Got the same problem a couple of years ago, but because of a really tight deadline & lackluster skill, I ended up having to make the product a bit greyer 😢. I didn't even think about messing with spread value cause Octane doesn't have it, unlike literally any other renderer for C4D. This is a seriously super useful video, kinda makes me wish it was released years ago but you live and learn 😁
This is so useful you have no idea! I wish this video is out years ago, oh the painful memory of failing to properly light a black product years ago. The client wants a black bg and I have no idea how to create separation. And since the deadline is fast approaching, I had to cheat and make the object a bit greyer and block the lights using some cubes. Never thought of light spread as the solution, stupid octane!
Hi. How do I remove the light from appearing in the reflection on my objetc, without actually "removing" the light? Like, I can see the big light area box on my object.
Hello, sure. All of the concepts are the same. This tutorial is all about lighting and the seperation of foreground, midground, and background. You can apply these same principles in any renderer.
Very useful tutorial
always top notch content - thanks for sharing your knowledge & workflows!!
Thank you for the love and support! 🖤
Got the same problem a couple of years ago, but because of a really tight deadline & lackluster skill, I ended up having to make the product a bit greyer 😢.
I didn't even think about messing with spread value cause Octane doesn't have it, unlike literally any other renderer for C4D.
This is a seriously super useful video, kinda makes me wish it was released years ago but you live and learn 😁
Thank you for this!
You’re welcome 🖤
This looks lovely. Is there a chance to download the shoe please?
Thank you! Unfortunately no, but you can buy it from Flipped Normals for 3 Euros. Thank you for the support 🤜🤛
This is so useful you have no idea! I wish this video is out years ago, oh the painful memory of failing to properly light a black product years ago. The client wants a black bg and I have no idea how to create separation. And since the deadline is fast approaching, I had to cheat and make the object a bit greyer and block the lights using some cubes. Never thought of light spread as the solution, stupid octane!
Ah yes, well live and learn. I am glad that this has been helpful! Thank you for the love and support 🤜🤛
Hi. How do I remove the light from appearing in the reflection on my objetc, without actually "removing" the light? Like, I can see the big light area box on my object.
Sure, you need to go into the light properties first. Then click the Details Tab. Under there turn down your reflection percentage. 🤜🤛
Any idea how to do this on Octane?
Hello, sure. All of the concepts are the same. This tutorial is all about lighting and the seperation of foreground, midground, and background. You can apply these same principles in any renderer.
❤️❤️❤️
Thank you 🖤
that fan noise 😂
I mean summer is right around the corner, maybe it’ll come in handy 🥵