold is used for. In fact I'll explicitly state that you don't need gold at all right before spending 6 minutes on telling you about gold farming. P.S. The absolute assumption that no other MMORPG ever has had instanced gold farms, open world gold farms, trading posts or literally anything else you named as a totally different mechanic to other games.
You seem quite angry... The nice thing about RUclips is that negative engagement is still engagement I suppose. So: In the time it takes most people to get to raids or strikes (if they even bother trying them), they have the gold to gear in full exotics. Ascended is more of a barrier because it costs several times more. I'd say making over 100x the average player's liquid gold is a fairly decent qualification to talk about gold-making. Maybe you disagree with that notion and that's fine, but in that case you've got a LOT more videos to flame from other channels. Story is a very small part of the overall GW2 experience. There's plenty of pieces of open-world/instanced content, achievements, and other stuff that can sink hundreds or even thousands of hours of playtime in ways that don't involve story. I don't even understand this statement. Plenty of people wander around doing events and not realizing the amount of value they're generating on their account. Fractals are the single best daily gold maker in the game. Farming is not the same as doing fractals or randomly completing content; it's an intentional gold-making activity. The thing that makes GW2 different is the majority of the value generated by activities hides in the wallet currencies and behind the "deposit all materials" button. Other games make it way more apparent when something is valuable because they don't tuck that value out of site. You could make the argument that ESO+ does that, but Runescape and WoW certainly don't. You get plenty of raw gold from those games, versus GW2 giving it in tiny amounts outside of fractals and to a lesser extent, raids. I've also never encountered a game with a minimum 15% tax on selling an item. Most games have a much lower tax, if any. I never once claimed that dungeon/raid style content, open-world farming, or trading post-like systems were unique to GW2. The form the loot takes and where the value is concentrated in that loot is what is unique.
The video was to explain how gold and where wealth is generated in GW2 which he addressed very well. This is a basic introduction to just how the game currency functions in GW2 He is not comparing MMO's overall, he's looking at how different their gold systems function. Majority of MMO's are similar in how gold is distributed in the game and account wealth is easier to understand. That's not the case in GW2 since to obtain gold, you must go through an extra step of liquidating items with the exception of very few parts of the game that will actually reward you with the currency. It's not a question he came up with, this is a very known issue in the game and is one of the most asked questions. Your summary at the end makes it seem you didn't watch the video, he does not claim in any way that other MMO's don't have any of those type of farms.
@@GuildMM It explains almost nothing about how gold works in the game, what it is used for, not even why would anyone care about gold. All this video contains are mentions of how players can get gold with no explanation of how gold actually works. At 2:10 he is literally comparing GW2 to other MMOs. He has an entire section that lasts for ~20% of the videos duration where he is comparing GW2 to other MMOs. The entire premise of this video is to explain gw2 gold to people who aren't that familiar to gw2 gold but could have experience with in game currencies of other games. Tell me what goes into your mind when you look at a comment who has literal timestamps addressing points in the video and makes you think "This person has not seen the video" or "I must turn the act of watching a youtube video into a pissing contest as a persumably valid counterpoint" or even "I must make it absolutely clear that I have not even seen the first 3 minutes of the video just to make sure everyone understands that I'm projecting here."
