I remember playing online FPS games 20 years ago, Quake 2, Team Fortress and stuff like that. Playing modern games, it's striking how little they have changed - other than all the money-making bullshit. I think the whole industry is lacking in creativity and just focused on money.
Shooters that are popular today aren’t great because they’re all using the exact same formula, and are boring because of it. Also locking most of the game’s content behind paid DLC, that’s kinda crazy, especially with how much Destiny 2 did it.
Back in the days everyone was playing the same big FPS games, so many players, so much fun. Now the entire player has been separated by thousands of copycat shooters, free to play slop, battle royale, extraction etc ....
For sure think most popular games moving to F2P and mirroring Eastern Mobile games hasn't helped. Getting players through the door, then making them feel okay spending a couple bucks here and there...
You know, I got into an argument with someone on reddit about this. FPS games only suck now if your playing the mainstream military shooters. Within the last decade we got Forgive Me Father 1 and 2, Selaco, Turbo Overkill, Ultrakill, Hedon, Project Warlock 1 and 2, Nightmare Reaper, Ion Fury, 40k Boltgun, Slayers X, Robocop Rogue City, and so many others.
Seriously! There are so many other good shooters that just aren't getting the time of day. Really been into Ready or Not and some Dungeonborne lately. Always good to see what other options are out there!
the same 100 people buy the fresh innovative games. the small community that is against the battle pass / over monetization might be growing but not enough to even be on the radar of the big publishers.
It sucks man, majority of players don't even realize they're being siphoned either. I'll be there, ready at the turn of the tide 🫡 Thanks for watching Beard!
@@dweebhub6642 I like this kind of content from you. it works well. now back on topic. my brother is the target demo for the "battle pass/micro transaction" ploy. he knows hes being squeezed but he doesnt care. its above the $$$ its the only place to be social and not get a DUI or a hangover. theres layers other than complicit players being tricked into buying digital dress up clothes.
As someone buying up 5-7th gen shooters to me it's the mechanics of modern ones are safe and boring, the themes (military/SWAT, Aveum/Space Marine/Bright Memory being some fantasy/sci-fi is something). Expansions were a thing like GTA London on PS1 or PC expansions were always a thing. Sure DLC and cutting assets is a thing for sure. Audiences accepting it sigh.. never cared about skins, I care about content but I only buy physical games or certain digital games. No interest in DLC. I buy snacks on occasion, or retro games and the odd current gen but most are boring mechanically, boring missions, boring locations, boring story. Like no matter the setting/mechanics I seek out old FPS games of old, no matter Never Dead with your body splitting and dual guns, yeah remember dual wielding in Halo 2/3/ODST I do, Playing SWAT/Splintercell with the mirror under the door or fair stealth game logic (no body moving for some reason in some but still). Just beat Conviction yesterday on Battlefield 3's campaign today. or Griffins and other creatures with the ok healing mechanic in Legendary, The Club being a good balance of arcade rail shooter for points but plays as a modern shooter not a rail shooter, ah that studio taking real cars kart racer and stylish driving to make good modern arcade racers and making an arcade logic modern controls shooter so good, bad name, good game. I miss the days when we got good modern arcade games that balanced things of fun factor not trends only and boring competition or realism as the only factor nowadays. Better competition happened in the past that's why buying up old games I can go yeah this was memorable for this, the hour counts were this and the ideas were better. Sure tons of cover based shooters and some had wall moving between as better than others or more strict but the rest had fair mechanics or themes. I mean I want Inversion and Singularity for their mechanics no matter how they turn out. Same with why Coded Arms isnythe best roguelite shooter on PSP of 2005 but it was something at least. Same with Quantum Theory, not much but seeing Japanese studios make shooters is interesting what they offered at the time. Battlefield 2 Modern Combat isn't much but the jumping around to different soldiers like even Diever San Francisco offereed in an open world driving missions game like why is that not a thing more? It's awesome. the points for abilities/goals and not as great design of Black that Bodycount is I still wanted to beat it. Wanted (the bullet moving that only Rayman 3 fist throwing can compare) or a Max Payne/Wet/Stranglehold, Vanquish with their time slowing