Mahito's Awakening Was DRASTICALLY CHANGED! - Jujutsu Shenanigans

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  • Опубликовано: 20 окт 2024

Комментарии • 320

  • @NoobEternally
    @NoobEternally  16 часов назад +15

    Unpinning the old comment since there’s some other stuff I need to say, but I’ll basically put it here since there’s a reason that comment got pinned:
    SWIFT_NINJA47 said that the icon for game mode selection was changed from two swords into a magnifying glass, which was something I missed when going over the update.
    Now, as for the other thing I’ve got to say, Mahito’s soul fire was actually nerfed hard with this update, something I overlooked. It no longer stuns, meaning the hits don’t actually true confirm into each other which you can see by me manji kicking someone’s soul fire mid hit in my background fight. It’s stupid, shouldn’t be like that, and it’ll probably get fixed because I doubt Tze intentionally made it do no stun.

    • @Ropsiador2
      @Ropsiador2 15 часов назад

      BRO PLEASE SEE THIS I THINK I GOT THE MANJI KICK FINISHER 4 DAYS AGO

    • @enlightenedblade171
      @enlightenedblade171 12 часов назад

      Took the time to learn the combo with soul fire, had finally got it consistent, then these changes happen, I’m fine with faster firing but I hope the stun gets changed back

    • @jayden9287
      @jayden9287 5 часов назад

      wuthering heights

  • @GuiltyByProxy1793
    @GuiltyByProxy1793 День назад +341

    They should make it so missing the black flash puts you into the first ult and you just can’t get to the second

    • @Leire788
      @Leire788 День назад +20

      I LOVE THAT IDEA! Would solve everything

    • @ExlhkA
      @ExlhkA 23 часа назад +5

      thats what ive been thinking to tbh

    • @qua_xor3348
      @qua_xor3348 23 часа назад +41

      I would imagine when he misses the black flash he begins grabbing the transfigured souls while running and does the same awakening animation as the first ult, just while running.

    • @dumpling8349
      @dumpling8349 23 часа назад +1

      Or just make it so holding G puts you into 120% awk.

    • @Redspike2K
      @Redspike2K 23 часа назад +2

      The missed awaking animation should be (after the missed black flash.) mahito hits the ground and like it kinda looks like the old one

  • @seujroge
    @seujroge 23 часа назад +91

    Tze made us wait that long for Mahito's ult to be finished only to scrap it...

  • @thegroovysloth7918
    @thegroovysloth7918 День назад +98

    The change on Mahito is especially frustrating for the fact that it makes the past good few months of developing his ult completely worth nothing. If Tze is unhappy with certain moves, there's hundreds of ideas he could of done based on the amazing suggestions within the server.

    • @thegroovysloth7918
      @thegroovysloth7918 23 часа назад +22

      It also makes zero sense for Mahito's Spirit Body to have Domain gameplay wise
      Give mahito's second ult a different interesting move, not just slapping his domain onto it. His second ult was so rewarding feeling, and was an optional fun ULT rather than needing it to be viable.

    • @SalahMohamed-v5f
      @SalahMohamed-v5f 22 часа назад

      ​​@@thegroovysloth7918plus it was pretty balanced and well implemented

    • @Rayqetsu
      @Rayqetsu 22 часа назад +3

      ​@thegroovysloth7918 Author litterally said he could still use idle in isbdk and he litterally just used a domain when he used it but there is no reason why he can't 🤷‍♂️

    • @SansTheSkeletonOnYoutube
      @SansTheSkeletonOnYoutube 22 часа назад

      ​@@thegroovysloth7918 rewarding feeling? Hmmm feels like I *heard* that from a different youtuber

    • @soomitsunami5936
      @soomitsunami5936 22 часа назад +6

      Tze said he’d readd it

  • @Plexoft_
    @Plexoft_ День назад +73

    Tze confirmed that he is bringing back the old ult in the #updates channel on the discord because of all the immediate and unanimous criticism

    • @ginnogianni1980
      @ginnogianni1980 21 час назад +18

      i mean the change was immediately ass so its warranted

    • @lileli5380
      @lileli5380 5 часов назад

      yeah getting rid of all that was... a pretty terrible move. why does tze think mahito's OP? only real jujutsu shenanigans can land 2 idle transfig black flashes.

  • @shyao2729
    @shyao2729 День назад +43

    Where are you…? Come to my embrace, Force Grab!

    • @The_Red_Mist541
      @The_Red_Mist541 23 часа назад +4

      Oh god no, not another Wild Hunt..

    • @romaplay630
      @romaplay630 22 часа назад +5

      IS THAT
      IS THAT THE ERLKING HEATHCLIFF

    • @GenericAccountL
      @GenericAccountL 20 часов назад +4

      is that don quixote from the hit game limbus company?

    • @limbus_companyfan
      @limbus_companyfan 12 часов назад

      HOLY SHIT IS THAT DON QUIXOTE FROM HIT GAME LIMBUS COMPANY

  • @Trifes1243
    @Trifes1243 День назад +50

    i think the reserve balls bouncing off walls is pretty cool
    make a video of you just clipping people using reserve balls and shutter doors

  • @fishfella8955
    @fishfella8955 День назад +36

    So thankful that this ass ultimate change is getting reverted next update god is good 🥰

    • @Leire788
      @Leire788 День назад

      I mean, I totally 100% prefer the strongest and funny moves right away, than to land 2 annoying blackflashes for 10/15 seconds to use little to no moves

    • @axis1677
      @axis1677 День назад +15

      ​@@Leire788thats because youre not meant to hit it all the time, you can perfectly kill someone with mahitos normal awakening.

    • @bobbywalls1239
      @bobbywalls1239 День назад +2

      @@Leire788 yeah its really boring, besides the ult activation black flash used to be better this new one feels clunky

    • @nobled1113
      @nobled1113 23 часа назад

      @@axis1677Try saying the same thing when you’re face to face with a Gojo ult with nothing but a move with a long ass start up and no s, a move with a very low and unpredictable hitbox that is easy to dodge, an actually very good stun move that does decent damage for his function however is quite literally the absolute requirement to hit the other moves. And a Domain Expansion that has the longest start up, shortest duration, and weakest durability to outside attacks.
      The Ult change was actually needed and thank GOD he did it.

    • @gamercentral2417
      @gamercentral2417 22 часа назад

      @@Leire788it makes Mahito more unique plus you don’t have to switch

  • @SWIFT_NINJA47
    @SWIFT_NINJA47 22 часа назад +23

    1:56 he means the icon for the game modes menu was changed since before it had two swords as its icon and now it has a magnifying glass

