This video in a nutshell “the biggest thing that holds this move back is the fact it shares a cooldown with world slash” but fr they should do something about that
@@sr.batatao9639it is an awakening tho but like its even more than that its a conditional second awakening. It should be stronger than something like gojo ult
Easy fix for adaptation, literally just make it adapt after you've been attacked. *"Like a late throw rock paper scissors... The ability to adapt to any and all phenomena!"* Maybe with a start up so it isn't that busted.
@@sickobirb8068Its not useless just VERY situational. The only real use is refilling your mod bar when you're getting jumped and cant attack properly but you need fourth move off cd which is rare with how busted world slash is
I agree that it's situational, but it's genuinely a game changer if you pull it off fully. 70% damage reduction for projectiles and it's going to take a fuckton to kill you and you can forget about using the move ever again (unless you get into a domain that isn't hakaris)
@@DStarsthydamage reduction is only for the person, if the fight lasted that long to be able to use that many adaptations you're just fighting a noob/bad player
in others games i seen adaptacion work so you can use the whell and wht hited you to that point once you transformed into mahoraga counts so you can adapt to more than one thing at a time but only gives a 30% damage reduccion, so i think is easier to aadapt and you can adapt to every damage but the reduccion is to low
Ground pitch is the best. Simply because you can lore teamers to the wall and just throw them out. There's also a feature/glitch where sometimes you just throw them into orbit, it also does above decent damage for what it is
It’s not a bug, tze added a ground pitch variant that throws you above and beyond instead of straight, not sure how to activate the “go beyond” throw though
I'm rrcomenting this mahoraga adaptation rework concept. Mahoraga gets a adaptation bar on top of ritual, he keeps his base movesets whit takedown as 4th take down is Buffed whit u slamming the enemy into the ground like sukuna rush after sending then into the air. To adapt. U must press R u will make the same counter of current adaptation. If U hit it U will begin adapting to that move. IMA use M1 as example, once U hit the R counter U will gain 10% adaptation bar and from now on each time to take dmg by any meelle attack the bar rises, to fully adapt U will need 3 bars whit first one requiring U to take 40 dmg worth to adapt 2nd 65 and 3nd 80. Mahoraga HP btw in this concept will be nerfed from 300 to 150 course of a mechanic. Once the bar is full U press G and the wheel spins, once that happens U will have a 10% dmg reduction and a 18% heal to all dmg. U took from that move. NOT. A 15% of 150hp but the 15% of that specific dmg U took that adapted. For 2nd bar u get a 27% reduction and 33%heal (of that dmg) And last Adaptation will be a 40%reduction and a 50% heal(of that dmg) BTW u will have 3 adaptation stolts that u switch by pressing g+R U can switch to certi slots to what u adapted allowing U to adapt to 3 things. This will make the mahoraga user thing about tactics. Adapt to only 1 wheel but 3 diff things of focus and concentrate in 1 category. Also U. Will get new moves for passive adaptation once U get 2nd adaptation to slash attacks U your 4th move is replaced whit a move. To counter that we'll.... Move. Like for dismantle U punch the slashes. Last thing. ONCE U have ma 3 wheel adaptation to something lest just say M1 and u DIE from a Meelee based attack U have the ability to press G again and come back to life whit max HP at the cost of all ur Adaptation, remember u must have max adaptation and DIE precisely from that attack. Hope this gets SEEN BY NOOBETERNALY since it's a cool concept
Nice thumbnail honestly (also yeah I agree about the adaptation point, the move is only good when you have no cooldowns, and even then it’s still the worst no cd move)
I actually agreed with a lot of what was said in the video. The only things I have a problem with is the decision to rank takedown as being above adaptation and divine pummels rankings. As for the first issue, I feel like adaptation has genuinely saved me more times than takedown has, since using adaptation regens the ritual bar completely. Not to mention, you could always illicit help from a friend (or someone in the server willing to, I suppose), in order to nearly adapt to a move type completely. Takedown, however, while being connectable with another moves in his kit (likely as a combo ender), there is simply no point in using it as such, as World Slash not only is good for ending a combo, but ending the person your fighting. Now I’ll admit, I first I agreed with your ranking of ground pitch being above divine pummel, in the context of Mahoraga gameplay, it’s important to maintain ritual bar. In this department, divine pummel is either the second highest or third highest ritual regen move. Ground pitch, no matter which of it’s variants you use, doesn’t regen bar, which becomes a problem in some cases. So practically speaking, divine pummel might be better. Just some food for thought. Great video! You should do this with all the characters (mostly gojo as his moves aren’t objectively spectacular, making them slightly more difficult to rank than the other moves).