@@abree107 I don't know where you get the average player gold income statistics. Can you please like them to me, they seem very interesting. All I could find were GW2Efficiencys player gold data. Even tho its only a fraction of players who are invested enough into the game to make a API key for it, its all I could find on my own. According to that average player has ~1 silver. If you are to be believed you make 100x more gold of that. Making it about a single gold. Regardless of that, its clear that you function on logic such as "I've bought more cough syrup than an average person, I must be a brain surgeon." This self validation where you pretend to be an expert authority of sorts makes it seem that you care very much about boosting your own ego. This is further evidenced by the start of your reply. I'll explain the point about fractals once more, but I would not be surprised if you keep playing dumb to pretend that you're not a hypocrite. 4:05 passive gold makers where you're not thinking about gold are instances (e.g. fractals) Then you talk about daily gold farming that presumably includes daily fractals. And finally at 4:40 you explicitly state that completing instanced content (e.g. fractals) is considered farming. Just in case I'll spell it out once again. You explicitly make 3 sperate categories where every single one of them includes the same dungeon. Does it mean that fractals are not considered farming and are just a passive gold maker? Or does it mean that fractals are not considered just a passive gold maker but rather they are gold farms? They can't be bout at the same time if you want your made up categories to make any sense. Obviously, if your made up categories don't make sense, you can have game modes in all or none or most or some of your categories, but having it so would make the categories absolutely pointless and redundant. Your cop-out seems to be that you can do fractals for chill content or for gold farming. But you don't seem to understand that this is true for literally anything in the game and if you follow that logic, then your made up categories are even more redundant. Anyway, Its very clear that your ego can't take any kind of constructive criticism. If you're projecting your negativity onto a structured, timestamped comment that isn't slinging ad-hominems and is written by someone who wants you to improve your content and do better, then you should not be doing youtube at all. For this was the plainest imaginable critique directly pointing out inconsistencies in your video.
@Zyhm Daryhm That's quite a lot of projecting. There's a line between establishing credibility and bolstering an ego. I'd argue the people that refer to themselves as "barons" and view anyone who earns gold from actually playing the game as stupid are the people with the ego problems, but you're free to draw your own conclusions. 1. The median liquid gold is in around the 800 range on efficiency so you're definitely missing something if you're finding 1 silver. 2. I consider daily fractals a daily gold maker and repeatable things like 42/96 as farms. You can use whatever terms you want if you disagree, but I feel like there's a pretty strong thread of logic there. Typically the instanced content that people complete without considering the value obtained is stuff like raids and dungeons, because they're looking for rewards like tokens and LI. 3. I thoroughly value constructive feedback, but your attitude is nothing short of inflammatory. There's little to no constructive material here, it's all quite destructive. I've been lucky enough to have numerous people reach out with legitimate suggestions for improvement and those will be what I spend time reviewing. At the end of the day this functions as an intro video. Sorry if it wasn't made exactly to your desired specifications. If you don't like the video, trying to personally attack someone won't make it any better. It will, however, increase engagement metrics on the video and help it get recommended to more people. Ironically, the most damaging thing you can do to the video is avoid commenting, avoid disliking, and click off as soon as you hear something you don't like.
I guess we can agree to disagree there. Pretty much every other MMO on the market involves way more grinding to access high priority content or abilities. WoW, FFXIV, and OSRS are the top 3 MMOs on the market right now and they all involve significantly more grindy gameplay. Even ESO has more mandatory grinds to access end-game.
@@abree107 I don't claim those MMOs have or don't have more grind than GW2. Regardless of comparison, GW2 has plenty of tedious/repeated tasks and events required to get unlocks and make gold. If your claim is "Hey this game is less grindy than others in the genre" then sure you're correct. If you're saying GW2 is not grindy then we'll indeed have to agree to disagree
@@Glidikil Even if you do most major pieces of content only once, you'll have enough gold for a few sets of ascended gear, assuming you don't waste your resources along the way. I'd call that not grindy. Very few achievements are actually required to do anything and the vast majority of unlocks lie behind story. Core story or LS2 would probably be the most grindy part of the game in my opinion, because there's very little substance to the instances due to them being dated now and they can be quite long. But then again, you don't need to do LS2 to access the maps and I believe you don't even need to do it to max your masteries (could be off on that count, cbf checking). I'd say the threshold for grinding would be when you are required to go through long, arduous, or repetitive content to achieve major goals in the game. If your goal is to be able to do all types of content, you can easily get there gold-wise. The only "grinding" involved will be practicing endgame encounters and class rotations. If your goal is to get 8 legendaries, then yeah, you'll need to farm or repeat content at some point. My point is simply that those grinds are by choice for nonfunctional items like skins and legendaries, so you don't NEED to spend 100 hours farming gold to get gear to do anything.