down or movement and shooting. Binary Domain with its silliness, fair co-op or mic decision mechanics, fair gun play, fair alternative scenes or endings. Or better core design of levels/maps/weapons in Halo, Gears is ok but God of War Ragnarok pulled the linear but large empty areas/side areas thing to break up pace and had roguelite ideas, wow AAA is bland. Even besides story telling being eh. Quake 4 was the last Quake besides Champions to be like 3 Arena. Unreal Tournament is? What Fortnite took over now? Doom is going fair I'd say though the new one while weird additions is still probably fine. Wolfenstein went fair then whatever the latest one ended up as 20+ hours of and whatever ideas and 2 characters that are whatever. Medal of Honor I noticed the old and new one design immediately hmmm...... I can tell the quality too per 6th gen entry and beating 2010 was ok but Warfighter was really whatever that sniper bit was really bad and I gave up on it. Same with old COD it's surprising how they are for 6th gen, modern era 7th gen COD and gave up on MW 2019+ COD. Brothers in Arms I appreciated, it was tough to beat but the strategy and the great enough story the group had was enough for me to play Hell's Highway, I'll get to the other eventually. But that's me being a singleplayer type, multiplayer I get the progression, skins, loadouts and more has changed over the years and some games people preferred how they differed and the value/grind, perks and more is different, maps are what they are so to me seeing Ironsight have the ship containers moving map I was like that's fair. Or others. I was surprised it took them this long to add hitting tires on vehicles even. Let alone the campaigns being eh over time. I didn't mind the sci-fi era or experimenting of BOP2, Infinite Warfare, the Titanfall 2 like competition of Advanced Warfare or others too. Titanfall 2 of course is excellent. It's the last shooter of its type I cared for unless talking Splatoon 2. Or Bright Memory Infinite but haven't played it so Titanfall 2 and Splatoon 2 are the last I played. Outriders is ok but isn't the type I'd count nor Borderlands they do enough of their own things and looting and Missions then other shooters do I typically care about buying/playing. Foamstars to me could have had a foam building contest, a foam cleaning maze (the maps being coated in foam so a reverse), traps, chemicals to effect the foam or be perks for characters but it was a 2 modes done before in games and not great mechanics. I find PlayStation All-stars Battle Royale to be fine but yes it's mechanics aren't as great to do things in then Smash Bros is of flow. Splatoon to me the ink to reload, stealth hide and platforming is fun, the grapple in 2's campaign was good, I think Salmon Run and others do a fair change for multiplayer besides the territory design of the original modes. I think games just haven't pushed enough. To me shooters have the racing problem, brands, realism or milking trends. Shooters with whatever identity now is just strange to me in COD skins and events and things then the tough real tone or sci-fi/fantasy or whatever wiser spectrum of them is gone. Ratchet is a third person shooter platformer yet it had generic techniques I've seen older games do of loading areas, nothing new. Yet it's 2009 game it wants to be in marketing , content wise is the same as the 2007 entry so nothing in comparison of dramatic change the 2008 did for the series and remaking 2007 levels and core is pretty whatever but it's a family film game story so it's worth it. Sigh gameplay wise no it's milked to death and pushing nostalgia for sales from fans aka me or others as newcomers don't push the sales much.
And through it, you can do try to do something with it *if you care and learn it.* Either buy an alternate product you wish by searching with TAGS, or go and make a better product, and learn how said thing is promoted. Blame the system as much as you want, but it allows growth once you understand it. Oh, and if a l a w is preventing things, work to repeal it. A lot of common people will thank you.
World of Warcraft started selling a sparkle horse, and it was all downhill from there.
Why is it always the horses man 😭
I remember playing online FPS games 20 years ago, Quake 2, Team Fortress and stuff like that. Playing modern games, it's striking how little they have changed - other than all the money-making bullshit. I think the whole industry is lacking in creativity and just focused on money.
Totally agree. The only shooter I can think of that was something different was Titanfall, and look how EA treated that lol.
Shooters that are popular today aren’t great because they’re all using the exact same formula, and are boring because of it. Also locking most of the game’s content behind paid DLC, that’s kinda crazy, especially with how much Destiny 2 did it.