# **Character:** **Nobara Kugisaki:** **Straw doll techique** **Properties:** You're avatar will have a Nail pouch and hammer in hand for m1s. **Moveset:** **R: ** **Hairpin** Click your nails, Detonating any nails you have stuck in the map. Effects nails stuck on targets. **1: Nail in the coffin:** *The player takes 4 nails out of your pouch and they float around your avatar hovering with cursed energy surrounding them. Doing a M1 with it active will shoot them at the target. Holding M1 down will shoot them all at once while tapping will shoot them at a time. They don't do much dmg by itself but with hairpin it is good.* (Aimable with mouse or tapping on screen for mobile) **Variant:** Use R while they are hovered For close-range detonation knocks them back far similar to mahitos 1st move knockback. **2: Put a pin it it/scatter:** *You scatter hairpins around the player in a radius. Doing similar stun and damage to hakari's second* **(You can detonate them manually)** **Variant:** You can down slam them and if you use resonance pinning them down and using resonance with a different visual. **3 Resonance:** **Using hairpin on someone spills blood. Leaving puddles, use resoance while standing near them throwing the straw doll on the puddle. Setting up a connection for resonance using the nail damages the target. Does very good damage since it an conditional.** (Might add a version without the setup so it isnt useless when you dont have the setup) **4 Hairpin: ** *Very similar to hakari's fever breaker but with a shorter startup you kick forward nails on your feet detonating them and knocking them back.* **Awakening in thread.** **Specifics: ** *Instead of a completely new moveset, It will be a mode were your attack speed and damage output is increased with more Damage fire rate* **R:** *Rate of which you can use hairpin is increased by a large amount any nails stuck inside someone now does stun if detonated.* **1st move change:** *Your fire rate is increased significantly instead of 4 you have 6 nails too.* **2nd: Impale:** *Hairpin's output is vastly increased Instead of an aoe explosion your target gets impaled stunning the target for a significantly long time.* **3rd: Connection.** *The player can now mark up to 2 players with resonance by hitting them with a nail. Once you mark the two you want to mark using the move again damages them remotely but in return deals damage to you. Damage dealt to them does 2 times the amount you did to yourself. (I really wanted to incorporate this as a even if it isn't as accurate) Good for runners since it has small stun* 4th: **Black flash:** *You take a nail out and charge up your cursed energy while the windup is happening. There is a small bam a nod to the time nobara used black flash. It does a lot of damage and has the same music as gojos red black flash when hit.*
This is the 6th video I commented on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Character select name: Mr 9 to 5 Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly lowered. M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has an long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
my opinion, nerf wcs SLIGHTLY and buff adaptation MASSIVELY. he is the part of the 10 shadows that can adapt to any and all phenomena, not resist any and all phenomena. make it decrease damage more, lower cooldown, and work automatically when the same attack that hits you the first time you adapted hits you again (aka you adapt to a red after taking the hit, then you get hit by red again and it automatically does it)
They should change adaptation to where you adapt to the person your fighting's damage and moves until they die so it'll be overpowered in 1v1s and be useful and also can be good for crowd control also they should make it's cooldown reset after a successful adaptation.
I completely agree with this list, however on console you cant even switch modes while using mahoraga, so your stuck with takedown, at that point it just makes megumi useless ad every other character a much better choice to use
On console you can switch modes by using both left and right on the d-pad. Had to go into a private server and experiment for a while to figure it out.
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
I think a quick fix for Adaptation would be to reset the cooldown if it lands. The only time I’ve ever gotten any value is with a buddy in pubs hitting my adaptation to make me last longer. Idk if this would be balanced or not, but the move is dogwater rn
With mahoraga, I found that switching to ritual(blue) then preparing the defensive adaptation is really good for times when you need to parry something real quick. Once I'm in the blue adaptation, I press g twice to ready it and press r when I need it. It just comes down to timing whether or not you succeed.
Ground pitch is great imo cause it can combo off basically anything, and extend combos, the 1 and 2 work and it can extend for world slash and takedown,
Adaptation is only good for getting ur mode back after not being able to move because ur blocking the whole time in Sukuna’s domain. Takedown is only good if ur really low on mode and need to quickly get some. It can also be used in Mahito’s domain to either knock them back, or run from them using take down on other players to get away.
