Hi there, thank you for your nice comment! I will for sure. I just wish there was an option to completely disable the HUD. That way it would be even more immersive. :-)
Lorville has its beauty, so has Area 18! I like them all but Loreville, at least for me, has the most of "this is how a City could look like in the Future" vibe...
Cyberpunk and NMS are more traditional games with specified release dates and are made at a relatively smaller scale and timeframe. Star Citizen is already available to play but won't actually "release" in the formal sense for a very long time. It's more of an ongoing, shifting work in progress that doesn't have the same goals as a normal game.
They first should done some bug fix and optimization to bring in more player. Although optimization is not magic, they can reduce anti-aliasing and bloom
I would love to see more players together. This even has to be core tech as bigger vessels are supposed to need a lot more crew. Would be a shame to have just 3 big ships per instance...
Not in a direct way as it is a no arms zone. You could go to one of the perimeter gates and try it from there.the result will be that your character will be shot ...
This might be absolutely possible once we rent it either during the best in show days or the final days as then every ship is then available for rent. Even the brand new released ones 😉 Sincerely Yours StoryOfTheGame
I havent explored them myself, but these hubs in the stations they added with odyssey are a good step forward. Maybe the will add these later in development.
As far as i remember not right now. There is only the train that runs through the city. But they did say that it might be possible that they simply expand the city or put smaller citys near Lorville, which than get connected by train. To think it further it, there might be a good chance that they even create some roads or highways so that the player can make the choice on its own. Would be a cool feature to be implemented!
I would go even further and say, i dont know anyone who does not have any stuttering from time to time. Especially in the cities itself. Check Orison. I havent seen any vid from there where you have not seen any kind of stuttering. Even in the SC News like "Inside Star Citizen" they have those. This might be improving once 3.18 has released and DirectX 12 kicks in. And after a lot of bugfixing is done. Then i think the performance will increase and it could very well result in a lot smoother experience overall. Sincerely yours StoryOfTheGame
@@StoryoftheGame Thank you very much, you were very kind to answer, I'll try to wait for the new versions to see if this improves. You have gained one more subscriber
It is not clear what the new Bethesda game will be like, but i hope they make it awesome. This way we can reduce some of the waiting time for important things added to Star Citizen. Take Care
Oh yeah, these vids are mainly for showing locations. There is nothing else happening. But in other vids you can see possible gameplay loops and roles. The big mistake one can make is to assume that it gives you any kind of help at the start. It is supposed to be a huge sandbox. You have to make your own fun out of it. Some are able to and some are not. That is the reason why i like that they do these free flight events. You have a chance to experience it on your own and give you the opportunity to make up your mind. Thank you for stoppin by! Take Care
The possibilities in this city alone are endless! What an amazing experience it was watching this video and imagining all the corridors populated with npc while you are on your way to contact an illegal arms dealer on the end of the alley… The problem is, I only check by Star Citizen from time to time (I will only be able to buy it once I’m done renovating my PC) so I don’t exactly know what are their plans for the cities… Some part of me fears that they are so concentrated on creating new planets, ships and stations (which are great btw) that the immersion aspect of interaction with the cities (like more npc, dialogue between them and you, missions, stuff to do) are left a side. I’m sure they didn’t abandon what they already created since there was a huge overhaul to Lorville on another update, but I honestly think that at least for me, having more interactions on their cities is a priority so that we can have the true RPG element of the game and not a flying spaceship focused game. Anyway, thanks for the video and if you by any chance have some information about this subject I will be very grateful ;) (hopefully with Squadron 42 those implementations could appear)
This has now got more than 10k views. What a great archievement. Thank you all very much for watching! Take Care
This was fun to watch, you deserve more views and subs. do some other planets/stations next
Hi there, thank you for your nice comment! I will for sure. I just wish there was an option to completely disable the HUD. That way it would be even more immersive. :-)
@@StoryoftheGame great, cant wait.
How am I just now finding your channel? This video is awesome! Exactly what I've been looking for.
Thank you for your kind words!
I am happy that you like it.
gotta love Lorville, though Area 18 is still my go-to for residence
Lorville has its beauty, so has Area 18! I like them all but Loreville, at least for me, has the most of "this is how a City could look like in the Future" vibe...
New Subscriber Alert
Well thank you very much for watching! Take care
New subscriber here.
Thank you a lot :)
Cool but it looks like it's too big for them and could end up like Cyberpunk 2077 but could make comeback like 'No Man's Sky'.