  • @nickverse9635
    @nickverse9635 День назад +18

    Why the hack Tze decided to remove the first awakening, it was 3 months of job 😭

  • @Testing_Anime
    @Testing_Anime День назад +10

    Here is (in my opinion) how to bring perfections (mahitos) 2nd and 3rd awakening
    (This is all in my opinion btw and I will be talking about how Tze could bring back the original Mahito awakening and also let us keep the new one)
    1. First awakening:
    Everything will stay the same as in the original. You don’t need to hit a black flash and will just shot out worms. All the moves will stay the same and could make mahitos domain expansion a bit faster.
    2. Second awakening:
    To have the ability to activate the second awakening. You would need to hit two black flashes with I.T. (Like the original). But once the white bare is filled up, you would need to hit another black flash. It’s a mid range and it will work with ground or rag dolled players. You will have 3 seconds to hit it and once it instantly makes contact with a player the black flash will instantly be hit. (It will work like when mahito was just released in early access and had to hit a black flash to get the awakening). You will then transform into the second form of mahito and get access to his 3rd kit.
    3. Fourth move idea:
    Right now, mahitos fourth move is his domain (in his 3rd kit). But my suggestion is that in ruclips.net/video/os4s4uw_P4Q/видео.htmlsi=SqcFCd7D1ueFgzPM from 0:35 to 0:37 Mahito uses a slash attack that seems to have sent a slash in the air. Since mahitos kit is more mid-close range I think it will be nice to have an ability that is both far and close range. For now, I will be ferrying to this attack as “Swinging Barrages”. Swinging barrages will have two types and they will be the next topic.
    4.Swinging Barrages ground variant:
    SB veriant 1 will be many slashing attacks in which will include punching,slashing, impalement and kicks. It will last a total of 6.3 seconds. For 6.3 seconds the opponent will take a total of 30 damage from the Barrage. However at the end of the barrage two wind slashes will be sent (It will look something like Ragas WCS or Sukunas WCS) and if the player doesn’t react fast enough they will take an extra 5 damage from each slash, in which the opponent will take a total of 40 damage. (It can’t be escaped and will hurt other people around) You could turn the slashes to a different opponent or if they are side by side you can preform the whole attack on both of them. The slashes can be disrupted if the player takes damage.
    5.Swinging Barrages aerial variant:
    In SB variant 2. If the player jumps before using the attack, the will down slam on the target and do 3 slashes before piercing them (with the blades on the players arms in the 3rd form) and kicking the . It will last a total of 4 seconds and it can’t be interrupted, but it will only do 25 damage.
    6. Curse counter (Special):
    Mahitos special in his true form is a focus strike but darker. It will upper cut the opponent a bit in the air and it can combo extend with aerial SB. Curse counter will deal a total of 5 damage.
    Cooldowns:
    SB-10 sec
    CC-12 sec
    7. Inpact:
    Inpact will be an interesting system for Mahito. If the mahito user is at 75% to 60% health, their 1st move will be replaced with stockpile, if at 60% to 50% will get soul fire, 50% to 40% focus strike,and at 40% to 20% body repel and this moves will replace the SB. Once the player has their health lower than 20% they will activate Flash Evasion.
    8.Flash Evasion:
    The mahito user will push back any opponent once they reach health lower than 20%. They will not be able to use their special, they will be in their base kit, stockpile (ground variant),focus strike and black flash will do 10% more damage then normal, but body repel and soul fire damage will be reduced by 10%. Also their healing will be reduced by 50%, they can only regenerate half of their health. (I was inspired by the where you go I go meme)
    9. Conclusions:
    I think Tze should make it harder to get mahitos 3rd kit and a new ability and 2 different passives to mahito.
    (There is no way I got so fed up with the update that I wrote a whole essay💀. Tze please bring back the old awakening. Also sorry for any spelling mistakes)

    • @Tinzy102
      @Tinzy102 День назад +1

      They should just revert it with the new move and another

    • @dumpling8349
      @dumpling8349 23 часа назад

      @@Tinzy102 Yeah, definitely. I would love to see someone like Naoya, Geto, / Kenjaku or another "larger scale" disaster curse in the game.

    • @SansTheSkeletonOnYoutube
      @SansTheSkeletonOnYoutube 22 часа назад +2

      Advertising your suggestion in a yt video is mad desperate 😭

    • @Testing_Anime
      @Testing_Anime 22 часа назад

      @@SansTheSkeletonOnRUclips I know. I’m acoustic af

    • @Grenate
      @Grenate 14 часов назад

      @@Testing_AnimeNah, this is actually good, it’s easy to imagine the idea too, so I can tell this sounds actually fun. Impressive idea tbh!

  • @enigma1368
    @enigma1368 День назад +15

    Ever just want to eat a brick?
    I do.

  • @Idontknow5621
    @Idontknow5621 День назад +18

    Here is a Todo suggestion because why not:
    r- boogie woogie - every 15 seconds, you can switch two objects, whether you or other players or objects imbued with cursed energy (to be explained). If you click r once then click 2 objects, they will switch. If you click r twice then an object or person, you will switch. If you click r three times, you will make a fake clap and if your enemy blocks during this they will be stunned. Blocking cant prevent boogie woogie but it can prevent its after-effects. The person teleported will have a 10% lower walk speed and they won’t be able to m1 for 5 seconds.
    Alternative - if you teleport near someone, it becomes a 7.5 damage kick that knocks them down (cooldown becomes 17 seconds)
    Passive: if you have a friend near you, some attacks will become stronger (same as the range of a domain)
    1- devious strikes: a blockable attack that can be landed when the enemy is knocked down. You gut punch them and when the enemy tried counter attacking, you teleport behind them, sweep them off, and punch them away. Does 17.5 damage alone, with a friend it does 21 damage.
    2 - 530000 iq: this is a counter where if the enemy hits at you, you use boogie woogie to swap places with them and slam them down, doing 7 damage. You will rush forward if the counter fails and trip like in the anime. With a friend, you teleport them in your place and the friend black flashes, doing 14 damage,
    3 - cloth hanger: you imbue a coat hanger with curse energy, and throw it spinning like a blade, you can swap with this object. Can be blocked and does 10 damage.
    4 - unyielding slam: you are put in a 3 second animstion where you crouch down, punch the ground as the ground explodes with cursed energy, this imbues nearby bricks with energy, which allows you to swap with them. Unblockable, but can be interrupted, does 15 damage.
    3 + 4: you grab a moderate size rock and throw them at the opponent, does 13 damage and can’t be blocked. When it hits an enemy or ground, it bursts into smaller rocks which can be swapped with
    Awakening: vibraslap
    r: r time becomes much faster, becoming a 7 second cooldown
    1: black flash: throw a rock at high speeds and throw it forward, switching positions with it (the almight ahh pose), and then kick your opponent with a black flash , dealing 25 damage, this is a dash type move. If with a friend, they will throw the rock and the move is guranteed to not be interrupted (however it can be interrupted without the friend)
    2: nausea beatdown: you punch at an opponent, as you and the opponent start teleporting in a circular radius uncontrollably thanks to the vibraslap, as the beatdown ends with you grabbing the opponent by the head and gut punching them away (between teleports the opponent will be taking hit and if a friend is nearby they can also join the beatdown, 40 dmg without friend, 55 with a friend, high cooldown)
    3: unpredictable movement: this is again a rush move, and if the opponent is close to you, you and the opponent will be put to a cutscene with the surrounding darkening and a blue ripple like circle appearing under you (the friend will join the cutscene too) after all 3 spinning, you use boogie woogie again and if you are alone you hit them away, but if the friend is present it becomes a black flash (this is blockable, albeit hard) - this is similar to the panel in the manga
    4: Jacob’s ladder: you can aim this somewhere similar to max elephant where you use boogie woogie to teleport someone from your friendlist mid air and they call upon the Jacob’s ladder. If you are hit by the first impact, the beam will knock you down and you need evasive to escape fast. The ladder lasts for a while and deals between 60-100 damage depending on the duration you stay in it.

    • @same_random_dude
      @same_random_dude 23 часа назад +1

      I ain't reading all of that

    • @Idontknow5621
      @Idontknow5621 23 часа назад

      @@same_random_dude Sorry for writing it too long 😔 but only this can do Todo justice.