I have a suggestion for takedown, uppercut has an similar knock up To lapse blue, so maybe if you do takedown while they are in air it grabs and slams though the attack might still be worse it’s a cool variant
I think takedown and adaptation is actually underrated cause adaptation is worth the risk cause the reward if you adapt to someone it shorten's the cooldown and grants you full Awakening bar and if you manage to adapt fully it almost makes it impossible to kill you with the attacks you adapted to and takedown is really good for separating teamers cause of the nockback not only dose it give mode it has a shorter cooldown than world slash and if you hit it you deal decent damage it's not a one shot like world slash but it comes close now world slash is good and I would agree pre moho nerf but you cant spam it any more plus gives no Awakening bar and if it gets interrupted than you lose your chance to use it for 30 seconds it's still the best but adaptation and takedown are really good too
Day 1 of copying and pasting my ideas until noobenternerly sees this and makes a vid Abt it: 1, 2 mahito r special mode only can be obtained in ult, Head splitter- it's the same but with 2x faster movement. Childmode - when activated, it makes the user become a children. M1's are much weaker and cannot use any of his moves. You can still block and you gain 5x faster walking speed. Only last for 5 secs before making the user transform back to its regular size. 2, mahitos 4th move mahitos awakened form. - before activating, the user must deal enough damage to use this mode. Domains will not fill up the dmg bar. After fueling the move and activating it. User must hit someone, like mahitos awakening animation. If missed the dmg bar will be reduced by 20 percent, and alt will be reduced by 10 percent. If hit it makes the user become the awakened mahito. Basically acting like big raga. I ran out of ideas to make his moves. 3, domain build mode - you can now actually build you're own domain in build mode. You can change the color of the barrier of anything you want, change other exististing domains (like for example changing sukuna's shire on his domain). Can be set only for you or for other players. There's also short hit blocks and stun blocks. That's all. This kinda sucks BC I am rushing it. Sorry.
I honestly believe that adaptation could get fixed if TZE just removed the cool down if you hit the move. He could also make it so that it can be used even if, like, stuck in a combo. The second parts is unnecessary.
MY DISCORD IS NOW WORKING Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash U quickly dash up to the opponent and slash them away(ik basic as hell) Second move: soulless jump Its a combo extender for the first move as u jump into the air slam down and slash the opponent away Third move:counter strike U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Forth move:airless slash Its a mid range move which u do a colourless slash tilted to right Second moveset:hands and fist(im making this on the spot) First move:restless barrage Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair AWAKENING As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless barrage a mid range move where u throw out sword barrages Second move: counter of the soul As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground Forth move:Sword fist combo As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away If ur reading this tell me what to change and make better i hope u see this NoobEternally
Day 7 of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime) Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area. M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white. R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun. Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho] Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.) Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.] Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.] Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed. Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit. Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage [finsiner: the person attacked completely Bursts, no special animation.] Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage] Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat spray from CVS’ out of their pocket, and spraying at their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users. (Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punisher part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.) To NoobEternally
Part 23 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your time
Day 2 of copying and pasting my ideas until noobenternerly sees this and makes a vid Abt it: 1, 2 mahito r special mode only can be obtained in ult, Head splitter- it's the same but with 2x faster movement. Childmode - when activated, it makes the user become a children. M1's are much weaker and cannot use any of his moves. You can still block and you gain 5x faster walking speed. Only last for 5 secs before making the user transform back to its regular size. 2, mahitos 4th move mahitos awakened form. - before activating, the user must deal enough damage to use this mode. Domains will not fill up the dmg bar. After fueling the move and activating it. User must hit someone, like mahitos awakening animation. If missed the dmg bar will be reduced by 20 percent, and alt will be reduced by 10 percent. If hit it makes the user become the awakened mahito. Basically acting like big raga. I ran out of ideas to make his moves. 3, domain build mode - you can now actually build you're own domain in build mode. You can change the color of the barrier of anything you want, change other exististing domains (like for example changing sukuna's shire on his domain). Can be set only for you or for other players. There's also short hit blocks and stun blocks. That's all. This kinda sucks BC I am rushing it. Sorry.
Adaption should be more like how it is in sorcerers, so you get hit then adapt instead of timing it and it should be the specail/r ability. Plus to make it worse you can only adapt to one type of abilities at a time, but to be fair there is only like four-five different types of abilities like bullet and explosive types. Adaption still sucks tho
World slash is really easy to dodge in my opinion, you just side dash and jump because the hitbox is lower at the sides, but it’s still a really good move
idk if its just me but there's a bug rn where when you use any of mahoragas grab moves like the slam and pitch on gojo, they get bugged and either stay in place while your slamming them, moving you instead, or sending the ground pitch straight into the floor (this kinda looks cool but its annoying to deal with)
IDK if this is a hot take but we still need a better anti teaming mechanic cause I was playing with my friend and we both beat this guy in 1v1 and he brings like 3-5 people to jump like buddy your bugging!