It's crazy how Destiny 2 still has maintained such an active playerbase, especially so many paid DLCs later.
Shot in the dark about the first microtransaction, paused the video to put in my guess, Horse Armor from Oblivion?
Hahahahhaha nice! If I hadn't looked it up, my money would have been on some mobile game.
Back in the days everyone was playing the same big FPS games, so many players, so much fun.
Now the entire player has been separated by thousands of copycat shooters, free to play slop, battle royale, extraction etc ....
For sure think most popular games moving to F2P and mirroring Eastern Mobile games hasn't helped.
Getting players through the door, then making them feel okay spending a couple bucks here and there...
You know, I got into an argument with someone on reddit about this. FPS games only suck now if your playing the mainstream military shooters. Within the last decade we got Forgive Me Father 1 and 2, Selaco, Turbo Overkill, Ultrakill, Hedon, Project Warlock 1 and 2, Nightmare Reaper, Ion Fury, 40k Boltgun, Slayers X, Robocop Rogue City, and so many others.
Seriously! There are so many other good shooters that just aren't getting the time of day.
Really been into Ready or Not and some Dungeonborne lately. Always good to see what other options are out there!
the same 100 people buy the fresh innovative games. the small community that is against the battle pass / over monetization might be growing but not enough to even be on the radar of the big publishers.
It sucks man, majority of players don't even realize they're being siphoned either. I'll be there, ready at the turn of the tide 🫡
Thanks for watching Beard!
@@dweebhub6642 I like this kind of content from you. it works well.
now back on topic.
my brother is the target demo for the "battle pass/micro transaction" ploy. he knows hes being squeezed but he doesnt care. its above the $$$ its the only place to be social and not get a DUI or a hangover.
theres layers other than complicit players being tricked into buying digital dress up clothes.
Would be lying if I said I'm not a little in the diagram lol.
I got free money to spend 💰🤑🤑
@@dweebhub6642 the monetization isnt the problem REALLY the problem is everything being homogenized into the same focus group safety net
This video is sooooo underated
Eeyy thanks! I really appreciate it 🙏
As someone buying up 5-7th gen shooters to me it's the mechanics of modern ones are safe and boring, the themes (military/SWAT, Aveum/Space Marine/Bright Memory being some fantasy/sci-fi is something).
Expansions were a thing like GTA London on PS1 or PC expansions were always a thing.
Sure DLC and cutting assets is a thing for sure.
Audiences accepting it sigh.. never cared about skins, I care about content but I only buy physical games or certain digital games. No interest in DLC. I buy snacks on occasion, or retro games and the odd current gen but most are boring mechanically, boring missions, boring locations, boring story.
Like no matter the setting/mechanics I seek out old FPS games of old,
no matter Never Dead with your body splitting and dual guns, yeah remember dual wielding in Halo 2/3/ODST I do,
Playing SWAT/Splintercell with the mirror under the door or fair stealth game logic (no body moving for some reason in some but still). Just beat Conviction yesterday on Battlefield 3's campaign today.
or Griffins and other creatures with the ok healing mechanic in Legendary,
The Club being a good balance of arcade rail shooter for points but plays as a modern shooter not a rail shooter, ah that studio taking real cars kart racer and stylish driving to make good modern arcade racers and making an arcade logic modern controls shooter so good, bad name, good game.
I miss the days when we got good modern arcade games that balanced things of fun factor not trends only and boring competition or realism as the only factor nowadays. Better competition happened in the past that's why buying up old games I can go yeah this was memorable for this, the hour counts were this and the ideas were better.
Sure tons of cover based shooters and some had wall moving between as better than others or more strict but the rest had fair mechanics or themes.
I mean I want Inversion and Singularity for their mechanics no matter how they turn out. Same with why Coded Arms isnythe best roguelite shooter on PSP of 2005 but it was something at least.
Same with Quantum Theory, not much but seeing Japanese studios make shooters is interesting what they offered at the time.
Battlefield 2 Modern Combat isn't much but the jumping around to different soldiers like even Diever San Francisco offereed in an open world driving missions game like why is that not a thing more? It's awesome.
the points for abilities/goals and not as great design of Black that Bodycount is I still wanted to beat it.