    • @SalahMohamed-v5f
      @SalahMohamed-v5f 22 часа назад +1

      It's cool

    • @AdawaShiwani
      @AdawaShiwani 22 часа назад

      We don’t need a teaming character thanks, teaming in this game is already annoying enough

    • @Idontknow5621
      @Idontknow5621 22 часа назад

      @@AdawaShiwani Maybe the passive can be disabled in ranked? A 5-10 damage boost and hyperarmor for one ult move wouldn’t really increase the teaming problem too much imo.

  • @Ineophile
    @Ineophile День назад +47

    this update was pretty bad imo, tze just thanos snapped 3 moves.

    • @gavoon1231
      @gavoon1231 День назад +15

      He's readding next update and giving the 2nd awakening it's last move

    • @imakedumbvideos353
      @imakedumbvideos353 День назад

      @@gavoon1231because of negative feedback or because it was always the plan?

    • @Unimportant0
      @Unimportant0 23 часа назад +1

      force grab should be the r

    • @I_eat_at_petco123
      @I_eat_at_petco123 23 часа назад

      ​@@Unimportant0Weaker force grab

    • @I_eat_at_petco123
      @I_eat_at_petco123 21 час назад

      Gamemodes is a W

  • @bomboi8222
    @bomboi8222 20 часов назад +2

    The new body repel variant is actually pretty good, because half the time, your opponent can't tell whether or not you're using it. If you hit them with it, then it basically just opens up into a free combo with soul fire, heavy dash and stockpile. If you don't hit it, it can still be used to get behind your opponent, allowing yourself to open up a surprise attack. You can also switch up your use of it a little bit, to confuse your opponent like with the back flash.

  • @vanilla_96
    @vanilla_96 2 часа назад +2

    7:34 RICO BRAWL STARS MENTIONED‼️‼️‼️🗣️🔥🔥🔥🔥🔥

  • @Really_Silly_Man9473
    @Really_Silly_Man9473 День назад +15

    the update is good besides everything related to mahito

    • @umapessoa2496
      @umapessoa2496 20 часов назад +1

      Removed a balanced awakening and replace it with the worst awakening in the game like all ults except mahito can get kills by buttom mashing

  • @shellysshell
    @shellysshell 9 часов назад +2

    5:50 bro got possessed by mf doom for a second💀

  • @Moravske_longer-js7ie
    @Moravske_longer-js7ie День назад +2

    So i used my very limited amount of brain cells and created this JoGoat suggestion,its my first one so it is really not that creative but i kinda aimed it so that it would be possible to add to JJS without it breaking the game.
    Idk man,guess i just have too much free time or smth
    Flame of vengeance
    HP: About 90-100
    Passive: last M1 deals 33% more damage.
    R special-Fired up: (12 s CD). A 1 second burst of fire from the head that increases dmg by 15% over 6 seconds, windup can be interrupted.
    1. move-Domain Amplification: (12 dmg, 20 s CD). Guard break,sort of like a divergent fist but can't be countered and is only one punch and ragdols.
    2. move-Ember insect: (2×3 dmg for stabing, 3×3 dmg for exploding, 18 s CD). Sends 3 flying flyheads that stab the target(can be blocked) and then they stay in place and explode after a second, target has to dash away, the player can't move while using the move(2 sec). Works similar to rabbit escape.
    Space variant- By pressing 2+SPACE, the flyheads go all at once to the player nearest to your cursor( basicly like nue) and explode simultaniously, dealing 20 dmg throught block( so dashing away counters).
    3. move-Ignite: (10 dmg, 15 s CD). A short burst of fire that does area dmg 90° infront the player, ragdols and hits ragdoled players, can be blocked.
    Finisher- u roast them to charcoal,its that simple
    4. move- Lava flow: (8 dmg, 10 s CD). Short dash followed by a series of punches being acompanied by drops of lava( kinda like cursed strikes).
    R variant- using R right after the last punch will dropkick the target into the ground and a small volcanic eruption will explode under him, dealing extra 6 dmg and uppercutting the target into the air.
    Finisher- the last punch shoots a fire burst throught their torso.
    Finisher for R variant- A lava pool gets created on the ground where the target is falling after getting uppercutted and he slowly dissolves in the pool.
    So a combo could look like this: 3m1, Lava flow, 3/4m1, Ignite, Ember insect= about 50% HP
    AWAKENING- BLAZING RAGE
    Mode is active for a minute and 15 seconds
    R Special is the same, except the boost increases to 25%.
    1. move- Maximum Meteor: ( 60 dmg, 45 s CD, drains 15 sec of Awakening, I-frames the whole animation). The player summons a meteor ,of a radius about as big as Open, made from the debris from surrounding infrastructure, and sends it onto the ground infront of him, this takes about 2.5 seconds, if there is a player about the lenght of half of mahoraga infront of the summoner, he grabs them and throws under the meteor as its falling down.
    2. move- Magma pool: ( 10 dmg every second for 5 s, 5 dmg if blocking, 20 s CD,). The player makes a lava circle around them of the size of a smaller DE. This restrains run and dash,but it is posible to get out of it. Summoning works the same as Sukuna Domain, so it can be interrupted, and you can still be attacked while it is already forming.
    3.move- Fiery shredder: (40 dmg, 30 s CD, drains 10 sec of Awakening). The player picks up a bunch of debris from around and slams it into itself with the size of about a Max elephant on each side,preforming a medium range attack. Can be interrupted.
    4. move- Domain expansion: Coffin of the Iron Mountain (120 s CD, drains 25 sec of Awakening)
    So, inside the domain, it would decrease movement speed, deal 3 dmg every second(because of the heat) and there would also be lava shifting on the floor,and it would do 10 dmg a second and also disable dash if you stand in it. It would have about the same HP as Malevolent shrine or Infinite void(so probably the biggest weakness since it is not exactly insta-kill)
    (Sry for my grammar,English is not my native language and i probably fumbled like half the words)
    If you read to the end,thx for the patience👍🙏

  • @bolaenikanoselu8228
    @bolaenikanoselu8228 22 часа назад +3

    This is the 13th? video I commented I lost track on I hope you see it. I edited some thing)
    Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
    Kento Nanami
    Character select name:Mr 9 to 5
    Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword.
    R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
    First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
    Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
    Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
    Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
    Ult:Overtime.
    Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
    R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
    First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
    Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
    Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
    Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
    So that’s the move set hope you like it

  • @justasmallyoutuber2586
    @justasmallyoutuber2586 День назад +8

    Honestly, I feel like roulette should been something like natural disasters. Random events happening like weather, meteors, tornados, etc (you get what I mean) it would be on the base map and I feel like that would've been more fun.

    • @dumpling8349
      @dumpling8349 23 часа назад +2

      I know they're supposed to be "fast events / minigames", but would be cool to have some jjk "recreated" scenarios in it where it splits people into teams and has a curses vs sorcerer scenarios, or something similar to the Goodwill Arc event where the two teams fight each other in the forest.