Unfortunately I play on 180-200 ping so the quick time on earthquake is really really hard to time and I never end up using it but for the rest of this I mostly agree with the rankings
make a comment on the best variants of combo string’s between mahoraga like is uppercut or downslam better? and make it pinned i personally see the best one is just downslam for ground pitch and earthquake but its hard you should make a comment since its not really worth a video on its own
It’s not “separate” per se, but different. Takedown and adaptation put the fourth move on cooldown for a shorter duration than world slash does. It doesn’t make up for the power gap though.
@@NoobEternally Ooohhh, I understand it now. Would be better if Adaptation to Melee attacks makes Takedown immune to interruption with a guaranteed hit (since it can be dodged) while making World Slash breaks domains when Adaptation is used on Domains!!!
I got NOTHING. Used all my pulls and all I got was Dawn Office announcer. I at least got to shard RegFaust to finish my tremor team and Wingbeat Ishmael for the silly nuke but luck was not in my favor this WP.
I ain't saying world slash is bad. But I think the moves should be looked at in a vacuum, not because "IT PUTS WORLD SLASH ON A COOLDOWN!!!11!1!!!" Is your main reason as to why an attack is bad. Both Adaptation and takedown suck, but still, that being your main reason kinda annoys me.
make Takedown have 2 variants one is while mahoraga is jumping and the other is when a player is in the air and close to a building if mahoraga jumps he will like slam down in the enemy which is really good for following up with other moves like ground pitch or divine pummel the second one is that scene where mahoraga is literally swimming in a building while chasing sukuna, the move will end when mahoraga reaches the end of the building or if he spends more than 5 seconds "swimming" on the buillding
This video in a nutshell “the biggest thing that holds this move back is the fact it shares a cooldown with world slash” but fr they should do something about that
honestly, I don't even see why they share a cooldown
@@spider219if mahoraga could use 3 slot at the same time with no cooldowns it would be pretty op
@@sr.batatao9639 imagine if fully adapted raga didn't share move cds 😭
@@sr.batatao9639I mean, domains aren't meant to be fair (for megumi, this would be his domain)
@@sr.batatao9639it is an awakening tho but like its even more than that its a conditional second awakening. It should be stronger than something like gojo ult
Easy fix for adaptation, literally just make it adapt after you've been attacked.
*"Like a late throw rock paper scissors... The ability to adapt to any and all phenomena!"*
Maybe with a start up so it isn't that busted.
Literally but he made it a useless counter.
@@sickobirb8068Its not useless just VERY situational. The only real use is refilling your mod bar when you're getting jumped and cant attack properly but you need fourth move off cd which is rare with how busted world slash is
I agree that it's situational, but it's genuinely a game changer if you pull it off fully. 70% damage reduction for projectiles and it's going to take a fuckton to kill you and you can forget about using the move ever again (unless you get into a domain that isn't hakaris)
@@DStarsthyname a single person on planet earth who was actually gotten 70% in a actual fight
@@DStarsthydamage reduction is only for the person, if the fight lasted that long to be able to use that many adaptations you're just fighting a noob/bad player
they definitely need to buff adaptation, it's literally mahoraga's whole gimmick yet it's his worst move by far
in others games i seen adaptacion work so you can use the whell and wht hited you to that point once you transformed into mahoraga counts so you can adapt to more than one thing at a time but only gives a 30% damage reduccion, so i think is easier to aadapt and you can adapt to every damage but the reduccion is to low
Ground pitch is the best. Simply because you can lore teamers to the wall and just throw them out. There's also a feature/glitch where sometimes you just throw them into orbit, it also does above decent damage for what it is
Lure*
It’s not a bug, tze added a ground pitch variant that throws you above and beyond instead of straight, not sure how to activate the “go beyond” throw though
@@dustyboi8845 i said feature/bug
@@orangeisntsus5535 mb I’m half blind
Only problem is if someone is using mahito they can mock you off with worm
I'm rrcomenting this mahoraga adaptation rework concept.
Mahoraga gets a adaptation bar on top of ritual, he keeps his base movesets whit takedown as 4th take down is Buffed whit u slamming the enemy into the ground like sukuna rush after sending then into the air.
To adapt. U must press R u will make the same counter of current adaptation. If U hit it U will begin adapting to that move.