Please sir. It's not GW2. Nerf war 2. Don't worry about the gold they are nerfing stuff all the time gold is not important. Your well being is important. The game is unstable. They will change stuff every time. For your well being. Don't take the game seriously. Nerf war 2. Not GW2
Sorry if my voice sounds off, I had a sore throat from Covid for most of this recording session.
I never even noticed...
remember lidocaine jkjk
@@Pizzous Neither did I :)
I really enjoy the graphic used to show raw, liquid, and total gold value.
I only notice on the second watch that in liquid gold you put the Onion icon in their. O yes the ONION FARM.
These videos are god-tier, clear info and the BGM and your voice makes it so relaxing as well
As someone who has been playing off and on since 2012 and never held more then 600g at one time, thank you for this
I've seen quite a few gold-making videos, and this is the very first time someone even bothers to mention that gold doesn't always mean wallet gold. I wish every newbie would see this video.
I'm a super casual player that is just finally returning after a long hiatus. Thanks for providing this info on gold making in an simple and easy way. I'd like to eventually work towards a legendary so this is going to help me a lot.
Glad it helped! It's going to be a few weeks off, but eventually there will be a legendary crafting specific video.
Awesome looking forward to more!
Great project you started there.
This was a good overview and orientation for new players, especially from other MMOs.
Could not explain it half as good.
Your calm demeanor helps me focus on the explanations. I appreciate the effort and even if it’s the first time I watched your content I subbed cos I’d def will want to watch more. I’m curious of what I’ll learn next :)
Neat.
More gold working guides are always appreciated.
:)
This chanel is GOLD !
Really enjoying your content! 😍
For anyone new, I didn’t start really making money until I started fractals and Silverwaste. Level crafting in two disciples to get ascended gear with agony. Then do fractals for straight gold and silver waste for materials to combine and sell. Once a day crafting items can yield two gold each (always list) and with 4 main daily items it’s an easy way to start gold farming.
Another good video. thank you!
You got a new sub my friend :)
Would be super interested in the excel stuff you had going near the end of the video.
Would be super dope if you could do a step by step video whats it for, how to make one from ground up, and how to work with it (with literally anything as an example).
That's definitely quite a tough ask. I'm definitely not the best person when it comes to making spreadsheets and most of mine are pretty messy, which is why I used someone else's. Even the simple idea of opening a single container can get really complicated on the other side. What will likely happen is I'll steal the drop rates from the aggregate data that I showed in this video and then show how to make a calculator from it in excel.
@@abree107 hmm... The thing is I know that you use these sheets to calculate drop chances and potential profit and stuff.
I'd just like to understand how you even start this. I honestly have no idea what to start with. Like what choices are made when looking at the materials in the spread sheet (based on what data is something worth crafting/flipping/whatever) and where do you get that data from?
I've also once tried making an excel to calculate the gold that's made by the daily login rewards and failed miserably, because I had no idea where I would be able to get the TP Costs from that update dynamically.
I would love to see a video on iteam processing
At some point I may make videos about making spreadsheets. The fact of the matter is there's too many different items and too many variables to reasonably go over. It's mostly a self-directed and research driven method of making gold and the buy in to do that stuff can be up to thousands of gold. Item Processing is definitely the method that will end up being least covered by this channel.
Thanks bro, for the info.
Is any expansion needed for all the methods
You'll have limited access to the trading post and maps if you don't own any expansions. I'd strongly recommend getting them if you can.
well this was an easy sub :)
I'm not sure by how much it matters, but the Magic Find you have on your account, no doubt affects how much a new player gets from any "farm", versus someone with 10 years of daily play behind them
It largely depends on the type of content. In fractals, account bonuses from achievements are negligible. For open world farms, they do have an effect, but it's not super pronounced. Experience from kills bonuses will have the greatest effect on gold per hour in open world, then magic find, then gold from kills. But even then, I can't see those bonuses making more than a 10% difference in the bottom line for most popular farms, and that would be in the case of someone with over 30k AP versus someone with almost none.