  • @daggithehorrendous
    @daggithehorrendous 22 часа назад +5

    Some things to note about the update:
    Although it seems like Mahito got a lot of "buffs" this update (other than the obvious horrible awakening decision), most of these buffs ended up being gigantic nerfs
    First of all I don't know how they messed up that badly but soul fire speed buff ended up being a GIGANTIC nerf for mahito because now, the bullets dont stun for some reason (notice how in this literal video's clip at 3:56, the mahito does a soul fire and you can counter WHILE the bullets are shooting you which is really dumb)
    Second of all the body repel variation also ended up being a pretty huge nerf because even though it wasn't mentioned in the changelogs, the distance body repel goes is noticeably shorter and all of that because of a variant that will barely be used anyway, they probably nerfed the distance to disincentivize running which is completely understandable, but I don't see why the normal variation of the move should suffer because of it too

    • @Splaffy-0-
      @Splaffy-0- 20 часов назад +1

      Chain whip being locked to blades makes blades pretty useless imo as well, since you can't set up a consistent m1 combo after a blade dash

    • @daggithehorrendous
      @daggithehorrendous 12 часов назад

      @@Splaffy-0- That too but like blades already became useless ever since they removed the dash m1 tech since it directly affected mahito as well😭

    • @anthonygamer-jg3wn
      @anthonygamer-jg3wn 4 часа назад

      The body repel variant is very good actually because the problem of body repel is being that you use it and pray that the guy doesnt start running.

  • @Muichiro687
    @Muichiro687 12 часов назад +1

    i have a maki suggestion
    Maki zen"in ( in game name: forgotten one )
    R:u can chance movesets. You drop ur soul spliting katana(ill get into that later)
    First move: soulless slash ( 14 sec cd 7% dmg both normal and varient stun for 1 sec )
    U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage)
    Varient: u use ur sword and strike them up and then u slash them downand u can dash (ik this is like a rip off a the playful cloud moveset maki has nothing so i gotta reuse what ive done yk)
    Second move: soulless jump ( 12 sec cd 8% dmg does stun for 2 secs both normal and varient )
    Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down
    Varient: so think abt how this range is kinda like sjw (sung jin woo) range is from realm rampage. u strike them twice with soulles katana and then u send ur sword like boomerang it impale them in the chest and u bring them back to and they have a 1 sec stun
    Third move:counter strike ( 18 sec cd 10% dmg doesnt stun )
    U tp behind them then and impale them in the chest
    Finisher: as u tp behind them u slash their head off
    Forth move:airless slash ( 7 sec cd 6% dmg ) this move is for like getting runners stun for 2 secs ( players can also jump in the air and do the move)
    Its a mid range move which u do a colourless slash tilted to right
    Second moveset:hands and fist(im making this on the spot)
    First move:restless barrage ( 13 sec cd 7% dmg doesnt stun )
    Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist
    Second move:fist throw ( 20 sec cd 14% dmg doesnt stun )
    As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense)
    Third move: uppercut ( 7 sec cd 8% dmg stun for half a sec )
    U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down
    Finisher:as u hit them into the air u slash their neck
    Forth move:rages fate (26 sec cd 16% dmg half a sec stun )
    As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk)
    Finisher:as u stomp them into the ground u impale them with the soul spilit kanata
    Like after 3 minutes u go back to ur soul katana
    If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair It will remove 10% of your ult bar , but if you kill your opponent. You gain 10%
    AWAKENING
    the awaking last for 2: 48 min All moves stun for 1 sec or more
    As u do iconic toji post the manga pannel says this is for you sister(smth like that)
    R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening
    First move: soulless strike ( 12 sec cd 15% dmg ) u do a cross slash and u kick them away so u can combo extend they will have like a 2 and a half sec stun (like in toji vs geto )
    variant:how toji used the soul kantana vs geto against the white dragon
    Second move: counter of the soul ( 18 sec cd 27% dmg )
    As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away
    Third move:Hells core ( 15 sec cd 22% dmg )
    Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time)
    Forth move:Sword fist combo ( 13 sec cd 29% dmg )
    As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away
    2ND AWAKENING
    how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one
    the awakening will last abt 2: 30 mins All ult moves stun for 1 sec or more
    R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo
    First move: falseless strike ( 12 sec cd 17% dmg )
    u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher)
    Second move: playful strike ( 7 sec cd 18% dmg )
    u strike multiple times left to right (combo starter it reset ur m1's)
    Third move: combined power of the soul ( 9 sec cd 20% dmg )
    u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender)
    Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs
    Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times )
    u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map)
    If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist ( i think i yap to much )

  • @RogerVT938
    @RogerVT938 20 часов назад +2

    2:02 IS THAT ROLAND THE GRADE 9 FIXER 🔥

  • @Cyber_element_lz
    @Cyber_element_lz 20 часов назад +2

    I believe the super ult needs you to land a hit then you can awaken when tze adds it back

  • @METROMAN143
    @METROMAN143 14 часов назад

    Suggestion: Heavenly bum Ps+
    R Move: you flash step
    1. Fisted:
    You flash step forward towards your
    Opponent and then punch then sending then flying forward a bit with no ragdoll
    **Finisher**you flash step knee them then throw them up I to the sky
    2. Bums barrage:
    You grab your opponent and do a barrage of punches on them with one hand
    **Finisher** the only thing left is there legs, there's blood on the floor
    3. Heavenly packed: you do a kick then flash step into w back handed punch
    4. Sharpest cloud: you speed blitz forward with a spearlike **playful cloud** and stab forward
    **Holded** you throw the speared **playful cloud**
    Ult: restricted power
    Zenin power :
    you do an uppercut into spinkick the person goes into the air then you jump up, and wherever your looking you throw down and then jump down to and slam them down
    True speed:
    you speed blitz around in a circular motion and every blitz does damage
    Disrespected: you speed blitz to someone who is far away grab them then throw them, then kick them down then after image to where you first
    Pew pew:
    you pull out a gun and can shoot 5 bullets.

  • @Robo32195
    @Robo32195 День назад +5

    I have a reversed cursed technique concept if y’all would like to read
    RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The RCT regen speed will be 20% slower than a Hakari in jackpot.
    Once you awaken as any of the mentioned characters, there will be a red bar (purple for curses) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RCT reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little bit more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul.
    Pressing the RCT button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, and pressing the RCT button + special button again will deactivate this variation. This does drain a little more RCT bar depending on how many moves are on cooldown, and each time one of your moves goes off cooldown (including your R special) you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RCT regen and RCT cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at 50% or lower bar from using base RCT will somewhat hamper the CD slow depending on whether you’re on 50% to 25% (or lower) bar, because of your CD Haste messing with the CD Slow, from the effects of overusing base RCT. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this.
    Landing a black flash on someone will replenish your RCT by 50% and landing a finisher on someone will replenish your RCT by 25%. For Curses that don’t have a black flash, if they land a specific move from there movekit then they’ll replenish their reserves by 25% and finishing someone with it will replenish 50%. The RCT reserve gains don’t stack alongside each other, but if a few were to overlap then the highest one would be used.
    If you read through this all, again thank you very much🎉.

    • @DeltaSanz
      @DeltaSanz День назад +1

      nice but it seems complicated and looks like a nightmare to code in for tze

    • @Officer047
      @Officer047 День назад

      (Note i know that hakari ult is already rct but still he''s LIKE A GOD OR AN EXPERT WHEN IT COME'S TO IT), how did you forget hakari:sob: literally the rct dude that stall everyone to death

    • @fakeassassin6676
      @fakeassassin6676 23 часа назад

      @@Officer047 He doesn't even know how to use it 😭😭

    • @Officer047
      @Officer047 23 часа назад

      @@fakeassassin6676 ey being able to do it while unconscious and ALSO PASSIVELY still count

    • @Officer047
      @Officer047 23 часа назад

      @@fakeassassin6676 his domain is just cracked in the manga he's an idiot that spam domain that rely on luck to win, and i guess luck is literally plotarmor, if this guy is centered around luck he will stall the shimata out of anyone.