IMA use M1 as example, once U hit the R counter U will gain 10% adaptation bar and from now on each time to take dmg by any meelle attack the bar rises, to fully adapt U will need 3 bars whit first one requiring U to take 40 dmg worth to adapt 2nd 65 and 3nd 80. Mahoraga HP btw in this concept will be nerfed from 300 to 150 course of a mechanic.
Once the bar is full U press G and the wheel spins, once that happens U will have a 10% dmg reduction and a 18% heal to all dmg. U took from that move. NOT. A 15% of 150hp but the 15% of that specific dmg U took that adapted. For 2nd bar u get a 27% reduction and 33%heal (of that dmg)
And last Adaptation will be a 40%reduction and a 50% heal(of that dmg) BTW u will have 3 adaptation stolts that u switch by pressing g+R U can switch to certi slots to what u adapted allowing U to adapt to 3 things. This will make the mahoraga user thing about tactics. Adapt to only 1 wheel but 3 diff things of focus and concentrate in 1 category.
Also U. Will get new moves for passive adaptation once U get 2nd adaptation to slash attacks U your 4th move is replaced whit a move. To counter that we'll.... Move.
Like for dismantle U punch the slashes.
Last thing. ONCE U have ma 3 wheel adaptation to something lest just say M1 and u DIE from a Meelee based attack U have the ability to press G again and come back to life whit max HP at the cost of all ur Adaptation, remember u must have max adaptation and DIE precisely from that attack. Hope this gets SEEN BY NOOBETERNALY since it's a cool concept
just get good and stop yapping
honestly would have been cool if adaptation could be used after the move, kinda like in the show, healing you a bit aswell
Sukuna got cut in half in the beginning 💀
If Toji sat in a different chair in the boat race scene:
Oh how the turns have tabled.
@@PyroManiac753How the turntables
karma
Nice thumbnail honestly (also yeah I agree about the adaptation point, the move is only good when you have no cooldowns, and even then it’s still the worst no cd move)
I actually agreed with a lot of what was said in the video. The only things I have a problem with is the decision to rank takedown as being above adaptation and divine pummels rankings. As for the first issue, I feel like adaptation has genuinely saved me more times than takedown has, since using adaptation regens the ritual bar completely. Not to mention, you could always illicit help from a friend (or someone in the server willing to, I suppose), in order to nearly adapt to a move type completely. Takedown, however, while being connectable with another moves in his kit (likely as a combo ender), there is simply no point in using it as such, as World Slash not only is good for ending a combo, but ending the person your fighting. Now I’ll admit, I first I agreed with your ranking of ground pitch being above divine pummel, in the context of Mahoraga gameplay, it’s important to maintain ritual bar. In this department, divine pummel is either the second highest or third highest ritual regen move. Ground pitch, no matter which of it’s variants you use, doesn’t regen bar, which becomes a problem in some cases. So practically speaking, divine pummel might be better. Just some food for thought. Great video! You should do this with all the characters (mostly gojo as his moves aren’t objectively spectacular, making them slightly more difficult to rank than the other moves).
# **Character:** **Nobara Kugisaki:**
**Straw doll techique**
**Properties:** You're avatar will have a Nail pouch and hammer in hand for m1s.
**Moveset:**
**R: ** **Hairpin** Click your nails, Detonating any nails you have stuck in the map. Effects nails stuck on targets.
**1: Nail in the coffin:**
*The player takes 4 nails out of your pouch and they float around your avatar hovering with cursed energy surrounding them. Doing a M1 with it active will shoot them at the target. Holding M1 down will shoot them all at once while tapping will shoot them at a time. They don't do much dmg by itself but with hairpin it is good.*
(Aimable with mouse or tapping on screen for mobile)
**Variant:** Use R while they are hovered For close-range detonation knocks them back far similar to mahitos 1st move knockback.
**2: Put a pin it it/scatter:**
*You scatter hairpins around the player in a radius. Doing similar stun and damage to hakari's second* **(You can detonate them manually)**
**Variant:**
You can down slam them and if you use resonance pinning them down and using resonance with a different visual.