The bottom line is no method will be validated or invalidated base on the number of achievement points you have. They're a nice little bonus incentive to hunt AP, but hunting AP specifically for those bonuses will never be time efficient. The new players are still 100% in it.
Edit: I think the biggest disadvantage new players generally have in farming would have to be the lack of birthday boosters most veterans have in excess. 100% exp from kills and 100% magic find is quite significant. New players only get a handful of 1 hour celebration boosters.
I constantly feel like he's going to try to sell me a time-share when I watch this video.
It's basically a channel intro. The good news is that I'm only selling you on a little of your time. If you don't want to learn more about that stuff, you can easily just click off.
The best way to make gold is just to play the game. I do daily, daily teq and then go casually farm chests in Bitterfrost while waiting for a fun meta to come, or I join WvW.
Then, once I get 250 chests, I just sell them on tp.
Is it the best way to earn gold? ofc not. But you do not waste time on opening chests and mix-maxing profit, or tp min-max play, you instead go play another event...or another game!
I see my way as casual and steady income gain, healthy and fun.
You should have mentioned the brainded afk farm in verdant brink with revs and baubles.
I'll let people figure out the details for stuff like that on their own. Personally, I find actually playing the game more fun and so that's what I focus on.
Just a heads up, the music you used is commonly used in a lot of advertisements, it was very weird to hear it lol.
Don't worry about sounding professional, really dig into that royalty free catalog!
I personally find the sort of bland, upbeat stuff to be the best fit for this sort of thing. I'll leave the bangers in my old league montages where they belong.
EXACTLY what I was looking for. I returned after EIGHT YEARS and looking at money making from an EVE online perspective 😭
There's a handful of ex-EVE players in the gold making community on GW2.
@@abree107 Thanks again for the video! Finding something on this that ISNT 3 years old feels like I'm really getting relevant info :D
fractals farm next
Not quite next, but eventually.
I've sold my spark precursor coz I was thinking of making a profit out of making precursors bu tI found out that I can only craft 1 type of precursor for the rest of my life...I can't craft another spark...its a one time thing lol...
Unfortunately, only a few are profitable as well.
(: i can make upto 300-500g per day by market jugling
someone with 100,000 gold in his account giving you tips? well, I'm going to listen.
How to make pixels.
Technically, it's how to induce the pixels to change color.
Instructions too clear ended up being a finance advisor
unquality comment for quality video
You forgot another gold, gold ore, gold ingots, funny that it is gold, but it is worthless lol
0:35 things that don't require gold: standing afk in Divinity's reach. Standing afk in Rata Sum. Standing afk in Black citadel. Only small fraction of things in game require gold, for example, buying a weapon to be able to use skills.
0:50 Who licensed you? Do you have a signed certificate? How can I get this qualification too?
2:20 Any game is fundamentally different than most other games. That's why they are different games.
2:50 unless you are playing a MMO roleplaying game or doing the story of the story game you're playing, you'll be making gold.
4:00 I'm sure that nobody does instanced content like fractals to get gold. But its ok, because the direct contradiction to your own claims in 4:40 makes you seem more credible.
tl;dr: this is how gold works in GW2 except I'll say literally nothing about what the gold is used for. In fact I'll explicitly state that you don't need gold at all right before spending 6 minutes on telling you about gold farming.
P.S. The absolute assumption that no other MMORPG ever has had instanced gold farms, open world gold farms, trading posts or literally anything else you named as a totally different mechanic to other games.
You seem quite angry... The nice thing about RUclips is that negative engagement is still engagement I suppose. So:
In the time it takes most people to get to raids or strikes (if they even bother trying them), they have the gold to gear in full exotics. Ascended is more of a barrier because it costs several times more.
I'd say making over 100x the average player's liquid gold is a fairly decent qualification to talk about gold-making. Maybe you disagree with that notion and that's fine, but in that case you've got a LOT more videos to flame from other channels.
Story is a very small part of the overall GW2 experience. There's plenty of pieces of open-world/instanced content, achievements, and other stuff that can sink hundreds or even thousands of hours of playtime in ways that don't involve story.