  • @mariowithagun1941
    @mariowithagun1941 19 часов назад +1

    4:58 honestly bro it’s fun who tf cares. Also I’m gonna have to agree with the Mahito first ult being a bad idea to be removed not because I mind there not being two awakenings I just don’t like that Tze removed an entire month or so of progress that could’ve been spent doing anything else which kinda annoys me but it’s Tzes game and his loss so it doesn’t bother me that much.

  • @Sammy603
    @Sammy603 23 часа назад +4

    Part 41 of posting my movesets until he reviews them
    Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
    Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
    Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
    Ingame name: The Ascended One
    R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
    1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
    2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
    2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
    3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
    4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
    None of the awakening moves are blockable
    Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
    1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
    2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
    3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
    4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
    Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
    And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
    Like this comment so that he can see this
    Uro
    Ingame name: (I really have no idea what Uro's ingame name could be)
    R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
    1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
    1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
    2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
    3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
    3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
    4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
    Awakening
    R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
    1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
    2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
    3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
    3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
    3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
    4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
    Please review both of my movesets in separate videos
    Thank you for your time

  • @zuthrotsu
    @zuthrotsu 3 часа назад

    With the megumi buffs, i found 6 easy combos i could do, im happy they finally showed him some love

  • @Cyber_element_lz
    @Cyber_element_lz 20 часов назад +1

    I dislike the change because not only does it make it unbalanced (with how op they made it with moves) but it can also make it so that there are balanced changes in the future which can be received negatively.
    More over having a super awakening made it more skill base moreover it made it feel like the dopamine from hikari but with more skill. I liked the awakening the way it was before since the moves was decent & you could tell that it wasn't planned to be so powerful

  • @ronidedaniel7459
    @ronidedaniel7459 День назад +35

    Please don’t hate on tze cause of the update he’s currently working on tsb as well since tsb owner hired him and tze is in college( ok so a lot of you are saying I’m spreading misinformation since I didn’t know about it and I got my info from ruclips.net/video/6UOPxvmCQ4c/видео.htmlsi=4i2qSh_8d4q50lwu this and I can’t join the dico cause my bloxylink doesn’t work

    • @PowerPlayerz100
      @PowerPlayerz100 День назад +13

      He changed mahito cause he’s just trying something new and is just seeing what the community sees about it and this is just a mini part of the Halloween update tze needs time to rest he has a lot he’s working on

    • @ProllyNotJake
      @ProllyNotJake День назад +8

      Tsb owner confirmed tze isnt working for tsb

    • @rafaelxavierfilho6504
      @rafaelxavierfilho6504 День назад

      HE IS NOT YOU DUMBASS SANTINO HIMSELF SAID TZE DOESNT WORK ON TSB

    • @PowerPlayerz100
      @PowerPlayerz100 День назад

      @@ProllyNotJake when did he confirmed that?

    • @PowerPlayerz100
      @PowerPlayerz100 День назад

      @@ronidedaniel7459 ruclips.net/video/6UOPxvmCQ4c/видео.htmlsi=4i2qSh_8d4q50lwu this vid talks about tsb owner hiring them

  • @eliancruzyanez8521
    @eliancruzyanez8521 15 часов назад

    here is a Kashimo suggestion
    Name: Lightning God
    R Special: the R special will electrify the player's body and if hit in this state, the opponent will be stunned for 3 seconds and will have a damage over time of 1% damage.
    Move 1 - Lightning Strike: will shoot a lightning bolt as a long range projectile, 9% damage and damage over time of 1% for 3 seconds.
    Pressing R will effect the third move.
    Move 2 - Lightning Barrage: will do a combo similar to gojo's 3, 15% damage total and damage over time of 1% for 3 seconds.
    Move 3 - Staff Throw: will throw the player staff leaving the staff stuck on the ground entering them into a different mode, 15% damage. You can retrive the staff by walking up to it or shooting a Lightning Strike while pressing R on it which will retrive it. It also acts as an attack doing 5% damage and stunning the opponent for 3 seconds doing a damage over time of 1%.
    Move 4 - Static Shock: a combo extender that will grab and shock the opponent stunning them, 10% damage, and a damage over time of 1%.
    Ult: Mythical Beast Amber
    Move 1 - Sonic Blast: Releases a lighting ball that explodes upon impact, 25% damage
    Pressing R will make the lightning ball explode on command
    Move 2 - Lightning Rush: The player rushes at the opponent dealing 5 hits, first hits 5% damage, last hit 20% damage
    Move 3 - Scrap Metal: The player will pick up a piece of metal off the ground and hit the opponent with it, 20% damage
    Pressing R will make the player leap towards the opponent and hit them again for an extra 20% damage
    Move 4 - EMP: Sinces Kashimo canonically has no domain, instead, the player will release an explosion about the size of gojo's hollow purple nuke, after the explosion, players caught in the blast will be stunned for 10 seconds, 50% damage and damage over time of 1% for said 10 seconds
    Alt move 4 - Domain Expansion: Raijin Festival: If we wanted to give kashimo a domain, this would be it. This domain will fire lightning bolts at random stunning the opponent for 3 seconds, allowing for the player to do a combo. These lighting bolts will never miss, each lightning bolt will do 5% damage and a damage over time of 1%

  • @EXSUKANA
    @EXSUKANA 5 часов назад

    Toji moveset!
    Toji- vanishing hunter
    1st move: vanishing step: you vanish and then kicks them to teleport behind them then stabs them.
    2nd move: raging gun: you shoot the enemy 3 times to kick them in the stomach.
    3rd move: playful cloud: you swing playful cloud anyone that gets hit by it will get pushed back far away
    4th move: blue slashes: you slash the enemy very fastly then punches them away
    Uit: our battle is just getting started: you pull out the sword out of the worm and then says “our battle is just getting started”
    Uit move 1: playful tornado: you cause a tornado with your playful cloud anyone who gets in it will get sucked in when it’s over they get flung far away
    Uit move 2: domain breaker: if you’re in a domain you can press this move to play a cool cutscene were you pull out your sword and then does a a lot of silces then the cutscene goes out of the domain of the outside of the domain then the domain breaks.
    Uit move 3: vanishing rush: you vanish and then uppercuts the oppent then slashes them in the stomach to kick them down.
    Uit move 4: slashes combo: you summon bugs to surround the enemy so you can vanish to stab them in the face, belly , both legs and then trips them that’s a 1 shot move
    Extra!
    Passive: if you Cilck uitmate while dead a cutscene will play you’ll pull out the sword of the bug you’ll say “ our battle is just getting started, fool”
    R abilty: you can vanish 8 times.
    Done:D can you put this in a video?

  • @Som_Guy
    @Som_Guy 23 часа назад

    you can dodge every teleport move like takedown and face blitz with a sideways dash, this also works for crushing rushdown

  • @Floppy233
    @Floppy233 22 часа назад

    6:44 the body repel variant is amazing for landing the ult black flash

  • @JaceDanes
    @JaceDanes 11 часов назад

    Something really cool is that you can use mahitos 4+3 to enter domains

  • @blitzboy2934
    @blitzboy2934 23 часа назад +2

    Unlike some of the other people here, I know that Mahito is going to be changed back after this update (since it was more than likely a test change to see where the domain fit best), and he’ll be good afterwards. The new modes also seem cool as hell, but I haven’t had a chance to play them yet

  • @choccymilk1769
    @choccymilk1769 18 часов назад

    The vending machines functionality actually gives regen effect when your at yellow or lower hp

  • @FinnLibraryofRuina
    @FinnLibraryofRuina 23 часа назад +1

    IS THAT THE ERLKING?!??!?!