**3 Resonance:** **Using hairpin on someone spills blood. Leaving puddles, use resoance while standing near them throwing the straw doll on the puddle. Setting up a connection for resonance using the nail damages the target. Does very good damage since it an conditional.** (Might add a version without the setup so it isnt useless when you dont have the setup)
**4 Hairpin: ** *Very similar to hakari's fever breaker but with a shorter startup you kick forward nails on your feet detonating them and knocking them back.*
**Awakening in thread.**
**Specifics: ** *Instead of a completely new moveset, It will be a mode were your attack speed and damage output is increased with more Damage fire rate*
**R:** *Rate of which you can use hairpin is increased by a large amount any nails stuck inside someone now does stun if detonated.*
**1st move change:** *Your fire rate is increased significantly instead of 4 you have 6 nails too.*
**2nd: Impale:** *Hairpin's output is vastly increased Instead of an aoe explosion your target gets impaled stunning the target for a significantly long time.*
**3rd: Connection.**
*The player can now mark up to 2 players with resonance by hitting them with a nail. Once you mark the two you want to mark using the move again damages them remotely but in return deals damage to you. Damage dealt to them does 2 times the amount you did to yourself. (I really wanted to incorporate this as a even if it isn't as accurate) Good for runners since it has small stun*
4th: **Black flash:**
*You take a nail out and charge up your cursed energy while the windup is happening. There is a small bam a nod to the time nobara used black flash. It does a lot of damage and has the same music as gojos red black flash when hit.*
Move names are long as hell 💀
@@mysonisthedrink not really
@@mysonisthedrink dude just doesnt like reading
@@mysonisthedrinkthe thing before the description is the name dude
This is the 6th video I commented on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Character select name: Mr 9 to 5
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly lowered. M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has an long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
my opinion, nerf wcs SLIGHTLY and buff adaptation MASSIVELY. he is the part of the 10 shadows that can adapt to any and all phenomena, not resist any and all phenomena. make it decrease damage more, lower cooldown, and work automatically when the same attack that hits you the first time you adapted hits you again (aka you adapt to a red after taking the hit, then you get hit by red again and it automatically does it)
I think it should go to 100%, and if you get hit by a move you've adapted too, you don't lose ritual for as long as it puts you into hitstun
They should change adaptation to where you adapt to the person your fighting's damage and moves until they die so it'll be overpowered in 1v1s and be useful and also can be good for crowd control also they should make it's cooldown reset after a successful adaptation.
I completely agree with this list, however on console you cant even switch modes while using mahoraga, so your stuck with takedown, at that point it just makes megumi useless ad every other character a much better choice to use
On console you can switch modes by using both left and right on the d-pad. Had to go into a private server and experiment for a while to figure it out.
Left to switch and right to lock it in
Errrr ❌
Incorrect, you can switch. It's the same button as turning on your mode in the first place.
@@obsessionsofthevoidreal
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
3:09 “gojo’s fire arrow”💀
I think a quick fix for Adaptation would be to reset the cooldown if it lands. The only time I’ve ever gotten any value is with a buddy in pubs hitting my adaptation to make me last longer. Idk if this would be balanced or not, but the move is dogwater rn
Thanks for us ten shadows!
With mahoraga, I found that switching to ritual(blue) then preparing the defensive adaptation is really good for times when you need to parry something real quick. Once I'm in the blue adaptation, I press g twice to ready it and press r when I need it. It just comes down to timing whether or not you succeed.
Dude the whole point of world slash is that it doesn’t give you mode take down does, ones for damage the other is for mode
Ground pitch is great imo cause it can combo off basically anything, and extend combos, the 1 and 2 work and it can extend for world slash and takedown,
1:42 it prob has high knock back because in regular use, you’d likely slam them into things that’s slow their flight. Like hitting them into a *pole*
Adaptation is only good for getting ur mode back after not being able to move because ur blocking the whole time in Sukuna’s domain. Takedown is only good if ur really low on mode and need to quickly get some. It can also be used in Mahito’s domain to either knock them back, or run from them using take down on other players to get away.
I have a suggestion for takedown, uppercut has an similar knock up
To lapse blue, so maybe if you do takedown while they are in air it grabs and slams though the attack might still be worse it’s a cool variant
I think takedown and adaptation is actually underrated cause adaptation is worth the risk cause the reward if you adapt to someone it shorten's the cooldown and grants you full Awakening bar and if you manage to adapt fully it almost makes it impossible to kill you with the attacks you adapted to and takedown is really good for separating teamers cause of the nockback not only dose it give mode it has a shorter cooldown than world slash and if you hit it you deal decent damage it's not a one shot like world slash but it comes close now world slash is good and I would agree pre moho nerf but you cant spam it any more plus gives no Awakening bar and if it gets interrupted than you lose your chance to use it for 30 seconds it's still the best but adaptation and takedown are really good too
Holy shit
Project moon mentioned
this is this, and that is that.
You watch the video for the list
I watch the video for the library map
WE ARE NOT THE SAME
Day 1 of copying and pasting my ideas until noobenternerly sees this and makes a vid Abt it:
1, 2 mahito r special mode only can be obtained in ult,
Head splitter- it's the same but with 2x faster movement.