I don't even understand this statement. Plenty of people wander around doing events and not realizing the amount of value they're generating on their account. Fractals are the single best daily gold maker in the game. Farming is not the same as doing fractals or randomly completing content; it's an intentional gold-making activity.
The thing that makes GW2 different is the majority of the value generated by activities hides in the wallet currencies and behind the "deposit all materials" button. Other games make it way more apparent when something is valuable because they don't tuck that value out of site. You could make the argument that ESO+ does that, but Runescape and WoW certainly don't. You get plenty of raw gold from those games, versus GW2 giving it in tiny amounts outside of fractals and to a lesser extent, raids. I've also never encountered a game with a minimum 15% tax on selling an item. Most games have a much lower tax, if any. I never once claimed that dungeon/raid style content, open-world farming, or trading post-like systems were unique to GW2. The form the loot takes and where the value is concentrated in that loot is what is unique.
The video was to explain how gold and where wealth is generated in GW2 which he addressed very well. This is a basic introduction to just how the game currency functions in GW2
He is not comparing MMO's overall, he's looking at how different their gold systems function. Majority of MMO's are similar in how gold is distributed in the game and account wealth is easier to understand. That's not the case in GW2 since to obtain gold, you must go through an extra step of liquidating items with the exception of very few parts of the game that will actually reward you with the currency. It's not a question he came up with, this is a very known issue in the game and is one of the most asked questions.
Your summary at the end makes it seem you didn't watch the video, he does not claim in any way that other MMO's don't have any of those type of farms.
@@GuildMM It explains almost nothing about how gold works in the game, what it is used for, not even why would anyone care about gold. All this video contains are mentions of how players can get gold with no explanation of how gold actually works.
At 2:10 he is literally comparing GW2 to other MMOs. He has an entire section that lasts for ~20% of the videos duration where he is comparing GW2 to other MMOs. The entire premise of this video is to explain gw2 gold to people who aren't that familiar to gw2 gold but could have experience with in game currencies of other games.
Tell me what goes into your mind when you look at a comment who has literal timestamps addressing points in the video and makes you think
"This person has not seen the video" or
"I must turn the act of watching a youtube video into a pissing contest as a persumably valid counterpoint" or even
"I must make it absolutely clear that I have not even seen the first 3 minutes of the video just to make sure everyone understands that I'm projecting here."
@@abree107 I don't know where you get the average player gold income statistics. Can you please like them to me, they seem very interesting. All I could find were GW2Efficiencys player gold data. Even tho its only a fraction of players who are invested enough into the game to make a API key for it, its all I could find on my own. According to that average player has ~1 silver. If you are to be believed you make 100x more gold of that. Making it about a single gold.
Regardless of that, its clear that you function on logic such as "I've bought more cough syrup than an average person, I must be a brain surgeon." This self validation where you pretend to be an expert authority of sorts makes it seem that you care very much about boosting your own ego. This is further evidenced by the start of your reply.
I'll explain the point about fractals once more, but I would not be surprised if you keep playing dumb to pretend that you're not a hypocrite.
4:05 passive gold makers where you're not thinking about gold are instances (e.g. fractals)
Then you talk about daily gold farming that presumably includes daily fractals.
And finally at 4:40 you explicitly state that completing instanced content (e.g. fractals) is considered farming.
Just in case I'll spell it out once again.
You explicitly make 3 sperate categories where every single one of them includes the same dungeon. Does it mean that fractals are not considered farming and are just a passive gold maker? Or does it mean that fractals are not considered just a passive gold maker but rather they are gold farms? They can't be bout at the same time if you want your made up categories to make any sense.
Obviously, if your made up categories don't make sense, you can have game modes in all or none or most or some of your categories, but having it so would make the categories absolutely pointless and redundant.
Your cop-out seems to be that you can do fractals for chill content or for gold farming. But you don't seem to understand that this is true for literally anything in the game and if you follow that logic, then your made up categories are even more redundant.