  • @holl7w
    @holl7w 19 часов назад

    They should add ELO and a leaderboard to ranked
    Also seperate burst cooldown from dash/evasive
    Remove burst cooldown only on skill stun and during ragdoll
    Shorten burst cooldown on m1s
    Make blocked hits still count for burst
    Increase the burst window
    Make you be able to burst after you got hit when you were using a skill on someone else

  • @Tinzy102
    @Tinzy102 День назад

    Been waiting for this video

  • @cosmadroli7916
    @cosmadroli7916 18 часов назад

    0:32 PROJECT MOON MUSIC WOOOOOOOOO

  • @imahumanperson7045
    @imahumanperson7045 День назад +3

    add chimera shadow garden since from what I've noticed theres a very large community who want the move added because as it stands now, megumi is the only character without a domain expansion.
    Activating the Domain
    the domain activates only on a certain condition, megumi must activate mahoraga then let it be canceled by another person at least once during his awakening, after which he must survive the rest of the duration of their awakening receiving 35 percent of their awakening back once the awakening ends. The reason for this is to not increase how powerful megumi’s awakening is with this additional move (even if he does have arguably the weakest awakening so far but thats debatable) once they awaken a second time they are able to press mahoraga then their special button to activate chimera shadow garden.
    Domain Uses and Effects
    domain scale and size
    once the domain is activated music is played then a black abyss of shadows will pour from the users feet and coat the battlefield. the area will also be increased up to double the amount depending on health lost, capping out at 30 percent health left. to visualize how large the area will be it, starts at roughly the size of the four squares in the center of the default map then increases as the amount of hp decreases. (in other words its frickin massive) it will also climb walls as tze has already figured out how to do. if the shadows at any point are able to spread high enough to form a ceiling, a white vertebrae bone will form on the ceiling with a nervous system type set of lines spewing out from it.
    special changes while in the domain
    inside the domain the user will gain the ability to dip down into their shadows for as long as they want so long as the domain remains open pressing r again underneath somebody will uppercut them with a kick starting a combo as if it were a forward dash but with slightly more damage. it would also have a finisher where megumi does the kick before a shadow clone jumps up from behind the opponent and chokes them out while dragging them into the abyss
    visual debuff
    the domain will also darken the screen in a certain distance around anyone besides the user to the point where they can only see about a side dash’s length away. this is banking on the idea that in an open domain the targets wont be able to tell which way to escape to after a combo disorienting them forcing a choice between fighting the enemy with slightly harder to react to attacks and running away but leaving yourself open to a surprise attack. color also leaves the victims screen while they remain in the domain
    movement debuff
    the domain also inflicts a jump restriction debuff on everyone but the user however dashes are entirely unaffected as combat should still be possible
    skill stacking and shadow creatures
    every skill in the domain will be able to be used with another in tandem for example rabbit escape and nue can be cast without the need to wait until the first handsign is done doings this instead causes a shadow replica of your 2nd shikigami to raise above the shadow next to the person targeted and attack this feature has no cool down but you’re bound to go through your entire moveset quickly so you'll need to use this sparingly
    drowning in the abyss
    this might be the part where everyone thinks it will end up growing into a boring gimmick that never occurs in the fight but allow me to try. during the domain expansion nobody besides the user can jump. this is because slowly everyone but the user will be perpetually sinking unless they hold the space bar. if they sink too far they will dip below the endless shadow and into the actual domain teleporting them to another pitch black room like other domain expansions. in the room the poor victim will see only an endless textured blackness surrounding and raising above them, where a tiny light at the end will be indicating their escape path. being inside of this part of the domain will eventually damage the victim as they drown slowly but can not outright kill, usually they only lose about 30ish of their hp before they escape……. that is IF the domain stays open long enough, if it doesn't, the victim will remain inside the domain until the user opens it again, or they will drown forever if the user dies remaining trapped inside for an eternity or until they rage quit.
    Miscellaneous
    using mahoraga would not be possible as the cool down should be long enough to prevent that from happening because the awakening would end before that
    you only have to let mahoraga be canceled once per life to gain access to domain. dying resets the condition. you’ll know if you can use domain if your character twitches their head a bit in the awakening animation indicating your insanity.
    day 30

  • @RainProsperity
    @RainProsperity 7 часов назад

    people are sleeping over Megumi dude, Nue being uncounterable is a HUGE deal when they combo it with rabbit and frog, and the frog variant literally grabs them to the air slam them back before flinging them to the air AGAIN. at the second throw, you literally can use rabbit to keep them on the air before using nue

  • @RotBird
    @RotBird 15 часов назад

    I really hate the new Perfection ult rework, I loved the idea of the second ultimate as it gave a lot of new opportunities and acted as a unique challenge to extend your ult
    [like reworking mahoraga to be Ten Shadow's second ultimate and instead making his fourth move Chimera Shadow Garden or true form sukuna for Vessel's second awakening]

  • @propellerhead9721
    @propellerhead9721 День назад +4

    Removing all of mahitos ult moves and making his base ult true form makes zero sense for mahitos gameplay. And yeah, I thought mahito needed some nerfs here and there, but deleting the entire ultimate on an update we've been waiting weeks for is insane and I don't see how tze thought there would be no backlash

    • @propellerhead9721
      @propellerhead9721 День назад +1

      The thing is that this isn't even new. Tze did with head splitter before and replaced it with drill splitter, and this is after updating drill splitter so it doesn't hit you anymore, and now he's deleted idle transfiguration, drill splitter, AND force grab this moveset took months of work but I'm not going to say the whole update was bad for mahito some good things are when in boulder mode with mahito it breaks blocks which is a nice addition also chain wip now works only on blade mode so now it has a use outside of combo extending but overall it's not looking good

    • @nobled1113
      @nobled1113 23 часа назад +1

      As a Mahito main, I definitely prefer this. Because with the slight cost of once again having to land an awakening black flash. Mahito’s ult is now ok par with the other ults, and that’s what most of us really wanted. When you’re playing Mahito and you decide to use your ult just to see the Gojo you’re fighting use theirs, you basically know you’re dead. Got moves like Hollow Purple, WCS and flame arrow, lapse blue max, Hakari makes you immortal and an overall tank. Megumi’s mobility with his ult is genuinely horrifying with Orochi, and Maximum Elephant is a heavy fucking hitter, and of course there’s Mahoraga. Then you had Mahito’s ult with his force grab, a good move but it simply just could never match up to the other moves I listed. His second awakening was simply too hard to access and even when you did, was too short. So I personally think this was needed.

    • @propellerhead9721
      @propellerhead9721 23 часа назад

      @nobled1113 I can see how you can think that I get it I just don't like that you just immediately go to true form as it removes all hype I think also his ult has never been on par with the other ults including now he's true form ult stills sucks

    • @nobled1113
      @nobled1113 23 часа назад

      @@propellerhead9721 I mean Wide spread strikes and his domain expansion suck, but the other two are pretty damn good, his dash variant is also good, it’s yet to have an R special as well. But I would say it’s on par, an unblockable dash variant, two unavoidable moves, that can even combo into each other. A shitty domain Expansion but it’s still a game ender if you land it, especially with his new moves. Then there’s wide spread strikes which though is shit at landing. I like timing it next to domain expansions or people using moves like Purple and fuga, time it perfectly and you’ll hit them before they can even do anything. Since it also makes you invincible I can’t really say it’s that bad either. So yeah I’d say it’s on par now.