Wanted (the bullet moving that only Rayman 3 fist throwing can compare) or a Max Payne/Wet/Stranglehold, Vanquish with their time slowing down or movement and shooting.
Binary Domain with its silliness, fair co-op or mic decision mechanics, fair gun play, fair alternative scenes or endings.
Or better core design of levels/maps/weapons in Halo,
Gears is ok but God of War Ragnarok pulled the linear but large empty areas/side areas thing to break up pace and had roguelite ideas, wow AAA is bland. Even besides story telling being eh.
Quake 4 was the last Quake besides Champions to be like 3 Arena.
Unreal Tournament is? What Fortnite took over now?
Doom is going fair I'd say though the new one while weird additions is still probably fine.
Wolfenstein went fair then whatever the latest one ended up as 20+ hours of and whatever ideas and 2 characters that are whatever.
Medal of Honor I noticed the old and new one design immediately hmmm...... I can tell the quality too per 6th gen entry and beating 2010 was ok but Warfighter was really whatever that sniper bit was really bad and I gave up on it.
Same with old COD it's surprising how they are for 6th gen, modern era 7th gen COD and gave up on MW 2019+ COD.
Brothers in Arms I appreciated, it was tough to beat but the strategy and the great enough story the group had was enough for me to play Hell's Highway, I'll get to the other eventually.
But that's me being a singleplayer type, multiplayer I get the progression, skins, loadouts and more has changed over the years and some games people preferred how they differed and the value/grind, perks and more is different,
maps are what they are so to me seeing Ironsight have the ship containers moving map I was like that's fair. Or others.
I was surprised it took them this long to add hitting tires on vehicles even. Let alone the campaigns being eh over time. I didn't mind the sci-fi era or experimenting of BOP2, Infinite Warfare, the Titanfall 2 like competition of Advanced Warfare or others too.
Titanfall 2 of course is excellent. It's the last shooter of its type I cared for unless talking Splatoon 2. Or Bright Memory Infinite but haven't played it so Titanfall 2 and Splatoon 2 are the last I played.
Outriders is ok but isn't the type I'd count nor Borderlands they do enough of their own things and looting and Missions then other shooters do I typically care about buying/playing.
Foamstars to me could have had a foam building contest, a foam cleaning maze (the maps being coated in foam so a reverse), traps, chemicals to effect the foam or be perks for characters but it was a 2 modes done before in games and not great mechanics.
I find PlayStation All-stars Battle Royale to be fine but yes it's mechanics aren't as great to do things in then Smash Bros is of flow.
Splatoon to me the ink to reload, stealth hide and platforming is fun, the grapple in 2's campaign was good, I think Salmon Run and others do a fair change for multiplayer besides the territory design of the original modes.
I think games just haven't pushed enough.
To me shooters have the racing problem, brands, realism or milking trends. Shooters with whatever identity now is just strange to me in COD skins and events and things then the tough real tone or sci-fi/fantasy or whatever wiser spectrum of them is gone.
Ratchet is a third person shooter platformer yet it had generic techniques I've seen older games do of loading areas, nothing new.
Yet it's 2009 game it wants to be in marketing , content wise is the same as the 2007 entry so nothing in comparison of dramatic change the 2008 did for the series and remaking 2007 levels and core is pretty whatever but it's a family film game story so it's worth it. Sigh gameplay wise no it's milked to death and pushing nostalgia for sales from fans aka me or others as newcomers don't push the sales much.
Fps games aren't my favorite but i have a spot for PUBG
Same, after 2100 hours....it's a slight addiction.
It's capitalism, it's always capitalism. literally every problem in the modern world is either created by or perpetuated up by capitalism.
And through it, you can do try to do something with it *if you care and learn it.*
Either buy an alternate product you wish by searching with TAGS, or go and make a better product, and learn how said thing is promoted.
Blame the system as much as you want, but it allows growth once you understand it.
Oh, and if a l a w is preventing things, work to repeal it. A lot of common people will thank you.
Gotta chase those quarterly profits man lol.
First 🎉 also great video!
Thanks, I really appreciate it!