Childmode - when activated, it makes the user become a children. M1's are much weaker and cannot use any of his moves. You can still block and you gain 5x faster walking speed. Only last for 5 secs before making the user transform back to its regular size.
2, mahitos 4th move mahitos awakened form. - before activating, the user must deal enough damage to use this mode. Domains will not fill up the dmg bar. After fueling the move and activating it. User must hit someone, like mahitos awakening animation. If missed the dmg bar will be reduced by 20 percent, and alt will be reduced by 10 percent. If hit it makes the user become the awakened mahito. Basically acting like big raga. I ran out of ideas to make his moves.
3, domain build mode - you can now actually build you're own domain in build mode. You can change the color of the barrier of anything you want, change other exististing domains (like for example changing sukuna's shire on his domain). Can be set only for you or for other players. There's also short hit blocks and stun blocks.
That's all. This kinda sucks BC I am rushing it. Sorry.
I think that takedown is the most op if u suck at mahoraga, it allows for a quick ult gain and a big counter for runners.
I honestly believe that adaptation could get fixed if TZE just removed the cool down if you hit the move.
He could also make it so that it can be used even if, like, stuck in a combo.
The second parts is unnecessary.
MY DISCORD IS NOW WORKING
Maki zen"in
R:u can chance movesets. You drop ur soul spliting katana(ill get into that later)
First move: soulless slash
U quickly dash up to the opponent and slash them away(ik basic as hell)
Second move: soulless jump
Its a combo extender for the first move as u jump into the air slam down and slash the opponent away
Third move:counter strike
U tp behind them then and impale them in the chest
Finisher: as u tp behind them u slash their head off
Forth move:airless slash
Its a mid range move which u do a colourless slash tilted to right
Second moveset:hands and fist(im making this on the spot)
First move:restless barrage
Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist
Second move:fist throw
As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense)
Third move: uppercut
U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down
Finisher:as u hit them into the air u slash their neck
Forth move:rages fate
As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk)
Finisher:as u stomp them into the ground u impale them with the soul spilit kanata
Like after 3 minutes u go back to ur soul katana
If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair
AWAKENING
As u do iconic toji post the manga pannel says this is for you sister(smth like that)
R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening
First move: soulless barrage a mid range move where u throw out sword barrages
Second move: counter of the soul
As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away
Third move:Hells core
Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground
Forth move:Sword fist combo
As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away
If ur reading this tell me what to change and make better i hope u see this NoobEternally
Day 7 of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime)
Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area.
M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white.
R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun.
Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho]
Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.)
Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.]
Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.]
Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed.
Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit.
Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage
[finsiner: the person attacked completely Bursts, no special animation.]
Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage]
Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat spray from CVS’ out of their pocket, and spraying at their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users.
(Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punisher part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.)
To NoobEternally
Part 23 of posting my movesets until he reviews them
Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Uro
Ingame name: (I really have no idea what Uro's ingame name could be)
R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
Awakening
R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
Please review both of my movesets in separate videos
Thank you for your time
gett morer footage for vidsd
Off topic but what are your walpurgisnacht results?
Day 2 of copying and pasting my ideas until noobenternerly sees this and makes a vid Abt it:
1, 2 mahito r special mode only can be obtained in ult,
Head splitter- it's the same but with 2x faster movement.
Childmode - when activated, it makes the user become a children. M1's are much weaker and cannot use any of his moves. You can still block and you gain 5x faster walking speed. Only last for 5 secs before making the user transform back to its regular size.
2, mahitos 4th move mahitos awakened form. - before activating, the user must deal enough damage to use this mode. Domains will not fill up the dmg bar. After fueling the move and activating it. User must hit someone, like mahitos awakening animation. If missed the dmg bar will be reduced by 20 percent, and alt will be reduced by 10 percent. If hit it makes the user become the awakened mahito. Basically acting like big raga. I ran out of ideas to make his moves.
3, domain build mode - you can now actually build you're own domain in build mode. You can change the color of the barrier of anything you want, change other exististing domains (like for example changing sukuna's shire on his domain). Can be set only for you or for other players. There's also short hit blocks and stun blocks.
That's all. This kinda sucks BC I am rushing it. Sorry.
They should make it so that landing adaptation heals you like a good amount of hp ontop of the huge mode bar gain but not too much so it isnt op
you CAN actually combo using takedown, m1 m1 m1 uppercut into divine pummel into the throw into takedown which makes it half decent as a combo ender
In that case just world slash for for more damage. It just gets overshadowed so much by it.