    • @propellerhead9721
      @propellerhead9721 23 часа назад

      @nobled1113 Honestly, I still think tze should add back the moves and make it a second ult because before it actually feels like your playing mahito you can one shot and stretch and shape your form now he's just kinda boring yes the moves are alright but I want to play mahito not Hakari but he has a one shot domain you know

  • @DarkSpider.616
    @DarkSpider.616 22 часа назад +1

    I have an idea for the game. A Super Ultimate/Ultimate Ultimate for Sukuna that is his Heian Form. To get it, the player needs to kill one person with World Cutting Slash. Once the player does this, the Kamutoke (Sukuna's lightning cursed tool) falls into their hand. There is a large explosion of lightning and when it clears, the player has transformed into Sukuna's Heian Form. My ideas for the moveset of Hein Form Sukuna are as follows:
    Special: Hollow Wicker Basket
    When not in a domain, the player creates a barrage of slashes around them for a few seconds. If in a domain however, the player creates a Hollow Wicker Basket that shields them from the effects of any domain apart from Unlimited Void.
    Move 1: Devastation
    The player sends forward a giant wall of slashes that rip through anything in their path and deal massive damage. (The move Sukuna uses to kill Kashimo)
    Move 2: Electric Frenzy
    The player raises Kamutoke into the air and a barrage of lightning strikes hit the area around them for three seconds or more.
    Move 3: King's Wrath
    The player grabs their opponent and throws them into the air, they then teleport up to them and deliver a stream of slashes that send the opponent to the ground with a large explosion of debris.
    Move 4: Malevolent Massacre
    The player rushes forward. If they hit an enemy, they deliver a black flash which sends the enemy flying away. The player then raises their hands and activate their domain expansion. However, this domain is the one Sukuna uses in 258. The player jumps onto the mass as the slashes begin. The domain lasts longer than Malevolent Shrine and does more damage. It also has no barrier and the radius is bigger. Near the end of the domain, the player launches a fire arrow that triggers a massive explosion of flames. The domain then ends.
    I also have a few suggestions for reworks and features:
    1. Malevolent Shrine doesn't have a barrier.
    2. When Gojo blocks in Ultimate, he gets Infinity.
    3. Dismantle cuts through structures.
    4. Combo Continuers. Basically, if you send someone away or into the air with M1s, you can use another M1 in the split second they are sent away to dash towards them and deliver a blow.
    5. M1 Finishers
    If you kill someone with an M1, you do a finisher. Each character has a set of M1 Finishers that are chosen at random.
    6. If you are falling through the air, you can completely control where your character is facing and do moves in the air. This also applies for if you have been sent or thrown far.

    • @ycaballero0769
      @ycaballero0769 20 часов назад

      Vessel does NOT need that buff bro😭🙏

  • @thepurplecone4488
    @thepurplecone4488 21 час назад

    i liked mahitos old ult im happy its confirmed its coming back

  • @HamBurger-qh7lb
    @HamBurger-qh7lb 8 часов назад

    Tze did just straight up say that he was gonna readd the 1st awakening.

  • @GabrielL-r8z
    @GabrielL-r8z 9 часов назад

    I was desperate in a match of swp so I pulled of an insane clutch with the bounce on reserve ball and ngl o respect the change more now

  • @Chamberlin-nr8oy
    @Chamberlin-nr8oy 17 часов назад

    If Mahito's base awakening is re-added then there should be a variant where you can use Idle Transfiguration while holding someone but both go on cooldown and will only kill if it's the second Transfiguration like normal. Just a variant to stop people from running away from Mahito users and good chance you actually get a hit off against runners.

  • @joshuadelministro3104
    @joshuadelministro3104 13 часов назад

    8:39
    Roland has canonically claimed another victim, now, in his rampage of searching the one who has killed his wife. The one who took away his world.

  • @AdawaShiwani
    @AdawaShiwani 23 часа назад +1

    The new way to get mahito ult feels so fucking jank, its actually frustrating

  • @TheEasyRedRider
    @TheEasyRedRider 20 часов назад

    Alright, so, my thoughts as a Mahito main.
    - The change to soul fire is awful since there's no stun now, need I say more.
    - I personally enjoy the body repel variant since it's great for movement and evading moves like open and max red. It's also just fun to use.
    - Moving chain whip from being a variant to the blade focus strike is a choice. I do like that it happens faster, but it does suck that you can't use focus strike at all when using blade now. I wouldn't really mind if it was or wasn't reverted.
    - I honestly like jumping right from base to "second" awakening. ISBDK is so much fun to use, but it sucks that all the work that went into his original awakening is gone. His original awakening was insanely mid and did not stack up to any other characters awks at all; genuinely the only particularly good move in it was force grab. With that being said, I saw a top comment suggest that missing the black flash should send you into his original awakening and I'm all for that.
    Just give Tze a break and don't be assholes about this. The more you guy berate him, the less he'll want to continue development. This doesn't mean that you need to bow to him, just give him constructive criticism on something that he isn't already planning on doing something about.

    • @anthonygamer-jg3wn
      @anthonygamer-jg3wn 4 часа назад

      Mahito normal awk is very good and very fun to use, remenber that not everybody is goated at the game so idle transfiguration is a very op move, and drill spliter is a very good move, i think its better to have the two blackflashs thing back but you also need to hit another black flash for the super awk.

  • @AverageSatori
    @AverageSatori День назад +1

    ERLKING HEATHCLIFF AVATAR?!

  • @Weedsm0kr79
    @Weedsm0kr79 21 час назад

    tze said he's reverting the mahito change, after about 1 hour of the update being launched

  • @rupply
    @rupply 9 часов назад

    the dev isnt cooking

  • @PenguinWithTheGun
    @PenguinWithTheGun 22 часа назад

    8:39 HOLY SHIT IS THAT THE BLACK SILENCE

  • @MOTIVATED_SPARDA
    @MOTIVATED_SPARDA 15 часов назад

    2:00 THE ERLKING

  • @calvin1445
    @calvin1445 16 часов назад

    guys I know I sound like im tripping but I swear when I got into end of journey one time it kicked me out but it said something along the lines of "complete the parkour course to win", so that could be the new mode

  • @koni5883
    @koni5883 22 часа назад

    We megumi mains eating good today

  • @Latifajawad86
    @Latifajawad86 День назад +1

    Brain swap is the best gamemode on roulette

  • @frogurt6809
    @frogurt6809 День назад +3

    I don’t understand why he made it so much more boring the feeling of out manovering someone and landing 2 blackflashes and getting rewarded for it is just gone

    • @mecoolyoupool1742
      @mecoolyoupool1742 День назад +1

      Landing a black flash isn’t too hard

    • @frogurt6809
      @frogurt6809 День назад +1

      @@mecoolyoupool1742 but still it’s just funner to do and a bonus for landing combos in ult

    • @Leire788
      @Leire788 День назад

      ​@@frogurt6809it was annoying and mind you, those black flashes could be countered so your efforts would be down the drain

    • @flappyflap2693
      @flappyflap2693 23 часа назад

      @@Leire788 like this one is any better you go no distance and if you miss it you get 0 mode

    • @Symbyll
      @Symbyll 23 часа назад +1

      mahito's first ult feels "in line" with what jjs is: a goofy game that certainly *can* be taken seriously, but overall favors those who just want fun.
      the removal of this (i know it's getting reverted) makes mahito's ult feel more like a tsb character than anything removing the fun part and instantly skipping to the "good stuff" (i haven't touched the game in a while so take my words with a pound of salt)

  • @afnation2581
    @afnation2581 20 часов назад

    i feel like the maps for the roulette should be altered a bit better as well.. i can see the concept of what they're going for but it can be chaotic at minimum times at the point where it can be overwhelming i feel like they should change the maps up almost like how the one video you made with the demonslayer map would be very cool to see..