Youre right. There is allways a risk of failing at some part. But recently they are crawling in the right direction. Not fast but steady.
its way better than this 2 games, star citizen is not a game its an experience
@@LordParcyval that’s the issue though, when does realism cross the line and make it not fun
Cyberpunk and NMS are more traditional games with specified release dates and are made at a relatively smaller scale and timeframe.
Star Citizen is already available to play but won't actually "release" in the formal sense for a very long time. It's more of an ongoing, shifting work in progress that doesn't have the same goals as a normal game.
Can we just talk about how different that game is then other space games
It is for sure. I just wish their progress would be a bit faster ;-)
@@StoryoftheGame same
They first should done some bug fix and optimization to bring in more player. Although optimization is not magic, they can reduce anti-aliasing and bloom
I would love to see more players together. This even has to be core tech as bigger vessels are supposed to need a lot more crew. Would be a shame to have just 3 big ships per instance...
Can you shoot to someone? Hehehe this game looks awesome
Not in a direct way as it is a no arms zone. You could go to one of the perimeter gates and try it from there.the result will be that your character will be shot ...
I just want to see the RSI Polaris fly over Lorville lol
This might be absolutely possible once we rent it either during the best in show days or the final days as then every ship is then available for rent. Even the brand new released ones 😉
Sincerely Yours
StoryOfTheGame
it would be nice if such cities where you can walk or take a train where in elite dangerous
I havent explored them myself, but these hubs in the stations they added with odyssey are a good step forward. Maybe the will add these later in development.
Clovus kinda fresh doe.
Hehe, absolutely
Better then tatooine.
Wow never thought of that comparison. :-)
Are there roads and highways?
As far as i remember not right now. There is only the train that runs through the city. But they did say that it might be possible that they simply expand the city or put smaller citys near Lorville, which than get connected by train. To think it further it, there might be a good chance that they even create some roads or highways so that the player can make the choice on its own. Would be a cool feature to be implemented!
is it just me or did you have a bit of stuttering? I'm having serious stuttering problems in this game, especially in this city
I would go even further and say, i dont know anyone who does not have any stuttering from time to time.
Especially in the cities itself. Check Orison. I havent seen any vid from there where you have not seen any kind of stuttering. Even in the SC News like "Inside Star Citizen" they have those.
This might be improving once 3.18 has released and DirectX 12 kicks in.
And after a lot of bugfixing is done. Then i think the performance will increase and it could very well result in a lot smoother experience overall.
Sincerely yours
StoryOfTheGame
@@StoryoftheGame Thank you very much, you were very kind to answer, I'll try to wait for the new versions to see if this improves. You have gained one more subscriber
Thank you very much sir!
Much appreciated.
Sincerely yours
StoryOfTheGame
I feel like Bethesdas game won’t compare to this
It is not clear what the new Bethesda game will be like, but i hope they make it awesome.
This way we can reduce some of the waiting time for important things added to Star Citizen.
Take Care
😡😲🍃🚁🎶🎉🎊🎊🎊🎊🎊🎊🎊🎊🎊🎊
Hello there, thank you for stopping by ;-)
pretty.. but nothing to do
Oh yeah, these vids are mainly for showing locations. There is nothing else happening. But in other vids you can see possible gameplay loops and roles. The big mistake one can make is to assume that it gives you any kind of help at the start. It is supposed to be a huge sandbox. You have to make your own fun out of it. Some are able to and some are not. That is the reason why i like that they do these free flight events. You have a chance to experience it on your own and give you the opportunity to make up your mind.
Thank you for stoppin by!
Take Care
The possibilities in this city alone are endless! What an amazing experience it was watching this video and imagining all the corridors populated with npc while you are on your way to contact an illegal arms dealer on the end of the alley…
The problem is, I only check by Star Citizen from time to time (I will only be able to buy it once I’m done renovating my PC) so I don’t exactly know what are their plans for the cities…
Some part of me fears that they are so concentrated on creating new planets, ships and stations (which are great btw) that the immersion aspect of interaction with the cities (like more npc, dialogue between them and you, missions, stuff to do) are left a side. I’m sure they didn’t abandon what they already created since there was a huge overhaul to Lorville on another update, but I honestly think that at least for me, having more interactions on their cities is a priority so that we can have the true RPG element of the game and not a flying spaceship focused game.
Anyway, thanks for the video and if you by any chance have some information about this subject I will be very grateful ;) (hopefully with Squadron 42 those implementations could appear)