That library looks familiar…
World Cutting Slash is a great move, but Takedown is good for getting more mode
you should rank every megumi move
Adaption should be more like how it is in sorcerers, so you get hit then adapt instead of timing it and it should be the specail/r ability. Plus to make it worse you can only adapt to one type of abilities at a time, but to be fair there is only like four-five different types of abilities like bullet and explosive types. Adaption still sucks tho
How do you make your thumbnails? Like your “reviewing suggestions” videos. Please let us know!
World slash is really easy to dodge in my opinion, you just side dash and jump because the hitbox is lower at the sides, but it’s still a really good move
idk if its just me but there's a bug rn where when you use any of mahoragas grab moves like the slam and pitch on gojo, they get bugged and either stay in place while your slamming them, moving you instead, or sending the ground pitch straight into the floor (this kinda looks cool but its annoying to deal with)
tze has been completely ignoring this glitch too which is hella annoying tbh
IDK if this is a hot take but we still need a better anti teaming mechanic cause I was playing with my friend and we both beat this guy in 1v1 and he brings like 3-5 people to jump like buddy your bugging!
Unfortunately I play on 180-200 ping so the quick time on earthquake is really really hard to time and I never end up using it but for the rest of this I mostly agree with the rankings
Bro got invited to the 13th annual sunpov meetup that happened on the library????
yooo
ngl make mahorga's adapt have a 3 second cooldown if landed and if used on a ult grants max adaption to the awakening not the move
the adaptation is super easy just get a friend to attack u at the right time til 70 then start attacking people youll almost immune
suk/una in the beginning lmao
When will the fourth Mahito move get added
They updated adaption it is way better now (Nvm I heard his opinion on it)
Dawg What Did Goku Do On September 11 2001 ???
make a comment on the best variants of combo string’s between mahoraga like is uppercut or downslam better? and make it pinned i personally see the best one is just downslam for ground pitch and earthquake but its hard you should make a comment since its not really worth a video on its own
🙏BLESS🙏
I got solemn lament yi sang yesterday😃👍
It’s me again 1:05
What happened to the 4th move having separate cooldowns lol
I saw it in the patch notes, and when I went and checked, nothing changed 💀💀💀
It’s not “separate” per se, but different. Takedown and adaptation put the fourth move on cooldown for a shorter duration than world slash does. It doesn’t make up for the power gap though.
@@NoobEternally Ooohhh, I understand it now.
Would be better if Adaptation to Melee attacks makes Takedown immune to interruption with a guaranteed hit (since it can be dodged) while making World Slash breaks domains when Adaptation is used on Domains!!!
What typa Ruina is this shenanigans doing
active world slash glazer
When rabit R?
Only bad thing about worlds slash is it gives u no ultimate bar lol
This 4th move rating part in this vid in a nutshell is just him glazing world slash(no hate tho)
They dont share a cooldown tho?
fix for adaptation make it have a 5 second cooldown
new character nobara
It has no moves and whenever a mahito user attacks the nobara user they die
I just use take down as a combo extender
Ok
I’m mad I was first but I finished the vid then made my comment😭
Its noob time🎉❤
I got new ego and yi sang id really cool ding ding ding
I got NOTHING. Used all my pulls and all I got was Dawn Office announcer. I at least got to shard RegFaust to finish my tremor team and Wingbeat Ishmael for the silly nuke but luck was not in my favor this WP.
@@NoobEternally aleast next one you can shard it
First second and third okay i guess i'm the third it doesn't matter isn't it
No longer ideas for bro 😭🙏
Oy oy oy
I ain't saying world slash is bad.
But I think the moves should be looked at in a vacuum, not because "IT PUTS WORLD SLASH ON A COOLDOWN!!!11!1!!!"
Is your main reason as to why an attack is bad. Both Adaptation and takedown suck, but still, that being your main reason kinda annoys me.
adaption kinda fucking sucks as of now. they need to make it so where you auto adapt the longer you survive
make Takedown have 2 variants
one is while mahoraga is jumping
and the other is when a player is in the air and close to a building
if mahoraga jumps he will like slam down in the enemy which is really good for following up with other moves like ground pitch or divine pummel
the second one is that scene where mahoraga is literally swimming in a building while chasing sukuna, the move will end when mahoraga reaches the end of the building or if he spends more than 5 seconds "swimming" on the buillding
26th 🤓
I SAID SLIDE ME THE MAP LINK!!!!!
YEAHHH
mahoraga is too weak is the problem