  • @Ona_roll
    @Ona_roll 22 часа назад

    Body repel variant seems to be more of a silly move like purple nuke because you can invade domains with it and take people with you

  • @Tox_Demon_Aki
    @Tox_Demon_Aki День назад +1

    I miss the mahito force grab

  • @Your-favourite-silly-cat
    @Your-favourite-silly-cat 23 часа назад

    8:21 This, THIS is why having a conditional for an ultimate will ALWAYS be stupid.

  • @SorryThisHandleIsAlreadyTaken
    @SorryThisHandleIsAlreadyTaken 22 часа назад

    this update is peak
    (execpt for mahitos base ult)

  • @soopbooi
    @soopbooi День назад +1

    the less manji kick does the happier i get

  • @wackymulter
    @wackymulter 6 часов назад

    That's that, and this is this

  • @UrticantOdin
    @UrticantOdin 4 часа назад

    Soul fire didnt really get a buff, since the first 2 shots now dont stun, which makes it really hard to land every other bullet after the first one (since they can block after being hit like megumi's bunnies), its clear that the shoot speed up was to not let people use it as a combo extender, but the removal of the stun made the move really hard to get value on anyone who isnt ragdolled

  • @Ayden-v7g
    @Ayden-v7g 15 часов назад

    I preferred before rework in my opinion I believe you have to work for the insane ultimate maybe you would have to hit 3 of the black flashes to balance it a little

  • @twenttii
    @twenttii 18 часов назад

    drinks from the vending machine make you heal faster.

  • @hackerboytv3379
    @hackerboytv3379 День назад

    Man I'm gonna miss recreating the invincible scene.

  • @Donfredanime
    @Donfredanime 23 часа назад

    4:14
    Bro I think you over did the black flash😭
    Bro got disrespected

  • @Caffi-cm7oo
    @Caffi-cm7oo 7 часов назад

    Body Repel Variant can combo, I believe. still sucks due to using focus strike, though.

  • @Emerl_TheGizoid
    @Emerl_TheGizoid 23 часа назад

    buggiest update by far, pretty fun though. I can't wait until the Halloween update and the re-addition of Mahito's first awakening.

  • @Kenshin-lw2dj
    @Kenshin-lw2dj 12 часов назад

    They fixed the immortal glitch 😭 it was so fun to mess with your friends

  • @AskwhoQ
    @AskwhoQ 13 часов назад

    I’m mad the clash emote was changed. I really liked the Yakuza 3 Mine clash.

  • @logankelly6807
    @logankelly6807 18 часов назад

    Im just starting to think tze just doesn't know what to do with mahito

  • @bloopblap-xn1oq
    @bloopblap-xn1oq 22 часа назад

    2:04 IS THAT THE BLACK SILENCE???

  • @justcupz
    @justcupz День назад

    Even tho NoobEternally is not pregnant, he never fails to deliver

  • @Ineophile
    @Ineophile День назад

    8:39 IS THAT THE BLACK SILENCE?????

  • @Sisi-2119
    @Sisi-2119 23 часа назад

    Tze said that he was gonna add the first ult back next update ( i think he removed it cause bug fixes but idk)

  • @abdullahtayyab8828
    @abdullahtayyab8828 18 часов назад

    how to get ult: just go to a dummy

  • @realmrgeopig
    @realmrgeopig 20 часов назад

    no stun is the funnest shi ever

  • @CATORTOISE
    @CATORTOISE 19 часов назад +2

    From the screen🖥 to the ring🥊, to the pen🖋 to the king 👑 where's my crown? That's my bling always drama when i ring 🗣🗣🗣 🔥🔥🔥

  • @ThetrashkidnamedIsreal-fp4qx
    @ThetrashkidnamedIsreal-fp4qx 23 часа назад

    BEST ROBLOX THUMBNAIL I HAVE SEEN THUS FAR CAN I BORROW IT I WANT IT AS MY WALLPAPER PLEAAASE

  • @snipermonkey-pm8qs
    @snipermonkey-pm8qs 19 часов назад

    took months to make an ult.... and then just removed it like it was nun

  • @FalafelisPurpleGuy
    @FalafelisPurpleGuy 23 часа назад

    I agree it’s MASSIVE

  • @pixels161
    @pixels161 День назад

    Tze forgot to put the new 4th move of gojo finisher

  • @DrChaotix21
    @DrChaotix21 19 часов назад

    I don’t think the change was that bad. Having 2 ults (and by extension, two health recoveries) on a character with an already solid first ult and an even stronger 2nd ult was kind of annoying to deal with.

  • @4LLGames-Trupa
    @4LLGames-Trupa 6 часов назад

    I think that people are asking the wrong questions"When is mahito free??Will Tze add the first ult again???" but the real shit is we need to talk about is when is Tze adding a mahito Special attack.Press K to kiss😁😁

  • @sebastianbaldeo3209
    @sebastianbaldeo3209 День назад

    reserve balls trick shot vid?

  • @propellerhead9721
    @propellerhead9721 День назад

    The private server updates are good though and they are very fun👍

  • @I_eat_at_petco123
    @I_eat_at_petco123 23 часа назад +1

    Chainwhip is now also blockable, also faster

  • @justsmallyt985
    @justsmallyt985 19 часов назад

    I hate that Nue can't be countered anymore.
    Cuz wth am I supposed to do when a Megumi spams Rabbit Escape and Nue combo? I can't even escape outa that bruh. It became a free combo extender.

  • @propellerhead9721
    @propellerhead9721 День назад

    As a megumi main i didn't like the changes to megumi the first thing i don't like is making nue uncountable which is stupid cause now all of his base kit literally cant be counterd like if any body should be weak to counters its the "spam" character then with his ult. So remember when switching ult would drain your ult a fair trade off for being able to use ult and base moves yeah now you can spam all of your moves for free no ult reduction required making it so he can just spam everything with literally no Consequences this actively makes him busted especially combos like rabbit escape into max elephant would take about 40% of his ult being able to do that for free is insane this makes his base ult busted removing any need to use big raga (I'll explain more in a reply)

    • @propellerhead9721
      @propellerhead9721 23 часа назад

      I did like mahoragas adaptation update, I'm a mahoraga merchant, so I'll still use him, though these megumi changes remove the need to use big raga and it's not like mahoraga is bad I really like how tze made mahoraga one of the coolest second ults in the game but if a character has a second ult the first ult should actually be balanced as example when Hakari ults he doesn't even get ult moves he just throws up a domain and gamble which is fair cause if he hits jackpot he gets his second awaking which is better

    • @ycaballero0769
      @ycaballero0769 20 часов назад

      Tell me you never played megumi in your life whithout doing so

    • @propellerhead9721
      @propellerhead9721 20 часов назад

      @ycaballero0769 bro, I've played him on release. I bought early Access. I've constantly cooked people with his ultimate it's not that difficult to

    • @-ZM_Gaming-
      @-ZM_Gaming- 19 часов назад

      Bro the entire base kit can be blocked and not counterable except nue which is now uncounterable

  • @alenoxplays8448
    @alenoxplays8448 20 часов назад

    Is that the Erlking?