Anyway, Its very clear that your ego can't take any kind of constructive criticism. If you're projecting your negativity onto a structured, timestamped comment that isn't slinging ad-hominems and is written by someone who wants you to improve your content and do better, then you should not be doing youtube at all. For this was the plainest imaginable critique directly pointing out inconsistencies in your video.
@Zyhm Daryhm That's quite a lot of projecting. There's a line between establishing credibility and bolstering an ego. I'd argue the people that refer to themselves as "barons" and view anyone who earns gold from actually playing the game as stupid are the people with the ego problems, but you're free to draw your own conclusions.
1. The median liquid gold is in around the 800 range on efficiency so you're definitely missing something if you're finding 1 silver.
2. I consider daily fractals a daily gold maker and repeatable things like 42/96 as farms. You can use whatever terms you want if you disagree, but I feel like there's a pretty strong thread of logic there. Typically the instanced content that people complete without considering the value obtained is stuff like raids and dungeons, because they're looking for rewards like tokens and LI.
3. I thoroughly value constructive feedback, but your attitude is nothing short of inflammatory. There's little to no constructive material here, it's all quite destructive. I've been lucky enough to have numerous people reach out with legitimate suggestions for improvement and those will be what I spend time reviewing.
At the end of the day this functions as an intro video. Sorry if it wasn't made exactly to your desired specifications. If you don't like the video, trying to personally attack someone won't make it any better. It will, however, increase engagement metrics on the video and help it get recommended to more people. Ironically, the most damaging thing you can do to the video is avoid commenting, avoid disliking, and click off as soon as you hear something you don't like.
ngl bro I did not learn a thing from this video lol you explained everything and shown us absolutely nothing!
aa
Starting off saying Guild wars 2 is not grindy is just wrong
I guess we can agree to disagree there. Pretty much every other MMO on the market involves way more grinding to access high priority content or abilities. WoW, FFXIV, and OSRS are the top 3 MMOs on the market right now and they all involve significantly more grindy gameplay. Even ESO has more mandatory grinds to access end-game.
@@abree107 I don't claim those MMOs have or don't have more grind than GW2. Regardless of comparison, GW2 has plenty of tedious/repeated tasks and events required to get unlocks and make gold. If your claim is "Hey this game is less grindy than others in the genre" then sure you're correct. If you're saying GW2 is not grindy then we'll indeed have to agree to disagree
@@Glidikil Even if you do most major pieces of content only once, you'll have enough gold for a few sets of ascended gear, assuming you don't waste your resources along the way. I'd call that not grindy. Very few achievements are actually required to do anything and the vast majority of unlocks lie behind story.
Core story or LS2 would probably be the most grindy part of the game in my opinion, because there's very little substance to the instances due to them being dated now and they can be quite long. But then again, you don't need to do LS2 to access the maps and I believe you don't even need to do it to max your masteries (could be off on that count, cbf checking).
I'd say the threshold for grinding would be when you are required to go through long, arduous, or repetitive content to achieve major goals in the game. If your goal is to be able to do all types of content, you can easily get there gold-wise. The only "grinding" involved will be practicing endgame encounters and class rotations. If your goal is to get 8 legendaries, then yeah, you'll need to farm or repeat content at some point. My point is simply that those grinds are by choice for nonfunctional items like skins and legendaries, so you don't NEED to spend 100 hours farming gold to get gear to do anything.
@@abree107 then we agree to disagree
if you spam press 4 and 3 on your keyboard over and over, you can get Abree to say "Farm Gay". Confirmed Abree hates farming.
I routinely question what's wrong with you and how you come up with this shit...
Kinda impressive ngl lol
Please sir. It's not GW2. Nerf war 2. Don't worry about the gold they are nerfing stuff all the time gold is not important. Your well being is important. The game is unstable. They will change stuff every time. For your well being. Don't take the game seriously. Nerf war 2. Not GW2
We all enjoy different things mate. I'd call having a couple hours a day to spare on gaming pretty good for one's well-being.